-----------------------------------------------------------------
[ID: 118, Event lines: 18, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: AlexJacobson]
[Name:  M04AlexBarks]
M04MeetAlex_Played=true

[COMMENT]
These play in sequence and stop on Final.

[LABEL A1]

[SPEECH: AlexJacobson]
   ,    747-.     .
	Manderley was tuned in when you reached the 747.  It really is all over for Paul.
[Audio: Mission04\AlexJacobson\M04AlexBarks\AlexJacobson01.mp3]

[END]

[LABEL A2]

[SPEECH: AlexJacobson]
,      ,  .
	I know it can't be easy for you, not knowing where he is.
[Audio: Mission04\AlexJacobson\M04AlexBarks\AlexJacobson02.mp3]

[END]

[LABEL A3]

[SPEECH: AlexJacobson]
 .   ,  - .
	Just hang in there.  I'll let you know if I find out something.
[Audio: Mission04\AlexJacobson\M04AlexBarks\AlexJacobson03.mp3]

[END]

[LABEL A4]

[SPEECH: AlexJacobson]
       ,   .
	Paul never was gung-ho aggressive like some agents.
[Audio: Mission04\AlexJacobson\M04AlexBarks\AlexJacobson04.mp3]

[END]

[LABEL A5]

[SPEECH: AlexJacobson]
,    .         "  ".
	I guess I know where he's coming from.  I've armchair-quarterbacked my share of search and destroys.
[Audio: Mission04\AlexJacobson\M04AlexBarks\AlexJacobson05.mp3]

[END]

[LABEL A6]

[SPEECH: AlexJacobson]
  .
	Turns your stomach sometimes.
[Audio: Mission04\AlexJacobson\M04AlexBarks\AlexJacobson06.mp3]

[END]

[LABEL A7]

[SPEECH: AlexJacobson]
 ,   .   .
	If you need me, I'll be tuned in.  Just holler.
[Audio: Mission04\AlexJacobson\M04AlexBarks\AlexJacobson07.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 117, Event lines: 31, Display only once, On bumping, On frobbing, On distance<120]
[Owner: AlexJacobson]
[Name:  M04MeetAlex]

[COMMENT]
NOTE: Alex defects in the next mission, so he's already starting to doubt UNATCO at this point.

[CHECK FLAGS, JUMP TO AnnaDead]
AnnaNavarre_Dead=true

[SPEECH: AlexJacobson]
    . ... .  .
	A lot of surprises this time.  Paul... a terrorist.  Wow.
[Audio: Mission04\AlexJacobson\M04MeetAlex\AlexJacobson01.mp3]

[CHECK FLAGS, JUMP TO NoKill]
PlayerKilledLebedev=false

[SPEECH: JCDenton]
,    . ,    .
	Well, I took out his boss.  I hope that changes his mind.
[Audio: Mission04\AlexJacobson\M04MeetAlex\JCDenton01.mp3]

[JUMP TO resume]

[LABEL NoKill]

[SPEECH: JCDenton]
    .   ,   .
	He got me to disobey orders.  I don't know what to think anymore.
[Audio: Mission04\AlexJacobson\M04MeetAlex\JCDenton02.mp3]

[LABEL resume]

[SPEECH: AlexJacobson]
,   ,  .
	I wonder what it is he found out, why he'd defect.
[Audio: Mission04\AlexJacobson\M04MeetAlex\AlexJacobson02.mp3]

[SPEECH: JCDenton]
 ,    .
	He thinks he has proof of a conspiracy.
[Audio: Mission04\AlexJacobson\M04MeetAlex\JCDenton03.mp3]

[SPEECH: AlexJacobson]
- , ?     ,    .      -  -    -    .   .
	Wild stuff, huh?  I'd like to hear what he has to say.  If you hear from him -- or if you find out where he is -- don't worry about the infolink.  I'll erase the archives.
[Audio: Mission04\AlexJacobson\M04MeetAlex\AlexJacobson03.mp3]

[SPEECH: JCDenton]
 ,  ?
	You think he's right?
[Audio: Mission04\AlexJacobson\M04MeetAlex\JCDenton04.mp3]

[SPEECH: AlexJacobson]
  .    ,    .
	Worth hearing him out.  I've never known Paul to make a mistake.
[Audio: Mission04\AlexJacobson\M04MeetAlex\AlexJacobson04.mp3]

[END]

[LABEL AnnaDead]

[SPEECH: AlexJacobson]
 ,  ,  ,  ?
	What the HELL were you thinking, JC?
[Audio: Mission04\AlexJacobson\M04MeetAlex\AlexJacobson05.mp3]

[SPEECH: JCDenton]
    .     .
	Agent Navarre was out-of-line.  I had no choice.
[Audio: Mission04\AlexJacobson\M04MeetAlex\JCDenton05.mp3]

[SPEECH: AlexJacobson]
  .     .
	They'll have you killed.  They won't even blink an eye.
[Audio: Mission04\AlexJacobson\M04MeetAlex\AlexJacobson06.mp3]

[SPEECH: JCDenton]
 ,   .
	Neither did I.
[Audio: Mission04\AlexJacobson\M04MeetAlex\JCDenton06.mp3]

[SPEECH: AlexJacobson]
,    ,   .     . ,      .   -    .
	Well, watch what you say around Manderley.  Let's leave it at that.  I've been in contact with Gunther, by the way.  No sign of your brother at the airport.
[Audio: Mission04\AlexJacobson\M04MeetAlex\AlexJacobson07.mp3]

[SPEECH: JCDenton]
   .   ,   .
	He sure caused his share of trouble.  I don't know what to think anymore.
[Audio: Mission04\AlexJacobson\M04MeetAlex\JCDenton07.mp3]

[JUMP TO resume]

[END]

-----------------------------------------------------------------
[ID: 116, Event lines: 7, Display only once, On distance<200]
[Owner: AnnaNavarre]
[Name:  AnnaBadMama]
TalkedToPaulAfterMessage_Played=true

[SPEECH: AnnaNavarre]
        . ,     ,  .
	We had such hopes for you and your brother.  It would seem you are not as loyal as we expected. 
[Audio: Mission04\AnnaNavarre\AnnaBadMama\AnnaNavarre01.mp3]

[SPEECH: JCDenton]
 ,         UNATCO -    .
	Loyalty to what Simons and agents like you have made of UNATCO -- I would rather die.
[Audio: Mission04\AnnaNavarre\AnnaBadMama\JCDenton01.mp3]

[SPEECH: AnnaNavarre]
      .
	We are thinking the same thought.
[Audio: Mission04\AnnaNavarre\AnnaBadMama\AnnaNavarre02.mp3]

[END]

-----------------------------------------------------------------
[ID: 115, Event lines: 14, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Billy]
[Name:  M04BillyBarks]

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: Billy]
   ,    .
	I'm staying right here, just like they said.
[Audio: Mission04\Billy\M04BillyBarks\Billy01.mp3]

[END]

[LABEL A2]

[SPEECH: Billy]
 .      .
	Don't worry.  I won't get in the way.
[Audio: Mission04\Billy\M04BillyBarks\Billy02.mp3]

[END]

[LABEL A3]

[SPEECH: Billy]
  ,      .
	I wish they'd let me back in the fort.
[Audio: Mission04\Billy\M04BillyBarks\Billy03.mp3]

[END]

[LABEL A4]

[SPEECH: Billy]
  .  ,   .
	They're worried for no reason.  I don't think the terrorists are coming back.
[Audio: Mission04\Billy\M04BillyBarks\Billy04.mp3]

[END]

[LABEL A5]

[SPEECH: Billy]
 ,    .
	Everybody says the terrorists are gonna hide out for a long time.
[Audio: Mission04\Billy\M04BillyBarks\Billy05.mp3]

[END]

[LABEL A6]

[SPEECH: Billy]
 .
	It's getting cold.
[Audio: Mission04\Billy\M04BillyBarks\Billy06.mp3]

[END]

-----------------------------------------------------------------
[ID: 114, Event lines: 22, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: ClintonGuard]
[Name:  M04ClintonGuardBarks]

[COMMENT]
These cycle and go random.

[LABEL Start]

[LABEL A1]

[SPEECH: ClintonGuard]
   , .   .
	The Castle's off-limits, Agent.  Even for you.
[Audio: Mission04\ClintonGuard\M04ClintonGuardBarks\ClintonGuard01.mp3]

[END]

[LABEL A2]

[CHECK FLAGS, JUMP TO Start]
AnnaNavarre_Dead=true

[SPEECH: ClintonGuard]
  .
	Agent Navarre's orders.
[Audio: Mission04\ClintonGuard\M04ClintonGuardBarks\ClintonGuard02.mp3]

[END]

[LABEL A3]

[SPEECH: ClintonGuard]
    .
	Only task force members allowed inside.
[Audio: Mission04\ClintonGuard\M04ClintonGuardBarks\ClintonGuard03.mp3]

[END]

[LABEL A4]

[SPEECH: ClintonGuard]
  .     .
	We brought in bots.  That pretty much seals off the shoreline.
[Audio: Mission04\ClintonGuard\M04ClintonGuardBarks\ClintonGuard04.mp3]

[END]

[LABEL A5]

[SPEECH: ClintonGuard]
  .  ,  NSF    .
	It's like a siege.  We're gonna wait here till the NSF starve or try to escape.
[Audio: Mission04\ClintonGuard\M04ClintonGuardBarks\ClintonGuard05.mp3]

[END]

[LABEL A6]

[SPEECH: ClintonGuard]
,  ,    .
	Must be great getting to take one of the copters.
[Audio: Mission04\ClintonGuard\M04ClintonGuardBarks\ClintonGuard06.mp3]

[END]

[LABEL A7]

[SPEECH: ClintonGuard]
 ,              .
	I hear the new copters can hover right outside your window and you can't even hear them.
[Audio: Mission04\ClintonGuard\M04ClintonGuardBarks\ClintonGuard07.mp3]

[END]

[LABEL A8]

[SPEECH: ClintonGuard]
      ,      .
	That guy Jock kinda hits the bottle now and then, but he's never let us down.
[Audio: Mission04\ClintonGuard\M04ClintonGuardBarks\ClintonGuard08.mp3]

[END]

[LABEL A9]

[CHECK FLAGS, JUMP TO Start]
AnnaNavarre_Dead=true

[SPEECH: ClintonGuard]
  ,   .
	We'll let Navarre know you're here.
[Audio: Mission04\ClintonGuard\M04ClintonGuardBarks\ClintonGuard09.mp3]

[END]

-----------------------------------------------------------------
[ID: 113, Event lines: 21, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: CokeTroop]
[Name:  CokeTroopBarks]
TalkedToPaulAfterMessage_Played=false

[COMMENT]
These cycle and go random.

[LABEL Barks]

[LABEL A1]

[SPEECH: CokeTroop]
 , .
	All quiet, sir.
[Audio: Mission04\CokeTroop\CokeTroopBarks\CokeTroop01.mp3]

[END]

[LABEL A2]

[SPEECH: CokeTroop]
       .
	We were told to stay here and await further orders.
[Audio: Mission04\CokeTroop\CokeTroopBarks\CokeTroop02.mp3]

[END]

[LABEL A3]

[CHECK FLAGS, JUMP TO Killed]
PlayerKilledLebedev=true

[SPEECH: CokeTroop]
 -   , ?
	Lebedev sure got what he deserved, huh?
[Audio: Mission04\CokeTroop\CokeTroopBarks\CokeTroop03.mp3]

[END]

[LABEL Killed]

[SPEECH: CokeTroop]
,   .    .
	So you took down Lebedev.  I woulda liked to see that.
[Audio: Mission04\CokeTroop\CokeTroopBarks\CokeTroop04.mp3]

[END]

[LABEL A4]

[CHECK FLAGS, JUMP TO Barks]
M03PlayerKilledAnna=false

[SPEECH: CokeTroop]
  ,    .  ,       - .
	I can't believe Lebedev killed Anna.  He must have had a plasma rifle or something.
[Audio: Mission04\CokeTroop\CokeTroopBarks\CokeTroop05.mp3]

[END]

[COMMENT]
Slightly suspicious.  The player is supposed to be on his way.o

[LABEL A5]

[SPEECH: CokeTroop]
 ,      .
	I thought you were going to Hong Kong.
[Audio: Mission04\CokeTroop\CokeTroopBarks\CokeTroop06.mp3]

[END]

[LABEL A6]

[SPEECH: CokeTroop]
  ,   .
	I'll tell Hermann you checked in.
[Audio: Mission04\CokeTroop\CokeTroopBarks\CokeTroop07.mp3]

[END]

[LABEL A7]

[SPEECH: CokeTroop]
,  .
	Thanks for stopping by.
[Audio: Mission04\CokeTroop\CokeTroopBarks\CokeTroop08.mp3]

[END]

-----------------------------------------------------------------
[ID: 112, Event lines: 2, Display only once]
[Owner: ComputerVoice]
[Name:  SendingSignal]

[SPEECH: ComputerVoice]
 ... ...  ...
	Finding connection... Authorizing... Sending signal...
[Audio: Mission04\ComputerVoice\SendingSignal\ComputerVoice01.mp3]

[END]

-----------------------------------------------------------------
[ID: 111, Event lines: 14, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: CorporalCollins]
[Name:  M04CollinsBarks]

[COMMENT]
Cycle and go random.

[LABEL A1]

[SPEECH: CorporalCollins]
,  .
	Hi, JC.
[Audio: Mission04\CorporalCollins\M04CollinsBarks\CorporalCollins01.mp3]

[END]

[LABEL A2]

[SPEECH: CorporalCollins]
           .
	We were just talking about the Ambrosia situation, looking at it philosophically.
[Audio: Mission04\CorporalCollins\M04CollinsBarks\CorporalCollins02.mp3]

[END]

[LABEL A3]

[SPEECH: CorporalCollins]
 , ?
	What a day, huh?
[Audio: Mission04\CorporalCollins\M04CollinsBarks\CorporalCollins03.mp3]

[END]

[LABEL A4]

[SPEECH: CorporalCollins]
,        .
	I guess Paul was too much of an idealist for this kind of work.
[Audio: Mission04\CorporalCollins\M04CollinsBarks\CorporalCollins04.mp3]

[END]

[LABEL A5]

[SPEECH: CorporalCollins]
     .
	You've just gotta be able to compromise sometimes.
[Audio: Mission04\CorporalCollins\M04CollinsBarks\CorporalCollins05.mp3]

[END]

[LABEL A6]

[SPEECH: CorporalCollins]
   .    - ,   ...      .
	I keep hoping, though.  I keep thinking maybe he'll pull it off, whatever he's trying to do.
[Audio: Mission04\CorporalCollins\M04CollinsBarks\CorporalCollins06.mp3]

[END]

-----------------------------------------------------------------
[ID: 110, Event lines: 14, Display only once, On bumping, On frobbing]
[Owner: FordSchick]
[Name:  M04MeetSchick]

[SPEECH: JCDenton]
    ?
	How's life on the outside?
[Audio: Mission04\FordSchick\M04MeetSchick\JCDenton01.mp3]

[SPEECH: FordSchick]
  .      .
	So far, so good.  I'm already back to my own research.
[Audio: Mission04\FordSchick\M04MeetSchick\FordSchick01.mp3]

[SPEECH: JCDenton]
    ?
	What are you working on?
[Audio: Mission04\FordSchick\M04MeetSchick\JCDenton02.mp3]

[SPEECH: FordSchick]
.      ,       .
	Myelin.  Sometimes we can't sell prosthetics because people are afraid of nerve damage.
[Audio: Mission04\FordSchick\M04MeetSchick\FordSchick02.mp3]

[SPEECH: JCDenton]
 ?
	Synthetic myelin?
[Audio: Mission04\FordSchick\M04MeetSchick\JCDenton03.mp3]

[SPEECH: FordSchick]
 .       ,            ,         ,    .
	A genetic treatment.  I've thought for a long time that if we could make people's nervous systems a little more resilient, we could put a good price on some of the junk Smuggler has collected over the years.
[Audio: Mission04\FordSchick\M04MeetSchick\FordSchick03.mp3]

[SPEECH: JCDenton]
.
	I see.
[Audio: Mission04\FordSchick\M04MeetSchick\JCDenton04.mp3]

[END]

-----------------------------------------------------------------
[ID: 109, Event lines: 25, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: FordSchick]
[Name:  M04SchickBarks]
M04MeetSchick_Played=true

[CHECK FLAGS, JUMP TO OnTheRun]
TalkedToPaulAfterMessage_Played=true

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: FordSchick]
  ,      .
	Thanks again for getting me out of that lab.
[Audio: Mission04\FordSchick\M04SchickBarks\FordSchick01.mp3]

[END]

[LABEL A2]

[SPEECH: FordSchick]
 ,        .
	Smuggler said you've got a lifelong discount on anything he sells.
[Audio: Mission04\FordSchick\M04SchickBarks\FordSchick02.mp3]

[END]

[LABEL A3]

[SPEECH: FordSchick]
      .  - .
	I'd stay off the streets tonight.  A lot of police activity.
[Audio: Mission04\FordSchick\M04SchickBarks\FordSchick03.mp3]

[END]

[LABEL A4]

[SPEECH: FordSchick]
  .
	The cops are mopping up.
[Audio: Mission04\FordSchick\M04SchickBarks\FordSchick04.mp3]

[END]

[LABEL A5]

[SPEECH: FordSchick]
,    NSF    .
	I think one of the NSF leaders is still at large.
[Audio: Mission04\FordSchick\M04SchickBarks\FordSchick05.mp3]

[END]

[COMMENT]
These cycle and go random.

