-----------------------------------------------------------------
[ID: 152, Event lines: 25, Display only once, On bumping, On frobbing, On distance<160]
[Owner: AnnaNavarre]
[Name:  AnnaAtUNATCO]
BoatDocksAmbrosia=false
ManderleyDebriefing02_Played=false
DL_Airfield_Played=false

[SPEECH: AnnaNavarre]
  .
	I was here first.
[Audio: Mission03\AnnaNavarre\AnnaAtUNATCO\AnnaNavarre01.mp3]

[SPEECH: JaniceReed]
   ,  .    
	Mr. Manderley is in a meeting, JC.  You'll have to wait.
[Audio: Mission03\AnnaNavarre\AnnaAtUNATCO\JaniceReed01.mp3]

[SPEECH: JCDenton]
     .
	I was told to report for a debriefing.
[Audio: Mission03\AnnaNavarre\AnnaAtUNATCO\JCDenton01.mp3]

[CHECK FLAGS, JUMP TO PositiveReport]
AmbrosiaTagged=true
SubTerroristsDead=true

[CHECK FLAGS, JUMP TO PositiveReport]
AmbrosiaTagged=true
EscapeSuccessful=true

[CHECK FLAGS, JUMP TO NoBattery]
AmbrosiaTagged=false

[SPEECH: AnnaNavarre]
,  .  ...      ,         -.
	A debriefing.  Let me see...  In my report, I will tell how you left civilian hostages in the Battery Park subway station.
[Audio: Mission03\AnnaNavarre\AnnaAtUNATCO\AnnaNavarre02.mp3]

[JUMP TO NegResume]

[LABEL NoBattery]

[SPEECH: AnnaNavarre]
,  .  ...     ,       -    .
	A debriefing.  Let me see...  In my report, I will tell how you refused to help the NYPD locate a stolen barrel of Ambrosia.
[Audio: Mission03\AnnaNavarre\AnnaAtUNATCO\AnnaNavarre03.mp3]

[LABEL NegResume]

[SPEECH: JCDenton]
      .
	I chose to focus on the primary objective.
[Audio: Mission03\AnnaNavarre\AnnaAtUNATCO\JCDenton02.mp3]

[SPEECH: AnnaNavarre]
  ,       .
	Let us hope for your sake that Mr. Manderley sees it that way.
[Audio: Mission03\AnnaNavarre\AnnaAtUNATCO\AnnaNavarre04.mp3]

[END]

[LABEL PositiveReport]

[CHECK FLAGS, JUMP TO NoComment]
M02_AnnaThanksPlayed=false

[CHECK FLAGS, JUMP TO MechSlur]
M02MechSlur=true

[SPEECH: AnnaNavarre]
,  .   .     .      .
	A debriefing.  Do not worry.  You passed every test.  You will be a most effective weapon for the Coalition.
[Audio: Mission03\AnnaNavarre\AnnaAtUNATCO\AnnaNavarre05.mp3]

[END]

[LABEL MechSlur]

[SPEECH: AnnaNavarre]
,  .   .  .     ,       .
	A debriefing.  Do not worry.  We are satisfied.  But I will mention in my report that you mistake yourself for a man of steel.
[Audio: Mission03\AnnaNavarre\AnnaAtUNATCO\AnnaNavarre06.mp3]

[END]

[LABEL NoComment]

[SPEECH: AnnaNavarre]
,  .   .     ,    .
	A debriefing.  Do not worry.  I will state in my report that I was satisfied with your performance.
[Audio: Mission03\AnnaNavarre\AnnaAtUNATCO\AnnaNavarre07.mp3]

[END]

-----------------------------------------------------------------
[ID: 151, Event lines: 4, Display only once, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: AnnaNavarre]
[Name:  AnnaCongrats]
PlayerKilledLebedev=true
AnnaEntrance_Played=true

[GOAL COMPLETE: AssassinateLebedev]

[SPEECH: AnnaNavarre]
 , .      .  ,     .        .
	Congratulations, Agent.  You are one of us, after all.  I confess I had my doubts.  Your helicopter is waiting at the airfield.
[Audio: Mission03\AnnaNavarre\AnnaCongrats\AnnaNavarre01.mp3]

[GOAL: GoToHelicopter (Primary)]
     .
	Go to the helicopter at the airfield.

[END]

-----------------------------------------------------------------
[ID: 150, Event lines: 29, Display only once, On bumping, On frobbing, On distance<200]
[Owner: AnnaNavarre]
[Name:  AnnaEntrance]
DL_Airfield_Played=true

[CHECK FLAGS, JUMP TO Congratulations]
PlayerKilledLebedev=true

[CHECK FLAGS, JUMP TO NoComment2]
M02_AnnaThanksPlayed=false

[CHECK FLAGS, JUMP TO MechSlur2]
M02MechSlur=true

[SPEECH: AnnaNavarre]
   , .  .
	Time for the final exam, agent.  Finish the job.
[Audio: Mission03\AnnaNavarre\AnnaEntrance\AnnaNavarre01.mp3]

[JUMP TO NotDeadResume]

[LABEL MechSlur2]

[SPEECH: AnnaNavarre]
 .   ...        .
	Good work.  Now finish the job... That should be easy for a man who has nerves of steel.
[Audio: Mission03\AnnaNavarre\AnnaEntrance\AnnaNavarre02.mp3]

[JUMP TO NotDeadResume]

[LABEL NoComment2]

[SPEECH: AnnaNavarre]
 .    .
	Good work.  Now finish the job.
[Audio: Mission03\AnnaNavarre\AnnaEntrance\AnnaNavarre03.mp3]

[LABEL NotDeadResume]

[SPEECH: JCDenton]
 .  -  ,    UNATCO.
	He surrendered.  He's an unarmed prisoner -- UNATCO policy protects him.
[Audio: Mission03\AnnaNavarre\AnnaEntrance\JCDenton01.mp3]

[SPEECH: AnnaNavarre]
 , .    ,   .  .  .
	Terminate the prisoner, Agent.  If you are too afraid, you are ordered to return to base, on Manderley's authority.  There is a helicopter waiting.
[Audio: Mission03\AnnaNavarre\AnnaEntrance\AnnaNavarre04.mp3]

[GOAL: GoToHelicopter (Primary)]
    .
	Go to the helicopter at the airfield.

[END]

[LABEL Congratulations]

[GOAL COMPLETE: AssassinateLebedev]

[CHECK FLAGS, JUMP TO NoComment]
M02_AnnaThanksPlayed=false

[CHECK FLAGS, JUMP TO MechSlur]
M02MechSlur=true

[SPEECH: AnnaNavarre]
.     .
	Excellent.  You have passed the final exam.
[Audio: Mission03\AnnaNavarre\AnnaEntrance\AnnaNavarre05.mp3]

[JUMP TO CongratsResume]

[LABEL MechSlur]

[SPEECH: AnnaNavarre]
.   ,  ,   ,     .
	Excellent.  This, Agent Denton, is how you train yourself to have nerves of steel.
[Audio: Mission03\AnnaNavarre\AnnaEntrance\AnnaNavarre06.mp3]

[JUMP TO CongratsResume]

[LABEL NoComment]

[SPEECH: AnnaNavarre]
.     UNATCO    .
	Excellent.  Precisely how a UNATCO agent must deal with a terrorist.
[Audio: Mission03\AnnaNavarre\AnnaEntrance\AnnaNavarre07.mp3]

[LABEL CongratsResume]

[SPEECH: JCDenton]
 .
	My pleasure.
[Audio: Mission03\AnnaNavarre\AnnaEntrance\JCDenton02.mp3]

[SPEECH: AnnaNavarre]
 .    ,      .
	Mission complete.  A chopper is waiting outside to take you back to Liberty Island.
[Audio: Mission03\AnnaNavarre\AnnaEntrance\AnnaNavarre08.mp3]

[GOAL: GoToHelicopter (Primary)]
    .
	Go to the helicopter at the airfield.

[END]

-----------------------------------------------------------------
[ID: 149, Event lines: 4, Display only once, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: AnnaNavarre]
[Name:  AnnaExcuse]
AnnaEntrance_Played=true
AnnaKilledLebedev=true

[GOAL COMPLETE: AssassinateLebedev]

[GOAL: GoToHelicopter (Primary)]
    .
	Go to the helicopter at the airfield.

[SPEECH: AnnaNavarre]
    ,   .     ,  .     .
	That is what happens to a prisoner who tries to escape.  Go to the helicopter now, Agent Denton.  It is waiting at the airfield.
[Audio: Mission03\AnnaNavarre\AnnaExcuse\AnnaNavarre01.mp3]

[END]

-----------------------------------------------------------------
[ID: 148, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: AnnaNavarre]
[Name:  AnnaHelicopterBarks]
AnnaExcuse_Played=true

[LABEL A1]

[SPEECH: AnnaNavarre]
  .     .
	Get to the helicopter.  Manderley will want to see you.
[Audio: Mission03\AnnaNavarre\AnnaHelicopterBarks\AnnaNavarre01.mp3]

[END]

[LABEL A2]

[SPEECH: AnnaNavarre]
       .
	I have never had this much difficulty with a trainee in my life.
[Audio: Mission03\AnnaNavarre\AnnaHelicopterBarks\AnnaNavarre02.mp3]

[END]

[LABEL A3]

[SPEECH: AnnaNavarre]
     -     .
	I have told Manderley a thousand times: augmentations do not make an agent.
[Audio: Mission03\AnnaNavarre\AnnaHelicopterBarks\AnnaNavarre03.mp3]

[END]

-----------------------------------------------------------------
[ID: 147, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: AnnaNavarre]
[Name:  AnnaHelicopterPleasedBarks]
AnnaCongrats_Played=true

[LABEL A3]

[SPEECH: AnnaNavarre]
 .     .
	Good work.  Now get to the helicopter.
[Audio: Mission03\AnnaNavarre\AnnaHelicopterPleasedBarks\AnnaNavarre01.mp3]

[END]

[LABEL A2]

[SPEECH: AnnaNavarre]
    .    .
	That is how it is done.  Swift and quiet.
[Audio: Mission03\AnnaNavarre\AnnaHelicopterPleasedBarks\AnnaNavarre02.mp3]

[END]

[LABEL A1]

[SPEECH: AnnaNavarre]
       .
	We can say what we like in the paperwork.
[Audio: Mission03\AnnaNavarre\AnnaHelicopterPleasedBarks\AnnaNavarre03.mp3]

[END]

-----------------------------------------------------------------
[ID: 146, Event lines: 22, Display only once, First Person view, Non-interactive, On distance<300]
[Owner: AnnaNavarre]
[Name:  AnnaManderley1]
ManderleyDebriefing02_Played=true
DL_Airfield_Played=false

[SPEECH: AnnaNavarre->JosephManderley]
   .
	I have been waiting for twenty minutes.
[Audio: Mission03\AnnaNavarre\AnnaManderley1\AnnaNavarre01.mp3]

[SPEECH: JosephManderley->AnnaNavarre]
, .    ?
	Sorry, Anna.  What is it?
[Audio: Mission03\AnnaNavarre\AnnaManderley1\JosephManderley01.mp3]

[CHECK FLAGS, JUMP TO Slaughter]
BatteryParkSlaughter=true

[SPEECH: AnnaNavarre->JosephManderley]
       .
	I would like to be reassigned to Agent Hermann.
[Audio: Mission03\AnnaNavarre\AnnaManderley1\AnnaNavarre02.mp3]

[SPEECH: JosephManderley->AnnaNavarre]
?   ...?
	Why?  Is Agent Denton...?
[Audio: Mission03\AnnaNavarre\AnnaManderley1\JosephManderley02.mp3]

[CHECK FLAGS, JUMP TO NoBattery]
AmbrosiaTagged=false

[SPEECH: AnnaNavarre->JosephManderley]
   ,     .
	He completed his objective, but our tactics are incompatible.
[Audio: Mission03\AnnaNavarre\AnnaManderley1\AnnaNavarre03.mp3]

[SPEECH: JosephManderley->AnnaNavarre]
 ,       .
	In other words, he didn't kill everything in sight.
[Audio: Mission03\AnnaNavarre\AnnaManderley1\JosephManderley03.mp3]

[SPEECH: AnnaNavarre->JosephManderley]
      NSF, .
	He could have made a more thorough search for NSF targets, yes.
[Audio: Mission03\AnnaNavarre\AnnaManderley1\AnnaNavarre04.mp3]

[JUMP TO Hm]

[LABEL NoBattery]

[SPEECH: AnnaNavarre->JosephManderley]
      .
	He did not even complete the first mission objective.
[Audio: Mission03\AnnaNavarre\AnnaManderley1\AnnaNavarre05.mp3]

[SPEECH: JosephManderley->AnnaNavarre]
  .     .
	Cut the boy some slack.  It's his first day.
[Audio: Mission03\AnnaNavarre\AnnaManderley1\JosephManderley04.mp3]

[SPEECH: AnnaNavarre->JosephManderley]
      .
	I would be more comfortable with Agent Hermann.
[Audio: Mission03\AnnaNavarre\AnnaManderley1\AnnaNavarre06.mp3]

[JUMP TO Hm]

[LABEL Slaughter]

[SPEECH: AnnaNavarre->JosephManderley]
 .   ,     .
	A new assignment.  I think Agent Denton should handle the assassination.
[Audio: Mission03\AnnaNavarre\AnnaManderley1\AnnaNavarre07.mp3]

[SPEECH: JosephManderley->AnnaNavarre]
    ?    ?
	Is there a problem?  You lost your appetite?
[Audio: Mission03\AnnaNavarre\AnnaManderley1\JosephManderley05.mp3]

[SPEECH: AnnaNavarre->JosephManderley]
   -  .       .
	His enthusiasm in Battery Park was exceptional.  The courtyard of Castle Clinton was a graveyard.
[Audio: Mission03\AnnaNavarre\AnnaManderley1\AnnaNavarre08.mp3]

[SPEECH: JosephManderley->AnnaNavarre]
.      ,    ?
	Hmmmm.  As a kind of exercise, you mean?
[Audio: Mission03\AnnaNavarre\AnnaManderley1\JosephManderley06.mp3]

[SPEECH: AnnaNavarre->JosephManderley]
 ,    .      .
	I think he will make a good assassin.  We should give him the opportunity.
[Audio: Mission03\AnnaNavarre\AnnaManderley1\AnnaNavarre09.mp3]

[COMMENT]
A neutral rumination.  He could be considering any of several things.\x*

[LABEL Hm]

[SPEECH: JosephManderley->AnnaNavarre]
.
	Hmmmm.
[Audio: Mission03\AnnaNavarre\AnnaManderley1\JosephManderley07.mp3]

[END]

-----------------------------------------------------------------
[ID: 145, Event lines: 20, Display only once, First Person view, Non-interactive, On distance<300]
[Owner: AnnaNavarre]
[Name:  AnnaManderley2]
ManderleyDebriefing02_Played=true
AnnaManderley1_Played=true
DL_Airfield_Played=false

[CHECK FLAGS, JUMP TO Slaughter]
BatteryParkSlaughter=true

[SPEECH: JosephManderley->AnnaNavarre]
   .  .
	Let's not be hasty.  He will improve.
[Audio: Mission03\AnnaNavarre\AnnaManderley2\JosephManderley01.mp3]

[SPEECH: AnnaNavarre->JosephManderley]
       .
	That's what you said about his brother.
[Audio: Mission03\AnnaNavarre\AnnaManderley2\AnnaNavarre01.mp3]

[SPEECH: JosephManderley->AnnaNavarre]
  :       .
	Let me say this once: that's a sore spot, and you know it.
[Audio: Mission03\AnnaNavarre\AnnaManderley2\JosephManderley02.mp3]

[SPEECH: AnnaNavarre->JosephManderley]
    .
	You should have listened to me.
[Audio: Mission03\AnnaNavarre\AnnaManderley2\AnnaNavarre02.mp3]

[SPEECH: JosephManderley->AnnaNavarre]
, ,  .       ,     .
	Ah-ah -- End of meeting.  You have a lot to teach JC, and that's why you're his partner.
[Audio: Mission03\AnnaNavarre\AnnaManderley2\JosephManderley03.mp3]

[SPEECH: AnnaNavarre->JosephManderley]
  ,         ,       .
	Nevertheless, I will submit my concerns in writing to Walton Simons, as I did regarding Paul.
[Audio: Mission03\AnnaNavarre\AnnaManderley2\AnnaNavarre03.mp3]

[END]

[COMMENT]
This branch disabled.

[SPEECH: JosephManderley->AnnaNavarre]
   ,      .
	I'll definitely consider it, but first we've got to find Lebedev.
[Audio: Mission03\AnnaNavarre\AnnaManderley2\JosephManderley04.mp3]

[LABEL Slaughter]

[SPEECH: AnnaNavarre->JosephManderley]
        .
	I am anxious to see one of the experimental agents perform.
[Audio: Mission03\AnnaNavarre\AnnaManderley2\AnnaNavarre04.mp3]

[SPEECH: JosephManderley->AnnaNavarre]
  , .
	You aren't alone, Anna.
[Audio: Mission03\AnnaNavarre\AnnaManderley2\JosephManderley05.mp3]

[JUMP TO End]

[SPEECH: AnnaNavarre->JosephManderley]
    .    .
	And do not worry about Lebedev.  We will find him.
[Audio: Mission03\AnnaNavarre\AnnaManderley2\AnnaNavarre05.mp3]

[SPEECH: JosephManderley->AnnaNavarre]
 , ...
	We will, yes...
[Audio: Mission03\AnnaNavarre\AnnaManderley2\JosephManderley06.mp3]

[COMMENT]
(to the player)

[SPEECH: JosephManderley]
...         -.
	... if the esteemed Agent Denton would get his ass to New York.
[Audio: Mission03\AnnaNavarre\AnnaManderley2\JosephManderley07.mp3]

[LABEL End]

[END]

-----------------------------------------------------------------
[ID: 144, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: AnnaNavarre]
[Name:  AnnaUNATCOBarks]
AnnaAtUNATCO_Played=true
SimonsOverheard_Played=false
ManderleyDebriefing02_Played=false
DL_Airfield_Played=false

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: AnnaNavarre]
.    .
	Be quiet.  I am trying to listen.
[Audio: Mission03\AnnaNavarre\AnnaUNATCOBarks\AnnaNavarre01.mp3]

[END]

[COMMENT]
Emphasis on "our".r

[LABEL A2]

[SPEECH: AnnaNavarre]
  ... ,      .
	A bureaucrat from Washington... See if he asks for any of our opinions.
[Audio: Mission03\AnnaNavarre\AnnaUNATCOBarks\AnnaNavarre02.mp3]

[END]

[LABEL A3]

[SPEECH: AnnaNavarre]
 .
	Wait in line.
[Audio: Mission03\AnnaNavarre\AnnaUNATCOBarks\AnnaNavarre03.mp3]

[END]

-----------------------------------------------------------------
[ID: 143, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing, On distance<120]
[Owner: AnnaNavarre]
[Name:  AnnaUNATCOBarks2]
SimonsOverheard_Played=true
ManderleyDebriefing02_Played=false
DL_Airfield_Played=false

[COMMENT]
These cycle and go random.

[LABEL A2]

[SPEECH: AnnaNavarre]
 .
	I am next.
[Audio: Mission03\AnnaNavarre\AnnaUNATCOBarks2\AnnaNavarre01.mp3]

[END]

[LABEL A1]

[SPEECH: AnnaNavarre->JaniceReed]
    .
	I cannot wait forever.
[Audio: Mission03\AnnaNavarre\AnnaUNATCOBarks2\AnnaNavarre02.mp3]

[SPEECH: JaniceReed->AnnaNavarre]
  ,  .
	He will see you when he's ready.
[Audio: Mission03\AnnaNavarre\AnnaUNATCOBarks2\JaniceReed01.mp3]

[END]

[LABEL A3]

[SPEECH: AnnaNavarre]
    .
	I am losing valuable time.
[Audio: Mission03\AnnaNavarre\AnnaUNATCOBarks2\AnnaNavarre03.mp3]

[END]

-----------------------------------------------------------------
[ID: 142, Event lines: 13, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: AnnaNavarre]
[Name:  AnnaUNATCOBarks3]
ManderleyDebriefing02_Played=true
DL_Airfield_Played=false

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: AnnaNavarre]
      .
	You have your orders from Mr. Manderley.
[Audio: Mission03\AnnaNavarre\AnnaUNATCOBarks3\AnnaNavarre01.mp3]

[CHECK FLAGS, JUMP TO Done]
AnnaManderley2_Played=true

[END]

[LABEL A2]

[SPEECH: AnnaNavarre]
.
	Get moving.
[Audio: Mission03\AnnaNavarre\AnnaUNATCOBarks3\AnnaNavarre02.mp3]

[CHECK FLAGS, JUMP TO Done]
AnnaManderley2_Played=true

[END]

[LABEL A3]

[SPEECH: AnnaNavarre]
   ?
	Why are you still here?
[Audio: Mission03\AnnaNavarre\AnnaUNATCOBarks3\AnnaNavarre03.mp3]

[CHECK FLAGS, JUMP TO Done]
AnnaManderley2_Played=true

[END]

[LABEL Done]

[END]

-----------------------------------------------------------------
[ID: 141, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<300]
[Owner: AnnaNavarre]
[Name:  AnnaWaiting]
AnnaEntrance_Played=true
JuanLebedev_Dead=false

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: AnnaNavarre]
   .
	I have the command here now.
[Audio: Mission03\AnnaNavarre\AnnaWaiting\AnnaNavarre01.mp3]

[END]

[LABEL A3]

[SPEECH: AnnaNavarre]
    .
	This man will receive a speedy trial.
[Audio: Mission03\AnnaNavarre\AnnaWaiting\AnnaNavarre02.mp3]

[END]

[LABEL A2]

[SPEECH: AnnaNavarre]
 ,      .
	You are worthless if you can not obey a simple order.
[Audio: Mission03\AnnaNavarre\AnnaWaiting\AnnaNavarre03.mp3]

[END]

-----------------------------------------------------------------
[ID: 140, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: AnsweringMachine]
[Name:  M03AnsweringMachineMessage]

[SPEECH: AnsweringMachine]
,  ,  ,   ,      .       .
	Paul, I know you said no phone messages, but South Street's going up in smoke.  We'll have to meet at the subway station.
[Audio: Mission03\AnsweringMachine\M03AnsweringMachineMessage\AnsweringMachine01.mp3]

[END]

-----------------------------------------------------------------
[ID: 139, Event lines: 13, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Billy]
[Name:  M03BillyBarks]

[COMMENT]
These cycle and repeat the last.

[LABEL A1]

[SPEECH: Billy]
,  ?   .
	Hey, you a cop?  The terrorists got away.
[Audio: Mission03\Billy\M03BillyBarks\Billy01.mp3]

[END]

[LABEL A2]

[SPEECH: Billy]
     .
	They built a secret passage in the subway station.
[Audio: Mission03\Billy\M03BillyBarks\Billy02.mp3]

[END]

[LABEL A3]

[SPEECH: Billy]
         " ".
	You didn't used to be able to get to Brooklyn Bridge Station from here.
[Audio: Mission03\Billy\M03BillyBarks\Billy03.mp3]

[END]

[LABEL A4]

[SPEECH: Billy]
 ,        ,     .
	It's neat, but I wouldn't go down there now, even if I knew the code.
[Audio: Mission03\Billy\M03BillyBarks\Billy04.mp3]

[END]

[COMMENT]
These cycle.v

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 138, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Bodyguard]
[Name:  BodyguardBarks]
MeetMiB_Played=true
ManderleyDebriefing02_Played=false

[COMMENT]
These cycle and go random.

[LABEL A3]

[SPEECH: Bodyguard]
     .
	I do not understand the reason for your delay.
[Audio: Mission03\Bodyguard\BodyguardBarks\Bodyguard01.mp3]

[END]

[LABEL A1]

[SPEECH: Bodyguard]
   .
	Do not question the prisoners yourself.
[Audio: Mission03\Bodyguard\BodyguardBarks\Bodyguard02.mp3]

[END]

[LABEL A2]

[SPEECH: Bodyguard]
 .
	We will be waiting.
[Audio: Mission03\Bodyguard\BodyguardBarks\Bodyguard03.mp3]

[END]

[LABEL A4]

[SPEECH: Bodyguard]
 ,  .
	Interesting behavior, Mr. Denton.
[Audio: Mission03\Bodyguard\BodyguardBarks\Bodyguard04.mp3]

[END]

-----------------------------------------------------------------
[ID: 137, Event lines: 9, Display only once, On bumping, On frobbing, On distance<80]
[Owner: Bodyguard]
[Name:  MeetMiB]
ManderleyDebriefing02_Played=false

[COMMENT]
This guy is an MiB, a la the Matrix.

[COMMENT]
Getting JC's attention, from a distance of about 10 feet.

[SPEECH: Bodyguard]
 .
	Mr. Denton.
[Audio: Mission03\Bodyguard\MeetMiB\Bodyguard01.mp3]

[SPEECH: JCDenton]
?
	Yeah?
[Audio: Mission03\Bodyguard\MeetMiB\JCDenton01.mp3]

[SPEECH: Bodyguard]
    3 -   ,    .       ,      .
	The prisoners on Level 3 are a sensitive matter.  Leave the interrogations to Mr. Simons.  You are authorized to receive your orders from Joseph Manderley, after which you will return to the helipad.
[Audio: Mission03\Bodyguard\MeetMiB\Bodyguard02.mp3]

[SPEECH: JCDenton]
... , ,   .?   ?
	Simons... You guys from D.C.?  What agency?
[Audio: Mission03\Bodyguard\MeetMiB\JCDenton02.mp3]

[SPEECH: Bodyguard]
,    .   .
	Please proceed to Manderley's office.  We will expect to see you shortly.
[Audio: Mission03\Bodyguard\MeetMiB\Bodyguard03.mp3]

[END]

-----------------------------------------------------------------
[ID: 136, Event lines: 14, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: Bodyguard]
[Name:  ReadyToGo]
ManderleyDebriefing02_Played=true

[COMMENT]
These cycle and repeat the last.

[LABEL A3]

[SPEECH: Bodyguard]
  .
	We are needed inside.
[Audio: Mission03\Bodyguard\ReadyToGo\Bodyguard01.mp3]

[END]

[LABEL A1]

[CHECK FLAGS, JUMP TO Overheard]
SimonsInterrogating_Played=true

[SPEECH: Bodyguard]
   ,  .         .
	You may use the helicopter, Mr. Denton.  Simons appreciates your respect for his interrogation of the prisoners.
[Audio: Mission03\Bodyguard\ReadyToGo\Bodyguard02.mp3]

[END]

[LABEL Overheard]

[SPEECH: Bodyguard]
  ,  .      .
	Get on the helicopter, Mr. Denton.  Simons did not appreciate your interference.
[Audio: Mission03\Bodyguard\ReadyToGo\Bodyguard03.mp3]

[END]

[LABEL A2]

[SPEECH: Bodyguard]
   .
	Please do not keep us waiting.
[Audio: Mission03\Bodyguard\ReadyToGo\Bodyguard04.mp3]

[END]

[COMMENT]
These cycle.agating_Played

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 135, Event lines: 13, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: BPRiotCop]
[Name:  BPRiotCopBarks]

[LABEL A1]

[SPEECH: BPRiotCop]
      , .
	We sure appreciate the help tonight, Agent.
[Audio: Mission03\BPRiotCop\BPRiotCopBarks\BPRiotCop01.mp3]

[END]

[LABEL A2]

[SPEECH: BPRiotCop]
  :   NSF.
	We made a sweep of the area: no sign of the NSF.
[Audio: Mission03\BPRiotCop\BPRiotCopBarks\BPRiotCop02.mp3]

[END]

[LABEL A3]

[SPEECH: BPRiotCop]
   ,        .
	If you want eyewitnesses, I'd say check the subway or the shanty town.
[Audio: Mission03\BPRiotCop\BPRiotCopBarks\BPRiotCop03.mp3]

[END]

[LABEL A4]

[SPEECH: BPRiotCop]
  ,  ,    - .
	You'll be the first to know if we find anything.
[Audio: Mission03\BPRiotCop\BPRiotCopBarks\BPRiotCop04.mp3]

[END]

[LABEL A5]

[SPEECH: BPRiotCop]
     .
	They've got us on patrol until morning.
[Audio: Mission03\BPRiotCop\BPRiotCopBarks\BPRiotCop05.mp3]

[END]

[LABEL A6]

[SPEECH: BPRiotCop]
  .
	All quiet up here.
[Audio: Mission03\BPRiotCop\BPRiotCopBarks\BPRiotCop06.mp3]

[END]

-----------------------------------------------------------------
[ID: 134, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: CharlieFann]
[Name:  FannBarks]
FreshWaterOpened=true
FannSatisfied_Played=true
FoundMoles=false

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: CharlieFann]
   ,     .
	Be careful if there's a gunfight; there are families living down there.
[Audio: Mission03\CharlieFann\FannBarks\CharlieFann01.mp3]

[END]

[LABEL A2]

[SPEECH: CharlieFann]
""  ,  NSF.
	The mole people aren't militant like the NSF.
[Audio: Mission03\CharlieFann\FannBarks\CharlieFann02.mp3]

[END]

[LABEL A3]

[SPEECH: CharlieFann]
NSF    ,      " ".
	The NSF want a base down there because it's close to LaGuardia.
[Audio: Mission03\CharlieFann\FannBarks\CharlieFann03.mp3]

[END]

[LABEL A4]

[SPEECH: CharlieFann]
  .
	Thanks again.
[Audio: Mission03\CharlieFann\FannBarks\CharlieFann04.mp3]

[END]

-----------------------------------------------------------------
[ID: 133, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: CharlieFann]
[Name:  FannFinalBarks]
FoundMoles=true

[GOAL COMPLETE: TalkToCharlie]

[COMMENT]
These cycle and repeat the last.; there are families living down

[LABEL A1]

[SPEECH: CharlieFann]
 ,   ,    .
	Another guy -- looked about like you -- just came through here.
[Audio: Mission03\CharlieFann\FannFinalBarks\CharlieFann01.mp3]

[END]

[LABEL A2]

[SPEECH: CharlieFann]
 ,     " ".
	He said he was on his way to LaGuardia.
[Audio: Mission03\CharlieFann\FannFinalBarks\CharlieFann02.mp3]

[END]

[LABEL A3]

[SPEECH: CharlieFann]
        "".
	There's a back way to the airport through the mole-people settlement.
[Audio: Mission03\CharlieFann\FannFinalBarks\CharlieFann03.mp3]

[END]

-----------------------------------------------------------------
[ID: 132, Event lines: 27, Display only once, On bumping, On frobbing]
[Owner: CharlieFann]
[Name:  FannSatisfied]
FreshWaterOpened=true
FoundMoles=false

[GOAL COMPLETE: TalkToCharlie]

[GOAL COMPLETE: OpenFreshWater]

[CHECK FLAGS, JUMP TO FixedWaterWithoutMeetingFann]
MeetCharlieFann_Played=false

[SPEECH: JCDenton]
  .
	The water lines should be open now.
[Audio: Mission03\CharlieFann\FannSatisfied\JCDenton01.mp3]

[SPEECH: CharlieFann]
.   ,  ,  UNATCO,  -  .
	Good.  Glad to see you UNATCO boys do something for the community.
[Audio: Mission03\CharlieFann\FannSatisfied\CharlieFann01.mp3]

[SPEECH: JCDenton]
     NSF?
	Now can you tell me about the NSF?
[Audio: Mission03\CharlieFann\FannSatisfied\JCDenton02.mp3]

[LABEL resume]

[SPEECH: CharlieFann]
NSF... ,    .
	The NSF... Yeah, they took over our tunnels.
[Audio: Mission03\CharlieFann\FannSatisfied\CharlieFann02.mp3]

[SPEECH: JCDenton]
   ?
	How do I get there?
[Audio: Mission03\CharlieFann\FannSatisfied\JCDenton03.mp3]

[SPEECH: CharlieFann]
       .     .   5482.
	Go to the women's restroom on the other side of the station.  Look for a keypad under the sink.  The combination's 5482.
[Audio: Mission03\CharlieFann\FannSatisfied\CharlieFann03.mp3]

[SPEECH: JCDenton]
. ,    .
	Great.  I'm glad I could help you out.
[Audio: Mission03\CharlieFann\FannSatisfied\JCDenton04.mp3]

[NOTE]
        " ": 5482.
	Keypad under sink in women's restroom in the Brooklyn Bridge Station: 5482.

