-----------------------------------------------------------------
[ID: 146, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: AlleyBum]
[Name:  AlleyBumBarks]
AlleyBumRescued_Played=true

[LABEL A1]

[SPEECH: AlleyBum]
    .    .
	Me, personally, I don't rob.  I think it's wrong.
[Audio: Mission02\AlleyBum\AlleyBumBarks\AlleyBum01.mp3]

[END]

[LABEL A2]

[SPEECH: AlleyBum]
,    ,    . , -   .
	I think Curly went underground, but remember that password.  You might need it someday.
[Audio: Mission02\AlleyBum\AlleyBumBarks\AlleyBum02.mp3]

[END]

[LABEL A3]

[SPEECH: AlleyBum]
  .
	'Appreciate the help.
[Audio: Mission02\AlleyBum\AlleyBumBarks\AlleyBum03.mp3]

[END]

[LABEL A4]

[SPEECH: AlleyBum]
NSF - ,      , ?
	The NSF are all right.  It's just some of the people that hang around 'em, you know?
[Audio: Mission02\AlleyBum\AlleyBumBarks\AlleyBum04.mp3]

[END]

-----------------------------------------------------------------
[ID: 145, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: AlleyBum]
[Name:  AlleyBumBarksB]
AlleyBumRescued=false

[LABEL A1]

[SPEECH: AlleyBum]
   -?
	What'd I do?
[Audio: Mission02\AlleyBum\AlleyBumBarksB\AlleyBum01.mp3]

[END]

[LABEL A2]

[SPEECH: AlleyBum]
   , ?    !
	I got NOTHIN', all right.  Leave me alone!
[Audio: Mission02\AlleyBum\AlleyBumBarksB\AlleyBum02.mp3]

[END]

[LABEL A3]

[SPEECH: AlleyBum]
  . , .
	I ain't backing down.  No, sir.
[Audio: Mission02\AlleyBum\AlleyBumBarksB\AlleyBum03.mp3]

[END]

-----------------------------------------------------------------
[ID: 144, Event lines: 23, Display only once, On bumping, On frobbing]
[Owner: AlleyBum]
[Name:  AlleyBumRescued]
AlleyBumRescued=true

[COMMENT]
The AlleyBum is kind of whining throughout this.B

[SPEECH: AlleyBum]
,   ?
	Did you SEE that?
[Audio: Mission02\AlleyBum\AlleyBumRescued\AlleyBum01.mp3]

[SPEECH: JCDenton]
, ...
	Yes, I --
[Audio: Mission02\AlleyBum\AlleyBumRescued\JCDenton01.mp3]

[SPEECH: AlleyBum]
 .   , ,   ,     .
	That was UNCALLED for.  You mug people, great, you need the dough, but you SHOW some RESPECT.
[Audio: Mission02\AlleyBum\AlleyBumRescued\AlleyBum02.mp3]

[SPEECH: JCDenton]
   ?
	What were they after?
[Audio: Mission02\AlleyBum\AlleyBumRescued\JCDenton02.mp3]

[SPEECH: AlleyBum]
,    .     .     .
	Especially when it's your ALLY.  THEY came to us.  THEY wanted an underground base.
[Audio: Mission02\AlleyBum\AlleyBumRescued\AlleyBum03.mp3]

[SPEECH: JCDenton]
   ... NSF?
	So those guys were... NSF?
[Audio: Mission02\AlleyBum\AlleyBumRescued\JCDenton03.mp3]

[SPEECH: AlleyBum]
, NSF   ,   .       ,    .
	Yeah, the NSF gives guns to anybody who wants to fight.  A lot of people just take the guns and do what they want.
[Audio: Mission02\AlleyBum\AlleyBumRescued\AlleyBum04.mp3]

[SPEECH: JCDenton]
  ...  ?   ?
	So the terrorists are based... in the subways?  The sewers?
[Audio: Mission02\AlleyBum\AlleyBumRescued\JCDenton04.mp3]

[SPEECH: AlleyBum]
   -  .      .
	They need to move some kind of secret equipment.  Our tunnels are like the crossroads.
[Audio: Mission02\AlleyBum\AlleyBumRescued\AlleyBum05.mp3]

[SPEECH: JCDenton]
 ,     ,   ,   NSF   .
	Tell me how to find this base and l bet I can get the NSF off your back.
[Audio: Mission02\AlleyBum\AlleyBumRescued\JCDenton05.mp3]

[SPEECH: AlleyBum]
"".   ,   .  .
	"Underworld."  Just remember that word when you see Curly.  He lets people in.
[Audio: Mission02\AlleyBum\AlleyBumRescued\AlleyBum06.mp3]

[NOTE]
"" -  "".
	"Underworld" -- Mole People password.

[END]

-----------------------------------------------------------------
[ID: 143, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: AlleyThug]
[Name:  AlleyThugBarks]

[LABEL A1]

[SPEECH: AlleyThug]
, .
	Back off, pretty boy.
[Audio: Mission02\AlleyThug\AlleyThugBarks\AlleyThug01.mp3]

[END]

[LABEL A2]

[SPEECH: AlleyThug]
  ?
	You wanna get hurt?
[Audio: Mission02\AlleyThug\AlleyThugBarks\AlleyThug02.mp3]

[END]

[LABEL A3]

[SPEECH: AlleyThug]
  .
	None of your business.
[Audio: Mission02\AlleyThug\AlleyThugBarks\AlleyThug03.mp3]

[END]

[LABEL A4]

[SPEECH: AlleyThug]
    .   ,      .
	Ain't no law tonight.  Ain't no reason I don't kill you right now.
[Audio: Mission02\AlleyThug\AlleyThugBarks\AlleyThug04.mp3]

[END]

-----------------------------------------------------------------
[ID: 142, Event lines: 12, Display only once, First Person view, Non-interactive, On distance<400]
[Owner: AlleyThug]
[Name:  OverhearAlleyThug]

[COMMENT]
Thugs about to beat up "AlleyBum."ason I don't kill you right now.

[SPEECH: AlleyThug]
.    .
	Nothing.  I checked his pockets.
[Audio: Mission02\AlleyThug\OverhearAlleyThug\AlleyThug01.mp3]

[SPEECH: AlleyThug]
            .    .
	You don't live underground and not have one of Charlie's cards.  Make him take off his shoes.
[Audio: Mission02\AlleyThug\OverhearAlleyThug\AlleyThug02.mp3]

[SPEECH: AlleyBum->AlleyThug]
   .      ,      .
	I just sleep down there.  They don't give you money unless you're on the Council.
[Audio: Mission02\AlleyThug\OverhearAlleyThug\AlleyBum01.mp3]

[SPEECH: AlleyThug->AlleyBum]
  .
	Take off your shoes.
[Audio: Mission02\AlleyThug\OverhearAlleyThug\AlleyThug03.mp3]

[SPEECH: AlleyThug->AlleyBum]
     ,      .
	Charlie has no reason to be stingy if he has a currency-encoder.
[Audio: Mission02\AlleyThug\OverhearAlleyThug\AlleyThug04.mp3]

[SPEECH: AlleyBum->AlleyThug]
    .   .  .
	They just hacked a few accounts.  They have some extra cash.  That's it.
[Audio: Mission02\AlleyThug\OverhearAlleyThug\AlleyBum02.mp3]

[SPEECH: AlleyThug->AlleyBum]
    .
	I'm not asking again.
[Audio: Mission02\AlleyThug\OverhearAlleyThug\AlleyThug05.mp3]

[SPEECH: AlleyBum->AlleyThug]
    ...   ,    .
	It's just a bunch of us... We go down there to get out of the cold.
[Audio: Mission02\AlleyThug\OverhearAlleyThug\AlleyBum03.mp3]

[SPEECH: AlleyThug->AlleyBum]
 .    -.
	All right. We'll do it the hard way.
[Audio: Mission02\AlleyThug\OverhearAlleyThug\AlleyThug06.mp3]

[END]

-----------------------------------------------------------------
[ID: 141, Event lines: 21, Display only once, On bumping, On frobbing, On distance<140]
[Owner: AnnaNavarre]
[Name:  AnnaDock]
MS_MapLeftEarly=false

[SPEECH: AnnaNavarre]
, .      ,     .
	All right, let's go.  The terrorists are in a fighting retreat; a few have barricaded themselves inside Castle Clinton.
[Audio: Mission02\AnnaNavarre\AnnaDock\AnnaNavarre01.mp3]

[SPEECH: JCDenton]
.
	Lead the way.
[Audio: Mission02\AnnaNavarre\AnnaDock\JCDenton01.mp3]

[SPEECH: AnnaNavarre]
  -   ,    ,     .       .
	Our orders are to locate a barrel of Ambrosia they are hiding inside -- I will give you a schematic of the barrel.  But first we will exterminate the NSF terrorists.
[Audio: Mission02\AnnaNavarre\AnnaDock\AnnaNavarre02.mp3]

[SPEECH: JCDenton]
?
	Exterminate?
[Audio: Mission02\AnnaNavarre\AnnaDock\JCDenton02.mp3]

[SPEECH: AnnaNavarre]
 ,    .
	A precious opportunity we cannot neglect.
[Audio: Mission02\AnnaNavarre\AnnaDock\AnnaNavarre03.mp3]

[SPEECH: JCDenton]
    ?
	What about the rest of the shipment?
[Audio: Mission02\AnnaNavarre\AnnaDock\JCDenton03.mp3]

[SPEECH: AnnaNavarre]
    .              ,         .
	That is your brother's assignment.  You will take the subway to meet him in Hell's Kitchen, but first we should deal with Castle Clinton.
[Audio: Mission02\AnnaNavarre\AnnaDock\AnnaNavarre04.mp3]

[SPEECH: JCDenton]
        ?
	Are we going in the front, or is there another way?
[Audio: Mission02\AnnaNavarre\AnnaDock\JCDenton04.mp3]

[SPEECH: AnnaNavarre]
   ,      .
	A secondary entrance would be useful, but I am aware of no such thing.
[Audio: Mission02\AnnaNavarre\AnnaDock\AnnaNavarre05.mp3]

[GOAL: FindAmbrosia]
      .
	Locate the stolen barrel of Ambrosia in Castle Clinton.

[END]

-----------------------------------------------------------------
[ID: 140, Event lines: 19, First Person view, Non-interactive, On bumping, On frobbing, On distance<80]
[Owner: AnnaNavarre]
[Name:  AnnaFightingBarks]
AnnaDock_Played=true
AmbrosiaTagged=false
MS_MapLeftEarly=false

[CHECK FLAGS, JUMP TO AtCastle]
AnnaReachedCastle=true

[COMMENT]
These cycle and go random.

[LABEL Generic]

[LABEL A1]

[SPEECH: AnnaNavarre]
     .   !
	President Mead has declared a war emergency.  Shoot to kill.
[Audio: Mission02\AnnaNavarre\AnnaFightingBarks\AnnaNavarre01.mp3]

[END]

[LABEL A2]

[SPEECH: AnnaNavarre]
   .
	You have your orders.
[Audio: Mission02\AnnaNavarre\AnnaFightingBarks\AnnaNavarre02.mp3]

[END]

[LABEL A3]

[SPEECH: AnnaNavarre]
  ,   ,    .
	No bean-bag shells like during a training exercise; real bullets tonight.
[Audio: Mission02\AnnaNavarre\AnnaFightingBarks\AnnaNavarre03.mp3]

[END]

[COMMENT]
These cycle and go random.

[LABEL AtCastle]

[LABEL B1]

[SPEECH: AnnaNavarre]
 -  .
	The Ambrosia is somewhere inside the Castle.
[Audio: Mission02\AnnaNavarre\AnnaFightingBarks\AnnaNavarre04.mp3]

[END]

[LABEL B2]

[SPEECH: AnnaNavarre]
   NSF,     .
	We must annihilate the NSF so that this does not happen again.
[Audio: Mission02\AnnaNavarre\AnnaFightingBarks\AnnaNavarre05.mp3]

[END]

[LABEL B3]

[SPEECH: AnnaNavarre]
    ,    .
	I can hold the entrance while you look for another way in.
[Audio: Mission02\AnnaNavarre\AnnaFightingBarks\AnnaNavarre06.mp3]

[END]

[LABEL B4]

[SPEECH: AnnaNavarre]
  -     ,        .
	Our orders are to stay here until the Ambrosia is secure.
[Audio: Mission02\AnnaNavarre\AnnaFightingBarks\AnnaNavarre07.mp3]

[END]

-----------------------------------------------------------------
[ID: 139, Event lines: 32, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: AnnaNavarre]
[Name:  AnnaFinalBarks]
AnnaThanks_Done=true
MS_MapLeftEarly=false

[CHECK FLAGS, JUMP TO Slaughter]
SubTerroristsDead=true

[CHECK FLAGS, JUMP TO RescueDone]
EscapeSuccessful=true

[CHECK FLAGS, JUMP TO RescueDone]
SubHostageMale_Dead=true
SubHostageFemale_Dead=true

[COMMENT]
These cycle and repeat the last.

[LABEL A6]

[SPEECH: AnnaNavarre]
,       ,   ;         ,    .
	Too bad you do not have cochlear implants like I do; you could listen for sonic transducers and not get your head blown off.
[Audio: Mission02\AnnaNavarre\AnnaFinalBarks\AnnaNavarre01.mp3]

[END]

[LABEL A2]

[SPEECH: AnnaNavarre]
         .
	Your brother Paul has gotten our troops into another mess.
[Audio: Mission02\AnnaNavarre\AnnaFinalBarks\AnnaNavarre02.mp3]

[END]

[LABEL A3]

[SPEECH: AnnaNavarre]
            .
	Paul has his units scattered and pinned down by heavy resistance in Hell's Kitchen.
[Audio: Mission02\AnnaNavarre\AnnaFinalBarks\AnnaNavarre03.mp3]

[END]

[LABEL A4]

[SPEECH: AnnaNavarre]
, NSF     ,  -    .
	The NSF regrouped in Hell's Kitchen perhaps because it is close to where they have taken the Ambrosia.
[Audio: Mission02\AnnaNavarre\AnnaFinalBarks\AnnaNavarre04.mp3]

[END]

[LABEL A5]

[SPEECH: AnnaNavarre]
   .
	You have your orders.
[Audio: Mission02\AnnaNavarre\AnnaFinalBarks\AnnaNavarre05.mp3]

[END]

[LABEL Final]

[END]

[LABEL RescueDone]

[LABEL B1]

[SPEECH: AnnaNavarre]
     .        .
	You have done what you can for the hostages.  Now report to your brother in Hell's Kitchen.
[Audio: Mission02\AnnaNavarre\AnnaFinalBarks\AnnaNavarre06.mp3]

[END]

[LABEL FinalB]

[LABEL Slaughter]

[LABEL C1]

[SPEECH: AnnaNavarre]
 .  ,       .
	Excellent work.  I hear that every terrorist in the subway is flat on his back.
[Audio: Mission02\AnnaNavarre\AnnaFinalBarks\AnnaNavarre07.mp3]

[END]

[LABEL C2]

[SPEECH: AnnaNavarre]
   .
	You are showing some promise.
[Audio: Mission02\AnnaNavarre\AnnaFinalBarks\AnnaNavarre08.mp3]

[END]

[LABEL C3]

[SPEECH: AnnaNavarre]
         .
	Take the subway and report to your brother in Hell's Kitchen.
[Audio: Mission02\AnnaNavarre\AnnaFinalBarks\AnnaNavarre09.mp3]

[END]

[LABEL C4]

[SPEECH: AnnaNavarre]
     -.
	I will manage the situation in Battery Park.
[Audio: Mission02\AnnaNavarre\AnnaFinalBarks\AnnaNavarre10.mp3]

[END]

[LABEL FinalC]

[END]

-----------------------------------------------------------------
[ID: 138, Event lines: 83, On bumping, On frobbing, On distance<100]
[Owner: AnnaNavarre]
[Name:  AnnaThanks]
AmbrosiaTagged=true
AnnaThanks_Done=false
MS_MapLeftEarly=false

[CHECK FLAGS, JUMP TO SubsequentVisit]
AnnaThanks_Played=true

[GOAL COMPLETE: ReportToAnna]

[LABEL Mistake]

[CHECK FLAGS, JUMP TO Slaughter]
BatteryParkSlaughter=true

[SPEECH: AnnaNavarre]
     NSF,      .     .   ,   ,  .
	You were too gentle with the NSF, but I cannot complain.  You completed the objective.  At least you are not a coward like Paul.
[Audio: Mission02\AnnaNavarre\AnnaThanks\AnnaNavarre01.mp3]

[JUMP TO C1]

[LABEL Slaughter]

[SPEECH: AnnaNavarre]
    -  .  ,      .
	You are not afraid to kill; I am pleased.  The last thing I would expect from the brother of Paul.
[Audio: Mission02\AnnaNavarre\AnnaThanks\AnnaNavarre02.mp3]

[LABEL C1]

[CHOICES: 2]
[Clear screen]

[CHOICE]
 , , ,         ,    -  .
	You mechs might have copper-wiring to re-route your fear of pain, but I've got nerves of steel.
[Audio: Mission02\AnnaNavarre\AnnaThanks\Choice01a]
[GO TO Cocky]

[CHOICE]
    .
	I'm learning as I go.
[Audio: Mission02\AnnaNavarre\AnnaThanks\Choice01b]
[GO TO TeamPlayer]

[LABEL Cocky]

[SPEECH: AnnaNavarre]
  .   ,  .
	You are not a mech.  You do not know what it is like.
[Audio: Mission02\AnnaNavarre\AnnaThanks\AnnaNavarre03.mp3]

[SPEECH: JCDenton]
  -       ,       ?  , .
	What it's like to stand around revving your actuators while the more advanced units complete the mission?  No, thanks.
[Audio: Mission02\AnnaNavarre\AnnaThanks\JCDenton01.mp3]

[SPEECH: AnnaNavarre]
   , ,    UNATCO       .
	It was my error to believe that UNATCO's superweapon would appreciate a chance to prove himself.
[Audio: Mission02\AnnaNavarre\AnnaThanks\AnnaNavarre04.mp3]

[SPEECH: JCDenton]
    .
	Just give me the next objective.
[Audio: Mission02\AnnaNavarre\AnnaThanks\JCDenton02.mp3]

[CHECK FLAGS, JUMP TO SubwayDone]
SubTerroristsDead=true

[CHECK FLAGS, JUMP TO SubwayDone]
EscapeSuccessful=true

[CHECK FLAGS, JUMP TO SubwayDone]
SubHostageMale_Dead=true
SubHostageFemale_Dead=true

[COMMENT]
The various changes to Anna'a dialogue in this conversation revolve around references to the grenades.  The decision was made that she would give 2 and 1 grenades instead of 3 and 2 grenades.

[SPEECH: AnnaNavarre]
    ,    . NSF     .  ,      -     .   EMP       -.     ,    .
	How dare I delay your search for glory.  The NSF in the subway station have taken hostages.  Free them, but you know our standing orders -- we do not make deals.  Use this EMP grenade to disable the electronic detonators of the booby traps.  Now we will see who is made of steel.
[Audio: Mission02\AnnaNavarre\AnnaThanks\AnnaNavarre05.mp3]

[JUMP TO BoobyEnd]

[LABEL SubwayDone]

[SPEECH: AnnaNavarre]
      .          ,             . EMP ,   ,   .
	How dare I delay your search for glory.  You have already dealt with the hostage situation in the subway, so take the train to Hell's Kitchen and report to Paul.  You can have the EMP grenade I was going to issue you for the boobytraps on the subway-station platform.
[Audio: Mission02\AnnaNavarre\AnnaThanks\AnnaNavarre06.mp3]

[GOAL COMPLETE: LiberateBatteryParkSubway]

[GOAL: ReportToPaul (Primary)]
        .
	Take the subway to Hell's Kitchen and report to Paul.

[JUMP TO Grenades2]

[END]

[LABEL BoobyEnd]

[SPEECH: JCDenton]
 -  .
	I can take out a booby trap.
[Audio: Mission02\AnnaNavarre\AnnaThanks\JCDenton03.mp3]

[GOAL: LiberateBatteryParkSubway (Primary)]
      -,     .
	Free the hostages in the Battery Park subway station, east of Castle Clinton.

[LABEL Grenades2]

[END]

[LABEL TeamPlayer]

[CHECK FLAGS, JUMP TO SubwayDone2]
SubTerroristsDead=true

[CHECK FLAGS, JUMP TO SubwayDone2]
EscapeSuccessful=true

[CHECK FLAGS, JUMP TO SubwayDone2]
SubHostageFemale_Dead=true
SubHostageMale_Dead=true

[SPEECH: AnnaNavarre]
      .       ,        .
	You just passed Lesson One.  Lesson Two is how we deal with the terrorists in the subway station.
[Audio: Mission02\AnnaNavarre\AnnaThanks\AnnaNavarre07.mp3]

[SPEECH: JCDenton]
 .
	I'm ready.
[Audio: Mission02\AnnaNavarre\AnnaThanks\JCDenton04.mp3]

[SPEECH: AnnaNavarre]
       .    ,  ,  ,  NSF  ,     UNATCO  .
	The terrorists have wired the platform with explosives and put in hostages.  Get the hostages out if you can, but make sure the NSF learn that human shields will not work against UNATCO.
[Audio: Mission02\AnnaNavarre\AnnaThanks\AnnaNavarre08.mp3]

[SPEECH: JCDenton]
 ,         EMP .
	Nothing we can't handle with a few EMP grenades.
[Audio: Mission02\AnnaNavarre\AnnaThanks\JCDenton05.mp3]

[SPEECH: AnnaNavarre]
    .       .         20 .
	We are thinking the same thought.  I will equip you with two grenades.  They will disable any electronic detonators within a radius of twenty meters.
[Audio: Mission02\AnnaNavarre\AnnaThanks\AnnaNavarre09.mp3]

[GOAL: LiberateBatteryParkSubway (Primary)]
      -,     .
	Free the hostages in the Battery Park subway station, east of Castle Clinton.

[LABEL Grenades3]

[END]

[LABEL SubwayDone2]

[SPEECH: AnnaNavarre]
  .        ,      .
	And you're learning fast, too.  Lesson Two was supposed to be the subway station, but you took care of it already.
[Audio: Mission02\AnnaNavarre\AnnaThanks\AnnaNavarre10.mp3]

[SPEECH: JCDenton]
     .
	They had hostages down there.
[Audio: Mission02\AnnaNavarre\AnnaThanks\JCDenton06.mp3]

[SPEECH: AnnaNavarre]
 .          ,        .    EMP ,          -.
	Good work.  Next you must take the subway to Hell's Kitchen, where your brother Paul is in heavy fighting.  You can have the EMP grenades I was going to give you for the boobytraps on the subway-station platform.
[Audio: Mission02\AnnaNavarre\AnnaThanks\AnnaNavarre11.mp3]

[SPEECH: JCDenton]
  , .  ,     .
	It's been a pleasure, Agent.  I hope we can work together again.
[Audio: Mission02\AnnaNavarre\AnnaThanks\JCDenton07.mp3]

[GOAL COMPLETE: LiberateBatteryParkSubway]

[GOAL: ReportToPaul (Primary)]
    .
	Report to Paul in Hell's Kitchen.

[JUMP TO Grenades3]

[END]

[LABEL NoRoom1]

[SPEECH: JCDenton]
     .
	I can't carry anything else right now.
[Audio: Mission02\AnnaNavarre\AnnaThanks\JCDenton08.mp3]

[END]

[LABEL SubsequentVisit]

[CHECK FLAGS, JUMP TO Mistake]
AnnaThanksChatDone=false

[SPEECH: AnnaNavarre]
     .  .
	I cannot wait all night.  Take the hardware.
[Audio: Mission02\AnnaNavarre\AnnaThanks\AnnaNavarre12.mp3]

[CHECK FLAGS, JUMP TO Grenades2]
AnnaGivesTwo=true

[JUMP TO Grenades3]

[END]

[END]

-----------------------------------------------------------------
[ID: 137, Event lines: 13, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: AnnaNavarre]
[Name:  AnnaUpset]
MS_MapLeftEarly=true

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: AnnaNavarre]
    .
	I have located the barrel of Ambrosia myself.
[Audio: Mission02\AnnaNavarre\AnnaUpset\AnnaNavarre01.mp3]

[CHECK FLAGS, JUMP TO StopFollowingMe]
AmbrosiaTagged=true

[END]

[LABEL A2]

[SPEECH: AnnaNavarre]
  ,      .
	We did not need your help after all.
[Audio: Mission02\AnnaNavarre\AnnaUpset\AnnaNavarre02.mp3]

[CHECK FLAGS, JUMP TO StopFollowingMe]
AmbrosiaTagged=true

[END]

[LABEL A3]

[SPEECH: AnnaNavarre]
     .      .
	Proceed with the operation in Hell's Kitchen.  Try not to get in the way.
[Audio: Mission02\AnnaNavarre\AnnaUpset\AnnaNavarre03.mp3]

[CHECK FLAGS, JUMP TO StopFollowingMe]
AmbrosiaTagged=true

[END]

[LABEL StopFollowingMe]

[END]

-----------------------------------------------------------------
[ID: 136, Event lines: 17, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: BarWoman1]
[Name:  BarWoman1Barks]

[CHECK FLAGS, JUMP TO Counseled]
WorkerCounseled=true

[COMMENT]
These cycle and repeat the last.

[LABEL A1]

[SPEECH: BarWoman1]
  ,  .
	Excuse us -- we're having a conversation.
[Audio: Mission02\BarWoman1\BarWoman1Barks\BarWoman101.mp3]

[END]

[LABEL A2]

[SPEECH: BarWoman1]
 ,    .
	I said leave us alone.
[Audio: Mission02\BarWoman1\BarWoman1Barks\BarWoman102.mp3]

[END]

[LABEL A3]

[SPEECH: BarWoman1]
.
	Get lost.
[Audio: Mission02\BarWoman1\BarWoman1Barks\BarWoman103.mp3]

[END]

[COMMENT]
These cycle and go random.W

[LABEL Counseled]

[LABEL B1]

[SPEECH: BarWoman1]
 ,    .
	I think he should do it.
[Audio: Mission02\BarWoman1\BarWoman1Barks\BarWoman104.mp3]

[END]

[LABEL B2]

[SPEECH: BarWoman1]
   .
	His wife is very sick.
[Audio: Mission02\BarWoman1\BarWoman1Barks\BarWoman105.mp3]

[END]

[LABEL B3]

[SPEECH: BarWoman1]
,   .
	Hi, my name is Meg.
[Audio: Mission02\BarWoman1\BarWoman1Barks\BarWoman106.mp3]

[END]

-----------------------------------------------------------------
[ID: 135, Event lines: 12, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: BarWoman2]
[Name:  BarWoman2Barks]

[COMMENT]
These cycle and go random.W

[LABEL A1]

[SPEECH: BarWoman2]
   ,   ?    ...    !
	It's still going on, isn't it?  They're shooting people... right outside the bar!
[Audio: Mission02\BarWoman2\BarWoman2Barks\BarWoman201.mp3]

[END]

[LABEL A2]

[SPEECH: BarWoman2]
    ...
	I don't know what to do...
[Audio: Mission02\BarWoman2\BarWoman2Barks\BarWoman202.mp3]

[END]

[LABEL A3]

[SPEECH: BarWoman2]
   ...
	I've got to get home...
[Audio: Mission02\BarWoman2\BarWoman2Barks\BarWoman203.mp3]

[END]

[LABEL A4]

[SPEECH: BarWoman2]
 ,   -    ,   ,   .
	This man came around.  He sent everyone in here, but he never said what to do next.
[Audio: Mission02\BarWoman2\BarWoman2Barks\BarWoman204.mp3]

[END]

[LABEL A5]

[SPEECH: BarWoman2]
   ,   ?..
	I wonder if it's safe yet.
[Audio: Mission02\BarWoman2\BarWoman2Barks\BarWoman205.mp3]

[END]

-----------------------------------------------------------------
[ID: 134, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: Billy]
[Name:  BillyBarks]
M02BillyDone=true

[COMMENT]
These cycle and go random.?

[LABEL A1]

[SPEECH: Billy]
, .
	Thanks, mister.
[Audio: Mission02\Billy\BillyBarks\Billy01.mp3]

[END]

[LABEL A2]

[SPEECH: Billy]
 ,    .
	I thought I was going to starve to death.
[Audio: Mission02\Billy\BillyBarks\Billy02.mp3]

[END]

[LABEL A3]

[SPEECH: Billy]
   .  ,   .
	The terrorists didn't even care.  They thought I was lying.
[Audio: Mission02\Billy\BillyBarks\Billy03.mp3]

[END]

-----------------------------------------------------------------
[ID: 133, Event lines: 42, On bumping, On frobbing]
[Owner: Billy]
[Name:  MeetBilly]
M02BillyDone=false

[CHECK FLAGS, JUMP TO SubsequentVisit]
MeetBilly_Played=true

[COMMENT]
(scared)y_Playedy

[SPEECH: Billy]
  ?
	You a cop?
[Audio: Mission02\Billy\MeetBilly\Billy01.mp3]

[SPEECH: JCDenton]
 UNATCO.        NSF?
	UNATCO agent.  How does a little boy get mixed up with the NSF?
[Audio: Mission02\Billy\MeetBilly\JCDenton01.mp3]

[SPEECH: Billy]
     ,     ,       .      ?
	I just wanted to find some food, but they didn't have any -- and then they started shooting at the police.  Got some?
[Audio: Mission02\Billy\MeetBilly\Billy02.mp3]

[LABEL Choices]

[CHECK FOR OBJECT Soyfood ON FAIL GOTO NoSoy]

[CHOICES: 2]

[CHOICE]
    .
	You can have this soy food.
[Audio: Mission02\Billy\MeetBilly\Choice01a]
[GO TO GiveSoy]

[CHOICE]
, .
	Sorry, kid.
[Audio: Mission02\Billy\MeetBilly\Choice01b]
[GO TO NoFood]

[LABEL NoSoy]

[CHECK FOR OBJECT Candybar ON FAIL GOTO PlayerHasNoFood]

[CHOICES: 2]

[CHOICE]
   ?
	Want this candy bar?
[Audio: Mission02\Billy\MeetBilly\Choice02a]
[GO TO GiveCandy]

[CHOICE]
, .
	Sorry, kid.
[Audio: Mission02\Billy\MeetBilly\Choice02b]
[GO TO NoFood]

[LABEL GiveSoy]

[JUMP TO GiveCiggs]

[LABEL GiveCandy]

[LABEL GiveCiggs]

[SPEECH: Billy]
 .
	You're cool.
[Audio: Mission02\Billy\MeetBilly\Billy03.mp3]

[SPEECH: JCDenton]
,   .
	Glad I could help.
[Audio: Mission02\Billy\MeetBilly\JCDenton02.mp3]

[LABEL CommonInfo]

[SPEECH: Billy]
, ,     .
	Hey, I bet I can help you.
[Audio: Mission02\Billy\MeetBilly\Billy04.mp3]

[SPEECH: JCDenton]
?
	Yeah?
[Audio: Mission02\Billy\MeetBilly\JCDenton03.mp3]

[SPEECH: Billy]
    .        ,      .
	The soldiers have secret tunnels.  They take boxes into the tunnel under the fort, but they never bring them back out.
[Audio: Mission02\Billy\MeetBilly\Billy05.mp3]

[SPEECH: JCDenton]
  ?
	What kind of boxes?
[Audio: Mission02\Billy\MeetBilly\JCDenton04.mp3]

[SPEECH: Billy]
.  .
	Steel.  Big ones.
[Audio: Mission02\Billy\MeetBilly\Billy06.mp3]

[SPEECH: JCDenton]
.  ,   .
	Thanks.  Maybe I'll check that out.
[Audio: Mission02\Billy\MeetBilly\JCDenton05.mp3]

[END]

[LABEL PlayerHasNoFood]

[SPEECH: JCDenton]
,     .
	Sorry, I don't have any food.
[Audio: Mission02\Billy\MeetBilly\JCDenton06.mp3]

[LABEL NoFood]

[SPEECH: Billy]
, ...
	Aw, man.
[Audio: Mission02\Billy\MeetBilly\Billy07.mp3]

[END]

[LABEL SubsequentVisit]

[SPEECH: Billy]
      ,       ,        .     ?
	I just wanted to find some food, but they didn't have any -- and then they started shooting at the police.  Got some?
[Audio: Mission02\Billy\MeetBilly\Billy08.mp3]

[JUMP TO Choices]

[END]

-----------------------------------------------------------------
[ID: 132, Event lines: 18, On bumping, On frobbing, On distance<240]
[Owner: BlackHelicopter]
[Name:  JockExit]

[CHECK FLAGS, JUMP TO NoJock]
MeetJock_Played=false
ExitJockComment=false

[SPEECH: BlackHelicopter]
    UNATCO.
	Last boarding call, UNATCO HQ.
[Audio: Mission02\BlackHelicopter\JockExit\BlackHelicopter01.mp3]

[CHECK FLAGS, JUMP TO MetJock]
MeetJock_Played=true
ExitJockComment=false

[LABEL Choice]

[CHOICES: 2]

[CHOICE]
.
	Let's go.
[Audio: Mission02\BlackHelicopter\JockExit\Choice01a]
[GO TO Go]

[CHOICE]
.
	Hold on.
[Audio: Mission02\BlackHelicopter\JockExit\Choice01b]
[GO TO Stay]

[END]

[LABEL MetJock]

[SPEECH: JCDenton]
,   ,       "", ? ,   .
	Hey, you're the guy I talked to at the Underworld Bar, right?  The one asking for beer.
[Audio: Mission02\BlackHelicopter\JockExit\JCDenton01.mp3]

[SPEECH: BlackHelicopter]
            .    ,    .
	You don't want to fly one of these birds all wound up.  They have a temperament, especially in a crosswind.
[Audio: Mission02\BlackHelicopter\JockExit\BlackHelicopter02.mp3]

[JUMP TO Choice]

[END]

[LABEL NoJock]

[SPEECH: BlackHelicopter]
    , .  .     UNATCO?
	Glad to finally meet you, Agent.  I'm Jock.  Ready to get back to UNATCO HQ?
[Audio: Mission02\BlackHelicopter\JockExit\BlackHelicopter03.mp3]

[JUMP TO Choice]

[END]

[LABEL Go]

[LABEL Stay]

[END]

-----------------------------------------------------------------
[ID: 131, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: BystanderBum]
[Name:  BumDead]
AlleyBum_Dead=true

[COMMENT]
This guy's friend just got killed.