[LABEL OnTheRun]

[LABEL B1]

[SPEECH: FordSchick]
-  .
	Sounds bad out there.
[Audio: Mission04\FordSchick\M04SchickBarks\FordSchick06.mp3]

[END]

[LABEL B2]

[SPEECH: FordSchick]
  ,  -,    .
	Hate to say it, but I don't think you stand much of a chance.
[Audio: Mission04\FordSchick\M04SchickBarks\FordSchick07.mp3]

[END]

[LABEL B3]

[SPEECH: FordSchick]
 UNATCO ,      -   .
	If UNATCO doesn't want you to leave the city, you won't leave.
[Audio: Mission04\FordSchick\M04SchickBarks\FordSchick08.mp3]

[END]

[LABEL B4]

[SPEECH: FordSchick]
,        .
	I bet what they really want is to interrogate you about Paul.
[Audio: Mission04\FordSchick\M04SchickBarks\FordSchick09.mp3]

[END]

[LABEL B5]

[SPEECH: FordSchick]
   ,  ,    .
	Even if you get shot up, I doubt they'll let you die.
[Audio: Mission04\FordSchick\M04SchickBarks\FordSchick10.mp3]

[END]

-----------------------------------------------------------------
[ID: 108, Event lines: 5, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: GilbertRenton]
[Name:  FamilySquabbleWalkingToWrapUp]
JoJoFine_Dead=true
GilbertRenton_Dead=false
SandraRenton_Dead=false
M03OverhearSquabble_Played=true
FamilySquabbleWrapUp_Played=false
SandraGilbertTogether=false
PlayerKilledRenton=false

[LABEL A1]

[SPEECH: GilbertRenton]
  ,    
	I have to make sure Sandra's all right.
[Audio: Mission04\GilbertRenton\FamilySquabbleWalkingToWrapUp\GilbertRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: GilbertRenton]
,   .
	Glad that's over.
[Audio: Mission04\GilbertRenton\FamilySquabbleWalkingToWrapUp\GilbertRenton02.mp3]

[END]

-----------------------------------------------------------------
[ID: 107, Event lines: 49, On bumping, On frobbing, On distance<160]
[Owner: GilbertRenton]
[Name:  FamilySquabbleWrapUp]
JoJoFine_Dead=true
GilbertRenton_Dead=false
SandraRenton_Dead=false
M03OverhearSquabble_Played=true
FamilySquabbleWrapUp_Played=false
SandraGilbertTogether=true
PlayerKilledRenton=false

[LABEL Hop]

[CHECK FLAGS, JUMP TO GilbertAStud]
JoJoOverheard_Played=true
GaveRentonGun=true

[SPEECH: GilbertRenton]
   .
	You saved my life.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\GilbertRenton01.mp3]

[SPEECH: JCDenton]
 ,     .
	I was hoping I'd run into that punk.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\JCDenton01.mp3]

[SPEECH: SandraRenton->GilbertRenton]
 ?     .
	Are you NUTS?  You almost got yourself killed.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\SandraRenton01.mp3]

[SPEECH: GilbertRenton->SandraRenton]
  .      .
	You can relax now.  No more getting bossed around.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\GilbertRenton02.mp3]

[SPEECH: SandraRenton->GilbertRenton]
  .     ,     .
	No thanks to YOU.  If it wasn't for JC, we'd both be dead.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\SandraRenton02.mp3]

[SPEECH: GilbertRenton->SandraRenton]
        ? ,  ?
	You want to go through your whole life with guys like JoJo?  Is that it?
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\GilbertRenton03.mp3]

[SPEECH: SandraRenton->GilbertRenton]
.    .
	God.  I can't STAND this place.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\SandraRenton03.mp3]

[SPEECH: JCDenton]
,       .
	I think you'll be happier without that guy around.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\JCDenton02.mp3]

[SPEECH: SandraRenton->GilbertRenton]
 .         ,        ,   .
	I'm LEAVING.  I'm getting on a bus and going west until I run out of money or get to the ocean, whichever comes first.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\SandraRenton04.mp3]

[SPEECH: GilbertRenton->SandraRenton]
, .    .
	Come on, Sandra.  I just wanted to help.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\GilbertRenton04.mp3]

[END]

[LABEL GilbertAStud]

[SPEECH: GilbertRenton]
  .
	We got him.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\GilbertRenton05.mp3]

[SPEECH: JCDenton]
     .
	I was hoping I'd run into that punk.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\JCDenton03.mp3]

[SPEECH: SandraRenton->GilbertRenton]
  ,   .
	I can't believe you SHOT him.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\SandraRenton05.mp3]

[SPEECH: GilbertRenton->SandraRenton]
     ,  -  .
	I won't stand by and let somebody treat you like that.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\GilbertRenton06.mp3]

[SPEECH: SandraRenton->GilbertRenton]
,   .    .
	Oh, that's just JoJo.  He talks big.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\SandraRenton06.mp3]

[SPEECH: JCDenton]
,       .
	I think you'll be happier without that guy around.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\JCDenton04.mp3]

[SPEECH: GilbertRenton->SandraRenton]
, ,     .
	Now maybe you can stay at home for a while.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\GilbertRenton07.mp3]

[COMMENT]
(kind of an exasperated sigh)ySquabbleWrapUp\JCDenton04.mp

[SPEECH: SandraRenton->GilbertRenton]
.
	DAD...
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\SandraRenton07.mp3]

[SPEECH: GilbertRenton->SandraRenton]
  ,    .    ,    .
	Or at least stick around the hotel.  I just want to know that you're safe.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\GilbertRenton08.mp3]

[SPEECH: SandraRenton->GilbertRenton]
 .  .
	I don't know.  Maybe.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\SandraRenton08.mp3]

[SPEECH: GilbertRenton->SandraRenton]
. ,       -  .
	Give it a try.  I promise I won't cramp your style.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\GilbertRenton09.mp3]

[SPEECH: SandraRenton->GilbertRenton]
,   ,     .
	Maybe I'll stick around until I get on my feet.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\SandraRenton09.mp3]

[SPEECH: JCDenton]
      ,    .
	I'd love to stay and chat, but I've got to get moving.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUp\JCDenton05.mp3]

[END]

-----------------------------------------------------------------
[ID: 106, Event lines: 14, Display only once, On bumping, On frobbing, On distance<120]
[Owner: GilbertRenton]
[Name:  FamilySquabbleWrapUpSandraDead]
JoJoFine_Dead=true
GilbertRenton_Dead=false
SandraRenton_Dead=true
M03OverhearSquabble_Played=true
PlayerKilledRenton=false

[COMMENT]
Gilbert's daughter has just died in battle.

[SPEECH: GilbertRenton]
... , ... ... , ...
	... Oh, Jesus... Sandra... Oh, Sandra...
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUpSandraDead\GilbertRenton01.mp3]

[SPEECH: JCDenton]
 .
	This is terrible.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUpSandraDead\JCDenton01.mp3]

[SPEECH: GilbertRenton]
    .
	I just wanted to protect her.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUpSandraDead\GilbertRenton02.mp3]

[SPEECH: JCDenton]
 ,  .      .
	You did your best.  She just got mixed up with the wrong crowd.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUpSandraDead\JCDenton02.mp3]

[SPEECH: GilbertRenton]
    ,    .
	Sandra was all I cared about in the whole world.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUpSandraDead\GilbertRenton03.mp3]

[SPEECH: JCDenton]
    ,  .
	I wish there was something more I could say.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUpSandraDead\JCDenton03.mp3]

[SPEECH: GilbertRenton]
, .
	I'm sorry, darling.
[Audio: Mission04\GilbertRenton\FamilySquabbleWrapUpSandraDead\GilbertRenton04.mp3]

[END]

-----------------------------------------------------------------
[ID: 105, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: GilbertRenton]
[Name:  GilbertAttackedByJoJoBarks]
JoJoAndGilbertOverheard_Played=true
JoJoFine_Dead=true
PlayerKilledRenton=false

[LABEL A1]

[SPEECH: GilbertRenton]
  .  ,   .
	He killed her.  I know it was him.
[Audio: Mission04\GilbertRenton\GilbertAttackedByJoJoBarks\GilbertRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: GilbertRenton]
  .
	I owe you one.
[Audio: Mission04\GilbertRenton\GilbertAttackedByJoJoBarks\GilbertRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: GilbertRenton]
 ,        .
	I don't know how long I'm going to be able to keep on in this neighborhood.
[Audio: Mission04\GilbertRenton\GilbertAttackedByJoJoBarks\GilbertRenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 104, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: GilbertRenton]
[Name:  GilbertDaughterDeadBarks]
FamilySquabbleWrapUpSandraDead_Played=true
PlayerKilledRenton=false

[COMMENT]
Gilbert's daughter has just died in battle.

[LABEL A1]

[SPEECH: GilbertRenton]
  .          .
	She was right.  I should have sold the hotel and gotten out of here years ago.
[Audio: Mission04\GilbertRenton\GilbertDaughterDeadBarks\GilbertRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: GilbertRenton]
 ,    .
	I just knew it would end like this.
[Audio: Mission04\GilbertRenton\GilbertDaughterDeadBarks\GilbertRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: GilbertRenton]
  .   ,     .
	I told her.  I told her exactly what would happen.
[Audio: Mission04\GilbertRenton\GilbertDaughterDeadBarks\GilbertRenton03.mp3]

[END]

[LABEL A4]

[SPEECH: GilbertRenton]
  ,     ...
	I wish she'd been more careful...
[Audio: Mission04\GilbertRenton\GilbertDaughterDeadBarks\GilbertRenton04.mp3]

[END]

-----------------------------------------------------------------
[ID: 103, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: GilbertRenton]
[Name:  GilbertDaughterLeftBarks]
FamilySquabbleWrapUp_Played=true
GaveRentonGun=false
PlayerKilledRenton=false

[COMMENT]
Gilbert's daughter has stormed out of the room, off to California.a

[LABEL A1]

[SPEECH: GilbertRenton]
 ,      .
	I don't think she's coming back this time.
[Audio: Mission04\GilbertRenton\GilbertDaughterLeftBarks\GilbertRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: GilbertRenton]
   .
	I just don't understand.
[Audio: Mission04\GilbertRenton\GilbertDaughterLeftBarks\GilbertRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: GilbertRenton]
    ?
	Why won't she listen?
[Audio: Mission04\GilbertRenton\GilbertDaughterLeftBarks\GilbertRenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 102, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: GilbertRenton]
[Name:  GilbertDaughterStayedBarks]
FamilySquabbleWrapUp_Played=true
GaveRentonGun=true
PlayerKilledRenton=false

[COMMENT]
Gilbert and JC have just killed JoJo, a gangster who had been bullying Sandra.L

[LABEL A1]

[SPEECH: GilbertRenton]
 ,   .
	I'm glad that's over.
[Audio: Mission04\GilbertRenton\GilbertDaughterStayedBarks\GilbertRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: GilbertRenton]
,  ,    .
	Now maybe things will get back to normal.
[Audio: Mission04\GilbertRenton\GilbertDaughterStayedBarks\GilbertRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: GilbertRenton]
  .   .
	Thanks for the gun.  I feel much safer.
[Audio: Mission04\GilbertRenton\GilbertDaughterStayedBarks\GilbertRenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 101, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: GilbertRenton]
[Name:  GilbertFightingJoJoBarks]
JoJoFine_Dead=false
JoJoAndGilbertOverheard_Played=true
PlayerKilledRenton=false

[COMMENT]
Gilbert and JoJo faught.  One of them ran away.  Gilbert is panicky.g

[LABEL A1]

[SPEECH: GilbertRenton]
  !...
	That was a close one!
[Audio: Mission04\GilbertRenton\GilbertFightingJoJoBarks\GilbertRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: GilbertRenton]
     !   !
	He can't get away with this!  This is my hotel!
[Audio: Mission04\GilbertRenton\GilbertFightingJoJoBarks\GilbertRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: GilbertRenton]
  ,  .
	I don't know what to do.
[Audio: Mission04\GilbertRenton\GilbertFightingJoJoBarks\GilbertRenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 100, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: GilbertRenton]
[Name:  GilbertFightingLostDaughterBarks]
GilbertRenton_Dead=false
SandraRenton_Dead=true
JoJoFine_Dead=false
JoJoOverheard_Played=true
PlayerKilledRenton=false

[COMMENT]
Gilbert just lost his daughter.  JoJo is still alive.I

[LABEL A1]

[SPEECH: GilbertRenton]
!
	Sandra!
[Audio: Mission04\GilbertRenton\GilbertFightingLostDaughterBarks\GilbertRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: GilbertRenton]
,  !   ?
	Oh my God!  What did I do?
[Audio: Mission04\GilbertRenton\GilbertFightingLostDaughterBarks\GilbertRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: GilbertRenton]
   ! ,  !
	He's still here!  I think we're next!
[Audio: Mission04\GilbertRenton\GilbertFightingLostDaughterBarks\GilbertRenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 99, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: GilbertRenton]
[Name:  GilbertFightingWithDaughterBarks]
GilbertRenton_Dead=false
SandraRenton_Dead=false
JoJoFine_Dead=false
JoJoOverheard_Played=true
PlayerKilledRenton=false

[COMMENT]
JoJo is still alive.  Gilbert is panicky.