[END]

[LABEL FixedWaterWithoutMeetingFann]

[SPEECH: CharlieFann]
   ?
	You the one that turned on the water?
[Audio: Mission03\CharlieFann\FannSatisfied\CharlieFann04.mp3]

[SPEECH: JCDenton]
       ?
	You mean those valves in the tunnel that was caved in?
[Audio: Mission03\CharlieFann\FannSatisfied\JCDenton05.mp3]

[SPEECH: CharlieFann]
,          .
	Yeah, we lost pressure during the explosions on South Street.
[Audio: Mission03\CharlieFann\FannSatisfied\CharlieFann05.mp3]

[SPEECH: JCDenton]
  .     -  NSF?
	I was just exploring.  Can you tell me something about the NSF?
[Audio: Mission03\CharlieFann\FannSatisfied\JCDenton06.mp3]

[JUMP TO resume]

[END]

-----------------------------------------------------------------
[ID: 131, Event lines: 12, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: CharlieFann]
[Name:  FannWaiting]
MeetCharlieFann_Played=true
FreshWaterOpened=false
FoundMoles=false

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: CharlieFann]
    ,    .
	The leader calls himself El Rey, but he's just a punk.
[Audio: Mission03\CharlieFann\FannWaiting\CharlieFann01.mp3]

[END]

[LABEL A00]

[SPEECH: CharlieFann]
     .
	The gang runs the whole upper level of the station.
[Audio: Mission03\CharlieFann\FannWaiting\CharlieFann02.mp3]

[END]

[LABEL A0]

[SPEECH: CharlieFann]
     ,      .
	I tried to clear a path to the door, but I'm not worth a nickel anymore.
[Audio: Mission03\CharlieFann\FannWaiting\CharlieFann03.mp3]

[END]

[LABEL A2]

[SPEECH: CharlieFann]
   ,    .
	The city don't care if we siphon off a bit.
[Audio: Mission03\CharlieFann\FannWaiting\CharlieFann04.mp3]

[END]

[LABEL A3]

[SPEECH: CharlieFann]
     -   .
	You wanna get to our hideout, you go through me.
[Audio: Mission03\CharlieFann\FannWaiting\CharlieFann05.mp3]

[END]

-----------------------------------------------------------------
[ID: 130, Event lines: 27, Display only once, On bumping, On frobbing]
[Owner: CharlieFann]
[Name:  MeetCharlieFann]
FreshWaterOpened=false
FoundMoles=false

[GOAL COMPLETE: TalkToCharlie]

[CHECK FLAGS, JUMP TO NoMoles]
KnowsOfMolePeople=false

[SPEECH: JCDenton]
 , NSF   ""  .
	I hear the NSF are using the mole people hideout as a base.
[Audio: Mission03\CharlieFann\MeetCharlieFann\JCDenton01.mp3]

[LABEL continue]

[SPEECH: CharlieFann]
 ?      .
	Are you the Feds?  We don't need a war down here.
[Audio: Mission03\CharlieFann\MeetCharlieFann\CharlieFann01.mp3]

[SPEECH: JCDenton]
  UNATCO.
	I work for UNATCO.
[Audio: Mission03\CharlieFann\MeetCharlieFann\JCDenton02.mp3]

[SPEECH: CharlieFann]
, NSF  ,      .       ,    .      -    .
	Well, the NSF come through here, but they don't bother us.  If we need help with anything, it's our plumbing.  We lost pressure because of the explosions on South Street.
[Audio: Mission03\CharlieFann\MeetCharlieFann\CharlieFann02.mp3]

[SPEECH: JCDenton]
.      NSF,       .
	Tough break.  You tell me about the NSF, and I'll put in a word with the city about the water.
[Audio: Mission03\CharlieFann\MeetCharlieFann\JCDenton03.mp3]

[SPEECH: CharlieFann]
  ,    ,     .   ,  .
	The city don't know we got water and they don't NEED to know.  How about you fix it and then I'll talk.
[Audio: Mission03\CharlieFann\MeetCharlieFann\CharlieFann03.mp3]

[SPEECH: JCDenton]
     .
	I don't have much time.
[Audio: Mission03\CharlieFann\MeetCharlieFann\JCDenton04.mp3]

[SPEECH: CharlieFann]
    ,   ,   .    ,   ,    .
	I would open the valve myself, but there was a cave-in; the utility door's blocked.  It's up at the north end of the tracks, in case you want to take a look.
[Audio: Mission03\CharlieFann\MeetCharlieFann\CharlieFann04.mp3]

[SPEECH: JCDenton]
 ?  .
	Clearing a tunnel -- that would require explosives.
[Audio: Mission03\CharlieFann\MeetCharlieFann\JCDenton05.mp3]

[SPEECH: CharlieFann]
 , LAM   .       ,     "".  ,     ,    ,      ,     .
	It could be done; a LAM would do the trick.  It's just that I'm not gonna be the one to talk to the Rooks.  They'd probably sell us one, but they don't like people going into their turf, which is the whole upper level.
[Audio: Mission03\CharlieFann\MeetCharlieFann\CharlieFann05.mp3]

[GOAL: OpenFreshWater]
        " ".           ,   .      LAM,  ,        .  LAM    "".
	Open a fresh water supply for the homeless in Brooklyn Bridge Station.  The valve is in a utility room at the north end of the train tracks that has been blocked by a cave-in.  Clear the cave-in with LAMs, find the valve, turn on the water, and report back to Charlie Fann.  The Rooks might have LAMs.

[CHECK FLAGS, JUMP TO bye]
JugheadDone=true

[LABEL bye]

[END]

[LABEL NoMoles]

[SPEECH: JCDenton]
    NSF.    ?
	I'm looking for information on the NSF.  Can you help me out?
[Audio: Mission03\CharlieFann\MeetCharlieFann\JCDenton06.mp3]

[JUMP TO continue]

[END]

-----------------------------------------------------------------
[ID: 129, Event lines: 14, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: CleanupTroop]
[Name:  CleanupTroopBarks]

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: CleanupTroop]
 , .
	All clear, sir.
[Audio: Mission03\CleanupTroop\CleanupTroopBarks\CleanupTroop01.mp3]

[END]

[LABEL A2]

[SPEECH: CleanupTroop]
   .
	We've disabled the security grid.
[Audio: Mission03\CleanupTroop\CleanupTroopBarks\CleanupTroop02.mp3]

[END]

[LABEL A3]

[SPEECH: CleanupTroop]
    .
	Agent Hermann is on his way.
[Audio: Mission03\CleanupTroop\CleanupTroopBarks\CleanupTroop03.mp3]

[END]

[LABEL A4]

[SPEECH: CleanupTroop]
   .
	This area is secure.
[Audio: Mission03\CleanupTroop\CleanupTroopBarks\CleanupTroop04.mp3]

[END]

[LABEL A5]

[SPEECH: CleanupTroop]
,   .   .
	I heard you got Lebedev.  Way to go.
[Audio: Mission03\CleanupTroop\CleanupTroopBarks\CleanupTroop05.mp3]

[END]

[LABEL A6]

[SPEECH: CleanupTroop]
   .
	There's a chopper waiting at the helipad.
[Audio: Mission03\CleanupTroop\CleanupTroopBarks\CleanupTroop06.mp3]

[END]

-----------------------------------------------------------------
[ID: 128, Event lines: 18, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: ClintonGuard]
[Name:  M03ClintonGuardBarks]

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: ClintonGuard]
 ,   .
	I think we scared 'em off.
[Audio: Mission03\ClintonGuard\M03ClintonGuardBarks\ClintonGuard01.mp3]

[END]

[LABEL A2]

[SPEECH: ClintonGuard]
         .
	Except for that one barrel of Ambrosia, there's been no sign of the shipment.
[Audio: Mission03\ClintonGuard\M03ClintonGuardBarks\ClintonGuard02.mp3]

[END]

[LABEL A5]

[SPEECH: ClintonGuard]
 , .
	Nothing to report, Agent.
[Audio: Mission03\ClintonGuard\M03ClintonGuardBarks\ClintonGuard03.mp3]

[END]

[LABEL A7]

[SPEECH: ClintonGuard]
       -.   ,     .
	An NYPD Crime Scene Unit came by.  They said they didn't find much.
[Audio: Mission03\ClintonGuard\M03ClintonGuardBarks\ClintonGuard04.mp3]

[END]

[LABEL A6]

[SPEECH: ClintonGuard]
  UNATCO,      .
	You can assure UNATCO that the area has been secured.
[Audio: Mission03\ClintonGuard\M03ClintonGuardBarks\ClintonGuard05.mp3]

[END]

[LABEL A4]

[SPEECH: ClintonGuard]
,  ?     .
	Maybe check the shanty town.  A lot of strange characters go through there.
[Audio: Mission03\ClintonGuard\M03ClintonGuardBarks\ClintonGuard06.mp3]

[END]

[LABEL A3]

[SPEECH: ClintonGuard]
   -       .     .
	Don't tell Navarre -- we've let some of the bums back into the park.  They don't have anywhere to go.
[Audio: Mission03\ClintonGuard\M03ClintonGuardBarks\ClintonGuard07.mp3]

[END]

[LABEL A8]

[SPEECH: ClintonGuard]
  -    .
	Not much happening -- city's under curfew.
[Audio: Mission03\ClintonGuard\M03ClintonGuardBarks\ClintonGuard08.mp3]

[END]

-----------------------------------------------------------------
[ID: 127, Event lines: 13, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: CokeTroop]
[Name:  CokeTroopBarks]

[LABEL A1]

[SPEECH: CokeTroop]
   , .
	We've got the secret passage sealed up, sir.
[Audio: Mission03\CokeTroop\CokeTroopBarks\CokeTroop01.mp3]

[END]

[LABEL A2]

[SPEECH: CokeTroop]
   "". ,        .
	They call it a "bolt hole."  It's probably been part of the fort since it was built.
[Audio: Mission03\CokeTroop\CokeTroopBarks\CokeTroop02.mp3]

[END]

[LABEL A3]

[SPEECH: CokeTroop]
,    .
	Looks like the terrorists were using it to smuggle supplies.
[Audio: Mission03\CokeTroop\CokeTroopBarks\CokeTroop03.mp3]

[END]

[LABEL A4]

[SPEECH: CokeTroop]
 .      .
	Don't worry.  No one's getting past us.
[Audio: Mission03\CokeTroop\CokeTroopBarks\CokeTroop04.mp3]

[END]

[LABEL A5]

[SPEECH: CokeTroop]
   .
	Tomorrow morning, they're going to cement it shut.
[Audio: Mission03\CokeTroop\CokeTroopBarks\CokeTroop05.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 126, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: CorporalCollins]
[Name:  CollinsBarks]

[COMMENT]
These cycle and then go random.

[LABEL A1]

[SPEECH: CorporalCollins]
      .
	Just filling out a report on the mop-up operation.
[Audio: Mission03\CorporalCollins\CollinsBarks\CorporalCollins01.mp3]

[END]

[LABEL A2]

[SPEECH: CorporalCollins]
   .
	 I saw quite a bit of action today.
[Audio: Mission03\CorporalCollins\CollinsBarks\CorporalCollins02.mp3]

[END]

[LABEL A3]

[SPEECH: CorporalCollins]
,    ,        .
	I think they give us these things to make sure we don't forget how to read and write.
[Audio: Mission03\CorporalCollins\CollinsBarks\CorporalCollins03.mp3]

[END]

[LABEL A4]

[SPEECH: CorporalCollins]
      ? ,   .
	Is it five kills gets you the Red Eye?  I think I'll put five.
[Audio: Mission03\CorporalCollins\CollinsBarks\CorporalCollins04.mp3]

[END]

-----------------------------------------------------------------
[ID: 125, Event lines: 36, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Curly]
[Name:  CurlyBarks]
PlayerKnowsPhoneCode=true

[CHECK FLAGS, JUMP TO BeenEverywhere]
M03FoundUnderground=true
FoundMoles=true

[CHECK FLAGS, JUMP TO NoMoles]
M03FoundUnderground=true
FoundMoles=false

[COMMENT]
These cycle and repeat the last.C

[LABEL Start]

[LABEL A1]

[SPEECH: Curly]
 -  .     .
	Charlie's the Lieutenant Mayor.  He takes care of infrastructure.
[Audio: Mission03\Curly\CurlyBarks\Curly01.mp3]

[END]

[LABEL A2]

[SPEECH: Curly]
  .       .
	I like Charlie.  He's always been straight with me.
[Audio: Mission03\Curly\CurlyBarks\Curly02.mp3]

[END]

[LABEL A3]

[SPEECH: Curly]
        " ".
	We live in the tunnels west of Brooklyn Bridge Station.
[Audio: Mission03\Curly\CurlyBarks\Curly03.mp3]

[CHECK FLAGS, JUMP TO NoteAlreadyAdded]
CurlyA3BarkPlayed=true

[NOTE]
 ""      .
	Mole-people tunnels west of Brooklyn Bridge Station.

[LABEL NoteAlreadyAdded]

[END]

[LABEL A4]

[SPEECH: Curly]
   .    .
	It's not a bad place.  Lots of good people down there.
[Audio: Mission03\Curly\CurlyBarks\Curly04.mp3]

[END]

[LABEL A5]

[SPEECH: Curly]
   , ...  .
	We have our own government, elections... a REAL democracy.
[Audio: Mission03\Curly\CurlyBarks\Curly05.mp3]

[END]

[LABEL A6]

[SPEECH: Curly]
 -   .     ,  .
	Democracy's for small towns.  That's how it developed, back in Athens.
[Audio: Mission03\Curly\CurlyBarks\Curly06.mp3]

[END]

[LABEL A7]

[SPEECH: Curly]
     -   !
	We're modeled on the Greeks -- with no outside influences!
[Audio: Mission03\Curly\CurlyBarks\Curly07.mp3]

[END]

[LABEL A8]

[SPEECH: Curly]
    ,       .
	When there's millions of people in a country, no one has any say about anything.
[Audio: Mission03\Curly\CurlyBarks\Curly08.mp3]

[END]

[LABEL A9]

[SPEECH: Curly]
    ,      .
	Big countries always turn into dictatorships, then they fall apart under their own weight.
[Audio: Mission03\Curly\CurlyBarks\Curly09.mp3]

[END]

[LABEL A10]

[SPEECH: Curly]
,    NSF.
	Thought you were in a hurry to track down the NSF.
[Audio: Mission03\Curly\CurlyBarks\Curly10.mp3]

[END]

[LABEL Final]

[COMMENT]
These cycle and repeat the last.at's how it developed, back in A

[LABEL NoMoles]

[LABEL B1]

[SPEECH: Curly]
  ?    ,      " ".
	Trouble finding the place?  Like I said, talk to Charlie in the Brooklyn Bridge Station.
[Audio: Mission03\Curly\CurlyBarks\Curly11.mp3]

[END]

[COMMENT]
These cycle and repeat the last.at's how it developed, back in A

[LABEL BeenEverywhere]

[LABEL C1]

[SPEECH: Curly]
,      .     .
	Christ.  I've been standing here forever.  They were supposed to send a replacement.
[Audio: Mission03\Curly\CurlyBarks\Curly12.mp3]

[END]

-----------------------------------------------------------------
[ID: 124, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Curly]
[Name:  CurlyBarks2]
M03FoundUnderground=true
PlayerKnowsPhoneCode=false

[COMMENT]
These cycle and go random.

[LABEL Stranger]

[LABEL B1]

[SPEECH: Curly]
   .
	I ain't bothering nobody.
[Audio: Mission03\Curly\CurlyBarks2\Curly01.mp3]

[END]

[LABEL B2]

[SPEECH: Curly]
    .
	Cops said it's okay for us to be here.
[Audio: Mission03\Curly\CurlyBarks2\Curly02.mp3]

[END]

[LABEL B3]

[SPEECH: Curly]
 .
	Sure has quieted down.
[Audio: Mission03\Curly\CurlyBarks2\Curly03.mp3]

[END]

-----------------------------------------------------------------
[ID: 123, Event lines: 86, On bumping, On frobbing]
[Owner: Curly]
[Name:  MeetCurly]
M03FoundUnderground=false
PlayerKnowsPhoneCode=false

[CHECK FLAGS, JUMP TO KnowsCurly]
FilbenToldAboutCurly=true

[CHECK FLAGS, JUMP TO SubsequentVisit]
MeetCurly_Played=true

[SPEECH: JCDenton]
       .
	I can think of safer places to camp, after all the fighting tonight.
[Audio: Mission03\Curly\MeetCurly\JCDenton01.mp3]

[SPEECH: Curly]
    .    ,     .   "".
	Cops said I could be here.  Besides, I ain't campin'.  I'm with the mole people.
[Audio: Mission03\Curly\MeetCurly\Curly01.mp3]

[JUMP TO MoleHack]

[LABEL HackReturn1]

[SPEECH: JCDenton]
,     ?      ,   -.
	Maybe you should join your people.  Anywhere underground would be safer than Battery Park.
[Audio: Mission03\Curly\MeetCurly\JCDenton02.mp3]

[SPEECH: Curly]
""  - .  ,   .     ,      - NSF  .
	The moles need someone topside.  Besides, it's been pretty quiet.  I'd rather be here than have the NSF tromping around with machine guns.
[Audio: Mission03\Curly\MeetCurly\Curly02.mp3]

[SPEECH: JCDenton]
NSF   ""?
	The NSF are hiding out with the mole people?
[Audio: Mission03\Curly\MeetCurly\JCDenton03.mp3]

[SPEECH: Curly]
,    .   ,  .
	Yeah, they haven't hurt anybody.  We guess it's all right.
[Audio: Mission03\Curly\MeetCurly\Curly03.mp3]

[SPEECH: JCDenton]
    NSF.  ,       "".
	I need to contact the NSF.  Think you could tell me how to find the moles?
[Audio: Mission03\Curly\MeetCurly\JCDenton04.mp3]

[SPEECH: Curly]
.     ,   ,    .
	Sure.  Just give me the password so I know they trust you.
[Audio: Mission03\Curly\MeetCurly\Curly04.mp3]

[CHECK FLAGS, JUMP TO KnowsPassword]
PlayerKnowsUnderworldPassword=true

[SPEECH: JCDenton]
   .
	It's a matter of national security.
[Audio: Mission03\Curly\MeetCurly\JCDenton05.mp3]

[SPEECH: Curly]
   .
	Still need a password.
[Audio: Mission03\Curly\MeetCurly\Curly05.mp3]

[END]

[LABEL KnowsPassword]

[SPEECH: JCDenton]
"".
	Underworld.
[Audio: Mission03\Curly\MeetCurly\JCDenton06.mp3]

[COMMENT]
Say the letters in MOLE.

[SPEECH: Curly]
,      .      .  M-O-L-E (),  , 6653.
	Good.  Long as they've decided to give you access.  Go to the phone booth in the subway station.  The code's M-O-L-E.  That's 6653.
[Audio: Mission03\Curly\MeetCurly\Curly06.mp3]

[LABEL PasswordContinue]

[SPEECH: JCDenton]
.
	Thanks.
[Audio: Mission03\Curly\MeetCurly\JCDenton07.mp3]

[SPEECH: Curly]
    " ",   ,     ,   .
	When you get to the Brooklyn Bridge Station, talk to Charlie; he'll get you into the tunnels where we live.
[Audio: Mission03\Curly\MeetCurly\Curly07.mp3]

[NOTE]
6653 -       ""   .
	6653 -- Code to the phone-booth entrance to mole-people hideout.

[NOTE]
     " "     "".
	Talk to Charlie in the Brooklyn Bridge Station for information about the mole people.

[GOAL: TalkToCharlie]
     " "     "".
	Talk to Charlie in the Brooklyn Bridge Station for information on the mole people.

[END]

[LABEL SubsequentVisit]

[SPEECH: Curly]
 ?
	Remember the password yet?
[Audio: Mission03\Curly\MeetCurly\Curly08.mp3]

[CHECK FLAGS, JUMP TO KnowsPassword]
PlayerKnowsUnderworldPassword=true

[LABEL A1]

[SPEECH: JCDenton]
xyzzy.
[Audio: Mission03\Curly\MeetCurly\JCDenton08.mp3]

[JUMP TO SubsequentBye]

[LABEL A2]

[SPEECH: JCDenton]
     NSF.
	It's imperative that I find the NSF hideout.
[Audio: Mission03\Curly\MeetCurly\JCDenton09.mp3]

[JUMP TO SubsequentBye]

[LABEL A3]

[SPEECH: JCDenton]
.
	Anonymous.
[Audio: Mission03\Curly\MeetCurly\JCDenton10.mp3]

[JUMP TO SubsequentBye]

[LABEL A4]

[SPEECH: JCDenton]
 ,    NSF.
	Just tell me how to find the NSF.
[Audio: Mission03\Curly\MeetCurly\JCDenton11.mp3]

[JUMP TO SubsequentBye]

[LABEL SubsequentBye]

[SPEECH: Curly]
  .
	I've got to have the password.
[Audio: Mission03\Curly\MeetCurly\Curly09.mp3]

[END]

[LABEL KnowsCurly]

[CHECK FLAGS, JUMP TO MetCurly]
MeetCurly_Played=true

[SPEECH: JCDenton]
 ?
	You Curly?
[Audio: Mission03\Curly\MeetCurly\JCDenton12.mp3]

[COMMENT]
(hostile)

[LABEL KnowsContinue]

[SPEECH: Curly]
.  ?
	Yeah.  What do you want?
[Audio: Mission03\Curly\MeetCurly\Curly10.mp3]

[SPEECH: JCDenton]
,        .
	I heard you have the code to the phone booth in the subway.
[Audio: Mission03\Curly\MeetCurly\JCDenton13.mp3]

[COMMENT]
The question is closer to a statement then a question.  Curly knows where the player would be going.'s team hit some resistance, so they're going to be delayed a little while we bring in chopper suppo

[SPEECH: Curly]
      " "?     "".     .
	You want to go down to the Brooklyn Bridge Station? -- that's near the mole-people settlement.  You need the mole password.
[Audio: Mission03\Curly\MeetCurly\Curly11.mp3]

[CHECK FLAGS, JUMP TO HackReturn2]
CurlyHack1=true

[JUMP TO MoleHack]

[LABEL HackReturn2]

[COMMENT]
(duplicated line; you might be able to reuse a sound file.)

[SPEECH: JCDenton]
 "".
	"Underworld" is the password.
[Audio: Mission03\Curly\MeetCurly\JCDenton14.mp3]

[COMMENT]
Say the letters in MOLE.

[SPEECH: Curly]
     ?   M-O-L-E (),  , 6653.
	Why didn't you say so?  The phone code's M-O-L-E.  That's 6653.
[Audio: Mission03\Curly\MeetCurly\Curly12.mp3]

[JUMP TO PasswordContinue]

[END]

[COMMENT]
The player met Curly before.

[LABEL MetCurly]

[SPEECH: JCDenton]
      .    , ?
	A guy sent me back to talk to you.  You're Curly, right?
[Audio: Mission03\Curly\MeetCurly\JCDenton15.mp3]

[JUMP TO KnowsContinue]

[END]

[LABEL MoleHack]

[SPEECH: JCDenton]
  ""?
	Why the name "mole people?"
[Audio: Mission03\Curly\MeetCurly\JCDenton16.mp3]

[SPEECH: Curly]
   ,      - ,       ,         ,   .
	They call us that because we live underground -- huh, like they're some kind of superior beings or something because they've got more money than we do.
[Audio: Mission03\Curly\MeetCurly\Curly13.mp3]

[CHECK FLAGS, JUMP TO HackReturn2]
CurlyHack2=true

[JUMP TO HackReturn1]

[END]

-----------------------------------------------------------------
[ID: 122, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: CurlyWoman]
[Name:  CurlyWomanBarks]

[LABEL A1]

[SPEECH: CurlyWoman]
   .
	Plenty of room around the fire.
[Audio: Mission03\CurlyWoman\CurlyWomanBarks\CurlyWoman01.mp3]

[END]

[LABEL A2]

[SPEECH: CurlyWoman]
 ,    .
	Don't worry.  We're allowed to be here.
[Audio: Mission03\CurlyWoman\CurlyWomanBarks\CurlyWoman02.mp3]

[END]

[LABEL A3]

[SPEECH: CurlyWoman]
     .
	Cops have been pretty cool tonight.
[Audio: Mission03\CurlyWoman\CurlyWomanBarks\CurlyWoman03.mp3]

[END]

[LABEL A4]

[SPEECH: CurlyWoman]
  ,   ,       .
	It's little things, once in a while, that make you feel not so much like a leper anymore.
[Audio: Mission03\CurlyWoman\CurlyWomanBarks\CurlyWoman04.mp3]

[END]

-----------------------------------------------------------------
[ID: 121, Event lines: 21, First Person view, Non-interactive, On distance<330]
[Owner: CurlyWoman]
[Name:  CurlyWomanOverheard]
CurlyWomanDone=false

[COMMENT]
This woman is sick with the Gray Death.

[COMMENT]
(warming her hands over a fire in a trash can) you feel not so much like a leper anymore.

[LABEL A1]

[SPEECH: CurlyWoman->Curly]
, ,   ...
	Oh, thank you again.  My hands get so cold...
[Audio: Mission03\CurlyWoman\CurlyWomanOverheard\CurlyWoman01.mp3]

[SPEECH: Curly->CurlyWoman]
  ,  , , ,  - .    .
	Like I said, we'll probably both get kicked out when whoever it is gets back.  I live underground.
[Audio: Mission03\CurlyWoman\CurlyWomanOverheard\Curly01.mp3]

[SPEECH: CurlyWoman->Curly]
 ...
	All the same...
[Audio: Mission03\CurlyWoman\CurlyWomanOverheard\CurlyWoman02.mp3]

[END]

[LABEL A2]

[SPEECH: CurlyWoman->Curly]
,  ?   , - ,     ?
	Think it's true?  The vaccine they got -- think it would really kill you?
[Audio: Mission03\CurlyWoman\CurlyWomanOverheard\CurlyWoman03.mp3]

[SPEECH: Curly->CurlyWoman]
 .    NSF. ,    .
	It's super-concentrated.  I heard the NSF talking.  They're gonna process it, though.
[Audio: Mission03\CurlyWoman\CurlyWomanOverheard\Curly02.mp3]

[SPEECH: CurlyWoman->Curly]
.    .
	I hope so.  I can't go much longer.
[Audio: Mission03\CurlyWoman\CurlyWomanOverheard\CurlyWoman04.mp3]

[END]

[LABEL A3]

[SPEECH: CurlyWoman->Curly]
   ""?     ?
	What about the mole settlement?  You taking new people?
[Audio: Mission03\CurlyWoman\CurlyWomanOverheard\CurlyWoman05.mp3]

[SPEECH: Curly->CurlyWoman]
...    ,  .
	Well... It's not the best time, not right now.
[Audio: Mission03\CurlyWoman\CurlyWomanOverheard\Curly03.mp3]

[SPEECH: CurlyWoman->Curly]
  .      .  .
	I don't mind.  I'd sleep in the dirt.  Whatever.
[Audio: Mission03\CurlyWoman\CurlyWomanOverheard\CurlyWoman06.mp3]

[SPEECH: Curly->CurlyWoman]
  ,    :         " ".
	The thing is, they've got this policy.  No one with the Gray Death can go past Brooklyn Bridge Station.
[Audio: Mission03\CurlyWoman\CurlyWomanOverheard\Curly04.mp3]

[SPEECH: CurlyWoman->Curly]
-...  .
	Oh... I see.
[Audio: Mission03\CurlyWoman\CurlyWomanOverheard\CurlyWoman07.mp3]

[SPEECH: Curly->CurlyWoman]
 , .  .
	I'm sorry, miss.  Really.
[Audio: Mission03\CurlyWoman\CurlyWomanOverheard\Curly05.mp3]

[COMMENT]
She might sigh between these two fragments. y2

[SPEECH: CurlyWoman->Curly]
 ... ,  .
	No need... No, I understand.
[Audio: Mission03\CurlyWoman\CurlyWomanOverheard\CurlyWoman08.mp3]

[END]

-----------------------------------------------------------------
[ID: 120, Event lines: 13, First Person view, Non-interactive, On distance<200]
[Owner: Don]
[Name:  DonBarks]
DonDone=false
FoundMoles=false

[COMMENT]
A male junkie, needs a fix.  These cycle and go random.

[LABEL Start]

[LABEL A1]

[SPEECH: Don]
()
	(whimper)
[Audio: Mission03\Don\DonBarks\Don01.mp3]

[END]

[LABEL A2]

[CHECK FLAGS, JUMP TO Start]
FoundMoles=true

[COMMENT]
(pleading, not shouting)

[SPEECH: Don]
! !
	Hey!  Hey!
[Audio: Mission03\Don\DonBarks\Don02.mp3]

[END]

[COMMENT]
(the sudden return of an old, familiar pain)

[LABEL A3]

[SPEECH: Don]
, ... ...
	Oh God... Oh...
[Audio: Mission03\Don\DonBarks\Don03.mp3]

[END]

[LABEL A4]

[SPEECH: Don]
...   .
	... stand here forever.
[Audio: Mission03\Don\DonBarks\Don04.mp3]

[END]

-----------------------------------------------------------------
[ID: 119, Event lines: 16, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: Don]
[Name:  DonFinalBarks]
DonDone=true
DonLAMComment=true
FoundMoles=false

[COMMENT]
The player gave this junkie drugs.B

[COMMENT]
These cycle and go random.^

[LABEL Start]

[COMMENT]
This guy just waited a long time for a fix.t

[LABEL A1]

[SPEECH: Don]
, !
	Thanks, dude!
[Audio: Mission03\Don\DonFinalBarks\Don01.mp3]

[END]

[COMMENT]
(to himself)A*5Z

[LABEL A2]

[SPEECH: Don]
A... ...
	Ahhhhh... Ohhhh...
[Audio: Mission03\Don\DonFinalBarks\Don02.mp3]

[END]

[LABEL A4]

[SPEECH: Don]
 , .    .
	Under the sink, man.  Look under the sink.
[Audio: Mission03\Don\DonFinalBarks\Don03.mp3]

[END]

[LABEL A3]

[SPEECH: Don]
  ?  ?   .    .    ""  .
	Who needs Rock?  Huh?  Not me.  He could just die.  Take his fifty-cut zyme and blow.
[Audio: Mission03\Don\DonFinalBarks\Don04.mp3]

[END]

[LABEL A5]

[CHECK FLAGS, JUMP TO Start]
DonLAMComment=false

[SPEECH: Don]
  ,      .  ,     .
	That's Lenny's problem: he'd don't share.  Hope he blows himself up with that grenade.
[Audio: Mission03\Don\DonFinalBarks\Don05.mp3]

[END]

-----------------------------------------------------------------
[ID: 118, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: Don]
[Name:  DonFinalBarks2]
DonDone=true
DonLAMComment=false
KnowsOfJunkiesLAMs=false
FoundMoles=false

[JUMP TO Start IN DonFinalBarks]

[END]

-----------------------------------------------------------------
[ID: 117, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: Don]
[Name:  DonReturnBarks]
FoundMoles=true

[JUMP TO Start IN DonBarks]

[END]

-----------------------------------------------------------------
[ID: 116, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: Don]
[Name:  LAMQuestionHack]
DonDone=true
DonLAMComment=false
KnowsOfJunkiesLAMs=true
FoundMoles=false

[COMMENT]
(duplicate of a Choice in MeetDon)B

[SPEECH: JCDenton]
 , -     LAM.
	I heard someone found a box of LAMs down here.
[Audio: Mission03\Don\LAMQuestionHack\JCDenton01.mp3]

[JUMP TO LAMComment IN MeetDon]

[END]

-----------------------------------------------------------------
[ID: 115, Event lines: 70, On bumping, On frobbing]
[Owner: Don]
[Name:  MeetDon]
DonDone=false
FoundMoles=false

[COMMENT]
This guy is a strung-out junkie.  Needs a fix.o

[SPEECH: Don]
...  ""?
	Man... Got any zyme?
[Audio: Mission03\Don\MeetDon\Don01.mp3]

[CHECK FOR OBJECT Vialcrack ON FAIL GOTO NoCrack]

[LABEL NoCrack]

[CHECK FLAGS, JUMP TO AutomatedRejection]
DonLAMComment=true
M03GotCrack=false

[CHECK FLAGS, JUMP TO AutomatedRejection]
KnowsOfJunkiesLAMs=false
M03GotCrack=false

[CHOICES: 3]
[Clear screen]

[CHOICE]
M03GotCrack=true
 .
	Take a vial.
[Audio: Mission03\Don\MeetDon\Choice01a]
[GO TO GiveCrack]

[CHOICE]
KnowsOfJunkiesLAMs=true
DonLAMComment=false
 , -     LAM.
	I hear someone found a box of LAMs down here.
[Audio: Mission03\Don\MeetDon\Choice01b]
[GO TO LAMComment]

[CHOICE]
.
	Sorry.
[Audio: Mission03\Don\MeetDon\Choice01c]
[GO TO Sorry]

[LABEL GiveCrack]

[COMMENT]
(shocked that someone actually helped him)j

[SPEECH: Don]
.... , .
	Oh... Cool.  Thanks, man.
[Audio: Mission03\Don\MeetDon\Don02.mp3]

[CHECK FLAGS, JUMP TO Moles2]
KnowsOfMolePeople=true

[SPEECH: JCDenton]
, ,      ,    NSF?
	Now maybe you can calm down for a second and tell me what you know about the NSF.
[Audio: Mission03\Don\MeetDon\JCDenton01.mp3]

[JUMP TO continue2]

[LABEL Moles2]

[SPEECH: JCDenton]
, ,      ,     ""?
	Now maybe you can calm down for a second and tell me how to get to the mole-people hideout.
[Audio: Mission03\Don\MeetDon\JCDenton02.mp3]

[LABEL continue2]

[SPEECH: Don]
... .    .
	Yeah... sure.  They're in the tunnels.
[Audio: Mission03\Don\MeetDon\Don03.mp3]

[SPEECH: JCDenton]
?..
	And...?
[Audio: Mission03\Don\MeetDon\JCDenton03.mp3]

[SPEECH: Don]
     .    .
	The keypad's under the sink.  In the women's bathroom.  Everybody knows that.
[Audio: Mission03\Don\MeetDon\Don04.mp3]

[SPEECH: JCDenton]
 ?..
	The code...?
[Audio: Mission03\Don\MeetDon\JCDenton04.mp3]

[SPEECH: Don]
.  ""    ,    "".
	Got me.  The mole people keep me out cuz they don't like zyme.
[Audio: Mission03\Don\MeetDon\Don05.mp3]

[END]

[LABEL Sorry]

[CHECK FLAGS, JUMP TO NoGive]
DonSorryQuestion=true

[COMMENT]
(a short gasp of despair)

[SPEECH: Don]
( ) !
	Uh!
[Audio: Mission03\Don\MeetDon\Don06.mp3]

[CHECK FLAGS, JUMP TO Moles]
KnowsOfMolePeople=true

[SPEECH: JCDenton]
    NSF?
	What do you know about the NSF?
[Audio: Mission03\Don\MeetDon\JCDenton05.mp3]

[JUMP TO continue]

[LABEL Moles]

[SPEECH: JCDenton]
    ""?
	Can you tell me how to find the mole people?
[Audio: Mission03\Don\MeetDon\JCDenton06.mp3]

[LABEL continue]

[COMMENT]
These cycle and go random.