[LABEL A1]

[SPEECH: BystanderBum]
 ...  ,  !
	He's dead... My God, he's dead!
[Audio: Mission02\BystanderBum\BumDead\BystanderBum01.mp3]

[END]

[LABEL A2]

[SPEECH: BystanderBum]
   ...
	I can't believe it...
[Audio: Mission02\BystanderBum\BumDead\BystanderBum02.mp3]

[END]

[LABEL A3]

[SPEECH: BystanderBum]
     ...
	He never hurt nobody...
[Audio: Mission02\BystanderBum\BumDead\BystanderBum03.mp3]

[END]

-----------------------------------------------------------------
[ID: 130, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: BystanderBum]
[Name:  BystanderFinalBarks]
AlleyBumRescued=true
AlleyBum_Dead=false

[LABEL A1]

[SPEECH: BystanderBum]
     -     ,     .
	Next manhole I see I'm going underground and I'm not coming up.
[Audio: Mission02\BystanderBum\BystanderFinalBarks\BystanderBum01.mp3]

[END]

[LABEL A2]

[SPEECH: BystanderBum]
?         ?
	Credits?  They gonna burn this city down for a few credits?
[Audio: Mission02\BystanderBum\BystanderFinalBarks\BystanderBum02.mp3]

[END]

[LABEL A3]

[SPEECH: BystanderBum]
  ,        .
	Some people think the fighting's all a big game.
[Audio: Mission02\BystanderBum\BystanderFinalBarks\BystanderBum03.mp3]

[END]

-----------------------------------------------------------------
[ID: 129, Event lines: 2, Display only once, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: BystanderBum]
[Name:  BystanderPlea]
AlleyBumRescued=false
AlleyBum_Dead=false

[SPEECH: BystanderBum]
  -, .     .
	DO something, man.  They're gonna kill him.
[Audio: Mission02\BystanderBum\BystanderPlea\BystanderBum01.mp3]

[END]

-----------------------------------------------------------------
[ID: 128, Event lines: 18, First Person view, Non-interactive, On bumping, On frobbing, On distance<400]
[Owner: BystanderBum]
[Name:  BystanderWaiting]
AlleyBumRescued=false
AlleyBum_Dead=false

[COMMENT]
In these barks, the bystander yells something at two thugs who are mugging a mole person.  At random, one of the thugs might respond with a short retort.

[COMMENT]
(The following sounds like a dare.)

[LABEL A1]

[SPEECH: BystanderBum->AlleyThug]
     .
	I know the cops in this town.
[Audio: Mission02\BystanderBum\BystanderWaiting\BystanderBum01.mp3]

[JUMP TO retort]

[END]

[LABEL A2]

[SPEECH: BystanderBum->AlleyThug]
,  ,   .
	Pretty sorry, man, mugging a mole person.
[Audio: Mission02\BystanderBum\BystanderWaiting\BystanderBum02.mp3]

[JUMP TO retort]

[END]

[LABEL A3]

[SPEECH: BystanderBum->AlleyThug]
   ?    .
	Don't you get it?  We're broke.
[Audio: Mission02\BystanderBum\BystanderWaiting\BystanderBum03.mp3]

[JUMP TO retort]

[END]

[LABEL retort]

[LABEL B1]

[END]

[LABEL B2]

[SPEECH: AlleyThug->BystanderBum]
 - .
	You're next.
[Audio: Mission02\BystanderBum\BystanderWaiting\AlleyThug01.mp3]

[END]

[LABEL B3]

[SPEECH: AlleyThug->BystanderBum]
    .
	Crawl back in your hole.
[Audio: Mission02\BystanderBum\BystanderWaiting\AlleyThug02.mp3]

[END]

-----------------------------------------------------------------
[ID: 127, Event lines: 11, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: ClinicFemaleBum1]
[Name:  ClinicFemaleBum1Barks]

[LABEL A1]

[SPEECH: ClinicFemaleBum1]
...      .     .
	I... I heard a lot of shooting outside.  They told me to come in here.
[Audio: Mission02\ClinicFemaleBum1\ClinicFemaleBum1Barks\ClinicFemaleBum101.mp3]

[END]

[LABEL A2]

[SPEECH: ClinicFemaleBum1]
  ,  .      , ?
	All these people, they're sick.  They've got the plague, don't they?
[Audio: Mission02\ClinicFemaleBum1\ClinicFemaleBum1Barks\ClinicFemaleBum102.mp3]

[END]

[LABEL A3]

[SPEECH: ClinicFemaleBum1]
    ,  .     .
	I'm staying as far away as I can.  I don't wanna get sick.
[Audio: Mission02\ClinicFemaleBum1\ClinicFemaleBum1Barks\ClinicFemaleBum103.mp3]

[END]

[LABEL A4]

[SPEECH: ClinicFemaleBum1]
 ,     .
	I think the cops forgot about us.
[Audio: Mission02\ClinicFemaleBum1\ClinicFemaleBum1Barks\ClinicFemaleBum104.mp3]

[END]

[LABEL RandomBarks]

[END]

-----------------------------------------------------------------
[ID: 126, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: ClinicFemaleBum2]
[Name:  ClinicFemaleBum2Barks]

[COMMENT]
In case you couldn't tell, she's crazy.

[LABEL A1]

[SPEECH: ClinicFemaleBum2]
     ,      .
	It's all ice cream and lollipops, that's what the nice man on TV said.
[Audio: Mission02\ClinicFemaleBum2\ClinicFemaleBum2Barks\ClinicFemaleBum201.mp3]

[END]

[LABEL A2]

[SPEECH: ClinicFemaleBum2]
  ,        .
	When the weather changes, we'll be lost and no one will know who anyone else is anymore.
[Audio: Mission02\ClinicFemaleBum2\ClinicFemaleBum2Barks\ClinicFemaleBum202.mp3]

[END]

[LABEL A3]

[SPEECH: ClinicFemaleBum2]
  ......, - ... -    ...
	By the pricking of my...my...finger, something wicked... something wicked is about to be known.
[Audio: Mission02\ClinicFemaleBum2\ClinicFemaleBum2Barks\ClinicFemaleBum203.mp3]

[END]

[LABEL A4]

[SPEECH: ClinicFemaleBum2]
  ... ,       .
	Not me... No, I didn't have anything to do with it.
[Audio: Mission02\ClinicFemaleBum2\ClinicFemaleBum2Barks\ClinicFemaleBum204.mp3]

[END]

-----------------------------------------------------------------
[ID: 125, Event lines: 26, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: ClinicGuards]
[Name:  ClinicTroopsBarks]

[CHECK FLAGS, JUMP TO Cleared]
ClinicCleared=true

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: ClinicGuards]
   .
	We'll handle this.
[Audio: Mission02\ClinicGuards\ClinicTroopsBarks\ClinicGuards01.mp3]

[END]

[LABEL A2]

[SPEECH: ClinicGuards]
 .
	Keep down.
[Audio: Mission02\ClinicGuards\ClinicTroopsBarks\ClinicGuards02.mp3]

[END]

[LABEL A3]

[SPEECH: ClinicGuards]
NSF     .
	The NSF don't usually dig in like this.
[Audio: Mission02\ClinicGuards\ClinicTroopsBarks\ClinicGuards03.mp3]

[END]

[LABEL A4]

[SPEECH: ClinicGuards]
      .
	We'll secure this end of the street.
[Audio: Mission02\ClinicGuards\ClinicTroopsBarks\ClinicGuards04.mp3]

[END]

[LABEL A44]

[SPEECH: ClinicGuards]
...  .
	... just a few more.
[Audio: Mission02\ClinicGuards\ClinicTroopsBarks\ClinicGuards05.mp3]

[END]

[LABEL A5]

[SPEECH: ClinicGuards]
     .
	We sent some of the civilians into the clinic.
[Audio: Mission02\ClinicGuards\ClinicTroopsBarks\ClinicGuards06.mp3]

[END]

[LABEL A6]

[SPEECH: ClinicGuards]
    ,   .
	Your brother spared a lot of lives by clearing the street.
[Audio: Mission02\ClinicGuards\ClinicTroopsBarks\ClinicGuards07.mp3]

[END]

[LABEL A7]

[SPEECH: ClinicGuards]
    .
	Paul ordered us to stay here.
[Audio: Mission02\ClinicGuards\ClinicTroopsBarks\ClinicGuards08.mp3]

[END]

[LABEL Cleared]

[LABEL B1]

[SPEECH: ClinicGuards]
 .
	All clear.
[Audio: Mission02\ClinicGuards\ClinicTroopsBarks\ClinicGuards09.mp3]

[END]

[LABEL B2]

[SPEECH: ClinicGuards]
  .
	We took them out.
[Audio: Mission02\ClinicGuards\ClinicTroopsBarks\ClinicGuards10.mp3]

[END]

[LABEL B3]

[SPEECH: ClinicGuards]
   , .
	We have the situation under control, Agent.
[Audio: Mission02\ClinicGuards\ClinicTroopsBarks\ClinicGuards11.mp3]

[END]

-----------------------------------------------------------------
[ID: 124, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: ClinicMaleBum1]
[Name:  ClinicMaleBum1Barks]

[LABEL A1]

[SPEECH: ClinicMaleBum1]
, .   ,    .
	Hey there.  I'm Rafael, this here's Jake.
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Barks\ClinicMaleBum101.mp3]

[SPEECH: ClinicMaleBum2]
.
	Hey.
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Barks\ClinicMaleBum201.mp3]

[END]

[LABEL A2]

[SPEECH: ClinicMaleBum1]
,  - ?
	Sorry?  You wanted something?
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Barks\ClinicMaleBum102.mp3]

[END]

[LABEL A3]

[SPEECH: ClinicMaleBum1]
,     , .
	Look, I don't know any more than you do, friend.
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Barks\ClinicMaleBum103.mp3]

[END]

-----------------------------------------------------------------
[ID: 123, Event lines: 40, First Person view, Non-interactive, Can be interrupted, On distance<320]
[Owner: ClinicMaleBum1]
[Name:  ClinicMaleBum1Overhead]
ClinicMaleBum1Overheard_AllDone=false

[CHECK FLAGS, JUMP TO AllDone]
ClinicMaleBum1Overheard_A1_Played=true
ClinicMaleBum1Overheard_A2_Played=true
ClinicMaleBum1Overheard_A3_Played=true

[LABEL start]

[LABEL A1]

[CHECK FLAGS, JUMP TO start]
ClinicMaleBum1Overheard_A1_Played=true

[SPEECH: ClinicMaleBum1->ClinicMaleBum2]
  .
	The riot cops are running scared.
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum101.mp3]

[COMMENT]
(emphasis on "Northwest", the one word different about the name.)

[SPEECH: ClinicMaleBum2->ClinicMaleBum1]
  .    ,  NSF  ,        ""  . ("Northwest Secessionist Forces")
	Reminds me of Washington.  I was there when the NSF overran Squalnomie, back when they were called the Northwest Secessionist Forces.
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum201.mp3]

[SPEECH: ClinicMaleBum1->ClinicMaleBum2]
   ?
	Were you at Squalnomie?
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum102.mp3]

[SPEECH: ClinicMaleBum2->ClinicMaleBum1]
.    ,             .     .
	Yeah.  It was night, they came in with thermoptic camo and we never picked 'em up on any of the sensors.  What a goddamned mess.
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum202.mp3]

[SPEECH: ClinicMaleBum1->ClinicMaleBum2]
  .
	I didn't know.
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum103.mp3]

[SPEECH: ClinicMaleBum2->ClinicMaleBum1]
      .    .      .
	Had a hard time sleeping after that.  Didn't do real good on the psych evals either.  Got drummed out in short order.
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum203.mp3]

[SPEECH: ClinicMaleBum1->ClinicMaleBum2]
,     ,  .
	The Army probably didn't want to have any reminders hanging around.
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum104.mp3]

[SPEECH: ClinicMaleBum2->ClinicMaleBum1]
,   ,   : NSF   .   ,     .  ,    .
	Yeah, and now look what they got: NSF in downtown Manhattan.  Same guys that nearly whupped us in the Northwest.  Bet the brass remembers Squalnomie now.
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum204.mp3]

[END]

[LABEL A2]

[CHECK FLAGS, JUMP TO start]
ClinicMaleBum1Overheard_A2_Played=true

[SPEECH: ClinicMaleBum2->ClinicMaleBum1]
!.     ,   ?
	Christ.  You see the guy begging for a cure?
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum205.mp3]

[SPEECH: ClinicMaleBum1->ClinicMaleBum2]
.     ?
	Yeah.  What about him?
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum105.mp3]

[SPEECH: ClinicMaleBum2->ClinicMaleBum1]
  .   .
	It won't help.  There is no cure.
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum206.mp3]

[SPEECH: ClinicMaleBum1->ClinicMaleBum2]
  ?
	How do you know?
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum106.mp3]

[SPEECH: ClinicMaleBum2->ClinicMaleBum1]
      ...   ,     ?  .       .     ,   ,    ...  ,    -  .
	They show you stuff in the military.  You wanna know the real battlefield, it's microscopic.  We can't even see it.  Lucky for me, I got immunizations, but that guy... Well, once you're infected, you're infected.
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum207.mp3]

[SPEECH: ClinicMaleBum1->ClinicMaleBum2]
    ?
	And what about me?
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum107.mp3]

[SPEECH: ClinicMaleBum2->ClinicMaleBum1]
  ...   .      ...
	I don't know... you got lucky.  Not a bad thing to be...
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum208.mp3]

[END]

[LABEL A3]

[CHECK FLAGS, JUMP TO start]
ClinicMaleBum1Overheard_A3_Played=true

[SPEECH: ClinicMaleBum1->ClinicMaleBum2]
  ,     ,   .
	I wish to hell they'd give us the all-clear.
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum108.mp3]

[SPEECH: ClinicMaleBum2->ClinicMaleBum1]
   ?
	You making a play today?
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum209.mp3]

[SPEECH: ClinicMaleBum1->ClinicMaleBum2]
,    ,      .
	Nah, scavenged some copper wiring, wanted to get back and try it out on the sculpture.
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum109.mp3]

[SPEECH: ClinicMaleBum2->ClinicMaleBum1]
,   .     ?
	Christ, you and the sculptures.  What's this one called?
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum210.mp3]

[SPEECH: ClinicMaleBum1->ClinicMaleBum2]
",   ."
	"The Man Who Was Thursday."
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum110.mp3]

[SPEECH: ClinicMaleBum2->ClinicMaleBum1]
  ,   .    ? ""  -   ?
	Makes as much sense as the last one.  What was it called?  "Napoleon" something or other?
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum211.mp3]

[SPEECH: ClinicMaleBum1->ClinicMaleBum2]
" ".
	"Napoleon of Notting Hill."
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum111.mp3]

[SPEECH: ClinicMaleBum2->ClinicMaleBum1]
 ,   -    .
	Doesn't seem much use for sculpture today.
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum212.mp3]

[SPEECH: ClinicMaleBum1->ClinicMaleBum2]
  .
	There's always tomorrow.
[Audio: Mission02\ClinicMaleBum1\ClinicMaleBum1Overhead\ClinicMaleBum112.mp3]

[END]

[LABEL AllDone]

[END]

-----------------------------------------------------------------
[ID: 122, Event lines: 9, Display only once, On bumping, On frobbing]
[Owner: ClinicMaleBum2]
[Name:  ClinicMaleBum2AMilitary]
HeardClinicMaleBum2Military=true

[SPEECH: JCDenton]
,  ,         ?
	Excuse me, you said they immunized you against the Gray Death in the military?
[Audio: Mission02\ClinicMaleBum2\ClinicMaleBum2AMilitary\JCDenton01.mp3]

[SPEECH: ClinicMaleBum2]
     .
	They immunized me against a lot of stuff.
[Audio: Mission02\ClinicMaleBum2\ClinicMaleBum2AMilitary\ClinicMaleBum201.mp3]

[SPEECH: JCDenton]
 ,  -  ?
	You think it's a bioweapon?
[Audio: Mission02\ClinicMaleBum2\ClinicMaleBum2AMilitary\JCDenton02.mp3]

[SPEECH: ClinicMaleBum2]
   ,   ,    ,      ;     ,   - .
	All I know is I'm well and the rest of these poor bastards are sick, and one of us got immunized, and the other ones didn't.
[Audio: Mission02\ClinicMaleBum2\ClinicMaleBum2AMilitary\ClinicMaleBum202.mp3]

[END]

-----------------------------------------------------------------
[ID: 121, Event lines: 9, Display only once, On bumping, On frobbing]
[Owner: ClinicMaleBum2]
[Name:  ClinicMaleBum2ASqualnomie]
HeardClinicMaleBumSqualnomie=true

[SPEECH: JCDenton]
,    .   .        .
	Heard you say you were in Squalnomie.  You're lucky.  A lot of good people never made it back.
[Audio: Mission02\ClinicMaleBum2\ClinicMaleBum2ASqualnomie\JCDenton01.mp3]

[SPEECH: ClinicMaleBum2]
   ,            .
	Makes you feel any better, lot a not so good people didn't make it back, either.
[Audio: Mission02\ClinicMaleBum2\ClinicMaleBum2ASqualnomie\ClinicMaleBum201.mp3]

[SPEECH: JCDenton]
.            .
	Yeah.  Bad card to draw, no matter which side of it you were on.
[Audio: Mission02\ClinicMaleBum2\ClinicMaleBum2ASqualnomie\JCDenton02.mp3]

[SPEECH: ClinicMaleBum2]
 .     .
	Look around.  Some folks drew worse.
[Audio: Mission02\ClinicMaleBum2\ClinicMaleBum2ASqualnomie\ClinicMaleBum202.mp3]

[END]

-----------------------------------------------------------------
[ID: 120, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: ClinicMaleBum2]
[Name:  ClinicMaleBum2Barks]

[LABEL A1]

[SPEECH: ClinicMaleBum2]
,      .
	Sorry, I ain't got nothing for you.
[Audio: Mission02\ClinicMaleBum2\ClinicMaleBum2Barks\ClinicMaleBum201.mp3]

[END]

[LABEL A2]

[SPEECH: ClinicMaleBum2]
?   ,   .
	What?  Just call me when the shooting's over.
[Audio: Mission02\ClinicMaleBum2\ClinicMaleBum2Barks\ClinicMaleBum202.mp3]

[END]

[LABEL A3]

[SPEECH: ClinicMaleBum2]
    , ?
	Check with one of the docs, okay?
[Audio: Mission02\ClinicMaleBum2\ClinicMaleBum2Barks\ClinicMaleBum203.mp3]

[END]

-----------------------------------------------------------------
[ID: 119, Event lines: 11, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: ClinicMaleBum3]
[Name:  ClinicMaleBum3Barks]
MeetClinicMaleBum3_Played=true

[LABEL A2]

[SPEECH: ClinicMaleBum3]
NSF    ...
	The NSF are playing right into our hands...
[Audio: Mission02\ClinicMaleBum3\ClinicMaleBum3Barks\ClinicMaleBum301.mp3]

[END]

[LABEL A3]

[SPEECH: ClinicMaleBum3]
    ,     .    .
	I don't hear much about it, but I know the signs.  There's going to be an announcement soon.
[Audio: Mission02\ClinicMaleBum3\ClinicMaleBum3Barks\ClinicMaleBum302.mp3]

[END]

[LABEL A4]

[SPEECH: ClinicMaleBum3]
        .
	We just have to give D.C. a little push.
[Audio: Mission02\ClinicMaleBum3\ClinicMaleBum3Barks\ClinicMaleBum303.mp3]

[END]

[LABEL A5]

[SPEECH: ClinicMaleBum3]
     .
	I like to keep people guessing.
[Audio: Mission02\ClinicMaleBum3\ClinicMaleBum3Barks\ClinicMaleBum304.mp3]

[END]

[LABEL A6]

[SPEECH: ClinicMaleBum3]
  .        .
	I always beat around the bush.  No way I would break the Oath.
[Audio: Mission02\ClinicMaleBum3\ClinicMaleBum3Barks\ClinicMaleBum305.mp3]

[END]

-----------------------------------------------------------------
[ID: 118, Event lines: 6, Display only once, On bumping, On frobbing]
[Owner: ClinicMaleBum3]
[Name:  MeetClinicMaleBum3]

[COMMENT]
(a Masonic passphrase)

[SPEECH: ClinicMaleBum3]
"   "?
	Who will help the widow's son?
[Audio: Mission02\ClinicMaleBum3\MeetClinicMaleBum3\ClinicMaleBum301.mp3]

[SPEECH: JCDenton]
 ?
	Excuse me?
[Audio: Mission02\ClinicMaleBum3\MeetClinicMaleBum3\JCDenton01.mp3]

[SPEECH: ClinicMaleBum3]
... ,     .
	Oh... sorry, I thought you were someone else.
[Audio: Mission02\ClinicMaleBum3\MeetClinicMaleBum3\ClinicMaleBum302.mp3]

[END]

-----------------------------------------------------------------
[ID: 117, Event lines: 11, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: ClinicOlderBum]
[Name:  ClinicOlderBumBarks]
MeetClinicOlderBum_Played=true

[COMMENT]
These cycle and go random.e

[COMMENT]
TYPO: I merely inserted the word "one".

[LABEL A1]

[SPEECH: ClinicOlderBum]
  ,   .
	I'm not the only one they threw out.
[Audio: Mission02\ClinicOlderBum\ClinicOlderBumBarks\ClinicOlderBum01.mp3]

[END]

[LABEL A2]

[SPEECH: ClinicOlderBum]
  -   .
	Think they're some kind of freedom fighters.
[Audio: Mission02\ClinicOlderBum\ClinicOlderBumBarks\ClinicOlderBum02.mp3]

[END]

[LABEL A3]

[SPEECH: ClinicOlderBum]
 .
	Justice will be served.
[Audio: Mission02\ClinicOlderBum\ClinicOlderBumBarks\ClinicOlderBum03.mp3]

[END]

[LABEL A4]

[SPEECH: ClinicOlderBum]
   ,     .
	I filed a formal complaint, but the city ignored it.
[Audio: Mission02\ClinicOlderBum\ClinicOlderBumBarks\ClinicOlderBum04.mp3]

[END]

-----------------------------------------------------------------
[ID: 116, Event lines: 16, Display only once, On bumping, On frobbing]
[Owner: ClinicOlderBum]
[Name:  MeetClinicOlderBum]

[SPEECH: JCDenton]
,       .     ?
	Hi, I'm in charge of law enforcement on this block.  You doing all right?
[Audio: Mission02\ClinicOlderBum\MeetClinicOlderBum\JCDenton01.mp3]

[SPEECH: ClinicOlderBum]
.      .   ?
	Yeah.  They told me to come in here.  Is that okay?
[Audio: Mission02\ClinicOlderBum\MeetClinicOlderBum\ClinicOlderBum01.mp3]

[SPEECH: JCDenton]
  .  ,     .
	Perfectly fine.  Just making sure everyone's safe.
[Audio: Mission02\ClinicOlderBum\MeetClinicOlderBum\JCDenton02.mp3]

[SPEECH: ClinicOlderBum]
 ... ,   ,   -   NSF.
	Hey, while you're at it, you oughta do something about the NSF.  Perfectly good shelter...
[Audio: Mission02\ClinicOlderBum\MeetClinicOlderBum\ClinicOlderBum02.mp3]

[SPEECH: JCDenton]
 ,     ?
	You know what they're doing in this neighborhood?
[Audio: Mission02\ClinicOlderBum\MeetClinicOlderBum\JCDenton03.mp3]

[SPEECH: ClinicOlderBum]
      ,       .    ,    -  -   .
	Kicked us outa the old Osgood place.  A bunch of us camping in the tunnels.  Talk about rights, but when they want something, they take it.
[Audio: Mission02\ClinicOlderBum\MeetClinicOlderBum\ClinicOlderBum03.mp3]

[SPEECH: JCDenton]
,   .  .
	Maybe I'll look into it.  You take care of yourself.
[Audio: Mission02\ClinicOlderBum\MeetClinicOlderBum\JCDenton04.mp3]

[GOAL COMPLETE: InterviewLocals]

[NOTE]
NSF    "."
	NSF operating in "the Osgood place."

[END]

-----------------------------------------------------------------
[ID: 115, Event lines: 15, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: ClinicSickWoman]
[Name:  ClinicSickWomanBarks]

[COMMENT]
This woman is sick with the Gray Death.

[LABEL A1]

[SPEECH: ClinicSickWoman]
 ... ...    .
	Not now... Please... Leave me alone.
[Audio: Mission02\ClinicSickWoman\ClinicSickWomanBarks\ClinicSickWoman01.mp3]

[END]

[LABEL A2]

[SPEECH: ClinicSickWoman]
  .
	Wait your turn.
[Audio: Mission02\ClinicSickWoman\ClinicSickWomanBarks\ClinicSickWoman02.mp3]

[END]

[COMMENT]
Reflective, to herself.

[LABEL A3]

[SPEECH: ClinicSickWoman]
 ,   ...
	They said they'd call my name.
[Audio: Mission02\ClinicSickWoman\ClinicSickWomanBarks\ClinicSickWoman03.mp3]

[END]

[LABEL A4]

[SPEECH: ClinicSickWoman]
      ,        .
	The medbots could give me a shot in two seconds, but the doctors keep them locked up.
[Audio: Mission02\ClinicSickWoman\ClinicSickWomanBarks\ClinicSickWoman04.mp3]

[END]

[LABEL A5]

[SPEECH: ClinicSickWoman]
     ,    500 .
	No one gets to see a bot unless they pay 500 credits.
[Audio: Mission02\ClinicSickWoman\ClinicSickWomanBarks\ClinicSickWoman05.mp3]

[END]

[LABEL A6]

[SPEECH: ClinicSickWoman]
-     , .
	Someone's getting rich off the Gray Death, that's for sure.
[Audio: Mission02\ClinicSickWoman\ClinicSickWomanBarks\ClinicSickWoman06.mp3]

[END]

-----------------------------------------------------------------
[ID: 114, Event lines: 47, On bumping, On frobbing]
[Owner: Doctor2]
[Name:  Doctor2Barter]
Doctor2_Saved=true

[CHECK FLAGS, JUMP TO HavePlan]
BoughtClinicPlan=true

[CHECK FLAGS, JUMP TO FirstTalk]
Doctor2Barter_Played=false

[SPEECH: Doctor2]
!  -.       1200 -   40  ,  -     180.
	My friend, the diplomat.   You can have the automated care plan for 1200 -- that's at a 40 percent discount, remember -- or a medkit for 180.
[Audio: Mission02\Doctor2\Doctor2Barter\Doctor201.mp3]

[LABEL Continue]

[CHECK PERSONA: if Credits<180 GOTO Broke]

[CHECK PERSONA: if Credits=>1200 GOTO AffordBots]

[LABEL Choice]

[CHOICES: 4]
[Clear screen]

[CHOICE]
CanAffordBots=true
  .
	I'll take a medkit.
[Audio: Mission02\Doctor2\Doctor2Barter\Choice01a]
[GO TO Medkit]

[CHOICE]
CanAffordBots=false
     .
	All I can afford is a medkit.
[Audio: Mission02\Doctor2\Doctor2Barter\Choice01b]
[GO TO Medkit]

[CHOICE]
CanAffordBots=true
   .
	I want the full program.
[Audio: Mission02\Doctor2\Doctor2Barter\Choice01c]
[GO TO Full]

[CHOICE]
.
	Never mind
[Audio: Mission02\Doctor2\Doctor2Barter\Choice01d]
[GO TO Nevermind]

[LABEL HavePlan]

[SPEECH: Doctor2]
 -.      180.
	My friend, the diplomat.   You can have a medkit for 180.
[Audio: Mission02\Doctor2\Doctor2Barter\Doctor202.mp3]

[CHECK PERSONA: if Credits<180 GOTO Broke]

[CHOICES: 2]

[CHOICE]
.
	Sure.
[Audio: Mission02\Doctor2\Doctor2Barter\Choice02a]
[GO TO MedKit]

[CHOICE]
, .
	No, thanks.
[Audio: Mission02\Doctor2\Doctor2Barter\Choice02b]
[GO TO Nevermind]

[LABEL Medkit]

[SPEECH: Doctor2]
. ,     .
	Here you go.  Please read the instructions before giving aid.
[Audio: Mission02\Doctor2\Doctor2Barter\Doctor203.mp3]

[END]

[LABEL Full]

[SPEECH: Doctor2]
   - 2153.           .
	The code to the surgery bay is 2153.  The medical bots will handle your case from now on.
[Audio: Mission02\Doctor2\Doctor2Barter\Doctor204.mp3]

[NOTE]
  : 2153.
	Surgery bay code: 2153.

[END]

[LABEL Nevermind]

[SPEECH: Doctor2]
 .
	Suit yourself.
[Audio: Mission02\Doctor2\Doctor2Barter\Doctor205.mp3]

[END]

[LABEL FirstTalk]

[SPEECH: Doctor2]
.       .
	Thank you.  The ones with the plague can be so stubborn sometimes.
[Audio: Mission02\Doctor2\Doctor2Barter\Doctor206.mp3]

[SPEECH: JCDenton]
  .
	Don't mention it.
[Audio: Mission02\Doctor2\Doctor2Barter\JCDenton01.mp3]

[SPEECH: Doctor2]
   .        1200  40  ,     180.
	Let me express my gratitude.  You can have the automated care plan for 1200 -- that's at a 40 percent discount -- or a medkit for 180.
[Audio: Mission02\Doctor2\Doctor2Barter\Doctor207.mp3]

[JUMP TO Continue]

[END]

[LABEL Broke]

[SPEECH: JCDenton]
   .
	I can't pay.
[Audio: Mission02\Doctor2\Doctor2Barter\JCDenton02.mp3]

[CHECK PERSONA: if Health<60 GOTO hurting]

[LABEL farewells]

[COMMENT]
False sympathy.