[LABEL A1]

[SPEECH: GilbertRenton]
  ?
	Where'd he go?
[Audio: Mission04\GilbertRenton\GilbertFightingWithDaughterBarks\GilbertRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: GilbertRenton]
    !
	He's still in the hotel!
[Audio: Mission04\GilbertRenton\GilbertFightingWithDaughterBarks\GilbertRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: GilbertRenton]
   ?
	What are we going to do?
[Audio: Mission04\GilbertRenton\GilbertFightingWithDaughterBarks\GilbertRenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 98, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: GilbertRenton]
[Name:  GilbertMadAtPlayer]
PlayerKilledRenton=true

[SPEECH: GilbertRenton]
... , ... ... , ....
	... Oh, Jesus... Sandra... Oh, Sandra...
[Audio: Mission04\GilbertRenton\GilbertMadAtPlayer\GilbertRenton01.mp3]

[END]

-----------------------------------------------------------------
[ID: 97, Event lines: 5, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: GilbertRenton]
[Name:  GilbertWaitingForJoJoBarks]
InterruptFamilySquabble_Played=true
JoJoFine_Dead=false
SandraRenton_Dead=false
PlayerKilledRenton=false

[CHECK FLAGS, JUMP TO GaveGun]
GaveRentonGun=true

[SPEECH: GilbertRenton]
  ,      .
	He pays off the cops, so there's nothing I can do.
[Audio: Mission04\GilbertRenton\GilbertWaitingForJoJoBarks\GilbertRenton01.mp3]

[END]

[LABEL GaveGun]

[SPEECH: GilbertRenton]
,     .
	I hope I don't have to use this thing.
[Audio: Mission04\GilbertRenton\GilbertWaitingForJoJoBarks\GilbertRenton02.mp3]

[END]

-----------------------------------------------------------------
[ID: 96, Event lines: 64, Display only once, On bumping, On frobbing]
[Owner: GilbertRenton]
[Name:  InterruptFamilySquabble]
GilbertRenton_Dead=false
SandraRenton_Dead=false
PlayerKilledRenton=false

[SPEECH: JCDenton]
  ?
	What's the trouble?
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\JCDenton01.mp3]

[SPEECH: SandraRenton]
  .
	None of your business.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\SandraRenton01.mp3]

[SPEECH: GilbertRenton]
   , . ,    .
	One of the neighborhood thugs, JoJo.  He thinks he owns the block.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\GilbertRenton01.mp3]

[SPEECH: JCDenton]
    .  ,  .
	I can straighten him out.  Just tell me where he is.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\JCDenton02.mp3]

[SPEECH: GilbertRenton]
   ,   ...   ,  - .
	I get some rough people in here, but this guy... I don't know; he's jumpy.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\GilbertRenton02.mp3]

[SPEECH: JCDenton]
  .    .
	He's just a punk.  I'll take care of it.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\JCDenton03.mp3]

[SPEECH: GilbertRenton]
    ?       .
	Can you help me out?  I could really use a gun for protection.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\GilbertRenton03.mp3]

[LABEL CheckPistol]

[CHECK FOR OBJECT WeaponPistol ON FAIL GOTO CheckStealth]

[LABEL CheckStealth]

[CHECK FOR OBJECT WeaponStealthPistol ON FAIL GOTO CheckSawedOffShotgun]

[LABEL CheckSawedOffShotgun]

[CHECK FOR OBJECT WeaponSawedOffShotgun ON FAIL GOTO CheckKnife]

[LABEL CheckKnife]

[CHECK FOR OBJECT WeaponCombatKnife ON FAIL GOTO CheckCrossbow]

[LABEL CheckCrossbow]

[CHECK FOR OBJECT WeaponMiniCrossbow ON FAIL GOTO Choice]

[LABEL Choice]

[CHECK FLAGS, JUMP TO NoWeaponsToGive]
M04HaveCrossbow=false
M04HaveKnife=false
M04HavePistol=false
M04HaveSawedOff=false
M04HaveStealth=false

[CHOICES: 6]

[CHOICE]
M04HavePistol=true
   .    .
	You can have my pistol. That'll keep you safe.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\Choice01a]
[GO TO GivePistol]

[CHOICE]
M04HaveStealth=true
    .    .
	You can have my stealth pistol. That'll keep you safe.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\Choice01b]
[GO TO GiveStealth]

[CHOICE]
M04HaveSawedOff=true
   .    .
	You can have my sawed off shotgun. That'll keep you safe.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\Choice01c]
[GO TO GiveSawedOffShotgun]

[CHOICE]
M04HaveKnife=true
   .    .
	You can have my knife. That'll keep you safe.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\Choice01d]
[GO TO GiveKnife]

[CHOICE]
M04HaveCrossbow=true
   .    .
	You can have my mini-crossbow. That'll keep you safe.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\Choice01e]
[GO TO GiveCrossbow]

[CHOICE]
    .
	I would rather not arm a civilian.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\Choice01f]
[GO TO NoGive]

[LABEL NoWeaponsToGive]

[SPEECH: JCDenton]
   ,      .
	I'm not carrying anything you could use effectively.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\JCDenton04.mp3]

[SPEECH: SandraRenton]
  ,  -   ,  .
	If JoJo finds out someone with the Feds is here, you're dead.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\SandraRenton02.mp3]

[COMMENT]
(thinking about JoJo)

[LABEL NoGiveEnd]

[SPEECH: GilbertRenton]
   ?
	What am I going to do?
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\GilbertRenton04.mp3]

[SPEECH: JCDenton]
 ,    .
	Besides, it's against the law for civilians to carry weapons.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\JCDenton05.mp3]

[SPEECH: GilbertRenton]
  .
	Tell that to the gangsters.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\GilbertRenton05.mp3]

[END]

[LABEL NoGive]

[SPEECH: SandraRenton]
  ,        . -...
	You weren't gonna shoot nobody anyway.  Jesus.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\SandraRenton03.mp3]

[JUMP TO NoGiveEnd]

[END]

[LABEL GiveCommon]

[SPEECH: GilbertRenton]
.  .
	Thanks.  That'll help.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\GilbertRenton06.mp3]

[COMMENT]
Skip this line if a knife was given.r

[CHECK FLAGS, JUMP TO SkipShootLine]
M04GaveKnife=true

[SPEECH: SandraRenton]
       . -...
	You aren't gonna shoot nobody.  Jesus.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\SandraRenton04.mp3]

[LABEL SkipShootLine]

[SPEECH: JCDenton]
   .
	Be careful with that.
[Audio: Mission04\GilbertRenton\InterruptFamilySquabble\JCDenton06.mp3]

[END]

[LABEL GiveAssaultShotgun]

[JUMP TO GiveCommon]

[LABEL GiveSawedOffShotgun]

[JUMP TO GiveCommon]

[LABEL GiveRifle]

[JUMP TO GiveCommon]

[LABEL GiveCrossbow]

[JUMP TO GiveCommon]

[LABEL GiveAssault]

[JUMP TO GiveCommon]

[LABEL GiveStealth]

[JUMP TO GiveCommon]

[LABEL GivePistol]

[JUMP TO GiveCommon]

[LABEL GiveKnife]

[JUMP TO GiveCommon]

[END]

-----------------------------------------------------------------
[ID: 95, Event lines: 11, Display only once, First Person view, Non-interactive, Can be interrupted, On distance<680]
[Owner: GilbertRenton]
[Name:  M03OverhearSquabble]
GilbertRenton_Dead=false
SandraRenton_Dead=false
PlayerKilledRenton=false

[SPEECH: SandraRenton->GilbertRenton]
   .
	He's NOT my boyfriend.
[Audio: Mission04\GilbertRenton\M03OverhearSquabble\SandraRenton01.mp3]

[SPEECH: GilbertRenton->SandraRenton]
  ?
	Then what is he?
[Audio: Mission04\GilbertRenton\M03OverhearSquabble\GilbertRenton01.mp3]

[SPEECH: SandraRenton->GilbertRenton]
 . .
	He's JoJo.  GOD.
[Audio: Mission04\GilbertRenton\M03OverhearSquabble\SandraRenton02.mp3]

[SPEECH: GilbertRenton->SandraRenton]
  ,     .
	I don't like him staying in my hotel.
[Audio: Mission04\GilbertRenton\M03OverhearSquabble\GilbertRenton02.mp3]

[SPEECH: SandraRenton->GilbertRenton]
  .
	Then EVICT him.
[Audio: Mission04\GilbertRenton\M03OverhearSquabble\SandraRenton03.mp3]

[SPEECH: GilbertRenton->SandraRenton]
-,       ,  ?
	How'd you get mixed up with someone like that in the first place?
[Audio: Mission04\GilbertRenton\M03OverhearSquabble\GilbertRenton03.mp3]

[SPEECH: SandraRenton->GilbertRenton]
 , ,     ?   .
	Jesus, Dad, do you expect ME to do it?  It's YOUR hotel.
[Audio: Mission04\GilbertRenton\M03OverhearSquabble\SandraRenton04.mp3]

[SPEECH: GilbertRenton->SandraRenton]
     .
	I just don't want any trouble.
[Audio: Mission04\GilbertRenton\M03OverhearSquabble\GilbertRenton04.mp3]

[SPEECH: SandraRenton->GilbertRenton]
 .     - .      .
	Then get used to it.  JoJo's the boss on this street.  Nothing anybody can do about it.
[Audio: Mission04\GilbertRenton\M03OverhearSquabble\SandraRenton05.mp3]

[END]

-----------------------------------------------------------------
[ID: 94, Event lines: 31, Display only once, On seeing, On distance<300]
[Owner: GuntherHermann]
[Name:  GuntherShowdown]
TalkedToPaulAfterMessage_Played=true

[COMMENT]
This is where JC come up from the Subway in BP and confronts Gunther. Gunter is standing over Paul's body.

[SPEECH: GuntherHermann]
   .  .
	There is no escape.  You will surrender.
[Audio: Mission04\GuntherHermann\GuntherShowdown\GuntherHermann01.mp3]

[SPEECH: JCDenton]
   ?
	Another peacekeeping occupation?
[Audio: Mission04\GuntherHermann\GuntherShowdown\JCDenton01.mp3]

[CHECK FLAGS, JUMP TO DeadPaul]
PaulDenton_Dead=true

[SPEECH: GuntherHermann]
  .  ,       .
	Not any better.  They expect us to take you and Paul alive.
[Audio: Mission04\GuntherHermann\GuntherShowdown\GuntherHermann02.mp3]

[JUMP TO continue1]

[LABEL DeadPaul]

[SPEECH: GuntherHermann]
  .  ,     .    .
	Not any better.  They expect us to take you alive.  Paul is already dead.
[Audio: Mission04\GuntherHermann\GuntherShowdown\GuntherHermann03.mp3]

[LABEL continue1]

[CHOICES: 2]

[CHOICE]
 .
	I surrender.
[Audio: Mission04\GuntherHermann\GuntherShowdown\Choice01a]
[GO TO Surrender]

[CHOICE]
      .
	Here comes your chance to be a hero.
[Audio: Mission04\GuntherHermann\GuntherShowdown\Choice01b]
[GO TO Fight]

[LABEL Surrender]

[CHECK FLAGS, JUMP TO AnnaDead2]
M03PlayerKilledAnna=true

[SPEECH: GuntherHermann]
,   ,   .
	Now we will find out what you know.
[Audio: Mission04\GuntherHermann\GuntherShowdown\GuntherHermann04.mp3]

[END]

[LABEL Fight]

[CHECK FLAGS, JUMP TO AnnaDead]
M03PlayerKilledAnna=true

[SPEECH: GuntherHermann]
!
	Good.
[Audio: Mission04\GuntherHermann\GuntherShowdown\GuntherHermann05.mp3]

[END]

[LABEL AnnaDead]

[SPEECH: GuntherHermann]
    .  !
	You are the one who killed Agent Navarre.  I know it!
[Audio: Mission04\GuntherHermann\GuntherShowdown\GuntherHermann06.mp3]

[END]

[LABEL AnnaDead2]

[SPEECH: GuntherHermann]
    .     .
	You are the one who killed Agent Navarre.  Now you will confess and pay the price.
[Audio: Mission04\GuntherHermann\GuntherShowdown\GuntherHermann07.mp3]

[END]

-----------------------------------------------------------------
[ID: 93, Event lines: 23, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: HarleyFilben]
[Name:  M04MeetFilben]
M04RaidBegan=false

[LABEL A1]

[CHECK FLAGS, JUMP TO KnowsFilben]
PlayerMetFilben=true

[CHECK FLAGS, JUMP TO KnowsFilben]
M03MeetFilben_Played=true

[SPEECH: HarleyFilben]
, ,   . UNATCO   .
	Hey, buddy, you better take cover.  UNATCO's about to do a raid.
[Audio: Mission04\HarleyFilben\M04MeetFilben\HarleyFilben01.mp3]

[END]

[LABEL KnowsFilben]

[SPEECH: HarleyFilben]
    - .  UNATCO   .
	Here's a tip for free: take cover.  UNATCO's about to do a raid.
[Audio: Mission04\HarleyFilben\M04MeetFilben\HarleyFilben02.mp3]

[END]

[LABEL A2]

[SPEECH: HarleyFilben]
,   ,  ",  ".
	All they said was, "Clear out; we're coming in."
[Audio: Mission04\HarleyFilben\M04MeetFilben\HarleyFilben03.mp3]

[END]

[LABEL A3]

[CHECK FLAGS, JUMP TO Dead]
JoJoFine_Dead=true

[SPEECH: HarleyFilben]
   , -   "-".  -    .
	In case you didn't know, some thug's taken over the 'Ton.  Someone should take care of him.
[Audio: Mission04\HarleyFilben\M04MeetFilben\HarleyFilben04.mp3]

[END]

[LABEL Dead]

[SPEECH: HarleyFilben]
 ,  ,   UNATCO,     .
	Good to see you UNATCO boys know how to clean up this town.
[Audio: Mission04\HarleyFilben\M04MeetFilben\HarleyFilben05.mp3]

[END]

[LABEL A4]

[SPEECH: HarleyFilben]
 ,  UNATCO     NSF. ,      .
	I hear UNATCO's got a team going over the old NSF hideout.  Probably put me out of business.
[Audio: Mission04\HarleyFilben\M04MeetFilben\HarleyFilben06.mp3]

[END]

[LABEL A5]

[SPEECH: HarleyFilben]
  UNATCO   ,     .
	By morning UNATCO'll know everything there is to know about the rebels.
[Audio: Mission04\HarleyFilben\M04MeetFilben\HarleyFilben07.mp3]

[END]

[LABEL A6]

[SPEECH: HarleyFilben]
,  ,    .
	I bet I wake up tomorrow and I don't have a job.
[Audio: Mission04\HarleyFilben\M04MeetFilben\HarleyFilben08.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 92, Event lines: 10, Display only once, First Person view, Non-interactive, Can be interrupted, On distance<380]
[Owner: JaimeReyes]
[Name:  JaimeOverheard]

[SPEECH: JaimeReyes->WaltonSimons]
  ?
	What kind of pain?
[Audio: Mission04\JaimeReyes\JaimeOverheard\JaimeReyes01.mp3]

[SPEECH: WaltonSimons->JaimeReyes]
 .  .  .
	Behind the eyes.  A sharp burning.  Almost electrical.
[Audio: Mission04\JaimeReyes\JaimeOverheard\WaltonSimons01.mp3]

[SPEECH: JaimeReyes->WaltonSimons]
   ?
	How's your bioelectric level?
[Audio: Mission04\JaimeReyes\JaimeOverheard\JaimeReyes02.mp3]