[LABEL NoGive]

[LABEL A1]

[SPEECH: Don]
()
	(groans)
[Audio: Mission03\Don\MeetDon\Don07.mp3]

[END]

[LABEL A2]

[SPEECH: Don]
 ...    ""...
	I gotta -- I gotta get some zyme.
[Audio: Mission03\Don\MeetDon\Don08.mp3]

[END]

[LABEL A3]

[SPEECH: Don]
, .        .
	Help me, man.  I'm out, and Rock cut me off.
[Audio: Mission03\Don\MeetDon\Don09.mp3]

[END]

[LABEL AutomatedRejection]

[SPEECH: JCDenton]
  ""...
	Don't have any zyme.
[Audio: Mission03\Don\MeetDon\JCDenton07.mp3]

[COMMENT]
(desperate)

[SPEECH: Don]
 ,  ...
	Just a little bit, a crumb...
[Audio: Mission03\Don\MeetDon\Don10.mp3]

[SPEECH: JCDenton]
   .
	I said you're out of luck.
[Audio: Mission03\Don\MeetDon\JCDenton08.mp3]

[END]

[LABEL LAMComment]

[SPEECH: Don]
?  , ,   .
	The grenades?  Oh, yeah, but they're all gone now.
[Audio: Mission03\Don\MeetDon\Don11.mp3]

[SPEECH: JCDenton]
  ?
	Where'd they go?
[Audio: Mission03\Don\MeetDon\JCDenton09.mp3]

[SPEECH: Don]
  ,   .   .
	A lot of people took 'em, but not me.  I was too late.
[Audio: Mission03\Don\MeetDon\Don12.mp3]

[SPEECH: JCDenton]
?  -   ?
	Who?  Anyone still have one?
[Audio: Mission03\Don\MeetDon\JCDenton10.mp3]

[SPEECH: Don]
,   ,   .   ,   .
	Yeah, my friend Lenny, except he got sick.  I don't know where he went.
[Audio: Mission03\Don\MeetDon\Don13.mp3]

[SPEECH: JCDenton]
- ?
	Anyone else?
[Audio: Mission03\Don\MeetDon\JCDenton11.mp3]

[SPEECH: Don]
 ,     NSF,   .      .       "".     ...   ,     .
	I think most people sold 'em to the NSF, but not me.  That's why I'm broke.  You gotta help me get some zyme.  Rock's all high and mighty now that there's money going around.
[Audio: Mission03\Don\MeetDon\Don14.mp3]

[NOTE]
      LAM.      .
	Guy named Lenny has a LAM.  He got sick and disappeared recently.

[COMMENT]
A hack to deal with LAMQuestionHack conversation.

[CHECK FLAGS, JUMP TO bye]
DonDone=true

[JUMP TO NoCrack]

[LABEL bye]

[END]

-----------------------------------------------------------------
[ID: 114, Event lines: 65, On bumping, On frobbing]
[Owner: DrugDealer]
[Name:  M03DrugDealerConvos]

[CHECK FLAGS, JUMP TO SubsequentVisit]
M03DrugDealerConvos_Played=true

[SPEECH: DrugDealer]
 , ?   250.
	What you need, bro'?  Vials are 250.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\DrugDealer01.mp3]

[LABEL BeginChoices]

[CHECK PERSONA: if Credits=>250 GOTO Have120]

[LABEL Choice]

[CHOICES: 7]
[Clear screen]

[CHOICE]
M03Have120=true
   "".
	I'll take a vial of zyme.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\Choice01a]
[GO TO BuyVial]

[CHOICE]
M03Have120=false
 . .
	Out of cash.  Sorry.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\Choice01b]
[GO TO bye]

[CHOICE]
M03DrugDealerChat1=false
KnowsOfJughead=true
    ,   ""?
	What do you know about a gang called the rooks?
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\Choice01c]
[GO TO Gang]

[CHOICE]
M03DrugDealerChat0=false
KnowsOfMolePeople=false
 ,     NSF?
	Tell me what you've heard about the NSF.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\Choice01d]
[GO TO Interrogate]

[CHOICE]
M03DrugDealerChat0=false
KnowsOfMolePeople=true
,   ""?
	Know where I can find the mole people?
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\Choice01e]
[GO TO Interrogate]

[CHOICE]
M03DrugDealerChat2=false
M03DrugDealerChat0=true
  UNATCO. .
	I'm with UNATCO.  Start talking.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\Choice01f]
[GO TO Chat2]

[CHOICE]
.
	Maybe later.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\Choice01g]
[GO TO bye]

[LABEL Have120]

[JUMP TO Choice]

[LABEL bye]

[END]

[LABEL NoRoom]

[SPEECH: JCDenton]
.       .
	Hold on.  I can't carry anything else right now.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\JCDenton01.mp3]

[END]

[LABEL BuyVial]

[SPEECH: DrugDealer]
...   .
	... mess you up.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\DrugDealer02.mp3]

[END]

[LABEL Gang]

[COMMENT]
He finds the idea preposterous.  He might guffaw or something.

[SPEECH: DrugDealer]
?       ?
	Gang?  Who calls 'em a gang?
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\DrugDealer03.mp3]

[SPEECH: JCDenton]
  .
	Just what I heard.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\JCDenton02.mp3]

[SPEECH: DrugDealer]
 .      -  .
	Bunch of pussycats.  I come within fifty yards, they scatter.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\DrugDealer04.mp3]

[SPEECH: JCDenton]
,    .
	Seems that other people aren't so lucky.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\JCDenton03.mp3]

[SPEECH: DrugDealer]
...   ,   .       LAM,      ,    .
	... always talkin' big, tryin'a be players.  The junkies found a box of LAMs the other day; now El Rey puts on the show of being an arms dealer.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\DrugDealer05.mp3]

[SPEECH: JCDenton]
?
	The junkies?
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\JCDenton04.mp3]

[SPEECH: DrugDealer]
,  .    ,   -     .
	Oh, sure.  Only a matter of time until someone's stash disappears and people start blowing up.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\DrugDealer06.mp3]

[NOTE]
      " "    LAM.
	The Brooklyn Bridge Station junkies found a box of LAMs a few days ago.

[END]

[LABEL Interrogate]

[SPEECH: DrugDealer]
       .
	Good neighbors keep each other's business private.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\DrugDealer07.mp3]

[SPEECH: JCDenton]
   ?
	You want to set a price?
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\JCDenton05.mp3]

[SPEECH: DrugDealer]
 -  .    -   ?
	I'm a good neighbor.  You want to buy something or not?
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\DrugDealer08.mp3]

[JUMP TO Choice]

[LABEL Chat2]

[SPEECH: DrugDealer]
     .
	I ain't goin' back to jail.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\DrugDealer09.mp3]

[SPEECH: JCDenton]
-    .  : .
	Let's try some word-association.  First word: Ambrosia.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\JCDenton06.mp3]

[SPEECH: DrugDealer]
,      !
	Bitch I ain't goin' back to jail!
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\DrugDealer10.mp3]

[COMMENT]
DrugDealer attacks JCDenton.D

[END]

[LABEL SubsequentVisit]

[COMMENT]
These cycle and go random.y

[LABEL B1]

[SPEECH: DrugDealer]
  , .   .
	Rock's the name, guy.  Anything you want.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\DrugDealer11.mp3]

[JUMP TO BeginChoices]

[LABEL B2]

[SPEECH: DrugDealer]
, ,   .
	Come on, bro', no cops down here.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\DrugDealer12.mp3]

[JUMP TO BeginChoices]

[LABEL B3]

[SPEECH: DrugDealer]
  -,  .
	You need something to mellow you out.
[Audio: Mission03\DrugDealer\M03DrugDealerConvos\DrugDealer13.mp3]

[JUMP TO BeginChoices]

[END]

-----------------------------------------------------------------
[ID: 113, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: ExMolePerson]
[Name:  ExMolePersonBarks]
MeetExMolePerson_Played=true
FoundMoles=false

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: ExMolePerson]
   .
	It stinks down there, anyway.
[Audio: Mission03\ExMolePerson\ExMolePersonBarks\ExMolePerson01.mp3]

[END]

[LABEL A2]

[SPEECH: ExMolePerson]
 -   .    .
	I'm a classic example of the individualist.  I do better on my own.
[Audio: Mission03\ExMolePerson\ExMolePersonBarks\ExMolePerson02.mp3]

[END]

[LABEL A3]

[SPEECH: ExMolePerson]
   - "".  -  ,      . ,    .
	The only thing about staying up here is the rooks.  One time I was drunk and fell asleep and they put me on the train tracks.  Good thing the 5 is shut down.
[Audio: Mission03\ExMolePerson\ExMolePersonBarks\ExMolePerson03.mp3]

[END]

-----------------------------------------------------------------
[ID: 112, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: ExMolePerson]
[Name:  ExMolePersonBarks2]
FoundMoles=true

[COMMENT]
These cycle and repeat the last.ividualist.  I do better on my o

[COMMENT]
This guy was thrown out by the moles.

[LABEL A1]

[SPEECH: ExMolePerson]
     ""!
	I don't talk to mole sympathizers!
[Audio: Mission03\ExMolePerson\ExMolePersonBarks2\ExMolePerson01.mp3]

[END]

[LABEL A2]

[SPEECH: ExMolePerson]
!
	Go away!
[Audio: Mission03\ExMolePerson\ExMolePersonBarks2\ExMolePerson02.mp3]

[END]

-----------------------------------------------------------------
[ID: 111, Event lines: 11, Display only once, On bumping, On frobbing]
[Owner: ExMolePerson]
[Name:  MeetExMolePerson]
FoundMoles=false

[SPEECH: JCDenton]
  "".
	I'm looking for the mole people.
[Audio: Mission03\ExMolePerson\MeetExMolePerson\JCDenton01.mp3]

[SPEECH: ExMolePerson]
      ? ,     .
	You don't want to camp with THEM.  Trust me, they're too political.
[Audio: Mission03\ExMolePerson\MeetExMolePerson\ExMolePerson01.mp3]

[SPEECH: JCDenton]
     .
	I don't need a place to camp.
[Audio: Mission03\ExMolePerson\MeetExMolePerson\JCDenton02.mp3]

[SPEECH: ExMolePerson]
""   .     .      ,    ,        .
	I STARTED the mole people.  I was there first.  And then they made up committees that throw people out just because they don't like the way you look.
[Audio: Mission03\ExMolePerson\MeetExMolePerson\ExMolePerson02.mp3]

[SPEECH: JCDenton]
   ?
	How do I find them?
[Audio: Mission03\ExMolePerson\MeetExMolePerson\JCDenton03.mp3]

[SPEECH: ExMolePerson]
 .  ,       NSF.
	Don't bother.  They're elitist, and now the NSF is down there, too.
[Audio: Mission03\ExMolePerson\MeetExMolePerson\ExMolePerson03.mp3]

[END]

-----------------------------------------------------------------
[ID: 109, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: GangMemberFemale2]
[Name:  GangMemberFemale2Barks]

[LABEL A1]

[SPEECH: GangMemberFemale2]
  -.
	You ain't all that.
[Audio: Mission03\GangMemberFemale2\GangMemberFemale2Barks\GangMemberFemale201.mp3]

[END]

[LABEL A2]

[SPEECH: GangMemberFemale2]
, ,      "".
	Think you're bad, struttin' around Rooks' turf.
[Audio: Mission03\GangMemberFemale2\GangMemberFemale2Barks\GangMemberFemale202.mp3]

[END]

[LABEL A3]

[SPEECH: GangMemberFemale2]
   .
	You better keep yourself in line.
[Audio: Mission03\GangMemberFemale2\GangMemberFemale2Barks\GangMemberFemale203.mp3]

[END]

[LABEL A4]

[SPEECH: GangMemberFemale2]
   "" -  .
	You come in Rooks territory, you show respect.
[Audio: Mission03\GangMemberFemale2\GangMemberFemale2Barks\GangMemberFemale204.mp3]

[END]

-----------------------------------------------------------------
[ID: 110, Event lines: 19, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: GangMemberFemale]
[Name:  GangMemberFemaleBarks]

[CHECK FLAGS, JUMP TO Dead]
Jughead_Dead=true

[LABEL Barks]

[LABEL A1]

[CHECK FLAGS, JUMP TO Talked]
M03MeetJugHead_Played=true

[SPEECH: GangMemberFemale]
     ?  .
	You wanna talk to El Rey?  Thass cool.
[Audio: Mission03\GangMemberFemale\GangMemberFemaleBarks\GangMemberFemale01.mp3]

[END]

[LABEL Talked]

[SPEECH: GangMemberFemale]
           .
	Juss be straight with El Rey.  He be straight with you.
[Audio: Mission03\GangMemberFemale\GangMemberFemaleBarks\GangMemberFemale02.mp3]

[END]

[END]

[LABEL A2]

[SPEECH: GangMemberFemale]
""?     ,   .
	The Rooks?  We hang mostly underground, but we're about to spread out.
[Audio: Mission03\GangMemberFemale\GangMemberFemaleBarks\GangMemberFemale03.mp3]

[END]

[LABEL A3]

[SPEECH: GangMemberFemale]
    .
	Next, we're gonna move on Rock.
[Audio: Mission03\GangMemberFemale\GangMemberFemaleBarks\GangMemberFemale04.mp3]

[CHECK FLAGS, JUMP TO Barks]
Jughead_Dead=true

[LABEL A4]

[SPEECH: GangMemberFemale]
    ?  ,   .
	You wanna run with us?  Bet El Rey'd say okay.
[Audio: Mission03\GangMemberFemale\GangMemberFemaleBarks\GangMemberFemale05.mp3]

[END]

[COMMENT]
fly = cool.ead_Played

[LABEL A5]

[SPEECH: GangMemberFemale]
 - .
	Thassa fly coat.
[Audio: Mission03\GangMemberFemale\GangMemberFemaleBarks\GangMemberFemale06.mp3]

[END]

[LABEL Dead]

[SPEECH: GangMemberFemale]
    ?
	Why you hadda off El Rey?
[Audio: Mission03\GangMemberFemale\GangMemberFemaleBarks\GangMemberFemale07.mp3]

[END]

-----------------------------------------------------------------
[ID: 108, Event lines: 21, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: GuntherHermann]
[Name:  M03GuntherBarks]
M03MeetGunther_Played=true

[COMMENT]
These play in sequence once, repeating the last line indefinitely.e

[LABEL A1]

[SPEECH: GuntherHermann]
 .       .
	I will be truthful.  I have requested the assignment of the Paul Denton assassination.
[Audio: Mission03\GuntherHermann\M03GuntherBarks\GuntherHermann01.mp3]

[END]

[LABEL A2]

[SPEECH: GuntherHermann]
   .    ,         .
	Again they ignore me.  Again they think they have a better punishment for a traitor than a shotgun to the head.
[Audio: Mission03\GuntherHermann\M03GuntherBarks\GuntherHermann02.mp3]

[END]

[LABEL A3]

[SPEECH: GuntherHermann]
   ,       .
	I will do it myself, even if they say to get him alive.
[Audio: Mission03\GuntherHermann\M03GuntherBarks\GuntherHermann03.mp3]

[END]

[LABEL A4]

[SPEECH: GuntherHermann]
          .
	I was the one who warned them a year ago not to trust Paul Denton.
[Audio: Mission03\GuntherHermann\M03GuntherBarks\GuntherHermann04.mp3]

[END]

[LABEL A5]

[SPEECH: GuntherHermann]
    .
	Do not make the same mistake as your brother.
[Audio: Mission03\GuntherHermann\M03GuntherBarks\GuntherHermann05.mp3]

[END]

[LABEL A6]

[SPEECH: GuntherHermann]
 .
	The helicopter is waiting.
[Audio: Mission03\GuntherHermann\M03GuntherBarks\GuntherHermann06.mp3]

[END]

[LABEL A7]

[CHECK FLAGS, JUMP TO Final]
AnnaNavarre_Dead=true

[SPEECH: GuntherHermann]
     .
	Agent Navarre and I will handle it from here.
[Audio: Mission03\GuntherHermann\M03GuntherBarks\GuntherHermann07.mp3]

[END]

[LABEL A8]

[SPEECH: GuntherHermann]
      .
	Paul cannot hide from my infrared detectors.
[Audio: Mission03\GuntherHermann\M03GuntherBarks\GuntherHermann08.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 107, Event lines: 30, Display only once, On bumping, On frobbing, On distance<160]
[Owner: GuntherHermann]
[Name:  M03MeetGunther]

[SPEECH: GuntherHermann]
    .
	Manderley has assigned me the peacekeeping occupation of the airport.
[Audio: Mission03\GuntherHermann\M03MeetGunther\GuntherHermann01.mp3]

[SPEECH: JCDenton]
  -  .   ,     .
	Standard procedure, it appears.  I'm sure we can count on you.
[Audio: Mission03\GuntherHermann\M03MeetGunther\JCDenton01.mp3]

[SPEECH: GuntherHermann]
    .
	I want to be the one to execute Lebedev.
[Audio: Mission03\GuntherHermann\M03MeetGunther\GuntherHermann02.mp3]

[CHECK FLAGS, JUMP TO Killed]
PlayerKilledLebedev=true

[CHECK FLAGS, JUMP TO Dead]
AnnaNavarre_Dead=true

[SPEECH: JCDenton]
 .    .
	Some bad news.  Agent Navarre beat you to it.
[Audio: Mission03\GuntherHermann\M03MeetGunther\JCDenton02.mp3]

[SPEECH: GuntherHermann]
.  .    .
	Yes.  Of course.  I will congratulate her.
[Audio: Mission03\GuntherHermann\M03MeetGunther\GuntherHermann03.mp3]

[JUMP TO Brother]

[COMMENT]
I reworded this line to make JC sound obviously nervous.  He just killed Anna, Gunther's partner.

[LABEL Dead]

[SPEECH: JCDenton]
-, ...  747-   ...     .   ,   .
	Yeah, well... There was shooting on the 747.  I didn't see what happened.  Maybe Anna beat you to it.
[Audio: Mission03\GuntherHermann\M03MeetGunther\JCDenton03.mp3]

[SPEECH: GuntherHermann]
 .     .
	I will investigate.  She might need backup.
[Audio: Mission03\GuntherHermann\M03MeetGunther\GuntherHermann04.mp3]

[JUMP TO Brother]

[LABEL Killed]

[SPEECH: JCDenton]
 .     .
	Some bad news.  I already took him out.
[Audio: Mission03\GuntherHermann\M03MeetGunther\JCDenton04.mp3]

[SPEECH: GuntherHermann]
.  .  , .
	Yes.  Of course.  Congratulations, Agent.
[Audio: Mission03\GuntherHermann\M03MeetGunther\GuntherHermann05.mp3]

[LABEL Brother]

[SPEECH: JCDenton]
,    ...
	Hey, about my brother --
[Audio: Mission03\GuntherHermann\M03MeetGunther\JCDenton05.mp3]

[SPEECH: GuntherHermann]
 ,           .   ,     .
	A shame that we have to track down and kill one of our most advanced agents.  At least we have one of you left.
[Audio: Mission03\GuntherHermann\M03MeetGunther\GuntherHermann06.mp3]

[SPEECH: JCDenton]
   ,         ?       UNATCO.
	Don't you think we should give Paul a chance to explain himself?  He's been with UNATCO for years.
[Audio: Mission03\GuntherHermann\M03MeetGunther\JCDenton06.mp3]

[SPEECH: GuntherHermann]
    ,     .
	Only one thing can happen when you break your oath to the Coalition.
[Audio: Mission03\GuntherHermann\M03MeetGunther\GuntherHermann07.mp3]

[END]

-----------------------------------------------------------------
[ID: 106, Event lines: 13, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: HarleyFilben]
[Name:  FilbenAngryBarks]
TerroristCommander_Dead=true
M03FilbenDone=true
TerroristCommander_Unconscious=false

[COMMENT]
These cycle and go random.

[LABEL Barks]

[LABEL A1]

[CHECK FLAGS, JUMP TO Barks]
FilbenGaveKey=false

[SPEECH: HarleyFilben]
 .        .
	I mean it.  From now on, you pay double.
[Audio: Mission03\HarleyFilben\FilbenAngryBarks\HarleyFilben01.mp3]

[END]

[LABEL A2]

[SPEECH: HarleyFilben]
 ,      -     .      .
	That guy you killed in the statue; he was my main contact.  That's how I got my information.
[Audio: Mission03\HarleyFilben\FilbenAngryBarks\HarleyFilben02.mp3]

[END]

[LABEL A3]

[SPEECH: HarleyFilben]
  ,  ,   -  .
	You aren't the only one who knows how to be a lone wolf.
[Audio: Mission03\HarleyFilben\FilbenAngryBarks\HarleyFilben03.mp3]

[END]

[LABEL A4]

[SPEECH: HarleyFilben]
      ?     ?
	You get a bonus for killing people?  That how it works?
[Audio: Mission03\HarleyFilben\FilbenAngryBarks\HarleyFilben04.mp3]

[END]

[LABEL A5]

[SPEECH: HarleyFilben]
 .
	Screw off.
[Audio: Mission03\HarleyFilben\FilbenAngryBarks\HarleyFilben05.mp3]

[END]

-----------------------------------------------------------------
[ID: 105, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: HarleyFilben]
[Name:  FilbenNormalBarks]
M03FilbenDone=true
TerroristCommander_Dead=false

[LABEL Start]

[LABEL A1]

[SPEECH: HarleyFilben]
,   ,       .     .
	Yeah, if it's Lebedev you're gonna have a chance to be a hero.  Manderley wants him dead.
[Audio: Mission03\HarleyFilben\FilbenNormalBarks\HarleyFilben01.mp3]

[END]

[LABEL A2]

[SPEECH: HarleyFilben]
  ,    .
	Figured you'd come through here.
[Audio: Mission03\HarleyFilben\FilbenNormalBarks\HarleyFilben02.mp3]

[END]

[LABEL A3]

[SPEECH: HarleyFilben]
 -  -  .
	You want to know something, find me.
[Audio: Mission03\HarleyFilben\FilbenNormalBarks\HarleyFilben03.mp3]

[END]

-----------------------------------------------------------------
[ID: 104, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: HarleyFilben]
[Name:  FilbenNormalBarks2]
M03FilbenDone=true
TerroristCommander_Unconscious=true

[JUMP TO Start IN FilbenNormalBarks]

[END]

-----------------------------------------------------------------
[ID: 103, Event lines: 128, On bumping, On frobbing]
[Owner: HarleyFilben]
[Name:  M03MeetFilben]
M03FilbenDone=false

[CHECK FLAGS, JUMP TO AirfieldAnswer]
M03MeetFilben_Played=true
FilbenAirportAnswer=false

[CHECK FLAGS, JUMP TO SubsequentVisit]
M03MeetFilben_Played=true

[CHECK FLAGS, JUMP TO FirstMeeting]
M01PlayerMetFilben=false

[CHECK FLAGS, JUMP TO FirstMeeting]
PlayerMetFilben=false

[CHECK FLAGS, JUMP TO Aggressive]
TerroristCommander_Dead=true
TerroristCommander_Unconscious=false

[LABEL NotAggressive]

[CHECK FLAGS, JUMP TO NoKey1]
FilbenGaveKey=false

[SPEECH: JCDenton]
    .
	Thanks again for the key.
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton01.mp3]

[SPEECH: HarleyFilben]
  .   .
	It wasn't a favor.  I was well-paid.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben01.mp3]

[LABEL resume1]

[SPEECH: JCDenton]
 .
	A real patriot.
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton02.mp3]

[SPEECH: HarleyFilben]
   :  .  UNATCO,    -             - ,  ,          .
	I see it like this.  It all balances out.  UNATCO's just as much gun freaks as the militias, and if everybody's gonna shoot it out, fine, so long as neither side wins and takes over the whole country.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben02.mp3]

[SPEECH: JCDenton]
 UNATCO  .   -  ,   .
	The goal of UNATCO is not conquest.  It's the safety of ordinary people like yourself.
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton03.mp3]

[SPEECH: HarleyFilben]
   ,   . ,   -  ?         .  500   ,   .
	I know an army when I see one.  Look, I'll be blunt -- got any cash?   There's a secret passage behind that phone booth over there.  For 500, I'll tell you where to get the code.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben03.mp3]

[JUMP TO Choices]

[LABEL NoKey1]

[SPEECH: JCDenton]
,       .  ,     .
	Sorry I didn't need your help on the island.  I hope it wasn't a wasted trip.
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton04.mp3]

[SPEECH: HarleyFilben]
 , .  .   .
	No sweat, man.  I got paid.  That's what matters.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben04.mp3]

[JUMP TO resume1]

[LABEL Aggressive]

[CHECK FLAGS, JUMP TO NoKey2]
FilbenGaveKey=false

[SPEECH: JCDenton]
    .
	Thanks again for that key.
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton05.mp3]

[LABEL NoKey2]

[SPEECH: HarleyFilben]
     ,      !
	Don't even LOOK at me, because I QUIT!
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben05.mp3]

[SPEECH: JCDenton]
 .
	I don't understand.
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton06.mp3]

[CHECK FLAGS, JUMP TO NoKey3]
FilbenGaveKey=false

[SPEECH: HarleyFilben]
   , ?   ,  UNATCO  ,       ...
	I was BROKE, okay?  I have a kid, and UNATCO's got the money, but if you're going to flat-out LIE --
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben06.mp3]

[SPEECH: JCDenton]
   ?
	What'd I do?
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton07.mp3]

[SPEECH: HarleyFilben]
       NSF,   .
	You PROMISED not to kill my contact at the NSF, the commander inside the statue.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben07.mp3]

[SPEECH: JCDenton]
, ,        ...
	Yeah, well, when you stand toe-to-toe with a terrorist...
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton08.mp3]

[SPEECH: HarleyFilben]
       -    .
	Killing people without a trial and taking over the city -- that's not what I'm about.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben08.mp3]

[SPEECH: JCDenton]
 UNATCO  ,    ,   .
	The goal of UNATCO is not conquest.  It's the safety of ordinary people like yourself.
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton09.mp3]

[SPEECH: HarleyFilben]
   .    .  ,       .          NSF.    ,   ,   .    .
	I know an army when I see one.  Anyway, from now on you pay double.  The phone booth down here goes to the NSF underground hideout.  I'll tell you where to get the code, but it's a thousand.  Not a credit less.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben09.mp3]

[JUMP TO Choices]

[LABEL NoKey3]

[SPEECH: HarleyFilben]
   , ?   ,   UNATCO  ,    ,         ...
	I was BROKE, okay?  I have a kid, and UNATCO's got the money, but if you think you can go around and just execute anyone you want...
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben10.mp3]

[SPEECH: JCDenton]
.   ?
	Slow down.  Execute who?
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton10.mp3]

[SPEECH: HarleyFilben]
     NSF,       .
	You killed my contact at the NSF, the commander inside the statue, and that's gonna cost me business.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben11.mp3]

[SPEECH: JCDenton]
.    .
	Sorry.  He didn't cooperate.
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton11.mp3]

[SPEECH: HarleyFilben]
  ,  ,        .    ,     ?          NSF.  500      .
	At least you know you're a thug and you're honest about it.  So anyway, how about some business?  The phone booth down here goes to the NSF underground hideout.  I'll tell you where to get the code for 500.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben12.mp3]

[JUMP TO Choices]

[LABEL FirstMeeting]

[SPEECH: HarleyFilben]
,   UNATCO. .
	Hey, you're UNATCO.  You're the new guy.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben13.mp3]

[SPEECH: JCDenton]
  ?
	Who's asking?
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton12.mp3]

[SPEECH: HarleyFilben]
   .     UNATCO.  .      .
	I heard about you.  I work for UNATCO, too.  Freelance.  I get paid by the answer.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben14.mp3]

[JUMP TO resume1]

[END]

[LABEL Choices]

[CHECK FLAGS, JUMP TO KnowsPhone]
PlayerKnowsPhoneCode=true

[CHECK FLAGS, JUMP TO FilbenMad]
TerroristCommander_Dead=true
FilbenGaveKey=true
TerroristCommander_Unconscious=false

[CHECK PERSONA: if Credits<500 GOTO NoCash]

[JUMP TO CheapChoices]

[LABEL FilbenMad]

[CHECK PERSONA: if Credits<1000 GOTO NoCash]

[CHOICES: 2]
[Clear screen]

[CHOICE]
PlayerKnowsUnderworldPassword=false
M03FoundUnderground=false
.  1000  ,       .
	Fine.  1000 for where I can find the code to the phone booth.
[Audio: Mission03\HarleyFilben\M03MeetFilben\Choice01a]
[GO TO UnderworldAnswerExpensive]

[CHOICE]
 .
	I'm not interested.
[Audio: Mission03\HarleyFilben\M03MeetFilben\Choice01b]
[GO TO sorry]

[LABEL CheapChoices]

[CHOICES: 2]
[Clear screen]

[CHOICE]
PlayerKnowsUnderworldPassword=false
M03FoundUnderground=false
.  500  ,       .
	Sure.  500 for where I can find the code to the phone booth.
[Audio: Mission03\HarleyFilben\M03MeetFilben\Choice02a]
[GO TO UnderworldAnswer]

[CHOICE]
 .
	I'm not interested.
[Audio: Mission03\HarleyFilben\M03MeetFilben\Choice02b]
[GO TO sorry]

[LABEL NoCash]

[SPEECH: JCDenton]
.   .
	Sorry, I don't have that kind of money.
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton13.mp3]

[END]

[LABEL AirfieldAnswer]

[SPEECH: JCDenton]
 ,     .  -   ?
	We think they're loading the Ambrosia onto a plane.  Heard anything about that?
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton14.mp3]

[SPEECH: HarleyFilben]
 ,    . UNATCO    ,    .
	Nothing I could put a price on.  UNATCO already thinks it's Juan Lebedev.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben15.mp3]

[SPEECH: JCDenton]
?
	Lebedev?
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton15.mp3]

[SPEECH: HarleyFilben]
  ,      .       " ".       .
	I don't know who else it could be.  He owns a whole terminal at LaGuardia.  Manderley's been trying to bump him off for years.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben16.mp3]

[SPEECH: JCDenton]
   " " ?
	Since when is LaGuardia for sale?
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton16.mp3]

[SPEECH: HarleyFilben]
    .     .    - .       ,   .
	City had some debts a few years back.  There's always a buyer.  But Lebedev's small-time.  He can't buy off the big politicians like a Bob Page.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben17.mp3]

[SPEECH: JCDenton]
   ?
	Who does he buy off?
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton17.mp3]

[SPEECH: HarleyFilben]
  ,  .       UNATCO, -.
	People lower down, but useful.  Some of your buddies at UNATCO, actually.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben18.mp3]

[SPEECH: JCDenton]
?
	Who?
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton18.mp3]

[SPEECH: HarleyFilben]
--.      .
	Ah-ha-ha.  You can't afford that one.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben19.mp3]

[CHECK FLAGS, JUMP TO AllDone]
M03FilbenDoneSelling=true

[SPEECH: HarleyFilben]
    ?
	How about that phone code?
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben20.mp3]

[NOTE]
  -   NSF.    " ",     .
	Juan Lebedev, a wealthy ally of the NSF.  Owns a terminal at LaGuardia, possible location of Ambrosia.

[JUMP TO Choices]

[END]

[LABEL UnderworldAnswerExpensive]

[JUMP TO UnderworldContinue]

[LABEL UnderworldAnswer]

[LABEL UnderworldContinue]

[SPEECH: HarleyFilben]
     -.     "".       "."
	Talk to Curly in the shantytown in Battery Park.  He's from the mole-people settlement.  You have to give him the password "Underworld."
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben21.mp3]

[CHECK FLAGS, JUMP TO MetCurly]
MeetCurly_Played=true

[SPEECH: JCDenton]
NSF   ""?
	The NSF are allied with the mole people?
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton19.mp3]

[JUMP TO continue]

[LABEL MetCurly]

[SPEECH: JCDenton]
,     .  ,  NSF   "".   ?
	I think I talked to the guy.  He said the NSF were hiding out with the moles.  Are they allies?
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton20.mp3]

[LABEL continue]

[SPEECH: HarleyFilben]
     ,   .  ""   .    ,        .
	They both hate the Feds, but that's it.  The moles don't want a war.  They just want to be left alone in their tunnels.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben22.mp3]

[SPEECH: JCDenton]
    -   ,     , -.
	Aiding and sympathizing -- just as bad as being a terrorist yourself, in my opinion.
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton21.mp3]

[SPEECH: HarleyFilben]
,  NSF   .
	I doubt the NSF gave them much choice.
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben23.mp3]

[NOTE]
"" -  "".      -.
	"Underworld" -- Mole People password.  Talk to Curly in the Battery Park shantytown.