[LABEL A1]

[SPEECH: Doctor2]
-, .   .
	Oh, dear.  That's too bad.
[Audio: Mission02\Doctor2\Doctor2Barter\Doctor208.mp3]

[END]

[LABEL A2]

[SPEECH: Doctor2]
    .
	There's an ATM at the subway station.
[Audio: Mission02\Doctor2\Doctor2Barter\Doctor209.mp3]

[END]

[LABEL A3]

[SPEECH: Doctor2]
 , ,  ,       .
	Very well, but do remember that we accept all forms of digital cash.
[Audio: Mission02\Doctor2\Doctor2Barter\Doctor210.mp3]

[END]

[LABEL hurting]

[LABEL hurting2]

[SPEECH: Doctor2]
  .        ,      .
	Don't skimp now.  We're talking about your health, and you don't look so good.
[Audio: Mission02\Doctor2\Doctor2Barter\Doctor211.mp3]

[SPEECH: JCDenton]
   .
	I don't have the money.
[Audio: Mission02\Doctor2\Doctor2Barter\JCDenton03.mp3]

[END]

[LABEL AffordBots]

[JUMP TO Choice]

[END]

[LABEL NoRoom]

[SPEECH: JCDenton]
  , -.       .
	On second thought, hold on.  I can't carry anything else right now.
[Audio: Mission02\Doctor2\Doctor2Barter\JCDenton04.mp3]

[END]

-----------------------------------------------------------------
[ID: 113, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Doctor2]
[Name:  Doctor2Busy]
Doctor2_Saved=false

[SPEECH: Doctor2]
     .
	I'm with a patient right now.
[Audio: Mission02\Doctor2\Doctor2Busy\Doctor201.mp3]

[END]

-----------------------------------------------------------------
[ID: 112, Event lines: 9, First Person view, Non-interactive, On distance<400]
[Owner: Doctor2]
[Name:  Doctor2Overheard]
SickBumHeard=false
SickBum1Interrupted_Played=false

[SPEECH: SickBum1->Doctor2]
   !
	I want SATISFACTION!
[Audio: Mission02\Doctor2\Doctor2Overheard\SickBum101.mp3]

[SPEECH: Doctor2->SickBum1]
  ,  .    .
	We've done all that we can.  It's time for you to go.
[Audio: Mission02\Doctor2\Doctor2Overheard\Doctor201.mp3]

[SPEECH: SickBum1->Doctor2]
    .  ,       ,    - .
	This is supposed to be a free clinic.  Bet you'd do something if I had more money.
[Audio: Mission02\Doctor2\Doctor2Overheard\SickBum102.mp3]

[SPEECH: Doctor2->SickBum1]
 , .
	You've got the plague, sir.
[Audio: Mission02\Doctor2\Doctor2Overheard\Doctor202.mp3]

[SPEECH: SickBum1->Doctor2]
    .
	Rich people don't get Gray Death.
[Audio: Mission02\Doctor2\Doctor2Overheard\SickBum103.mp3]

[SPEECH: Doctor2->SickBum1]
    .
	Don't make me call security.
[Audio: Mission02\Doctor2\Doctor2Overheard\Doctor203.mp3]

[SPEECH: SickBum1->Doctor2]
,   --- -   .   .       .   !
	Like Mr. Billionaire Bob Page.  HE don't have it.  The President don't have it.  I never seen a movie star who's got it.  YOU don't have it!
[Audio: Mission02\Doctor2\Doctor2Overheard\SickBum104.mp3]

[END]

-----------------------------------------------------------------
[ID: 111, Event lines: 4, Display only once, First Person view, Non-interactive, On distance<400]
[Owner: Doctor2]
[Name:  Doctor2StillArguing]
Doctor2_Saved=false
SickBum1Interrupted_Played=true

[SPEECH: SickBum1->Doctor2]
   ,    .
	I'm gonna stand here 'til I feel better.
[Audio: Mission02\Doctor2\Doctor2StillArguing\SickBum101.mp3]

[SPEECH: Doctor2->SickBum1]
    ?  -      .
	Have you looked at other options?  Euthanasia is one sure way to relieve suffering.
[Audio: Mission02\Doctor2\Doctor2StillArguing\Doctor201.mp3]

[SPEECH: SickBum1->Doctor2]
    -   .    .
	That Chinese herbal nonsense is for twinks.  I want REAL MEDICINE.
[Audio: Mission02\Doctor2\Doctor2StillArguing\SickBum102.mp3]

[END]

-----------------------------------------------------------------
[ID: 110, Event lines: 3, Display only once, First Person view, Non-interactive, On distance<400]
[Owner: Doctor2]
[Name:  Doctor2StillArguing2]
DoctorStillArguing_Played=true

[SPEECH: Doctor2->SickBum1]
,       .
	I'm afraid I'm going to have to ban you from this clinic.
[Audio: Mission02\Doctor2\Doctor2StillArguing2\Doctor201.mp3]

[SPEECH: SickBum1->Doctor2]
    .   !   .
	You can't do that.  It's my RIGHT!  You're a doctor.
[Audio: Mission02\Doctor2\Doctor2StillArguing2\SickBum101.mp3]

[END]

-----------------------------------------------------------------
[ID: 109, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: FemaleHostage]
[Name:  FemaleHostageBarks]
M02HostagesRescued=true

[COMMENT]
This woman is out-of-breath for most of these, though she calms down a bit for the last one.  They play in order, repeating the last one.  She's probably been running around trying to flee the firefight between the player and the terrorists.

[COMMENT]
These cycle and repeat the last.for twinks.  I want REAL MEDICIN0

[LABEL A1]

[SPEECH: FemaleHostage]
!
	Thanks!
[Audio: Mission02\FemaleHostage\FemaleHostageBarks\FemaleHostage01.mp3]

[END]

[LABEL A2]

[SPEECH: FemaleHostage]
...   .
	... trying to catch my breath.
[Audio: Mission02\FemaleHostage\FemaleHostageBarks\FemaleHostage02.mp3]

[END]

[LABEL A3]

[SPEECH: FemaleHostage]
   !
	You saved my life!
[Audio: Mission02\FemaleHostage\FemaleHostageBarks\FemaleHostage03.mp3]

[END]

-----------------------------------------------------------------
[ID: 108, Event lines: 6, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: FemaleHostage]
[Name:  FemaleHostageInitialBarks]
M02HostagesRescued=false
SecondFloorTerrorist2_Dead=true

[COMMENT]
I'm assuming there will be a firefight that starts as soon as the player sees this hostage.  The terrorists are right beside her.

[LABEL B1]

[SPEECH: FemaleHostage]
!
	Help!
[Audio: Mission02\FemaleHostage\FemaleHostageInitialBarks\FemaleHostage01.mp3]

[END]

[LABEL B2]

[SPEECH: FemaleHostage]
  !
	Oh my God!
[Audio: Mission02\FemaleHostage\FemaleHostageInitialBarks\FemaleHostage02.mp3]

[END]

-----------------------------------------------------------------
[ID: 107, Event lines: 13, Display only once, On bumping, On frobbing, On distance<100]
[Owner: GilbertRenton]
[Name:  MeetRenton]
GilbertTerrorist_Dead=false

[COMMENT]
During this scene, Gilbert is being held at gunpoint by terrorists behind the hotel desk.  He's nervous and unable to obey JC's order to leave the building.  JC can't see the terrorists.

[CHECK FLAGS, JUMP TO StreetOpened]
StreetOpened=true

[SPEECH: JCDenton]
   ,  .       NSF.
	You better get out of here, Mr. Renton.  We have a situation with the NSF outside.
[Audio: Mission02\GilbertRenton\MeetRenton\JCDenton01.mp3]

[JUMP TO resume]

[LABEL StreetOpened]

[SPEECH: JCDenton]
   ,  .    .
	You better get out of here, Mr. Renton.  Terrorists have taken cover inside the hotel.
[Audio: Mission02\GilbertRenton\MeetRenton\JCDenton02.mp3]

[LABEL resume]

[SPEECH: GilbertRenton]
...       .
	Ah... Can't leave the desk unattended.
[Audio: Mission02\GilbertRenton\MeetRenton\GilbertRenton01.mp3]

[SPEECH: JCDenton]
     .      .
	You'll be caught in the crossfire.  I have to order you to leave the building.
[Audio: Mission02\GilbertRenton\MeetRenton\JCDenton03.mp3]

[SPEECH: GilbertRenton]
, .    .
	Yes, of course.  I'll close up in a second.
[Audio: Mission02\GilbertRenton\MeetRenton\GilbertRenton02.mp3]

[END]

-----------------------------------------------------------------
[ID: 106, Event lines: 9, Display only once, On bumping, On frobbing]
[Owner: GilbertRenton]
[Name:  RentonLateComment]
RentonRescued_Played=true
RentonUpstairsComment=false
M02HostagesRescued=true

[SPEECH: GilbertRenton]
 ,  .     ?
	I think that's all of them.  You got the guys upstairs?
[Audio: Mission02\GilbertRenton\RentonLateComment\GilbertRenton01.mp3]

[SPEECH: JCDenton]
.      .
	Yeah.  You can have your hotel back.
[Audio: Mission02\GilbertRenton\RentonLateComment\JCDenton01.mp3]

[SPEECH: GilbertRenton]
, .          .
	The hotel, good.  Now we just have to kick these punks out of Manhattan.
[Audio: Mission02\GilbertRenton\RentonLateComment\GilbertRenton02.mp3]

[SPEECH: JCDenton]
    . NSF    - .
	My brother Paul's heading up the operation.  The NSF won't have New York for long.
[Audio: Mission02\GilbertRenton\RentonLateComment\JCDenton02.mp3]

[END]

-----------------------------------------------------------------
[ID: 105, Event lines: 58, Display only once, On bumping, On frobbing]
[Owner: GilbertRenton]
[Name:  RentonRescued]
GilbertTerrorist_Dead=true

[GOAL COMPLETE: RescueRenton]

[SPEECH: JCDenton]
    ,  ?
	You all right, Mr. Renton?
[Audio: Mission02\GilbertRenton\RentonRescued\JCDenton01.mp3]

[CHECK FLAGS, JUMP TO MoreTerrorists]
M02HostagesRescued=false

[SPEECH: GilbertRenton]
.  ,  .     ,  ?
	Fine.  I think that's all of them.  You got the guys upstairs, right?
[Audio: Mission02\GilbertRenton\RentonRescued\GilbertRenton01.mp3]

[CHECK FLAGS, JUMP TO Dead]
SandraRenton_Dead=true

[CHECK FLAGS, JUMP TO TellSandra1]
SawSandra=true

[SPEECH: JCDenton]
.    ?   -  ?
	Yeah.  How's your daughter?  Is she somewhere safe?
[Audio: Mission02\GilbertRenton\RentonRescued\JCDenton02.mp3]

[JUMP TO resume]

[LABEL TellSandra1]

[SPEECH: JCDenton]
. ,       .     .
	Yeah.  By the way, I saw your daughter down the street.  She didn't look so good.
[Audio: Mission02\GilbertRenton\RentonRescued\JCDenton03.mp3]

[JUMP TO SandraResume]

[LABEL MoreTerrorists]

[SPEECH: GilbertRenton]
.  - .        .
	Fine.  Be careful, though.  They've got more hostages up on the second floor.
[Audio: Mission02\GilbertRenton\RentonRescued\GilbertRenton02.mp3]

[CHECK FLAGS, JUMP TO Dead2]
SandraRenton_Dead=true

[CHECK FLAGS, JUMP TO TellSandra2]
SawSandra=true

[SPEECH: JCDenton]
 .   ?  -  ?
	I'll check it out.  How's your daughter?  Is she somewhere safe?
[Audio: Mission02\GilbertRenton\RentonRescued\JCDenton04.mp3]

[JUMP TO resume]

[LABEL TellSandra2]

[SPEECH: JCDenton]
 . ,       .     .
	I'll check it out.  By the way, I saw your daughter down the street.  She didn't look so good.
[Audio: Mission02\GilbertRenton\RentonRescued\JCDenton05.mp3]

[JUMP TO SandraResume]

[LABEL resume]

[SPEECH: GilbertRenton]
   -    .      .
	I don't know -- she's been gone all week.  I try not to think about it.
[Audio: Mission02\GilbertRenton\RentonRescued\GilbertRenton03.mp3]

[SPEECH: JCDenton]
     .   .
	Tonight's a bad night to be on the streets.  I'll take a look around.
[Audio: Mission02\GilbertRenton\RentonRescued\JCDenton06.mp3]

[COMMENT]
Sandra is the name of Gilbert's daughter.

[SPEECH: GilbertRenton]
,    ,  ,     .   ,   ;     ,    ,  .
	Hey, if you see Sandra, tell her I don't care.  I don't care what she's been doing; she can come home, no questions, no speeches.
[Audio: Mission02\GilbertRenton\RentonRescued\GilbertRenton04.mp3]

[SPEECH: JCDenton]
.
	Sure.
[Audio: Mission02\GilbertRenton\RentonRescued\JCDenton07.mp3]

[END]

[LABEL SandraResume]

[COMMENT]
(hopeful)nAboutSan

[LABEL SandraHop]

[SPEECH: GilbertRenton]
?    ?
	Sandra?  Was she coming back to the hotel?
[Audio: Mission02\GilbertRenton\RentonRescued\GilbertRenton05.mp3]

[CHECK FLAGS, JUMP TO PimpDone]
SandrasPimpDone=true

[SPEECH: JCDenton]
      .       .
	She's mixed up in some pretty nasty business.  You better talk to her.
[Audio: Mission02\GilbertRenton\RentonRescued\JCDenton08.mp3]

[JUMP TO TalkEnding]

[END]

[LABEL PimpDone]

[CHECK FLAGS, JUMP TO PimpAlive]
Pimp_Dead=false

[SPEECH: JCDenton]
  ,    ,         .     .
	I took care of a thug who was harassing her, but she's still mixed up in some pretty nasty business.  You better talk to her.
[Audio: Mission02\GilbertRenton\RentonRescued\JCDenton09.mp3]

[JUMP TO TalkEnding]

[END]

[LABEL PimpAlive]

[SPEECH: JCDenton]
   ,    ,         .     .
	I ran off a thug who was harassing her, but she's still mixed up in some pretty nasty business.  You better talk to her.
[Audio: Mission02\GilbertRenton\RentonRescued\JCDenton10.mp3]

[JUMP TO TalkEnding]

[END]

[LABEL TalkEnding]

[SPEECH: GilbertRenton]
,   .    ,  ,   ,    ,     ,      .
	No, no more talking.  If you see her, tell her I don't care what she's been doing; she can come home, no questions, no speeches.
[Audio: Mission02\GilbertRenton\RentonRescued\GilbertRenton06.mp3]

[SPEECH: JCDenton]
  ,     .
	I'll tell her she can trust you.
[Audio: Mission02\GilbertRenton\RentonRescued\JCDenton11.mp3]

[END]

[LABEL Dead]

[SPEECH: JCDenton]
. ,    .
	Yeah.  I think you're gonna be okay.
[Audio: Mission02\GilbertRenton\RentonRescued\JCDenton12.mp3]

[COMMENT]
A horrible hack.ou're gonna be o

[END]

[LABEL Dead2]

[SPEECH: JCDenton]
  .
	I'll check it out.
[Audio: Mission02\GilbertRenton\RentonRescued\JCDenton13.mp3]

[COMMENT]
A horrible hack.

[END]

-----------------------------------------------------------------
[ID: 104, Event lines: 15, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: GilbertRenton]
[Name:  RentonRescuedBarks]
RentonRescued_Played=true
ToldRentonAboutSandra=true
RentonUpstairsComment=true

[COMMENT]
These cycle and go random.

[CHECK FLAGS, JUMP TO Dead]
SandraRenton_Dead=true

[COMMENT]
A burst of excitement fading to despair as he considers the dangers of confronting his daughter, the chance that she will just get more angry at his interference.

[LABEL A1]

[SPEECH: GilbertRenton]
     . ,  .
	I should probably go find her.  Oh, I don't know.
[Audio: Mission02\GilbertRenton\RentonRescuedBarks\GilbertRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: GilbertRenton]
     .
	Maybe she'll come in from the fighting.
[Audio: Mission02\GilbertRenton\RentonRescuedBarks\GilbertRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: GilbertRenton]
     ?
	Why's she have to do this to me?
[Audio: Mission02\GilbertRenton\RentonRescuedBarks\GilbertRenton03.mp3]

[END]

[LABEL A4]

[JUMP TO A5 IN RentonRescuedBarks2]

[LABEL A5]

[SPEECH: GilbertRenton]
     ,  .
	They think they're invincible at that age.
[Audio: Mission02\GilbertRenton\RentonRescuedBarks\GilbertRenton04.mp3]

[END]

[LABEL Dead]

[SPEECH: GilbertRenton]
.   ,  .
	Thanks.  I thought I was a goner.
[Audio: Mission02\GilbertRenton\RentonRescuedBarks\GilbertRenton05.mp3]

[END]

-----------------------------------------------------------------
[ID: 103, Event lines: 14, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: GilbertRenton]
[Name:  RentonRescuedBarks2]
RentonRescued_Played=true
ToldRentonAboutSandra=false
SawSandra=false
RentonUpstairsComment=true

[COMMENT]
These cycle and repeat the last.n

[LABEL A1]

[SPEECH: GilbertRenton]
   .
	Sandra's pretty headstrong sometimes.
[Audio: Mission02\GilbertRenton\RentonRescuedBarks2\GilbertRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: GilbertRenton]
      . ,    .
	I offered her a job that the desk.  You can imagine what she said to that.
[Audio: Mission02\GilbertRenton\RentonRescuedBarks2\GilbertRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: GilbertRenton]
     ,    - ,   18 ...      .
	If the economy hadn't bottomed out, she might have got along all right, but at 18... She just doesn't stand much of a chance.
[Audio: Mission02\GilbertRenton\RentonRescuedBarks2\GilbertRenton03.mp3]

[END]

[LABEL A4]

[SPEECH: GilbertRenton]
   ... ,   .   ,      .
	If you see her... Well, never mind.  I just hope she's all right.
[Audio: Mission02\GilbertRenton\RentonRescuedBarks2\GilbertRenton04.mp3]

[END]

[LABEL A5]

[SPEECH: GilbertRenton]
,    .
	Thanks for looking out for her.
[Audio: Mission02\GilbertRenton\RentonRescuedBarks2\GilbertRenton05.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 102, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: GilbertRenton]
[Name:  RentonRescuedNoCommentBarks]
RentonRescued_Played=true
RentonUpstairsComment=false
M02HostagesRescued=false

[LABEL A1]

[SPEECH: GilbertRenton]
  .      NSF -  .
	There are two of those guys.  I knew they were NSF from the body-armor.
[Audio: Mission02\GilbertRenton\RentonRescuedNoCommentBarks\GilbertRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: GilbertRenton]
 .    .
	They're scared.  That's why they took hostages.
[Audio: Mission02\GilbertRenton\RentonRescuedNoCommentBarks\GilbertRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: GilbertRenton]
 ,    ,    .
	Maybe we should just keep out of the way until this blows over.
[Audio: Mission02\GilbertRenton\RentonRescuedNoCommentBarks\GilbertRenton03.mp3]

[END]

[LABEL A4]

[SPEECH: GilbertRenton]
     .
	I'm not getting involved.
[Audio: Mission02\GilbertRenton\RentonRescuedNoCommentBarks\GilbertRenton04.mp3]

[END]

-----------------------------------------------------------------
[ID: 101, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: GilbertRenton]
[Name:  RentonWaiting]
MeetRenton_Played=true
GilbertTerrorist_Dead=false

[COMMENT]
During these barks, Gilbert is being held at gunpoint by terrorists behind the hotel desk.  He's nervous and unable to obey JC's order to leave the building.  JC can't see the terrorists.

[COMMENT]
These cycle and go random.


[LABEL A1]

[SPEECH: GilbertRenton]
  - .
	I'll head out-- just a minute.
[Audio: Mission02\GilbertRenton\RentonWaiting\GilbertRenton01.mp3]

[END]

[COMMENT]
This might be a disguised call for help.  He's afraid the player might pass him by without noticing the terrorist.

[LABEL A2]

[SPEECH: GilbertRenton]
,   !
	Hey, thanks for the concern!
[Audio: Mission02\GilbertRenton\RentonWaiting\GilbertRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: GilbertRenton]
  ,  !
	Good to see you, Mr. Denton!
[Audio: Mission02\GilbertRenton\RentonWaiting\GilbertRenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 100, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: GilbertRenton]
[Name:  TellAboutSandra]
SawSandra=true
ToldRentonAboutSandra=false
RentonRescued_Played=true
RentonUpstairsComment=true

[SPEECH: JCDenton]
     ,  .     .
	I saw your daughter Sandra down the block.  She didn't look so good.
[Audio: Mission02\GilbertRenton\TellAboutSandra\JCDenton01.mp3]

[JUMP TO SandraHop IN RentonRescued]

[END]

-----------------------------------------------------------------
[ID: 99, Event lines: 11, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: GuntherHermann]
[Name:  M02GuntherBarks]
M02MeetGunther_Played=true

[LABEL A1]

[SPEECH: GuntherHermann]
   .
	I do not need assistance.
[Audio: Mission02\GuntherHermann\M02GuntherBarks\GuntherHermann01.mp3]

[END]

[LABEL A2]

[SPEECH: GuntherHermann]
 .
	The helicopter is waiting.
[Audio: Mission02\GuntherHermann\M02GuntherBarks\GuntherHermann02.mp3]

[END]

[LABEL A3]

[SPEECH: GuntherHermann]
    .
	Learn your lesson from Paul.
[Audio: Mission02\GuntherHermann\M02GuntherBarks\GuntherHermann03.mp3]

[END]

[LABEL A4]

[SPEECH: GuntherHermann]
 .      .
	A simple job.  They have me doing the work of bots.
[Audio: Mission02\GuntherHermann\M02GuntherBarks\GuntherHermann04.mp3]

[END]

[LABEL A5]

[SPEECH: GuntherHermann]
  ,    .
	You will be bored if you stay here with me.
[Audio: Mission02\GuntherHermann\M02GuntherBarks\GuntherHermann05.mp3]

[END]

-----------------------------------------------------------------
[ID: 98, Event lines: 10, Display only once, On bumping, On frobbing, On distance<160]
[Owner: GuntherHermann]
[Name:  M02MeetGunther]
M01JockDone=false

[SPEECH: GuntherHermann]
       .
	Manderley has assigned me the peacekeeping occupation of this district.
[Audio: Mission02\GuntherHermann\M02MeetGunther\GuntherHermann01.mp3]

[SPEECH: JCDenton]
   .   ?
	I took care of the generator.  How's the raid going?
[Audio: Mission02\GuntherHermann\M02MeetGunther\JCDenton01.mp3]

[SPEECH: GuntherHermann]
     .   ,  .
	They should have sent Agent Navarre.  Your brother is timid like a child.
[Audio: Mission02\GuntherHermann\M02MeetGunther\GuntherHermann02.mp3]

[SPEECH: JCDenton]
-   ?
	Did something go wrong?
[Audio: Mission02\GuntherHermann\M02MeetGunther\JCDenton02.mp3]

[SPEECH: GuntherHermann]
      .      .  ,         .
	You do not need to hear anything from me.  Take the helicopter back to base.  I am sure Manderley has planned a debriefing for the top agents.
[Audio: Mission02\GuntherHermann\M02MeetGunther\GuntherHermann03.mp3]

[END]

-----------------------------------------------------------------
[ID: 97, Event lines: 42, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: HotelGuards]
[Name:  HotelTroopsBarks]

[CHECK FLAGS, JUMP TO Opened]
StreetOpened=true

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: HotelGuards]
  .
	We've got them surrounded.
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards01.mp3]

[END]

[LABEL A2]

[SPEECH: HotelGuards]
NSF   ,    .
	The NSF were heading for the hotel, but we cut them off.
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards02.mp3]

[END]

[LABEL A3]

[SPEECH: HotelGuards]
  .     .
	They got Jones.  We aren't taking any prisoners.
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards03.mp3]

[END]

[LABEL A4]

[SPEECH: HotelGuards]
,          ,      .
	Maybe you can get around behind them, scare them out so we can get a better shot.
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards04.mp3]

[END]

[LABEL A5]

[SPEECH: HotelGuards]
   .  .
	There are more in the hotel.  They have hostages.
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards05.mp3]

[END]

[LABEL A6]

[SPEECH: HotelGuards]
  .
	We can hold 'em.
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards06.mp3]

[END]

[LABEL A7]

[SPEECH: HotelGuards]
  .
	It's going well so far.
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards07.mp3]

[END]

[LABEL A8]

[SPEECH: HotelGuards]
 ,    .
	Good to have you with us.
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards08.mp3]

[END]

[LABEL Opened]

[CHECK FLAGS, JUMP TO Slaughter]
TenderloinSlaughter=true

[COMMENT]
These cycle and go random.0

[LABEL B1]

[SPEECH: HotelGuards]
    , .
	We could've used your help, Agent.
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards09.mp3]

[END]

[LABEL B2]

[SPEECH: HotelGuards]
  .
	We'll take it from here.
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards10.mp3]

[END]

[LABEL B3]

[SPEECH: HotelGuards]
  ,       .
	I don't think we should hold back in a situation like this.
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards11.mp3]

[END]

[LABEL B4]

[SPEECH: HotelGuards]
    ,      .
	We'll have to get the city out here to clean up the mess.
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards12.mp3]

[END]

[LABEL B5]

[SPEECH: HotelGuards]
  .
	Thanks for the help.
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards13.mp3]

[END]

[COMMENT]
These cycle and go random.

[LABEL Slaughter]

[LABEL C1]

[SPEECH: HotelGuards]
  ,   .    , ?
	You took out the guy that got Jones.  Serves him right, huh?
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards14.mp3]

[END]

[LABEL C2]

[SPEECH: HotelGuards]
    .
	That takes care of that.
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards15.mp3]

[END]

[LABEL C3]

[SPEECH: HotelGuards]
  ,   ...   ,      .
	The way Paul was talking, we were afraid you were going to go easy on them.
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards16.mp3]

[END]

[LABEL C4]

[SPEECH: HotelGuards]
   , .
	You're one of us, Denton.
[Audio: Mission02\HotelGuards\HotelTroopsBarks\HotelGuards17.mp3]

[END]

-----------------------------------------------------------------
[ID: 96, Event lines: 23, Display only once, On bumping, On frobbing]
[Owner: Janey]
[Name:  JaneyDistraught]
MS_SandraInBar=false

[SPEECH: Janey]
,   ?   .
	Hey, you with the troops?  I need help.
[Audio: Mission02\Janey\JaneyDistraught\Janey01.mp3]

[SPEECH: JCDenton]
  ?
	What's the problem?
[Audio: Mission02\Janey\JaneyDistraught\JCDenton01.mp3]

[SPEECH: Janey]
-    .        ,  .
	Actually, it's my friend.  Johnny took her into the alley west of here, across the street.
[Audio: Mission02\Janey\JaneyDistraught\Janey02.mp3]

[SPEECH: JCDenton]
-.   ?
	Slow down.  Who's Johnny?
[Audio: Mission02\Janey\JaneyDistraught\JCDenton02.mp3]

[SPEECH: Janey]
   .    .    ,   .
	I've got a bad feeling about this.  He was mad.  He gets crazy when he's mad.
[Audio: Mission02\Janey\JaneyDistraught\Janey03.mp3]

[GOAL: HelpJaneysFriend]
            "".  .
	A man named Johnny took a woman into an alley west of the Underworld Bar.  Investigate the situation.

[CHECK FLAGS, JUMP TO Paid]
PaidForJaney=true

[CHECK FLAGS, JUMP TO SawSandra]
SawSandra=true

[SPEECH: JCDenton]
 .  .
	Don't worry.  I'll check it out.
[Audio: Mission02\Janey\JaneyDistraught\JCDenton03.mp3]

[END]

[LABEL SawSandra]

[SPEECH: JCDenton]
  .  ,   .
	I was just back there.  I'll go see what I can do.
[Audio: Mission02\Janey\JaneyDistraught\JCDenton04.mp3]

[END]

[LABEL Paid]

[SPEECH: JCDenton]
,    .      ,         .
	Oh, you must be Janey.  I tried to buy your friend a reprieve, but instead he sold me an hour with you.
[Audio: Mission02\Janey\JaneyDistraught\JCDenton05.mp3]

[SPEECH: Janey]
     ,    .      ,  .
	You take that up with Johnny, because I quit.  I'm not working for a sadistic freak like him.
[Audio: Mission02\Janey\JaneyDistraught\Janey04.mp3]

[END]

-----------------------------------------------------------------
[ID: 95, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Janey]
[Name:  JaneyFinalBarks]
MS_SandraInBar=true
JaneyThankful_Played=true

[LABEL Start]

[LABEL A1]

[SPEECH: Janey]
       ,  .   .
	JoJo shouldn't stick us with guys like Johnny.  That ain't cool.
[Audio: Mission02\Janey\JaneyFinalBarks\Janey01.mp3]

[END]

[LABEL A2]

[CHECK FLAGS, JUMP TO Start]
SandraRenton_Dead=true

[SPEECH: Janey]
     . ,     .
	Sandra looks a little shaken up.  I hope she's all right.
[Audio: Mission02\Janey\JaneyFinalBarks\Janey02.mp3]

[END]

[LABEL A3]

[CHECK FLAGS, JUMP TO Start]
SandraRenton_Dead=true

[SPEECH: Janey]
  ,        .  .   ,    - .
	I don't know why Sandra doesn't just stay with her dad.  He's okay.  At least she's got SOMEBODY.
[Audio: Mission02\Janey\JaneyFinalBarks\Janey03.mp3]

[END]

-----------------------------------------------------------------
[ID: 94, Event lines: 56, Display only once, On bumping, On frobbing]
[Owner: Janey]
[Name:  JaneyThankful]
MS_SandraInBar=true

[COMMENT]
In one particular circumstance, this conversation could be quite long, but most paths through it should be reasonable.

[CHECK FLAGS, JUMP TO Thanks]
JaneyDistraught_Played=true
SandraRenton_Dead=false

[CHECK FLAGS, JUMP TO SDead]
SandraRenton_Dead=true
JaneyDistraught_Played=true

[SPEECH: Janey]
  ,   ?
	You the guy that helped Sandra?
[Audio: Mission02\Janey\JaneyThankful\Janey01.mp3]

[CHECK FLAGS, JUMP TO SDead2]
SandraRenton_Dead=true

[LABEL Thanks]

[SPEECH: JCDenton]
 ,     .
	I think your friend is going to be all right.
[Audio: Mission02\Janey\JaneyThankful\JCDenton01.mp3]

[SPEECH: Janey]
    ?
	What about Johnny?
[Audio: Mission02\Janey\JaneyThankful\Janey02.mp3]

[CHECK FLAGS, JUMP TO dead]
Pimp_Dead=true

[SPEECH: JCDenton]
    .
	I gave him a good scare.
[Audio: Mission02\Janey\JaneyThankful\JCDenton02.mp3]

[COMMENT]
(a little frightened)

[SPEECH: Janey]
   ?
	Where's he at?
[Audio: Mission02\Janey\JaneyThankful\Janey03.mp3]

[SPEECH: JCDenton]
  ,       - ,   .
	I don't know, but if he gives you any more trouble just tell me.
[Audio: Mission02\Janey\JaneyThankful\JCDenton03.mp3]

[SPEECH: Janey]
 ,   ,     .
	I hope he doesn't think I ratted him out.
[Audio: Mission02\Janey\JaneyThankful\Janey04.mp3]

[LABEL resume1]

[SPEECH: JCDenton]
       , ?
	What can you tell me about his boss, JoJo?
[Audio: Mission02\Janey\JaneyThankful\JCDenton04.mp3]

[SPEECH: Janey]
, .     , .     .   ? . ? -  ,       ,   .
	Oh, JoJo.  He's nothing, man.  We used to go out.  His body mods?  Cosmetic.  Scars?  I saw him cut his face one time just so he'd look mean.
[Audio: Mission02\Janey\JaneyThankful\Janey05.mp3]

[CHECK FLAGS, JUMP TO GonnaKillJoJo]
Pimp_Dead=true

[SPEECH: JCDenton]
 , ,     .
	Maybe I'll straighten him out as well.
[Audio: Mission02\Janey\JaneyThankful\JCDenton05.mp3]

[LABEL resume2]

[SPEECH: Janey]
,   -    ,   ,   . 3316.
	Well, if you ever want to get into the warehouse where he hides out, I know the code.  It's 3316.
[Audio: Mission02\Janey\JaneyThankful\Janey06.mp3]

[NOTE]
  : 3316.
	Warehouse Code: 3316.

[CHECK FLAGS, JUMP TO paid]
PaidForJaney=true
Pimp_Dead=false

[SPEECH: JCDenton]
.   .
	Thanks.  You've been very helpful.
[Audio: Mission02\Janey\JaneyThankful\JCDenton06.mp3]

[END]

[LABEL dead]

[SPEECH: JCDenton]
   .
	He's on his back in the alley.
[Audio: Mission02\Janey\JaneyThankful\JCDenton07.mp3]

[SPEECH: Janey]
   .  ...
	Serves him right.  About time...
[Audio: Mission02\Janey\JaneyThankful\Janey07.mp3]

[JUMP TO resume1]

[END]

[COMMENT]
Emphasis on "his." About time...

