<P>
<P>
<B>Concept, Level Design,
<B>Script Programming, Modeling, 
<B>Textures, Story, and Dialogue
<P>Steve Tack
<P>
<B>Mission 1: CIA Headquarters
<P>Mapping and level design by Steve Tack
<P>
<B>Mission 2: Buenos Aires
<P>Mapping by Nicholas Cowen
<P>Level design by Nicholas Cowen & Steve Tack
<P>
<B>Mission 3: Page Biotech and
<B>Mission 4: Cloning Labs (lower levels)
<P>Mapping and level design by Steve Tack
<P>
<B>Mission 4: Cloning Labs (upper levels)
<P>Mapping by Hvard Skjveland & Steve Tack
<P>Level design by Hvard Skjveland & Steve Tack
<P>
<B>Mission 5-6: Holloman Air Force Base & Egypt
<P>Mapping and level design by Steve Tack
<P>
<B>Music
<P>Original Score by Steve Foxon
<P>
<P>ZODIAC soundtrack available at Orak's Music Emporium:
<P>www.oraks-emporium.com
<P>
<B>Additional textures and text elements
<P>Jim McBrearty
<P>
<B>SPECIAL THANKS
<P>
<P>Super special thanks to Steve Foxon for help
<P>with story ideas and lots of feedback
<P>
<B>Prefabricated Elements and "Mods"
<P>
<P>Carone Elevator Mod by Carone
<P>Ferrari F360 model by Psionic
<P>Jeep Grand Cherokee model by Steve Lyons
<P>Range Rover model by Andrei Paraschiv
<P>
<B>Beta Testers
<P>
<P>Ricardo Barreiro
<P>Lucijan Blagonic
<P>Hanh Court
<P>Nicholas Cowen
<P>Darren Eastes
<P>Alf Otto Auglend Fagermo
<P>Dave Fenwick
<P>Steve Foxon
<P>Ken Haynes
<P>Arne Hupe
<P>Henri Kemppainen
<P>Jim McBrearty
<P>Lucas "Midashand" McDaniel
<P>H. Miersch
<P>Odaiba
<P>
<P>
<P>For Deus Ex SDK tutorials and utilities, visit
<P>Tack's Deus Ex Lab at www.planetdeusex.com/tack
<P>
<P>For the latest on ZODIAC, visit
<P>www.planetdeusex.com/zodiac
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