[LABEL CheckIfDone]

[CHECK FLAGS, JUMP TO AllDone]
FilbenAirportAnswer=true
M03FilbenDoneSelling=true

[LABEL sorry]

[END]

[LABEL AllDone]

[END]

[LABEL SubsequentVisit]

[SPEECH: HarleyFilben]
?
	Change your mind?
[Audio: Mission03\HarleyFilben\M03MeetFilben\HarleyFilben24.mp3]

[CHECK FLAGS, JUMP TO PlayerGotIn]
M03FoundUnderground=true

[JUMP TO Choices]

[END]

[LABEL PlayerGotIn]

[SPEECH: JCDenton]
   ,  .
	I already found the underground -- but thanks.
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton22.mp3]

[JUMP TO AllDone]

[END]

[LABEL KnowsPhone]

[SPEECH: JCDenton]
       ,  .
	I already got the code to the phone booth -- but thanks.
[Audio: Mission03\HarleyFilben\M03MeetFilben\JCDenton23.mp3]

[END]

-----------------------------------------------------------------
[ID: 102, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Harold]
[Name:  HaroldBarks]
HaroldDone=true

[LABEL A1]

[SPEECH: Harold]
,   .
	Think I'll start myself a little business.
[Audio: Mission03\Harold\HaroldBarks\Harold01.mp3]

[END]

[LABEL A2]

[SPEECH: Harold]
   ?   - ...
	What do they expect?  On my salary...
[Audio: Mission03\Harold\HaroldBarks\Harold02.mp3]

[END]

[LABEL A3]

[SPEECH: Harold]
    - ,    -  .
	Wish I had something else -- but that's it.
[Audio: Mission03\Harold\HaroldBarks\Harold03.mp3]

[END]

-----------------------------------------------------------------
[ID: 101, Event lines: 45, On bumping, On frobbing]
[Owner: Harold]
[Name:  HaroldConvos]
HaroldDone=false

[CHECK FLAGS, JUMP TO SubsequentVisit]
HaroldConvos_Played=true

[CHECK FLAGS, JUMP TO DoneWith747]
MeetLebedev_Played=true

[CHECK FLAGS, JUMP TO DoneWith747]
JuanLebedev_Dead=true

[SPEECH: Harold]
,   ,   ?   -   .
	Hey, you the guy the Feds sent?  I have something for you.
[Audio: Mission03\Harold\HaroldConvos\Harold01.mp3]

[SPEECH: JCDenton]
     ?
	How do you know anything about the Feds?
[Audio: Mission03\Harold\HaroldConvos\JCDenton01.mp3]

[SPEECH: Harold]
-,        , ,   . ,      -  .  ,        .       400.       300.
	Oh, Lebedev, all his people right now -- they're running around like ants thinking it's gonna be a raid.  Rich bastard probably has some kind of drug deal about to happen.  Anyway, filched this stuff from a guy's locker.  I'm selling a recoil weapon mod for 400.   I also have some shotgun shells I'll give you for 300.
[Audio: Mission03\Harold\HaroldConvos\Harold02.mp3]

[LABEL ChoiceStart]

[CHECK PERSONA: if Credits=>400 GOTO CanBuyRecoil]

[LABEL Check1]

[CHECK PERSONA: if Credits=>300 GOTO CanBuyShells]

[LABEL Choices]

[CHOICES: 5]
[Clear screen]

[CHOICE]
M03BoughtRecoil=false
M03CanBuyRecoil=true
 400   .
	Here's 400 for the recoil weapon mod.
[Audio: Mission03\Harold\HaroldConvos\Choice01a]
[GO TO BuyRecoil]

[CHOICE]
M03BoughtRecoil=false
M03CanBuyRecoil=false
   400,    .
	If only I had 400, I'd take the recoil weapon mod.
[Audio: Mission03\Harold\HaroldConvos\Choice01b]
[GO TO NoCash]

[CHOICE]
M03BoughtShells=false
M03CanBuyShells=true
     300.
	I'll take the shotgun shells for 300.
[Audio: Mission03\Harold\HaroldConvos\Choice01c]
[GO TO BuyShells]

[CHOICE]
M03BoughtShells=false
M03CanBuyShells=false
300    ,    .
	300 for shotgun shells sounds good, but I'll have to dig up some cash.
[Audio: Mission03\Harold\HaroldConvos\Choice01d]
[GO TO NoCash]

[CHOICE]
 .
	Maybe later.
[Audio: Mission03\Harold\HaroldConvos\Choice01e]
[GO TO bye]

[LABEL BuyCommon]

[SPEECH: Harold]
 .
	Appreciate it.
[Audio: Mission03\Harold\HaroldConvos\Harold03.mp3]

[CHECK FLAGS, JUMP TO Done]
M03BoughtRecoil=true
M03BoughtShells=true

[END]

[LABEL Done]

[END]

[LABEL BuyRecoil]

[JUMP TO BuyCommon]

[LABEL BuyShells]

[JUMP TO BuyCommon]

[END]

[LABEL CanBuyRecoil]

[JUMP TO Check1]

[LABEL CanBuyShells]

[JUMP TO Choices]

[END]

[LABEL NoRoom]

[SPEECH: JCDenton]
   - .  .
	Gotta get rid of some gear.  Hold on.
[Audio: Mission03\Harold\HaroldConvos\JCDenton02.mp3]

[END]

[LABEL NoCash]

[SPEECH: Harold]
,   .
	Just gimme a holler.
[Audio: Mission03\Harold\HaroldConvos\Harold04.mp3]

[END]

[LABEL SubsequentVisit]

[COMMENT]
(about to make a deal)d

[SPEECH: Harold]
, .
	Yes, sir.
[Audio: Mission03\Harold\HaroldConvos\Harold05.mp3]

[JUMP TO ChoiceStart]

[LABEL DoneWith747]

[SPEECH: Harold]
  ?    -   .
	You in charge?  I have something for you.
[Audio: Mission03\Harold\HaroldConvos\Harold06.mp3]

[SPEECH: JCDenton]
  . ,       .
	I'm about to pull out.  Maybe you should talk to one of the troopers.
[Audio: Mission03\Harold\HaroldConvos\JCDenton03.mp3]

[SPEECH: Harold]
      .       400.       300.
	I filched this stuff from a guy's locker.  I'm selling a recoil weapon mod for 400.   I also have some shotgun shells I'll give you for 300.
[Audio: Mission03\Harold\HaroldConvos\Harold07.mp3]

[JUMP TO ChoiceStart]

[LABEL bye]

[END]

-----------------------------------------------------------------
[ID: 100, Event lines: 14, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: Hooker]
[Name:  M03HookerBarks]

[COMMENT]
These cycle and repeat the last.u should talk to one of the trooweapon mod for 400.   I also have some shotgun shells I'll give 

[LABEL A1]

[SPEECH: Hooker]
, .
	Hi, honey.
[Audio: Mission03\Hooker\M03HookerBarks\Hooker01.mp3]

[END]

[LABEL A2]

[SPEECH: Hooker]
   .   .
	I don't handle the money.  Talk to Charlie.
[Audio: Mission03\Hooker\M03HookerBarks\Hooker02.mp3]

[END]

[LABEL A3]

[SPEECH: Hooker]
 "" -     .   .
	You want zyme, talk to the guy in the corner.  His name's Rock.
[Audio: Mission03\Hooker\M03HookerBarks\Hooker03.mp3]

[END]

[LABEL A4]

[SPEECH: Hooker]
 ?  ,    .
	You deaf?  I said I don't handle the money.
[Audio: Mission03\Hooker\M03HookerBarks\Hooker04.mp3]

[END]

[LABEL A5]

[SPEECH: Hooker]
.
	Beat it.
[Audio: Mission03\Hooker\M03HookerBarks\Hooker05.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 99, Event lines: 18, First Person view, Non-interactive, On bumping, On frobbing, On distance<80]
[Owner: InjuredTrooper1]
[Name:  InjuredTrooper1Barks]

[COMMENT]
These cycle and go random.

[CHECK FLAGS, JUMP TO A1]
M03InjuredTrooperWaiting=true
MeetInjuredTrooper2_Played=true

[LABEL A3]

[SPEECH: InjuredTrooper1]
   ,  - .
	Better I take a bullet than an innocent civilian.
[Audio: Mission03\InjuredTrooper1\InjuredTrooper1Barks\InjuredTrooper101.mp3]

[END]

[LABEL A2]

[SPEECH: InjuredTrooper1]
 ,   ,    .
	I knew what I was getting into when I joined up.
[Audio: Mission03\InjuredTrooper1\InjuredTrooper1Barks\InjuredTrooper102.mp3]

[END]

[LABEL A1]

[CHECK FLAGS, JUMP TO MetInjuredGuy]
MeetInjuredTrooper2_Played=true

[SPEECH: InjuredTrooper1]
     .     .
	You might talk to my friend.  He's a little down.
[Audio: Mission03\InjuredTrooper1\InjuredTrooper1Barks\InjuredTrooper103.mp3]

[END]

[LABEL MetInjuredGuy]

[SPEECH: InjuredTrooper1]
,     .    .
	Thanks for talking to my friend.  He admires you.
[Audio: Mission03\InjuredTrooper1\InjuredTrooper1Barks\InjuredTrooper104.mp3]

[END]

[COMMENT]
Deleted.  JC is not supposed to talk and non-cinematic mode.

[SPEECH: JCDenton]
   .
	Thanks for the help out there.
[Audio: Mission03\InjuredTrooper1\InjuredTrooper1Barks\JCDenton01.mp3]

[LABEL A4]

[SPEECH: InjuredTrooper1]
    , .
	Just doing my job, sir.
[Audio: Mission03\InjuredTrooper1\InjuredTrooper1Barks\InjuredTrooper105.mp3]

[END]

-----------------------------------------------------------------
[ID: 98, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: InjuredTrooper2]
[Name:  InjuredTrooperBark]
MeetInjuredTrooper2_Played=true

[COMMENT]
These cycle.rooper2_Play

[LABEL A3]

[SPEECH: InjuredTrooper2]
  ,    .
	He also said I lost my spleen.
[Audio: Mission03\InjuredTrooper2\InjuredTrooperBark\InjuredTrooper201.mp3]

[END]

[LABEL A1]

[SPEECH: InjuredTrooper2]
  ,    ,          .
	Dr. Reyes said they took the bullet out, but I still feel it in my stomach.
[Audio: Mission03\InjuredTrooper2\InjuredTrooperBark\InjuredTrooper202.mp3]

[END]

[LABEL A2]

[SPEECH: InjuredTrooper2]
   .
	It's like a piece of ice.
[Audio: Mission03\InjuredTrooper2\InjuredTrooperBark\InjuredTrooper203.mp3]

[END]

-----------------------------------------------------------------
[ID: 97, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: InjuredTrooper2]
[Name:  MeetInjuredTrooper2]

[SPEECH: InjuredTrooper2]
     .   .
	I took a few hits tonight.  The Doc had to operate.
[Audio: Mission03\InjuredTrooper2\MeetInjuredTrooper2\InjuredTrooper201.mp3]

[SPEECH: JCDenton]
,  , .
	Well, get well soon, soldier.
[Audio: Mission03\InjuredTrooper2\MeetInjuredTrooper2\JCDenton01.mp3]

[SPEECH: InjuredTrooper2]
, .  .
	Yes, sir.  I will.
[Audio: Mission03\InjuredTrooper2\MeetInjuredTrooper2\InjuredTrooper202.mp3]

[END]

-----------------------------------------------------------------
[ID: 96, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: JaimeReyes]
[Name:  ReyesBarks]
ReyesGreeting03_Played=true

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: JaimeReyes]
,      ,     .    .
	By the way, we aren't in such a shambles that we can't spare a few medkits.  Check the storage closet.
[Audio: Mission03\JaimeReyes\ReyesBarks\JaimeReyes01.mp3]

[END]

[LABEL A2]

[SPEECH: JaimeReyes]
       .
	You certainly made an impression on the troops tonight.
[Audio: Mission03\JaimeReyes\ReyesBarks\JaimeReyes02.mp3]

[END]

[LABEL A3]

[SPEECH: JaimeReyes]
,      .
	Looks like it's going to be a late night for both of us.
[Audio: Mission03\JaimeReyes\ReyesBarks\JaimeReyes03.mp3]

[END]

-----------------------------------------------------------------
[ID: 95, Event lines: 12, Display only once, On bumping, On frobbing]
[Owner: JaimeReyes]
[Name:  ReyesGreeting03]

[SPEECH: JCDenton]
   .
	Looks pretty bad down here.
[Audio: Mission03\JaimeReyes\ReyesGreeting03\JCDenton01.mp3]

[SPEECH: JaimeReyes]
  .   ,    .
	Keeps getting worse, too.  It must be raining bullets out there.
[Audio: Mission03\JaimeReyes\ReyesGreeting03\JaimeReyes01.mp3]

[SPEECH: JCDenton]
NSF    .     ?
	The NSF aren't kidding around.  How are you holding up?
[Audio: Mission03\JaimeReyes\ReyesGreeting03\JCDenton02.mp3]

[COMMENT]
(tentative)

[SPEECH: JaimeReyes]
.      -     .    .
	Fine.  I lost one of the privates because a refrigeration unit went down.  That's always hard.
[Audio: Mission03\JaimeReyes\ReyesGreeting03\JaimeReyes02.mp3]

[SPEECH: JCDenton]
    .         .
	You've got a lot on your hands.  Don't beat yourself up over faulty equipment.
[Audio: Mission03\JaimeReyes\ReyesGreeting03\JCDenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 94, Event lines: 2, First Person view, Non-interactive, On bumping, On seeing, On distance<90]
[Owner: JaniceReed]
[Name:  JaniceDebriefing]
SimonsOverheard_Played=true
ManderleyDebriefing02_Played=false

[SPEECH: JaniceReed]
     .
	Mr. Manderley can see you now.
[Audio: Mission03\JaniceReed\JaniceDebriefing\JaniceReed01.mp3]

[END]

-----------------------------------------------------------------
[ID: 93, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: JaniceReed]
[Name:  JaniceDenial]
SimonsOverheard_Played=false

[SPEECH: JaniceReed]
   .   .
	You'll have to wait a minute.  Mr. Manderley is busy.
[Audio: Mission03\JaniceReed\JaniceDenial\JaniceReed01.mp3]

[END]

-----------------------------------------------------------------
[ID: 92, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing, On distance<90]
[Owner: JaniceReed]
[Name:  JaniceDone]
ManderleyDebriefing02_Played=true

[SPEECH: JaniceReed]
,  .
	Good luck, JC.
[Audio: Mission03\JaniceReed\JaniceDone\JaniceReed01.mp3]

[END]

-----------------------------------------------------------------
[ID: 91, Event lines: 8, Display only once, First Person view, Non-interactive]
[Owner: JCDenton]
[Name:  OverhearLebedev]
MeetLebedev_Played=false
JuanLebedev_Dead=false

[COMMENT]
The player overhears this through a speaker.  Tong and Lebedev are talking to each other over an encrypted Internet audio connection.

[SPEECH: JuanLebedev->TracerTong]
  .
	It's Paul's brother.
[Audio: Mission03\JCDenton\OverhearLebedev\JuanLebedev01.mp3]

[SPEECH: TracerTong->JuanLebedev]
 .    .
	Kill him.  We can't take the chance.
[Audio: Mission03\JCDenton\OverhearLebedev\TracerTong01.mp3]

[SPEECH: JuanLebedev->TracerTong]
    .
	I can talk to him.
[Audio: Mission03\JCDenton\OverhearLebedev\JuanLebedev02.mp3]

[SPEECH: TracerTong->JuanLebedev]
  .    ,       .   .
	Just get out of there.  We lost the shipment but you can still bring me a sample.  A few milliliters is enough.
[Audio: Mission03\JCDenton\OverhearLebedev\TracerTong02.mp3]

[SPEECH: JuanLebedev->TracerTong]
 .  .  UNATCO      .     ,   .
	Trust me.  He'll come over.  UNATCO has a habit of overindoctrinating their agents.  It'll backfire, just like with Paul.
[Audio: Mission03\JCDenton\OverhearLebedev\JuanLebedev03.mp3]

[SPEECH: TracerTong->JuanLebedev]
  . .
	This socket is being monitored.  Signing off.
[Audio: Mission03\JCDenton\OverhearLebedev\TracerTong03.mp3]

[END]

-----------------------------------------------------------------
[ID: 90, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Jimmy]
[Name:  JimmyBarks]
JimmyHint_Played=true

[LABEL A1]

[SPEECH: Jimmy]
   .
	I know lotsa secrets.
[Audio: Mission03\Jimmy\JimmyBarks\Jimmy01.mp3]

[END]

[LABEL A2]

[SPEECH: Jimmy]
  :    ,     .
	My Dad says you don't get anywhere if you can't keep a secret.
[Audio: Mission03\Jimmy\JimmyBarks\Jimmy02.mp3]

[END]

[LABEL A3]

[SPEECH: Jimmy]
   -  ,    .
	When I grow up, I'm gonna be rich, cuz I'm gonna know everything.
[Audio: Mission03\Jimmy\JimmyBarks\Jimmy03.mp3]

[END]

-----------------------------------------------------------------
[ID: 89, Event lines: 19, Display only once, On bumping, On frobbing]
[Owner: Jimmy]
[Name:  JimmyHint]

[SPEECH: Jimmy]
  !
	I know a secret!
[Audio: Mission03\Jimmy\JimmyHint\Jimmy01.mp3]

[SPEECH: JCDenton]
-?
	Yeah?
[Audio: Mission03\Jimmy\JimmyHint\JCDenton01.mp3]

[SPEECH: Jimmy]
  NSF.    ,       ?
	It's about the NSF commander.  You know how he gets in his secret room?
[Audio: Mission03\Jimmy\JimmyHint\Jimmy02.mp3]

[SPEECH: JCDenton]
.
	I give up.
[Audio: Mission03\Jimmy\JimmyHint\JCDenton02.mp3]

[SPEECH: Jimmy]
 -       .   !   .
	He does something with a brick behind those cardboard boxes.  It's true!  I saw it.
[Audio: Mission03\Jimmy\JimmyHint\Jimmy03.mp3]

[CHECK FLAGS, JUMP TO Dead]
TerroristLeader_Dead=true

[CHECK FLAGS, JUMP TO AlreadyMet]
M03MeetTerroristLeader_Played=true

[SPEECH: JCDenton]
 ?
	What boxes?
[Audio: Mission03\Jimmy\JimmyHint\JCDenton03.mp3]

[SPEECH: Jimmy]
  ,  .    ?
	At the south end, where the room is.  Where else?
[Audio: Mission03\Jimmy\JimmyHint\Jimmy04.mp3]

[NOTE]
      ""      .        ,     .
	The terrorist commander of the mole area has a secret room at the south end of the tunnel.  He enters by doing something with a brick behind some cardboard boxes.

[END]

[LABEL AlreadyMet]

[SPEECH: JCDenton]
  .     .
	I believe you.  I was just over there myself.
[Audio: Mission03\Jimmy\JimmyHint\JCDenton04.mp3]

[END]

[LABEL Dead]

[SPEECH: JCDenton]
,         .     .
	Yeah, well I'd stay away from that room for awhile.  It's not too pretty in there.
[Audio: Mission03\Jimmy\JimmyHint\JCDenton05.mp3]

[END]

-----------------------------------------------------------------
[ID: 88, Event lines: 6, First Person view, Non-interactive, Can NOT be interrupted, On bumping, On frobbing, On distance<300]
[Owner: Jock]
[Name:  JockBarks]
DL_Airfield_Played=false

[CHECK FLAGS, JUMP TO Ready]
ManderleyDebriefing02_Played=true

[SPEECH: Jock]
         .
	I'll take you back to the city after you check in with Manderley.
[Audio: Mission03\Jock\JockBarks\Jock01.mp3]

[END]

[LABEL Ready]

[SPEECH: Jock]
.
	Let's go.
[Audio: Mission03\Jock\JockBarks\Jock02.mp3]

[END]

-----------------------------------------------------------------
[ID: 87, Event lines: 16, Can NOT be interrupted, On bumping, On frobbing, On distance<240]
[Owner: Jock]
[Name:  M03JockLeave]
DL_Airfield_Played=true

[CHECK FLAGS, JUMP TO SubsequentVisit]
M03JockLeave_Played=true

[SPEECH: Jock]
    .
	Gunther told me about Paul.
[Audio: Mission03\Jock\M03JockLeave\Jock01.mp3]

[SPEECH: JCDenton]
 .    NSF.
	It's true.  Paul's been working for the NSF.
[Audio: Mission03\Jock\M03JockLeave\JCDenton01.mp3]

[SPEECH: Jock]
    ,  .    ,   ,     .
	This is gonna shake up the Coalition, JC.  I don't know if you realize how important your brother was.
[Audio: Mission03\Jock\M03JockLeave\Jock02.mp3]

[SPEECH: JCDenton]
 .       .
	The Coalition will recover.  I'm not so worried about the Coalition.
[Audio: Mission03\Jock\M03JockLeave\JCDenton02.mp3]

[SPEECH: Jock]
,     .         ,      .  ,     ?
	U.N. officials will probably get involved.  You'll have to keep your head down if you're gonna come through this in one piece.  Sure you're ready to head back to base?
[Audio: Mission03\Jock\M03JockLeave\Jock03.mp3]

[LABEL Choices]

[CHOICES: 2]
[Clear screen]

[CHOICE]
 .  .
	I'm ready.  Let's move out.
[Audio: Mission03\Jock\M03JockLeave\Choice01a]
[GO TO Ready]

[CHOICE]
  .
	Give me a minute to look around.
[Audio: Mission03\Jock\M03JockLeave\Choice01b]
[GO TO Wait]

[LABEL Wait]

[SPEECH: Jock]
 .
	Sure thing.
[Audio: Mission03\Jock\M03JockLeave\Jock04.mp3]

[END]

[LABEL Ready]

[SPEECH: Jock]
.
	Get in.
[Audio: Mission03\Jock\M03JockLeave\Jock05.mp3]

[END]

[LABEL SubsequentVisit]

[SPEECH: Jock]
?
	Ready?
[Audio: Mission03\Jock\M03JockLeave\Jock06.mp3]

[JUMP TO Choices]

[END]

-----------------------------------------------------------------
[ID: 86, Event lines: 91, Display only once, On distance<200]
[Owner: JosephManderley]
[Name:  ManderleyDebriefing02]

[GOAL: LocateAirfield (Primary)]
 ,  NSF  .   ,  ,   ,    .
	Locate the airfield where the NSF has moved the Ambrosia.  Investigate the subway system, because the terrorists may be hiding underground.

[GOAL COMPLETE: ReportToManderley]

[CHECK FLAGS, JUMP TO Rescue]
EscapeSuccessful=true
SubHostageFemale_Dead=false

[CHECK FLAGS, JUMP TO Rescue]
EscapeSuccessful=true
SubHostageMale_Dead=false

[CHECK FLAGS, JUMP TO Rescue]
SubHostageMale_Dead=false
SubTerroristsDead=true

[CHECK FLAGS, JUMP TO Rescue]
SubHostageFemale_Dead=false
SubTerroristsDead=true

[CHECK FLAGS, JUMP TO NotTagged]
AmbrosiaTagged=false

[COMMENT]
(grave)ed

[SPEECH: JosephManderley]
,  .  .   .             ,  500  .     1000.  ,         "-",       .
	Hello, JC.  Come in.  Clerical tasks first.  Your op bonus is split between the Castle Clinton and warehouse objectives, 500 each.  You get the full 1000.  However, you could have performed better in the Battery Park subway station; there won't be any bonus for rescuing the hostages.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley01.mp3]

[JUMP TO YesSir]

[LABEL ThankYou]

[SPEECH: JCDenton]
 , .        ?
	Thank you, sir.  Who was that you were meeting with?
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JCDenton01.mp3]

[JUMP TO resume1]

[COMMENT]
(grave)

[LABEL NotTagged]

[SPEECH: JosephManderley]
,  .  .   .             ,  500  .    500   ,     ,  ,            "-".       , .      ,        .
	Hello, JC.  Come in.  Clerical tasks first.  Your op bonus is split between the Castle Clinton and warehouse objectives, 500 each.  You only get the 500 for the warehouse -- and you can forget about any kind of bonus for how you handled the hostage situation in the Battery Park subway station.  Agent Navarre is your immediate superior, Agent.  You will follow her orders as though they came from me.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley02.mp3]

[LABEL YesSir]

[SPEECH: JCDenton]
, .      .    ,   ...    ?
	Yes, sir.  I won't let you down again.  Do you mind if I ask... who was that you were meeting with?
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JCDenton02.mp3]

[LABEL resume1]

[SPEECH: JosephManderley]
. .   .  ...  .  .
	Politics.  Bureaucracy.  Mismanagement.  JC...  I've got some bad news.  The mission failed.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley03.mp3]

[LABEL ReturnFromInterrupted]

[CHECK FLAGS, JUMP TO KnowsJoJo]
KnowsOfJoJo=true

[SPEECH: JCDenton]
      ,    ,    .
	I'd hoped to turn up some information at the warehouse, but I didn't even learn who was running the place.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JCDenton03.mp3]

[SPEECH: JosephManderley]
   .    ,       .  .
	A punk named JoJo.  He slipped out before you even got to New York.  No big deal.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley04.mp3]

[JUMP TO resume2]

[LABEL KnowsJoJo]

[SPEECH: JCDenton]
      ,      .
	I would have taken out that JoJo punk, but he wasn't in the warehouse.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JCDenton04.mp3]

[SPEECH: JosephManderley]
   .    ,      .
	Never mind that.  He slipped out before you even got to New York.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley05.mp3]

[LABEL resume2]

[SPEECH: JCDenton]
   ?
	What about the shipment?
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JCDenton05.mp3]

[SPEECH: JosephManderley]
  ,  .    .    ,        .   .
	I'm just going to say it straight, JC.  Your brother screwed up.  We got nothing, and he's taking the heat this time.  The Coalition is letting him go.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley06.mp3]

[SPEECH: JCDenton]
   ?
	What went wrong?
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JCDenton06.mp3]

[SPEECH: JosephManderley]
  .     .     ,     .
	We don't know.  He hasn't reported back.  The rest of the strike force says he lost his nerve.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley07.mp3]

[CHECK FLAGS, JUMP TO Slaughter]
TenderloinSlaughter=true

[CHECK FLAGS, JUMP TO Grenades]
HeardGrenadeTalk=true

[SPEECH: JCDenton]
 .   .
	I can't believe that.  Paul's a good agent.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JCDenton07.mp3]

[JUMP TO resume3]

[LABEL Slaughter]

[SPEECH: JCDenton]
 .       ,   ,       ,    .
	I believe it.  In Hell's Kitchen, he was pushing restraint when clearly I had no alternative but to use lethal force.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JCDenton08.mp3]

[JUMP TO resume3]

[LABEL Grenades]

[SPEECH: JCDenton]
 ,       .   ,           .
	I think he was trying to avoid casualties.  In Hell's Kitchen, instead of clips for the troops, he was issuing tear gas.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JCDenton09.mp3]

[LABEL resume3]

[SPEECH: JosephManderley]
    ,   .        .
	Whatever the case, now it's your turn.  We've got one more chance to retake that shipment.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley08.mp3]

[SPEECH: JCDenton]
 ?
	Has it been located?
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JCDenton10.mp3]

[CHECK FLAGS, JUMP TO Done]
CarterGreeting03_Played=true

[SPEECH: JosephManderley]
    ,       .   ,       ,    ,     .
	Get any equipment you need from Carter, then take the chopper back to the city.  We know they plan to put the Ambrosia on a plane, but we don't know which airfield.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley09.mp3]

[GOAL: SeeCarter]
      .
	Report to Sam Carter to receive your equipment.

[JUMP TO bye]

[LABEL Done]

[SPEECH: JosephManderley]
     .  ,       ,    ,     .
	Take the chopper back to the city.  We know they plan to put the Ambrosia on a plane, but we don't know which airfield.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley10.mp3]

[LABEL bye]

[SPEECH: JCDenton]
   ?
	Where should I start?
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JCDenton11.mp3]

[SPEECH: JosephManderley]
    NSF,      ,    .
	If I were the NSF, I'd be moving it through the subways, the abandoned parts of the infrastructure.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley11.mp3]

[SPEECH: JCDenton]
  .
	I'll check out the subways.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JCDenton12.mp3]

[NOTE]
 , NSF       .
	The NSF might have moved the Ambrosia through abandoned parts of the subway system.

[CHECK FLAGS, JUMP TO TalkedToPress]
M02QuestionedGreen=true

[CHECK FLAGS, JUMP TO Violence]
M02ViolenceInBar=true

[JUMP TO AllDone]

[LABEL TalkedToPress]

[SPEECH: JosephManderley]
       ,   .      ?  "  ."
	And stay away from the press this time, especially the tabloids.  Do I need to quote the manual?  "Secrets are lives."
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley12.mp3]

[SPEECH: JCDenton]
, .
	Yes, sir.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JCDenton13.mp3]

[CHECK FLAGS, JUMP TO Violence]
M02ViolenceInBar=true

[JUMP TO AllDone]

[LABEL Violence]

[SPEECH: JosephManderley]
    ,    .   .   .
	I don't even want to know what happened in the bar.  We'll take the heat off you -- this time.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley13.mp3]

[SPEECH: JCDenton]
, .    ...
	Yes, sir.  I can explain...
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JCDenton14.mp3]

[SPEECH: JosephManderley]
     .    ,    .
	But that will NEVER happened again.  NEVER kill a civilian unless you are ordered to do so.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley14.mp3]

[SPEECH: JCDenton]
, .
	Yes, sir.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JCDenton15.mp3]

[SPEECH: JosephManderley]
.    -  .
	All right.  Now get moving.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley15.mp3]

[JUMP TO AllDone]

[LABEL AllDone]

[END]

[LABEL Rescue]

[CHECK FLAGS, JUMP TO NotTagged2]
AmbrosiaTagged=false

[SPEECH: JosephManderley]
,  .  .   .             ,  500  .     1000,  200  ,          "-".      .
	Hello, JC.  Come in.  Clerical tasks first.  Your op bonus is split between the Castle Clinton and warehouse objectives, 500 each.  You get the full 1000 -- plus 200 for how you handled the hostage situation in the Battery Park subway station.  Good work across the board.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley16.mp3]

[JUMP TO ThankYou]

[LABEL NotTagged2]

[SPEECH: JosephManderley]
,  .  .   .             ,  500  .     500  .     ,          "-"       200  ,       , .      ,        .
	Hello, JC.  Come in.  Clerical tasks first.  Your op bonus is split between the Castle Clinton and warehouse objectives, 500 each.  You only get the 500 for the warehouse.  I'm somewhat reassured by how you handled the hostage situation in the Battery Park subway station -- and you'll get a 200-credit bonus for that -- but Agent Navarre is your immediate superior, Agent.  You will follow her orders as though they came from me.
[Audio: Mission03\JosephManderley\ManderleyDebriefing02\JosephManderley17.mp3]

[JUMP TO YesSir]

[END]

-----------------------------------------------------------------
[ID: 85, Event lines: 14, First Person view, Non-interactive, On bumping, On frobbing, On distance<250]
[Owner: JosephManderley]
[Name:  ManderleyWaiting]
ManderleyDebriefing02_Played=true

[COMMENT]
These cycle and repeat the last.

[LABEL A0]

[SPEECH: JosephManderley]
       .
	Our pilot Jock is waiting for you at the helipad.
[Audio: Mission03\JosephManderley\ManderleyWaiting\JosephManderley01.mp3]

[END]

[LABEL A1]

[SPEECH: JosephManderley]
   ,    .        .
	If you see your brother, send him my way.  He didn't report back.
[Audio: Mission03\JosephManderley\ManderleyWaiting\JosephManderley02.mp3]

[END]

[LABEL A2]

[SPEECH: JosephManderley]
     .
	Don't forget to check in with Carter and Reyes.
[Audio: Mission03\JosephManderley\ManderleyWaiting\JosephManderley03.mp3]

[END]

[LABEL A3]

[SPEECH: JosephManderley]
   .
	You have your orders.
[Audio: Mission03\JosephManderley\ManderleyWaiting\JosephManderley04.mp3]

[END]

[LABEL A4]

[SPEECH: JosephManderley]
    .
	Let me get back to work.
[Audio: Mission03\JosephManderley\ManderleyWaiting\JosephManderley05.mp3]

[END]

[LABEL A5]

[SPEECH: JosephManderley]
  -  .
	I said carry on.
[Audio: Mission03\JosephManderley\ManderleyWaiting\JosephManderley06.mp3]

[END]

-----------------------------------------------------------------
[ID: 84, Event lines: 9, Display only once, Can NOT be interrupted, On bumping, On frobbing, On distance<120]
[Owner: JuanLebedev]
[Name:  LebedevAnnaDead]
AnnaNavarre_Dead=true

[SPEECH: JuanLebedev]
,    .
	I guess Paul must have convinced you.
[Audio: Mission03\JuanLebedev\LebedevAnnaDead\JuanLebedev01.mp3]

[SPEECH: JCDenton]
.   .       ,    .
	All right.  We're alone.  If you have proof of a conspiracy, let's hear it.
[Audio: Mission03\JuanLebedev\LebedevAnnaDead\JCDenton01.mp3]

[CHECK FLAGS, JUMP TO FullConvo]
MeetLebedev2_Played=false

[JUMP TO Majestic2 IN MeetLebedev2]

[LABEL FullConvo]

[JUMP TO Hop IN MeetLebedev2]

[END]

-----------------------------------------------------------------
[ID: 83, Event lines: 13, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: JuanLebedev]
[Name:  LebedevBarks]
LebedevAnnaDead_Played=true

[COMMENT]
These cycle and repeat the last.M

[LABEL A1]

[SPEECH: JuanLebedev]
UNATCO   .    ,     ,     .         .
	UNATCO has already occupied the airfield.  Just go through the motions and report back to Liberty Island.  I can't do anything for you here.
[Audio: Mission03\JuanLebedev\LebedevBarks\JuanLebedev01.mp3]

[END]

[LABEL A2]

[SPEECH: JuanLebedev]
 .  -   , .
	Be patient.  Someone will contact you, soon.
[Audio: Mission03\JuanLebedev\LebedevBarks\JuanLebedev02.mp3]

[END]

[LABEL A3]

[SPEECH: JuanLebedev]
    ,        .
	If you want to find out more, you'll have to contact Tracer Tong in Hong Kong.
[Audio: Mission03\JuanLebedev\LebedevBarks\JuanLebedev03.mp3]

[END]

[COMMENT]
This line has been disabled.  It may get reworded if other changes are made to Lebedev.