[LABEL GonnaKillJoJo]

[SPEECH: JCDenton]
      .
	Maybe I'll cap his ass, too.
[Audio: Mission02\Janey\JaneyThankful\JCDenton08.mp3]

[JUMP TO resume2]

[END]

[LABEL paid]

[SPEECH: JCDenton]
. ,   , ,     200  .
	Thanks.  Listen, if you see Johnny, tell him I want my two-hundred credits back.
[Audio: Mission02\Janey\JaneyThankful\JCDenton09.mp3]

[SPEECH: Janey]
  ?
	He robbed you?
[Audio: Mission02\Janey\JaneyThankful\Janey08.mp3]

[SPEECH: JCDenton]
     ,         .
	I tried to buy your friend a reprieve, but he sold me an hour with you instead.
[Audio: Mission02\Janey\JaneyThankful\JCDenton10.mp3]

[SPEECH: Janey]
     ?
	What's wrong with me?
[Audio: Mission02\Janey\JaneyThankful\Janey09.mp3]

[SPEECH: JCDenton]
.     .
	Nothing.  But I've got work to do.
[Audio: Mission02\Janey\JaneyThankful\JCDenton11.mp3]

[END]

[LABEL SDead]

[SPEECH: JCDenton]
   .    ... ...
	I have some bad news.  Your friend in the alley -- she --
[Audio: Mission02\Janey\JaneyThankful\JCDenton12.mp3]

[LABEL sdhop]

[SPEECH: Janey]
!   !   ?
	Sandra!  Oh my god!  Is she okay?
[Audio: Mission02\Janey\JaneyThankful\Janey10.mp3]

[SPEECH: JCDenton]
  ,  .
	I did what I could.
[Audio: Mission02\Janey\JaneyThankful\JCDenton13.mp3]

[END]

[LABEL Sdead2]

[SPEECH: JCDenton]
     ?    .  ...
	Are you talking about the girl in the alley?  I have some bad news.  She --
[Audio: Mission02\Janey\JaneyThankful\JCDenton14.mp3]

[JUMP TO sdhop]

[END]

-----------------------------------------------------------------
[ID: 93, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Janey]
[Name:  JaneyWaitingBarks]
JaneyDistraught_Played=true
MS_SandraInBar=false

[LABEL A1]

[SPEECH: Janey]
,   .
	I hope she's okay.
[Audio: Mission02\Janey\JaneyWaitingBarks\Janey01.mp3]

[END]

[LABEL A2]

[SPEECH: Janey]
      .
	He took me out there once, and that's when I got cut.
[Audio: Mission02\Janey\JaneyWaitingBarks\Janey02.mp3]

[END]

[LABEL A3]

[SPEECH: Janey]
     ,  ,   .
	If Johnny touches her, I swear to God I'll kill him.
[Audio: Mission02\Janey\JaneyWaitingBarks\Janey03.mp3]

[END]

-----------------------------------------------------------------
[ID: 92, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Jock]
[Name:  JockBarks]
JockFourthStory_Played=true

[LABEL B0]

[SPEECH: Jock]
  -     ,   .
	Your brother's one of the bravest men I know.
[Audio: Mission02\Jock\JockBarks\Jock01.mp3]

[END]

[LABEL B1]

[SPEECH: Jock]
  ,   ,  .
	I sure hope Paul knows what he's doing.
[Audio: Mission02\Jock\JockBarks\Jock02.mp3]

[END]

[LABEL B2]

[SPEECH: Jock]
    .
	Check out the girl in the leather top.
[Audio: Mission02\Jock\JockBarks\Jock03.mp3]

[END]

[LABEL B3]

[SPEECH: Jock]
      :    .   ,   -   .
	One thing the Air Force never understood: I'm dependable.  No matter what, I'm dependable.
[Audio: Mission02\Jock\JockBarks\Jock04.mp3]

[END]

-----------------------------------------------------------------
[ID: 91, Event lines: 9, Display only once, On bumping, On frobbing]
[Owner: Jock]
[Name:  JockFourthStory]
JockThirdStory_Played=true

[SPEECH: JCDenton]
      ?
	What was Paul's assignment in Hong Kong?
[Audio: Mission02\Jock\JockFourthStory\JCDenton01.mp3]

[SPEECH: Jock]
  ,    ,    .
	Like I said, I know how to keep a secret -- even between brothers.
[Audio: Mission02\Jock\JockFourthStory\Jock01.mp3]

[SPEECH: JCDenton]
,  -  -   UNATCO     .
	So he's holding something back -- the reason UNATCO transferred him back to the states.
[Audio: Mission02\Jock\JockFourthStory\JCDenton02.mp3]

[SPEECH: Jock]
  ,  .   .    .
	Listen to your brother, JC.  Respect his experience.  Let's leave it at that.
[Audio: Mission02\Jock\JockFourthStory\Jock02.mp3]

[END]

-----------------------------------------------------------------
[ID: 90, Event lines: 36, On bumping, On frobbing]
[Owner: Jock]
[Name:  JockSecondStory]
JockFirstStory=true
JockSecondStory=false

[SPEECH: Jock]
     ?
	What do you have for me?
[Audio: Mission02\Jock\JockSecondStory\Jock01.mp3]

[LABEL CheckBooze]

[CHECK FOR OBJECT Liquor40oz ON FAIL GOTO CheckBottle]

[CHOICES: 2]

[CHOICE]
    .
	You can have this beer.
[Audio: Mission02\Jock\JockSecondStory\Choice01a]
[GO TO GiveBooze]

[CHOICE]
.
	Never mind.
[Audio: Mission02\Jock\JockSecondStory\Choice01b]
[GO TO bye]

[LABEL CheckBottle]

[CHECK FOR OBJECT LiquorBottle ON FAIL GOTO CheckWine]

[CHOICES: 2]

[CHOICE]
     .
	You can have this bottle of liquor.
[Audio: Mission02\Jock\JockSecondStory\Choice02a]
[GO TO Warm]

[CHOICE]
.
	Never mind.
[Audio: Mission02\Jock\JockSecondStory\Choice02b]
[GO TO bye]

[LABEL CheckWine]

[CHECK FOR OBJECT WineBottle ON FAIL GOTO NoBooze]

[CHOICES: 2]

[CHOICE]
     .
	You can have this bottle of wine.
[Audio: Mission02\Jock\JockSecondStory\Choice03a]
[GO TO Warm]

[CHOICE]
.
	Never mind.
[Audio: Mission02\Jock\JockSecondStory\Choice03b]
[GO TO bye]

[LABEL NoBooze]

[SPEECH: JCDenton]
    .
	I don't have any liquor on me.
[Audio: Mission02\Jock\JockSecondStory\JCDenton01.mp3]

[SPEECH: Jock]
   .
	The bar's to my left.
[Audio: Mission02\Jock\JockSecondStory\Jock02.mp3]

[LABEL bye]

[END]

[LABEL GiveBooze]

[CHECK FLAGS, JUMP TO CheckBooze2]
M02BoughtBooze2=false

[JUMP TO TransferBooze]

[LABEL CheckBooze2]

[CHECK FLAGS, JUMP TO Warm]
M02BoughtBooze1=false

[LABEL TransferBooze]

[LABEL boozecommon]

[SPEECH: Jock]
  . ,   ,      .    ,   .
	I appreciate it.  Yep, I know for a fact it's not just for government research.  I've seen all kinds of executives coming and going.
[Audio: Mission02\Jock\JockSecondStory\Jock03.mp3]

[SPEECH: JCDenton]
,    .
	I'm sure plenty of bureaucrats fly out there.
[Audio: Mission02\Jock\JockSecondStory\JCDenton02.mp3]

[SPEECH: Jock]
.  . ,      .
	Billionaires.  Big executives.  I think the whole place has been taken over by a private corporation.
[Audio: Mission02\Jock\JockSecondStory\Jock04.mp3]

[SPEECH: JCDenton]
 .
	Not likely.
[Audio: Mission02\Jock\JockSecondStory\JCDenton03.mp3]

[SPEECH: Jock]
   - .  ,       ,      ;  -   .       -           .
	Something's going on underground.  I'm a pilot, which means I didn't get access to the main complex, but a lot of rock comes out of there; it's some kind of mine.  But what I don't understand is why they're always laying more fiber-optic cables.
[Audio: Mission02\Jock\JockSecondStory\Jock05.mp3]

[SPEECH: JCDenton]
?   ?
	A pilot?  What do you fly?
[Audio: Mission02\Jock\JockSecondStory\JCDenton04.mp3]

[SPEECH: Jock]
. ,     ?   -     " IV",      ,     .
	Copters.  You know what I think?  I think that's where the UN moved Echelon IV, back when they promised they were going to stop spying on people.
[Audio: Mission02\Jock\JockSecondStory\Jock06.mp3]

[SPEECH: JCDenton]
 -   .       ,   .
	Surveillance is a very distributed technology.  To centralize it in one large facility would be very unusual -- even for the U.N.
[Audio: Mission02\Jock\JockSecondStory\JCDenton05.mp3]

[SPEECH: Jock]
 ,   .        -    .
	I bet they did it.  They want to centralize everything -- every computer on the planet.
[Audio: Mission02\Jock\JockSecondStory\Jock07.mp3]

[END]

[LABEL Warm]

[JUMP TO Warm IN MeetJock]

[END]

-----------------------------------------------------------------
[ID: 89, Event lines: 15, Display only once, On bumping, On frobbing]
[Owner: Jock]
[Name:  JockThirdStory]
JockSecondStory=true

[SPEECH: JCDenton]
 -   ?
	Know anything that's worth the price of a beer?
[Audio: Mission02\Jock\JockThirdStory\JCDenton01.mp3]

[SPEECH: Jock]
    . ,       .
	This old bird's had enough.  Hell, I'm about to go on duty.
[Audio: Mission02\Jock\JockThirdStory\Jock01.mp3]

[SPEECH: JCDenton]
   ,    ?
	What kind of chopper pilot starts work at midnight?
[Audio: Mission02\Jock\JockThirdStory\JCDenton02.mp3]

[SPEECH: Jock]
   UNATCO, ?
	You're with UNATCO, right?
[Audio: Mission02\Jock\JockThirdStory\Jock02.mp3]

[SPEECH: JCDenton]
 ?
	Why do you ask?
[Audio: Mission02\Jock\JockThirdStory\JCDenton03.mp3]

[SPEECH: Jock]
 ,       .      .
	I'm the one that flies your brother Paul to Hong Kong.  He told me to watch out for you.
[Audio: Mission02\Jock\JockThirdStory\Jock03.mp3]

[SPEECH: JCDenton]
 ,  UNATCO  .
	I didn't know UNATCO hired pilots.
[Audio: Mission02\Jock\JockThirdStory\JCDenton04.mp3]

[SPEECH: Jock]
          .   , ...    ,     .
	The black choppers are run by the NSA to support various classified operations.  The Pentagon uses them, the CIA... They hired me because I don't ask any questions.
[Audio: Mission02\Jock\JockThirdStory\Jock04.mp3]

[END]

-----------------------------------------------------------------
[ID: 88, Event lines: 66, On bumping, On frobbing]
[Owner: Jock]
[Name:  MeetJock]
JockFirstStory=false

[CHECK FLAGS, JUMP TO SubsequentVisits]
MeetJock_Played=true

[SPEECH: JCDenton]
 ,     ?
	Mind if I ask you a few questions?
[Audio: Mission02\Jock\MeetJock\JCDenton01.mp3]

[SPEECH: Jock]
, , ,  ,    .    ,  ,      ?
	Hey, you look like the vigilante type.  What if I said I knew where you could load up on military hardware?
[Audio: Mission02\Jock\MeetJock\Jock01.mp3]

[CHECK FLAGS, JUMP TO NoSmuggler]
PlayerHeardAboutSmuggler=false

[SPEECH: JCDenton]
   , ,   ?
	You mean that guy Smuggler across the street?
[Audio: Mission02\Jock\MeetJock\JCDenton02.mp3]

[SPEECH: Jock]
  , ? . ,   ,     ,        ?
	Already know him, huh?  Too bad.  Hey, how about I tell you about something you can't hear from anybody else.
[Audio: Mission02\Jock\MeetJock\Jock02.mp3]

[JUMP TO Area51Common]

[LABEL NoSmuggler]

[SPEECH: JCDenton]
  ?
	Where's that?
[Audio: Mission02\Jock\MeetJock\JCDenton03.mp3]

[SPEECH: Jock]
  .     - .   ?
	That's valuable information.  You'll have to come up with some kind of payment.  How about liquor?
[Audio: Mission02\Jock\MeetJock\Jock03.mp3]

[LABEL CheckBooze]

[CHECK FOR OBJECT Liquor40oz ON FAIL GOTO CheckLiquorBottle]

[CHOICES: 2]

[CHOICE]
   .
	You can have this beer.
[Audio: Mission02\Jock\MeetJock\Choice01a]
[GO TO GiveBooze]

[CHOICE]
.
	Never mind.
[Audio: Mission02\Jock\MeetJock\Choice01b]
[GO TO bye]

[LABEL CheckLiquorBottle]

[CHECK FOR OBJECT LiquorBottle ON FAIL GOTO CheckWine]

[CHOICES: 2]

[CHOICE]
    .
	You can have this bottle of liquor.
[Audio: Mission02\Jock\MeetJock\Choice02a]
[GO TO Warm]

[CHOICE]
.
	Never mind.
[Audio: Mission02\Jock\MeetJock\Choice02b]
[GO TO bye]

[LABEL CheckWine]

[CHECK FOR OBJECT WineBottle ON FAIL GOTO NoBooze]

[CHOICES: 2]

[CHOICE]
    .
	You can have this bottle of wine.
[Audio: Mission02\Jock\MeetJock\Choice03a]
[GO TO Warm]

[CHOICE]
.
	Never mind.
[Audio: Mission02\Jock\MeetJock\Choice03b]
[GO TO bye]

[LABEL NoBooze]

[SPEECH: JCDenton]
   .
	I don't have any liquor.
[Audio: Mission02\Jock\MeetJock\JCDenton04.mp3]

[SPEECH: Jock]
   .
	The bar's to my left.
[Audio: Mission02\Jock\MeetJock\Jock04.mp3]

[LABEL bye]

[END]

[LABEL GiveBooze]

[CHECK FLAGS, JUMP TO Warm]
M02BoughtBooze1=false

[LABEL boozecommon]

[SPEECH: Jock]
 .   .   -  -.     ;    -,     .
	That'll do.  His name's Smuggler.  A real paranoid nut; wires himself in with boobytraps.  But he knows things; there's stuff in the sewers that only Smuggler knows about.
[Audio: Mission02\Jock\MeetJock\Jock05.mp3]

[SPEECH: JCDenton]
. ,    .
	Thanks.  Maybe I'll pay him a visit.
[Audio: Mission02\Jock\MeetJock\JCDenton05.mp3]

[SPEECH: Jock]
     ,       ,  .
	Now I'll tell you something you can't hear from anybody but me.
[Audio: Mission02\Jock\MeetJock\Jock06.mp3]

[NOTE]
   ""      .
	A man named "Smuggler" could be a source of military hardware, and information.

[LABEL Area51Common]

[SPEECH: JCDenton]
  ?
	What's that?
[Audio: Mission02\Jock\MeetJock\JCDenton06.mp3]

[SPEECH: Jock]
 51.     , ?
	Area 51.  You heard of it, right?
[Audio: Mission02\Jock\MeetJock\Jock07.mp3]

[CHECK FLAGS, JUMP TO KnowsWarehouse]
KnowsAboutWarehouse=true

[CHECK FLAGS, JUMP TO KnowsJoJo]
KnowsOfJoJo=true

[CHECK FLAGS, JUMP TO MissionDone]
FoundWarehouse=true

[SPEECH: JCDenton]
-,      ,    ,     .
	Actually, I'd rather hear whether you know anything about an illicit power generator.
[Audio: Mission02\Jock\MeetJock\JCDenton07.mp3]

[JUMP TO resume]

[LABEL KnowsWarehouse]

[SPEECH: JCDenton]
-,      ,    -      .
	Actually, I'd rather hear whether you know anything about a warehouse with an illicit generator.
[Audio: Mission02\Jock\MeetJock\JCDenton08.mp3]

[JUMP TO resume]

[LABEL KnowsJoJo]

[SPEECH: JCDenton]
-,      ,    -     .
	Actually, I'd rather hear whether you know anything about the thug that goes by the name of JoJo.
[Audio: Mission02\Jock\MeetJock\JCDenton09.mp3]

[JUMP TO resume]

[LABEL MissionDone]

[SPEECH: JCDenton]
, ?
	Yeah, so?
[Audio: Mission02\Jock\MeetJock\JCDenton10.mp3]

[LABEL resume]

[SPEECH: Jock]
  .  ,     ,        .     -  ,     .
	I worked out there.  Most people think they've got aliens from another planet, but I didn't see any flying saucers.  You want to hear about it, I'll tell you -- for the price of a beer.
[Audio: Mission02\Jock\MeetJock\Jock08.mp3]

[END]

[LABEL SubsequentVisits]

[SPEECH: Jock]
     ?
	What do you have for me?
[Audio: Mission02\Jock\MeetJock\Jock09.mp3]

[JUMP TO CheckBooze]

[END]

[LABEL Warm]

[LABEL B1]

[SPEECH: Jock]
 .   -  .
	That one's warm.  Get me something from the bartender.
[Audio: Mission02\Jock\MeetJock\Jock10.mp3]

[END]

[LABEL B2]

[SPEECH: Jock]
      " "   .     ,  ?
	I want one of Shea's ice-cold brown bullets.  You too cheap to buy?
[Audio: Mission02\Jock\MeetJock\Jock11.mp3]

[END]

[LABEL B3]

[SPEECH: Jock]
 , ?  ,    ,      ?
	What am I?  A bum?  You think I'm gonna drink anything you find lying around?
[Audio: Mission02\Jock\MeetJock\Jock12.mp3]

[END]

-----------------------------------------------------------------
[ID: 87, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: JoeGreene]
[Name:  GreenBarks]
MeetJoeGreen2_Played=true

[LABEL A1]

[SPEECH: JoeGreene]
    .
	This is gonna make a great story.
[Audio: Mission02\JoeGreene\GreenBarks\JoeGreene01.mp3]

[END]

[LABEL A2]

[SPEECH: JoeGreene]
   .
	Keep me updated.
[Audio: Mission02\JoeGreene\GreenBarks\JoeGreene02.mp3]

[END]

[LABEL A3]

[SPEECH: JoeGreene]
 .   "  UNATCO",    .
	Don't worry.  I'll say "sources within UNATCO" if I quote you.
[Audio: Mission02\JoeGreene\GreenBarks\JoeGreene03.mp3]

[END]

-----------------------------------------------------------------
[ID: 86, Event lines: 13, Display only once, On bumping, On frobbing]
[Owner: JoeGreene]
[Name:  MeetJoeGreen]

[SPEECH: JoeGreene]
 , " ".   .        ,   ?
	Joe Greene, Midnight Sun.  Glad to know you.  What can you tell me about what's going on out there?
[Audio: Mission02\JoeGreene\MeetJoeGreen\JoeGreene01.mp3]

[SPEECH: JCDenton]
,       .
	Sorry.  Regulations prevent me from talking to the press.
[Audio: Mission02\JoeGreene\MeetJoeGreen\JCDenton01.mp3]

[SPEECH: JoeGreene]
, ? ,  ,     .
	Regulations, eh?  So you ARE part of the crackdown.
[Audio: Mission02\JoeGreene\MeetJoeGreen\JoeGreene02.mp3]

[SPEECH: JCDenton]
   ,   .
	Like I said, I have nothing to say.
[Audio: Mission02\JoeGreene\MeetJoeGreen\JCDenton02.mp3]

[SPEECH: JoeGreene]
    ,      - -  ,   UNATCO.
	Too stylish for the National Guard, too athletic for NYPD -- you must be from UNATCO.
[Audio: Mission02\JoeGreene\MeetJoeGreen\JoeGreene03.mp3]

[SPEECH: JCDenton]
    .
	I really can't be bothered right now.
[Audio: Mission02\JoeGreene\MeetJoeGreen\JCDenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 85, Event lines: 24, Display only once, On bumping, On frobbing]
[Owner: JoeGreene]
[Name:  MeetJoeGreen2]
MeetJoeGreen_Played=true

[COMMENT]
I faught the urge to insert a Choice in this conversation but went ahead and did it.  The idea is that if JC is persistent about spilling the beans to the press (and to an MJ-12 operative at that) he will catch some heat from Manderley -- which could be a hint that Joe Green will betray him to MJ-12 later.  Also, it might be cool if JC is quoted in a news story that the player finds only if he has talked to Joe Green.  We'll see how much of the above pans out.iables used for specific camera placement

[SPEECH: JCDenton]
  ,      ?
	How about I ask you a few questions?
[Audio: Mission02\JoeGreene\MeetJoeGreen2\JCDenton01.mp3]

[SPEECH: JoeGreene]
.     ,          .
	Splendid.  I certainly would like to know what an international antiterrorist organization expects to find in a dive like this.
[Audio: Mission02\JoeGreene\MeetJoeGreen2\JoeGreene01.mp3]

[CHOICES: 3]
[Clear screen]

[CHOICE]
FoundWarehouse=false
 -    NSF?
	Heard anything about a secret NSF power-generator?
[Audio: Mission02\JoeGreene\MeetJoeGreen2\Choice01a]
[GO TO GreenQuestioned]

[CHOICE]
FoundWarehouse=true
    NSF?
	What do you know about the NSF?
[Audio: Mission02\JoeGreene\MeetJoeGreen2\Choice01b]
[GO TO GreenQuestioned]

[CHOICE]
,  ,     .
	On second thought, I don't need your help.
[Audio: Mission02\JoeGreene\MeetJoeGreen2\Choice01c]
[GO TO bye]

[LABEL GreenQuestioned]

[SPEECH: JoeGreene]
---.    , ?   ,       ... , ?     ?
	Aha-a-a.  Playing the detective, are we?  I take it you've been assigned to eliminate certain weapons systems... defenses, maybe?  Am I getting warm?
[Audio: Mission02\JoeGreene\MeetJoeGreen2\JoeGreene02.mp3]

[SPEECH: JCDenton]
   .
	Just answer the question.
[Audio: Mission02\JoeGreene\MeetJoeGreen2\JCDenton02.mp3]

[LABEL common]

[SPEECH: JoeGreene]
    .   ,       ,           ?
	Let me be more pointed.  How does it feel to be ordered to murder civilians just because they support the fastest-growing political movement in this nation's history?
[Audio: Mission02\JoeGreene\MeetJoeGreen2\JoeGreene03.mp3]

[COMMENT]
(stilted, condescending)

[SPEECH: JCDenton]
 ,   -  ,   .
	In a democracy, armed rebellion is criminal, not political.
[Audio: Mission02\JoeGreene\MeetJoeGreen2\JCDenton03.mp3]

[SPEECH: JoeGreene]
,     ,     ""    " ",    "   ."
	Rebellion, as the Declaration of Independence tells us, is not only our "right" but our "duty" when we have suffered "a long train of abuses and usurpations."
[Audio: Mission02\JoeGreene\MeetJoeGreen2\JoeGreene04.mp3]

[END]

[LABEL bye]

[SPEECH: JoeGreene]
    .      ,     -?
	Then let me ask YOU a question.  What do YOU think about the summary executions happening on the very streets of New York?
[Audio: Mission02\JoeGreene\MeetJoeGreen2\JoeGreene05.mp3]

[SPEECH: JCDenton]
     .
	I'd call it civil unrest.
[Audio: Mission02\JoeGreene\MeetJoeGreen2\JCDenton04.mp3]

[JUMP TO common]

[END]

-----------------------------------------------------------------
[ID: 84, Event lines: 72, On bumping, On frobbing, On distance<160]
[Owner: JordanShea]
[Name:  JordanSheaConvos]

[CHECK FLAGS, JUMP TO NoChatting]
FoundWarehouse=true

[CHECK FLAGS, JUMP TO Meet]
JordanSheaConvos_Played=false

[LABEL NoChatting]

[CHECK FLAGS, JUMP TO AnnoyedBarks]
M02SheaAnnoyed=true

[LABEL A1]

[SPEECH: JordanShea]
 ?
	What'll it be?
[Audio: Mission02\JordanShea\JordanSheaConvos\JordanShea01.mp3]

[JUMP TO Choice]

[LABEL A2]

[SPEECH: JordanShea]
  .  .
	The tap's out.  Only bottles.
[Audio: Mission02\JordanShea\JordanSheaConvos\JordanShea02.mp3]

[JUMP TO Choice]

[LABEL A3]

[SPEECH: JordanShea]
.
	Shoot.
[Audio: Mission02\JordanShea\JordanSheaConvos\JordanShea03.mp3]

[JUMP TO Choice]

[COMMENT]
These cycle and repeat the last.

[LABEL AnnoyedBarks]

[LABEL B2]

[SPEECH: JordanShea]
      ?
	You supposed to drink when you're on duty?
[Audio: Mission02\JordanShea\JordanSheaConvos\JordanShea04.mp3]

[JUMP TO Choice]

[LABEL B1]

[SPEECH: JordanShea]
 ,     ,     .
	That's fine if the police have to ask some questions, but don't terrorize my customers.
[Audio: Mission02\JordanShea\JordanSheaConvos\JordanShea05.mp3]

[JUMP TO Choice]

[LABEL B3]

[SPEECH: JordanShea]
, ?
	Yes, Agent?
[Audio: Mission02\JordanShea\JordanSheaConvos\JordanShea06.mp3]

[JUMP TO Choice]

[LABEL Choice]

[CHECK PERSONA: if Credits<10 GOTO broke]

[CHOICES: 4]
[Clear screen]

[CHOICE]
, .
	A beer, please.
[Audio: Mission02\JordanShea\JordanSheaConvos\Choice01a]
[GO TO BuyBooze]

[CHOICE]
   .
	I'll take a candy bar.
[Audio: Mission02\JordanShea\JordanSheaConvos\Choice01b]
[GO TO BuyCandyBar]

[CHOICE]
   ?
	How 'bout a soda?
[Audio: Mission02\JordanShea\JordanSheaConvos\Choice01c]
[GO TO BuySoda]

[CHOICE]
.
	Never mind.
[Audio: Mission02\JordanShea\JordanSheaConvos\Choice01d]
[GO TO bye]

[LABEL broke]

[SPEECH: JCDenton]
  .
	I'm broke.
[Audio: Mission02\JordanShea\JordanSheaConvos\JCDenton01.mp3]

[END]

[LABEL BuyBooze]

[CHECK FLAGS, JUMP TO SetTwo]
M02BoughtBooze1=true

[LABEL BuyCommon]

[SPEECH: JordanShea]
.
	There you go.
[Audio: Mission02\JordanShea\JordanSheaConvos\JordanShea07.mp3]

[END]

[LABEL BuyCandyBar]

[JUMP TO BuyCommon]

[LABEL BuySoda]

[JUMP TO BuyCommon]

[LABEL NoRoom]

[SPEECH: JordanShea]
     ,   - .
	You better get rid of some gear if you want to carry anything else.
[Audio: Mission02\JordanShea\JordanSheaConvos\JordanShea08.mp3]

[END]

[LABEL Meet]

[SPEECH: JordanShea]
    ?
	What can I get you?
[Audio: Mission02\JordanShea\JordanSheaConvos\JordanShea09.mp3]

[CHECK FLAGS, JUMP TO Clueless]
KnowsAboutWarehouse=false

[SPEECH: JCDenton]
  ,    .  -      ?
	You work here; you must know the area.  Heard of an old warehouse with an illegal power generator?
[Audio: Mission02\JordanShea\JordanSheaConvos\JCDenton02.mp3]

[SPEECH: JordanShea]
 ,     , , ,     .
	Not exactly, but if you're looking for a warehouse, you should probably start in the warehouse district.
[Audio: Mission02\JordanShea\JordanSheaConvos\JordanShea10.mp3]

[JUMP TO resume]

[LABEL Clueless]

[SPEECH: JCDenton]
  ,    . ,  -   ?
	You work here; you must know the area.  Heard of anyone hiding a large generator?
[Audio: Mission02\JordanShea\JordanSheaConvos\JCDenton03.mp3]

[SPEECH: JordanShea]
 .    -  ,   ,   .
	Not exactly.  But if it's anywhere, it's probably in the warehouse district.
[Audio: Mission02\JordanShea\JordanSheaConvos\JordanShea11.mp3]

[LABEL resume]

[SPEECH: JCDenton]
 ?
	Where's that?
[Audio: Mission02\JordanShea\JordanSheaConvos\JCDenton04.mp3]

[SPEECH: JordanShea]
   ,    ,      - NSF.
	A few blocks south, not a bad walk, but the riot police have blocked the roads because of the NSF.
[Audio: Mission02\JordanShea\JordanSheaConvos\JordanShea12.mp3]

[SPEECH: JCDenton]
,   .
	I'd like to check it out.
[Audio: Mission02\JordanShea\JordanSheaConvos\JCDenton05.mp3]

[SPEECH: JordanShea]
,    .        ,   ,    .
	Well you may be out of luck.  Even though one of the old warehouses faces onto the park, I don't know how you'd get inside.
[Audio: Mission02\JordanShea\JordanSheaConvos\JordanShea13.mp3]

[SPEECH: JCDenton]
,     .
	Sounds like a good place to start.
[Audio: Mission02\JordanShea\JordanSheaConvos\JCDenton06.mp3]

[GOAL COMPLETE: InterviewLocals]

[NOTE]
      ,   .
	One old warehouse faces onto the park, to the south.

[SPEECH: JordanShea]
 ?    ,  ,    10 .
	Something to drink?  Everything in the bar, snacks too, just ten credits.
[Audio: Mission02\JordanShea\JordanSheaConvos\JordanShea14.mp3]

[CHOICES: 3]

[CHOICE]
.
	Sure.
[Audio: Mission02\JordanShea\JordanSheaConvos\Choice02a]
[GO TO NoChatting]

[CHOICE]
 .
	That's some heavy augmentation.
[Audio: Mission02\JordanShea\JordanSheaConvos\Choice02b]
[GO TO mech]

[CHOICE]
, .
	No, thanks.
[Audio: Mission02\JordanShea\JordanSheaConvos\Choice02c]
[GO TO bye]

[LABEL mech]

[COMMENT]
The "augmentation" issue really hits a nerve.  Jordan is pissed-off and sarcastic at this point.O

[SPEECH: JordanShea]
,  -UNATCO,  - ?
	Yeah.  Ex-UNATCO, what's it to you?
[Audio: Mission02\JordanShea\JordanSheaConvos\JordanShea15.mp3]

[SPEECH: JCDenton]
  .
	I'm in the business.
[Audio: Mission02\JordanShea\JordanSheaConvos\JCDenton07.mp3]

[SPEECH: JordanShea]
,     , ?       .     "".
	Well, I was in an early program, okay?  I can still polish a glass.  Good luck with your "business."
[Audio: Mission02\JordanShea\JordanSheaConvos\JordanShea16.mp3]

[END]

[LABEL SetTwo]

[JUMP TO BuyCommon]

[LABEL bye]

[END]

-----------------------------------------------------------------
[ID: 83, Event lines: 17, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Josh]
[Name:  JoshBarks]
JoshDone=true

[CHECK FLAGS, JUMP TO Happy]
JoshFed=true

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: Josh]
   .
	Leave me alone.
[Audio: Mission02\Josh\JoshBarks\Josh01.mp3]

[END]

[LABEL A2]

[SPEECH: Josh]
    .
	I don't need your help.
[Audio: Mission02\Josh\JoshBarks\Josh02.mp3]

[END]

[LABEL A3]

[SPEECH: Josh]
 , -    .    .
	I hope you get stuck in the desert someday.  And that you starve to death.
[Audio: Mission02\Josh\JoshBarks\Josh03.mp3]

[END]

[COMMENT]
These cycle and go random.

