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McBean

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  1. McBean

    вылет-зависание

    дык. если я сохранился к примеру сейчас, а потом через час, то он все равно вылетает!!! как играть? эт все время надо будет начинать с naval shipyards или проходить игру до конца. а у меня не так много времени, чтобы седеть весь день за ПК. вот log, может кто чего посоветует, а то уже переставил Deus и все равно эти глюки Log: Log file open, 07/09/06 18:44:56 Init: Name subsystem initialized Init: Detected: Microsoft Windows 98 4.10 (Build: 67766446) Init: Version: 1100 Init: Compiled: Jan 29 2001 16:45:52 Init: Command line: Init: Base directory: D:GamesDeus ExSystem Init: Character set: Unicode Log: Bound to Engine.dll Log: Bound to Core.dll Log: Bound to Window.dll Init: Object subsystem initialized Log: Cd Path: F: Init: Computer: P4 Init: User: McBean Init: Memory total: Phys=523504K Pagef=1279416K Virt=2097024K Init: Working set: 32000 / 159000 Init: CPU Speed=2004.581390 MHz Init: CPU Page size=4096, Processors=1 Init: CPU Detected: Unknown processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX KNI Log: Bound to DeusEx.dll Log: Bound to Extension.dll Log: Bound to ConSys.dll Log: Loading: Package DeusEx Log: Loading: Package Core Log: Loading: Package Engine Log: Loading: Package Extension Log: Loading: Package DeusExCharacters Log: Loading: Package DeusExUI Log: Loading: Package DeusExItems Log: Loading: Package Effects Log: Bound to Fire.dll Log: Loading: Package Fire Log: Loading: Package ConSys Log: Loading: Package DeusExSounds Log: Loading: Package DeusExDeco Log: Loading: Package UBrowser Log: Loading: Package UWindow Log: Bound to IpDrv.dll Log: Loading: Package IpDrv Log: Bound to DeusExText.dll Log: Loading: Package DeusExText Log: Loading: Package Ambient Log: Loading: Package MoverSFX Log: Loading: Package IpServer Log: Loading: Package MPCharacters Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Mouse info: 0 0 65536 Init: Client initialized Log: Bound to Render.dll Log: Loading: Package Render Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: entry.dx Log: Loading: Package Entry Log: Loading: Package Title_Music Log: Game class is 'DeusExGameInfo' Log: Bringing Level Entry.MyLevel up for play (0)... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator0 Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale Log: Doing load, not loadgame Log: Current mission number is -1, next is -1 Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale Log: Loading: Package DX Log: Collecting garbage Log: Purging garbage Log: Unloading: Package Render Log: Garbage: objects: 33560->33559; refs: 371668 Log: Game class is 'DeusExGameInfo' Log: Bringing Level DX.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale ScriptLog: Base Mutator is DX.Mutator1 Init: Initialized moving brush tracker for Level DX.MyLevel ScriptLog: Login: Player Init: *** DEUS EX VERSION Tue Jan 30 12:55:08 2001 v1.109fm *** Log: Possessed PlayerPawn: JCDentonMale DX.JCDentonMale0 ScriptLog: All inventory from Player is accepted Init: Input system initialized for WindowsViewport0 Log: Opened viewport Log: Bound to D3DDrv.dll Init: DirectDraw drivers detected: Init: display (Primary Display Driver) Init: D3D Device: Supports system memory DMA blts Init: D3D Device: No page lock required Log: D3D Device 126976K vram, 126892K free Init: Deus Ex Direct3D support - internal revision 1.6.2 Init: D3D Device: szDriver=nv4_disp.dll Init: D3D Device: szDescription=NVIDIA GeForce FX 5200 Init: D3D Device: wProduct=0 Init: D3D Device: wVersion=0 Init: D3D Device: wSubVersion=0 Init: D3D Device: wBuild=0 Init: D3D Device: dwVendorId=4318 Init: D3D Device: dwDeviceId=802 Init: D3D Device: dwSubSysId=-1894443909 Init: D3D Device: dwRevision=161 Init: Best-match display mode: 1024x768x32 (Error=0) Init: D3D Driver: wMaxTextureBlendStages=8 Init: D3D Driver: wMaxSimultaneousTextures=8 Log: D3D Driver: Supports FOURCC DXT1 Log: D3D Driver: Supports FOURCC DXT2 Log: D3D Driver: Supports FOURCC DXT3 Log: D3D Driver: Supports FOURCC DXT4 Log: D3D Driver: Supports FOURCC DXT5 Init: D3D Detected: NVidia video card Init: D3D Driver: Supports trilinear Init: D3D Driver: Supports specular gouraud Init: D3D Driver: Supports BLENDDIFFUSEALPHA Init: D3D Driver: Supports alpha palettes Init: D3D Driver: Supports non-power-of-2 textures Init: D3D Driver: Supports LOD biasing Init: D3D Driver: Supports Z biasing Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X Init: D3D Driver: Supports D3DTOP_BUMPENVMAP Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA Init: D3D Driver: Textures (1x1)-(4096x4096), Max aspect 4096 Log: Bound to Galaxy.dll Init: Galaxy is using DirectSound Init: EAX 1.x sound hardware found! Init: Galaxy initialized DevAudio: Galaxy SetViewport: WindowsViewport0 Init: Game engine initialized Log: Startup time: 6.794284 seconds DevMusic: Load music: Music Title_Music.Title_Music Log: Loading: Package DXFonts Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow2 Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuScreenLoadGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow1 Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuScreenLoadGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow1 Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=DeusEx.JCDentonMale Log: Browse: Index.dx?loadgame=-1?Name=Player?Class=DeusEx.JCDentonMale Log: Doing loadgame, not load Log: Loading: Package saveInfo Log: Unloading: Package DX Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=DeusEx.JCDentonMale Log: LoadMap: ..SaveCurrent09_NYC_Dockyard.dxs?load?loadonly?loadgame?Name=Player?Class=DeusEx.JCDentonMale DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Loading: Package 09_NYC_Dockyard Log: Loading: Package NewYorkCity Log: Loading: Package CoreTexDetail Log: Loading: Package Dockyard Log: Loading: Package CoreTexWood Log: Loading: Package CoreTexMetal Log: Loading: Package CoreTexMisc Log: Loading: Package CoreTexPaper Log: Loading: Package MolePeople Log: Loading: Package Supertanker Log: Loading: Package CoreTexConcrete Log: Loading: Package CoreTexSky Log: Loading: Package CoreTexGlass Log: Loading: Package UNATCO Log: Loading: Package CoreTexStone Log: Loading: Package CoreTexWallObj Log: Loading: Package area51textures Log: Loading: Package CoreTexTiles Log: Loading: Package BatteryPark Log: Loading: Package CoreTexCeramic Log: Loading: Package CoreTexTextile Log: Loading: Package NavalBase_Music Init: Shut down moving brush tracker for Level DX.MyLevel Warning: Property LastinHand of Class DeusEx.JCDentonMale not found Warning: Skipping 2 bytes of type 5 Log: Collecting garbage Log: Purging garbage Log: Unloading: Package DXFonts Log: Unloading: Package saveInfo Log: Garbage: objects: 39460->39281; refs: 571796 Log: Loading: Package DeusExConText Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Login: Player Log: Possessed PlayerPawn: JCDentonMale 09_NYC_Dockyard.JCDentonMale5 ScriptLog: All inventory from Player is accepted ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission09' Init: Initialized moving brush tracker for Level 09_NYC_Dockyard.MyLevel DevAudio: Galaxy SetViewport: WindowsViewport0 DevMusic: Unregister music: Music Title_Music.Title_Music DevMusic: Load music: Music NavalBase_Music.NavalBase_Music ScriptLog: **** InitStateMachine() - 09_NYC_Dockyard.JCDentonMale5 started mission state machine for 09_NYC_DOCKYARD Log: Loading: Package DXFonts Log: Assigning Last Button Window to MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuMain1.MenuUIClientWindow2.MenuUIMenuButtonWindow13 Log: Assigning Last Button Window to MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuSettings0.MenuUIClientWindow3.MenuUIMenuButtonWindow20 Log: Assigning Last Button Window to MenuScreenCustomizeKeys 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys0 Log: Assigning Last Button Window to MenuUIListWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys0.MenuUIClientWindow4.MenuUIScrollAreaWindow1.ClipWindow1.MenuUIListWindow1 Log: Assigning Last Button Window to MenuUIListWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys0.MenuUIClientWindow4.MenuUIScrollAreaWindow1.ClipWindow1.MenuUIListWindow1 Log: Assigning Last Button Window to MenuUIListWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys0.MenuUIClientWindow4.MenuUIScrollAreaWindow1.ClipWindow1.MenuUIListWindow1 Log: Assigning Last Button Window to MenuUIActionButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys0.MenuUIActionButtonBarWindow1.MenuUIActionButtonWindow4 Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys0.MenuUIActionButtonBarWindow1.MenuUIActionButtonWindow4 Log: Assigning Last Button Window to MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuSettings0.MenuUIClientWindow3.MenuUIMenuButtonWindow20 Log: Assigning Last Button Window to MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuSettings0.MenuUIClientWindow3.MenuUIMenuButtonWindow21 Log: Assigning Last Button Window to ScaleWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenControls0.MenuUIClientWindow6.MenuChoice_MouseSensitivity0.MenuUISliderButtonWindow0.ScaleManagerWindow6.ScaleWindow6 Log: Assigning Last Button Window to ScaleWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenControls0.MenuUIClientWindow6.MenuChoice_MouseSensitivity0.MenuUISliderButtonWindow0.ScaleManagerWindow6.ScaleWindow6 Log: Assigning Last Button Window to MenuUIActionButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenControls0.MenuUIActionButtonBarWindow3.MenuUIActionButtonWindow10 Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenControls0.MenuUIActionButtonBarWindow3.MenuUIActionButtonWindow10 Log: Assigning Last Button Window to MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuSettings0.MenuUIClientWindow3.MenuUIMenuButtonWindow26 Log: Tried to remove lastbuttonwindow descendant. MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuSettings0.MenuUIClientWindow3.MenuUIMenuButtonWindow26 Log: Assigning Last Button Window to MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuMain3.MenuUIClientWindow8.MenuUIMenuButtonWindow40 Log: Assigning Last Button Window to MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuSettings1.MenuUIClientWindow9.MenuUIMenuButtonWindow47 Log: Assigning Last Button Window to MenuUIListWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys2.MenuUIClientWindow10.MenuUIScrollAreaWindow3.ClipWindow3.MenuUIListWindow3 Log: Assigning Last Button Window to MenuUIListWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys2.MenuUIClientWindow10.MenuUIScrollAreaWindow3.ClipWindow3.MenuUIListWindow3 Log: Assigning Last Button Window to MenuUIActionButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys2.MenuUIActionButtonBarWindow4.MenuUIActionButtonWindow13 Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys2.MenuUIActionButtonBarWindow4.MenuUIActionButtonWindow13 Log: Assigning Last Button Window to MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuSettings1.MenuUIClientWindow9.MenuUIMenuButtonWindow53 Log: Tried to remove lastbuttonwindow descendant. MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuSettings1.MenuUIClientWindow9.MenuUIMenuButtonWindow53 Log:
  2. McBean