[LABEL A4]

[SPEECH: JuanLebedev]
!           .
	Go!  Before they catch you standing over your partner's dead body.
[Audio: Mission03\JuanLebedev\LebedevBarks\JuanLebedev04.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 82, Event lines: 12, Display only once, On bumping, On frobbing, On seeing, On distance<100]
[Owner: JuanLebedev]
[Name:  MeetLebedev]

[COMMENT]
This is shouted out quickly - he has to get this said in order to stop JC from gunning him down immediately.  t

[SPEECH: JuanLebedev]
 !
	I surrender!
[Audio: Mission03\JuanLebedev\MeetLebedev\JuanLebedev01.mp3]

[SPEECH: JCDenton]
?
	What?
[Audio: Mission03\JuanLebedev\MeetLebedev\JCDenton01.mp3]

[SPEECH: JuanLebedev]
, .  UNATCO      .    .
	Easy now, Agent.  UNATCO has a policy against killing unarmed prisoners.  We have much to learn from each other.
[Audio: Mission03\JuanLebedev\MeetLebedev\JuanLebedev02.mp3]

[SPEECH: JCDenton]
      .       .
	We're assuming control of the airfield.  The vaccine will be returned to the international authorities.
[Audio: Mission03\JuanLebedev\MeetLebedev\JCDenton02.mp3]

[SPEECH: JuanLebedev]
    ,       ?
	Don't you want to hear why your brother came over to our side?
[Audio: Mission03\JuanLebedev\MeetLebedev\JuanLebedev03.mp3]

[SPEECH: JCDenton]
    .
	He makes his own decisions.
[Audio: Mission03\JuanLebedev\MeetLebedev\JCDenton03.mp3]

[SPEECH: JuanLebedev]
 ,      UNATCO  .
	You know he wouldn't betray UNATCO without a reason.
[Audio: Mission03\JuanLebedev\MeetLebedev\JuanLebedev04.mp3]

[END]

-----------------------------------------------------------------
[ID: 81, Event lines: 27, Display only once, On bumping, On frobbing]
[Owner: JuanLebedev]
[Name:  MeetLebedev2]
AlwaysFalse=true

[LABEL Start]

[SPEECH: JCDenton]
  -  -   .
	If you know something, just tell me.
[Audio: Mission03\JuanLebedev\MeetLebedev2\JCDenton01.mp3]

[LABEL Hop]

[SPEECH: JuanLebedev]
,    ,   ,     : " ?       ?"
	The question you've got to ask -- I'm surprised you haven't -- is the obvious one: Who am I?  Who made me and for what purpose?
[Audio: Mission03\JuanLebedev\MeetLebedev2\JuanLebedev01.mp3]

[SPEECH: JCDenton]
 UNATCO     .    .
	UNATCO has briefed me on my augmentations.  Get to the point.
[Audio: Mission03\JuanLebedev\MeetLebedev2\JCDenton02.mp3]

[CHECK FLAGS, JUMP TO continue1]
AnnaNavarre_Dead=true

[JUMP TO AnnaOne IN MeetLebedevAnnaHack]

[LABEL continue1]

[SPEECH: JuanLebedev]
    - ,          .
	Your parents were murdered precisely because they could have told you the correct answer to that question.
[Audio: Mission03\JuanLebedev\MeetLebedev2\JuanLebedev02.mp3]

[SPEECH: JCDenton]
  .
	That's a pretty big claim.
[Audio: Mission03\JuanLebedev\MeetLebedev2\JCDenton03.mp3]

[SPEECH: JuanLebedev]
    . ,   ,   .    ,    ,        ,    .
	You didn't have parents.  The ones you knew were employees.  You were made by a cabal of technophiles so crazed for power that they would control not only governments and people but the chemistry of our bodies as well.
[Audio: Mission03\JuanLebedev\MeetLebedev2\JuanLebedev03.mp3]

[CHECK FLAGS, JUMP TO Majestic1]
AnnaNavarre_Dead=true

[JUMP TO AnnaTwo IN MeetLebedevAnnaHack]

[END]

[LABEL Majestic1]

[SPEECH: JCDenton]
 ?
	Your proof?
[Audio: Mission03\JuanLebedev\MeetLebedev2\JCDenton04.mp3]

[LABEL Majestic2]

[SPEECH: JuanLebedev]
    .    .      UNATCO,  .  -   .            " 12".
	You're the proof.  You and Paul.  When you get back to UNATCO, pay attention.  Something's not right.  You're really working for a group of conspirators called Majestic 12.
[Audio: Mission03\JuanLebedev\MeetLebedev2\JuanLebedev04.mp3]

[SPEECH: JCDenton]
 ,        ,   ?
	You expect me to believe there's a group of people powerful enough to control the United Nations?
[Audio: Mission03\JuanLebedev\MeetLebedev2\JCDenton05.mp3]

[SPEECH: JuanLebedev]
  UNATCO    .
	The U.N. and UNATCO are just a couple of their tools.
[Audio: Mission03\JuanLebedev\MeetLebedev2\JuanLebedev05.mp3]

[CHECK FLAGS, JUMP TO SkipAward]
LebedevAward=true

[LABEL SkipAward]

[END]

-----------------------------------------------------------------
[ID: 80, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: JuanLebedev]
[Name:  MeetLebedev2Trigger]
AnnaEntrance_Played=true
MeetLebedev_Played=true
AnnaNavarre_Dead=false

[JUMP TO Start IN MeetLebedev2]

[SPEECH: JCDenton]
  -  -   .
	If you know something, just tell me.
[Audio: Mission03\JuanLebedev\MeetLebedev2Trigger\JCDenton01.mp3]

[SPEECH: JuanLebedev]
,    ,   ,     : " ?       ?"
	The question you've got to ask -- I'm surprised you haven't -- is the obvious one: Who am I?  Who made me and for what purpose?
[Audio: Mission03\JuanLebedev\MeetLebedev2Trigger\JuanLebedev01.mp3]

[SPEECH: AnnaNavarre]
 , .  .
	Leave us, Agent.  Now.
[Audio: Mission03\JuanLebedev\MeetLebedev2Trigger\AnnaNavarre01.mp3]

[END]

-----------------------------------------------------------------
[ID: 79, Event lines: 24, Display only once, On bumping, On frobbing]
[Owner: JuanLebedev]
[Name:  MeetLebedev3]
MeetLebedev2_Played=true
AnnaNavarre_Dead=false

[SPEECH: JCDenton]
 --  NSF.
	Sounds like a picture-perfect description of the NSF.
[Audio: Mission03\JuanLebedev\MeetLebedev3\JCDenton01.mp3]

[SPEECH: JuanLebedev]
 , .  .
	Think bigger, agent.  Think global.
[Audio: Mission03\JuanLebedev\MeetLebedev3\JuanLebedev01.mp3]

[SPEECH: AnnaNavarre]
   .
	You have disobeyed a direct order.
[Audio: Mission03\JuanLebedev\MeetLebedev3\AnnaNavarre01.mp3]

[SPEECH: JuanLebedev]
 ,   ,               ,        ,     ?
	Do you think it's an accident that the cure to the global plague is owned by a single corporation, and that it's kept so secret that only the tabloids dare print a story suggesting it exists?
[Audio: Mission03\JuanLebedev\MeetLebedev3\JuanLebedev02.mp3]

[SPEECH: JCDenton]
 .      .
	The supply is limited.  That doesn't mean there's a conspiracy.
[Audio: Mission03\JuanLebedev\MeetLebedev3\JCDenton02.mp3]

[SPEECH: JuanLebedev]
     ,      ,      ?
	But where does that corporation manufacture the cure, and where did your brother uncover the information that brought him over to our side?
[Audio: Mission03\JuanLebedev\MeetLebedev3\JuanLebedev03.mp3]

[SPEECH: JCDenton]
.
	Go on.
[Audio: Mission03\JuanLebedev\MeetLebedev3\JCDenton03.mp3]

[SPEECH: JuanLebedev]
      ,   ,   .  UNATCO   ,      .        .
	I can tell by the expression on your friend's face that she knows where I'm heading.  UNATCO is completely correct to think that Tracer Tong will soon understand Ambrosia.  He was the one who was going to receive this shipment.
[Audio: Mission03\JuanLebedev\MeetLebedev3\JuanLebedev04.mp3]

[SPEECH: JCDenton]
      ?
	Why tell me all this?
[Audio: Mission03\JuanLebedev\MeetLebedev3\JCDenton04.mp3]

[SPEECH: JuanLebedev]
    ,  UNATCO       .       -         .
	I've said nothing that UNATCO won't find on this plane's computer.  But here's the secret.  This is what Paul was so interested to hear from Tracer Tong.
[Audio: Mission03\JuanLebedev\MeetLebedev3\JuanLebedev05.mp3]

[SPEECH: AnnaNavarre]
    .
	Manderley will be disappointed in your insubordination.
[Audio: Mission03\JuanLebedev\MeetLebedev3\AnnaNavarre02.mp3]

[CHECK FLAGS, JUMP TO SkipAward]
LebedevAward=true

[LABEL SkipAward]

[END]

-----------------------------------------------------------------
[ID: 78, Event lines: 6, Display only once, On bumping, On frobbing]
[Owner: JuanLebedev]
[Name:  MeetLebedevAnnaHack]
AlwaysFalse=true

[LABEL AnnaOne]

[SPEECH: AnnaNavarre]
  ,  .   .
	Return to base, Agent Denton.  I will handle this.
[Audio: Mission03\JuanLebedev\MeetLebedevAnnaHack\AnnaNavarre01.mp3]

[JUMP TO continue1 IN MeetLebedev2]

[LABEL AnnaTwo]

[SPEECH: AnnaNavarre]
 , .  .
	Leave us, Agent.  Now.
[Audio: Mission03\JuanLebedev\MeetLebedevAnnaHack\AnnaNavarre02.mp3]

[END]

-----------------------------------------------------------------
[ID: 77, Event lines: 33, On bumping, On frobbing, On distance<100]
[Owner: JugHead]
[Name:  ElReyScared]
JugHeadGangDefeated=true
ElReyScaredDone=false

[CHECK FLAGS, JUMP TO SubsequentVisit]
ElReyScared_Played=true

[SPEECH: JugHead]
--... , .      !
	Whoa-whoa-whoa... Easy, bro'.  You don't gotta kill no one!
[Audio: Mission03\JugHead\ElReyScared\JugHead01.mp3]

[SPEECH: JCDenton]
-?      ?
	Yeah?   Who says?
[Audio: Mission03\JugHead\ElReyScared\JCDenton01.mp3]

[SPEECH: JugHead]
  ?  ,    LAM.    .  ""?    .      .
	Wha'chu want?  I got this LAM.  You can HAVE it, man.  The Rooks?  We're businessmen.  We can have a business relationship.
[Audio: Mission03\JugHead\ElReyScared\JugHead02.mp3]

[CHOICES: 2]
[Clear screen]

[CHOICE]
   LAM, .
	Just give me the LAM, punk.
[Audio: Mission03\JugHead\ElReyScared\Choice01a]
[GO TO Give]

[CHOICE]
  .      ,  LAM,     .
	I want more.  Either your life is worth more than a LAM, or it's not worth living.
[Audio: Mission03\JugHead\ElReyScared\Choice01b]
[GO TO More]

[LABEL More]

[COMMENT]
In a complete panic.  The LAM is all he's got to trade for his life.  He has no choice but to fight.g

[SPEECH: JugHead]
 ,    , !
	Thass all I got, man!
[Audio: Mission03\JugHead\ElReyScared\JugHead03.mp3]

[COMMENT]
He attacks the player.d

[END]

[LABEL Give]

[SPEECH: JugHead]
 , .  -.  .
	Sure, bro'.  Yeah.  Take it.
[Audio: Mission03\JugHead\ElReyScared\JugHead04.mp3]

[LABEL Transfer]

[SPEECH: JCDenton]
. ,     .
	Some gangbanger.  Maybe you should think about going back to school.
[Audio: Mission03\JugHead\ElReyScared\JCDenton02.mp3]

[END]

[LABEL NoRoom]

[COMMENT]
Nervous, embarrassed.  He's been trying to be a tough guy and now doesn't have room for the LAM he got El Rey to give him."

[SPEECH: JCDenton]
  - , -.  .
	I have to drop something.  Heh-heh.  Hold on.
[Audio: Mission03\JugHead\ElReyScared\JCDenton03.mp3]

[END]

[LABEL SubsequentVisit]

[SPEECH: JugHead]
! !
	Okay!  Take it!
[Audio: Mission03\JugHead\ElReyScared\JugHead05.mp3]

[JUMP TO Transfer]

[END]

-----------------------------------------------------------------
[ID: 70, Event lines: 14, First Person view, Non-interactive, On bumping, On frobbing, On distance<80]
[Owner: jugheadgang]
[Name:  jugheadgangBarks]
jugheadgangIntro_played=true

[COMMENT]
(kind of intimidated by JC)

[LABEL A1]

[SPEECH: jugheadgang]
 , .  .
	Just take it easy, bro'.  Be cool.
[Audio: Mission03\jugheadgang\jugheadgangBarks\jugheadgang01.mp3]

[END]

[LABEL A2]

[SPEECH: jugheadgang]
     .
	No one up here's lookin' for a fight.
[Audio: Mission03\jugheadgang\jugheadgangBarks\jugheadgang02.mp3]

[END]

[LABEL A3]

[SPEECH: jugheadgang]
   .
	El Rey runs the show.
[Audio: Mission03\jugheadgang\jugheadgangBarks\jugheadgang03.mp3]

[END]

[LABEL A4]

[SPEECH: jugheadgang]
   NSF,     .
	We're gonna be Special Forces for the NSF, if they give us some chits.
[Audio: Mission03\jugheadgang\jugheadgangBarks\jugheadgang04.mp3]

[END]

[LABEL A5]

[SPEECH: jugheadgang]
      ,    .
	You can stick around, long as you have legitimate business.
[Audio: Mission03\jugheadgang\jugheadgangBarks\jugheadgang05.mp3]

[END]

[LABEL A6]

[SPEECH: jugheadgang]
 ,   ,  "".
	All this -- as far as you can see -- it's Rooks territory.
[Audio: Mission03\jugheadgang\jugheadgangBarks\jugheadgang06.mp3]

[END]

-----------------------------------------------------------------
[ID: 69, Event lines: 14, Display only once, On bumping, On frobbing, On distance<120]
[Owner: jugheadgang]
[Name:  jugheadgangIntro]

[COMMENT]
This is the first gang member JC meets.

[SPEECH: jugheadgang]
, !
	Hol' up, bro'!
[Audio: Mission03\jugheadgang\jugheadgangIntro\jugheadgang01.mp3]

[SPEECH: JCDenton]
 ?
	What is it?
[Audio: Mission03\jugheadgang\jugheadgangIntro\JCDenton01.mp3]

[SPEECH: jugheadgang]
    "".   .
	You on Rooks territory now.  Just so you know.
[Audio: Mission03\jugheadgang\jugheadgangIntro\jugheadgang02.mp3]

[COMMENT]
Looking down his nose at these little punk kids.

[SPEECH: JCDenton]
   ""?
	You call yourselves Rooks.
[Audio: Mission03\jugheadgang\jugheadgangIntro\JCDenton02.mp3]

[SPEECH: jugheadgang]
.   ?   .     -    .
	That's right.  Up here?  It's business.  You wanna do business, talk to El Rey.
[Audio: Mission03\jugheadgang\jugheadgangIntro\jugheadgang03.mp3]

[SPEECH: JCDenton]
 .
	I'll keep that in mind.
[Audio: Mission03\jugheadgang\jugheadgangIntro\JCDenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 76, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: JugHead]
[Name:  JugheadThanks]
JugheadDone=true
JugheadThanked=false
DrugDealer_Dead=true
JugHeadGangDefeated=false
DrugDealer_Unconscious=false

[SPEECH: JCDenton]
   .
	I took out the dealer downstairs.
[Audio: Mission03\JugHead\JugheadThanks\JCDenton01.mp3]

[SPEECH: JugHead]
--.      .       LAM,    .
	Hot damn.  Now I got the whole station.  I'd give you another LAM, but I'm all out.
[Audio: Mission03\JugHead\JugheadThanks\JugHead01.mp3]

[END]

-----------------------------------------------------------------
[ID: 75, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: JugHead]
[Name:  M03JugHeadBarks]
JugheadDone=true
DrugDealer_Dead=false
JugHeadGangDefeated=false

[COMMENT]
These cycle and go random.i

[LABEL Start]

[COMMENT]
(startled)gDefeated

[LABEL A1]

[SPEECH: JugHead]
    ,      .
	You don't want to be nowhere near one of those things when it goes off.
[Audio: Mission03\JugHead\M03JugHeadBarks\JugHead01.mp3]

[END]

[LABEL A2]

[CHECK FLAGS, JUMP TO Start]
JugheadGave=false

[SPEECH: JugHead]
, ,    .
	Downstairs, I'ma start my own operation.
[Audio: Mission03\JugHead\M03JugHeadBarks\JugHead02.mp3]

[END]

[LABEL A3]

[SPEECH: JugHead]
 ,   ,   ,     , ?
	Tell Charlie I don't want him advertising that I got hot merchandise, right?
[Audio: Mission03\JugHead\M03JugHeadBarks\JugHead03.mp3]

[END]

-----------------------------------------------------------------
[ID: 74, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: JugHead]
[Name:  M03JugHeadBarks2]
JugheadDone=true
DrugDealer_Dead=true
JugheadThanked=true
JugHeadGangDefeated=false

[JUMP TO Start IN M03JugHeadBarks]

[END]

-----------------------------------------------------------------
[ID: 73, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: JugHead]
[Name:  M03JugHeadBarks3]
JugheadDone=true
DrugDealer_Dead=true
JugheadThanked=false
JugHeadGangDefeated=false
DrugDealer_Unconscious=true

[JUMP TO Start IN M03JugHeadBarks]

[END]

-----------------------------------------------------------------
[ID: 72, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: JugHead]
[Name:  M03JugHeadFinalBarks]
ElReyScaredDone=true

[LABEL B1]

[SPEECH: JugHead]
  , .     .
	Thass it, bro'.  You got my only one.
[Audio: Mission03\JugHead\M03JugHeadFinalBarks\JugHead01.mp3]

[END]

[LABEL B2]

[SPEECH: JugHead]
    .
	You didn't have to kill no one.
[Audio: Mission03\JugHead\M03JugHeadFinalBarks\JugHead02.mp3]

[END]

[LABEL B3]

[SPEECH: JugHead]
  , .
	Juss be cool, bro'.
[Audio: Mission03\JugHead\M03JugHeadFinalBarks\JugHead03.mp3]

[END]

-----------------------------------------------------------------
[ID: 71, Event lines: 101, On bumping, On frobbing]
[Owner: JugHead]
[Name:  M03MeetJugHead]
JugHeadGangDefeated=false
JugheadDone=false

[CHECK FLAGS, JUMP TO ReadyToGive]
JugheadReadyToGive=true

[CHECK FLAGS, JUMP TO KilledDealer]
M03MeetJugHead_Played=true
DrugDealer_Dead=true

[CHECK FLAGS, JUMP TO SubsequentVisit]
M03MeetJugHead_Played=true

[SPEECH: JugHead]
, .   ?
	Hey, bro'.  What's with the getup?
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead01.mp3]

[CHECK FLAGS, JUMP TO ChuckSaid]
KnowsOfJughead=true

[SPEECH: JCDenton]
  . ,      NSF.  -  ?
	I'm from out of town.  I hear the NSF are operating around here somewhere.  Know anything about it?
[Audio: Mission03\JugHead\M03MeetJugHead\JCDenton01.mp3]

[SPEECH: JugHead]
,   ,   .   ,  ?     .  , .
	I guess I seen'em, but that's it.  You a militia type?  I can hook you up with some explosives.  Serious stuff, man.
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead02.mp3]

[JUMP TO HowMuch]

[LABEL ChuckSaid]

[SPEECH: JCDenton]
 ,   .
	Charlie says you sell explosives.
[Audio: Mission03\JugHead\M03MeetJugHead\JCDenton02.mp3]

[SPEECH: JugHead]
-?     .
	Yeah?  Charlie should mind his own business.
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead03.mp3]

[LABEL HowMuch]

[SPEECH: JCDenton]
 ?
	How much?
[Audio: Mission03\JugHead\M03MeetJugHead\JCDenton03.mp3]

[SPEECH: JugHead]
--,      , .     ,     UNATCO.     .
	Whoa-whoa-whoa -- We ain't talkin' firecrackers, understand.  What I got, it comes from a guy at UNATCO.  Hardcore munitions and shit.
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead04.mp3]

[COMMENT]
(more insistent)

[SPEECH: JCDenton]
 ?
	How much?
[Audio: Mission03\JugHead\M03MeetJugHead\JCDenton04.mp3]

[SPEECH: JugHead]
   LAM.   ? 750.
	I got a LAM.  Know what that is?  750.
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead05.mp3]

[SPEECH: JCDenton]
    .
	Pretty steep for second-hand goods.
[Audio: Mission03\JugHead\M03MeetJugHead\JCDenton05.mp3]

[SPEECH: JugHead]
 ,  .   ?    ,     .
	Either that, or you work for it.  You into fighting?  I need someone to take care of the dealer downstairs.
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead06.mp3]

[LABEL ChoiceBegin]

[CHECK FLAGS, JUMP TO AlreadyDead]
DrugDealer_Dead=true
DrugDealer_Unconscious=false

[CHECK FLAGS, JUMP TO RockUnconscious]
DrugDealer_Dead=true
DrugDealer_Unconscious=true

[GOAL: KillDealer]
  ""    " ",      .
	Kill the drug dealer in the Brooklyn Bridge Station for the Rooks, then inform El Rey.

[CHECK PERSONA: if Credits=>750 GOTO CanAffordLAM]

[LABEL Choice]

[CHOICES: 4]
[Clear screen]

[CHOICE]
M03CanAffordLAM=true
  LAM  750.
	I'll take the LAM for 750.
[Audio: Mission03\JugHead\M03MeetJugHead\Choice01a]
[GO TO BuyLAM]

[CHOICE]
M03CanAffordLAM=false
  750,  .
	If I had 750, I'd take it.
[Audio: Mission03\JugHead\M03MeetJugHead\Choice01b]
[GO TO Broke]

[CHOICE]
   .
	I'll take out the drug dealer.
[Audio: Mission03\JugHead\M03MeetJugHead\Choice01c]
[GO TO Assassin]

[CHOICE]
 .
	I'll think about it.
[Audio: Mission03\JugHead\M03MeetJugHead\Choice01d]
[GO TO Think]

[LABEL BuyLAM]

[CHECK FLAGS, JUMP TO SkipSkill]
LAMSkillPoints=true

[LABEL SkipSkill]

[SPEECH: JugHead]
    . - .
	Don't use it in the station.  You'll get someone killed.
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead07.mp3]

[END]

[LABEL Broke]

[LABEL Think]

[COMMENT]
These cycle and go random.QA

[LABEL A1]

[SPEECH: JugHead]
    -  ,  .
	You want it for free -- you know what to do.
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead08.mp3]

[END]

[LABEL A2]

[SPEECH: JugHead]
  .     ,  .
	Dealer's name's Rock.  He hangs out on the east side in the corner.
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead09.mp3]

[END]

[LABEL A3]

[SPEECH: JugHead]
LAM       .  .
	A LAM for the price of a couple of slugs in homeboy's head.  That's a deal.
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead10.mp3]

[END]

[LABEL Assassin]

[END]

[LABEL CanAffordLAM]

[JUMP TO Choice]

[LABEL SubsequentVisit]

[SPEECH: JugHead]
-?
	Yeah?
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead11.mp3]

[JUMP TO ChoiceBegin]

[END]

[LABEL AlreadyDead]

[SPEECH: JCDenton]
 .
	Already dead.
[Audio: Mission03\JugHead\M03MeetJugHead\JCDenton06.mp3]

[LABEL DeadContinue]

[SPEECH: JugHead]
-?    ?
	Yeah?  You killed him?
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead12.mp3]

[SPEECH: JCDenton]
    .
	Just another parasite.
[Audio: Mission03\JugHead\M03MeetJugHead\JCDenton07.mp3]

[SPEECH: JugHead]
--.  ,    -     .     .    LAM.        GEP .
	Hot damn.  That guy you just killed?  He been in my way for months.  Now I got the whole station.  You can HAVE the LAM.  Now I can afford me a GEP gun.
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead13.mp3]

[LABEL GiveReturn]

[LABEL Give]

[CHECK FLAGS, JUMP TO SkipSkill2]
LAMSkillPoints=true

[LABEL SkipSkill2]

[END]

[LABEL KilledDealer]

[GOAL COMPLETE: KillDealer]

[CHECK FLAGS, JUMP TO QuestUnconscious]
DrugDealer_Unconscious=true

[SPEECH: JCDenton]
    .
	I got rid of the dealer downstairs.
[Audio: Mission03\JugHead\M03MeetJugHead\JCDenton08.mp3]

[JUMP TO DeadContinue]

[LABEL NoRoom2]

[SPEECH: JugHead]
  ?
	What's the matter?
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead14.mp3]

[LABEL NoRoom]

[SPEECH: JCDenton]
.     .
	Just a second.  I'm too loaded down right now.
[Audio: Mission03\JugHead\M03MeetJugHead\JCDenton09.mp3]

[END]

[LABEL ReadyToGive]

[COMMENT]
The player has previously not had room in his inventory for a free LAM.

[SPEECH: JugHead]
 ... -,  .
	I changed my mind... Heh-heh, just kidding.
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead15.mp3]

[JUMP TO Give]

[END]

[LABEL RockUnconscious]

[SPEECH: JCDenton]
    .      .
	I already dealt with that guy.  Knocked him unconscious, flat on his back.
[Audio: Mission03\JugHead\M03MeetJugHead\JCDenton10.mp3]

[LABEL UnconsciousCommon]

[SPEECH: JugHead]
 ?  , ?  ,   .      , ,     ,     :  .     -  .
	Unconscious?  You deaf?  I said I want homeboy DEAD.  You gonna survive on the street, bro', you gotta have some sense, like what I tell my crew: no mercy.  When it's you and the enemy: no mercy.
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead16.mp3]

[SPEECH: JCDenton]
   ,   .  ,      ?
	I used as much force as the situation required.  You trying to lecture me on tactics?
[Audio: Mission03\JugHead\M03MeetJugHead\JCDenton11.mp3]

[SPEECH: JugHead]
-.  .       ,    .   .  ?        .    .   LAM.       GEP .
	Take it easy.  We work it out.  I get one of my boys to finish the hit.  Good enough.  That guy?   He been in my way for months.  Now I got the whole station.  You can have the LAM.  Now I can afford me a GEP gun.
[Audio: Mission03\JugHead\M03MeetJugHead\JugHead17.mp3]

[JUMP TO GiveReturn]

[END]

[LABEL QuestUnconscious]

[SPEECH: JCDenton]
    .     .
	I got rid of the dealer downstairs.  Knocked him unconscious, flat on his back.
[Audio: Mission03\JugHead\M03MeetJugHead\JCDenton12.mp3]

[JUMP TO UnconsciousCommon]

[END]

-----------------------------------------------------------------
[ID: 68, Event lines: 14, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: JunkieFemale]
[Name:  M03JunkieFemaleBarks]

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: JunkieFemale]
   ?       .
	The doctors in that clinic?  They ain't worth five credits.
[Audio: Mission03\JunkieFemale\M03JunkieFemaleBarks\JunkieFemale01.mp3]

[END]

[LABEL A2]

[SPEECH: JunkieFemale]
 ,   .    .
	Nurse knew I was sick.  She just don't care.
[Audio: Mission03\JunkieFemale\M03JunkieFemaleBarks\JunkieFemale02.mp3]

[END]

[LABEL A3]

[SPEECH: JunkieFemale]
 .
	I've got the plague.
[Audio: Mission03\JunkieFemale\M03JunkieFemaleBarks\JunkieFemale03.mp3]

[END]

[LABEL A3B]

[SPEECH: JunkieFemale]
    .
	That's why I look like this.
[Audio: Mission03\JunkieFemale\M03JunkieFemaleBarks\JunkieFemale04.mp3]

[END]

[LABEL A4]

[SPEECH: JunkieFemale]
     .    .
	They should be giving me disability.  It's my right.
[Audio: Mission03\JunkieFemale\M03JunkieFemaleBarks\JunkieFemale05.mp3]

[END]

[LABEL A5]

[SPEECH: JunkieFemale]
   ,    ,   -   "".
	Government lets people get poor, then they wonder why someone jacks their Mercedes.
[Audio: Mission03\JunkieFemale\M03JunkieFemaleBarks\JunkieFemale06.mp3]

[END]

-----------------------------------------------------------------
[ID: 67, Event lines: 18, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: KevinBradley]
[Name:  KevinBradleyBarks]
MeetKevinBradley_Played=true

[CHECK FLAGS, JUMP TO Slaughter]
MolePeopleSlaughtered=true

[COMMENT]
These cycle and go random.

[LABEL Start]

[LABEL A1]

[CHECK FLAGS, JUMP TO Start]
TerroristLeader_Dead=true

[CHECK FLAGS, JUMP TO Start]
M03MeetTerroristLeader_Played=true

[SPEECH: KevinBradley]
         .
	The terrorist leader's command post is on this side of the tunnel to the south.
[Audio: Mission03\KevinBradley\KevinBradleyBarks\KevinBradley01.mp3]

[END]

[LABEL A2]

[SPEECH: KevinBradley]
   ,        .        .
	If you're looking for the airfield, you're gonna want to go to the north end of the chamber.  They've built a secret passageway in the men's bathroom.
[Audio: Mission03\KevinBradley\KevinBradleyBarks\KevinBradley02.mp3]

[END]

[LABEL A3]

[SPEECH: KevinBradley]
    ,  ,    .
	I didn't want a fight, but I guess it turned out for the best.
[Audio: Mission03\KevinBradley\KevinBradleyBarks\KevinBradley03.mp3]

[END]

[LABEL A4]

[SPEECH: KevinBradley]
 ,         ,    .
	You'd think the revolutionaries would have more respect for the people they're trying to fight for.
[Audio: Mission03\KevinBradley\KevinBradleyBarks\KevinBradley04.mp3]

[END]

[LABEL A5]

[SPEECH: KevinBradley]
   NSF,     .      .
	I'm not against the NSF, but we've got families down here.  This isn't a barracks.
[Audio: Mission03\KevinBradley\KevinBradleyBarks\KevinBradley05.mp3]

[END]

[COMMENT]
Overcome with melancholy.

[LABEL Slaughter]

[SPEECH: KevinBradley]
   .  ,      .
	I just lost a lot of neighbors.  Forgive me if I'm not in the mood to talk right now.
[Audio: Mission03\KevinBradley\KevinBradleyBarks\KevinBradley06.mp3]

[END]

-----------------------------------------------------------------
[ID: 66, Event lines: 31, Display only once, On bumping, On frobbing]
[Owner: KevinBradley]
[Name:  MeetKevinBradley]

[COMMENT]
Maybe expand this to respond based on MolePeopleSlaughtered and MoleTerroristsDefeated.b

[SPEECH: JCDenton]
,    NSF.
	Looks like you've been overrun by NSF.
[Audio: Mission03\KevinBradley\MeetKevinBradley\JCDenton01.mp3]

[SPEECH: KevinBradley]
   .       .
	They move supplies through here.  There's nothing we can do about it.
[Audio: Mission03\KevinBradley\MeetKevinBradley\KevinBradley01.mp3]

[SPEECH: JCDenton]
  ?
	Anything recently?
[Audio: Mission03\KevinBradley\MeetKevinBradley\JCDenton02.mp3]

[SPEECH: KevinBradley]
     .    .
	A bunch of barrels came through about an hour ago.  Woke us all up.
[Audio: Mission03\KevinBradley\MeetKevinBradley\KevinBradley02.mp3]

[SPEECH: JCDenton]
   ?
	Where were they headed?
[Audio: Mission03\KevinBradley\MeetKevinBradley\JCDenton03.mp3]

[NOTE]
   NSF         .  NSF     .
	The local NSF commander has the key to a locked bathroom at the north end of the tunnel.  The NSF have been shipping barrels through that bathroom.

[SPEECH: KevinBradley]
    ,   .      -     NSF, - ,    .   ,   ,  .
	They went through that bathroom, like they always do.  Only way to get a key is from the NSF commander -- the guy who lives to the south.  But I bet he'd die first.
[Audio: Mission03\KevinBradley\MeetKevinBradley\KevinBradley03.mp3]

[SPEECH: JCDenton]
-     ?
	Some of the terrorists actually live down here?
[Audio: Mission03\KevinBradley\MeetKevinBradley\JCDenton04.mp3]

[SPEECH: KevinBradley]
  .  ,    ,     .
	It's a secret room.  You open the door by pushing a brick they keep hidden behind some cardboard boxes.
[Audio: Mission03\KevinBradley\MeetKevinBradley\KevinBradley04.mp3]

[CHECK FLAGS, JUMP TO JustDead]
TerroristLeader_Dead=true
M03MeetTerroristLeader_Played=false

[CHECK FLAGS, JUMP TO AlreadyMet]
M03MeetTerroristLeader_Played=true

[SPEECH: JCDenton]
     .            NSF.
	I'll have a talk with him.  You won't have to worry about the NSF for much longer.
[Audio: Mission03\KevinBradley\MeetKevinBradley\JCDenton05.mp3]

[NOTE]
         "".     .
	Terrorist commander in a secret room at the south end of the mole-people hideout.  Open by pressing down on a special brick.

[END]

[LABEL AlreadyMet]

[CHECK FLAGS, JUMP TO LeaderDead]
TerroristLeader_Dead=true

[SPEECH: JCDenton]
  .    -   .  ,    - .
	We've met already.  He's an accountant or something.  I don't think he'll give you any trouble.
[Audio: Mission03\KevinBradley\MeetKevinBradley\JCDenton06.mp3]

[END]

[LABEL LeaderDead]

[SPEECH: JCDenton]
  .        ,     .   ,      - NSF.
	We met already.  He was somewhat cooperative but I had to take him down.  I don't think you'll have to worry about the NSF for a while.
[Audio: Mission03\KevinBradley\MeetKevinBradley\JCDenton07.mp3]

[END]

[LABEL JustDead]

[SPEECH: JCDenton]
     .
	I already took care of that guy.
[Audio: Mission03\KevinBradley\MeetKevinBradley\JCDenton08.mp3]

[END]

-----------------------------------------------------------------
[ID: 65, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Kid]
[Name:  KidBarks]

[COMMENT]
These cycle and go random.?

[LABEL A3]

[SPEECH: Kid]
,  .
	Man, it stinks in here.
[Audio: Mission03\Kid\KidBarks\Kid01.mp3]

[END]

[LABEL A1]

[SPEECH: Kid]
   .
	Leave me alone.
[Audio: Mission03\Kid\KidBarks\Kid02.mp3]

[END]

[LABEL A2]

[SPEECH: Kid]
           .
	The rule is you're supposed to use the secret passage and leave us alone.
[Audio: Mission03\Kid\KidBarks\Kid03.mp3]

[END]

-----------------------------------------------------------------
[ID: 64, Event lines: 10, First Person view, Non-interactive, On distance<200]
[Owner: Lenny]
[Name:  LennyBarks]
LennyDone=false
FoundMoles=false

[COMMENT]
A male junkie, needs a fix.

[COMMENT]
General moans and groans.  He's going through withdrawal.

[LABEL A1]

[SPEECH: Lenny]
()
	(moans)
[Audio: Mission03\Lenny\LennyBarks\Lenny01.mp3]

[END]

[LABEL A2]

[SPEECH: Lenny]
  ...
	I'm gonna kill Rock...
[Audio: Mission03\Lenny\LennyBarks\Lenny02.mp3]

[END]

[COMMENT]
Having a head rush, feeling feint.B

[LABEL A3]

[SPEECH: Lenny]
  ...
	Oh my God...
[Audio: Mission03\Lenny\LennyBarks\Lenny03.mp3]

[END]

-----------------------------------------------------------------
[ID: 63, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: Lenny]
[Name:  LennyFinalBarks]
LennyDone=true
FoundMoles=false

[COMMENT]
A male junkie, needs a fix.  These cycle and go random.