[LABEL Happy]

[LABEL B1]

[SPEECH: Josh]
  .
	That was good.
[Audio: Mission02\Josh\JoshBarks\Josh04.mp3]

[END]

[LABEL B2]

[SPEECH: Josh]
    .
	The cleaner-nanites make my teeth slippery.
[Audio: Mission02\Josh\JoshBarks\Josh05.mp3]

[END]

[LABEL B3]

[SPEECH: Josh]
  ,     ,   .
	I wish everybody was as nice as you.
[Audio: Mission02\Josh\JoshBarks\Josh06.mp3]

[END]

-----------------------------------------------------------------
[ID: 82, Event lines: 51, On bumping, On frobbing, On distance<0]
[Owner: Josh]
[Name:  MeetJosh]
JoshDone=false

[CHECK FLAGS, JUMP TO 2ndchance]
JoshPlayed=true

[SPEECH: Josh]
 .    - ?
	I'm starving.  Do you have anything to eat?
[Audio: Mission02\Josh\MeetJosh\Josh01.mp3]

[LABEL choose]

[CHECK FOR OBJECT Soyfood ON FAIL GOTO NoSoy]

[CHOICES: 2]

[CHOICE]
    .      NSF.
	You don't look that bad.  Tell me what you know about the NSF.
[Audio: Mission02\Josh\MeetJosh\Choice01a]
[GO TO Stingy]

[CHOICE]
    ?
	How about some soy food?
[Audio: Mission02\Josh\MeetJosh\Choice01b]
[GO TO GenerousSoy]

[LABEL NoSoy]

[CHECK FOR OBJECT Candybar ON FAIL GOTO NoCandy]

[CHOICES: 2]

[CHOICE]
     .  ,    NSF.
	You don't look that bad.  Tell me what you know about the NSF.
[Audio: Mission02\Josh\MeetJosh\Choice02a]
[GO TO Stingy]

[CHOICE]
     -  .
	All I have is a candy bar.
[Audio: Mission02\Josh\MeetJosh\Choice02b]
[GO TO Generous]

[LABEL NoCandy]

[CHOICES: 2]

[CHOICE]
     .      NSF
	You don't look that bad.  Tell me what you know about the NSF.
[Audio: Mission02\Josh\MeetJosh\Choice03a]
[GO TO Stingy]

[CHOICE]
,     .
	Sorry, I don't have any food.
[Audio: Mission02\Josh\MeetJosh\Choice03b]
[GO TO Sorry]

[LABEL Stingy]

[CHECK FLAGS, JUMP TO jerk]
JoshPlayed=true

[SPEECH: Josh]
     ,      .
	They're gonna kill the top one percent and then split up the rich people's money with everybody.
[Audio: Mission02\Josh\MeetJosh\Josh02.mp3]

[SPEECH: JCDenton]
   - ?
	Can you tell me anything specific?
[Audio: Mission02\Josh\MeetJosh\JCDenton01.mp3]

[SPEECH: Josh]
  .
	Go to hell.
[Audio: Mission02\Josh\MeetJosh\Josh03.mp3]

[END]

[LABEL Sorry]

[SPEECH: Josh]
    .
	I could eat anything.
[Audio: Mission02\Josh\MeetJosh\Josh04.mp3]

[END]

[LABEL GenerousSoy]

[JUMP TO GenerousContinue]

[LABEL Generous]

[LABEL GenerousContinue]

[SPEECH: Josh]
, .    -  ,    .
	It don't matter.  I just need something in my stomach so I can fall asleep.
[Audio: Mission02\Josh\MeetJosh\Josh05.mp3]

[SPEECH: JCDenton]
.     ?
	Here you go.  Do you have a place to stay?
[Audio: Mission02\Josh\MeetJosh\JCDenton02.mp3]

[SPEECH: Josh]
    ,     .
	I sleep out on the dock where they unload the speedboats.
[Audio: Mission02\Josh\MeetJosh\Josh06.mp3]

[SPEECH: JCDenton]
 ?    NSF   ?
	Speedboats?  Is that how the NSF get their supplies?
[Audio: Mission02\Josh\MeetJosh\JCDenton03.mp3]

[SPEECH: Josh]
  .    -     .
	I don't know.  They're always coming in and out of the tunnel behind the soda machine.
[Audio: Mission02\Josh\MeetJosh\Josh07.mp3]

[SPEECH: JCDenton]
.
	Interesting.
[Audio: Mission02\Josh\MeetJosh\JCDenton04.mp3]

[SPEECH: Josh]
    - .  9183.
	I spy on them from the crates.  The code is 9183.
[Audio: Mission02\Josh\MeetJosh\Josh08.mp3]

[NOTE]
    -      .  : 9183.  ,     NSF.
	Secret tunnel behind the soda machine on the dock in Battery Park.  Code: 9183.  Possibly leads to the NSF hideout.

[SPEECH: JCDenton]
 .
	Clever boy.
[Audio: Mission02\Josh\MeetJosh\JCDenton05.mp3]

[SPEECH: Josh]
  , .
	Thanks for the snack, mister.
[Audio: Mission02\Josh\MeetJosh\Josh09.mp3]

[SPEECH: JCDenton]
 ,    .
	It's the least I could do.
[Audio: Mission02\Josh\MeetJosh\JCDenton06.mp3]

[END]

[LABEL 2ndchance]

[SPEECH: Josh]
   , ?    .
	What is it, Mister?  I'm really hungry.
[Audio: Mission02\Josh\MeetJosh\Josh10.mp3]

[CHECK FLAGS, JUMP TO choose]
JoshPlayed=true

[LABEL jerk]

[SPEECH: Josh]
   !  NSF            ,   -   !
	I knew it!  Someday the NSF is going to win, and I'm going to give them your description with your stupid shades, and they're going to kick your ass!
[Audio: Mission02\Josh\MeetJosh\Josh11.mp3]

[END]

-----------------------------------------------------------------
[ID: 81, Event lines: 20, First Person view, Non-interactive, On seeing, On distance<160]
[Owner: Junkie]
[Name:  JunkieBarks]

[COMMENT]
These cycle and repeat the last.

[LABEL A1]

[SPEECH: Junkie]
,   ?
	You know where Eddie went?
[Audio: Mission02\Junkie\JunkieBarks\Junkie01.mp3]

[END]

[LABEL A2]

[SPEECH: Junkie]
,       - .
	Eddie's supposed to be getting something new tonight.
[Audio: Mission02\Junkie\JunkieBarks\Junkie02.mp3]

[END]

[LABEL A3]

[SPEECH: Junkie]
 .      .
	Word's out.  They got the shipment from China.
[Audio: Mission02\Junkie\JunkieBarks\Junkie03.mp3]

[END]

[LABEL A4]

[SPEECH: Junkie]
  , ""     -  .
	This new stuff, it's supposed to make zyme look like caffeine.
[Audio: Mission02\Junkie\JunkieBarks\Junkie04.mp3]

[END]

[LABEL A5]

[SPEECH: Junkie]
,    .
	Man, I gotta get some.
[Audio: Mission02\Junkie\JunkieBarks\Junkie05.mp3]

[END]

[LABEL A6]

[SPEECH: Junkie]
,    ,   .
	I think the dealers went underground, but they'll be back.
[Audio: Mission02\Junkie\JunkieBarks\Junkie06.mp3]

[END]

[LABEL A7]

[SPEECH: Junkie]
 , ,    .
	The new stuff, I think they call it Ambrosia.
[Audio: Mission02\Junkie\JunkieBarks\Junkie07.mp3]

[END]

[LABEL A8]

[SPEECH: Junkie]
 , ,   . ""   .
	I don't know about switching, though.  You can't beat zyme.
[Audio: Mission02\Junkie\JunkieBarks\Junkie08.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 80, Event lines: 11, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: MaleCop]
[Name:  MaleCopBarks]

[LABEL A1]

[SPEECH: MaleCop]
      .    UNATCO  .
	Talk to one of the guys in green.  UNATCO's running the show today.
[Audio: Mission02\MaleCop\MaleCopBarks\MaleCop01.mp3]

[END]

[LABEL A2]

[SPEECH: MaleCop]
       "".      .
	We've been asked to direct pedestrians to the Underworld Bar.  You'll be safe there.
[Audio: Mission02\MaleCop\MaleCopBarks\MaleCop02.mp3]

[END]

[LABEL A3]

[SPEECH: MaleCop]
    .
	About time these thugs came out in the open.
[Audio: Mission02\MaleCop\MaleCopBarks\MaleCop03.mp3]

[END]

[LABEL A4]

[SPEECH: MaleCop]
    ,     .
	This is a job for military units, not city police.
[Audio: Mission02\MaleCop\MaleCopBarks\MaleCop04.mp3]

[END]

[LABEL A5]

[SPEECH: MaleCop]
   .
	Stay clear of the fighting.
[Audio: Mission02\MaleCop\MaleCopBarks\MaleCop05.mp3]

[END]

-----------------------------------------------------------------
[ID: 79, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: MaleHostage]
[Name:  MaleHostageBarks]
MaleHostageRescued_Played=true

[COMMENT]
These cycle and go random.s

[LABEL A1]

[SPEECH: MaleHostage]
,    .
	Thought I was a goner.
[Audio: Mission02\MaleHostage\MaleHostageBarks\MaleHostage01.mp3]

[END]

[LABEL A2]

[SPEECH: MaleHostage]
     .
	You just about saved my life.
[Audio: Mission02\MaleHostage\MaleHostageBarks\MaleHostage02.mp3]

[END]

[LABEL A3]

[SPEECH: MaleHostage]
   ,      .
	I'm gonna wait here until things settle down.
[Audio: Mission02\MaleHostage\MaleHostageBarks\MaleHostage03.mp3]

[END]

-----------------------------------------------------------------
[ID: 78, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: MaleHostage]
[Name:  MaleHostageInitialBarks]
M02HostagesRescued=false
SecondFloorTerrorist1_Dead=true

[COMMENT]
This guy talks in a quiet voice.  He is a prisoner of terrorists, who are nearby.

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: MaleHostage]
.   .
	Watch out.  They've got guns.
[Audio: Mission02\MaleHostage\MaleHostageInitialBarks\MaleHostage01.mp3]

[END]

[LABEL A2]

[SPEECH: MaleHostage]
   .
	You better get out of here.
[Audio: Mission02\MaleHostage\MaleHostageInitialBarks\MaleHostage02.mp3]

[END]

[LABEL A3]

[SPEECH: MaleHostage]
  ,    .
	They'll kill me if I try to leave.
[Audio: Mission02\MaleHostage\MaleHostageInitialBarks\MaleHostage03.mp3]

[END]

-----------------------------------------------------------------
[ID: 77, Event lines: 15, Display only once, On bumping, On frobbing, On distance<160]
[Owner: MaleHostage]
[Name:  MaleHostageRescued]
M02HostagesRescued=true

[SPEECH: MaleHostage]
,     .    ?
	Thanks for taking care of those guys.  You from the police?
[Audio: Mission02\MaleHostage\MaleHostageRescued\MaleHostage01.mp3]

[SPEECH: JCDenton]
UNATCO.
[Audio: Mission02\MaleHostage\MaleHostageRescued\JCDenton01.mp3]

[SPEECH: MaleHostage]
-?  -   .    .  -   ,             .
	Yeah?  Well, you might be interested.  I heard them talking.  They said something about how they had just put in a generator in a warehouse a few streets south of here.
[Audio: Mission02\MaleHostage\MaleHostageRescued\MaleHostage02.mp3]

[SPEECH: JCDenton]
    ?
	Did you catch the name of the street?
[Audio: Mission02\MaleHostage\MaleHostageRescued\JCDenton02.mp3]

[SPEECH: MaleHostage]
,       .
	No, but they were talking about their security setup.
[Audio: Mission02\MaleHostage\MaleHostageRescued\MaleHostage03.mp3]

[SPEECH: JCDenton]
- ?
	Anything interesting?
[Audio: Mission02\MaleHostage\MaleHostageRescued\JCDenton03.mp3]

[SPEECH: MaleHostage]
  -   ,     ""   .
	It sounded like there was underground access; they're using the word "righteous" as some kind of password.
[Audio: Mission02\MaleHostage\MaleHostageRescued\MaleHostage04.mp3]

[SPEECH: JCDenton]
  . .
	That's very helpful.  Thanks.
[Audio: Mission02\MaleHostage\MaleHostageRescued\JCDenton04.mp3]

[NOTE]
"" - ,  NSF.
	"Righteous" is a password used by the NSF.

[END]

-----------------------------------------------------------------
[ID: 76, Event lines: 3, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: NYPoliceBoat]
[Name:  BoatLeaving]
GeneratorBlown=true

[SPEECH: NYPoliceBoat]
   , ,     .   .
	Manderley just radioed; he said he's got some bad news.  We better get moving.
[Audio: Mission02\NYPoliceBoat\BoatLeaving\NYPoliceBoat01.mp3]

[END]

-----------------------------------------------------------------
[ID: 75, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: NYPoliceBoat]
[Name:  BoatWaiting]
GeneratorBlown=false

[SPEECH: NYPoliceBoat]
  ,    . .
	They'll send a chopper when you knock out the generator.  Good luck.
[Audio: Mission02\NYPoliceBoat\BoatWaiting\NYPoliceBoat01.mp3]

[END]

-----------------------------------------------------------------
[ID: 74, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<400]
[Owner: ParkBum1]
[Name:  ParkBum1Barks]

[LABEL A1]

[SPEECH: ParkBum1]
" ,   ,   ,    ".
	Our country 'tis of Thee, sweet land of Liberty.  Of Thee I sing.
[Audio: Mission02\ParkBum1\ParkBum1Barks\ParkBum101.mp3]

[END]

[LABEL A2]

[SPEECH: ParkBum1]
"   !   !       !"
	Land where my fathers died!  Land of the Pilgrim's pride!  From every mountain side, let freedom ring!
[Audio: Mission02\ParkBum1\ParkBum1Barks\ParkBum102.mp3]

[END]

[LABEL A3]

[SPEECH: ParkBum1]
"  , .    .    ."
	My native country, thee.  Land of the noble free.  Thy name I love.
[Audio: Mission02\ParkBum1\ParkBum1Barks\ParkBum103.mp3]

[END]

-----------------------------------------------------------------
[ID: 73, Event lines: 15, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: ParkBum2]
[Name:  ParkBum2Barks]

[CHECK FLAGS, JUMP TO Tagged]
AmbrosiaTagged=true

[LABEL A1]

[SPEECH: ParkBum2]
  .    . NSF   .
	Look at that.  Don't have nobody at the side entrance.  NSF could just walk away.
[Audio: Mission02\ParkBum2\ParkBum2Barks\ParkBum201.mp3]

[END]

[LABEL A2]

[SPEECH: ParkBum2]
  -.    "  ". ,    -    ,      .
	NYPD.  I call 'em the Flashlight Brigade.  All they ever do is come out here and scare the birds, then I go back to sleep.
[Audio: Mission02\ParkBum2\ParkBum2Barks\ParkBum202.mp3]

[END]

[LABEL A3]

[SPEECH: ParkBum2]
 .    .     .
	They're scared.  Just look at 'em.  They aren't gonna budge a muscle.
[Audio: Mission02\ParkBum2\ParkBum2Barks\ParkBum203.mp3]

[END]

[LABEL Tagged]

[LABEL B1]

[SPEECH: ParkBum2]
,  ,  .
	Guess the cops got what they wanted.
[Audio: Mission02\ParkBum2\ParkBum2Barks\ParkBum204.mp3]

[END]

[LABEL B2]

[SPEECH: ParkBum2]
    .  .
	No thanks to the NYPD.  Bunch of do-nothings.
[Audio: Mission02\ParkBum2\ParkBum2Barks\ParkBum205.mp3]

[END]

[LABEL B3]

[SPEECH: ParkBum2]
 ,         .       .
	I think the United Nations should just step in and take over security for the whole country.  It would be much less corrupt that way.
[Audio: Mission02\ParkBum2\ParkBum2Barks\ParkBum206.mp3]

[END]

-----------------------------------------------------------------
[ID: 72, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: ParkBum3]
[Name:  ParkBum3Barks]

[COMMENT]
The bum is kind of scared, just trying to be pleasant to the police, with whom he associates JC."p

[LABEL A1]

[SPEECH: ParkBum3]
      , .
	Don't let me get in your way, officer.
[Audio: Mission02\ParkBum3\ParkBum3Barks\ParkBum301.mp3]

[END]

[LABEL A2]

[SPEECH: ParkBum3]
    -   .
	I'm right here if you need me.
[Audio: Mission02\ParkBum3\ParkBum3Barks\ParkBum302.mp3]

[END]

[LABEL A3]

[SPEECH: ParkBum3]
, ,   .     .
	You guys are doing great.  About time the cops cleaned up this park.
[Audio: Mission02\ParkBum3\ParkBum3Barks\ParkBum303.mp3]

[END]

-----------------------------------------------------------------
[ID: 71, Event lines: 72, On bumping, On frobbing, On distance<120]
[Owner: PaulDenton]
[Name:  PaulBarricade]
PaulGaveGrenades=false

[CHECK FLAGS, JUMP TO SubsequentVisit]
PaulGivesTried=true

[GOAL COMPLETE: ReportToPaul]

[GOAL COMPLETE: ReportToAnna]

[CHECK FLAGS, JUMP TO SkippedHostages]
SubTerroristsDead=false
EscapeSuccessful=false

[CHECK FLAGS, JUMP TO HostageDead]
SubHostageFemale_Dead=true

[CHECK FLAGS, JUMP TO HostageDead]
SubHostageMale_Dead=true

[JUMP TO Briefing]

[LABEL SkippedHostages]

[SPEECH: PaulDenton]
   ?       -!
	What are you doing here?  You left a hostage situation in Battery Park!
[Audio: Mission02\PaulDenton\PaulBarricade\PaulDenton01.mp3]

[SPEECH: JCDenton]
    !  ,       EMP .  
	I was pursuing the primary objective!  I thought you needed help with that EMP field.  
[Audio: Mission02\PaulDenton\PaulBarricade\JCDenton01.mp3]

[SPEECH: PaulDenton]
 -       . ,   .        .
	Leave something like that to Anna, and civilians end up dead.  But forget about it.  You don't have time to go back.
[Audio: Mission02\PaulDenton\PaulBarricade\PaulDenton02.mp3]

[JUMP TO Briefing]

[LABEL HostageDead]

[SPEECH: PaulDenton]
 ,   .      .
	JC, we have to talk.  That hostage rescue was a disaster.
[Audio: Mission02\PaulDenton\PaulBarricade\PaulDenton03.mp3]

[SPEECH: JCDenton]
 UNATCO :  .        -  .      .
	UNATCO policy is clear: no negotiation.  You try for a rescue, and if it works, it works.  I don't need you second-guessing me.
[Audio: Mission02\PaulDenton\PaulBarricade\JCDenton02.mp3]

[SPEECH: PaulDenton]
     ,   .      ? , .        .
	Always follow policy, and you end up like Anna Navarre.  Is that how you want to operate?  Never mind.  Right now you've got other things to worry about.
[Audio: Mission02\PaulDenton\PaulBarricade\PaulDenton04.mp3]

[LABEL Briefing]

[SPEECH: JCDenton]
  ?
	What's the situation here?
[Audio: Mission02\PaulDenton\PaulBarricade\JCDenton03.mp3]

[SPEECH: PaulDenton]
   .         .
	You're taking over.  I've got to get my team ready to raid the warehouse.
[Audio: Mission02\PaulDenton\PaulBarricade\PaulDenton05.mp3]

[SPEECH: JCDenton]
   EMP ?
	What about the EMP field?
[Audio: Mission02\PaulDenton\PaulBarricade\JCDenton04.mp3]

[SPEECH: PaulDenton]
  .         , ,     .
	Still in place.  Your primary objective will be to locate and disable its power source, probably an industrial-sized generator in a large building.
[Audio: Mission02\PaulDenton\PaulBarricade\PaulDenton06.mp3]

[SPEECH: JCDenton]
  .
	I'll question some of the locals.
[Audio: Mission02\PaulDenton\PaulBarricade\JCDenton05.mp3]

[SPEECH: PaulDenton]
       ,         "",   .
	I ordered the civilians to take cover a block south of here in the free clinic and at the Underworld Tavern, down on the corner.
[Audio: Mission02\PaulDenton\PaulBarricade\PaulDenton07.mp3]

[SPEECH: JCDenton]
 ,     .      ?
	Maybe I'll start with the tavern.  Why'd you have to clear the street?
[Audio: Mission02\PaulDenton\PaulBarricade\JCDenton06.mp3]

[SPEECH: PaulDenton]
       NSF,     .      ,     .
	There's still a heavy NSF presence in the streets, and we're taking some fire.  We could use your help if you get the chance.
[Audio: Mission02\PaulDenton\PaulBarricade\PaulDenton08.mp3]

[SPEECH: JCDenton]
 ,   .
	Maybe I'll do that.
[Audio: Mission02\PaulDenton\PaulBarricade\JCDenton07.mp3]

[SPEECH: PaulDenton]
     ,         "-".    .  ?    .
	If you need any extra equipment, here's the key to my place at the 'Ton Hotel.  Check the secret closet.  Remember?  The keypad's behind the painting.
[Audio: Mission02\PaulDenton\PaulBarricade\PaulDenton09.mp3]

[SPEECH: JCDenton]
  .   , ?
	Just like the movies.  Second floor, right?
[Audio: Mission02\PaulDenton\PaulBarricade\JCDenton08.mp3]

[SPEECH: PaulDenton]
.     ,      ,    .
	Yeah, and take a charger for the riot prod -- we don't need another Anna Navarre shooting spree.
[Audio: Mission02\PaulDenton\PaulBarricade\PaulDenton10.mp3]

[SPEECH: JCDenton]
 .
	Whatever you say.
[Audio: Mission02\PaulDenton\PaulBarricade\JCDenton09.mp3]

[SPEECH: PaulDenton]
,  ,       EMP .
	And, JC -- we'll be waiting for you to take down that EMP field.
[Audio: Mission02\PaulDenton\PaulBarricade\PaulDenton11.mp3]

[GOAL: InterviewLocals]
      ,      .
	Talk to the locals in the bar or the clinic for clues to the location of the generator.

[GOAL: DestroyGenerator (Primary)]
   NSF.      ,     ,  EMP  .
	Find the NSF's secret generator.  Paul's team will raid the warehouse when the generator is destroyed and the EMP field goes down.

[NOTE]
      "-",     .        .
	Paul's apartment is on the second floor of the 'Ton Hotel, the apartment with a white door.  The keypad for the secret closet is behind the painting.

[LABEL Transfers]

[LABEL Transfers2]

[CHECK FLAGS, JUMP TO SubsequentSuccess]
PaulBarricade_Played=true

[END]

[LABEL SubsequentSuccess]

[COMMENT]
(responding to "Ready, bro'?")

[SPEECH: JCDenton]
 .
	I'm ready.
[Audio: Mission02\PaulDenton\PaulBarricade\JCDenton10.mp3]

[END]

[LABEL SubsequentVisit]

[SPEECH: PaulDenton]
, ?
	Ready, bro'?
[Audio: Mission02\PaulDenton\PaulBarricade\PaulDenton12.mp3]

[JUMP TO Transfers2]

[LABEL NoRoomCommon]

[CHECK FLAGS, JUMP TO SubsequentExit]
PaulGivesTried=true

[SPEECH: JCDenton]
    .   ,   .
	I'm carrying too much equipment.  Hold on while I make room.
[Audio: Mission02\PaulDenton\PaulBarricade\JCDenton11.mp3]

[END]

[LABEL SubsequentExit]

[SPEECH: JCDenton]
 .
	Not yet.
[Audio: Mission02\PaulDenton\PaulBarricade\JCDenton12.mp3]

[END]

[LABEL NoRoom5]

[JUMP TO NoRoomCommon]

[END]

-----------------------------------------------------------------
[ID: 70, Event lines: 13, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: PaulDenton]
[Name:  PaulLeaving]
PaulGaveGrenades=true

[COMMENT]
These cycle and go random.

[LABEL A1]

[CHECK FLAGS, JUMP TO aggressive]
M01PlayerAggressive=true

[SPEECH: PaulDenton]
  ,    .
	Use reasonable force like you did on Liberty Island.
[Audio: Mission02\PaulDenton\PaulLeaving\PaulDenton01.mp3]

[END]

[LABEL aggressive]

[SPEECH: PaulDenton]
     .        .
	Use minimal force this time.  You took a lot of lives on Liberty Island.
[Audio: Mission02\PaulDenton\PaulLeaving\PaulDenton02.mp3]

[END]

[LABEL A2]

[SPEECH: PaulDenton]
    .
	I've got to assemble my team.
[Audio: Mission02\PaulDenton\PaulLeaving\PaulDenton03.mp3]

[END]

[LABEL A3]

[SPEECH: PaulDenton]
  .
	You better get moving.
[Audio: Mission02\PaulDenton\PaulLeaving\PaulDenton04.mp3]

[END]

[LABEL A4]

[SPEECH: PaulDenton]
 ,    .
	I'm counting on you to find that generator.
[Audio: Mission02\PaulDenton\PaulLeaving\PaulDenton05.mp3]

[END]

-----------------------------------------------------------------
[ID: 69, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: Pimp]
[Name:  AskForMoney]
PaidForJaney=true
SandrasPimpDone=true

[SPEECH: JCDenton]
    .
	I want the two-hundred back.
[Audio: Mission02\Pimp\AskForMoney\JCDenton01.mp3]

[SPEECH: Pimp]
 "".  .   .
	The Underworld Bar.  Thirty minutes.  I hook you up.
[Audio: Mission02\Pimp\AskForMoney\Pimp01.mp3]

[END]

-----------------------------------------------------------------
[ID: 68, Event lines: 52, On bumping, On frobbing]
[Owner: Pimp]
[Name:  MeetPimp]
SandrasPimpDone=false
SandraRenton_Dead=false

[SPEECH: Pimp]
 ?
	What you want?
[Audio: Mission02\Pimp\MeetPimp\Pimp01.mp3]

[CHOICES: 4]
[Clear screen]

[CHOICE]
PaidForJaney=false
          ?
	How much to take the lady off your hands for an hour?
[Audio: Mission02\Pimp\MeetPimp\Choice01a]
[GO TO Trickery]

[CHOICE]
   ,       .
	Leave her alone or I'll have your ass picked up for pandering.
[Audio: Mission02\Pimp\MeetPimp\Choice01b]
[GO TO Copper]

[CHOICE]
        ,          NSF.
	You've got 10 seconds to beat it before I add you to the list of NSF casualties.
[Audio: Mission02\Pimp\MeetPimp\Choice01c]
[GO TO ToughGuy]

[CHOICE]
PaidForJaney=true
.
	Never mind.
[Audio: Mission02\Pimp\MeetPimp\Choice01d]
[GO TO bye]

[LABEL Trickery]

[SPEECH: Pimp]
        .
	Two hundred up-front and I hook you up.
[Audio: Mission02\Pimp\MeetPimp\Pimp02.mp3]

[CHECK PERSONA: if Credits<200 GOTO Broke]

[CHOICES: 2]
[Clear screen]

[CHOICE]
.
	Deal.
[Audio: Mission02\Pimp\MeetPimp\Choice02a]
[GO TO Trickery2]

[CHOICE]
.
	Forget it.
[Audio: Mission02\Pimp\MeetPimp\Choice02b]
[GO TO NoBuy]

[LABEL Broke]

[SPEECH: JCDenton]
   .
	I don't have that much.
[Audio: Mission02\Pimp\MeetPimp\JCDenton01.mp3]

[SPEECH: Pimp]
    .
	Then run on home to mama.
[Audio: Mission02\Pimp\MeetPimp\Pimp03.mp3]

[END]

[LABEL NoBuy]

[SPEECH: Pimp]
           .      .
	We ain't talkin' some rock-head Gray Death hoochie.  With me it's always satisfaction GUARANTEED.
[Audio: Mission02\Pimp\MeetPimp\Pimp04.mp3]

[SPEECH: JCDenton]
 .
	I'm not interested.
[Audio: Mission02\Pimp\MeetPimp\JCDenton02.mp3]

[END]

[LABEL Trickery2]

[SPEECH: Pimp]
 , .   .
	Right on, bro'.  You next.
[Audio: Mission02\Pimp\MeetPimp\Pimp05.mp3]

[SPEECH: JCDenton]
   ,    .
	I gave you the money; now give me the girl.
[Audio: Mission02\Pimp\MeetPimp\JCDenton03.mp3]

[SPEECH: Pimp]
  ,   .     ,        "",    .    .
	I said I hook you up.  Sandra's got to go underground, but you wait topside at the Underground Bar, and I be there.  Maybe you like Janey.
[Audio: Mission02\Pimp\MeetPimp\Pimp06.mp3]

[SPEECH: JCDenton]
  .
	I want Sandra.
[Audio: Mission02\Pimp\MeetPimp\JCDenton04.mp3]

[SPEECH: Pimp]
, ,   .       .
	Yeah, you a Janey man.  You just don't know it yet.
[Audio: Mission02\Pimp\MeetPimp\Pimp07.mp3]

[END]

[LABEL ToughGuy]

[SPEECH: Pimp]
, ,    .
	Easy, bro', just havin' us a conversation.
[Audio: Mission02\Pimp\MeetPimp\Pimp08.mp3]

[SPEECH: JCDenton]
 .
	Five seconds.
[Audio: Mission02\Pimp\MeetPimp\JCDenton05.mp3]

[SPEECH: Pimp]
    .    ,     .
	Girl's got a head full of marbles.  I HAVE to yell or she'd don't hear me.
[Audio: Mission02\Pimp\MeetPimp\Pimp09.mp3]

[SPEECH: JCDenton]
.
	Three.
[Audio: Mission02\Pimp\MeetPimp\JCDenton06.mp3]

[SPEECH: Pimp]
     , !
	She schitzes on me it's my ass, man!
[Audio: Mission02\Pimp\MeetPimp\Pimp10.mp3]

[SPEECH: JCDenton]
.
	One.
[Audio: Mission02\Pimp\MeetPimp\JCDenton07.mp3]

[SPEECH: Pimp]
! . .
	All right!  I'm goin'.  Jesus.
[Audio: Mission02\Pimp\MeetPimp\Pimp11.mp3]

[GOAL COMPLETE: HelpJaneysFriend]

[END]

[LABEL Copper]

[SPEECH: Pimp]
   .   .
	You ain't no po-lice.  I OWN the po-lice.
[Audio: Mission02\Pimp\MeetPimp\Pimp12.mp3]

[COMMENT]
(starts shooting)etPimp\Pimp12.mp3

[LABEL bye]

[END]

-----------------------------------------------------------------
[ID: 67, Event lines: 10, First Person view, Non-interactive, Can be interrupted, On distance<400]
[Owner: Pimp]
[Name:  PimpBark]
PimpOverheard_Played=true
SandrasPimpDone=false
SandraRenton_Dead=false

[COMMENT]
These cycle.mpWithArrest

[LABEL A1]

[SPEECH: Pimp->SandraRenton]
    , .
	Girl, don't make me tell you again.
[Audio: Mission02\Pimp\PimpBark\Pimp01.mp3]

[SPEECH: SandraRenton->Pimp]
 , . .   .
	I'm sick, Johnny.  I really am.  I gotta lie down.
[Audio: Mission02\Pimp\PimpBark\SandraRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: SandraRenton->Pimp]
  ... ?
	Tomorrow night... Okay?
[Audio: Mission02\Pimp\PimpBark\SandraRenton02.mp3]

[SPEECH: Pimp->SandraRenton]
   "",    " ".
	They ain't gonna be no tomorrow if there ain't a tonight.
[Audio: Mission02\Pimp\PimpBark\Pimp02.mp3]

[END]

-----------------------------------------------------------------
[ID: 66, Event lines: 16, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: Pimp]
[Name:  PimpKilledSandra]
SandraRenton_Dead=true

[COMMENT]
The Pimp just killed Sandra for not wanting to turn tricks.g

[LABEL A1]

[SPEECH: Pimp]
 , .    .
	Just business, bro'.  Girl was schitzin' on me.
[Audio: Mission02\Pimp\PimpKilledSandra\Pimp01.mp3]

[END]

[LABEL A2]

[SPEECH: Pimp]
  ,   ... ,   . ,     .
	I got patience.  But THAT GIRL... Thought she was a princess.  Thought the world OWED her.
[Audio: Mission02\Pimp\PimpKilledSandra\Pimp02.mp3]

[END]

[LABEL A3]

[SPEECH: Pimp]
  .   -    .
	Everyone's gotta work.  You don't work, ain't no one got a use for you.
[Audio: Mission02\Pimp\PimpKilledSandra\Pimp03.mp3]

[END]

[LABEL A4]

[SPEECH: Pimp]
  .
	Girl was a PARASITE.
[Audio: Mission02\Pimp\PimpKilledSandra\Pimp04.mp3]

[END]

[LABEL A5]

[SPEECH: Pimp]
 .     .
	Show's over.  You better make like Kurt.
[Audio: Mission02\Pimp\PimpKilledSandra\Pimp05.mp3]

[END]

[LABEL A6]

[SPEECH: Pimp]
  ?
	You got a problem?
[Audio: Mission02\Pimp\PimpKilledSandra\Pimp06.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 65, Event lines: 11, Display only once, First Person view, Non-interactive, Can be interrupted, On distance<400]
[Owner: Pimp]
[Name:  PimpOverheard]
SandraRenton_Dead=false

[SPEECH: Pimp->SandraRenton]
,  , ?
	What I'm TELLIN' you, girl?
[Audio: Mission02\Pimp\PimpOverheard\Pimp01.mp3]

[SPEECH: SandraRenton->Pimp]
 ,   .    .
	You said I didn't have to.  Make Janey do it.
[Audio: Mission02\Pimp\PimpOverheard\SandraRenton01.mp3]

[SPEECH: Pimp->SandraRenton]
       - ,    .   , .  .
	I already took the money, and when it's JoJo and it's somethin' he wants, you got to do it.  You and me both, baby.  We helpless.
[Audio: Mission02\Pimp\PimpOverheard\Pimp02.mp3]

[SPEECH: SandraRenton->Pimp]
     .
	We were just gonna hang out today.
[Audio: Mission02\Pimp\PimpOverheard\SandraRenton02.mp3]

[SPEECH: Pimp->SandraRenton]
   ,         .
	I TOLD you how it don't play with me this amateur unprofessional bullshit.
[Audio: Mission02\Pimp\PimpOverheard\Pimp03.mp3]

[SPEECH: SandraRenton->Pimp]
 . . .
	Johnny . . .
[Audio: Mission02\Pimp\PimpOverheard\SandraRenton03.mp3]

[SPEECH: Pimp->SandraRenton]
   -   .     -  .    .
	If it's business, it's business.  If it's us two hangin' out, then we hang out.  Right now it's business.
[Audio: Mission02\Pimp\PimpOverheard\Pimp04.mp3]

[SPEECH: SandraRenton->Pimp]
  , .   ,    .
	I want out, Johnny.  I didn't know it would get like this.
[Audio: Mission02\Pimp\PimpOverheard\SandraRenton04.mp3]

[SPEECH: Pimp->SandraRenton]
  :    .      -    - -  .
	Put it this way.  You in it.  You want out it's like a gang; you get beat out.
[Audio: Mission02\Pimp\PimpOverheard\Pimp05.mp3]

[END]

-----------------------------------------------------------------
[ID: 64, Event lines: 17, Display only once, On bumping, On frobbing]
[Owner: Sally]
[Name:  MeetSally]
PaulBarricade_Played=false

[COMMENT]
A hooker in a subway station.