    вылет-зависание

    Доброго времени суток. не хотел создавать отдельнуютему, поэтому отпишу здесь. крч. сегодня возникла одна, но очень серьезная проблемка! суть проблемы заключается в том, что если сохраниться 2 раза подряд (1 раз, потом через пару минут второй), то игра вылетает в виндовс! что делать?! я доше до Naval shipyard...
  3. McBean

    Вопросы по Deus Ex

    еще у меня такой вопрос: помните (конечно помните) была такая мипса, где нужно было смыться из плена в UNATCO HQ? так вот там была возможность вырубить анну наваре путем выкл. ее через ПК (на ее компе можно было вкл. killphrase что-то такое), и потом еще один illphrase у мандерли на его компе, тогда типа навара взрывается... так вот на компе у навары моно было вкл. один killphrase для гюнтера, а где второй? чтобы он тоже взорвался?
  4. McBean

    Вопросы по Deus Ex

    ашел я пароль, в одном прохождение... сорри если взболомутил, а кому интересно, то пароль: 432 вот теперь внатуре не знаю и не могу найти парол от двери в Osgood&Sons Imports, за которой лежит улучшение для модулей
  5. McBean

    Вопросы по Deus Ex

    я когда давно играл, у меня была книга с прохождением... там было написано какой пароль, только вот ета книга куда пропала... а с эдитором долго смотреть?
  6. Здрасте. Я вот почитал топики на вашем форуме пару дней и захотелось снова поиграть в Deus Ex. крч че меня интересует.. может кто помнит какой парось от сейфа (зеркало) у Smuggler'a в его конуре в Hell's Kitchen?
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