[COMMENT]
Great physical relief.  This guy just got his fix.

[LABEL A1]

[SPEECH: Lenny]
()
	(sighs)
[Audio: Mission03\Lenny\LennyFinalBarks\Lenny01.mp3]

[END]

[LABEL A2]

[SPEECH: Lenny]
,  ...
	Better, much better...
[Audio: Mission03\Lenny\LennyFinalBarks\Lenny02.mp3]

[END]

[LABEL A3]

[SPEECH: Lenny]
   ...
	I was feeling pretty bad...
[Audio: Mission03\Lenny\LennyFinalBarks\Lenny03.mp3]

[END]

-----------------------------------------------------------------
[ID: 62, Event lines: 11, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: Lenny]
[Name:  LennyFinalBarks2]
FoundMoles=true

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: Lenny]
 , ?
	Pretty scary down there, huh?
[Audio: Mission03\Lenny\LennyFinalBarks2\Lenny01.mp3]

[END]

[LABEL A2]

[SPEECH: Lenny]
NSF   ,    .
	The NSF just don't want to get caught from behind.
[Audio: Mission03\Lenny\LennyFinalBarks2\Lenny02.mp3]

[END]

[LABEL A3]

[SPEECH: Lenny]
   "".
	I feel sorry for the moles.
[Audio: Mission03\Lenny\LennyFinalBarks2\Lenny03.mp3]

[END]

[COMMENT]
He could still be waiting for a fix, or JC may have given him zyme.  In any case, he's probably still a little sickly.

[LABEL A4]

[SPEECH: Lenny]
()
	(coughs)
[Audio: Mission03\Lenny\LennyFinalBarks2\Lenny04.mp3]

[END]

-----------------------------------------------------------------
[ID: 61, Event lines: 51, On bumping, On frobbing]
[Owner: Lenny]
[Name:  MeetLenny]
LennyDone=false
FoundMoles=false

[CHECK FLAGS, JUMP TO SubsequentVisit]
MeetLenny_Played=true

[SPEECH: JCDenton]
  ?
	You have a problem?
[Audio: Mission03\Lenny\MeetLenny\JCDenton01.mp3]

[SPEECH: Lenny]
!   !
	Get out!  I got a bomb!
[Audio: Mission03\Lenny\MeetLenny\Lenny01.mp3]

[SPEECH: JCDenton]
     .
	A bomb's a bad choice for close-range combat.
[Audio: Mission03\Lenny\MeetLenny\JCDenton02.mp3]

[SPEECH: Lenny]
    .   ,    .          .
	Might as well use it.  Rock says I owe him.  He won't even give me one vial for it.
[Audio: Mission03\Lenny\MeetLenny\Lenny02.mp3]

[SPEECH: JCDenton]
   ?
	What kind of bomb?
[Audio: Mission03\Lenny\MeetLenny\JCDenton03.mp3]

[SPEECH: Lenny]
-,     LAM.
	I think they said it was called a LAM.
[Audio: Mission03\Lenny\MeetLenny\Lenny03.mp3]

[CHECK FOR OBJECT Vialcrack ON FAIL GOTO NoCrack]

[LABEL Choice]

[CHOICES: 2]

[CHOICE]
,     "",      LAM.
	Suppose I could part with a vial of zyme, if you'll give me the LAM.
[Audio: Mission03\Lenny\MeetLenny\Choice01a]
[GO TO Trade]

[CHOICE]
 .
	Tough luck.
[Audio: Mission03\Lenny\MeetLenny\Choice01b]
[GO TO Refuse]

[LABEL Refuse]

[SPEECH: Lenny]
-, .
	Yeah, you said it.
[Audio: Mission03\Lenny\MeetLenny\Lenny04.mp3]

[END]

[LABEL Trade]

[SPEECH: Lenny]
  ?  ?
	You got some?  Really?
[Audio: Mission03\Lenny\MeetLenny\Lenny05.mp3]

[SPEECH: JCDenton]
. -  LAM.
	Yeah.  Let's see the LAM.
[Audio: Mission03\Lenny\MeetLenny\JCDenton04.mp3]

[SPEECH: Lenny]
, . .    ""?
	Take it, man.  Whatever.  Where's the zyme?
[Audio: Mission03\Lenny\MeetLenny\Lenny06.mp3]

[CHECK FLAGS, JUMP TO SkipSkill]
LAMSkillPoints=true

[LABEL SkipSkill]

[CHECK FLAGS, JUMP TO Dead]
DrugDealer_Dead=true

[SPEECH: JCDenton]
,     .
	Hope it lasts.
[Audio: Mission03\Lenny\MeetLenny\JCDenton05.mp3]

[END]

[LABEL Dead]

[SPEECH: JCDenton]
   .      .
	Make it last.  I killed homeboy out by the tracks.
[Audio: Mission03\Lenny\MeetLenny\JCDenton06.mp3]

[END]

[LABEL NoCrack]

[SPEECH: JCDenton]
  ?
	You looking to trade?
[Audio: Mission03\Lenny\MeetLenny\JCDenton07.mp3]

[SPEECH: Lenny]
 .    "".
	I gotta, man.  I need a vial of zyme.
[Audio: Mission03\Lenny\MeetLenny\Lenny07.mp3]

[END]

[LABEL SubsequentVisit]

[COMMENT]
This guy is desperate; he needs a fix.

[SPEECH: Lenny]
    ...  ...
	All I want's one, right now... just one vial...
[Audio: Mission03\Lenny\MeetLenny\Lenny08.mp3]

[CHECK FOR OBJECT Vialcrack ON FAIL GOTO NoCrack2]

[JUMP TO Choice]

[LABEL NoCrack2]

[SPEECH: JCDenton]
 "". .
	No zyme.  Sorry.
[Audio: Mission03\Lenny\MeetLenny\JCDenton08.mp3]

[END]

[LABEL NoRoom]

[SPEECH: Lenny]
  ?
	What's the matter?
[Audio: Mission03\Lenny\MeetLenny\Lenny09.mp3]

[SPEECH: JCDenton]
  .  ,  - .
	I'm a little loaded down.  Hold on while I drop something.
[Audio: Mission03\Lenny\MeetLenny\JCDenton09.mp3]

[END]

-----------------------------------------------------------------
[ID: 60, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: MichaelBerry]
[Name:  MeetMichael]

[LABEL A1]

[SPEECH: MichaelBerry]
   .   .   ,     .
	I heard about the raid.  Don't sweat it.  I'm sure Paul had his reasons.
[Audio: Mission03\MichaelBerry\MeetMichael\MichaelBerry01.mp3]

[END]

[LABEL A2]

[SPEECH: MichaelBerry]
       .
	Your brother's always one step ahead of the rest of us.
[Audio: Mission03\MichaelBerry\MeetMichael\MichaelBerry02.mp3]

[END]

[LABEL A3]

[SPEECH: MichaelBerry]
.       .
	You'll see.  Tomorrow, the Coalition will be kissing his ass.
[Audio: Mission03\MichaelBerry\MeetMichael\MichaelBerry03.mp3]

[END]

-----------------------------------------------------------------
[ID: 59, Event lines: 19, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: MoleFemale]
[Name:  M03MoleFemaleBarks]

[CHECK FLAGS, JUMP TO SonDead]
MoleKid_Dead=true

[CHECK FLAGS, JUMP TO Slaughter]
MolePeopleSlaughtered=true

[LABEL A1]

[SPEECH: MoleFemale]
  ?       .        .
	You with the police?  They just moved a bunch of barrels through here.  You still have time to catch them.
[Audio: Mission03\MoleFemale\M03MoleFemaleBarks\MoleFemale01.mp3]

[END]

[LABEL A2]

[SPEECH: MoleFemale]
 ,     ,  .  .
	They think because they have guns we're afraid, but we're not.
[Audio: Mission03\MoleFemale\M03MoleFemaleBarks\MoleFemale02.mp3]

[END]

[LABEL A3]

[SPEECH: MoleFemale]
   ,      .
	We've been waiting for the right chance to run these jerks out of town.
[Audio: Mission03\MoleFemale\M03MoleFemaleBarks\MoleFemale03.mp3]

[END]

[COMMENT]
(distraught, talking about her dead neighbors)

[LABEL Slaughter]

[SPEECH: MoleFemale]
   ...    ,    ...
	I can't believe it... I can't believe they're really dead...
[Audio: Mission03\MoleFemale\M03MoleFemaleBarks\MoleFemale04.mp3]

[END]

[COMMENT]
(talking about her dead son)

[LABEL SonDead]

[CHECK FLAGS, JUMP TO default]
M03MoleSonLament=true

[SPEECH: MoleFemale]
... -,   ...
	Nathan... oh, my poor Nathan...
[Audio: Mission03\MoleFemale\M03MoleFemaleBarks\MoleFemale05.mp3]

[END]

[LABEL default]

[SPEECH: MoleFemale]
, ... , ...
	Oh, God... Oh, God...
[Audio: Mission03\MoleFemale\M03MoleFemaleBarks\MoleFemale06.mp3]

[END]

-----------------------------------------------------------------
[ID: 58, Event lines: 14, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: MoleKid]
[Name:  M03MoleKidBarks]

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: MoleKid]
 , ?
	You're the spy, huh?
[Audio: Mission03\MoleKid\M03MoleKidBarks\MoleKid01.mp3]

[END]

[LABEL A2]

[SPEECH: MoleKid]
  ,   .
	The metal guys knew you were coming.
[Audio: Mission03\MoleKid\M03MoleKidBarks\MoleKid02.mp3]

[END]

[LABEL A3]

[SPEECH: MoleKid]
   .    .
	They have a plan.  They're gonna kill you.
[Audio: Mission03\MoleKid\M03MoleKidBarks\MoleKid03.mp3]

[END]

[LABEL A4]

[SPEECH: MoleKid]
      ,    -  .
	They turned on hot steam in one tunnel and put laser traps in the other.
[Audio: Mission03\MoleKid\M03MoleKidBarks\MoleKid04.mp3]

[END]

[LABEL A5]

[SPEECH: MoleKid]
      ,    .
	The guards at the helicopter base are supposed to shoot you when you show up.
[Audio: Mission03\MoleKid\M03MoleKidBarks\MoleKid05.mp3]

[END]

[LABEL A6]

[SPEECH: MoleKid]
 .
	You better go back.
[Audio: Mission03\MoleKid\M03MoleKidBarks\MoleKid06.mp3]

[END]

-----------------------------------------------------------------
[ID: 57, Event lines: 25, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: MolePerson]
[Name:  M03MolePersonBarks]

[CHECK FLAGS, JUMP TO WifeDead]
MoleFemale_Dead=true

[CHECK FLAGS, JUMP TO Slaughter]
MolePeopleSlaughtered=true

[LABEL A1]

[SPEECH: MolePerson]
  ?     .
	You from the Feds?  We don't need any help.
[Audio: Mission03\MolePerson\M03MolePersonBarks\MolePerson01.mp3]

[END]

[LABEL A2]

[SPEECH: MolePerson]
,  NSF   .
	Hell, the NSF don't hurt anybody.
[Audio: Mission03\MolePerson\M03MolePersonBarks\MolePerson02.mp3]

[END]

[LABEL A3]

[SPEECH: MolePerson]
  .   ,  .
	This is our place.  We can do what we want.
[Audio: Mission03\MolePerson\M03MolePersonBarks\MolePerson03.mp3]

[END]

[LABEL A4]

[SPEECH: MolePerson]
      .   .
	The city condemned this part of the subway.  This is free territory.
[Audio: Mission03\MolePerson\M03MolePersonBarks\MolePerson04.mp3]

[END]

[LABEL A5]

[SPEECH: MolePerson]
 NSF      .  -  .
	The NSF have every right to stand up to the government.  Somebody's gotta
[Audio: Mission03\MolePerson\M03MolePersonBarks\MolePerson05.mp3]

[END]

[LABEL A6]

[SPEECH: MolePerson]
 ,    -   -    .
	Doesn't seem like much to ask from the City of New York -- a damn hole in the ground.
[Audio: Mission03\MolePerson\M03MolePersonBarks\MolePerson06.mp3]

[END]

[LABEL Slaughter]

[COMMENT]
His friends are dead.

[LABEL Tin]

[SPEECH: MolePerson]
... ...      .
	No... No... There wasn't supposed to be fighting down here.
[Audio: Mission03\MolePerson\M03MolePersonBarks\MolePerson07.mp3]

[END]

[LABEL WifeDead]

[CHECK FLAGS, JUMP TO Slaughter]
M03MoleWifeLament=true

[SPEECH: MolePerson]
     ...   ...  , ,  .   !
	I swear over my dead wife... I swear over the body of..  Oh, Lucy, I swear it.  They'll pay!
[Audio: Mission03\MolePerson\M03MolePersonBarks\MolePerson08.mp3]

[END]

[LABEL default]

[SPEECH: MolePerson]
,  ...  ...
	Oh my God... This is terrible...
[Audio: Mission03\MolePerson\M03MolePersonBarks\MolePerson09.mp3]

[END]

-----------------------------------------------------------------
[ID: 56, Event lines: 18, First Person view, Non-interactive, On bumping, On frobbing, On distance<400]
[Owner: MoleTerrorist]
[Name:  MoleTerroristBarks]
M03MeetTerroristLeader_Played=true

[COMMENT]
The terrorists are surrendering.

[LABEL A1]

[SPEECH: MoleTerrorist]
 !
	Hold fire!
[Audio: Mission03\MoleTerrorist\MoleTerroristBarks\MoleTerrorist01.mp3]

[END]

[LABEL A2]

[SPEECH: MoleTerrorist]
 !
	I surrender!
[Audio: Mission03\MoleTerrorist\MoleTerroristBarks\MoleTerrorist02.mp3]

[END]

[LABEL A3]

[SPEECH: MoleTerrorist]
, .       .
	Easy, man.  I won't get in your way.
[Audio: Mission03\MoleTerrorist\MoleTerroristBarks\MoleTerrorist03.mp3]

[END]

[LABEL A4]

[SPEECH: MoleTerrorist]
     -   .
	You want this stinking rat hole, you got it.
[Audio: Mission03\MoleTerrorist\MoleTerroristBarks\MoleTerrorist04.mp3]

[END]

[LABEL a5]

[SPEECH: MoleTerrorist]
    .    .
	Don't look at me.  I just follow orders.
[Audio: Mission03\MoleTerrorist\MoleTerroristBarks\MoleTerrorist05.mp3]

[END]

[LABEL A6]

[SPEECH: MoleTerrorist]
    .
	You won't find anything down here.
[Audio: Mission03\MoleTerrorist\MoleTerroristBarks\MoleTerrorist06.mp3]

[END]

[LABEL A7]

[SPEECH: MoleTerrorist]
  ,    .
	If you're from the Feds, you're a little late.
[Audio: Mission03\MoleTerrorist\MoleTerroristBarks\MoleTerrorist07.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 55, Event lines: 21, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: NiceTerrorist]
[Name:  NiceTerroristBarks]

[LABEL Start]

[LABEL A1]

[SPEECH: NiceTerrorist]
 !
	Hold fire.
[Audio: Mission03\NiceTerrorist\NiceTerroristBarks\NiceTerrorist01.mp3]

[END]

[LABEL A2]

[CHECK FLAGS, JUMP TO Start]
M03MeetPaul_Played=true

[SPEECH: NiceTerrorist]
    747.
	Your brother's at the 747.
[Audio: Mission03\NiceTerrorist\NiceTerroristBarks\NiceTerrorist02.mp3]

[END]

[LABEL A3]

[SPEECH: NiceTerrorist]
.     .
	Easy.  We don't want any trouble.
[Audio: Mission03\NiceTerrorist\NiceTerroristBarks\NiceTerrorist03.mp3]

[END]

[LABEL A4]

[SPEECH: NiceTerrorist]
,   .
	Hope you decide to join up.
[Audio: Mission03\NiceTerrorist\NiceTerroristBarks\NiceTerrorist04.mp3]

[END]

[LABEL A5]

[SPEECH: NiceTerrorist]
.    UNATCO    .
	Hurry up.  A UNATCO security squad won't be far behind.
[Audio: Mission03\NiceTerrorist\NiceTerroristBarks\NiceTerrorist05.mp3]

[END]

[LABEL A6]

[CHECK FLAGS, JUMP TO Start]
M03MeetPaul_Played=false

[SPEECH: NiceTerrorist]
     ,   ?
	Your brother makes some sense, doesn't he?
[Audio: Mission03\NiceTerrorist\NiceTerroristBarks\NiceTerrorist06.mp3]

[END]

[LABEL A7]

[SPEECH: NiceTerrorist]
      -  .
	This was our last chance to do something about the plague.
[Audio: Mission03\NiceTerrorist\NiceTerroristBarks\NiceTerrorist07.mp3]

[END]

[LABEL A8]

[SPEECH: NiceTerrorist]
       UNATCO.
	We'll protect you from your UNATCO buddies.
[Audio: Mission03\NiceTerrorist\NiceTerroristBarks\NiceTerrorist08.mp3]

[END]

[LABEL A9]

[SPEECH: NiceTerrorist]
.  .
	Go.  Lebedev is waiting.
[Audio: Mission03\NiceTerrorist\NiceTerroristBarks\NiceTerrorist09.mp3]

[END]

-----------------------------------------------------------------
[ID: 54, Event lines: 7, First Person view, Non-interactive, On distance<250]
[Owner: NSFCrate1]
[Name:  Crate1Surrender]
CrateNSFOverheard_Played=true
M03MeetTerroristLeader_Played=true

[LABEL Start]

[LABEL A1]

[SPEECH: NSFCrate1]
 !
	I surrender!
[Audio: Mission03\NSFCrate1\Crate1Surrender\NSFCrate101.mp3]

[END]

[LABEL A2]

[SPEECH: NSFCrate1]
   !
	We don't know anything!
[Audio: Mission03\NSFCrate1\Crate1Surrender\NSFCrate102.mp3]

[END]

[LABEL A3]

[SPEECH: NSFCrate1]
, !
	Easy, man!
[Audio: Mission03\NSFCrate1\Crate1Surrender\NSFCrate103.mp3]

[END]

-----------------------------------------------------------------
[ID: 53, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: NSFCrate1]
[Name:  Crate1SurrenderFrob]
M03MeetTerroristLeader_Played=true

[JUMP TO Start IN Crate1Surrender]

[END]

-----------------------------------------------------------------
[ID: 52, Event lines: 6, Display only once, First Person view, Non-interactive, On distance<600]
[Owner: NSFCrate1]
[Name:  CrateNSFOverheard]

[SPEECH: NSFCrate1->NSFCrate2]
 .
	The panel's secured.
[Audio: Mission03\NSFCrate1\CrateNSFOverheard\NSFCrate101.mp3]

[SPEECH: NSFCrate2->NSFCrate1]
. ?
	Good.  The boobytraps?
[Audio: Mission03\NSFCrate1\CrateNSFOverheard\NSFCrate201.mp3]

[SPEECH: NSFCrate1->NSFCrate2]
.   ,     ?
	Installed.  They really think he'll make it this far?
[Audio: Mission03\NSFCrate1\CrateNSFOverheard\NSFCrate102.mp3]

[SPEECH: NSFCrate2->NSFCrate1]
  -   .
	Paul said not to take any chances.
[Audio: Mission03\NSFCrate1\CrateNSFOverheard\NSFCrate202.mp3]

[SPEECH: NSFCrate1->NSFCrate2]
, ,  .
	Well, I guess he would know.
[Audio: Mission03\NSFCrate1\CrateNSFOverheard\NSFCrate103.mp3]

[END]

-----------------------------------------------------------------
[ID: 51, Event lines: 7, First Person view, Non-interactive, On distance<250]
[Owner: NSFCrate2]
[Name:  Crate2Surrender]
CrateNSFOverheard_Played=true
M03MeetTerroristLeader_Played=true

[LABEL Start]

[LABEL A1]

[SPEECH: NSFCrate2]
 !
	Don't shoot!
[Audio: Mission03\NSFCrate2\Crate2Surrender\NSFCrate201.mp3]

[END]

[LABEL A2]

[SPEECH: NSFCrate2]
   "".
	We got word.  We're standing down.
[Audio: Mission03\NSFCrate2\Crate2Surrender\NSFCrate202.mp3]

[END]

[LABEL A3]

[SPEECH: NSFCrate2]
   .
	We won't get in the way.
[Audio: Mission03\NSFCrate2\Crate2Surrender\NSFCrate203.mp3]

[END]

-----------------------------------------------------------------
[ID: 50, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: NSFCrate2]
[Name:  Crate2SurrenderFrob]
M03MeetTerroristLeader_Played=true

[JUMP TO Start IN Crate2Surrender]

[END]

-----------------------------------------------------------------
[ID: 49, Event lines: 18, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: ParkBum1]
[Name:  M03ParkBum1Barks]

[COMMENT]
This guy is supposed to be frightened of all cops because of the slaughter of the NSF troops in Battery Park.  [These cycle and go random.]

[LABEL A1]

[SPEECH: ParkBum1]
  ,  .
	I'm keeping outta the way, like they said.
[Audio: Mission03\ParkBum1\M03ParkBum1Barks\ParkBum101.mp3]

[END]

[LABEL A2]

[SPEECH: ParkBum1]
   .
	You don't have to push.
[Audio: Mission03\ParkBum1\M03ParkBum1Barks\ParkBum102.mp3]

[END]

[LABEL A5]

[SPEECH: ParkBum1]
? ?
	What?  WHAT?
[Audio: Mission03\ParkBum1\M03ParkBum1Barks\ParkBum103.mp3]

[END]

[LABEL A6]

[SPEECH: ParkBum1]
,      .    ?
	Yeah, I been in trouble with the law before.  So what?
[Audio: Mission03\ParkBum1\M03ParkBum1Barks\ParkBum104.mp3]

[END]

[LABEL A3]

[SPEECH: ParkBum1]
 ,   ,    .
	I didn't have NOTHIN' to do with what went down tonight.
[Audio: Mission03\ParkBum1\M03ParkBum1Barks\ParkBum105.mp3]

[END]

[LABEL A4]

[SPEECH: ParkBum1]
NSF   .   ,   .
	The NSF got what they wanted.  That's all I know.
[Audio: Mission03\ParkBum1\M03ParkBum1Barks\ParkBum106.mp3]

[END]

[LABEL A7]

[SPEECH: ParkBum1]
   ?  ,   -.     .
	When I'm in jail?  It's usually because I fell asleep somewhere.  Like it's a crime to sleep.
[Audio: Mission03\ParkBum1\M03ParkBum1Barks\ParkBum107.mp3]

[END]

[LABEL A8]

[SPEECH: ParkBum1]
    -   .
	Doesn't seem like much to ask for, a piece of ground.
[Audio: Mission03\ParkBum1\M03ParkBum1Barks\ParkBum108.mp3]

[END]

-----------------------------------------------------------------
[ID: 48, Event lines: 12, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: ParkBumFemale1]
[Name:  M03ParkBumFemale1Barks]

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: ParkBumFemale1]
         .
	This whole place got shot up just a few minutes ago.
[Audio: Mission03\ParkBumFemale1\M03ParkBumFemale1Barks\ParkBumFemale101.mp3]

[END]

[LABEL A2]

[SPEECH: ParkBumFemale1]
    - NSF.
	The United Nations invaded the city because of the NSF.
[Audio: Mission03\ParkBumFemale1\M03ParkBumFemale1Barks\ParkBumFemale102.mp3]

[END]

[LABEL A3]

[SPEECH: ParkBumFemale1]
,     .
	I think most of rebels got away.
[Audio: Mission03\ParkBumFemale1\M03ParkBumFemale1Barks\ParkBumFemale103.mp3]

[END]

[LABEL A4]

[SPEECH: ParkBumFemale1]
NSF    ,    ,     .
	The NSF won't get caught because they know how to use the secret parts of the subway.
[Audio: Mission03\ParkBumFemale1\M03ParkBumFemale1Barks\ParkBumFemale104.mp3]

[END]

[LABEL A5]

[SPEECH: ParkBumFemale1]
   ,            .   ,    .
	My dad always said that someday the UN would have an army and would try to take over the United States.  I thought he was cracked in the head.
[Audio: Mission03\ParkBumFemale1\M03ParkBumFemale1Barks\ParkBumFemale105.mp3]

[END]

-----------------------------------------------------------------
[ID: 47, Event lines: 14, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: ParkBumFemale2]
[Name:  M03ParkBumFemale2Barks]

[COMMENT]
These cycle and repeat the last.BumFemale1Barks\ParkBumFemale105B

[LABEL A1]

[SPEECH: ParkBumFemale2]
   .    ,      .
	I saw you earlier.  You're the guy they sent into the subway station.
[Audio: Mission03\ParkBumFemale2\M03ParkBumFemale2Barks\ParkBumFemale201.mp3]

[END]

[LABEL A2]

[SPEECH: ParkBumFemale2]
   .
	You don't LOOK augmented.
[Audio: Mission03\ParkBumFemale2\M03ParkBumFemale2Barks\ParkBumFemale202.mp3]

[END]

[LABEL A3]

[SPEECH: ParkBumFemale2]
 ,   ,      -,  90   .
	From what I heard, when it's dangerous they send in soldiers that are all mech, like 90 percent metal.
[Audio: Mission03\ParkBumFemale2\M03ParkBumFemale2Barks\ParkBumFemale203.mp3]

[END]

[LABEL A4]

[SPEECH: ParkBumFemale2]
 ,       .
	I don't see why they don't just use robots.
[Audio: Mission03\ParkBumFemale2\M03ParkBumFemale2Barks\ParkBumFemale204.mp3]

[END]

[LABEL A5]

[SPEECH: ParkBumFemale2]
     .
	Pretty soon, it'll just be machines that fight wars.
[Audio: Mission03\ParkBumFemale2\M03ParkBumFemale2Barks\ParkBumFemale205.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 46, Event lines: 27, Display only once, On bumping, On frobbing, On distance<120]
[Owner: PaulDenton]
[Name:  M03MeetPaul]

[CHECK FLAGS, JUMP TO Dead]
NiceTerrorist_Dead=true

[SPEECH: PaulDenton]
 .     .
	Excellent work.  I underestimated your abilities.
[Audio: Mission03\PaulDenton\M03MeetPaul\PaulDenton01.mp3]

[SPEECH: JCDenton]
   NSF?
	You work for the NSF?
[Audio: Mission03\PaulDenton\M03MeetPaul\JCDenton01.mp3]

[SPEECH: PaulDenton]
,   .       .
	Listen to what I've got to say.   We don't have much time.
[Audio: Mission03\PaulDenton\M03MeetPaul\PaulDenton02.mp3]

[LABEL continue]

[SPEECH: JCDenton]
 .  UNATCO      .
	You got that right.  UNATCO will have a team here in a few minutes.
[Audio: Mission03\PaulDenton\M03MeetPaul\JCDenton02.mp3]

[SPEECH: PaulDenton]
  - ,  .  ,  ,   UNATCO,     .
	The Gray Death is a man-made virus.  Everyone up to the President is at UNATCO's mercy as long as UNATCO controls the supply of Ambrosia.
[Audio: Mission03\PaulDenton\M03MeetPaul\PaulDenton03.mp3]

[SPEECH: JCDenton]
   ?
	You believe that?
[Audio: Mission03\PaulDenton\M03MeetPaul\JCDenton03.mp3]

[SPEECH: PaulDenton]
   .      .     ?        .
	We have proof.  We need to get the Ambrosia to Hong Kong.  Heard of Tracer Tong?  He can help us synthesize it ourselves.
[Audio: Mission03\PaulDenton\M03MeetPaul\PaulDenton04.mp3]

[SPEECH: JCDenton]
     .    -   .
	You better step away from the jet.  Your boss is my next objective.
[Audio: Mission03\PaulDenton\M03MeetPaul\JCDenton04.mp3]

[SPEECH: PaulDenton]
  ,  .   .   .
	Join us, JC.  Talk to Lebedev.  He can convince you.
[Audio: Mission03\PaulDenton\M03MeetPaul\PaulDenton05.mp3]

[END]

[LABEL Dead]

[SPEECH: PaulDenton]
  ,  ,   ?     .
	Jesus Christ.  Didn't you hear me?  I ordered the militia to stand down.
[Audio: Mission03\PaulDenton\M03MeetPaul\PaulDenton06.mp3]

[SPEECH: JCDenton]
 ""     .
	Your "militia" killed a lot of our men tonight.
[Audio: Mission03\PaulDenton\M03MeetPaul\JCDenton05.mp3]

[CHECK FLAGS, JUMP TO End]
M03MeetPaul_Played=true

[SPEECH: PaulDenton]
 ,   .     .
	Just listen to what I've got to say.  We don't have much time.
[Audio: Mission03\PaulDenton\M03MeetPaul\PaulDenton07.mp3]

[JUMP TO continue]

[LABEL End]

[SPEECH: PaulDenton]
    .
	Just get your ass on the plane.
[Audio: Mission03\PaulDenton\M03MeetPaul\PaulDenton08.mp3]

[END]

-----------------------------------------------------------------
[ID: 45, Event lines: 13, Display only once, On bumping, On frobbing]
[Owner: PaulDenton]
[Name:  M03MeetPaul2]
M03MeetPaul_Played=true
NiceTerrorist_Dead=false

[LABEL Start]

[SPEECH: PaulDenton]
  .     .
	Get on the plane.  We're almost ready to go.
[Audio: Mission03\PaulDenton\M03MeetPaul2\PaulDenton01.mp3]

[SPEECH: JCDenton]
         .
	Blackmail of the U.S. government could not possibly escape the notice of the United Nations.
[Audio: Mission03\PaulDenton\M03MeetPaul2\JCDenton01.mp3]

[SPEECH: PaulDenton]
   .
	Don't be so quick to trust the UN.
[Audio: Mission03\PaulDenton\M03MeetPaul2\PaulDenton02.mp3]

[SPEECH: JCDenton]
 , ?   -       .         ...
	Are you kidding?  The UN's about the only chance we've got these days.  If the U.S. spirals into another Civil War...
[Audio: Mission03\PaulDenton\M03MeetPaul2\JCDenton02.mp3]

[SPEECH: PaulDenton]
,  .      -    , -         .
	A pretext, nothing more.  The whole project of world government -- going back to the League of Nations -- has been funded and manipulated mainly by wealthy bankers.
[Audio: Mission03\PaulDenton\M03MeetPaul2\PaulDenton03.mp3]

[SPEECH: JCDenton]
  ?
	Is that so?
[Audio: Mission03\PaulDenton\M03MeetPaul2\JCDenton03.mp3]

[SPEECH: PaulDenton]
,     ,   . .    .   UNATCO     .
	Remember that the UN itself was built on land donated by John D. Rockefeller.  Get on board.  A UNATCO security squad will be here any minute.
[Audio: Mission03\PaulDenton\M03MeetPaul2\PaulDenton04.mp3]

[END]

-----------------------------------------------------------------
[ID: 44, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: PaulDenton]
[Name:  M03MeetPaul22]
M03MeetPaul_Played=true
NiceTerrorist_Dead=true
ToldOffPaul=true

[JUMP TO Start IN M03MeetPaul2]

[END]

-----------------------------------------------------------------
[ID: 43, Event lines: 3, Display only once, On bumping, On frobbing, On distance<200]
[Owner: PaulDenton]
[Name:  M03PaulPissed]
ToldOffPaul=false
NiceTerrorist_Dead=true

[JUMP TO Dead IN M03MeetPaul]

[END]

-----------------------------------------------------------------
[ID: 42, Event lines: 14, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: PaulDenton]
[Name:  M03PaulWaiting]
M03MeetPaul2_Played=true
NiceTerrorist_Dead=false

[COMMENT]
These cycle and repeat the last.