[SPEECH: Sally]
?
	Yeah?
[Audio: Mission02\Sally\MeetSally\Sally01.mp3]

[SPEECH: JCDenton]
   ?
	How's it look on the street?
[Audio: Mission02\Sally\MeetSally\JCDenton01.mp3]

[SPEECH: Sally]
    ?
	How's what look?
[Audio: Mission02\Sally\MeetSally\Sally02.mp3]

[SPEECH: JCDenton]
. ?
	The fighting.  Is it heavy?
[Audio: Mission02\Sally\MeetSally\JCDenton02.mp3]

[SPEECH: Sally]
       .   NSF   "-".
	The cops told me to take cover in the bar or come down here.  They've got the NSF surrounded in the 'Ton Hotel.
[Audio: Mission02\Sally\MeetSally\Sally03.mp3]

[SPEECH: JCDenton]
 ?
	Hostages?
[Audio: Mission02\Sally\MeetSally\JCDenton03.mp3]

[COMMENT]
Getting bored.  The player's not a buyer.

[SPEECH: Sally]
  .  ?
	I don't know.  Is that it?
[Audio: Mission02\Sally\MeetSally\Sally04.mp3]

[SPEECH: JCDenton]
. .
	Yeah.  Thanks.
[Audio: Mission02\Sally\MeetSally\JCDenton04.mp3]

[END]

-----------------------------------------------------------------
[ID: 63, Event lines: 38, On bumping, On frobbing]
[Owner: Sally]
[Name:  MeetSally2]
PaulBarricade_Played=true
M02SallyDone=false

[COMMENT]
A hooker in a subway station.

[CHECK FLAGS, JUMP TO SubsequentVisit]
MeetSally2_Played=true

[SPEECH: Sally]
?
	Yeah?
[Audio: Mission02\Sally\MeetSally2\Sally01.mp3]

[CHECK FLAGS, JUMP TO MissionDone]
FoundWarehouse=true

[SPEECH: JCDenton]
       .      ?
	We're looking for an illegal power generator in this area.  Can you help me out?
[Audio: Mission02\Sally\MeetSally2\JCDenton01.mp3]

[SPEECH: Sally]
,  - .      ? 50  ?
	I mighta heard something.  How much money you got?  Fifty credits?
[Audio: Mission02\Sally\MeetSally2\Sally02.mp3]

[LABEL Choice]

[CHECK PERSONA: if Credits<50 GOTO Broke]

[CHOICES: 2]

[CHOICE]
.
	Sure.
[Audio: Mission02\Sally\MeetSally2\Choice01a]
[GO TO GetInfo]

[CHOICE]
.
	Forget it.
[Audio: Mission02\Sally\MeetSally2\Choice01b]
[GO TO NoInfo]

[LABEL GetInfo]

[GOAL COMPLETE: InterviewLocals]

[SPEECH: Sally]
  . ,      .     .  ,    ,    ,           .
	Appreciate the business.  Yeah, I met this truck driver a while back.  He had a lot of cash.  I asked him where he got it, and he told me he'd just hauled power cables to a warehouse near here.
[Audio: Mission02\Sally\MeetSally2\Sally03.mp3]

[SPEECH: JCDenton]
   ?
	Do you remember the name of the street?
[Audio: Mission02\Sally\MeetSally2\JCDenton02.mp3]

[SPEECH: Sally]
      .     -,    "".   .
	Didn't seem like a big deal at the time.  You might try that mech chick who runs the Underworld Bar.  She grew up around here.
[Audio: Mission02\Sally\MeetSally2\Sally04.mp3]

[SPEECH: JCDenton]
  . .
	That helps a little.  Thanks.
[Audio: Mission02\Sally\MeetSally2\JCDenton03.mp3]

[END]

[LABEL NoInfo]

[COMMENT]
Her tone of voice indicates that she thinks the player is making a big mistake.

[SPEECH: Sally]
 ...
	All right...
[Audio: Mission02\Sally\MeetSally2\Sally05.mp3]

[END]

[LABEL SubsequentVisit]

[SPEECH: Sally]
  :      ,   .
	Like I said: fifty credits.  I'll tell you what you want to know.
[Audio: Mission02\Sally\MeetSally2\Sally06.mp3]

[JUMP TO Choice]

[END]

[LABEL MissionDone]

[SPEECH: JCDenton]
   .
	The street's quieted down.
[Audio: Mission02\Sally\MeetSally2\JCDenton04.mp3]

[SPEECH: Sally]
 .   .
	I know.  I'm waiting for a friend.
[Audio: Mission02\Sally\MeetSally2\Sally07.mp3]

[END]

[LABEL Broke]

[SPEECH: JCDenton]
    .
	I don't have that kind of money.
[Audio: Mission02\Sally\MeetSally2\JCDenton05.mp3]

[JUMP TO NoInfo]

[END]

-----------------------------------------------------------------
[ID: 62, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Sally]
[Name:  SallyBarks]
PaulBarricade_Played=false
MeetSally_Played=true

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: Sally]
 ,   .
	That's all I know.
[Audio: Mission02\Sally\SallyBarks\Sally01.mp3]

[END]

[LABEL A2]

[SPEECH: Sally]
    .
	I'm just gonna wait it out.
[Audio: Mission02\Sally\SallyBarks\Sally02.mp3]

[END]

[LABEL A3]

[SPEECH: Sally]
,    ,  .
	Maybe that guy on the steps knows what's going on.
[Audio: Mission02\Sally\SallyBarks\Sally03.mp3]

[END]

-----------------------------------------------------------------
[ID: 61, Event lines: 17, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Sally]
[Name:  SallyFinalBarks]
M02SallyDone=true

[CHECK FLAGS, JUMP TO MissionDone]
FoundWarehouse=true

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: Sally]
,    .
	Hope you find the place.
[Audio: Mission02\Sally\SallyFinalBarks\Sally01.mp3]

[END]

[LABEL A2]

[SPEECH: Sally]
     .     .
	Jordan's big into cleaning up this place.  She's real helpful with the cops.
[Audio: Mission02\Sally\SallyFinalBarks\Sally02.mp3]

[END]

[LABEL A3]

[SPEECH: Sally]
   ,    .
	The bar's down on the corner, near Smuggler's hideout.
[Audio: Mission02\Sally\SallyFinalBarks\Sally03.mp3]

[END]

[LABEL A4]

[SPEECH: Sally]
   -   .
	A secret power station -- I wouldn't be surprised.
[Audio: Mission02\Sally\SallyFinalBarks\Sally04.mp3]

[END]

[LABEL A5]

[SPEECH: Sally]
        NSF.
	A lot of people in this part of town work for the NSF.
[Audio: Mission02\Sally\SallyFinalBarks\Sally05.mp3]

[END]

[LABEL A6]

[SPEECH: Sally]
 ,  NSF     -    .
	I bet that NSF has a secret base or something in the warehouse district.
[Audio: Mission02\Sally\SallyFinalBarks\Sally06.mp3]

[END]

[LABEL MissionDone]

[SPEECH: Sally]
.
	Get lost.
[Audio: Mission02\Sally\SallyFinalBarks\Sally07.mp3]

[END]

-----------------------------------------------------------------
[ID: 60, Event lines: 54, Display only once, On bumping, On frobbing, On distance<0]
[Owner: SandraRenton]
[Name:  MeetSandraRenton]
SandrasPimpDone=true
MS_SandraInBar=false

[COMMENT]
The player has just saved Sandra Renton from her mean pimp.

[GOAL COMPLETE: HelpJaneysFriend]

[COMMENT]
Not breathy, like a damsel in distress, but appreciative.

[SPEECH: SandraRenton]
.
	Thanks.
[Audio: Mission02\SandraRenton\MeetSandraRenton\SandraRenton01.mp3]

[SPEECH: JCDenton]
    .
	Sucks to get backed into a corner.
[Audio: Mission02\SandraRenton\MeetSandraRenton\JCDenton01.mp3]

[SPEECH: SandraRenton]
      .
	I was tryna find the back way into Smuggler's.
[Audio: Mission02\SandraRenton\MeetSandraRenton\SandraRenton02.mp3]

[CHECK FLAGS, JUMP TO KnowsSmuggler]
PlayerHeardAboutSmuggler=true

[SPEECH: JCDenton]
...?
	Smuggler...?
[Audio: Mission02\SandraRenton\MeetSandraRenton\JCDenton02.mp3]

[JUMP TO Continue]

[LABEL KnowsSmuggler]

[SPEECH: JCDenton]
.   .
	Right.  The weapons dealer.
[Audio: Mission02\SandraRenton\MeetSandraRenton\JCDenton03.mp3]

[LABEL Continue]

[CHECK FLAGS, JUMP TO A1]
Pimp_Dead=true

[CHECK FLAGS, JUMP TO A2]
PlayerIntimidatedSandrasPimp=true

[SPEECH: SandraRenton]
,      .    ...
	Hey, you shouldna fought Johnny.  Soon as JoJo finds out...
[Audio: Mission02\SandraRenton\MeetSandraRenton\SandraRenton03.mp3]

[JUMP TO Continue2]

[LABEL A1]

[SPEECH: SandraRenton]
,     .    ...
	Hey, you shouldna took down Johnny.  Soon as JoJo finds out...
[Audio: Mission02\SandraRenton\MeetSandraRenton\SandraRenton04.mp3]

[JUMP TO Continue2]

[LABEL a2]

[SPEECH: SandraRenton]
,     .    ...
	Hey, you shouldna threatened Johnny.  Soon as JoJo finds out...
[Audio: Mission02\SandraRenton\MeetSandraRenton\SandraRenton05.mp3]

[LABEL Continue2]

[CHECK FLAGS, JUMP TO AResume]
RentonRescued_Played=false

[CHECK FLAGS, JUMP TO AResume]
GilbertRenton_Dead=true

[LABEL TalkedToRenton]

[SPEECH: JCDenton]
    .   ,    .
	Your father asked me to look for you.  He'd like you to come home.
[Audio: Mission02\SandraRenton\MeetSandraRenton\JCDenton04.mp3]

[SPEECH: SandraRenton]
     .    .
	My dad shouldna hired a hit man.  Stupid way to get himself killed.
[Audio: Mission02\SandraRenton\MeetSandraRenton\SandraRenton06.mp3]

[LABEL AResume]

[CHECK FLAGS, JUMP TO B1]
KnowsOfJoJo=true

[SPEECH: JCDenton]
  ""?
	Who's this "JoJo"?
[Audio: Mission02\SandraRenton\MeetSandraRenton\JCDenton05.mp3]

[JUMP TO BResume]

[LABEL B1]

[SPEECH: JCDenton]
     .    ,    ,   .
	I've been hearing about this punk JoJo.  I'll straighten him out if you can tell me where to find him.
[Audio: Mission02\SandraRenton\MeetSandraRenton\JCDenton06.mp3]

[LABEL BResume]

[COMMENT]
TYPO: I just removed an extra period.

[SPEECH: SandraRenton]
   .     ,        .
	You can't touch JoJo.  He doesn't go out, and there's only two ways to the warehouse.
[Audio: Mission02\SandraRenton\MeetSandraRenton\SandraRenton07.mp3]

[SPEECH: JCDenton]
?
	Warehouse?
[Audio: Mission02\SandraRenton\MeetSandraRenton\JCDenton07.mp3]

[SPEECH: SandraRenton]
 ,     ""   ,  -,   ...
	You think you can sneak into Osgood's at the park, but in the first place it's locked...
[Audio: Mission02\SandraRenton\MeetSandraRenton\SandraRenton08.mp3]

[CHECK FLAGS, JUMP TO O1]
StreetOpened=true

[SPEECH: JCDenton]
?  UNATCO  NSF?
	The park?  Where UNATCO has the NSF pinned down?
[Audio: Mission02\SandraRenton\MeetSandraRenton\JCDenton08.mp3]

[JUMP TO OResume]

[LABEL O1]

[SPEECH: JCDenton]
,    .
	It looks like the fighting in the park has died down.
[Audio: Mission02\SandraRenton\MeetSandraRenton\JCDenton09.mp3]

[LABEL OResume]

[SPEECH: SandraRenton]
...       ,     ,   -   .   ,   .
	... and if you go underground he's got laser tripwires, drone guns -- military-type stuff.  Plus there are guards on the roof.
[Audio: Mission02\SandraRenton\MeetSandraRenton\SandraRenton09.mp3]

[GOAL COMPLETE: InterviewLocals]

[CHECK FLAGS, JUMP TO C1]
RentonRescued_Played=true
GilbertRenton_Dead=false

[SPEECH: JCDenton]
    .    .    ,  NSF   .
	Tell you what.  I'll handle JoJo.  You stay out of the way until the NSF have pulled back.
[Audio: Mission02\SandraRenton\MeetSandraRenton\JCDenton10.mp3]

[JUMP TO CResume]

[LABEL C1]

[SPEECH: JCDenton]
    .     .   ,     .
	Tell you what.  I'll handle JoJo.  You get home so your father won't have to worry.
[Audio: Mission02\SandraRenton\MeetSandraRenton\JCDenton11.mp3]

[LABEL CResume]

[SPEECH: SandraRenton]
    .
	I can take care of myself.
[Audio: Mission02\SandraRenton\MeetSandraRenton\SandraRenton10.mp3]

[NOTE]
     ,    .  (1)    ,  (2)     ,  .
	Two ways to JoJo's warehouse, both ways through Osgood's.  (1) underground, protected by automated security, and (2) across the rooftops, protected by human guards.

[END]

-----------------------------------------------------------------
[ID: 59, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SandraRenton]
[Name:  SandraBarBarks]
SandraInBar_Played=true
SandraHeardDadDead=false

[LABEL A1]

[SPEECH: SandraRenton]
  .
	Mind your own business.
[Audio: Mission02\SandraRenton\SandraBarBarks\SandraRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: SandraRenton]
   ,   ,   ,   - .
	I don't need you or anybody telling me what to do.
[Audio: Mission02\SandraRenton\SandraBarBarks\SandraRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: SandraRenton]
-       .
	Somebody should take a wrecking ball to that scummy hotel.
[Audio: Mission02\SandraRenton\SandraBarBarks\SandraRenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 58, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SandraRenton]
[Name:  SandraBarBarks2]
SandraHeardDadDead=true

[LABEL A1]

[SPEECH: SandraRenton]
   !      !
	I can't believe it!  I just can't believe it!
[Audio: Mission02\SandraRenton\SandraBarBarks2\SandraRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: SandraRenton]
  ,    ?  -?      .
	Where were the police when all that happened?  Huh?  That's what I want to know.
[Audio: Mission02\SandraRenton\SandraBarBarks2\SandraRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: SandraRenton]
 ...
	Poor Dad...
[Audio: Mission02\SandraRenton\SandraBarBarks2\SandraRenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 57, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SandraRenton]
[Name:  SandraBarks]
MeetSandraRenton_Played=true
MS_SandraInBar=false
KnowsSmugglerPassword=true

[SPEECH: SandraRenton]
 .    .
	Thanks already.  Now leave me alone.
[Audio: Mission02\SandraRenton\SandraBarks\SandraRenton01.mp3]

[END]

-----------------------------------------------------------------
[ID: 56, Event lines: 3, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SandraRenton]
[Name:  SandraFirstBarks]
SandrasPimpDone=false

[COMMENT]
Johnny's basically her pimp in this scene.

[LABEL A1]

[SPEECH: SandraRenton]
 -  -   .
	You want something, talk to Johnny.
[Audio: Mission02\SandraRenton\SandraFirstBarks\SandraRenton01.mp3]

[END]

-----------------------------------------------------------------
[ID: 55, Event lines: 48, Display only once, On bumping, On frobbing, On distance<100]
[Owner: SandraRenton]
[Name:  SandraInBar]
MS_SandraInBar=true

[CHECK FLAGS, JUMP TO NoMessageToDeliver]
GilbertRenton_Dead=true

[CHECK FLAGS, JUMP TO MessageDelivered]
DeliveredFathersMessage=true

[CHECK FLAGS, JUMP TO NoMessageToDeliver]
RentonRescued_Played=false

[COMMENT]
Following line corresponds to "message to deliver."

[SPEECH: JCDenton]
    .       ,   .
	I talked to your father.  He asked me to invite you back home, no strings attached.
[Audio: Mission02\SandraRenton\SandraInBar\JCDenton01.mp3]

[SPEECH: SandraRenton]
 .
	How sweet.
[Audio: Mission02\SandraRenton\SandraInBar\SandraRenton01.mp3]

[LABEL MessageDelivered]

[SPEECH: JCDenton]
  ,     ,       .
	You could at least let your father know you're all right.
[Audio: Mission02\SandraRenton\SandraInBar\JCDenton02.mp3]

[SPEECH: SandraRenton]
  ,  .
	He knows where I am.
[Audio: Mission02\SandraRenton\SandraInBar\SandraRenton02.mp3]

[SPEECH: JCDenton]
     ?
	You mad at him or something?
[Audio: Mission02\SandraRenton\SandraInBar\JCDenton03.mp3]

[SPEECH: SandraRenton]
,    ,     ,      .
	Nah, but I don't want him running my life like he runs that cheap hotel.
[Audio: Mission02\SandraRenton\SandraInBar\SandraRenton03.mp3]

[SPEECH: JCDenton]
      .
	He doesn't do such a bad job.
[Audio: Mission02\SandraRenton\SandraInBar\JCDenton04.mp3]

[SPEECH: SandraRenton]
     ,     .    .   ,   .
	He never got nowhere because he never took chances.  That ain't me.  I'm gonna do things my way.
[Audio: Mission02\SandraRenton\SandraInBar\SandraRenton04.mp3]

[SPEECH: JCDenton]
 ,        ,     .     .
	I think you should be more grateful for what he's done.  Let's leave it at that.
[Audio: Mission02\SandraRenton\SandraInBar\JCDenton05.mp3]

[CHECK FLAGS, JUMP TO Done]
KnowsSmugglerPassword=true

[COMMENT]
(defiant)glerPassw

[SPEECH: SandraRenton]
,   .
	Yeah, let's leave it at that.
[Audio: Mission02\SandraRenton\SandraInBar\SandraRenton05.mp3]

[SPEECH: JCDenton]
,  -   ""...
	Earlier, you said something about "the Smuggler"...
[Audio: Mission02\SandraRenton\SandraInBar\JCDenton06.mp3]

[COMMENT]
Brattier than when she gives this information in a different context.

[SPEECH: SandraRenton]
.  ,   ?  ,      .      ,      .     "",      .
	Huh.  Tough guy like you?  Figured you'd be a big customer.  He's got a basement place, over near the subway entrance.  You have to give the password "bloodshot" or he won't let you in.
[Audio: Mission02\SandraRenton\SandraInBar\SandraRenton06.mp3]

[NOTE]
      .  : "".
	Smuggler lives near the subway entrance.  Password: bloodshot.

[END]

[LABEL NoMessageToDeliver]

[SPEECH: JCDenton]
    ,  ?
	Don't you have someplace to go?
[Audio: Mission02\SandraRenton\SandraInBar\JCDenton07.mp3]

[SPEECH: SandraRenton]
   .
	You're looking at it.
[Audio: Mission02\SandraRenton\SandraInBar\SandraRenton07.mp3]

[SPEECH: JCDenton]
 ,    .     "", ?
	I think I know your father.  He runs the 'Ton, right?
[Audio: Mission02\SandraRenton\SandraInBar\JCDenton08.mp3]

[SPEECH: SandraRenton]
?
	So?
[Audio: Mission02\SandraRenton\SandraInBar\SandraRenton08.mp3]

[CHECK FLAGS, JUMP TO Dead]
GilbertRenton_Dead=true

[JUMP TO MessageDelivered]

[LABEL Done]

[END]

[LABEL Dead]

[SPEECH: JCDenton]
   .        .
	I have some bad news.  He died during a shootout in the hotel.
[Audio: Mission02\SandraRenton\SandraInBar\JCDenton09.mp3]

[SPEECH: SandraRenton]
!   !      !
	No!  Your lying!  You don't know my Dad!
[Audio: Mission02\SandraRenton\SandraInBar\SandraRenton09.mp3]

[SPEECH: JCDenton]
     .   .   :   .
	My brother has a room in the hotel.  I'm sorry.  It's true: your father's dead.
[Audio: Mission02\SandraRenton\SandraInBar\JCDenton10.mp3]

[SPEECH: SandraRenton]
 !    !
	Go away!  Just go away!
[Audio: Mission02\SandraRenton\SandraInBar\SandraRenton10.mp3]

[END]

-----------------------------------------------------------------
[ID: 54, Event lines: 11, Display only once, On bumping, On frobbing]
[Owner: SandraRenton]
[Name:  SandraSmugglerConvo]
MS_SandraInBar=false
MeetSandraRenton_Played=true
PlayerHeardAboutSmuggler=false

[SPEECH: JCDenton]
  ...
	You mentioned a smuggler...
[Audio: Mission02\SandraRenton\SandraSmugglerConvo\JCDenton01.mp3]

[SPEECH: SandraRenton]
,   ? ,      .
	Tough guy like you?  Figured you'd be a big customer.
[Audio: Mission02\SandraRenton\SandraSmugglerConvo\SandraRenton01.mp3]

[SPEECH: JCDenton]
  ? ? ?
	What's he sell?  Weapons?  Drugs?
[Audio: Mission02\SandraRenton\SandraSmugglerConvo\JCDenton02.mp3]

[SPEECH: SandraRenton]
 . ,     .       .     "",     .
	High-priced weapons.  Yeah, you should talk to him.  His place is over near the subway.  You have to give the password "bloodshot" or he won't let you in.
[Audio: Mission02\SandraRenton\SandraSmugglerConvo\SandraRenton02.mp3]

[NOTE]
      .  : .
	Smuggler lives near the subway entrance.  Password: bloodshot.

[END]

-----------------------------------------------------------------
[ID: 53, Event lines: 7, Display only once, On bumping, On frobbing]
[Owner: SandraRenton]
[Name:  SandraSmugglerConvoStub1]
MS_SandraInBar=false
MeetSandraRenton_Played=true
KnowsSmugglerPassword=false
PlayerHeardAboutSmuggler=true

[SPEECH: JCDenton]
  ?      ?
	You know Smuggler?  What can you tell me about him?
[Audio: Mission02\SandraRenton\SandraSmugglerConvoStub1\JCDenton01.mp3]

[SPEECH: SandraRenton]
,   ? ,      .   ,    .     "",      .
	Tough guy like you?  Figured you'd be a big customer.  His place is over by the subway.  You have to give the password "bloodshot" or he won't let you in.
[Audio: Mission02\SandraRenton\SandraSmugglerConvoStub1\SandraRenton01.mp3]

[SPEECH: JCDenton]
  ,    .
	That's exactly what I wanted to know.
[Audio: Mission02\SandraRenton\SandraSmugglerConvoStub1\JCDenton02.mp3]

[NOTE]
      .  : "".
	Smuggler lives near the subway entrance.  Password: bloodshot.

[END]

-----------------------------------------------------------------
[ID: 52, Event lines: 11, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SickBum1]
[Name:  SickBum1Barks]
SickBum1Interrupted_Played=true
Doctor2_Dead=false

[CHECK FLAGS, JUMP TO StillTalking]
Doctor2_Saved=false

[LABEL A1]

[SPEECH: SickBum1]
 ,    - ,   .   .
	They say the plague came from monkeys, but that's not true.  It was the Army.
[Audio: Mission02\SickBum1\SickBum1Barks\SickBum101.mp3]

[END]

[LABEL A2]

[SPEECH: SickBum1]
  .    -    .
	It was the scientists.  You don't see SCIENTISTS getting sick.
[Audio: Mission02\SickBum1\SickBum1Barks\SickBum102.mp3]

[END]

[LABEL A3]

[SPEECH: SickBum1]
,   ,     -    .
	Rich people like Bob Page, who own all the technology -- THEY don't get sick.
[Audio: Mission02\SickBum1\SickBum1Barks\SickBum103.mp3]

[END]

[LABEL StillTalking]

[COMMENT]
Very surly.  He's waiting to be given a vaccine he thinks the doctor is hiding.

[SPEECH: SickBum1]
    .
	I ain't budging.
[Audio: Mission02\SickBum1\SickBum1Barks\SickBum104.mp3]

[END]

-----------------------------------------------------------------
[ID: 51, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SickBum1]
[Name:  SickBum1DefaultBarks]
SickBumHeard=false
Doctor2_Dead=false

[COMMENT]
These barks happen only if something screwy happened -- the player didn't listen to the overheard conversation, or there was violence in the area and the NPCs scattered.  This guy might be somewhat scared.ionMissionList extends ConObject

[LABEL Default]

[LABEL A1]

[SPEECH: SickBum1]
   , ?
	What's your problem, man!
[Audio: Mission02\SickBum1\SickBum1DefaultBarks\SickBum101.mp3]

[END]

[LABEL A2]

[SPEECH: SickBum1]
    .
	I'm gonna stand my ground.
[Audio: Mission02\SickBum1\SickBum1DefaultBarks\SickBum102.mp3]

[END]

[LABEL A3]

[SPEECH: SickBum1]
    ,   .
	No one tells me what to do.
[Audio: Mission02\SickBum1\SickBum1DefaultBarks\SickBum103.mp3]

[END]

-----------------------------------------------------------------
[ID: 50, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SickBum1]
[Name:  SickBum1DefaultBarks2]
Doctor2_Dead=true

[JUMP TO Default IN SickBum1DefaultBarks]

[END]

-----------------------------------------------------------------
[ID: 49, Event lines: 22, Display only once, On bumping, On frobbing]
[Owner: SickBum1]
[Name:  SickBum1Interrupted]
SickBumHeard=true
Doctor2_Dead=false

[SPEECH: SickBum1]
  .
	Wait your turn.
[Audio: Mission02\SickBum1\SickBum1Interrupted\SickBum101.mp3]

[CHOICES: 2]

[CHOICE]
    .   ,      .
	You should be more appreciative.  By helping you, this gentleman risks his own health.
[Audio: Mission02\SickBum1\SickBum1Interrupted\Choice01a]
[GO TO Diplomat]

[CHOICE]
 , .      .
	He said leave.  Don't make me use force.
[Audio: Mission02\SickBum1\SickBum1Interrupted\Choice01b]
[GO TO Toughguy]

[LABEL Diplomat]

[SPEECH: SickBum1]
      .
	But he won't give me any medicine.
[Audio: Mission02\SickBum1\SickBum1Interrupted\SickBum102.mp3]

[SPEECH: Doctor2->SickBum1]
 .   ,     .   .
	Trust me.  When there's a cure, the city will underwrite the cost.  The virus threatens everyone.
[Audio: Mission02\SickBum1\SickBum1Interrupted\Doctor201.mp3]

[SPEECH: SickBum1->Doctor2]
   .
	I don't believe you.
[Audio: Mission02\SickBum1\SickBum1Interrupted\SickBum103.mp3]

[SPEECH: Doctor2->SickBum1]
    ,       .
	And I won't hesitate to prescribe the treatment for you.
[Audio: Mission02\SickBum1\SickBum1Interrupted\Doctor202.mp3]

[SPEECH: SickBum1->Doctor2]
   .
	You BETTER not.
[Audio: Mission02\SickBum1\SickBum1Interrupted\SickBum104.mp3]

[COMMENT]
Bum leaves.

[END]

[LABEL ToughGuy]

[SPEECH: SickBum1]
  .    .
	This is MY doctor.  We're discussing MY problems.
[Audio: Mission02\SickBum1\SickBum1Interrupted\SickBum105.mp3]

[SPEECH: JCDenton]
  ,    .   .
	The doc said you're done.  Now move out.
[Audio: Mission02\SickBum1\SickBum1Interrupted\JCDenton01.mp3]

[SPEECH: Doctor2->SickBum1]
.    .
	Trust me.  We've done all we can.
[Audio: Mission02\SickBum1\SickBum1Interrupted\Doctor203.mp3]

[SPEECH: SickBum1]
   ,    .
	I'm staying RIGHT HERE until I get SATISFACTION.
[Audio: Mission02\SickBum1\SickBum1Interrupted\SickBum106.mp3]

[END]

-----------------------------------------------------------------
[ID: 48, Event lines: 12, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SickBum2]
[Name:  SickBum2Barks]

[COMMENT]
I'm picturing this guy as being drunk.

[LABEL A1]

[SPEECH: SickBum2]
...    .
	Vectors... The vectors are all wrong.
[Audio: Mission02\SickBum2\SickBum2Barks\SickBum201.mp3]

[END]

[LABEL A2]

[SPEECH: SickBum2]
      ...  ,   !
	I was in the biochem department at the college... I know what I'm talking about!
[Audio: Mission02\SickBum2\SickBum2Barks\SickBum202.mp3]

[END]

[LABEL A3]

[SPEECH: SickBum2]
    ,   ...   !   .
	It's not a class disease, not just poor people... it's HYGIENE!  That's where it starts.
[Audio: Mission02\SickBum2\SickBum2Barks\SickBum203.mp3]

[END]

[LABEL A4]

[SPEECH: SickBum2]
 ,    .
	I don't think it's contagious at all.
[Audio: Mission02\SickBum2\SickBum2Barks\SickBum204.mp3]

[END]

[LABEL A5]

[SPEECH: SickBum2]
 ,      .
	I think terrorists put the Gray Death in the water.
[Audio: Mission02\SickBum2\SickBum2Barks\SickBum205.mp3]

[END]

-----------------------------------------------------------------
[ID: 47, Event lines: 9, Display only once, On bumping, On frobbing]
[Owner: SickMan]
[Name:  MeetSickMan]

[SPEECH: JCDenton]
 .     .
	I'm sorry.  I can't kill you.
[Audio: Mission02\SickMan\MeetSickMan\JCDenton01.mp3]

[SPEECH: SickMan]
...
	Please...
[Audio: Mission02\SickMan\MeetSickMan\SickMan01.mp3]

[SPEECH: JCDenton]
   ,  -    .
	Go to a public clinic; they can do something for the pain.
[Audio: Mission02\SickMan\MeetSickMan\JCDenton02.mp3]

[SPEECH: SickMan]
 ...    .   .
	It's true...  It's your whole body.  Every cell.
[Audio: Mission02\SickMan\MeetSickMan\SickMan02.mp3]

[SPEECH: JCDenton]
   ?
	You have the Gray Death?
[Audio: Mission02\SickMan\MeetSickMan\JCDenton03.mp3]

[COMMENT]
(on the brink of tears)

[SPEECH: SickMan]
   .      .
	I can't make it.  I just can't make it.
[Audio: Mission02\SickMan\MeetSickMan\SickMan03.mp3]

[END]

-----------------------------------------------------------------
[ID: 46, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SickMan]
[Name:  SickManBarks]
MeetSickMan_Played=true

[COMMENT]
This guy was contemplating suicide a second ago.  He's probably still pretty weepy.@k.?