[SPEECH: WaltonSimons->JaimeReyes]
   .    .
	It's always at a hundred percent.  I like to stay prepared.
[Audio: Mission04\JaimeReyes\JaimeOverheard\WaltonSimons02.mp3]

[SPEECH: JaimeReyes->WaltonSimons]
,     .  .    ,      .
	That's probably it right there.  Free radicals.  You should charge your systems only when they've been significantly drained.
[Audio: Mission04\JaimeReyes\JaimeOverheard\JaimeReyes03.mp3]

[SPEECH: WaltonSimons->JaimeReyes]
     .
	I wasn't informed of that.
[Audio: Mission04\JaimeReyes\JaimeOverheard\WaltonSimons03.mp3]

[SPEECH: JaimeReyes->WaltonSimons]
   .      ,   .     .
	It's a lot like an electric razor.  If you leave it plugged in all the time, the battery loses its zero point.  Just watch your levels.
[Audio: Mission04\JaimeReyes\JaimeOverheard\JaimeReyes04.mp3]

[SPEECH: WaltonSimons->JaimeReyes]
. , .
	Interesting.  Thanks, Doctor.
[Audio: Mission04\JaimeReyes\JaimeOverheard\WaltonSimons04.mp3]

[SPEECH: JaimeReyes->WaltonSimons]
    .
	Let me know how it goes.
[Audio: Mission04\JaimeReyes\JaimeOverheard\JaimeReyes05.mp3]

[END]

-----------------------------------------------------------------
[ID: 91, Event lines: 21, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: JaimeReyes]
[Name:  M04JaimeBarks]
M04MeetJaime2_Played=true

[CHECK FLAGS, JUMP TO MedCenterBarks]
M04JaimeInMedCenter=true

[COMMENT]
These cycle and go random.}

[LABEL A3]

[SPEECH: JaimeReyes]
,  ""       .
	I don't think it will be long before VersaLife steps up production of the vaccine.
[Audio: Mission04\JaimeReyes\M04JaimeBarks\JaimeReyes01.mp3]

[END]

[LABEL A2]

[SPEECH: JaimeReyes]
   ,      .     .
	Whatever his politics, I'm still going to miss your brother.  Tell him that if you see him.
[Audio: Mission04\JaimeReyes\M04JaimeBarks\JaimeReyes02.mp3]

[END]

[LABEL A1]

[SPEECH: JaimeReyes]
   ,     "".     .
	If there's a conspiracy it's at VersaLife; they're the ones making money off the plague.
[Audio: Mission04\JaimeReyes\M04JaimeBarks\JaimeReyes03.mp3]

[END]

[COMMENT]
These cycle and repeat on B5.

[LABEL MedCenterBarks]

[LABEL B1]

[SPEECH: JaimeReyes]
,    -  .
	Looks like the cleaner bots were busy while I was gone.
[Audio: Mission04\JaimeReyes\M04JaimeBarks\JaimeReyes04.mp3]

[END]

[LABEL B2]

[SPEECH: JaimeReyes]
 ,  ,    .
	Busy day, but as you can see I got to everyone.
[Audio: Mission04\JaimeReyes\M04JaimeBarks\JaimeReyes05.mp3]

[END]

[LABEL B3]

[SPEECH: JaimeReyes]
     .
	 I can finally start on some paperwork.
[Audio: Mission04\JaimeReyes\M04JaimeBarks\JaimeReyes06.mp3]

[END]

[LABEL B4]

[SPEECH: JaimeReyes]
 , ,  .
	As usual, take what you need.
[Audio: Mission04\JaimeReyes\M04JaimeBarks\JaimeReyes07.mp3]

[END]

[LABEL B5]

[END]

-----------------------------------------------------------------
[ID: 90, Event lines: 41, Display only once, On bumping, On frobbing]
[Owner: JaimeReyes]
[Name:  M04MeetJaime]

[CHECK FLAGS, JUMP TO NoGoal]
LookingForSimons=false

[GOAL COMPLETE: TellJaime]

[SPEECH: JCDenton]
, ,    .  ?
	Guess you guys found each other.  Get everybody patched up?
[Audio: Mission04\JaimeReyes\M04MeetJaime\JCDenton01.mp3]

[JUMP TO continue0]

[LABEL NoGoal]

[SPEECH: JCDenton]
 ?
	Get everybody patched up?
[Audio: Mission04\JaimeReyes\M04MeetJaime\JCDenton02.mp3]

[LABEL continue0]

[CHECK PERSONA: if Health<=75 GOTO hurting]

[COMMENT]
Emphasis on "you're", a change of subject.

[SPEECH: JaimeReyes]
  ,  .   .
	I did my best.  You're looking good.
[Audio: Mission04\JaimeReyes\M04MeetJaime\JaimeReyes01.mp3]

[SPEECH: JCDenton]
    .
	Never felt better.
[Audio: Mission04\JaimeReyes\M04MeetJaime\JCDenton03.mp3]

[JUMP TO continue2]

[LABEL hurting]

[SPEECH: JaimeReyes]
,  .   .
	Everybody except you.  You look terrible.
[Audio: Mission04\JaimeReyes\M04MeetJaime\JaimeReyes02.mp3]

[SPEECH: JCDenton]
,      .   ,       .
	I took a few hits this time.  Nothing I can't treat myself.
[Audio: Mission04\JaimeReyes\M04MeetJaime\JCDenton04.mp3]

[CHECK PERSONA: if Health<=45 GOTO hurtingbad]

[SPEECH: JaimeReyes]
,  , .  ,    ,  .
	Well, let me know if I can help.  As usual, take what you need from the med center.
[Audio: Mission04\JaimeReyes\M04MeetJaime\JaimeReyes03.mp3]

[JUMP TO continue1]

[LABEL hurtingbad]

[SPEECH: JaimeReyes]
,  .      .
	More than a few.  I think you better take an extra medkit.
[Audio: Mission04\JaimeReyes\M04MeetJaime\JaimeReyes04.mp3]

[LABEL continue1]

[SPEECH: JCDenton]
.
	Thanks.
[Audio: Mission04\JaimeReyes\M04MeetJaime\JCDenton05.mp3]

[LABEL continue2]

[SPEECH: JaimeReyes]
,     ,  ,   .
	They just dropped off a few liters of the Ambrosia you recovered, by the way.
[Audio: Mission04\JaimeReyes\M04MeetJaime\JaimeReyes05.mp3]

[LABEL continue3]

[SPEECH: WaltonSimons]
 , .  ,   ,          .
	Good work out there, Denton.  I want you to know: we will not let your brother's activity cast its shadow on you.
[Audio: Mission04\JaimeReyes\M04MeetJaime\WaltonSimons01.mp3]

[SPEECH: JCDenton]
, .    .  ,   .
	Yes, sir.  I'm grateful for that.  I just wish we'd found out sooner.
[Audio: Mission04\JaimeReyes\M04MeetJaime\JCDenton06.mp3]

[SPEECH: WaltonSimons]
 .      .
	No harm done.  We have you to take his place.
[Audio: Mission04\JaimeReyes\M04MeetJaime\WaltonSimons02.mp3]

[SPEECH: JCDenton]
   ?
	Is a few liters going to be enough?
[Audio: Mission04\JaimeReyes\M04MeetJaime\JCDenton07.mp3]

[SPEECH: JaimeReyes]
,          .
	Well, no one on staff's gonna catch Gray Death this month.
[Audio: Mission04\JaimeReyes\M04MeetJaime\JaimeReyes06.mp3]

[END]

[LABEL NoRoom]

[SPEECH: JCDenton]
      . , .
	I can't carry anything else right now.  Maybe later.
[Audio: Mission04\JaimeReyes\M04MeetJaime\JCDenton08.mp3]

[SPEECH: JaimeReyes]
 . ,       ,   .
	Whatever you say.  They just dropped off a few liters of the Ambrosia you recovered, by the way.
[Audio: Mission04\JaimeReyes\M04MeetJaime\JaimeReyes07.mp3]

[JUMP TO continue3]

[END]

-----------------------------------------------------------------
[ID: 89, Event lines: 51, Display only once, On bumping, On frobbing]
[Owner: JaimeReyes]
[Name:  M04MeetJaime2]
M04MeetJaime_Played=true

[COMMENT]
Gunther will (probably) be walking off when this conversation starts, so JC will speak in a slightly lower, confidential tone at first.

[SPEECH: JCDenton]
 ,  UNATCO        .     ?
	Paul said UNATCO uses the Ambrosia supply to influence national governments.  What do you think about that?
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JCDenton01.mp3]

[SPEECH: JaimeReyes]
,  .    NSF.
	So it's true.  He went over to the NSF.
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JaimeReyes01.mp3]

[CHECK FLAGS, JUMP TO Fight]
PlayerKilledLebedev=true

[CHECK FLAGS, JUMP TO LebedevDead]
JuanLebedev_Dead=true

[SPEECH: JCDenton]
  .    ,  .
	He makes some sense.  I spared his boss, Juan Lebedev.
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JCDenton02.mp3]

[JUMP TO continue]

[LABEL LebedevDead]

[SPEECH: JCDenton]
  .      ,     ,    .
	He makes some sense.  I ignored the mission objective of killing his boss, Juan Lebedev, but Agent Navarre intervened.
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JCDenton03.mp3]

[LABEL continue]

[SPEECH: JaimeReyes]
  ?
	What did Manderley say?
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JaimeReyes02.mp3]

[CHECK FLAGS, JUMP TO beenthere]
ManderleyDebriefing03_Played=true

[SPEECH: JCDenton]
     .
	I didn't talk to him yet.
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JCDenton04.mp3]

[SPEECH: JaimeReyes]
     .      .
	You better get to his office.  He's not going to like that one bit.
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JaimeReyes03.mp3]

[CHECK FLAGS, JUMP TO GiveMedkit]
M04HurtingBad=true
M04JaimeGaveMedkit=false

[END]

[LABEL beenthere]

[SPEECH: JCDenton]
   . .
	He boxed my ears.  No big deal.
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JCDenton05.mp3]

[SPEECH: JaimeReyes]
,       .
	I'm surprised he didn't fire you on the spot.
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JaimeReyes04.mp3]

[SPEECH: JCDenton]
     .    .
	He gave me one more chance.  I'm on my way to Hong Kong.
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JCDenton06.mp3]

[SPEECH: JaimeReyes]
. , ,    .
	Good.  Maybe you'll find out what got into Paul.
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JaimeReyes05.mp3]

[CHECK FLAGS, JUMP TO GiveMedkit]
M04HurtingBad=true
M04JaimeGaveMedkit=false

[END]

[LABEL fight]

[SPEECH: JCDenton]
,    .
	Yeah, he tried to recruit me.
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JCDenton07.mp3]

[SPEECH: JaimeReyes]
? ?   NSF?  ,   ,  UNATCO -   ?
	What?  You?  Work for the NSF?  Did he really expect you to believe that UNATCO's part of some global conspiracy?
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JaimeReyes06.mp3]

[SPEECH: JCDenton]
   . ,    .
	I waxed his boss.  Maybe he'll get the message.
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JCDenton08.mp3]

[CHECK FLAGS, JUMP TO GiveMedkit]
M04HurtingBad=true
M04JaimeGaveMedkit=false

[END]

[LABEL GiveMedkit]

[SPEECH: JCDenton]
,   ?
	Hey, how 'bout that medkit?
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JCDenton09.mp3]

[SPEECH: JaimeReyes]
.
	Sure.
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JaimeReyes07.mp3]

[END]

[LABEL NoRoom]

[SPEECH: JCDenton]
.     .
	Never mind.  Still don't have room.
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JCDenton10.mp3]

[SPEECH: JaimeReyes]
 .  -  ,   .   ,     .
	No problem.  Why don't you stop by the Med Center when you're ready.  You can take the ones I left on the counter.
[Audio: Mission04\JaimeReyes\M04MeetJaime2\JaimeReyes08.mp3]

[END]

-----------------------------------------------------------------
[ID: 88, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing, On distance<140]
[Owner: JaniceReed]
[Name:  M04JaniceBarks]
M04MeetJanice_Played=true

[CHECK FLAGS, JUMP TO RandomBarks]
ManderleyDebriefing03_Played=true

[SPEECH: JaniceReed]
    .
	You better not keep him waiting.
[Audio: Mission04\JaniceReed\M04JaniceBarks\JaniceReed01.mp3]

[END]

[LABEL RandomBarks]

[LABEL A1]

[SPEECH: JaniceReed]
   .       ?
	I just can't get over it.  How could Paul do this to us?
[Audio: Mission04\JaniceReed\M04JaniceBarks\JaniceReed02.mp3]

[END]

[LABEL A2]

[SPEECH: JaniceReed]
    .
	He always seemed honest to me.
[Audio: Mission04\JaniceReed\M04JaniceBarks\JaniceReed03.mp3]

[END]

[LABEL A3]

[SPEECH: JaniceReed]
 ,    .
	I guess anyone can be a terrorist, if you think about it.
[Audio: Mission04\JaniceReed\M04JaniceBarks\JaniceReed04.mp3]

[END]

-----------------------------------------------------------------
[ID: 87, Event lines: 19, Display only once, On bumping, On frobbing, On distance<60]
[Owner: JaniceReed]
[Name:  M04MeetJanice]

[COMMENT]
Paul left UNATCO.

[SPEECH: JaniceReed]
   ,  .    ?
	I can't believe it, JC.  What got into Paul?
[Audio: Mission04\JaniceReed\M04MeetJanice\JaniceReed01.mp3]

[SPEECH: JCDenton]
,   .
	I guess he got a better offer.
[Audio: Mission04\JaniceReed\M04MeetJanice\JCDenton01.mp3]

[SPEECH: JaniceReed]
 .   ,     .    .
	What a blow.  I don't know how we'll recover.  It's almost like losing a son.
[Audio: Mission04\JaniceReed\M04MeetJanice\JaniceReed02.mp3]

[SPEECH: JCDenton]
     ,    .   ?
	I don't understand it myself, but we've got to go on.  Is Manderley available?
[Audio: Mission04\JaniceReed\M04MeetJanice\JCDenton02.mp3]

[CHECK FLAGS, JUMP TO Found]
JaimeOverheard_Played=true

[SPEECH: JaniceReed]
,  .    .  ,     .    , ,     , ? ,     .
	Go right in, JC.  He has a lot to discuss.  Incidentally, I haven't been able to reach Jaime.  If you cross paths, could you mention that Walton Simons is looking for him?  I'm guessing he's in the break room.
[Audio: Mission04\JaniceReed\M04MeetJanice\JaniceReed03.mp3]

[GOAL: TellJaime]
 ,     .
	Tell Jaime that Walton Simons is looking for him.

[SPEECH: JCDenton]
   .
	I'll let him know.
[Audio: Mission04\JaniceReed\M04MeetJanice\JCDenton03.mp3]

[END]

[LABEL Found]

[SPEECH: JaniceReed]
,  .      .
	Go right in, JC.  He has a lot to discuss.
[Audio: Mission04\JaniceReed\M04MeetJanice\JaniceReed04.mp3]

[END]

-----------------------------------------------------------------
[ID: 86, Event lines: 11, First Person view, Non-interactive, Can NOT be interrupted, On bumping, On frobbing, On distance<200]
[Owner: Jock]
[Name:  JockBatteryPark]
M04PlayerLeftUNATCO=true
PaulInjured_Played=false

[COMMENT]
These cycle and then repeat.