[LABEL Start]

[LABEL A2]

[SPEECH: PaulDenton]
 .    .
	More later.  You better get moving.
[Audio: Mission03\PaulDenton\M03PaulWaiting\PaulDenton01.mp3]

[END]

[LABEL A6]

[SPEECH: PaulDenton]
!
	Go!
[Audio: Mission03\PaulDenton\M03PaulWaiting\PaulDenton02.mp3]

[END]

[LABEL A1]

[SPEECH: PaulDenton]
       .
	The wealthy have always been the ones to profit from one-world government.
[Audio: Mission03\PaulDenton\M03PaulWaiting\PaulDenton03.mp3]

[END]

[LABEL A5]

[SPEECH: PaulDenton]
         -    ,   .
	Average people never benefit from government and business on a scale they can't even understand.
[Audio: Mission03\PaulDenton\M03PaulWaiting\PaulDenton04.mp3]

[END]

[LABEL A3]

[SPEECH: PaulDenton]
   - ,     -  : "        ".
	The United Nations' secret goal -- well, this is David Rockefeller's description, from half a century ago: "the supernational sovereignty of an intellectual elite and world bankers."
[Audio: Mission03\PaulDenton\M03PaulWaiting\PaulDenton05.mp3]

[END]

[LABEL A4]

[SPEECH: PaulDenton]
     ,   ,           .
	The UN was founded not to end war but to gradually dissolve national governments and replace them with a Globalist meritocracy.
[Audio: Mission03\PaulDenton\M03PaulWaiting\PaulDenton06.mp3]

[END]

-----------------------------------------------------------------
[ID: 41, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: PaulDenton]
[Name:  M03PaulWaiting2]
M03MeetPaul2_Played=true
NiceTerrorist_Dead=true
ToldOffPaul=true

[JUMP TO Start IN M03PaulWaiting]

[END]

-----------------------------------------------------------------
[ID: 40, Event lines: 13, First Person view, Non-interactive, On bumping, On frobbing, On seeing, On distance<80]
[Owner: PerimeterGuard]
[Name:  PerimeterGuardBarks]

[LABEL A1]

[SPEECH: PerimeterGuard]
    .
	Liberty Island is off-limits.
[Audio: Mission03\PerimeterGuard\PerimeterGuardBarks\PerimeterGuard01.mp3]

[END]

[LABEL A2]

[SPEECH: PerimeterGuard]
        .
	The island has been declared a crime scene and will be the subject of a thorough investigation.
[Audio: Mission03\PerimeterGuard\PerimeterGuardBarks\PerimeterGuard02.mp3]

[END]

[LABEL A3]

[SPEECH: PerimeterGuard]
          .
	From now on, all travel to and from HQ will be by copter.
[Audio: Mission03\PerimeterGuard\PerimeterGuardBarks\PerimeterGuard03.mp3]

[END]

[LABEL A4]

[SPEECH: PerimeterGuard]
UNATCO  ,     .
	UNATCO's gonna make sure what happened tonight doesn't happen again.
[Audio: Mission03\PerimeterGuard\PerimeterGuardBarks\PerimeterGuard04.mp3]

[END]

[LABEL A5]

[SPEECH: PerimeterGuard]
    .
	They're bringing in experts from Washington.
[Audio: Mission03\PerimeterGuard\PerimeterGuardBarks\PerimeterGuard05.mp3]

[END]

[LABEL A6]

[SPEECH: PerimeterGuard]
, .
	Carry on, Agent.
[Audio: Mission03\PerimeterGuard\PerimeterGuardBarks\PerimeterGuard06.mp3]

[END]

-----------------------------------------------------------------
[ID: 39, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Prisoner1]
[Name:  Prisoner1Barks]

[LABEL A1]

[SPEECH: Prisoner1]
  .
	I'm telling the truth.
[Audio: Mission03\Prisoner1\Prisoner1Barks\Prisoner101.mp3]

[END]

[LABEL A2]

[SPEECH: Prisoner1]
  ,     .      .
	If you got interrogated, you wouldn't have any answers, either.  We both just follow orders.
[Audio: Mission03\Prisoner1\Prisoner1Barks\Prisoner102.mp3]

[END]

[LABEL A3]

[SPEECH: Prisoner1]
   .
	They already grilled me.
[Audio: Mission03\Prisoner1\Prisoner1Barks\Prisoner103.mp3]

[END]

-----------------------------------------------------------------
[ID: 38, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: Prisoner2]
[Name:  MeetPrisoner2]

[SPEECH: Prisoner2]
     - .      .
	I can sum it all up in one word: self-reliance.  That's what we stand for.
[Audio: Mission03\Prisoner2\MeetPrisoner2\Prisoner201.mp3]

[SPEECH: JCDenton]
    ,    ?
	How about you tell me where that shipment is being taken.
[Audio: Mission03\Prisoner2\MeetPrisoner2\JCDenton01.mp3]

[SPEECH: Prisoner2]
UNATCO ,                 .     !
	UNATCO assumes that people are incapable of protecting themselves and therefore should submit to surveillance and intimidation by an outside force.  We won't do it!
[Audio: Mission03\Prisoner2\MeetPrisoner2\Prisoner202.mp3]

[END]

-----------------------------------------------------------------
[ID: 37, Event lines: 15, Display only once, On bumping, On frobbing]
[Owner: Prisoner2]
[Name:  MeetPrisoner2Three]
MeetPrisoner2Two_Played=true

[COMMENT]
TYPO: I simply removed an extra space.gGj

[SPEECH: Prisoner2]
  .      ,       .       ,         ,    .
	It's simple numbers.  Big companies pay like two percent tax, while you and me, we pay like fifty.  It's the tax code that makes sure big bureaucracy gets bigger and people have no power.
[Audio: Mission03\Prisoner2\MeetPrisoner2Three\Prisoner201.mp3]

[CHECK FLAGS, JUMP TO Skip]
SimonsInterrogating_Played=false

[SPEECH: WaltonSimons]
    -, .      .
	You have an assignment in New York, Agent.  I expect you to follow orders.
[Audio: Mission03\Prisoner2\MeetPrisoner2Three\WaltonSimons01.mp3]

[LABEL Skip]

[SPEECH: JCDenton]
      .
	Let's get back to the subject of the missing vaccine.
[Audio: Mission03\Prisoner2\MeetPrisoner2Three\JCDenton01.mp3]

[SPEECH: Prisoner2]
  -   .     ,   .
	All taxes are social engineering.  That's always been their real purpose.
[Audio: Mission03\Prisoner2\MeetPrisoner2Three\Prisoner202.mp3]

[SPEECH: JCDenton]
                .
	I'm not going to stand here and listen to you badmouth the greatest democracy the world has ever known.
[Audio: Mission03\Prisoner2\MeetPrisoner2Three\JCDenton02.mp3]

[SPEECH: Prisoner2]
    -               .     ,   .
	What happens is that politicians get money from big companies, so all the social engineering is for making big companies.  Like I said, it's simple numbers.
[Audio: Mission03\Prisoner2\MeetPrisoner2Three\Prisoner203.mp3]

[END]

-----------------------------------------------------------------
[ID: 36, Event lines: 11, Display only once, On bumping, On frobbing]
[Owner: Prisoner2]
[Name:  MeetPrisoner2Two]
MeetPrisoner2_Played=true

[SPEECH: JCDenton]
    ,          .
	The governments of the world believe an average citizen should not face the threat of terrorism alone.
[Audio: Mission03\Prisoner2\MeetPrisoner2Two\JCDenton01.mp3]

[SPEECH: Prisoner2]
    .     ,        ,  , ,    ...
	We don't need your help.  The technology exists today for an individual to protect his property against explosives, firearms, surveillance, intrusion, contamination...
[Audio: Mission03\Prisoner2\MeetPrisoner2Two\Prisoner201.mp3]

[CHECK FLAGS, JUMP TO Skip]
SimonsInterrogating_Played=false

[SPEECH: WaltonSimons]
 , !
	Get the hell out of here, Denton!
[Audio: Mission03\Prisoner2\MeetPrisoner2Two\WaltonSimons01.mp3]

[LABEL Skip]

[SPEECH: JCDenton]
350   -      " ".
	350 million fortresses is not my idea of the "land of the free."
[Audio: Mission03\Prisoner2\MeetPrisoner2Two\JCDenton02.mp3]

[SPEECH: Prisoner2]
    ,       .
	It's better than one big fortress constructed by a corrupt government against its people.
[Audio: Mission03\Prisoner2\MeetPrisoner2Two\Prisoner202.mp3]

[END]

-----------------------------------------------------------------
[ID: 35, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: Prisoner2]
[Name:  Prisoner2Bark]
MeetPrisoner2Three_Played=true

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: Prisoner2]
      .
	A government shouldn't have to occupy its own country with troops.
[Audio: Mission03\Prisoner2\Prisoner2Bark\Prisoner201.mp3]

[END]

[LABEL A2]

[SPEECH: Prisoner2]
      -     ,     "".
	If there wasn't organized oppression, there wouldn't be organized resistance, and what you call terrorism would not exist.
[Audio: Mission03\Prisoner2\Prisoner2Bark\Prisoner202.mp3]

[END]

[LABEL A3]

[SPEECH: Prisoner2]
   ,     .
	You can lock me up, but you can't lock up the truth.
[Audio: Mission03\Prisoner2\Prisoner2Bark\Prisoner203.mp3]

[END]

-----------------------------------------------------------------
[ID: 34, Event lines: 15, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: PrisonGuard1]
[Name:  PrisonGuard1Bark]

[CHECK FLAGS, JUMP TO Interrogating]
SimonsInterrogating_Played=true

[CHECK FLAGS, JUMP TO TalkedToPrisoner]
MeetPrisoner2_Played=true

[CHECK FLAGS, JUMP TO TalkedToPrisoner]
Prisoner1Barks_Played=true

[COMMENT]
These cycle and go random.{V?G 

[LABEL A2]

[SPEECH: PrisonGuard1]
  .     .
	They won't talk.  We've tried everything.
[Audio: Mission03\PrisonGuard1\PrisonGuard1Bark\PrisonGuard101.mp3]

[END]

[LABEL A1]

[SPEECH: PrisonGuard1]
 ,        .
	Manderley says only senior staff members can interview the prisoners.
[Audio: Mission03\PrisonGuard1\PrisonGuard1Bark\PrisonGuard102.mp3]

[END]

[LABEL A3]

[SPEECH: PrisonGuard1]
   ,  .
	I won't say anything if you go back there.
[Audio: Mission03\PrisonGuard1\PrisonGuard1Bark\PrisonGuard103.mp3]

[END]

[LABEL Interrogating]

[SPEECH: PrisonGuard1]
,       .
	I think Mr. Simons wants to be alone with the prisoner.
[Audio: Mission03\PrisonGuard1\PrisonGuard1Bark\PrisonGuard104.mp3]

[END]

[LABEL TalkedToPrisoner]

[SPEECH: PrisonGuard1]
  , ?
	Cocky sonsofbitches, aren't they?
[Audio: Mission03\PrisonGuard1\PrisonGuard1Bark\PrisonGuard105.mp3]

[END]

-----------------------------------------------------------------
[ID: 33, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: PrisonGuard2]
[Name:  PrisonGuard2Barks]

[LABEL A1]

[SPEECH: PrisonGuard2]
 ,     , .
	I don't think you're supposed to be down here, Agent.
[Audio: Mission03\PrisonGuard2\PrisonGuard2Barks\PrisonGuard201.mp3]

[END]

[LABEL A2]

[SPEECH: PrisonGuard2]
   ,  ,    .
	I won't say anything, but I think you should go.
[Audio: Mission03\PrisonGuard2\PrisonGuard2Barks\PrisonGuard202.mp3]

[END]

[LABEL A3]

[SPEECH: PrisonGuard2]
  ,  ,    .
	Manderley will chew us out if he finds out you were here.
[Audio: Mission03\PrisonGuard2\PrisonGuard2Barks\PrisonGuard203.mp3]

[END]

-----------------------------------------------------------------
[ID: 32, Event lines: 26, First Person view, Non-interactive, On bumping, On frobbing, On distance<320]
[Owner: PrivateLloyd]
[Name:  PrivateLloydBark]

[CHECK FLAGS, JUMP TO Done]
ManderleyDebriefing02_Played=true

[CHECK FLAGS, JUMP TO Slaughter]
TenderloinSlaughter=true

[LABEL B1]

[SPEECH: PrivateLloyd]
  - ,      .
	Don't worry about what the guys are saying about Hell's Kitchen.
[Audio: Mission03\PrivateLloyd\PrivateLloydBark\PrivateLloyd01.mp3]

[END]

[LABEL B2]

[SPEECH: PrivateLloyd]
   ,  ,         .
	If it wasn't for the warehouse, I'm sure you would've helped out with the firefight in front of the hotel.
[Audio: Mission03\PrivateLloyd\PrivateLloydBark\PrivateLloyd02.mp3]

[END]

[LABEL B3]

[SPEECH: PrivateLloyd]
  ,   ,   ,       .  !
	I know for a fact, from when you were at the Academy, that you can do more than throw gas grenades and use a prod.  They're full of it!
[Audio: Mission03\PrivateLloyd\PrivateLloydBark\PrivateLloyd03.mp3]

[END]

[LABEL Slaughter]

[LABEL A1]

[SPEECH: PrivateLloyd]
,      .
	Heard you were a hero in Hell's Kitchen.
[Audio: Mission03\PrivateLloyd\PrivateLloydBark\PrivateLloyd04.mp3]

[END]

[LABEL A2]

[SPEECH: PrivateLloyd]
NSF    .       .
	That was pretty dumb of the NSF.  They should have taken cover in the hotel.
[Audio: Mission03\PrivateLloyd\PrivateLloydBark\PrivateLloyd05.mp3]

[END]

[LABEL A3]

[SPEECH: PrivateLloyd]
,   NSF  ,     .
	See, even if the NSF keeps getting bigger, we'll always beat them with tactics.
[Audio: Mission03\PrivateLloyd\PrivateLloydBark\PrivateLloyd06.mp3]

[END]

[LABEL Final]

[END]

[LABEL Done]

[LABEL C1]

[SPEECH: PrivateLloyd]
  , .
	Your chopper's ready, Agent.
[Audio: Mission03\PrivateLloyd\PrivateLloydBark\PrivateLloyd07.mp3]

[END]

[LABEL C2]

[SPEECH: PrivateLloyd]
  .
	Good luck out there.
[Audio: Mission03\PrivateLloyd\PrivateLloydBark\PrivateLloyd08.mp3]

[END]

[LABEL C3]

[SPEECH: PrivateLloyd]
   , .
	Give 'em hell, Denton.
[Audio: Mission03\PrivateLloyd\PrivateLloydBark\PrivateLloyd09.mp3]

[END]

[END]

-----------------------------------------------------------------
[ID: 31, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Sally]
[Name:  M03SallyBarks]

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: Sally]
.
	Get lost.
[Audio: Mission03\Sally\M03SallyBarks\Sally01.mp3]

[END]

[LABEL A2]

[SPEECH: Sally]
     , .
	You got nothin' on me, man.
[Audio: Mission03\Sally\M03SallyBarks\Sally02.mp3]

[END]

[LABEL A3]

[SPEECH: Sally]
   .
	I'm waiting for a friend.
[Audio: Mission03\Sally\M03SallyBarks\Sally03.mp3]

[END]

-----------------------------------------------------------------
[ID: 30, Event lines: 17, First Person view, Non-interactive, On distance<120]
[Owner: SamCarter]
[Name:  CarterBarks]
M03CarterDone=true

[CHECK FLAGS, JUMP TO Slaughter]
BatteryParkSlaughter=true

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: SamCarter]
,     .
	I'm sure you'll do a good job.
[Audio: Mission03\SamCarter\CarterBarks\SamCarter01.mp3]

[END]

[LABEL A2]

[SPEECH: SamCarter]
   ,    .
	We need more agents who ask those questions.
[Audio: Mission03\SamCarter\CarterBarks\SamCarter02.mp3]

[END]

[LABEL A3]

[SPEECH: SamCarter]
       ,      .     .
	My biggest complaint in the old days was that we were never allowed to use force.  Now it's precisely the opposite.
[Audio: Mission03\SamCarter\CarterBarks\SamCarter03.mp3]

[END]

[COMMENT]
These cycle and go random.

[LABEL Slaughter]

[LABEL B1]

[SPEECH: SamCarter]
  .  .
	You've got your equipment.  Now move out.
[Audio: Mission03\SamCarter\CarterBarks\SamCarter04.mp3]

[END]

[LABEL B2]

[SPEECH: SamCarter]
 :    .     ,  .
	Try to remember: people have rights.  Don't just shoot everything that moves.
[Audio: Mission03\SamCarter\CarterBarks\SamCarter05.mp3]

[END]

[LABEL B3]

[SPEECH: SamCarter]
     ,     .         .
	My unit killed a bunch of Afghans one time, but we weren't proud of it.  In fact, our liaison at the UN went to the funeral.
[Audio: Mission03\SamCarter\CarterBarks\SamCarter06.mp3]

[END]

-----------------------------------------------------------------
[ID: 29, Event lines: 69, On distance<90]
[Owner: SamCarter]
[Name:  CarterGreeting03]
M03CarterDone=false

[CHECK FLAGS, JUMP TO SubsequentVisit]
CarterGreeting03_Played=true

[GOAL COMPLETE: SeeCarter]

[CHECK FLAGS, JUMP TO Slaughter]
BatteryParkSlaughter=true

[SPEECH: SamCarter]
 .  .             .
	Agent Denton.  Marvelous.  In addition to an accuracy weapon modification, I've got a couple of multitools.
[Audio: Mission03\SamCarter\CarterGreeting03\SamCarter01.mp3]

[JUMP TO Continue]

[LABEL Slaughter]

[SPEECH: SamCarter]
 .  .           7.62-    .
	Agent Denton.  Marvelous.  In addition to an accuracy weapon modification, I've got some 7.62 mm rounds and a couple of multitools.
[Audio: Mission03\SamCarter\CarterGreeting03\SamCarter02.mp3]

[LABEL Continue]

[CHECK FLAGS, JUMP TO JCGoodGuy]
BatteryParkSlaughter=false

[SPEECH: JCDenton]
 ,    ,     UNATCO.         .
	Mr. Carter, I can't tell you how great it is to be a part of UNATCO.  You should have seen the fighting in Castle Clinton.
[Audio: Mission03\SamCarter\CarterGreeting03\JCDenton01.mp3]

[SPEECH: SamCarter]
-?
	Yeah?
[Audio: Mission03\SamCarter\CarterGreeting03\SamCarter03.mp3]

[SPEECH: JCDenton]
  .
	I cleaned the place out.
[Audio: Mission03\SamCarter\CarterGreeting03\JCDenton02.mp3]

[SPEECH: SamCarter]
 , ?  ,     .
	Went in shooting, huh?  I guess that's what this agency is known for.
[Audio: Mission03\SamCarter\CarterGreeting03\SamCarter04.mp3]

[SPEECH: JCDenton]
  ,      .
	I never thought I'd see this much action in one mission.
[Audio: Mission03\SamCarter\CarterGreeting03\JCDenton03.mp3]

[SPEECH: SamCarter]
      ,   .      .     .  ,              .
	In my day international peacekeepers were citizens first and soldiers second.  You can forget about that extra ammo.  I'm only going to give you the multitools; I think you should concentrate more on mission objectives and less on the enemy body count.
[Audio: Mission03\SamCarter\CarterGreeting03\SamCarter05.mp3]

[JUMP TO CheckAndExit]

[LABEL JCGoodGuy]

[SPEECH: JCDenton]
 ,    ?
	Mr. Carter, can I ask you a question?
[Audio: Mission03\SamCarter\CarterGreeting03\JCDenton04.mp3]

[SPEECH: SamCarter]
.
	Certainly.
[Audio: Mission03\SamCarter\CarterGreeting03\SamCarter06.mp3]

[SPEECH: JCDenton]
   ,  UNATCO    ,   .
	I'm getting the impression that UNATCO is focused more on military operations than law enforcement.
[Audio: Mission03\SamCarter\CarterGreeting03\JCDenton05.mp3]

[SPEECH: SamCarter]
    ,  .
	The focus has shifted lately.  I agree.
[Audio: Mission03\SamCarter\CarterGreeting03\SamCarter07.mp3]

[CHECK FLAGS, JUMP TO SkippedClinton]
AmbrosiaTagged=false

[SPEECH: JCDenton]
   ,          .   ,    "  ".
	The only way Anna would have been satisfied is if I'd executed every terrorist in Castle Clinton.  The standing order seems to be "shoot to kill."
[Audio: Mission03\SamCarter\CarterGreeting03\JCDenton06.mp3]

[LABEL SkipResume]

[SPEECH: SamCarter]
  -    .         .
	Direct intervention is always part of the game.  In my day we were just more civilized about it.
[Audio: Mission03\SamCarter\CarterGreeting03\SamCarter08.mp3]

[SPEECH: JCDenton]
.  .   ,          .
	Civilized.  That's the word.  I guess I was expecting a little more class from the world's anti-terrorist organization.
[Audio: Mission03\SamCarter\CarterGreeting03\JCDenton07.mp3]

[SPEECH: SamCarter]
   . -         .  ,    ,         .
	We just have to strike a balance.  Why don't I throw in an extra clip with those multitools.  I trust you will be able to judge when one or the other is appropriate for achieving mission objectives.
[Audio: Mission03\SamCarter\CarterGreeting03\SamCarter09.mp3]

[JUMP TO CheckAndExit]

[LABEL CheckAndExit]

[CHECK FLAGS, JUMP TO AllDone]
ManderleyDebriefing02_Played=true

[END]

[LABEL AllDone]

[END]

[LABEL NoRoom]

[SPEECH: JCDenton]
     .  .
	I can't carry anything else right now.  Hold on.
[Audio: Mission03\SamCarter\CarterGreeting03\JCDenton08.mp3]

[JUMP TO CheckAndExit]

[LABEL SubsequentVisit]

[SPEECH: SamCarter]
 ?
	Ready to load up?
[Audio: Mission03\SamCarter\CarterGreeting03\SamCarter10.mp3]

[CHECK FLAGS, JUMP TO SkipMod]
M03GotMod=true

[LABEL SkipMod]

[CHECK FLAGS, JUMP TO SkipTool]
M03GotTool=true

[LABEL SkipTool]

[CHECK FLAGS, JUMP TO SkipAmmunition]
TenderloinSlaughter=true

[LABEL SkipAmmunition]

[SPEECH: JCDenton]
, .
	Yes, sir.
[Audio: Mission03\SamCarter\CarterGreeting03\JCDenton09.mp3]

[END]

[LABEL SkippedClinton]

[SPEECH: JCDenton]
  ,        ,     .        ,  .
	Agent Navarre said something about wanting to exterminate the terrorists in Castle Clinton, so I skipped that objective.  I can't work with someone like her.
[Audio: Mission03\SamCarter\CarterGreeting03\JCDenton10.mp3]

[JUMP TO SkipResume]

[END]

-----------------------------------------------------------------
[ID: 28, Event lines: 2, First Person view, Non-interactive, On distance<300]
[Owner: Scott]
[Name:  ScottBark]
ManderleyDebriefing02_Played=false

[SPEECH: Scott]
 ,  ,     .
	Manderley said he's busy but to wait outside his office.
[Audio: Mission03\Scott\ScottBark\Scott01.mp3]

[END]

-----------------------------------------------------------------
[ID: 27, Event lines: 2, First Person view, Non-interactive, On distance<220]
[Owner: Scott]
[Name:  ScottBark2]
ManderleyDebriefing02_Played=true

[SPEECH: Scott]
,   .
	Hope this one turns out a little better.
[Audio: Mission03\Scott\ScottBark2\Scott01.mp3]

[END]

-----------------------------------------------------------------
[ID: 26, Event lines: 20, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Shannon]
[Name:  M03ShannonBarks]

[COMMENT]
The "Fresh" barks happen if the player barged into the ladies restroom in M01.stle Clinton, so I skipped that objective.  I can't work with someone like her

[CHECK FLAGS, JUMP TO Fresh]
BathroomBarks_Played=true

[CHECK FLAGS, JUMP TO MeetShannon]
M03ShannonBarks_Played=false

[COMMENT]
These cycle and go random.

[LABEL B1]

[SPEECH: Shannon]
    ,      .     ,   ,    .
	If you want some extra supplies, you might check the false floor in Jacobson's office.  One of the janitors has sticky fingers, if you know I mean.
[Audio: Mission03\Shannon\M03ShannonBarks\Shannon01.mp3]

[END]

[LABEL B2]

[SPEECH: Shannon]
 ,        .
	I've heard that Manderley is more than satisfied with your performance so far.
[Audio: Mission03\Shannon\M03ShannonBarks\Shannon02.mp3]

[END]

[LABEL B3]

[SPEECH: Shannon]
   , ?        .
	You're friends with Jaime, right?  He sure did a good job with the casualties tonight.
[Audio: Mission03\Shannon\M03ShannonBarks\Shannon03.mp3]

[END]

[LABEL Fresh]

[LABEL A1]

[SPEECH: Shannon]
, .
	Carry on, Agent.
[Audio: Mission03\Shannon\M03ShannonBarks\Shannon04.mp3]

[END]

[LABEL A2]

[SPEECH: Shannon]
  .
	Stop following me.
[Audio: Mission03\Shannon\M03ShannonBarks\Shannon05.mp3]

[END]

[LABEL A3]

[SPEECH: Shannon]
      .
	I've already reported you once.
[Audio: Mission03\Shannon\M03ShannonBarks\Shannon06.mp3]

[END]

[LABEL MeetShannon]

[SPEECH: Shannon]
   , .   - .    .
	Welcome aboard, agent.  I'm Shannon.  It's a pleasure to meet you.
[Audio: Mission03\Shannon\M03ShannonBarks\Shannon07.mp3]

[END]

-----------------------------------------------------------------
[ID: 25, Event lines: 20, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: SickMan]
[Name:  M03SickManBarks]

[COMMENT]
This guy has the Gray Death in an advanced stage and is eager to die.  These cycle and repeat the last.

[COMMENT]
(moans)

[LABEL A1]

[SPEECH: SickMan]
()
	(moans)
[Audio: Mission03\SickMan\M03SickManBarks\SickMan01.mp3]

[END]

[LABEL A2]

[SPEECH: SickMan]
  ...  ,   ...
	They got Ambrosia... I know they have some...
[Audio: Mission03\SickMan\M03SickManBarks\SickMan02.mp3]

[END]

[LABEL A3]

[SPEECH: SickMan]
 ...   ,    ,       .
	Barrels of Ambrosia... But they said it's got to be processed or it'll kill you faster than the Gray Death.
[Audio: Mission03\SickMan\M03SickManBarks\SickMan03.mp3]

[END]

[LABEL A4]

[SPEECH: SickMan]
 .    .
	I don't care.  I'd try anything.
[Audio: Mission03\SickMan\M03SickManBarks\SickMan04.mp3]

[END]

[LABEL A5]

[SPEECH: SickMan]
, NSF     -.   ,     .
	I hope the NSF leave some Ambrosia in New York.  Everyone says they're gonna ship it to China.
[Audio: Mission03\SickMan\M03SickManBarks\SickMan05.mp3]

[END]

[LABEL A6]

[SPEECH: SickMan]
     ...
	I can't make it another day...
[Audio: Mission03\SickMan\M03SickManBarks\SickMan06.mp3]

[END]

[COMMENT]
(groans and then shouts)

[LABEL A7]

[SPEECH: SickMan]
    !
	I just want it to be over!
[Audio: Mission03\SickMan\M03SickManBarks\SickMan07.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 24, Event lines: 23, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SickWoman]
[Name:  M03SickWomanBarks]

[COMMENT]
These cycle and repeat the last.

[COMMENT]
The woman coughs at the end of this line.  She has the Gray Death.ication, I've got some 7.62 mm rounds and a couple of multitools.ork with someone like her

[LABEL A1]

[SPEECH: SickWoman]
......
	Go away... just...
[Audio: Mission03\SickWoman\M03SickWomanBarks\SickWoman01.mp3]

[END]

[COMMENT]
Maybe she moans or something in here.

[LABEL A2]

[SPEECH: SickWoman]
... ...
	... contagious...
[Audio: Mission03\SickWoman\M03SickWomanBarks\SickWoman02.mp3]

[END]

[LABEL A3]

[SPEECH: SickWoman]
   .
	I got no use for a handout.
[Audio: Mission03\SickWoman\M03SickWomanBarks\SickWoman03.mp3]

[END]

[LABEL A4]

[SPEECH: SickWoman]
   ...  ,  -   .
	Every day, some new disease... I think it's government labs.
[Audio: Mission03\SickWoman\M03SickWomanBarks\SickWoman04.mp3]

[END]

[LABEL A5]

[SPEECH: SickWoman]
, ,      .     ,    .
	Oh, thank you for talking to this old bag of bones.  Most people, they look at you like you're already dead.
[Audio: Mission03\SickWoman\M03SickWomanBarks\SickWoman05.mp3]

[END]

[LABEL A6]

[SPEECH: SickWoman]
    "".  ,    .
	Don't forget to wash your fruit.  I think that's how I got it.
[Audio: Mission03\SickWoman\M03SickWomanBarks\SickWoman06.mp3]

[END]

[LABEL A7]

[SPEECH: SickWoman]
 .
	Take care of yourself.
[Audio: Mission03\SickWoman\M03SickWomanBarks\SickWoman07.mp3]

[END]

[COMMENT]
Beleaguered.  She's dying, after all.

[LABEL A8]

[SPEECH: SickWoman]
.    .
	That's enough.  You're wearing me out.
[Audio: Mission03\SickWoman\M03SickWomanBarks\SickWoman08.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 23, Event lines: 6, First Person view, Non-interactive, On distance<300]
[Owner: SickWoman]
[Name:  M03SickWomanRadiusBarks]

[COMMENT]
This woman has the Gray Death.  The following are her moans and groans, heard from a distance.

[LABEL A1]

[SPEECH: SickWoman]
()
	(moan)
[Audio: Mission03\SickWoman\M03SickWomanRadiusBarks\SickWoman01.mp3]

[END]

[LABEL A2]

[SPEECH: SickWoman]
()
	(groan)
[Audio: Mission03\SickWoman\M03SickWomanRadiusBarks\SickWoman02.mp3]

[END]

-----------------------------------------------------------------
[ID: 22, Event lines: 16, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: TechBum]
[Name:  M03TechBumBarks]

[COMMENT]
These cycle and repeat the last.k

[LABEL A1]

[SPEECH: TechBum]
...     .
	Take it easy... I'm on your side.
[Audio: Mission03\TechBum\M03TechBumBarks\TechBum01.mp3]

[END]

[LABEL A2]

[SPEECH: TechBum]
     .
	They made me do work for them.
[Audio: Mission03\TechBum\M03TechBumBarks\TechBum02.mp3]

[END]

[LABEL A3]

[SPEECH: TechBum]
     ,        .      .
	I used to handle records at a shipyard, so they had me break into the inventory systems.  I was able locate shipments of Ambrosia.
[Audio: Mission03\TechBum\M03TechBumBarks\TechBum03.mp3]

[END]

[LABEL A4]

[SPEECH: TechBum]
,   ,      .
	Guess it's not so bad if they manage to help some of the sick people.
[Audio: Mission03\TechBum\M03TechBumBarks\TechBum04.mp3]

[END]

[LABEL A5]

[SPEECH: TechBum]
   ,     ,   ,   .
	If you're looking for the leader, he's in a secret room next to the storage area  beside us.
[Audio: Mission03\TechBum\M03TechBumBarks\TechBum05.mp3]

[END]

[LABEL A6]

[SPEECH: TechBum]
  ,    .      .
	Like I said, I was just a prisoner.  They didn't tell me much.
[Audio: Mission03\TechBum\M03TechBumBarks\TechBum06.mp3]

[END]

[LABEL A7]

[SPEECH: TechBum]
   ,    .      .
	I tried to get away this morning, but I got caught.  Then they shot my cat.
[Audio: Mission03\TechBum\M03TechBumBarks\TechBum07.mp3]

[END]

-----------------------------------------------------------------
[ID: 21, Event lines: 19, Display only once, On distance<100]
[Owner: TerroristLeader]
[Name:  M03MeetTerroristLeader]
M03TerroristLeaderAttacked=false

[SPEECH: TerroristLeader]
 .
	I surrender.
[Audio: Mission03\TerroristLeader\M03MeetTerroristLeader\TerroristLeader01.mp3]

[CHECK FLAGS, JUMP TO KnowsAmbrosia]
ToldAboutAmbrosiaThruMoleArea=true

[SPEECH: JCDenton]
,     .
	Tell me what you know about the Ambrosia shipment.
[Audio: Mission03\TerroristLeader\M03MeetTerroristLeader\JCDenton01.mp3]

[JUMP TO resume1]

[LABEL KnowsAmbrosia]

[SPEECH: JCDenton]
"" ,        
	The mole people say the Ambrosia came through here an hour ago.
[Audio: Mission03\TerroristLeader\M03MeetTerroristLeader\JCDenton02.mp3]

[LABEL resume1]

[SPEECH: TerroristLeader]
 .  .        .
	I'll cooperate.  Relax.  The key to the men's restroom is on the table.
[Audio: Mission03\TerroristLeader\M03MeetTerroristLeader\TerroristLeader02.mp3]

[CHECK FLAGS, JUMP TO Skip]
MoleBathroomComment=true

[SPEECH: JCDenton]
 ?    .
	Restroom?  I'm looking for an airfield.
[Audio: Mission03\TerroristLeader\M03MeetTerroristLeader\JCDenton03.mp3]

[SPEECH: TerroristLeader]
       .       .
	First you've got to go through the restroom to some tunnels.  The airfield's about a mile to the east.
[Audio: Mission03\TerroristLeader\M03MeetTerroristLeader\TerroristLeader03.mp3]

[LABEL Skip]

[SPEECH: JCDenton]
     .
	This better not be a joke.
[Audio: Mission03\TerroristLeader\M03MeetTerroristLeader\JCDenton04.mp3]

[SPEECH: TerroristLeader]
,    .   ,    ,    , .      .
	Hey, I'm just an accountant.  I know the body-armor looks threatening, but I'm part-time, like a reservist.  I don't want any trouble.
[Audio: Mission03\TerroristLeader\M03MeetTerroristLeader\TerroristLeader04.mp3]

[END]

-----------------------------------------------------------------
[ID: 20, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<80]
[Owner: TerroristLeader]
[Name:  TerroristLeaderBarks]
M03MeetTerroristLeader_Played=true
M03TerroristLeaderAttacked=false

[COMMENT]
These cycle and go random.@

[LABEL C1]

[SPEECH: TerroristLeader]
    .
	The key's on the corner of the table.
[Audio: Mission03\TerroristLeader\TerroristLeaderBarks\TerroristLeader01.mp3]

[END]

[LABEL C2]

[SPEECH: TerroristLeader]
      .
	I never wanted to see action.
[Audio: Mission03\TerroristLeader\TerroristLeaderBarks\TerroristLeader02.mp3]

[END]

[LABEL C3]

[SPEECH: TerroristLeader]
 ,   .
	I know when to stand down.
[Audio: Mission03\TerroristLeader\TerroristLeaderBarks\TerroristLeader03.mp3]

[END]

-----------------------------------------------------------------
[ID: 19, Event lines: 18, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: ThugWoman3]
[Name:  GangMemberFemale1Barks]

[LABEL B1]

[SPEECH: ThugWoman3]
 ,  ?
	Whussup.
[Audio: Mission03\ThugWoman3\GangMemberFemale1Barks\ThugWoman301.mp3]

[END]

[LABEL B2]

[SPEECH: ThugWoman3]
.    -    .
	Back off.  You have business, talk to El Rey.
[Audio: Mission03\ThugWoman3\GangMemberFemale1Barks\ThugWoman302.mp3]

[END]

[COMMENT]
The player is "frobbing" her... Oooo, baby....