[LABEL A1]

[SPEECH: SickMan]
 ,  -.
	I bet it's germ-warfare.
[Audio: Mission02\SickMan\SickManBarks\SickMan01.mp3]

[END]

[LABEL A2]

[SPEECH: SickMan]
   .       .
	The government's got a cure.  They just won't give it to people.
[Audio: Mission02\SickMan\SickManBarks\SickMan02.mp3]

[END]

[COMMENT]
(very distraught)

[LABEL A3]

[SPEECH: SickMan]
    ...
	I can't feel my fingers...
[Audio: Mission02\SickMan\SickManBarks\SickMan03.mp3]

[END]

-----------------------------------------------------------------
[ID: 45, Event lines: 2, First Person view, Non-interactive, On distance<200]
[Owner: SickMan]
[Name:  SickManInitialBarks]
MeetSickMan_Played=false

[SPEECH: SickMan]
-,  ... -...
	Somebody kill me... anybody...
[Audio: Mission02\SickMan\SickManInitialBarks\SickMan01.mp3]

[END]

-----------------------------------------------------------------
[ID: 44, Event lines: 12, On bumping, On frobbing]
[Owner: SickWoman]
[Name:  MeetSickWoman]
GaveSickWomanCredits=false
PlaySickWomanBarks=false

[SPEECH: SickWoman]
      ?
	Got five credits for someone who's got the Gray Death?
[Audio: Mission02\SickWoman\MeetSickWoman\SickWoman01.mp3]

[CHECK PERSONA: if Credits<5 GOTO Broke]

[CHOICES: 2]

[CHOICE]
.
	Here you go.
[Audio: Mission02\SickWoman\MeetSickWoman\Choice01a]
[GO TO Compassion]

[CHOICE]
.
	Sorry.
[Audio: Mission02\SickWoman\MeetSickWoman\Choice01b]
[GO TO ColdHeart]

[LABEL Compassion]

[SPEECH: SickWoman]
  .
	God bless you.
[Audio: Mission02\SickWoman\MeetSickWoman\SickWoman02.mp3]

[LABEL ColdHeart]

[JUMP TO Twiddle IN SickWomanBarks]

[END]

[LABEL Broke]

[SPEECH: JCDenton]
     .
	I'm completely broke myself.
[Audio: Mission02\SickWoman\MeetSickWoman\JCDenton01.mp3]

[JUMP TO Twiddle IN SickWomanBarks]

[END]

-----------------------------------------------------------------
[ID: 43, Event lines: 10, On bumping, On frobbing]
[Owner: SickWoman]
[Name:  MeetSickWoman2]
GaveSickWomanCredits=true
PlaySickWomanBarks=false

[SPEECH: SickWoman]
       ?
	Spare another five credits for someone who's got the Gray Death?
[Audio: Mission02\SickWoman\MeetSickWoman2\SickWoman01.mp3]

[CHECK PERSONA: if Credits<5 GOTO Broke]

[CHOICES: 2]

[CHOICE]
.
	Here you go.
[Audio: Mission02\SickWoman\MeetSickWoman2\Choice01a]
[GO TO Compassion]

[CHOICE]
.
	Sorry.
[Audio: Mission02\SickWoman\MeetSickWoman2\Choice01b]
[GO TO ColdHeart]

[LABEL Compassion]

[SPEECH: SickWoman]
  .
	God bless you.
[Audio: Mission02\SickWoman\MeetSickWoman2\SickWoman02.mp3]

[LABEL ColdHeart]

[JUMP TO Twiddle IN SickWomanBarks]

[END]

[LABEL Broke]

[JUMP TO Broke IN MeetSickWoman]

[END]

-----------------------------------------------------------------
[ID: 42, Event lines: 16, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: SickWoman]
[Name:  SickWomanBarks]
PlaySickWomanBarks=true

[COMMENT]
These cycle and go random.

[LABEL Start]

[COMMENT]
She sniffles and sighs, weary from the plague.t

[LABEL A1]

[SPEECH: SickWoman]
()
	(sigh)
[Audio: Mission02\SickWoman\SickWomanBarks\SickWoman01.mp3]

[JUMP TO Twiddle]

[LABEL A2]

[SPEECH: SickWoman]
,   .
	I think I'm getting worse.
[Audio: Mission02\SickWoman\SickWomanBarks\SickWoman02.mp3]

[JUMP TO Twiddle]

[LABEL A3]

[SPEECH: SickWoman]
     ?
	Why can't anybody help me?
[Audio: Mission02\SickWoman\SickWomanBarks\SickWoman03.mp3]

[JUMP TO Twiddle]

[LABEL Twiddle]

[LABEL Bark]

[END]

[LABEL Bark2]

[END]

[LABEL Block]

[END]

-----------------------------------------------------------------
[ID: 41, Event lines: 22, On frobbing]
[Owner: SmugglerDoorBell]
[Name:  SmugglerDoorBellConvo]

[SPEECH: SmugglerDoorBell]
. ?
	Yes.  Password?
[Audio: Mission02\SmugglerDoorBell\SmugglerDoorBellConvo\SmugglerDoorBell01.mp3]

[CHECK FLAGS, JUMP TO KnowsPassword]
KnowsSmugglerPassword=true

[CHECK FLAGS, JUMP TO RepeatVisit]
SmugglerDoorBellConvo_Played=true

[SPEECH: JCDenton]
.   .
	Open up.  I'm a federal agent.
[Audio: Mission02\SmugglerDoorBell\SmugglerDoorBellConvo\JCDenton01.mp3]

[JUMP TO SmugglerResponse]

[COMMENT]
More forceful.  The player has been denied entry before.m

[LABEL RepeatVisit]

[SPEECH: JCDenton]
!
	Open up.
[Audio: Mission02\SmugglerDoorBell\SmugglerDoorBellConvo\JCDenton02.mp3]

[COMMENT]
These cycle and go random.

[LABEL SmugglerResponse]

[COMMENT]
(sound of Smuggler hanging up the line)

[LABEL B1]

[SPEECH: SmugglerDoorBell]
()
	(click)
[Audio: Mission02\SmugglerDoorBell\SmugglerDoorBellConvo\SmugglerDoorBell02.mp3]

[END]

[COMMENT]
Smuggler might cough during this (optional).e.t

[LABEL B2]

[SPEECH: SmugglerDoorBell]
...  .  .
	... too sick  Come back later.
[Audio: Mission02\SmugglerDoorBell\SmugglerDoorBellConvo\SmugglerDoorBell03.mp3]

[END]

[LABEL B3]

[SPEECH: SmugglerDoorBell]
,   .
	The buzzer doesn't seem to be working.
[Audio: Mission02\SmugglerDoorBell\SmugglerDoorBellConvo\SmugglerDoorBell04.mp3]

[END]

[LABEL KnowsPassword]

[SPEECH: JCDenton]
.
	Bloodshot.
[Audio: Mission02\SmugglerDoorBell\SmugglerDoorBellConvo\JCDenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 40, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: StreetBum1]
[Name:  StreetBum1Barks]

[LABEL A1]

[SPEECH: StreetBum1]
    "-", .    .
	Stay out the 'Ton, bro'.  Bad shit goin' down.
[Audio: Mission02\StreetBum1\StreetBum1Barks\StreetBum101.mp3]

[END]

[LABEL A2]

[SPEECH: StreetBum1]
NSF   .
	NSF got the whole building.
[Audio: Mission02\StreetBum1\StreetBum1Barks\StreetBum102.mp3]

[END]

[LABEL A22]

[SPEECH: StreetBum1]
   .    .
	Best thing, hide your piece and lay low.  That's what I'm doin'.
[Audio: Mission02\StreetBum1\StreetBum1Barks\StreetBum103.mp3]

[END]

[LABEL A3]

[SPEECH: StreetBum1]
   -  , .       .
	Cops stop you, bro', don't talk back.  Tonight they just SHOOT your ass.
[Audio: Mission02\StreetBum1\StreetBum1Barks\StreetBum104.mp3]

[END]

-----------------------------------------------------------------
[ID: 39, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: StreetBum2]
[Name:  StreetBum2Barks]

[LABEL A1]

[SPEECH: StreetBum2]
, .
	Back off, man.
[Audio: Mission02\StreetBum2\StreetBum2Barks\StreetBum201.mp3]

[END]

[LABEL A2]

[SPEECH: StreetBum2]
   ?
	What'd I do?
[Audio: Mission02\StreetBum2\StreetBum2Barks\StreetBum202.mp3]

[END]

[LABEL A3]

[SPEECH: StreetBum2]
   .
	I ain't bothering no one.
[Audio: Mission02\StreetBum2\StreetBum2Barks\StreetBum203.mp3]

[END]

-----------------------------------------------------------------
[ID: 38, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: StreetBum3]
[Name:  StreetBum3Barks]

[LABEL A0]

[SPEECH: StreetBum3]
  , !  -.
	This city is LIT UP, man!  Yeah.
[Audio: Mission02\StreetBum3\StreetBum3Barks\StreetBum301.mp3]

[END]

[LABEL A1]

[SPEECH: StreetBum3]
     ,    .
	They're setting fires on Wall Street; I heard it on the radio.
[Audio: Mission02\StreetBum3\StreetBum3Barks\StreetBum302.mp3]

[END]

[LABEL A2]

[SPEECH: StreetBum3]
  ,      .
	This dies down, I'm gonna take myself a nice spread on Park Avenue.
[Audio: Mission02\StreetBum3\StreetBum3Barks\StreetBum303.mp3]

[END]

[LABEL A3]

[SPEECH: StreetBum3]
   .
	I've been waitin' for this.
[Audio: Mission02\StreetBum3\StreetBum3Barks\StreetBum304.mp3]

[END]

-----------------------------------------------------------------
[ID: 37, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: StreetBum4]
[Name:  StreetBum4Barks]

[COMMENT]
This person is kind of scared and schizophrenic.e

[LABEL A1]

[SPEECH: StreetBum4]
 .    ?
	They're shooting.  Why do they keep shooting?
[Audio: Mission02\StreetBum4\StreetBum4Barks\StreetBum401.mp3]

[END]

[LABEL A2]

[SPEECH: StreetBum4]
  - ...   .  .
	Sometimes I hear things... in my head.  It's not normal.
[Audio: Mission02\StreetBum4\StreetBum4Barks\StreetBum402.mp3]

[END]

[LABEL A3]

[SPEECH: StreetBum4]
...  ...
	Majestic... majestic...
[Audio: Mission02\StreetBum4\StreetBum4Barks\StreetBum403.mp3]

[END]

-----------------------------------------------------------------
[ID: 36, Event lines: 39, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: SubGuards]
[Name:  SubGuardsBarks]

[CHECK FLAGS, JUMP TO Dead]
SubTerroristsDead=true

[COMMENT]
The soldiers are engaged in a firefight with terrorists in a shanty town near a subway station.  By the end of this stretch of barks, the player (or the other UNATCO troopers) has probably defeated most of the terrorists.  The player's primary goal is to enter the subway station and save the hostages.x)l

[COMMENT]
These cycle and repeat the last.yself a nice spread on Park Aven

[LABEL Start]

[LABEL A1]

[CHECK FLAGS, JUMP TO Start]
ShantyTownSecure=true

[SPEECH: SubGuards]
   .
	They've moved into the shanty town.
[Audio: Mission02\SubGuards\SubGuardsBarks\SubGuards01.mp3]

[END]

[LABEL A2]

[CHECK FLAGS, JUMP TO Start]
ShantyTownSecure=true

[SPEECH: SubGuards]
...    .
	... pretty tough pocket of resistance.
[Audio: Mission02\SubGuards\SubGuardsBarks\SubGuards02.mp3]

[END]

[LABEL A3]

[CHECK FLAGS, JUMP TO Start]
ShantyTownSecure=true

[SPEECH: SubGuards]
    .
	We could use some help.
[Audio: Mission02\SubGuards\SubGuardsBarks\SubGuards03.mp3]

[END]

[LABEL A4]

[SPEECH: SubGuards]
     .
	They've got hostages in the subway station.
[Audio: Mission02\SubGuards\SubGuardsBarks\SubGuards04.mp3]

[END]

[LABEL A5]

[SPEECH: SubGuards]
   .
	We lost some of our men.
[Audio: Mission02\SubGuards\SubGuardsBarks\SubGuards05.mp3]

[END]

[LABEL A6]

[SPEECH: SubGuards]
, NSF .
	The NSF seems to be falling back.
[Audio: Mission02\SubGuards\SubGuardsBarks\SubGuards06.mp3]

[END]

[LABEL A7]

[SPEECH: SubGuards]
         .
	Agent Navarre ordered us to secure this part of the park.
[Audio: Mission02\SubGuards\SubGuardsBarks\SubGuards07.mp3]

[END]

[LABEL A8]

[SPEECH: SubGuards]
,      .
	See if you can get to the hostages.
[Audio: Mission02\SubGuards\SubGuardsBarks\SubGuards08.mp3]

[END]

[LABEL A9]

[SPEECH: SubGuards]
   .  ,      .
	They've boopytrapped the subway platform.  Said they would kill the hostages and themselves, too.
[Audio: Mission02\SubGuards\SubGuardsBarks\SubGuards09.mp3]

[END]

[LABEL A10]

[SPEECH: SubGuards]
     .
	There are a couple of ways into the place.
[Audio: Mission02\SubGuards\SubGuardsBarks\SubGuards10.mp3]

[END]

[LABEL A11]

[SPEECH: SubGuards]
  .
	Thanks for the help.
[Audio: Mission02\SubGuards\SubGuardsBarks\SubGuards11.mp3]

[END]

[LABEL Final]

[END]

[COMMENT]
These cycle and go random.

[LABEL Dead]

[LABEL B1]

[SPEECH: SubGuards]
  , .
	Good work down there.
[Audio: Mission02\SubGuards\SubGuardsBarks\SubGuards12.mp3]

[END]

[LABEL B2]

[SPEECH: SubGuards]
...   .
	... just mopping up now.
[Audio: Mission02\SubGuards\SubGuardsBarks\SubGuards13.mp3]

[END]

[LABEL B3]

[SPEECH: SubGuards]
 ,   .
	I think we can take it from here.
[Audio: Mission02\SubGuards\SubGuardsBarks\SubGuards14.mp3]

[END]

-----------------------------------------------------------------
[ID: 35, Event lines: 11, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SubHostageFemale]
[Name:  SubHostageFemaleBarks]
SubTerroristsDead=false
EscapeSuccessful=false
M02StreetLoaded=false

[COMMENT]
She's a prisoner of terrorists in the subway.  There is probably fighting going on during these barks. 

[COMMENT]
These cycle and repeat the last.

[LABEL A1]

[SPEECH: SubHostageFemale]
 !
	Oh no!
[Audio: Mission02\SubHostageFemale\SubHostageFemaleBarks\SubHostageFemale01.mp3]

[END]

[LABEL A2]

[SPEECH: SubHostageFemale]
    .
	They've got us penned in.
[Audio: Mission02\SubHostageFemale\SubHostageFemaleBarks\SubHostageFemale02.mp3]

[END]

[LABEL A3]

[SPEECH: SubHostageFemale]
   ?
	What do I do?
[Audio: Mission02\SubHostageFemale\SubHostageFemaleBarks\SubHostageFemale03.mp3]

[END]

[SPEECH: JCDenton]
 .
	Just take cover.
[Audio: Mission02\SubHostageFemale\SubHostageFemaleBarks\JCDenton01.mp3]

[END]

-----------------------------------------------------------------
[ID: 34, Event lines: 6, Display only once, On bumping, On frobbing, On distance<160]
[Owner: SubHostageFemale]
[Name:  SubHostageFemaleEscape]
SubFrontEntry=false
SubTerroristsDead=false
SubHostageEscapePlayed=false
TrainDoorsOpened=false
EscapeSuccessful=false
M02StreetLoaded=false

[COMMENT]
JC is whispering, attempting a secret, stealthy hostage rescue.

[SPEECH: SubHostageFemale]
  ?
	What do I do?
[Audio: Mission02\SubHostageFemale\SubHostageFemaleEscape\SubHostageFemale01.mp3]

[SPEECH: JCDenton]
  UNATCO.      ,  ,       .
	I'm with UNATCO.  As soon as I open the train doors, I need you to be ready to run on board.
[Audio: Mission02\SubHostageFemale\SubHostageFemaleEscape\JCDenton01.mp3]

[END]

-----------------------------------------------------------------
[ID: 33, Event lines: 13, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: SubHostageFemale]
[Name:  SubHostageFemaleInCar]
EscapeSuccessful=true
SubTerroristsDead=false
M02StreetLoaded=false

[COMMENT]
She's a prisoner of terrorists in the subway.  There is probably fighting going on during these barks. 

[COMMENT]
These cycle and repeat the last.

[LABEL A1]

[CHECK FLAGS, JUMP TO Dead]
SubHostageMale_Dead=true

[SPEECH: SubHostageFemale]
  .
	We'll stay in here.
[Audio: Mission02\SubHostageFemale\SubHostageFemaleInCar\SubHostageFemale01.mp3]

[END]

[LABEL Dead]

[SPEECH: SubHostageFemale]
  .
	I'll stay in here.
[Audio: Mission02\SubHostageFemale\SubHostageFemaleInCar\SubHostageFemale02.mp3]

[END]

[LABEL A2]

[SPEECH: SubHostageFemale]
  .
	Thanks for the help.
[Audio: Mission02\SubHostageFemale\SubHostageFemaleInCar\SubHostageFemale03.mp3]

[END]

[COMMENT]
She can see other terrorists on the subway platform.

[LABEL A3]

[SPEECH: SubHostageFemale]
   !
	There's more of them!
[Audio: Mission02\SubHostageFemale\SubHostageFemaleInCar\SubHostageFemale04.mp3]

[END]

-----------------------------------------------------------------
[ID: 32, Event lines: 19, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: SubHostageFemale]
[Name:  SubHostageFemaleRescuedBarks]
SubTerroristsDead=true
M02StreetLoaded=false

[COMMENT]
The player just rescued this woman from terrorists in the subway.  She's rather excited for the first few barks then settles down.

[COMMENT]
These cycle and repeat the last.

[LABEL Rescued]

[LABEL A1]

[SPEECH: SubHostageFemale]
   !
	You saved my life!
[Audio: Mission02\SubHostageFemale\SubHostageFemaleRescuedBarks\SubHostageFemale01.mp3]

[END]

[LABEL A2]

[SPEECH: SubHostageFemale]
    : , ,  !
	They were going to blow the whole place up -- us -- them -- everything!
[Audio: Mission02\SubHostageFemale\SubHostageFemaleRescuedBarks\SubHostageFemale02.mp3]

[END]

[LABEL A3]

[SPEECH: SubHostageFemale]
 ,  !
	They're maniacs -- complete maniacs!
[Audio: Mission02\SubHostageFemale\SubHostageFemaleRescuedBarks\SubHostageFemale03.mp3]

[END]

[LABEL A4]

[SPEECH: SubHostageFemale]
,  ,  NSF    .
	Funny, I thought the NSF was fighting for a good cause.
[Audio: Mission02\SubHostageFemale\SubHostageFemaleRescuedBarks\SubHostageFemale04.mp3]

[END]

[LABEL A6]

[SPEECH: SubHostageFemale]
 , ,      ,      .
	They're right that the government shouldn't intimidate people, but neither should they.
[Audio: Mission02\SubHostageFemale\SubHostageFemaleRescuedBarks\SubHostageFemale05.mp3]

[END]

[LABEL A7]

[SPEECH: SubHostageFemale]
,  ,  .
	I guess they got what they deserved.
[Audio: Mission02\SubHostageFemale\SubHostageFemaleRescuedBarks\SubHostageFemale06.mp3]

[END]

[LABEL A8]

[SPEECH: SubHostageFemale]
  . ,      .
	Thanks again.  I think I'll be okay.
[Audio: Mission02\SubHostageFemale\SubHostageFemaleRescuedBarks\SubHostageFemale07.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 31, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: SubHostageFemale]
[Name:  SubHostageFemaleStreet]
M02StreetLoaded=true

[JUMP TO Rescued IN SubHostageFemaleRescuedBarks]

[END]

-----------------------------------------------------------------
[ID: 30, Event lines: 12, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SubHostageMale]
[Name:  SubHostageMaleBarks]
SubTerroristsDead=false
M02StreetLoaded=false

[COMMENT]
This guy is a hostage in a subway station.  There is probably a battle raging around him.

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: SubHostageMale]
!
	Watch out!
[Audio: Mission02\SubHostageMale\SubHostageMaleBarks\SubHostageMale01.mp3]

[END]

[LABEL A2]

[SPEECH: SubHostageMale]
     .
	They've got the place wired with explosives.
[Audio: Mission02\SubHostageMale\SubHostageMaleBarks\SubHostageMale02.mp3]

[END]

[LABEL A3]

[SPEECH: SubHostageMale]
   .
	I'll stay right here.
[Audio: Mission02\SubHostageMale\SubHostageMaleBarks\SubHostageMale03.mp3]

[END]

[COMMENT]
Calmer than " Watch out!"

[LABEL A4]

[SPEECH: SubHostageMale]
  .
	Watch out behind you.
[Audio: Mission02\SubHostageMale\SubHostageMaleBarks\SubHostageMale04.mp3]

[END]

-----------------------------------------------------------------
[ID: 29, Event lines: 8, Display only once, On bumping, On frobbing, On distance<160]
[Owner: SubHostageMale]
[Name:  SubHostageMaleEscape]
SubFrontEntry=false
SubTerroristsDead=false
SubHostageEscapePlayed=false
TrainDoorsOpened=false
M02StreetLoaded=false

[COMMENT]
JC is whispering, attempting a secret, stealthy hostage rescue.

[SPEECH: JCDenton]
!
	Sir!
[Audio: Mission02\SubHostageMale\SubHostageMaleEscape\JCDenton01.mp3]

[SPEECH: SubHostageMale]
 ?
	Who are you?
[Audio: Mission02\SubHostageMale\SubHostageMaleEscape\SubHostageMale01.mp3]

[SPEECH: JCDenton]
  UNATCO.     ,  ,       .
	I'm a UNATCO agent.  As soon as I open the train doors, I need you both to be ready to run on board.
[Audio: Mission02\SubHostageMale\SubHostageMaleEscape\JCDenton02.mp3]

[SPEECH: SubHostageMale]
!
	Okay!
[Audio: Mission02\SubHostageMale\SubHostageMaleEscape\SubHostageMale02.mp3]

[END]

-----------------------------------------------------------------
[ID: 28, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing, On distance<300]
[Owner: SubHostageMale]
[Name:  SubHostageMaleRescuedBarks]
SubMaleRescued_Played=true
M02StreetLoaded=false

[COMMENT]
The player just rescued this guy from terrorists in the subway.

[COMMENT]
These cycle and repeat the last.

[LABEL Start]

[LABEL A1]

[SPEECH: SubHostageMale]
     .  .
	I'll be okay.  Thanks.
[Audio: Mission02\SubHostageMale\SubHostageMaleRescuedBarks\SubHostageMale01.mp3]

[END]

[LABEL A2]

[CHECK FLAGS, JUMP TO Start]
M02StreetLoaded=true

[SPEECH: SubHostageMale]
 ,    .
	I think that's all of them.
[Audio: Mission02\SubHostageMale\SubHostageMaleRescuedBarks\SubHostageMale02.mp3]

[END]

[LABEL A3]

[SPEECH: SubHostageMale]
    ,    .
	I'm not going anywhere until the shooting stops.
[Audio: Mission02\SubHostageMale\SubHostageMaleRescuedBarks\SubHostageMale03.mp3]

[END]

-----------------------------------------------------------------
[ID: 27, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing, On distance<300]
[Owner: SubHostageMale]
[Name:  SubHostageMaleStreet]
M02StreetLoaded=true

[JUMP TO Start IN SubHostageMaleRescuedBarks]

[END]

-----------------------------------------------------------------
[ID: 26, Event lines: 14, Display only once, On bumping, On frobbing]
[Owner: SubHostageMale]
[Name:  SubMaleRescued]
SubTerroristsDead=true
M02StreetLoaded=false

[SPEECH: JCDenton]
    ?
	You all right?
[Audio: Mission02\SubHostageMale\SubMaleRescued\JCDenton01.mp3]

[SPEECH: SubHostageMale]
, .
	I guess so.
[Audio: Mission02\SubHostageMale\SubMaleRescued\SubHostageMale01.mp3]

[SPEECH: JCDenton]
 NSF  ?
	Why were the NSF holding the station?
[Audio: Mission02\SubHostageMale\SubMaleRescued\JCDenton02.mp3]

[SPEECH: SubHostageMale]
 .          .
	They were pulling out.  Most of them got on the train and went up north.
[Audio: Mission02\SubHostageMale\SubMaleRescued\SubHostageMale02.mp3]

[SPEECH: JCDenton]
     -  ? ?
	Were they transporting any heavy supplies?  Barrels?
[Audio: Mission02\SubHostageMale\SubMaleRescued\JCDenton03.mp3]

[SPEECH: SubHostageMale]
   ,  ,    -  ,     "  "   - .
	Not that I saw, but I heard them talking about a warehouse, how they needed "every precious second" to move some kind of shipment.
[Audio: Mission02\SubHostageMale\SubMaleRescued\SubHostageMale03.mp3]

[SPEECH: JCDenton]
 , .         .
	Precious, indeed.  They just gave up a half-dozen lives for a couple of minutes.
[Audio: Mission02\SubHostageMale\SubMaleRescued\JCDenton04.mp3]

[END]

-----------------------------------------------------------------
[ID: 25, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: UNATCOGrenade1]
[Name:  UNATCOGrenade1Barks]
GrenadeGiveDone=true

[LABEL A1]

[SPEECH: UNATCOGrenade1]
,   .
	Sorry.  He's a little worked up.
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Barks\UNATCOGrenade101.mp3]

[END]

[LABEL A2]

[SPEECH: UNATCOGrenade1]
      .
	You should talk to your brother about this.
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Barks\UNATCOGrenade102.mp3]

[END]

[LABEL A3]

[SPEECH: UNATCOGrenade1]
   .   ,  .
	Paul used to be fine.  I don't know what happened.
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Barks\UNATCOGrenade103.mp3]

[END]

-----------------------------------------------------------------
[ID: 24, Event lines: 34, On bumping, On frobbing, On distance<200]
[Owner: UNATCOGrenade1]
[Name:  UNATCOGrenade1Meet]
GrenadeGiveDone=false

[CHECK FLAGS, JUMP TO SubsequentVisit]
UNATCOGrenade1Meet_Played=true

[SPEECH: UNATCOGrenade2]
!  ,  !
	Denton!  Hey, it's Denton!
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Meet\UNATCOGrenade201.mp3]

[SPEECH: UNATCOGrenade1]
 ?
	You want these?
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Meet\UNATCOGrenade101.mp3]

[SPEECH: JCDenton]
?
	What?
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Meet\JCDenton01.mp3]

[SPEECH: UNATCOGrenade2]
  !
	Give'im the grenades!
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Meet\UNATCOGrenade202.mp3]

[SPEECH: UNATCOGrenade1]
,  ,    , ...
	Look, I know he's your brother, but...
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Meet\UNATCOGrenade102.mp3]

[SPEECH: UNATCOGrenade2]
     !    , - "     " -     ?
	Your brother gave us these things!  Look at this, "irritation to all exposed mucous membranes" -- what's that gonna do?
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Meet\UNATCOGrenade203.mp3]

[SPEECH: UNATCOGrenade1]
 ,      .
	Just tell Paul to give us bullets next time.
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Meet\UNATCOGrenade103.mp3]

[SPEECH: UNATCOGrenade2]
  : "      ."   ?        ,  ?
	Here's one: "Prolonged exposure can damage the bronchial pathways."  Prolonged exposure?  It's like giving'em cigarettes or something.
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Meet\UNATCOGrenade204.mp3]

[SPEECH: UNATCOGrenade1]
,    ?
	Look, do you want these things?
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Meet\UNATCOGrenade104.mp3]

[CHOICES: 2]

[CHOICE]
,  .
	Sure, hand'em over.
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Meet\Choice01a]
[GO TO thanks]

[CHOICE]
 .     .
	Keep'em.  Those things save lives.
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Meet\Choice01b]
[GO TO nothanks]

[LABEL thanks]

[SPEECH: UNATCOGrenade1]
,   .  .
	Here you go, with my compliments.  Good luck.
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Meet\UNATCOGrenade105.mp3]

[END]

[LABEL nothanks]

[SPEECH: UNATCOGrenade2]
 ,   .   ,   .      ,      .
	Terrorist lives, you mean.  You're just like your brother.  If I had your abilities, people would be safe around here.
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Meet\UNATCOGrenade205.mp3]

[END]

[LABEL drop]

[SPEECH: UNATCOGrenade1]
  ? .    .
	Can't carry'em?  Forget it.  I'll throw 'em away myself.
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Meet\UNATCOGrenade106.mp3]

[END]

[LABEL SubsequentVisit]

[SPEECH: UNATCOGrenade1]
 ,    ?
	You sure you want these things?
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Meet\UNATCOGrenade107.mp3]

[SPEECH: JCDenton]
.
	Yeah.
[Audio: Mission02\UNATCOGrenade1\UNATCOGrenade1Meet\JCDenton02.mp3]

[END]

-----------------------------------------------------------------
[ID: 23, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: UNATCOGrenade2]
[Name:  UNATCOGrenade2Barks]

[LABEL A1]

[SPEECH: UNATCOGrenade2]
"  "!    ?
	"Effective crowd control"!  What's that supposed to mean?
[Audio: Mission02\UNATCOGrenade2\UNATCOGrenade2Barks\UNATCOGrenade201.mp3]

[END]

[LABEL A2]

[SPEECH: UNATCOGrenade2]
     ...
	Gonna be some really sniffly terrorists...
[Audio: Mission02\UNATCOGrenade2\UNATCOGrenade2Barks\UNATCOGrenade202.mp3]

[END]

[LABEL A3]

[SPEECH: UNATCOGrenade2]
  ,  NSF   !
	You don't see the NSF using tear gas!
[Audio: Mission02\UNATCOGrenade2\UNATCOGrenade2Barks\UNATCOGrenade203.mp3]

[END]

-----------------------------------------------------------------
[ID: 22, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: UNATCOHotel]
[Name:  HotelTroopsFinalBarks]
UNATCOHotelMeet2_Played=true

[LABEL A1]

[CHECK FLAGS, JUMP TO Alive]
MaleHostage_Dead=false
FemaleHostage_Dead=false

[SPEECH: UNATCOHotel]
  ,  .
	At least it's over.
[Audio: Mission02\UNATCOHotel\HotelTroopsFinalBarks\UNATCOHotel01.mp3]

[END]

[LABEL Alive]

[SPEECH: UNATCOHotel]
,  ,   .
	Well, I'm glad they made it.
[Audio: Mission02\UNATCOHotel\HotelTroopsFinalBarks\UNATCOHotel02.mp3]

[END]

[LABEL A2]

[SPEECH: UNATCOHotel]
  .
	We'll take it from here.
[Audio: Mission02\UNATCOHotel\HotelTroopsFinalBarks\UNATCOHotel03.mp3]

[END]

[LABEL A3]

[SPEECH: UNATCOHotel]
 , .
	Good work, Agent.
[Audio: Mission02\UNATCOHotel\HotelTroopsFinalBarks\UNATCOHotel04.mp3]

[END]