[LABEL A2]

[SPEECH: Jock]
,     .   .
	See if you can help him.  I'll wait here.
[Audio: Mission04\Jock\JockBatteryPark\Jock01.mp3]

[END]

[LABEL A3]

[SPEECH: Jock]
    .
	He doesn't have much time.
[Audio: Mission04\Jock\JockBatteryPark\Jock02.mp3]

[END]

[LABEL A4]

[SPEECH: Jock]
 .       UNATCO.
	Be discreet.  He doesn't want any trouble with UNATCO.
[Audio: Mission04\Jock\JockBatteryPark\Jock03.mp3]

[END]

[COMMENT]
I disabled this last bark because now the player gets dropped off on top of the hotel.

[LABEL A5]

[SPEECH: Jock]
    "-".
	You better get to the 'Ton.
[Audio: Mission04\Jock\JockBatteryPark\Jock04.mp3]

[END]

-----------------------------------------------------------------
[ID: 85, Event lines: 2, First Person view, Non-interactive, Can NOT be interrupted, On bumping, On frobbing]
[Owner: Jock]
[Name:  JockBatteryPark2]
M04PlayerLeftUNATCO=true
PaulInjured_Played=true
TalkedToPaulAfterMessage_Played=false

[SPEECH: Jock]
  ,   ,      .
	I'm not leaving until I know Paul's okay.
[Audio: Mission04\Jock\JockBatteryPark2\Jock01.mp3]

[END]

-----------------------------------------------------------------
[ID: 84, Event lines: 10, Display only once, On bumping, On frobbing, On distance<250]
[Owner: Jock]
[Name:  JockTellsAboutPaul]
M04PlayerLeftUNATCO=false
ManderleyDebriefing03_Played=true

[GOAL COMPLETE: GoToHelipad]

[SPEECH: Jock]
    -.
	I'm taking you to New York.
[Audio: Mission04\Jock\JockTellsAboutPaul\Jock01.mp3]

[SPEECH: JCDenton]
    .
	My orders are to go to Hong Kong.
[Audio: Mission04\Jock\JockTellsAboutPaul\JCDenton01.mp3]

[SPEECH: Jock]
   .           .
	Your brother's in trouble.  You need to meet him in Hell's Kitchen at the apartment.
[Audio: Mission04\Jock\JockTellsAboutPaul\Jock02.mp3]

[SPEECH: JCDenton]
 ?
	What's wrong?
[Audio: Mission04\Jock\JockTellsAboutPaul\JCDenton02.mp3]

[SPEECH: Jock]
  .        .
	I'll let him speak for himself.  He just wanted me to get you to the hotel.
[Audio: Mission04\Jock\JockTellsAboutPaul\Jock03.mp3]

[END]

-----------------------------------------------------------------
[ID: 83, Event lines: 2, First Person view, Non-interactive, Can NOT be interrupted, On bumping, On frobbing, On distance<60]
[Owner: Jock]
[Name:  JockUNATCOFinalWaiting]
M04PlayerLeftUNATCO=false
ManderleyDebriefing03_Played=true
JockTellsAboutPaul_Played=true

[LABEL A1]

[SPEECH: Jock]
.
	Get in.
[Audio: Mission04\Jock\JockUNATCOFinalWaiting\Jock01.mp3]

[END]

-----------------------------------------------------------------
[ID: 82, Event lines: 10, First Person view, Non-interactive, Can NOT be interrupted, On bumping, On frobbing, On distance<60]
[Owner: Jock]
[Name:  JockUNATCOWaiting]
M04PlayerLeftUNATCO=false
ManderleyDebriefing03_Played=false

[COMMENT]
Cycles and stops.

[LABEL A1]

[SPEECH: Jock]
  ,    .   .
	Check in with Manderley so we can get out of here.  We gotta move.
[Audio: Mission04\Jock\JockUNATCOWaiting\Jock01.mp3]

[END]

[LABEL A2]

[SPEECH: Jock]
   .
	It has to do with your brother.
[Audio: Mission04\Jock\JockUNATCOWaiting\Jock02.mp3]

[END]

[LABEL A3]

[SPEECH: Jock]
     .
	I can't say anything else right now.
[Audio: Mission04\Jock\JockUNATCOWaiting\Jock03.mp3]

[END]

[LABEL A4]

[SPEECH: Jock]
.
	Just hurry up.
[Audio: Mission04\Jock\JockUNATCOWaiting\Jock04.mp3]

[END]

-----------------------------------------------------------------
[ID: 81, Event lines: 11, Display only once, On bumping, On frobbing]
[Owner: JoeGreene]
[Name:  M04GreenAdvice]
TalkedToPaulAfterMessage_Played=true

[SPEECH: JCDenton]
  .
	I'm in trouble.
[Audio: Mission04\JoeGreene\M04GreenAdvice\JCDenton01.mp3]

[SPEECH: JoeGreene]
  .
	I heard the shooting.
[Audio: Mission04\JoeGreene\M04GreenAdvice\JoeGreene01.mp3]

[SPEECH: JCDenton]
    .
	I'm trying to get to the subway.
[Audio: Mission04\JoeGreene\M04GreenAdvice\JCDenton02.mp3]

[SPEECH: JoeGreene]
,    . ,   , ,  UNATCO       .
	Man, you better just give up.  A guy I know, he said UNATCO's throwing everything they've got at this operation.
[Audio: Mission04\JoeGreene\M04GreenAdvice\JoeGreene02.mp3]

[SPEECH: JCDenton]
  ?  ?
	What guy?  How do you know?
[Audio: Mission04\JoeGreene\M04GreenAdvice\JCDenton03.mp3]

[SPEECH: JoeGreene]
     -. , ,    .
	They've moved a small army into Battery Park.  Huh, looks like I scooped you on this one.
[Audio: Mission04\JoeGreene\M04GreenAdvice\JoeGreene03.mp3]

[END]

-----------------------------------------------------------------
[ID: 80, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: JoeGreene]
[Name:  M04GreenFinalBarks]
M04GreenAdvice_Played=true

[COMMENT]
These cycle and repeat the last.

[LABEL A1]

[SPEECH: JoeGreene]
   ,   .
	If you're the one they want, they'll get you.
[Audio: Mission04\JoeGreene\M04GreenFinalBarks\JoeGreene01.mp3]

[END]

[LABEL A2]

[SPEECH: JoeGreene]
      -.
	No way you'll get past the troops in Battery Park.
[Audio: Mission04\JoeGreene\M04GreenFinalBarks\JoeGreene02.mp3]

[END]

[LABEL A3]

[SPEECH: JoeGreene]
,  .
	I hope you make it.
[Audio: Mission04\JoeGreene\M04GreenFinalBarks\JoeGreene03.mp3]

[END]

-----------------------------------------------------------------
[ID: 79, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: JoeGreene]
[Name:  M04GreenInitialBarks]
TalkedToPaulAfterMessage_Played=false
M04MeetJoeGreen2_Played=true

[COMMENT]
These cycle and go random.0

[LABEL A1]

[SPEECH: JoeGreene]
   .
	Place is almost empty.
[Audio: Mission04\JoeGreene\M04GreenInitialBarks\JoeGreene01.mp3]

[END]

[LABEL A2]

[SPEECH: JoeGreene]
      UNATCO  .
	I could sure use better contacts at UNATCO.
[Audio: Mission04\JoeGreene\M04GreenInitialBarks\JoeGreene02.mp3]

[END]

[LABEL A3]

[SPEECH: JoeGreene]
 ,  - .
	Let me know if you hear anything.
[Audio: Mission04\JoeGreene\M04GreenInitialBarks\JoeGreene03.mp3]

[END]

-----------------------------------------------------------------
[ID: 78, Event lines: 44, Display only once, On bumping, On frobbing, On distance<100]
[Owner: JoeGreene]
[Name:  M04MeetJoeGreen]
TalkedToPaulAfterMessage_Played=false

[CHECK FLAGS, JUMP TO FirstMeeting]
MeetJoeGreen_Played=false

[CHECK FLAGS, JUMP TO NotDead]
JordanShea_Dead=false

[COMMENT]
TYPO: The only thing that changed in the following line is that "I'd" got replaced with "I".

[SPEECH: JoeGreene]
.   ,   - ,  ,    .
	Perfect.  Since the bartender's dead, I need someone else from around here to tell me what's going on with this raid.
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JoeGreene01.mp3]

[JUMP TO DeadContinue]

[LABEL NotDead]

[SPEECH: JoeGreene]
. -,      .
	Perfect.  Someone who can tell me about the raid.
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JoeGreene02.mp3]

[LABEL DeadContinue]

[CHECK FLAGS, JUMP TO GotChewedOut]
M02QuestionedGreen=true

[SPEECH: JCDenton]
   ,     .
	Like I said before, I don't talk to the press.
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JCDenton01.mp3]

[SPEECH: JoeGreene]
      ?       ?
	Why are they closing down the street and shutting down the bar?  What could be worse than the fighting earlier this evening?
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JoeGreene03.mp3]

[LABEL ending]

[SPEECH: JCDenton]
       ,     ,     .
	I wish I had an answer to that, but even if I did it wouldn't be any of your business.
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JCDenton02.mp3]

[END]

[LABEL GotChewedOut]

[SPEECH: JCDenton]
   ,       .
	What I want to know is how my boss found out I talked to you.
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JCDenton03.mp3]

[SPEECH: JoeGreene]
  .    .
	You're the investigator.  You tell me.
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JoeGreene04.mp3]

[SPEECH: JCDenton]
,   -   .
	I think one of us told him.
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JCDenton04.mp3]

[SPEECH: JoeGreene]
    ,     ,    ?     :       ?     ,    ?
	If I knew him, I wouldn't have to question you, now would I?  Just answer one thing: why are they closing the bar and clearing out the streets?  What could be worse than the fighting earlier this evening?
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JoeGreene05.mp3]

[JUMP TO ending]

[COMMENT]
Green knows that the player is supposed to be in Hong Kong and suspects that he has figured out that UNATCO is about to arrest Paul.st.

[LABEL FirstMeeting]

[SPEECH: JoeGreene]
, ,     ?
	Hey, Officer, what can you tell me about the raid?
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JoeGreene06.mp3]

[SPEECH: JCDenton]
    ,   ?
	What makes you think I'm a cop?
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JCDenton05.mp3]

[CHECK FLAGS, JUMP TO Dead]
JordanShea_Dead=true

[SPEECH: JoeGreene]
  ,   ,     UNATCO.    -.    .
	The bartender told me she thinks you work for UNATCO.   You must know something.  The authorities are closing down the whole street.
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JoeGreene07.mp3]

[JUMP TO DeadContinue2]

[LABEL Dead]

[SPEECH: JoeGreene]
 -  ,    -  ,  ,     UNATCO.    -. , ,    ?
	The bartender -- back before she got killed -- told me she thinks you work for UNATCO.   You must know something.  Why'd the authorities close down the whole street?
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JoeGreene08.mp3]

[LABEL DeadContinue2]

[SPEECH: JCDenton]
 -  ?
	You some kind of journalist?
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JCDenton06.mp3]

[SPEECH: JoeGreene]
 , " ".   ?
	Full reporter, Midnight Sun.  Seen any of my work?
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JoeGreene09.mp3]

[SPEECH: JCDenton]
    .
	I don't read the tabloids.
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JCDenton07.mp3]

[SPEECH: JoeGreene]
 , .     ,    ,   ?
	Of course... the intellectual type.  You don't mind being quoted, though?  Do you?
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JoeGreene10.mp3]

[SPEECH: JCDenton]
    .   .  ?
	I don't talk to the press.  You tell me.  What's going on?
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JCDenton08.mp3]

[SPEECH: JoeGreene]
  ,   -.     .
	I'll tell you if I hear anything -- or you can read about it tomorrow.
[Audio: Mission04\JoeGreene\M04MeetJoeGreen\JoeGreene11.mp3]

[END]

-----------------------------------------------------------------
[ID: 77, Event lines: 11, Display only once, On bumping, On frobbing]
[Owner: JoeGreene]
[Name:  M04MeetJoeGreen2]
M04MeetJoeGreen_Played=true
TalkedToPaulAfterMessage_Played=false

[COMMENT]
Joe Greene has already tried to interview the player.

[SPEECH: JCDenton]
,    ? ,     .
	How about I interview you?  Tell me what you've dug up on the raid.
[Audio: Mission04\JoeGreene\M04MeetJoeGreen2\JCDenton01.mp3]

[SPEECH: JoeGreene]
  ?      ?
	What's the matter?  Did they leave you out of the loop?
[Audio: Mission04\JoeGreene\M04MeetJoeGreen2\JoeGreene01.mp3]

[SPEECH: JCDenton]
   .
	I'm the one asking the questions.
[Audio: Mission04\JoeGreene\M04MeetJoeGreen2\JCDenton02.mp3]

[SPEECH: JoeGreene]
 ,    .    ,    .
	Must be a high-level operation.  I'd sure like to know what it is.
[Audio: Mission04\JoeGreene\M04MeetJoeGreen2\JoeGreene02.mp3]

[SPEECH: JCDenton]
, .    .
	All right, forget it.  I'll find out on my own.
[Audio: Mission04\JoeGreene\M04MeetJoeGreen2\JCDenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 76, Event lines: 14, Display only once, On distance<120]
[Owner: JoJoFine]
[Name:  JoJoAlone]
GilbertRenton_Dead=true
SandraRenton_Dead=true
JoJoAndGilbertOverheard_Played=false
JoJoAndSandraOverheard_Played=false

[SPEECH: JoJoFine]
, .   , ?
	Hol' up, bro'.  You Denton, right?
[Audio: Mission04\JoJoFine\JoJoAlone\JoJoFine01.mp3]

[SPEECH: JCDenton]
   ?
	Who the hell are you?
[Audio: Mission04\JoJoFine\JoJoAlone\JCDenton01.mp3]

[COMMENT]
"of" left out on purpose.

[SPEECH: JoJoFine]
    UNATCO:    .
	Tell your UNATCO compadres: get out my hotel.
[Audio: Mission04\JoJoFine\JoJoAlone\JoJoFine02.mp3]

[SPEECH: JCDenton]
  .
	I live here.
[Audio: Mission04\JoJoFine\JoJoAlone\JCDenton02.mp3]

[SPEECH: JoJoFine]
-, .     "-"  .        .
	First thing, look around.  We've got a change of management at the 'Ton.  Mr. Renton and his daughter got early retirement.
[Audio: Mission04\JoJoFine\JoJoAlone\JoJoFine03.mp3]

[SPEECH: JCDenton]
    .
	This hotel belongs to the Renton family.
[Audio: Mission04\JoJoFine\JoJoAlone\JCDenton03.mp3]

[SPEECH: JoJoFine]
   ,  ,    .    ,     - -.   ,      .
	You want to live here, thass cool, but I don't want no raids.  An' if they think they gonna get Paul, huh-uh.  They need a warrant, an' he ain't here anyway.
[Audio: Mission04\JoJoFine\JoJoAlone\JoJoFine04.mp3]

[END]

-----------------------------------------------------------------
[ID: 75, Event lines: 16, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: JoJoFine]
[Name:  JoJoAloneBarks]
JoJoAlone_Played=true

[COMMENT]
Accidentally wrote too many barks.  Use as needed.