[LABEL B3]

[SPEECH: ThugWoman3]
,  !
	Hey, cut it out!
[Audio: Mission03\ThugWoman3\GangMemberFemale1Barks\ThugWoman303.mp3]

[END]

[LABEL B4]

[SPEECH: ThugWoman3]
 ,     .
	Homely-ass mark, get your ass away from me.
[Audio: Mission03\ThugWoman3\GangMemberFemale1Barks\ThugWoman304.mp3]

[END]

[LABEL B5]

[SPEECH: ThugWoman3]
  , ?
	Who sent you, JoJo?
[Audio: Mission03\ThugWoman3\GangMemberFemale1Barks\ThugWoman305.mp3]

[END]

[LABEL B6]

[SPEECH: ThugWoman3]
  ,    .
	Tell that punk we're layin' for him.
[Audio: Mission03\ThugWoman3\GangMemberFemale1Barks\ThugWoman306.mp3]

[END]

[LABEL B7]

[SPEECH: ThugWoman3]
   .
	Gonna expand our operation.
[Audio: Mission03\ThugWoman3\GangMemberFemale1Barks\ThugWoman307.mp3]

[END]

[LABEL B8]

[SPEECH: ThugWoman3]
 , !
	I said, back off!
[Audio: Mission03\ThugWoman3\GangMemberFemale1Barks\ThugWoman308.mp3]

[END]

-----------------------------------------------------------------
[ID: 18, Event lines: 14, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: UNATCOTroop]
[Name:  CleanupTroopBarksHack]
DL_Airfield_Played=true

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: UNATCOTroop]
 , .
	All clear, sir.
[Audio: Mission03\UNATCOTroop\CleanupTroopBarksHack\UNATCOTroop01.mp3]

[END]

[LABEL A2]

[SPEECH: UNATCOTroop]
    .
	We've disabled the security grid.
[Audio: Mission03\UNATCOTroop\CleanupTroopBarksHack\UNATCOTroop02.mp3]

[END]

[LABEL A3]

[SPEECH: UNATCOTroop]
    .
	Agent Hermann is on his way.
[Audio: Mission03\UNATCOTroop\CleanupTroopBarksHack\UNATCOTroop03.mp3]

[END]

[LABEL A4]

[SPEECH: UNATCOTroop]
  .
	This area is secure.
[Audio: Mission03\UNATCOTroop\CleanupTroopBarksHack\UNATCOTroop04.mp3]

[END]

[LABEL A5]

[SPEECH: UNATCOTroop]
,   .  .
	I heard you got Lebedev.  Way to go.
[Audio: Mission03\UNATCOTroop\CleanupTroopBarksHack\UNATCOTroop05.mp3]

[END]

[LABEL A6]

[SPEECH: UNATCOTroop]
   .
	There's a chopper waiting at the helipad.
[Audio: Mission03\UNATCOTroop\CleanupTroopBarksHack\UNATCOTroop06.mp3]

[END]

-----------------------------------------------------------------
[ID: 17, Event lines: 34, First Person view, Non-interactive]
[Owner: UNATCOTroop]
[Name:  TroopBarks1]
NeverTrue=true

[COMMENT]
I toggle back-and-forth between conversations TroopBarks1 and TroopBark2 by using the flag M03TrooperBarkHack.  TroopBarks2 were for UNATCOTroopFemale.  When the model was cut, I thought it would be easier to switch between conversations than to copy everything together one Event at a time.

[LABEL Troop1]

[LABEL Check1]

[CHECK FLAGS, JUMP TO StatueAggressive]
M01PlayerAggressive=true

[SPEECH: UNATCOTroop]
    ,  ,      .
	They still have some terrorists downstairs, ones to you didn't kill in the Statue.
[Audio: Mission03\UNATCOTroop\TroopBarks1\UNATCOTroop01.mp3]

[END]

[LABEL StatueAggressive]

[SPEECH: UNATCOTroop]
    ,     ,    .
	They had us picking up the bodies you left in the Statue; what a chore.
[Audio: Mission03\UNATCOTroop\TroopBarks1\UNATCOTroop02.mp3]

[END]

[LABEL Check2]

[CHECK FLAGS, JUMP TO TenderloinAggressive]
TenderloinSlaughter=true

[COMMENT]
NOT sarcastic.r

[SPEECH: UNATCOTroop]
        .  ,       .
	We lost a buddy of ours in the park in Hell's Kitchen.  Guess there wasn't much you could do.
[Audio: Mission03\UNATCOTroop\TroopBarks1\UNATCOTroop03.mp3]

[END]

[LABEL TenderloinAggressive]

[SPEECH: UNATCOTroop]
  ,        .
	A buddy of ours said you saved his ass in Hell's Kitchen.
[Audio: Mission03\UNATCOTroop\TroopBarks1\UNATCOTroop04.mp3]

[END]

[LABEL Check3]

[CHECK FLAGS, JUMP TO BatteryParkAggressive]
BatteryParkSlaughter=true

[SPEECH: UNATCOTroop]
     - ,        .      , ?
	Agent Navarre was grinding gears over how you handled Castle Clinton.  Not hard to flip her switch, is it?
[Audio: Mission03\UNATCOTroop\TroopBarks1\UNATCOTroop05.mp3]

[END]

[LABEL BatteryParkAggressive]

[SPEECH: UNATCOTroop]
  ,   ,  ,     . ,    .
	Agent Navarre was gunning her motors about Castle Clinton.  Guess you cleaned the place out.
[Audio: Mission03\UNATCOTroop\TroopBarks1\UNATCOTroop06.mp3]

[END]

[LABEL A1]

[SPEECH: UNATCOTroop]
   .
	I better make my rounds.
[Audio: Mission03\UNATCOTroop\TroopBarks1\UNATCOTroop07.mp3]

[END]

[COMMENT]
A greeting.

[LABEL A2]

[SPEECH: UNATCOTroop]
.
	Agent.
[Audio: Mission03\UNATCOTroop\TroopBarks1\UNATCOTroop08.mp3]

[END]

[LABEL A3]

[SPEECH: UNATCOTroop]
        .
	Still haven't had a chance to clean my gun.
[Audio: Mission03\UNATCOTroop\TroopBarks1\UNATCOTroop09.mp3]

[END]

[LABEL A4]

[SPEECH: UNATCOTroop]
,        .
	I think the suits are putting the squeeze on Manderley about this one.
[Audio: Mission03\UNATCOTroop\TroopBarks1\UNATCOTroop10.mp3]

[END]

[LABEL A5]

[SPEECH: UNATCOTroop]
    ,   .
	Those jerks from Washington think they own the place.
[Audio: Mission03\UNATCOTroop\TroopBarks1\UNATCOTroop11.mp3]

[END]

[LABEL A6]

[SPEECH: UNATCOTroop]
,   .
	Good to have you back.
[Audio: Mission03\UNATCOTroop\TroopBarks1\UNATCOTroop12.mp3]

[END]

[LABEL A7]

[SPEECH: UNATCOTroop]
    -   .   .
	They've got some kind of specialist from Washington downstairs.  Somebody to interrogate the prisoners.
[Audio: Mission03\UNATCOTroop\TroopBarks1\UNATCOTroop13.mp3]

[END]

-----------------------------------------------------------------
[ID: 16, Event lines: 30, First Person view, Non-interactive]
[Owner: UNATCOTroop]
[Name:  TroopBarks2]
NeverTrue=true

[COMMENT]
I toggle back-and-forth between conversations TroopBarks1 and TroopBark2 by using the flag M03TrooperBarkHack.  TroopBarks2 were for UNATCOTroopFemale.  When the model was cut, I thought it would be easier to switch between conversations than to copy everything together one Event at a time.

[LABEL Troop2]

[LABEL Check1]

[CHECK FLAGS, JUMP TO StatueAggressive]
M01PlayerAggressive=true

[SPEECH: UNATCOTroop]
  .  ,  ,  ,       .  .
	Gunther's full of it.  Earlier tonight, in the Statue, I bet you had at least a half-dozen takedowns.  At least.
[Audio: Mission03\UNATCOTroop\TroopBarks2\UNATCOTroop01.mp3]

[END]

[LABEL StatueAggressive]

[CHECK FLAGS, JUMP TO respect]
GuntherRespectsPlayer=true

[SPEECH: UNATCOTroop]
,        . .     .
	Guess you stole the show from Gunther earlier tonight.  Poor guy.  He lives for this stuff.
[Audio: Mission03\UNATCOTroop\TroopBarks2\UNATCOTroop02.mp3]

[END]

[LABEL respect]

[SPEECH: UNATCOTroop]
 ,  , ,     .
	Gunther says you guys really waxed some tails in the Statue.
[Audio: Mission03\UNATCOTroop\TroopBarks2\UNATCOTroop03.mp3]

[END]

[LABEL Check2]

[CHECK FLAGS, JUMP TO TenderloinAggressive]
TenderloinSlaughter=true

[SPEECH: UNATCOTroop]
 ,        .      .
	Don't listen to what they're saying about the shootout in the park in Hell's Kitchen.  You had other priorities.
[Audio: Mission03\UNATCOTroop\TroopBarks2\UNATCOTroop04.mp3]

[END]

[LABEL TenderloinAggressive]

[SPEECH: UNATCOTroop]
        .       , ?
	I heard about the shootout in the park in Hell's Kitchen.  Like shooting fish in a barrel, huh?
[Audio: Mission03\UNATCOTroop\TroopBarks2\UNATCOTroop05.mp3]

[END]

[LABEL Check3]

[CHECK FLAGS, JUMP TO BatteryParkAggressive]
BatteryParkSlaughter=true

[SPEECH: UNATCOTroop]
     .   .
	Never mind Anna Navarre.  She hates everybody.
[Audio: Mission03\UNATCOTroop\TroopBarks2\UNATCOTroop06.mp3]

[END]

[LABEL BatteryParkAggressive]

[CHECK FLAGS, JUMP TO slur]
M02MechSlur=true

[SPEECH: UNATCOTroop]
,      . -... , ,      .
	Piece of gossip: Anna Navarre likes your style.  Heh-heh... I bet you guys would make a nice couple.
[Audio: Mission03\UNATCOTroop\TroopBarks2\UNATCOTroop07.mp3]

[END]

[LABEL slur]

[SPEECH: UNATCOTroop]
        .
	I'd watch what I say about mechs around Anna Navarre.
[Audio: Mission03\UNATCOTroop\TroopBarks2\UNATCOTroop08.mp3]

[END]

[LABEL A1]

[SPEECH: UNATCOTroop]
   ,     .
	I'd like to know what the Feds are doing down in the cell block.
[Audio: Mission03\UNATCOTroop\TroopBarks2\UNATCOTroop09.mp3]

[END]

[LABEL A2]

[SPEECH: UNATCOTroop]
 , ?
	Long night, huh?
[Audio: Mission03\UNATCOTroop\TroopBarks2\UNATCOTroop10.mp3]

[END]

[LABEL A3]

[SPEECH: UNATCOTroop]
   . ,    .
	They told us to hang tight.  Objectives remain, apparently.
[Audio: Mission03\UNATCOTroop\TroopBarks2\UNATCOTroop11.mp3]

[END]

-----------------------------------------------------------------
[ID: 15, Event lines: 5, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: UNATCOTroop]
[Name:  TroopBarksMain]
DL_Airfield_Played=false

[COMMENT]
I toggle back-and-forth between conversations TroopBarks1 and TroopBark2 by using the flag M03TrooperBarkHack.  TroopBarks2 were for UNATCOTroopFemale.  When the model was cut, I thought it would be easier to switch between conversations than to copy everything together one Event at a time.

[CHECK FLAGS, JUMP TO Troop2]
M03TrooperBarkHack=true

[JUMP TO Troop1 IN TroopBarks1]

[LABEL Troop2]

[JUMP TO Troop2 IN TroopBarks2]

[END]

-----------------------------------------------------------------
[ID: 14, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: Veteran]
[Name:  M03VeteranBarks]
M03VeteranDone=true

[COMMENT]
These cycle.e

[LABEL A1]

[SPEECH: Veteran]
     , .   ,    ,     .      .
	Tonight was a lesson, praise Jesus, a lesson writ in blood, but once again we gather amid whispers and secret numbers.  We gather and wait.
[Audio: Mission03\Veteran\M03VeteranBarks\Veteran01.mp3]

[END]

[LABEL A2]

[SPEECH: Veteran]
  ,      ,    ,         ,   ?      NSF      , ,    ,  .
	Now tell me, young sir, with that smart look on your face, if the army has the streets but the rebels still have the subways and tunnels, is that a UN victory?  Those NSF boys certainly don't have trouble bringing in supplies, with or without the streets.
[Audio: Mission03\Veteran\M03VeteranBarks\Veteran02.mp3]

[END]

[LABEL A3]

[SPEECH: Veteran]
       , ,   -   , -     .
	With the help of angels and our God in Heaven, amen, our brothers tonight -- all but a few -- gave the jackals the slip.
[Audio: Mission03\Veteran\M03VeteranBarks\Veteran03.mp3]

[END]

-----------------------------------------------------------------
[ID: 13, Event lines: 50, On bumping, On frobbing]
[Owner: Veteran]
[Name:  VeteranConvos]
M03VeteranDone=false

[CHECK FLAGS, JUMP TO SubsequentVisit]
VeteranConvos_Played=true

[SPEECH: Veteran]
   ,   , .
	We lost the battle today -- I admit it, yes Lord.
[Audio: Mission03\Veteran\VeteranConvos\Veteran01.mp3]

[SPEECH: JCDenton]
  NSF?
	You with the NSF?
[Audio: Mission03\Veteran\VeteranConvos\JCDenton01.mp3]

[SPEECH: Veteran]
    , ,    -  .   .   ,   ,   ,     ,    , !   -  ,       ?
	Had myself a division, mind you, back when we were the Northwest Secessionist Forces.  Years ago.  They thought they had us licked, like they think they have us licked tonight, but -- lookit me, young sir! -- we're God's army, and what infernal devil can stop God's army?
[Audio: Mission03\Veteran\VeteranConvos\Veteran02.mp3]

[COMMENT]
(trying to get out of the conversation)

[SPEECH: JCDenton]
...  .
	Well... you take care of yourself.
[Audio: Mission03\Veteran\VeteranConvos\JCDenton02.mp3]

[SPEECH: Veteran]
   30.06 .   ,    -  .      ,  ,  ,     ...
	Found me two thirty-ought-six clips.  Now all I need's a gun, and then it's me and Satan, yes Satan, one last look into the Devil's red eyes...
[Audio: Mission03\Veteran\VeteranConvos\Veteran03.mp3]

[SPEECH: JCDenton]
,       - .  , ,       ?      ?
	Sounds like you served God admirably in the Northwest War.   But maybe you should let a soldier from the younger generation take the clips off your hands.  What do you want for them?
[Audio: Mission03\Veteran\VeteranConvos\JCDenton03.mp3]

[SPEECH: Veteran]
...     ?    ? , ,     300  .
	Huh... You mean, money?  You wanna buy 'em?   Well, guess I'd take about 300 for each one.
[Audio: Mission03\Veteran\VeteranConvos\Veteran04.mp3]

[LABEL ChoiceStart]

[CHECK PERSONA: if Credits=>600 GOTO CanBuyBoth]

[CHECK PERSONA: if Credits=>300 GOTO CanBuyOne]

[LABEL Choices]

[CHOICES: 4]
[Clear screen]

[CHOICE]
M03Bought3006_1=false
M03Bought3006_2=false
M03CanBuyBoth3006=true
     600.
	I'll take both of them for 600.
[Audio: Mission03\Veteran\VeteranConvos\Choice01a]
[GO TO BuyBoth]

[CHOICE]
M03CanBuy3006=true
 300  .
	Here's 300 for one clip.
[Audio: Mission03\Veteran\VeteranConvos\Choice01b]
[GO TO BuyOne]

[CHOICE]
M03CanBuy3006=false
300   30.06...  ,     .
	300 for a 3006 clip... Sorry, I'm pretty broke right now.
[Audio: Mission03\Veteran\VeteranConvos\Choice01c]
[GO TO NoCash]

[CHOICE]
  .
	I'll check back with you later.
[Audio: Mission03\Veteran\VeteranConvos\Choice01d]
[GO TO bye]

[LABEL BuyCommon]

[SPEECH: Veteran]
 ...
	Praise Heaven...
[Audio: Mission03\Veteran\VeteranConvos\Veteran05.mp3]

[END]

[LABEL BuyOne]

[CHECK FLAGS, JUMP TO BuyAgain]
M03Bought3006_1=true

[LABEL BuyReturn]

[JUMP TO BuyCommon]

[LABEL BuyBoth]

[JUMP TO BuyCommon]

[LABEL NoRoom]

[SPEECH: JCDenton]
 .        .
	Wait a minute.  I can't carry anything else right now.
[Audio: Mission03\Veteran\VeteranConvos\JCDenton04.mp3]

[END]

[LABEL NoCash]

[SPEECH: Veteran]
 ,  . ,  ...  ,  ...
	Me too, young sir.  Oh, the greedy devils... Me too, me too...
[Audio: Mission03\Veteran\VeteranConvos\Veteran06.mp3]

[END]

[LABEL BuyAgain]

[JUMP TO BuyReturn]

[LABEL CanBuyBoth]

[JUMP TO Choices]

[LABEL CanBuyOne]

[JUMP TO Choices]

[END]

[LABEL SubsequentVisit]

[SPEECH: Veteran]
  ...   ? !
	A young soldier of God... Is that it?   Hallelujah!
[Audio: Mission03\Veteran\VeteranConvos\Veteran07.mp3]

[JUMP TO ChoiceStart]

[LABEL bye]

[END]

-----------------------------------------------------------------
[ID: 12, Event lines: 8, Display only once, On bumping, On frobbing]
[Owner: WaltonSimons]
[Name:  MeetWalton]
SimonsOverheard_Played=true
SimonsInterrogating=false

[SPEECH: JCDenton]
 ,   .
	Agent Denton, at your service.
[Audio: Mission03\WaltonSimons\MeetWalton\JCDenton01.mp3]

[SPEECH: WaltonSimons]
... ,  ,        .
	Denton... Yes, I hear you're turning out to be quite an asset to the Coalition.
[Audio: Mission03\WaltonSimons\MeetWalton\WaltonSimons01.mp3]

[SPEECH: JCDenton]
, .  ,    ,     .
	Doing my best, sir.  Forgive me, but I don't believe I know your name.
[Audio: Mission03\WaltonSimons\MeetWalton\JCDenton02.mp3]

[SPEECH: WaltonSimons]
     . ,   ...       .    .  .
	We aren't ready for an introduction yet.  No, it's not time... Just keep your nose to the pavement.  You will be well rewarded.  Trust me.
[Audio: Mission03\WaltonSimons\MeetWalton\WaltonSimons02.mp3]

[END]

-----------------------------------------------------------------
[ID: 11, Event lines: 23, First Person view, Non-interactive, Can NOT be interrupted, On distance<400]
[Owner: WaltonSimons]
[Name:  SimonsBarks]
SimonsInterrogating3_Played=true
Prisoner1_Dead=false
Prisoner2_Dead=false
SimonsAssassination=false

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: WaltonSimons->Prisoner1]
  ,      .   NSF    ?
	Certain intellectual properties, aside from the quantities of vaccine, concern me deeply.  Has the NSF made any attempt at reverse-engineering?
[Audio: Mission03\WaltonSimons\SimonsBarks\WaltonSimons01.mp3]

[JUMP TO retort]

[LABEL A2]

[SPEECH: WaltonSimons->Prisoner1]
    ,       .    ?
	If you wanted to save people, you could have unloaded the whole shipment in Manhattan.  Why the airlift?
[Audio: Mission03\WaltonSimons\SimonsBarks\WaltonSimons02.mp3]

[JUMP TO retort]

[LABEL A3]

[SPEECH: WaltonSimons->Prisoner1]
       .
	We have less civilized ways of making you talk.
[Audio: Mission03\WaltonSimons\SimonsBarks\WaltonSimons03.mp3]

[JUMP TO retort]

[LABEL A4]

[SPEECH: WaltonSimons->Prisoner1]
  .
	I am a patient man.
[Audio: Mission03\WaltonSimons\SimonsBarks\WaltonSimons04.mp3]

[JUMP TO B1]

[END]

[LABEL retort]

[LABEL B1]

[SPEECH: Prisoner1->WaltonSimons]
  !
	Ask me if I care.
[Audio: Mission03\WaltonSimons\SimonsBarks\Prisoner101.mp3]

[CHECK FLAGS, JUMP TO Assassination]
SimonsAssassination=true

[END]

[LABEL B2]

[SPEECH: Prisoner1->WaltonSimons]
  :  -  .
	You said it yourself: secrets are power.
[Audio: Mission03\WaltonSimons\SimonsBarks\Prisoner102.mp3]

[END]

[LABEL B3]

[SPEECH: Prisoner1->WaltonSimons]
 .
	Leave me alone.
[Audio: Mission03\WaltonSimons\SimonsBarks\Prisoner103.mp3]

[LABEL B4]

[END]

[LABEL Assassination]

[SPEECH: WaltonSimons->Prisoner1]
,   .
	But not that patient.
[Audio: Mission03\WaltonSimons\SimonsBarks\WaltonSimons05.mp3]

[END]

-----------------------------------------------------------------
[ID: 10, Event lines: 20, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: WaltonSimons]
[Name:  SimonsExecuted]
SimonsAssassination=true
Prisoner1_Dead=true

[LABEL A1]

[CHECK FLAGS, JUMP TO A1B]
ManderleyDebriefing02_Played=true

[SPEECH: WaltonSimons]
   , .    .
	You saw nothing, Denton.  Report to Manderley.
[Audio: Mission03\WaltonSimons\SimonsExecuted\WaltonSimons01.mp3]

[END]

[LABEL A1B]

[SPEECH: WaltonSimons]
   , .     .
	You saw nothing, Denton.  Report to the helipad.
[Audio: Mission03\WaltonSimons\SimonsExecuted\WaltonSimons02.mp3]

[END]

[LABEL A2]

[SPEECH: WaltonSimons]
 .   -  .
	Your turn.  See what you can find out in Manhattan.
[Audio: Mission03\WaltonSimons\SimonsExecuted\WaltonSimons03.mp3]

[END]

[LABEL A3]

[SPEECH: WaltonSimons]
 ,   , -  , ,      .
	The real plague, eating at the minds of the American people, is secessionism, regionalism, this new arrogance and sense of entitlement.
[Audio: Mission03\WaltonSimons\SimonsExecuted\WaltonSimons04.mp3]

[END]

[LABEL A4]

[SPEECH: WaltonSimons]
   ,   .
	Once the bug bites, you've already lost the patient.
[Audio: Mission03\WaltonSimons\SimonsExecuted\WaltonSimons05.mp3]

[END]

[LABEL A5]

[SPEECH: WaltonSimons]
        ?
	Do you have even a passing interest in doing your job?
[Audio: Mission03\WaltonSimons\SimonsExecuted\WaltonSimons06.mp3]

[END]

[LABEL A6]

[SPEECH: WaltonSimons]
    .
	Quit screwing around.
[Audio: Mission03\WaltonSimons\SimonsExecuted\WaltonSimons07.mp3]

[END]

[LABEL A7]

[SPEECH: WaltonSimons]
,  !
	Leave, dammit!
[Audio: Mission03\WaltonSimons\SimonsExecuted\WaltonSimons08.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 9, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: WaltonSimons]
[Name:  SimonsFrobbed]
MeetWalton_Played=true
SimonsInterrogating=false

[LABEL Default]

[LABEL A1]

[SPEECH: WaltonSimons]
  , .
	You aren't needed, Agent.
[Audio: Mission03\WaltonSimons\SimonsFrobbed\WaltonSimons01.mp3]

[END]

[LABEL A2]

[SPEECH: WaltonSimons]
    .
	Manderley will give you your orders.
[Audio: Mission03\WaltonSimons\SimonsFrobbed\WaltonSimons02.mp3]

[END]

[LABEL A3]

[SPEECH: WaltonSimons]
  ...   .
	I must attend to a sensitive matter.
[Audio: Mission03\WaltonSimons\SimonsFrobbed\WaltonSimons03.mp3]

[END]

-----------------------------------------------------------------
[ID: 8, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: WaltonSimons]
[Name:  SimonsFrobbed2]
SimonsInterrogating=true
Prisoner1_Dead=false
Prisoner2_Dead=false
SimonsAssassination=false

[JUMP TO Default IN SimonsFrobbed]

[END]

-----------------------------------------------------------------
[ID: 7, Event lines: 11, Display only once, First Person view, Non-interactive, Can NOT be interrupted, On distance<400]
[Owner: WaltonSimons]
[Name:  SimonsInterrogating]
SimonsInterrogating=true
Prisoner1_Dead=false
Prisoner2_Dead=false

[SPEECH: WaltonSimons->Prisoner1]
   .
	I have one question.
[Audio: Mission03\WaltonSimons\SimonsInterrogating\WaltonSimons01.mp3]

[SPEECH: Prisoner1->WaltonSimons]
  .    .
	They already asked.  I DON'T know.
[Audio: Mission03\WaltonSimons\SimonsInterrogating\Prisoner101.mp3]

[SPEECH: WaltonSimons->Prisoner1]
,    ,  .   -  . ,       ,        .
	One must admire a man who can keep a secret, because he has value.  What you know more than others makes money and gives you a measure of power.
[Audio: Mission03\WaltonSimons\SimonsInterrogating\WaltonSimons02.mp3]

[SPEECH: Prisoner1->WaltonSimons]
  ? ,   ?
	You Walton Simons?  You think I can be bribed?
[Audio: Mission03\WaltonSimons\SimonsInterrogating\Prisoner102.mp3]

[SPEECH: WaltonSimons->Prisoner1]
    NSF  .         . ,       .    ?
	Margaret Forsythe, under NSF protection in Queens.  Your son Richard, attending Bronx Science.  You see, I have a few relevant facts myself.  Care to make a trade?
[Audio: Mission03\WaltonSimons\SimonsInterrogating\WaltonSimons03.mp3]

[SPEECH: Prisoner1->WaltonSimons]
  ...
	You wouldn't dare...
[Audio: Mission03\WaltonSimons\SimonsInterrogating\Prisoner103.mp3]

[SPEECH: WaltonSimons->Prisoner1]
     .
	I'll give you two seconds to decide.
[Audio: Mission03\WaltonSimons\SimonsInterrogating\WaltonSimons04.mp3]

[COMMENT]
(yelling through a glass wall)nterrogating\WaltonSimons04.mpn

[SPEECH: WaltonSimons]
 , .    .
	Get out of here, Denton.  This is none of your business.
[Audio: Mission03\WaltonSimons\SimonsInterrogating\WaltonSimons05.mp3]

[END]

-----------------------------------------------------------------
[ID: 6, Event lines: 7, Display only once, First Person view, Non-interactive, Can NOT be interrupted, On distance<400]
[Owner: WaltonSimons]
[Name:  SimonsInterrogating2]
SimonsInterrogating_Played=true
Prisoner1_Dead=false
Prisoner2_Dead=false

[SPEECH: WaltonSimons->Prisoner1]
 .  NSF  ?
	Time's up.  Where is the NSF taking the Ambrosia?
[Audio: Mission03\WaltonSimons\SimonsInterrogating2\WaltonSimons01.mp3]

[SPEECH: Prisoner1->WaltonSimons]
  .    .
	They asked me already.  I DON'T know.
[Audio: Mission03\WaltonSimons\SimonsInterrogating2\Prisoner101.mp3]

[SPEECH: WaltonSimons->Prisoner1]
 ,      FEMA      ,      .      RX 84.
	Need I remind you that in the case of a national emergency FEMA has a list of six million Americans who will be transported to detention centers?  Your tabloids call it RX 84.
[Audio: Mission03\WaltonSimons\SimonsInterrogating2\WaltonSimons02.mp3]

[SPEECH: Prisoner1->WaltonSimons]
,  ,    .
	Yeah, including the President, Congress, and the Supreme Court.
[Audio: Mission03\WaltonSimons\SimonsInterrogating2\Prisoner102.mp3]

[SPEECH: WaltonSimons->Prisoner1]
  ,         .
	In my position, I find it very easy to add names to that list.
[Audio: Mission03\WaltonSimons\SimonsInterrogating2\WaltonSimons03.mp3]

[SPEECH: Prisoner1->WaltonSimons]
  !
	Go to hell.
[Audio: Mission03\WaltonSimons\SimonsInterrogating2\Prisoner103.mp3]

[END]

-----------------------------------------------------------------
[ID: 5, Event lines: 5, Display only once, First Person view, Non-interactive, Can NOT be interrupted, On distance<400]
[Owner: WaltonSimons]
[Name:  SimonsInterrogating3]
SimonsInterrogating2_Played=true
Prisoner1_Dead=false
Prisoner2_Dead=false

[SPEECH: Prisoner1->WaltonSimons]
   " "    .       .
	The United States government has had "emergency powers" since World War II.  We've never left a state of war.
[Audio: Mission03\WaltonSimons\SimonsInterrogating3\Prisoner101.mp3]

[SPEECH: WaltonSimons->Prisoner1]
  .       .
	Speak for yourself.  The federal government is just responding to a threat.
[Audio: Mission03\WaltonSimons\SimonsInterrogating3\WaltonSimons01.mp3]

[SPEECH: Prisoner1->WaltonSimons]
     .
	A government should be about more than self-perpetuation.
[Audio: Mission03\WaltonSimons\SimonsInterrogating3\Prisoner102.mp3]

[SPEECH: WaltonSimons->Prisoner1]
 ,   .         ,   .
	You will confess, by the way.  I don't like to dirty my hands with that sort of thing, but you will confess.
[Audio: Mission03\WaltonSimons\SimonsInterrogating3\WaltonSimons02.mp3]

[END]

-----------------------------------------------------------------
[ID: 4, Event lines: 10, Display only once, First Person view, Non-interactive, Can NOT be interrupted, On distance<80]
[Owner: WaltonSimons]
[Name:  SimonsOverheard]

[SPEECH: WaltonSimons->JosephManderley]
     .
	Just fire the arrogant son-of-a-bitch.
[Audio: Mission03\WaltonSimons\SimonsOverheard\WaltonSimons01.mp3]

[SPEECH: JosephManderley->WaltonSimons]
  .     .
	I wasn't exaggerating.  He's our best agent.
[Audio: Mission03\WaltonSimons\SimonsOverheard\JosephManderley01.mp3]

[SPEECH: WaltonSimons->JosephManderley]
   .            .
	We don't need him. We've got his brother, and more are on the way.
[Audio: Mission03\WaltonSimons\SimonsOverheard\WaltonSimons02.mp3]

[SPEECH: JosephManderley->WaltonSimons]
   .
	He knows nothing.
[Audio: Mission03\WaltonSimons\SimonsOverheard\JosephManderley02.mp3]

[SPEECH: WaltonSimons->JosephManderley]
  , .          .
	I think he does.  You should never have sent him to Hong Kong.
[Audio: Mission03\WaltonSimons\SimonsOverheard\WaltonSimons03.mp3]

[SPEECH: JosephManderley->WaltonSimons]
 .      .
	Let's be sensible.  We have to look at the whole record.
[Audio: Mission03\WaltonSimons\SimonsOverheard\JosephManderley03.mp3]

[SPEECH: WaltonSimons->JosephManderley]
,  .     .       . ,    ...
	Look, I understand.  He was your pet project.  But it's out of my hands.  Now that the shipment's been lost...
[Audio: Mission03\WaltonSimons\SimonsOverheard\WaltonSimons04.mp3]

[SPEECH: JosephManderley->WaltonSimons]
 . .   .
	I know.  I know; I will comply with the order.
[Audio: Mission03\WaltonSimons\SimonsOverheard\JosephManderley04.mp3]

[SPEECH: WaltonSimons->JosephManderley]
 ,    .  .      .
	That's all that I ask.  Carry on.  I'm going downstairs to interrogate the prisoners.
[Audio: Mission03\WaltonSimons\SimonsOverheard\WaltonSimons05.mp3]

[END]

-----------------------------------------------------------------
[ID: 3, Event lines: 18, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: WaltonSimons]
[Name:  SimonsPissed]
Prisoner1_Dead=true
SimonsInterrogating=true
SimonsAssassination=false

[COMMENT]
The player has killed the prisoners Walton was interrogating.

[LABEL Start]

[LABEL A1]

[SPEECH: WaltonSimons]
, !
	Jesus Christ, Denton!
[Audio: Mission03\WaltonSimons\SimonsPissed\WaltonSimons01.mp3]

[END]

[LABEL A2]

[SPEECH: WaltonSimons]
     .
	Get your ass back to the helipad.
[Audio: Mission03\WaltonSimons\SimonsPissed\WaltonSimons02.mp3]

[END]

[LABEL A3]

[SPEECH: WaltonSimons]
    .
	I was trying to conduct an investigation here.
[Audio: Mission03\WaltonSimons\SimonsPissed\WaltonSimons03.mp3]

[END]

[LABEL A4]

[SPEECH: WaltonSimons]
!   .
	Move out!  That's an order.
[Audio: Mission03\WaltonSimons\SimonsPissed\WaltonSimons04.mp3]

[END]

[LABEL A5]

[SPEECH: WaltonSimons]
    .     .
	I can have you shut down.  I just have to give the word.
[Audio: Mission03\WaltonSimons\SimonsPissed\WaltonSimons05.mp3]

[END]

[LABEL A6]

[SPEECH: WaltonSimons]
     .
	This will go on your record.
[Audio: Mission03\WaltonSimons\SimonsPissed\WaltonSimons06.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 2, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: WaltonSimons]
[Name:  SimonsPissed2]
SimonsInterrogating=true
Prisoner2_Dead=true
SimonsAssassination=false

[JUMP TO Start IN SimonsPissed]

[END]

-----------------------------------------------------------------
[ID: 1, Event lines: 8, First Person view, Non-interactive, On distance<120]
[Owner: WaltonSimons]
[Name:  SimonsWalking]
SimonsOverheard_Played=true
SimonsInterrogating=false
MeetWalton_Played=false

[COMMENT]
These cycle and go random.

[LABEL Start]

[LABEL A1]

[SPEECH: WaltonSimons]
, .
	Carry on, Agent.
[Audio: Mission03\WaltonSimons\SimonsWalking\WaltonSimons01.mp3]

[END]

[LABEL A2]

[SPEECH: WaltonSimons]
 ,      .
	We're looking to you to set an example.
[Audio: Mission03\WaltonSimons\SimonsWalking\WaltonSimons02.mp3]

[END]

[LABEL A3]

[SPEECH: WaltonSimons]
   .
	I have an important matter to attend to.
[Audio: Mission03\WaltonSimons\SimonsWalking\WaltonSimons03.mp3]

[END]

-----------------------------------------------------------------
[ID: 0, Event lines: 3, First Person view, Non-interactive, On bumping, On frobbing, On distance<120]
[Owner: WaltonSimons]
[Name:  SimonsWalking2]
SimonsOverheard_Played=true
SimonsInterrogating=false
MeetWalton_Played=true

[COMMENT]
These cycle and go random.

[JUMP TO Start IN SimonsWalking]

[END]