-----------------------------------------------------------------
[ID: 21, Event lines: 14, Display only once, On bumping, On frobbing, On distance<160]
[Owner: UNATCOHotel]
[Name:  UNATCOHotelMeet]
M02HostagesRescued=false

[SPEECH: UNATCOHotel]
    , ?
	What's your business here, Agent?
[Audio: Mission02\UNATCOHotel\UNATCOHotelMeet\UNATCOHotel01.mp3]

[SPEECH: JCDenton]
     .
	Just going up to my brother's room.
[Audio: Mission02\UNATCOHotel\UNATCOHotelMeet\JCDenton01.mp3]

[SPEECH: UNATCOHotel]
  . NSF         .    .
	You better hold off.  The NSF retreated in there about half an hour ago, and they've taken hostages.  We're waiting on a specialist.
[Audio: Mission02\UNATCOHotel\UNATCOHotelMeet\UNATCOHotel02.mp3]

[SPEECH: JCDenton]
  .  ,   .
	I'm your specialist.  Just tell me where the hostages are being held.
[Audio: Mission02\UNATCOHotel\UNATCOHotelMeet\JCDenton02.mp3]

[SPEECH: UNATCOHotel]
    ,     .   -  .  ,    .
	No one's standing in your way, but you'll have to go in alone.  Our orders are to hold the perimeter.  We think the terrorists are on the second floor.
[Audio: Mission02\UNATCOHotel\UNATCOHotelMeet\UNATCOHotel03.mp3]

[SPEECH: JCDenton]
, .
	Carry on, Corporal.
[Audio: Mission02\UNATCOHotel\UNATCOHotelMeet\JCDenton03.mp3]

[COMMENT]
Dismissing JC.n

[SPEECH: UNATCOHotel]
.
	Agent.
[Audio: Mission02\UNATCOHotel\UNATCOHotelMeet\UNATCOHotel04.mp3]

[END]

-----------------------------------------------------------------
[ID: 20, Event lines: 23, Display only once, On bumping, On frobbing, On distance<160]
[Owner: UNATCOHotel]
[Name:  UNATCOHotelMeet2]
M02HostagesRescued=true

[SPEECH: JCDenton]
    NSF   .   .
	There were a couple of NSF on the second floor.  I took care of the situation.
[Audio: Mission02\UNATCOHotel\UNATCOHotelMeet2\JCDenton01.mp3]

[SPEECH: UNATCOHotel]
   ?
	What about the hostages?
[Audio: Mission02\UNATCOHotel\UNATCOHotelMeet2\UNATCOHotel01.mp3]

[CHECK FLAGS, JUMP TO Dead]
MaleHostage_Dead=true
FemaleHostage_Dead=true
GilbertRenton_Dead=true

[CHECK FLAGS, JUMP TO SomeDead]
FemaleHostage_Dead=true

[CHECK FLAGS, JUMP TO SomeDead]
MaleHostage_Dead=true

[CHECK FLAGS, JUMP TO SomeDead]
GilbertRenton_Dead=true

[SPEECH: JCDenton]
   . , ,  .
	Doing fine.  You guys can relax.
[Audio: Mission02\UNATCOHotel\UNATCOHotelMeet2\JCDenton02.mp3]

[CHECK FLAGS, JUMP TO end]
UNATCOHotelMeet_Played=false

[SPEECH: UNATCOHotel]
 , ,   .
	Guess we didn't need that specialist after all.
[Audio: Mission02\UNATCOHotel\UNATCOHotelMeet2\UNATCOHotel02.mp3]

[END]

[LABEL Dead]

[SPEECH: JCDenton]
.     :    .
	Dead.  But I played by the book: no deals with terrorists.
[Audio: Mission02\UNATCOHotel\UNATCOHotelMeet2\JCDenton03.mp3]

[CHECK FLAGS, JUMP TO end]
UNATCOHotelMeet_Played=false

[LABEL BadEnd]

[SPEECH: UNATCOHotel]
   .
	You should've waited for the specialist.
[Audio: Mission02\UNATCOHotel\UNATCOHotelMeet2\UNATCOHotel03.mp3]

[END]

[LABEL SomeDead]

[SPEECH: JCDenton]
  .     :    .
	Not all of them made it.  But I played by the book: no deals with terrorists.
[Audio: Mission02\UNATCOHotel\UNATCOHotelMeet2\JCDenton04.mp3]

[CHECK FLAGS, JUMP TO end]
UNATCOHotelMeet_Played=false

[JUMP TO BadEnd]

[LABEL end]

[END]

-----------------------------------------------------------------
[ID: 19, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: UNATCOHotel]
[Name:  UNATCOHotelWaiting]
M02HostagesRescued=false
UNATCOHotelMeet_Played=true

[LABEL A1]

[SPEECH: UNATCOHotel]
   .
	Don't take any unnecessary risks.
[Audio: Mission02\UNATCOHotel\UNATCOHotelWaiting\UNATCOHotel01.mp3]

[END]

[LABEL A2]

[SPEECH: UNATCOHotel]
:    .
	Remember: no deals with terrorists.
[Audio: Mission02\UNATCOHotel\UNATCOHotelWaiting\UNATCOHotel02.mp3]

[END]

[LABEL A3]

[SPEECH: UNATCOHotel]
, .
	Good luck, Agent.
[Audio: Mission02\UNATCOHotel\UNATCOHotelWaiting\UNATCOHotel03.mp3]

[END]

-----------------------------------------------------------------
[ID: 18, Event lines: 32, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: UNATCOTroop]
[Name:  UNATCOTroop]

[CHECK FLAGS, JUMP TO Done]
AmbrosiaTagged=true

[LABEL A1]

[SPEECH: UNATCOTroop]
  , .
	We've got your back, Agent.
[Audio: Mission02\UNATCOTroop\UNATCOTroop\UNATCOTroop01.mp3]

[END]

[LABEL A2]

[SPEECH: UNATCOTroop]
    -   .
	They won't get far if they try to escape.
[Audio: Mission02\UNATCOTroop\UNATCOTroop\UNATCOTroop02.mp3]

[END]

[LABEL A3]

[SPEECH: UNATCOTroop]
   .
	We've got them pinned down.
[Audio: Mission02\UNATCOTroop\UNATCOTroop\UNATCOTroop03.mp3]

[END]

[LABEL A4]

[SPEECH: UNATCOTroop]
 .    .
	Be careful.  They've got assault guns.
[Audio: Mission02\UNATCOTroop\UNATCOTroop\UNATCOTroop04.mp3]

[END]

[LABEL A5]

[SPEECH: UNATCOTroop]
 ,  - .
	We know the Ambrosia's in there somewhere.
[Audio: Mission02\UNATCOTroop\UNATCOTroop\UNATCOTroop05.mp3]

[END]

[LABEL A6]

[SPEECH: UNATCOTroop]
,         .
	I wonder why the rebels would back themselves into a corner like this.
[Audio: Mission02\UNATCOTroop\UNATCOTroop\UNATCOTroop06.mp3]

[END]

[LABEL Done]

[LABEL B1]

[SPEECH: UNATCOTroop]
 .
	Good work.
[Audio: Mission02\UNATCOTroop\UNATCOTroop\UNATCOTroop07.mp3]

[END]

[LABEL B2]

[SPEECH: UNATCOTroop]
,  .
	We'll take it from here.
[Audio: Mission02\UNATCOTroop\UNATCOTroop\UNATCOTroop08.mp3]

[END]

[LABEL B3]

[CHECK FLAGS, JUMP TO Slaughter]
BatteryParkSlaughter=true

[SPEECH: UNATCOTroop]
  .
	We'll finish mopping up.
[Audio: Mission02\UNATCOTroop\UNATCOTroop\UNATCOTroop09.mp3]

[END]

[LABEL Slaughter]

[SPEECH: UNATCOTroop]
      .
	Save a few terrorists for us next time.
[Audio: Mission02\UNATCOTroop\UNATCOTroop\UNATCOTroop10.mp3]

[END]

[LABEL B4]

[CHECK FLAGS, JUMP TO Done]
AnnaThanks_Played=false

[CHECK FLAGS, JUMP TO Kitchen]
SubTerroristsDead=true

[SPEECH: UNATCOTroop]
         .
	You better check out that hostage situation in the subway.
[Audio: Mission02\UNATCOTroop\UNATCOTroop\UNATCOTroop11.mp3]

[END]

[LABEL Kitchen]

[SPEECH: UNATCOTroop]
     .     .
	You better get to Hell's Kitchen.  The fighting's pretty rough up there.
[Audio: Mission02\UNATCOTroop\UNATCOTroop\UNATCOTroop12.mp3]

[END]

[LABEL B5]

[SPEECH: UNATCOTroop]
   ,    .
	I'd like to know where the rest of the shipment went.
[Audio: Mission02\UNATCOTroop\UNATCOTroop\UNATCOTroop13.mp3]

[END]

-----------------------------------------------------------------
[ID: 17, Event lines: 16, First Person view, Non-interactive, On bumping, On frobbing, On distance<240]
[Owner: Veteran]
[Name:  VeteranBarks]
AmbrosiaTagged=false

[COMMENT]
The long bark is kind of an experiment.  The player can walk away at any time.  According to Al, the text will vanish from the screen when the player gets out of hearing range.  These cycle and repeat the last.

[LABEL A1]

[SPEECH: Veteran]
,,   NSF.      .  ,  ,       .
	No, sir, forget about the NSF.  Most of those old forts have a "bolt hole."  Those boys'll be long gone out a side tunnel by now.
[Audio: Mission02\Veteran\VeteranBarks\Veteran01.mp3]

[END]

[LABEL A3]

[SPEECH: Veteran]
   ,  ,   - .    ,     ,   . NSF    ,  .   .  , .     :   ,      , ,     ,    - .  ,             .  . ,     .   , -  ! -     !
	I seen a lot of battles, blessed be our Lord, back in the Northwest War.  Didn't have uniforms back then, just a shotgun and all the shells you could carry.  The NSF sure has grown up, praise Heaven.  They got organization now.  Listen to me, young sir.  I can tell you: that's what lost it for us last time, what the government's always been good at and we haven't.  But it looks like the boys got some discipline this time around, and your men better take note.  That's right.  Stand up, wipe your noses, and take note.  You got yourselves a -- hail Jesus! -- you got yourselves a rebellion!
[Audio: Mission02\Veteran\VeteranBarks\Veteran02.mp3]

[END]

[LABEL A2]

[SPEECH: Veteran]
, ,      ---,    ,  ,     .
	You fellas might scare Jim and Jane Stay-at-Home, but that's an army out there, a praise-the-Lord yes an honest-to-God people's militia.
[Audio: Mission02\Veteran\VeteranBarks\Veteran03.mp3]

[END]

[LABEL A4]

[SPEECH: Veteran]
 , .
	Consider the consequences, young sir.
[Audio: Mission02\Veteran\VeteranBarks\Veteran04.mp3]

[END]

[LABEL A5]

[SPEECH: Veteran]
 !      .
	Praise heaven!  No more hiding below ground.
[Audio: Mission02\Veteran\VeteranBarks\Veteran05.mp3]

[END]

[LABEL A6]

[SPEECH: Veteran]
        .
	'Bout time we had a battle face-to-face.
[Audio: Mission02\Veteran\VeteranBarks\Veteran06.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 16, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<240]
[Owner: Veteran]
[Name:  VeteranFinalBarks]
AmbrosiaTagged=true

[LABEL A1]

[SPEECH: Veteran]
,  .  , ?
	Oh, it's horrible.  Oh Lord-have-mercy why?
[Audio: Mission02\Veteran\VeteranFinalBarks\Veteran01.mp3]

[END]

[LABEL A2]

[SPEECH: Veteran]
   ,   .
	Those were good boys, every last one of them.
[Audio: Mission02\Veteran\VeteranFinalBarks\Veteran02.mp3]

[END]

[LABEL A3]

[SPEECH: Veteran]
     ,  ,   - .     .   ,      ,   ,     - ,  .
	That's what I mean when I say the goal is EXTERMINATION.  They don't need people.  They just want to have machines do it all and get rid of everybody they don't need, Mother-of-God.
[Audio: Mission02\Veteran\VeteranFinalBarks\Veteran03.mp3]

[END]

-----------------------------------------------------------------
[ID: 15, Event lines: 15, Display only once, On bumping, On frobbing, On distance<140]
[Owner: WindowBum]
[Name:  MeetWindowBum]

[SPEECH: WindowBum]
  ?
	Got a few credits?
[Audio: Mission02\WindowBum\MeetWindowBum\WindowBum01.mp3]

[SPEECH: JCDenton]
  ?
	You have the plague?
[Audio: Mission02\WindowBum\MeetWindowBum\JCDenton01.mp3]

[SPEECH: WindowBum]
-.     .         ,  -  .
	Nah.  Cops ran us off the streets.  Usually I go into the water tunnels in the warehouse district, but somebody boarded up the window.
[Audio: Mission02\WindowBum\MeetWindowBum\WindowBum02.mp3]

[SPEECH: JCDenton]
   ?
	You live in a tunnel?
[Audio: Mission02\WindowBum\MeetWindowBum\JCDenton02.mp3]

[SPEECH: WindowBum]
-,         .      .      .
	Actually, I like to stay on the roof of this big apartment building.  Nice view, if it's not too cold.  There's a freight elevator at the end of the tunnel.
[Audio: Mission02\WindowBum\MeetWindowBum\WindowBum03.mp3]

[SPEECH: JCDenton]
   ,    ?
	Where's that window you were talking about?
[Audio: Mission02\WindowBum\MeetWindowBum\JCDenton03.mp3]

[SPEECH: WindowBum]
        .
	It's a basement window in the park south of the hotel.
[Audio: Mission02\WindowBum\MeetWindowBum\WindowBum04.mp3]

[GOAL COMPLETE: InterviewLocals]

[NOTE]
     .         .
	Water tunnels lead to warehouse district.  A freight elevator goes to the roof of a large building.

[END]

-----------------------------------------------------------------
[ID: 14, Event lines: 13, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: WindowBum]
[Name:  WindowBumBarks]
MeetWindowBum_Played=true

[COMMENT]
These cycle and repeat the last.ck themselves into a corner like0

[LABEL A0]

[SPEECH: WindowBum]
  :   ,    .     .
	One thing about the warehouse district: you've got to know which buildings are safe.  Some have armed guards.
[Audio: Mission02\WindowBum\WindowBumBarks\WindowBum01.mp3]

[END]

[COMMENT]
(better than sleeping on a roof)ck themselves into a corner like0

[LABEL A1]

[SPEECH: WindowBum]
      .
	I kind of like it better in here.
[Audio: Mission02\WindowBum\WindowBumBarks\WindowBum02.mp3]

[END]

[LABEL A2]

[SPEECH: WindowBum]
, ,  .
	Doctors don't seem to mind.
[Audio: Mission02\WindowBum\WindowBumBarks\WindowBum03.mp3]

[END]

[LABEL A3]

[SPEECH: WindowBum]
    ,   .
	If the cops declare martial law, maybe we can stay.
[Audio: Mission02\WindowBum\WindowBumBarks\WindowBum04.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 13, Event lines: 29, Display only once, On bumping, On frobbing]
[Owner: Worker]
[Name:  CounselWorker]
WorkerCounseled=false
WorkerHeard=true

[SPEECH: Worker]
?
	Yes?
[Audio: Mission02\Worker\CounselWorker\Worker01.mp3]

[CHOICES: 2]
[Clear screen]

[CHOICE]
 .  ,  ,    "".
	Just curious.  Thought I heard you say Ambrosia.
[Audio: Mission02\Worker\CounselWorker\Choice01a]
[GO TO Curious]

[CHOICE]
 ,     ,     ,         .
	Tell me where you plan to get Ambrosia or I'll make sure you're arrested on conspiracy charges.
[Audio: Mission02\Worker\CounselWorker\Choice01b]
[GO TO Threat]

[LABEL Threat]

[SPEECH: Worker]
 ?   ...
	You a cop?  We were just talking...
[Audio: Mission02\Worker\CounselWorker\Worker02.mp3]

[SPEECH: BarWoman1]
  .
	Mind your own business.
[Audio: Mission02\Worker\CounselWorker\BarWoman101.mp3]

[SPEECH: JCDenton]
,    ...
	So Ambrosia's being sold on the street...
[Audio: Mission02\Worker\CounselWorker\JCDenton01.mp3]

[JUMP TO Hop IN CounselWorkerHack]

[COMMENT]
Leaving this so that the numbering doesn't change...

[SPEECH: BarWoman1]
, .
	Yeah, back off.
[Audio: Mission02\Worker\CounselWorker\BarWoman102.mp3]

[END]

[LABEL Curious]

[SPEECH: Worker]
    .
	My wife has the plague.
[Audio: Mission02\Worker\CounselWorker\Worker03.mp3]

[SPEECH: BarWoman1->Worker]
     .
	He already lost his daughter.
[Audio: Mission02\Worker\CounselWorker\BarWoman103.mp3]

[SPEECH: JCDenton]
   .
	I'm sorry to hear that.
[Audio: Mission02\Worker\CounselWorker\JCDenton02.mp3]

[SPEECH: Worker]
  ,   - ,  ,   ?      ?
	So do I trust some street punk called JoJo to get me pharmaceuticals?  Trust him with my wife's life?
[Audio: Mission02\Worker\CounselWorker\Worker04.mp3]

[SPEECH: JCDenton]
 ,    .
	I thought Ambrosia was an urban legend.
[Audio: Mission02\Worker\CounselWorker\JCDenton03.mp3]

[SPEECH: Worker]
      .         .
	JoJo probably just wants to sound like a player.  I shouldn't get my hopes up.
[Audio: Mission02\Worker\CounselWorker\Worker05.mp3]

[SPEECH: JCDenton]
   ,  .   ,    .
	I don't know what to say.  You just have to do what you think is right.
[Audio: Mission02\Worker\CounselWorker\JCDenton04.mp3]

[END]

-----------------------------------------------------------------
[ID: 12, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: Worker]
[Name:  CounselWorkerHack]
AlwaysFalse=true

[LABEL Hop]

[SPEECH: JordanShea]
 , .    .
	Hey, back off, mister.  Leave the customers alone.
[Audio: Mission02\Worker\CounselWorkerHack\JordanShea01.mp3]

[SPEECH: BarWoman1]
, .
	Yeah, back off.
[Audio: Mission02\Worker\CounselWorkerHack\BarWoman101.mp3]

[END]

-----------------------------------------------------------------
[ID: 11, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Worker]
[Name:  MurderousBarks]
WorkerMurderous_Played=false
WorkerTightLipped_Played=true

[SPEECH: Worker]
     , .
	We're just minding our own business, Officer.
[Audio: Mission02\Worker\MurderousBarks\Worker01.mp3]

[END]

-----------------------------------------------------------------
[ID: 10, Event lines: 14, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Worker]
[Name:  ReconciledBarks]
WorkerReconciled_Played=true
WorkerGivesInfo_Played=true

[LABEL A1]

[SPEECH: Worker]
      .     ,   ,  -    -      .
	I also worked on their hydraulic system.  If you ask me, I don't think one of those guys has seen a generator before in his life.
[Audio: Mission02\Worker\ReconciledBarks\Worker01.mp3]

[END]

[LABEL A2]

[SPEECH: Worker]
  , .
	You're a good man, Agent.
[Audio: Mission02\Worker\ReconciledBarks\Worker02.mp3]

[END]

[LABEL NoBeer]

[SPEECH: Worker]
 -    .    -   ,    .
	Beer's my favorite financial instrument.  It's true; you can TASTE an economy going sour.
[Audio: Mission02\Worker\ReconciledBarks\Worker03.mp3]

[CHECK FLAGS, JUMP TO BeerRepeat]
WorkerBeerComment=true

[JUMP TO Hop IN ReconciledBarksHack]

[END]

[LABEL A3]

[SPEECH: Worker]
,    ,  ?
	Hey, what is this stuff, heavy water?
[Audio: Mission02\Worker\ReconciledBarks\Worker04.mp3]

[END]

[LABEL BeerRepeat]

[END]

-----------------------------------------------------------------
[ID: 9, Event lines: 3, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Worker]
[Name:  ReconciledBarksHack]
AlwaysFalse=true

[LABEL Hop]

[SPEECH: Worker->JordanShea]
,    ?   ?
	Hey, what IS this stuff?  Heavy water?
[Audio: Mission02\Worker\ReconciledBarksHack\Worker01.mp3]

[SPEECH: JordanShea->Worker]
   .
	You don't have to drink it.
[Audio: Mission02\Worker\ReconciledBarksHack\JordanShea01.mp3]

[END]

-----------------------------------------------------------------
[ID: 8, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Worker]
[Name:  WorkerDefault]
WorkerHeard=false

[COMMENT]
Default barks.  These happen if the Worker was scared out of his seat by something undefined, such that the player couldn't overhear his conversation with BarWoman1.  He was probably witness to violence and is a little scared.nt

[LABEL A1]

[SPEECH: Worker]
 , .
	Pardon me, sir.
[Audio: Mission02\Worker\WorkerDefault\Worker01.mp3]

[END]

[LABEL A2]

[SPEECH: Worker]
...     ,  .
	... just letting off a little steam, I guess.
[Audio: Mission02\Worker\WorkerDefault\Worker02.mp3]

[END]

[LABEL A3]

[SPEECH: Worker]
   ,     .
	I'll be glad when this thing is over.
[Audio: Mission02\Worker\WorkerDefault\Worker03.mp3]

[END]

-----------------------------------------------------------------
[ID: 7, Event lines: 36, Display only once, On bumping, On frobbing]
[Owner: Worker]
[Name:  WorkerGivesInfo]
WorkerCounseled=true

[SPEECH: JCDenton]
   ?
	Can I ask a question?
[Audio: Mission02\Worker\WorkerGivesInfo\JCDenton01.mp3]

[SPEECH: Worker]
.
	Go right ahead.
[Audio: Mission02\Worker\WorkerGivesInfo\Worker01.mp3]

[CHECK FLAGS, JUMP TO MissionDone]
FoundWarehouse=true

[SPEECH: JCDenton]
     ,  ,  ,    .
	I'm looking around for a power generator, possibly hidden, large enough to power a building.
[Audio: Mission02\Worker\WorkerGivesInfo\JCDenton02.mp3]

[SPEECH: Worker]
    ?
	You in real estate?
[Audio: Mission02\Worker\WorkerGivesInfo\Worker02.mp3]

[SPEECH: JCDenton]
    .
	I just need to find it.
[Audio: Mission02\Worker\WorkerGivesInfo\JCDenton03.mp3]

[SPEECH: Worker]
-,  . ,            ,  .  .         .  ,     .
	Oh-oh-oh, of course.  You know, I tied in power at a place a few blocks south, a warehouse.  Strangest thing.  They wanted to conceal these gas-driven generators on the second floor.  Didn't give a hoot if their own people got asphyxiated.
[Audio: Mission02\Worker\WorkerGivesInfo\Worker03.mp3]

[SPEECH: JCDenton]
   ?
	How do I get over there?
[Audio: Mission02\Worker\WorkerGivesInfo\JCDenton04.mp3]

[SPEECH: Worker]
 -  - .   ,     . ,    -   3316.
	No way through the blockades now.  We went over some rooftops to get there; there was a lift -- the code was 3316, I think.
[Audio: Mission02\Worker\WorkerGivesInfo\Worker04.mp3]

[SPEECH: JCDenton]
  .
	Thanks for the tip.
[Audio: Mission02\Worker\WorkerGivesInfo\JCDenton05.mp3]

[GOAL COMPLETE: InterviewLocals]

[NOTE]
  ,    - 3316.
	The code to the rooftop lift is 3316.

[END]

[LABEL MissionDone]

[SPEECH: JCDenton]
,    - ?
	Know where I can find some weapons?
[Audio: Mission02\Worker\WorkerGivesInfo\JCDenton06.mp3]

[SPEECH: Worker]
? ,    .    .
	Weapons?  Yeah, just talk to Smuggler.  Guy over by the subway.
[Audio: Mission02\Worker\WorkerGivesInfo\Worker05.mp3]

[CHECK FLAGS, JUMP TO FoundSmuggler]
MeetSmuggler_Played=true

[COMMENT]
Somewhat musing rather than questioning.  The player may have heard of the Smuggler before.

[SPEECH: JCDenton]
...
	Smuggler...
[Audio: Mission02\Worker\WorkerGivesInfo\JCDenton07.mp3]

[SPEECH: Worker]
,    ,    , "".    .
	The guy who won't open up unless you give him the password, "bloodshot."  He deals in almost everything.
[Audio: Mission02\Worker\WorkerGivesInfo\Worker06.mp3]

[NOTE]
      . : "".
	Smuggler lives near the subway entrance.  Password: bloodshot.

[END]

[LABEL FoundSmuggler]

[SPEECH: JCDenton]
  .
	Already met him.
[Audio: Mission02\Worker\WorkerGivesInfo\JCDenton08.mp3]

[SPEECH: Worker]
 ,   .
	He's your man.
[Audio: Mission02\Worker\WorkerGivesInfo\Worker07.mp3]

[END]

-----------------------------------------------------------------
[ID: 6, Event lines: 7, Display only once, First Person view, Non-interactive, On distance<320]
[Owner: Worker]
[Name:  WorkerMurderous]
WorkerChattedAboutAmbrosia=true
WorkerCounseled=false

[COMMENT]
The Worker changes the subject, having just been overheard talking about illegally buying Ambrosia.

[SPEECH: Worker->BarWoman1]
...   ... ?
	So... the Stanley account is... concluded?
[Audio: Mission02\Worker\WorkerMurderous\Worker01.mp3]

[SPEECH: BarWoman1->Worker]
  ,        .
	More strikes, this time in Baltimore and D.C.
[Audio: Mission02\Worker\WorkerMurderous\BarWoman101.mp3]

[SPEECH: Worker->BarWoman1]
...?
	Truckers...?
[Audio: Mission02\Worker\WorkerMurderous\Worker02.mp3]

[SPEECH: BarWoman1->Worker]
,   , ...   ,    -   ,     .
	Yeah, the roadblocks, security... I don't think we're going to see any investment in transport until the political situation cools off.
[Audio: Mission02\Worker\WorkerMurderous\BarWoman102.mp3]

[SPEECH: Worker->BarWoman1]
.   ,     .
	Oh.  I thought we had Stanley in the bag.
[Audio: Mission02\Worker\WorkerMurderous\Worker03.mp3]

[END]

-----------------------------------------------------------------
[ID: 5, Event lines: 9, Display only once, First Person view, Non-interactive, Can be interrupted, On distance<320]
[Owner: Worker]
[Name:  WorkerOverheard]

[COMMENT]
Worker -- middle-aged businessman.  BarWoman1 -- a female co-worker of his.  She is trying to convince him that it would be okay to buy plague vaccine for his wife from a street-level drug dealer.

[SPEECH: Worker->BarWoman1]
   ?
	Buy Ambrosia from a drug dealer?
[Audio: Mission02\Worker\WorkerOverheard\Worker01.mp3]

[SPEECH: BarWoman1->Worker]
         ...
	We're talking about your wife, the Gray Death...
[Audio: Mission02\Worker\WorkerOverheard\BarWoman101.mp3]

[SPEECH: Worker->BarWoman1]
  ,     ,    ...
	I don't know; if I gave it to her, and it was cut...
[Audio: Mission02\Worker\WorkerOverheard\Worker02.mp3]

[SPEECH: BarWoman1->Worker]
   .   .      ,    .
	JoJo's good for it.  People know him.  He'd be hanging from a streetlight if he was selling bad vaccine.
[Audio: Mission02\Worker\WorkerOverheard\BarWoman102.mp3]

[JUMP TO Hop IN WorkerOverheardHack]

[LABEL Return]

[SPEECH: Worker->BarWoman1]
,   - ...
	Guess I have to do something...
[Audio: Mission02\Worker\WorkerOverheard\Worker03.mp3]

[END]

-----------------------------------------------------------------
[ID: 4, Event lines: 8, Display only once, First Person view, Non-interactive, Can be interrupted, On distance<320]
[Owner: Worker]
[Name:  WorkerOverheard2]
WorkerOverheard_Played=true
WorkerChattedAboutAmbrosia=false

[COMMENT]
Worker -- middle-aged businessman.  BarWoman1 -- a female co-worker of his.  She is trying to convince him that it would be okay to buy plague vaccine for his wife from a street-level drug dealer.

[SPEECH: BarWoman1->Worker]
     ...
	You would never forgive yourself if --
[Audio: Mission02\Worker\WorkerOverheard2\BarWoman101.mp3]

[SPEECH: Worker->BarWoman1]
 , .
	I know, I know.
[Audio: Mission02\Worker\WorkerOverheard2\Worker01.mp3]

[SPEECH: BarWoman1->Worker]
   .  -    .      ,   .
	It's to be expected.  Ambrosia's a controlled substance.  Most people don't even think it exists.
[Audio: Mission02\Worker\WorkerOverheard2\BarWoman102.mp3]

[SPEECH: Worker->BarWoman1]
 , -   ...
	To be paying in chits, in a grimy alley somewhere...
[Audio: Mission02\Worker\WorkerOverheard2\Worker02.mp3]

[SPEECH: BarWoman1->Worker]
   ,       .  ... ,        ,       .
	You oughta be thankful the dealers got their hands on it.  A week from now -- Listen to me; I say this for your own good: next week it might be too late.
[Audio: Mission02\Worker\WorkerOverheard2\BarWoman103.mp3]

[END]

-----------------------------------------------------------------
[ID: 3, Event lines: 4, Display only once, First Person view, Non-interactive, Can be interrupted, On distance<320]
[Owner: Worker]
[Name:  WorkerOverheardHack]
AlwaysFalse=true

[LABEL Hop]

[SPEECH: BarWoman1->Worker]
, .   "-".       .
	Hey, Shea.  Cape Cod.  Use a little vodka this time.
[Audio: Mission02\Worker\WorkerOverheardHack\BarWoman101.mp3]

[SPEECH: JordanShea->BarWoman1]
 .
	Coming up.
[Audio: Mission02\Worker\WorkerOverheardHack\JordanShea01.mp3]

[JUMP TO Return IN WorkerOverheard]

[END]

-----------------------------------------------------------------
[ID: 2, Event lines: 5, Display only once, First Person view, Non-interactive, On distance<160]
[Owner: Worker]
[Name:  WorkerReconciled]
WorkerCounseled=true

[SPEECH: Worker->BarWoman1]
   .
	I'm going to do it.
[Audio: Mission02\Worker\WorkerReconciled\Worker01.mp3]

[SPEECH: BarWoman1->Worker]
 .  ,  .
	I'm glad.  I hope she does better.
[Audio: Mission02\Worker\WorkerReconciled\BarWoman101.mp3]

[SPEECH: Worker->BarWoman1]
,  ,       .
	Can't be any worse for her than morphine.
[Audio: Mission02\Worker\WorkerReconciled\Worker02.mp3]

[JUMP TO Hop IN WorkerReconciledHack]

[END]

-----------------------------------------------------------------
[ID: 1, Event lines: 3, Display only once, First Person view, Non-interactive, On distance<160]
[Owner: Worker]
[Name:  WorkerReconciledHack]
AlwaysFalse=true

[LABEL Hop]

[SPEECH: BarWoman1->JordanShea]
, .   .
	Hey, Shea.  One for the road.
[Audio: Mission02\Worker\WorkerReconciledHack\BarWoman101.mp3]

[SPEECH: JordanShea->BarWoman1]
, .
	Yes, ma'am.
[Audio: Mission02\Worker\WorkerReconciledHack\JordanShea01.mp3]

[END]

-----------------------------------------------------------------
[ID: 0, Event lines: 6, Display only once, On bumping, On frobbing]
[Owner: Worker]
[Name:  WorkerTightLipped]
WorkerChattedAboutAmbrosia=true
WorkerCounseled=false

[SPEECH: JCDenton]
 .  ,       .
	I'm serious.  I want you to tell me what you know about the stolen Ambrosia.
[Audio: Mission02\Worker\WorkerTightLipped\JCDenton01.mp3]

[SPEECH: Worker]
 , .    .
	You misheard, officer.  We were talking about work.
[Audio: Mission02\Worker\WorkerTightLipped\Worker01.mp3]

[SPEECH: JCDenton]
  "."
	I heard "Ambrosia."
[Audio: Mission02\Worker\WorkerTightLipped\JCDenton02.mp3]

[SPEECH: Worker]
 ,  .
	I said you heard wrong.
[Audio: Mission02\Worker\WorkerTightLipped\Worker02.mp3]

[END]