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: JoJoFine]
,   .
	Yeah, I know Paul.
[Audio: Mission04\JoJoFine\JoJoAloneBarks\JoJoFine01.mp3]

[END]

[LABEL A2]

[SPEECH: JoJoFine]
   .
	I haven't seen him.
[Audio: Mission04\JoJoFine\JoJoAloneBarks\JoJoFine02.mp3]

[END]

[LABEL A3]

[SPEECH: JoJoFine]
UNATCO      .
	UNATCO can't come in here without a warrant.
[Audio: Mission04\JoJoFine\JoJoAloneBarks\JoJoFine03.mp3]

[END]

[COMMENT]
mumbling to himself

[LABEL A4]

[SPEECH: JoJoFine]
 ...,    , ...
	...guy things he's messing with me, but...
[Audio: Mission04\JoJoFine\JoJoAloneBarks\JoJoFine04.mp3]

[END]

[LABEL A5]

[SPEECH: JoJoFine]
-  .
	Someday, gonna get out of this place.
[Audio: Mission04\JoJoFine\JoJoAloneBarks\JoJoFine05.mp3]

[END]

[LABEL A6]

[SPEECH: JoJoFine]
      .
	Gonna get me a nice coat like that.
[Audio: Mission04\JoJoFine\JoJoAloneBarks\JoJoFine06.mp3]

[END]

-----------------------------------------------------------------
[ID: 74, Event lines: 13, Display only once, First Person view, Non-interactive, Can be interrupted, On distance<680]
[Owner: JoJoFine]
[Name:  JoJoAndGilbertOverheard]
GilbertRenton_Dead=false
SandraRenton_Dead=true
M03OverhearSquabble_Played=false

[COMMENT]
At the end of this conversation, JoJo tries to kill Gilbert Renton.

[SPEECH: GilbertRenton->JoJoFine]
 ,    .   ,  -    .
	I don't care WHO you think you are.  My daughter's dead and SOMEBODY'S going to answer for it.
[Audio: Mission04\JoJoFine\JoJoAndGilbertOverheard\GilbertRenton01.mp3]

[SPEECH: JoJoFine->GilbertRenton]
  -  ,   .
	If it was anybody, it was Johnny.
[Audio: Mission04\JoJoFine\JoJoAndGilbertOverheard\JoJoFine01.mp3]

[SPEECH: GilbertRenton->JoJoFine]
 ,  -  , ,   .
	I knew one of you punks was going to hurt her.
[Audio: Mission04\JoJoFine\JoJoAndGilbertOverheard\GilbertRenton02.mp3]

[SPEECH: JoJoFine->GilbertRenton]
, ,   , .        .
	But maybe it was NOBODY, man.  This whole street got shot up tonight.
[Audio: Mission04\JoJoFine\JoJoAndGilbertOverheard\JoJoFine02.mp3]

[SPEECH: GilbertRenton->JoJoFine]
    .
	Just get out of my sight.
[Audio: Mission04\JoJoFine\JoJoAndGilbertOverheard\GilbertRenton03.mp3]

[SPEECH: JoJoFine->GilbertRenton]
   , .
	I can't have any trouble, old man.
[Audio: Mission04\JoJoFine\JoJoAndGilbertOverheard\JoJoFine03.mp3]

[SPEECH: GilbertRenton->JoJoFine]
 -       .
	This is still MY hotel, and I order you to leave.
[Audio: Mission04\JoJoFine\JoJoAndGilbertOverheard\GilbertRenton04.mp3]

[COMMENT]
I've read that "me vale" can mean "I don't give a fuck," but a native speaker should verify this.

[SPEECH: JoJoFine->GilbertRenton]
.    :     ,  .
	Me vale.  I tol'ju: what I need's a quiet place to lay low.
[Audio: Mission04\JoJoFine\JoJoAndGilbertOverheard\JoJoFine04.mp3]

[SPEECH: GilbertRenton->JoJoFine]
   ,        UNATCO.          .
	You might own the cops, but you don't own the National Guard, and you don't own UNATCO.  I can have you put away for good.
[Audio: Mission04\JoJoFine\JoJoAndGilbertOverheard\GilbertRenton05.mp3]

[SPEECH: JoJoFine->GilbertRenton]
,     ,  .
	Like I said, I need a quiet place to lay low.
[Audio: Mission04\JoJoFine\JoJoAndGilbertOverheard\JoJoFine05.mp3]

[END]

-----------------------------------------------------------------
[ID: 73, Event lines: 13, Display only once, First Person view, Non-interactive, Can be interrupted, On distance<680]
[Owner: JoJoFine]
[Name:  JoJoAndSandraOverheard]
GilbertRenton_Dead=true
SandraRenton_Dead=false
M03OverhearSquabble_Played=false

[COMMENT]
At the end of this conversation, JoJo starts beating Sandra, so mounting irritation should be apparent in his voice during his last few lines.

[SPEECH: SandraRenton->JoJoFine]
     .
	I just want to be alone right now.
[Audio: Mission04\JoJoFine\JoJoAndSandraOverheard\SandraRenton01.mp3]

[SPEECH: JoJoFine->SandraRenton]
, .
	Sure, baby.
[Audio: Mission04\JoJoFine\JoJoAndSandraOverheard\JoJoFine01.mp3]

[SPEECH: SandraRenton->JoJoFine]
  ...  ... .   .
	I don't know... I just feel... weak.  I can't stop shaking.
[Audio: Mission04\JoJoFine\JoJoAndSandraOverheard\SandraRenton02.mp3]

[SPEECH: JoJoFine->SandraRenton]
 ,    ,   .
	Hangin' out where your dad got killed just gonna make it worse.
[Audio: Mission04\JoJoFine\JoJoAndSandraOverheard\JoJoFine02.mp3]

[SPEECH: SandraRenton->JoJoFine]
      ,       , ?
	It's like he was still there, even when I was on my own, you know?
[Audio: Mission04\JoJoFine\JoJoAndSandraOverheard\SandraRenton03.mp3]

[COMMENT]
My understanding is that "estar fleteando por las calles" means "cruising the streets."  A native-speaker should check my usage.

[SPEECH: JoJoFine->SandraRenton]
 , .     (.).
	Come on, teardrop.  Vamos a caminar.
[Audio: Mission04\JoJoFine\JoJoAndSandraOverheard\JoJoFine03.mp3]

[SPEECH: SandraRenton->JoJoFine]
 , . ...
	I can't, JoJo.  Please...
[Audio: Mission04\JoJoFine\JoJoAndSandraOverheard\SandraRenton04.mp3]

[SPEECH: JoJoFine->SandraRenton]
  .  .
	Less get movin'.  You'll feel better.
[Audio: Mission04\JoJoFine\JoJoAndSandraOverheard\JoJoFine04.mp3]

[SPEECH: SandraRenton->JoJoFine]
,  !   .
	No!  Dammit, I'm staying right here.
[Audio: Mission04\JoJoFine\JoJoAndSandraOverheard\SandraRenton05.mp3]

[SPEECH: JoJoFine->SandraRenton]
 , !
	I said MOVE!
[Audio: Mission04\JoJoFine\JoJoAndSandraOverheard\JoJoFine05.mp3]

[END]

-----------------------------------------------------------------
[ID: 72, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing, On distance<120]
[Owner: JoJoFine]
[Name:  JoJoEntering]
JoJoAlone_Played=false
SandraRenton_Dead=false

[COMMENT]
JoJo should sound loosely like a Chicano gang member.

[LABEL Barks]

[COMMENT]
(sarcastic)n_Dead

[LABEL A1]

[SPEECH: JoJoFine]
,   !
	Oh, you bad!
[Audio: Mission04\JoJoFine\JoJoEntering\JoJoFine01.mp3]

[END]

[LABEL A2]

[SPEECH: JoJoFine]
 !
	Keep out the way.
[Audio: Mission04\JoJoFine\JoJoEntering\JoJoFine02.mp3]

[END]

[LABEL A3]

[SPEECH: JoJoFine]
 ?
	You deaf?
[Audio: Mission04\JoJoFine\JoJoEntering\JoJoFine03.mp3]

[END]

-----------------------------------------------------------------
[ID: 71, Event lines: 3, First Person view, Non-interactive, On bumping, On frobbing, On distance<120]
[Owner: JoJoFine]
[Name:  JoJoEntering2]
JoJoAlone_Played=false
GilbertRenton_Dead=false

[COMMENT]
JoJo should sound loosely like a Chicano gang member.

[JUMP TO Barks IN JoJoEntering]

[END]

-----------------------------------------------------------------
[ID: 70, Event lines: 17, Display only once, First Person view, Non-interactive, On distance<400]
[Owner: JoJoFine]
[Name:  JoJoOverheard]
GilbertRenton_Dead=false
SandraRenton_Dead=false
M03OverhearSquabble_Played=true
JoJoInLobby=true
M04RaidBegan=false

[COMMENT]
JoJo should sound loosely like a Chicano gang member.

[LABEL Hop]

[SPEECH: JoJoFine->SandraRenton]
   , ?
	Wha'chu jus' lyin' around for, girl?
[Audio: Mission04\JoJoFine\JoJoOverheard\JoJoFine01.mp3]

[COMMENT]
Argumentative, like a teenager irritated about being interrupted, a challenge rather than a question.

[SPEECH: SandraRenton->JoJoFine]
?
	What?
[Audio: Mission04\JoJoFine\JoJoOverheard\SandraRenton01.mp3]

[SPEECH: JoJoFine->SandraRenton]
   ,    -  .  .
	I tol'ju -- bar rush is MONEY.  It's BUSINESS.
[Audio: Mission04\JoJoFine\JoJoOverheard\JoJoFine02.mp3]

[SPEECH: SandraRenton->JoJoFine]
.
	In a minute.
[Audio: Mission04\JoJoFine\JoJoOverheard\SandraRenton02.mp3]

[SPEECH: GilbertRenton->JoJoFine]
    .
	That's my daughter you're talking to.
[Audio: Mission04\JoJoFine\JoJoOverheard\GilbertRenton01.mp3]

[SPEECH: JoJoFine->GilbertRenton]
  , .  ?   .      ,      -  .
	I already explained it, old man.  Your girl?  She needs me.  She don't got an education, and all you got to give her is a job killin' rats.
[Audio: Mission04\JoJoFine\JoJoOverheard\JoJoFine03.mp3]

[SPEECH: GilbertRenton->JoJoFine]
  .  ,   .
	This is MY hotel.  I want you to leave.
[Audio: Mission04\JoJoFine\JoJoOverheard\GilbertRenton02.mp3]

[COMMENT]
JoJo's getting mad.  They are about to start fighting.  "A lo bruto" is a Spanish phrase.

[SPEECH: JoJoFine->GilbertRenton]
  -     - (.).   ?
	Next thing is I explain it a lo bruto.  Is that what you want?
[Audio: Mission04\JoJoFine\JoJoOverheard\JoJoFine04.mp3]

[SPEECH: SandraRenton->JoJoFine]
  .  .
	I'll go already.  Leave him alone.
[Audio: Mission04\JoJoFine\JoJoOverheard\SandraRenton03.mp3]

[CHECK FLAGS, JUMP TO RentonHasGun]
GaveRentonGun=true

[SPEECH: GilbertRenton->JoJoFine]
 ,    .     !
	I don't care what happens to me.  Stay away from my little girl!
[Audio: Mission04\JoJoFine\JoJoOverheard\GilbertRenton03.mp3]

[END]

[LABEL RentonHasGun]

[SPEECH: GilbertRenton->JoJoFine]
 .   .
	That's it.  I've had it.
[Audio: Mission04\JoJoFine\JoJoOverheard\GilbertRenton04.mp3]

[END]

-----------------------------------------------------------------
[ID: 69, Event lines: 86, On bumping, On frobbing, On distance<80]
[Owner: JordanShea]
[Name:  M04JordanSheaConvos]

[CHECK FLAGS, JUMP TO Warning1]
TalkedToPaulAfterMessage_Played=true
M04JordanWarning1=false

[CHECK FLAGS, JUMP TO Warning2]
TalkedToPaulAfterMessage_Played=true
M04JordanWarning1=true
M04JordanWarning2=false

[CHECK FLAGS, JUMP TO Query]
TalkedToPaulAfterMessage_Played=true

[CHECK FLAGS, JUMP TO FirstVisit]
M04JordanSheaConvos_Played=false

[CHECK FLAGS, JUMP TO SecondVisit]
M04JordanSheaConvos_Played=true
M04JordanHack1=false

[CHECK FLAGS, JUMP TO ThirdVisit]
M04JordanHack1=true
M04JordanHack2=false

[COMMENT]
In all of these, Jordan is taking the player's order.  These cycle and go random. phrase.

[LABEL Query]

[LABEL A1]

[SPEECH: JordanShea]
.
	Shoot.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JordanShea01.mp3]

[JUMP TO Choice]

[LABEL A2]

[SPEECH: JordanShea]
,       .
	Suppose I can stay open a minute longer.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JordanShea02.mp3]

[JUMP TO Choice]

[LABEL A3]

[CHECK FLAGS, JUMP TO Query]
TalkedToPaulAfterMessage_Played=true

[SPEECH: JordanShea]
,      .
	Well, I don't hear shooting yet.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JordanShea03.mp3]

[JUMP TO Choice]

[LABEL Choice]

[CHECK PERSONA: if Credits<10 GOTO Broke]

[CHOICES: 7]
[Clear screen]

[CHOICE]
 , .
	A bottle of booze, please.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\Choice01a]
[GO TO BuyBooze]

[CHOICE]
 , .
	A can of soda, please.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\Choice01b]
[GO TO BuySoda]

[CHOICE]
 , .
	A candy bar, please.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\Choice01c]
[GO TO BuyCandybar]

[CHOICE]
M04JordanHack1=false
,  .
	Nothing, but thanks.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\Choice01d]
[GO TO bye]

[CHOICE]
M04JordanHack1=true
M04JordanHack2=false
  .
	Thanks for the advice.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\Choice01e]
[GO TO bye]

[CHOICE]
M04JordanHack2=true
M04JordanHack3=false
  .
	It was good talking to you.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\Choice01f]
[GO TO bye]

[CHOICE]
M04JordanHack3=true
,  .
	Nothing, but thanks.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\Choice01g]
[GO TO bye]

[END]

[LABEL BuyCommon]

[END]

[LABEL Broke]

[SPEECH: JCDenton]
   .
	I'm out of money.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JCDenton01.mp3]

[END]

[LABEL BuyBooze]

[SPEECH: JordanShea]
.  .
	Drink up.  We're about to close.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JordanShea04.mp3]

[JUMP TO BuyCommon]

[LABEL BuySoda]

[SPEECH: JordanShea]
  .
	Fresh from the cooler.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JordanShea05.mp3]

[JUMP TO BuyCommon]

[LABEL BuyCandyBar]

[SPEECH: JordanShea]
 ,   .
	Cleans your teeth as you chew.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JordanShea06.mp3]

[JUMP TO BuyCommon]

[END]

[LABEL NoRoom]

[SPEECH: JCDenton]
-,    .  - .
	Actually, I'm already pretty loaded down.  I'll have to come back later.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JCDenton02.mp3]

[END]

[LABEL SecondVisit]

[SPEECH: JordanShea]
    ? .
	So they brought you over for the raid?  That's surprising.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JordanShea07.mp3]

[SPEECH: JCDenton]
      .
	I'm not involved with any kind of raid.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JCDenton03.mp3]

[SPEECH: JordanShea]
. ,  , ,   .   ...    ?     .  .
	Oh.  Well, then you probably want to stay out of the crossfire.  I just assumed... So what do you need?  Ten credits, anything in the house.  Last call.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JordanShea08.mp3]

[JUMP TO Choice]

[LABEL ThirdVisit]

[SPEECH: JCDenton]
    .
	Tell me about this raid.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JCDenton04.mp3]

[SPEECH: JordanShea]
     - .       ,     .
	Best thing in these situations is to clear out.  That's what we should've done earlier during the fighting.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JordanShea09.mp3]

[SPEECH: JCDenton]
   ?
	Who are they after?
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JCDenton05.mp3]

[LABEL Warning2]

[SPEECH: JordanShea]
 ,  ,  ,     .    .  .
	Agent Denton, I know who you are, and I know your brother.  You should leave the city.  Trust me.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JordanShea10.mp3]

[JUMP TO Choice]

[LABEL FirstVisit]

[SPEECH: JordanShea]
,   , ?   "-" .
	Hey, you know the Rentons, right?  There's trouble at the 'Ton.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JordanShea11.mp3]

[CHECK FLAGS, JUMP TO Dead]
JoJoFine_Dead=true

[SPEECH: JCDenton]
-?
	Yeah?
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JCDenton06.mp3]

[SPEECH: JordanShea]
 ,  ,      .
	JoJo Fine, a punk from around here; thinks he's going to use the hotel as his next base.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JordanShea12.mp3]

[SPEECH: JCDenton]
UNATCO  .    NSF.
	UNATCO's looking for him.  He worked for the NSF.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JCDenton07.mp3]

[SPEECH: JordanShea]
 ,  UNATCO    ,   .   ,  .    ?
	Far as I can tell, UNATCO doesn't give a damn about JoJo or the Rentons.  Bigger fish to fry, I suppose.  What do you need?
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JordanShea13.mp3]

[JUMP TO Choice]

[LABEL Dead]

[SPEECH: JCDenton]
      ,    .
	I already took care of that punk JoJo, if that's what you mean.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JCDenton08.mp3]

[SPEECH: JordanShea]
?  ?
	Really?  He's dead?
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JordanShea14.mp3]

[SPEECH: JCDenton]
?
	Surprised?
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JCDenton09.mp3]

[SPEECH: JordanShea]
  ,   -   . UNATCO, ,  ,      .
	I'm just glad to see that someone gives a damn about the Rentons.  UNATCO seems to think they have bigger fish to fry.
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JordanShea15.mp3]

[JUMP TO Choice]

[LABEL bye]

[END]

[LABEL Warning1]

[SPEECH: JordanShea]
   ,    . ?
	You better stay in here until it quiets down.  Want a drink?
[Audio: Mission04\JordanShea\M04JordanSheaConvos\JordanShea16.mp3]

[JUMP TO Choice]

[END]

-----------------------------------------------------------------
[ID: 68, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: JosephManderley]
[Name:  M04ManderleyBarks]
ManderleyDebriefing03_Played=true

[COMMENT]
These bark cycle and then repeat on A3.

[LABEL A1]

[SPEECH: JosephManderley]
      ,   -      .
	The only way to allay their suspicions of you, JC, is to actively work against your brother's allies.
[Audio: Mission04\JosephManderley\M04ManderleyBarks\JosephManderley01.mp3]

[END]

[LABEL A2]

[SPEECH: JosephManderley]
   ,    .
	I got you this opportunity; now it's up to you.
[Audio: Mission04\JosephManderley\M04ManderleyBarks\JosephManderley02.mp3]

[END]

[LABEL A3]

[SPEECH: JosephManderley]
, .
	Move out, agent.
[Audio: Mission04\JosephManderley\M04ManderleyBarks\JosephManderley03.mp3]

[END]

-----------------------------------------------------------------
[ID: 67, Event lines: 76, Display only once, On distance<160]
[Owner: JosephManderley]
[Name:  ManderleyDebriefing03]

[GOAL COMPLETE: SeeManderley]

[GOAL: GoToHelipad (Primary)]
     ,       .
	Meet Jock at the helipad to be taken to a new assignment in Hong Kong.

[CHECK FLAGS, JUMP TO KilledAnna]
M03PlayerKilledAnna=true

[CHECK FLAGS, JUMP TO LebedevNotAssassinated]
PlayerKilledLebedev=false

[LABEL KilledLebedev]

[SPEECH: JCDenton]
 , .
	Objectives complete, sir.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton01.mp3]

[SPEECH: JosephManderley]
, .   ,  , 1000   . , ,   ,         .
	Good, good.  Here's your op bonus as usual, 1000 for a flawless performance.  You might be interested to know that your tenacity has impressed some very important people.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley01.mp3]

[SPEECH: JCDenton]
        .
	I only wish to serve the Coalition to the best of my ability.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton02.mp3]

[SPEECH: JosephManderley]
     ,  .     ,   ?
	They have high hopes for you, JC.  You understand the importance of loyalty, don't you?
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley02.mp3]

[SPEECH: JCDenton]
, .
	Yes, sir.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton03.mp3]

[SPEECH: JosephManderley]
,   , , ,    .  ,   ,         .
	Well, that's what seems to be missing in your brother.  I hope you'll understand why the Coalition has shut down Paul's augmentations and has activated the killswitch.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley03.mp3]

[LABEL common]

[SPEECH: JCDenton]
.... ?
	Activated... what?
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton04.mp3]

[SPEECH: JosephManderley]
   .  ,  .  ,   ,   -    ,  ,       .
	He's our enemy now.  He's gone, JC.  The Coalition wants you to understand that he's just another terrorist, like the ones that have died by your very hand this evening.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley04.mp3]

[SPEECH: JCDenton]
     -  ?
	Can they really kill him -- with the press of a button?
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton05.mp3]

[LABEL common2]

[SPEECH: JosephManderley]
,   .      .    .
	Yes -- and you, too.  So take these orders seriously.  They're sending you to Hong Kong.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley05.mp3]

[SPEECH: JCDenton]
   ?  -  ?
	What about Paul?  Will I get to see him again?
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton06.mp3]

[SPEECH: JosephManderley]
  .            .        ,    . ,    ,  !
	Please.  Just get your equipment and meet our pilot Jock at the helipad.  You will need to take out a man called Tracer Tong, Paul's contact in Hong Kong.  Prove that they can trust you.  JC --
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley06.mp3]

[SPEECH: JCDenton]
...
	Yes...
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton07.mp3]

[SPEECH: JosephManderley]
 ,   .
	It's critical that they trust you.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley07.mp3]

[END]

[LABEL LebedevNotAssassinated]

[SPEECH: JosephManderley]
, .  ?       -  !
	All right, Denton.  What the hell happened?  You were under direct orders -- MY orders!
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley08.mp3]

[SPEECH: JCDenton]
,    .  ,   .
	Sorry about not killing Lebedev.  He seemed worth interrogating.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton08.mp3]

[SPEECH: JosephManderley]
   ,     .
	We don't give you enough information to make a call like that.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley09.mp3]

[SPEECH: JCDenton]
,  ,     ?
	I guess that means I don't get the op bonus?
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton09.mp3]

[SPEECH: JosephManderley]
   -      .
	You can turn in your weapons right now if you're going to be a smartass.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley10.mp3]

[SPEECH: JCDenton]
   ,    .   .
	I risked my life, and I recovered the Ambrosia.  I deserve compensation.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton10.mp3]

[SPEECH: JosephManderley]
     . . .      . ,        .
	We don't have time for trifles.  Whatever.  Take it.  But it will be the last one.  Clearly monetary incentives don't work with you and Paul.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley11.mp3]

[SPEECH: JCDenton]
    .
	I try to do the best job I can.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton11.mp3]

[SPEECH: JosephManderley]
    . ,  ,  ,       ,      .   .    ,   ?
	Just shut up and listen for a second.  Christ, JC, this kind of behavior, not to mention your brother's defection, is making certain powerful people very nervous.  Nervous about you.  You understand the importance of loyalty, don't you?
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley12.mp3]

[SPEECH: JCDenton]
, ...
	Yes, but --
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton12.mp3]

[SPEECH: JosephManderley]
 ,   ,     ,   .    ,  .        .
	Well, that's what seems to be missing in you and your brother.  Brace yourself for an ugly lesson, JC.  The Coalition has shut down Paul's augmentations and has activated the killswitch.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley13.mp3]

[JUMP TO common]

[END]

[COMMENT]
Impatient, angry.  The player killed one of his agents.

[LABEL KilledAnna]

[SPEECH: JosephManderley]
.   . 1000.        .
	Here.  Take your op bonus.  1000.  No use splitting hairs this time.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley14.mp3]

[SPEECH: JCDenton]
      .
	I have some bad news about Agent Navarre.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton13.mp3]

[COMMENT]
Really pissed.  The player killed one of his best agents.

[SPEECH: JosephManderley]
 .      ?
	No shit.  What the hell happened in there?
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley15.mp3]

[SPEECH: JCDenton]
.   .
	Lebedev.  A surprise attack.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton14.mp3]

[SPEECH: JosephManderley]
    .    ,   .
	I find that hard to believe.  You're digging your own grave if you cover up for your brother.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley16.mp3]

[SPEECH: JCDenton]
, .    , .
	Yes, sir.  I'm not covering up for Paul, sir.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton15.mp3]

[SPEECH: JosephManderley]
,    ,  .  ,    .        .
	Because he's gone, JC.  I hope you'll understand this.  The Coalition has shut down his augmentations and activated the killswitch.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley17.mp3]

[SPEECH: JCDenton]
... ?
	Activated... what?
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton16.mp3]

[SPEECH: JosephManderley]
     ,    ,     .
	Some very important officials have become nervous, nervous about Paul but also about you.
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JosephManderley18.mp3]

[SPEECH: JCDenton]
,   .     ,  ?
	I think I've proved myself.  Can they really kill him -- by pressing a button?
[Audio: Mission04\JosephManderley\ManderleyDebriefing03\JCDenton17.mp3]

[JUMP TO common2]

[END]

-----------------------------------------------------------------
[ID: 66, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: LoveTroop]
[Name:  LoveTroopBarks]

[COMMENT]
These cycle and go random.

[COMMENT]
A deferent but disinterested greeting.

[LABEL A1]

[SPEECH: LoveTroop]
 .
	Agent Denton.
[Audio: Mission04\LoveTroop\LoveTroopBarks\LoveTroop01.mp3]

[END]

[LABEL A2]

[SPEECH: LoveTroop]
      .  ,   ?
	I was just telling Shannon about the operation.  Quite a success, wasn't it?
[Audio: Mission04\LoveTroop\LoveTroopBarks\LoveTroop02.mp3]

[END]

[LABEL A3]

[SPEECH: LoveTroop]
 ,        .
	We sure appreciate you staying late and helping out.
[Audio: Mission04\LoveTroop\LoveTroopBarks\LoveTroop03.mp3]

[END]

-----------------------------------------------------------------
[ID: 65, Event lines: 9, Display only once, First Person view, Non-interactive, Can be interrupted, On distance<400]
[Owner: LoveTroop]
[Name:  LoveTroopOverheard]

[COMMENT]
This begins in the middle of a harrowing story.  Emphasis on "then."y

[SPEECH: Shannon->LoveTroop]
   ?
	Then what'd you do?
[Audio: Mission04\LoveTroop\LoveTroopOverheard\Shannon01.mp3]

[SPEECH: LoveTroop->Shannon]
    .
	I chased them into the building.
[Audio: Mission04\LoveTroop\LoveTroopOverheard\LoveTroop01.mp3]

[SPEECH: Shannon->LoveTroop]
    ?
	Weren't you scared?
[Audio: Mission04\LoveTroop\LoveTroopOverheard\Shannon02.mp3]

[SPEECH: LoveTroop->Shannon]
,    ,     ,           .
	A little, but when I'm wearing this helmet I've learned to set aside the instincts of a civilian and be completely professional.
[Audio: Mission04\LoveTroop\LoveTroopOverheard\LoveTroop02.mp3]

[SPEECH: Shannon->LoveTroop]
   !
	They had assault guns!
[Audio: Mission04\LoveTroop\LoveTroopOverheard\Shannon03.mp3]

[SPEECH: LoveTroop->Shannon]
    .   ,    .
	Tactically, I had the advantage.  It was important to act before the situation changed.
[Audio: Mission04\LoveTroop\LoveTroopOverheard\LoveTroop03.mp3]

[SPEECH: Shannon->LoveTroop]
 , ,  ,  ...
	How you troopers do it, I can't imagine...
[Audio: Mission04\LoveTroop\LoveTroopOverheard\Shannon04.mp3]

[END]

-----------------------------------------------------------------
[ID: 64, Event lines: 8, Display only once, First Person view, Non-interactive, Can be interrupted, On distance<400]
[Owner: LoveTroop]
[Name:  LoveTroopOverheard2]
LoveTroopOverheard_Played=true

[SPEECH: LoveTroop->Shannon]
    ,         .
	My vest caught a few slugs, but I had a job to do and I did it.
[Audio: Mission04\LoveTroop\LoveTroopOverheard2\LoveTroop01.mp3]

[SPEECH: Shannon->LoveTroop]
.
	Amazing.
[Audio: Mission04\LoveTroop\LoveTroopOverheard2\Shannon01.mp3]

[SPEECH: LoveTroop->Shannon]
  ,         .
	It was just blind luck that one of the terrorists was carrying orders from Lebedev.
[Audio: Mission04\LoveTroop\LoveTroopOverheard2\LoveTroop02.mp3]

[SPEECH: Shannon->LoveTroop]
       ,       .
	We never would have known about the airlift if you hadn't been so courageous.
[Audio: Mission04\LoveTroop\LoveTroopOverheard2\Shannon02.mp3]

[SPEECH: LoveTroop->Shannon]
, , .  .   .
	Oh, no, no... Don't start that.  Just following orders.
[Audio: Mission04\LoveTroop\LoveTroopOverheard2\LoveTroop03.mp3]

[SPEECH: Shannon->LoveTroop]
 , ,     .     .
	And we might never have recovered the shipment.  It all depended on you.
[Audio: Mission04\LoveTroop\LoveTroopOverheard2\Shannon03.mp3]

[SPEECH: LoveTroop->Shannon]
,       .
	Well... I was happy to do my part.
[Audio: Mission04\LoveTroop\LoveTroopOverheard2\LoveTroop04.mp3]

[END]

-----------------------------------------------------------------
[ID: 63, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: MichaelBerry]
[Name:  M04BerryBarks]

[COMMENT]
A little stiff.  Berry highly disapproves of Paul's defection.5

[LABEL A1]

[SPEECH: MichaelBerry]
,  .
	Hello, Agent Denton.
[Audio: Mission04\MichaelBerry\M04BerryBarks\MichaelBerry01.mp3]

[END]

[LABEL A2]

[SPEECH: MichaelBerry]
  .    .
	Shame about Paul.  We'll miss him.
[Audio: Mission04\MichaelBerry\M04BerryBarks\MichaelBerry02.mp3]

[END]

[LABEL A3]

[SPEECH: MichaelBerry]
   .
	Heck of an operative.
[Audio: Mission04\MichaelBerry\M04BerryBarks\MichaelBerry03.mp3]

[END]

-----------------------------------------------------------------
[ID: 62, Event lines: 12, Display only once, First Person view, Non-interactive, Can be interrupted, On distance<140]
[Owner: MichaelBerry]
[Name:  M04BerryOverheard]

[COMMENT]
Getting frustrated, breaking off a thought in midsentence.0

[SPEECH: MichaelBerry->CorporalCollins]
 ,     .
	It's a question of who benefits society more.
[Audio: Mission04\MichaelBerry\M04BerryOverheard\MichaelBerry01.mp3]

[SPEECH: CorporalCollins->MichaelBerry]
   ? ?
	But who decides that?  YOU?
[Audio: Mission04\MichaelBerry\M04BerryOverheard\CorporalCollins01.mp3]

[SPEECH: MichaelBerry->CorporalCollins]
   .
	It's implicit.
[Audio: Mission04\MichaelBerry\M04BerryOverheard\MichaelBerry02.mp3]

[SPEECH: CorporalCollins->MichaelBerry]
,       .
	I think Paul just had a soft spot for the plague victims.
[Audio: Mission04\MichaelBerry\M04BerryOverheard\CorporalCollins02.mp3]

[SPEECH: MichaelBerry->CorporalCollins]
    .    - .  .
	Every human institution is like a pyramid.  Those with ability are at the top; they are more important.
[Audio: Mission04\MichaelBerry\M04BerryOverheard\MichaelBerry03.mp3]

[SPEECH: CorporalCollins->MichaelBerry]
 ,  - .    ...
	Maybe it's the foundation that's important, and when the foundation's gone...
[Audio: Mission04\MichaelBerry\M04BerryOverheard\CorporalCollins03.mp3]

[SPEECH: MichaelBerry->CorporalCollins]
  .     .        .
	They make the decisions.  They keep the machine running.  Therefore, they must be protected first.
[Audio: Mission04\MichaelBerry\M04BerryOverheard\MichaelBerry04.mp3]

[SPEECH: CorporalCollins->MichaelBerry]
  ,    ...
	I'm not saying Paul was right...
[Audio: Mission04\MichaelBerry\M04BerryOverheard\CorporalCollins04.mp3]

[SPEECH: MichaelBerry->CorporalCollins]
  .   ,  ,  ...
	It's basic tactics.  Protect your command centers, your air strips, your industrial zones...
[Audio: Mission04\MichaelBerry\M04BerryOverheard\MichaelBerry05.mp3]

[SPEECH: CorporalCollins->MichaelBerry]
 ...  . ,     "",     .
	It's just... the rationing.  Seems like the government could pay VersaLife to manufacture more.
[Audio: Mission04\MichaelBerry\M04BerryOverheard\CorporalCollins05.mp3]

[END]

-----------------------------------------------------------------
[ID: 61, Event lines: 15, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: NSFHQBalconyGuard]
[Name:  BalconyBarks]

[LABEL A1]

[SPEECH: NSFHQBalconyGuard]
, . ,     .
	Howdy, Agent.  Guess you have the command now.
[Audio: Mission04\NSFHQBalconyGuard\BalconyBarks\NSFHQBalconyGuard01.mp3]

[END]

[LABEL A2]

[SPEECH: NSFHQBalconyGuard]
 .
	Just taking a break.
[Audio: Mission04\NSFHQBalconyGuard\BalconyBarks\NSFHQBalconyGuard02.mp3]

[END]

[LABEL A3]

[SPEECH: NSFHQBalconyGuard]
,            ?
	Maybe you can cut through the malarkey and get us out of here before morning.
[Audio: Mission04\NSFHQBalconyGuard\BalconyBarks\NSFHQBalconyGuard03.mp3]

[END]

[LABEL A4]

[SPEECH: NSFHQBalconyGuard]
   , NSF  ,   ,      UNATCO.  ,     .
	From what I can tell, the NSF were fabricating records that said Walton Simons was bribing people at UNATCO.  Don't know what they expected to gain from doing that.
[Audio: Mission04\NSFHQBalconyGuard\BalconyBarks\NSFHQBalconyGuard04.mp3]

[END]

[LABEL A5]

[SPEECH: NSFHQBalconyGuard]
   .
	All a bunch of nonsense.
[Audio: Mission04\NSFHQBalconyGuard\BalconyBarks\NSFHQBalconyGuard05.mp3]

[END]

[LABEL A6]

[SPEECH: NSFHQBalconyGuard]
 ,     .      .
	I'm glad we cleaned this place out.  They were riling people up with propaganda.
[Audio: Mission04\NSFHQBalconyGuard\BalconyBarks\NSFHQBalconyGuard06.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 60, Event lines: 17, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: NSFHQUpstairsGuard]
[Name:  UpstairsBarks]

[LABEL A1]

[SPEECH: NSFHQUpstairsGuard]
   , .
	You're not cleared to be up here, Agent.
[Audio: Mission04\NSFHQUpstairsGuard\UpstairsBarks\NSFHQUpstairsGuard01.mp3]

[END]

[LABEL A2]

[SPEECH: NSFHQUpstairsGuard]
   .
	Crime Scene Unit personnel only.
[Audio: Mission04\NSFHQUpstairsGuard\UpstairsBarks\NSFHQUpstairsGuard02.mp3]

[END]

[LABEL A3]

[SPEECH: NSFHQUpstairsGuard]
      .
	We will report this intrusion to Walton Simons.
[Audio: Mission04\NSFHQUpstairsGuard\UpstairsBarks\NSFHQUpstairsGuard03.mp3]

[END]

[LABEL A4]

[SPEECH: NSFHQUpstairsGuard]
    .
	This floor is off-limits.
[Audio: Mission04\NSFHQUpstairsGuard\UpstairsBarks\NSFHQUpstairsGuard04.mp3]

[END]

[LABEL A5]

[SPEECH: NSFHQUpstairsGuard]
   , ?
	Where do you think you're going, Agent?
[Audio: Mission04\NSFHQUpstairsGuard\UpstairsBarks\NSFHQUpstairsGuard05.mp3]

[END]

[LABEL A6]

[SPEECH: NSFHQUpstairsGuard]
    ,  ,   .
	We're supposed to defend this area with force, but I guess we'll let you pass.
[Audio: Mission04\NSFHQUpstairsGuard\UpstairsBarks\NSFHQUpstairsGuard06.mp3]

[END]

[LABEL A7]

[SPEECH: NSFHQUpstairsGuard]
      .
	You better have a good reason for being up here.
[Audio: Mission04\NSFHQUpstairsGuard\UpstairsBarks\NSFHQUpstairsGuard07.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 59, Event lines: 15, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: ParkBum1]
[Name:  M04ParkBum1Barks]

[LABEL A1]

[SPEECH: ParkBum1]
... ,    .
	... think they own the park.
[Audio: Mission04\ParkBum1\M04ParkBum1Barks\ParkBum101.mp3]

[END]

[LABEL A2]

[SPEECH: ParkBum1]
...  ,  .
	... warmer in here anyway.
[Audio: Mission04\ParkBum1\M04ParkBum1Barks\ParkBum102.mp3]

[END]

[LABEL A3]

[SPEECH: ParkBum1]
    .   , -,  .
	They aren't supposed to use bots.  We're just ordinary people.
[Audio: Mission04\ParkBum1\M04ParkBum1Barks\ParkBum103.mp3]

[END]

[LABEL A4]

[SPEECH: ParkBum1]
-  ,      NSF.    ?
	You didn't see 'em using bots against the NSF.  Why us?
[Audio: Mission04\ParkBum1\M04ParkBum1Barks\ParkBum104.mp3]

[END]

[LABEL A5]

[SPEECH: ParkBum1]
           !
	I'm gonna get up early and push one of those walking trash cans into the harbor!
[Audio: Mission04\ParkBum1\M04ParkBum1Barks\ParkBum105.mp3]

[END]

[LABEL A6]

[SPEECH: ParkBum1]
...    .
	... just have to sneak up from behind.
[Audio: Mission04\ParkBum1\M04ParkBum1Barks\ParkBum106.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 58, Event lines: 15, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: ParkBum2]
[Name:  M04ParkBum2Barks]

[LABEL A1]

[SPEECH: ParkBum2]
 , ?
	Won't be long now, huh?
[Audio: Mission04\ParkBum2\M04ParkBum2Barks\ParkBum201.mp3]

[END]

[LABEL A2]

[SPEECH: ParkBum2]
  ,     ...
	Once the cure's out, there goes all of their plans.
[Audio: Mission04\ParkBum2\M04ParkBum2Barks\ParkBum202.mp3]

[END]

[LABEL A3]

[SPEECH: ParkBum2]
 ,  ""...        ,   .
	Better than nicotine, better than zyme... They infect us and we NEED the stuff just to live.
[Audio: Mission04\ParkBum2\M04ParkBum2Barks\ParkBum203.mp3]

[END]

[LABEL A4]

[SPEECH: ParkBum2]
   .   ,     .
	It's the drug companies.  They're running out of diseases, so they make their own.
[Audio: Mission04\ParkBum2\M04ParkBum2Barks\ParkBum204.mp3]

[END]

[LABEL A5]

[SPEECH: ParkBum2]
  NSF   ,     .
	Soon as the NSF learn how to make the vaccine, there won't be any more Gray Death.
[Audio: Mission04\ParkBum2\M04ParkBum2Barks\ParkBum205.mp3]

[END]

[LABEL A6]

[SPEECH: ParkBum2]
    ,    .
	The media don't report it, but it's all true.
[Audio: Mission04\ParkBum2\M04ParkBum2Barks\ParkBum206.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 57, Event lines: 16, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: ParkBumFemale1]
[Name:  M04ParkBumFemale1]

[COMMENT]
She's a little cracked in the head, trying to use proper language but perhaps sounding a little silly. 

[LABEL A1]

[SPEECH: ParkBumFemale1]
   ""?    ,     .
	Are you one of the "special agents"?  Tell your superiors that we demand an end to it.
[Audio: Mission04\ParkBumFemale1\M04ParkBumFemale1\ParkBumFemale101.mp3]

[END]

[LABEL A2]

[SPEECH: ParkBumFemale1]
   ,  ,  .      ...     .
	I have marks -- you can see them on my arm -- I have marks that prove the violent measures... I WILL seek compensation.
[Audio: Mission04\ParkBumFemale1\M04ParkBumFemale1\ParkBumFemale102.mp3]

[END]

[LABEL A3]

[SPEECH: ParkBumFemale1]
    .
	I am adamant about this issue.
[Audio: Mission04\ParkBumFemale1\M04ParkBumFemale1\ParkBumFemale103.mp3]

[END]

[LABEL A4]

[SPEECH: ParkBumFemale1]
    ,     .
	In the morning, I will see an attorney and discuss the matter.
[Audio: Mission04\ParkBumFemale1\M04ParkBumFemale1\ParkBumFemale104.mp3]

[END]

[LABEL A5]

[SPEECH: ParkBumFemale1]
     ,     .
	I have a bruise from where I was poked with the barrel of an assault gun.
[Audio: Mission04\ParkBumFemale1\M04ParkBumFemale1\ParkBumFemale105.mp3]

[END]

[LABEL A6]

[SPEECH: ParkBumFemale1]
   .
	I could have been killed.
[Audio: Mission04\ParkBumFemale1\M04ParkBumFemale1\ParkBumFemale106.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 56, Event lines: 26, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: PaulDenton]
[Name:  M04PaulWaiting]
NSFSignalSent=false
PaulInjured2_Played=true

[COMMENT]
Paul gets pretty articulate here, but he should still sound rather beleaguered.  He's sick with the killswitch.  These cycle and then repeat the last label.

[LABEL Hop]

[LABEL A1]

[SPEECH: PaulDenton]
    .  NSF     .
	They've opened up the street behind the bar.  The NSF base is on the other side of the tunnel.
[Audio: Mission04\PaulDenton\M04PaulWaiting\PaulDenton01.mp3]

[END]

[LABEL A2]

[SPEECH: PaulDenton]
 ""      ,      .
	Silhouette's not much to speak of militarily, but you might call them the brains of the resistance movement.
[Audio: Mission04\PaulDenton\M04PaulWaiting\PaulDenton02.mp3]

[END]

[LABEL A3]

[SPEECH: PaulDenton]
  -  .    "",               .
	They go after public opinion.  If it wasn't for Silhouette there'd be a half-dozen meaningless civil wars going on instead of any kind of worldwide struggle.
[Audio: Mission04\PaulDenton\M04PaulWaiting\PaulDenton03.mp3]

[END]

[LABEL A4]

[SPEECH: PaulDenton]
  ,           .
	Ironically, to fight the one-worlders, we ourselves have to become a global organization.
[Audio: Mission04\PaulDenton\M04PaulWaiting\PaulDenton04.mp3]

[END]

[LABEL A5]

[SPEECH: PaulDenton]
  ,   .    ,     .
	It's been easier than we expected.  Average people are beginning to wake up to the fact that bigger isn't better.
[Audio: Mission04\PaulDenton\M04PaulWaiting\PaulDenton05.mp3]

[END]

[LABEL A6]

[SPEECH: PaulDenton]
    -        -,         .
	A few bureaucrats in New York can't make good decisions for New Jersey, let alone Paris or a village in China.
[Audio: Mission04\PaulDenton\M04PaulWaiting\PaulDenton06.mp3]

[END]

[LABEL A7]

[SPEECH: PaulDenton]
        ,    .
	That kind of centralization can only lead to precisely the debacle that the UN has become.
[Audio: Mission04\PaulDenton\M04PaulWaiting\PaulDenton07.mp3]

[END]

[LABEL A8]

[SPEECH: PaulDenton]
-      .    ,  ,       , , ,     .
	Somehow the notion of unalienable liberty got lost.  It's really become a question of what liberties will the state assign to individuals -- or, rather, what liberties we will have the strength to cling to.
[Audio: Mission04\PaulDenton\M04PaulWaiting\PaulDenton08.mp3]

[END]

[LABEL A9]

[SPEECH: PaulDenton]
   ,  -    ,           .
	It's only a matter of time before someone clever and ambitious figures out that the tools of dictatorship have been ready-made by well-meaning governments all over the world.
[Audio: Mission04\PaulDenton\M04PaulWaiting\PaulDenton09.mp3]

[END]

[LABEL A10]

[SPEECH: PaulDenton]
UNATCO, .     .    ,       .
	UNATCO, for instance.  A global response to a common problem.  Looks good on paper, but a global military force is hard to keep accountable.
[Audio: Mission04\PaulDenton\M04PaulWaiting\PaulDenton10.mp3]

[END]

[LABEL A11]

[SPEECH: PaulDenton]
UNATCO    ,   ,  ,        ,    - NSF.
	UNATCO's already in the wrong hands; I don't know whose hands, but you'll find records of outside influence if you dig around the NSF headquarters.
[Audio: Mission04\PaulDenton\M04PaulWaiting\PaulDenton11.mp3]

[END]

[LABEL A12]

[SPEECH: PaulDenton]
 .
	You better get moving.
[Audio: Mission04\PaulDenton\M04PaulWaiting\PaulDenton12.mp3]

[END]

-----------------------------------------------------------------
[ID: 55, Event lines: 11, Display only once, On bumping, On frobbing]
[Owner: PaulDenton]
[Name:  M04PlayerLikesUNATCO]
M04MeetGateGuard_Played=true
NSFSignalSent=false

[SPEECH: JCDenton]
  . , . UNATCO  ,    .
	I checked it out.  Sorry, Paul.  UNATCO isn't perfect, but I'm not a terrorist.
[Audio: Mission04\PaulDenton\M04PlayerLikesUNATCO\JCDenton01.mp3]

[SPEECH: PaulDenton]
, ,     . ,    .
	Then I guess we go our separate ways.  Too bad it had to be this way.
[Audio: Mission04\PaulDenton\M04PlayerLikesUNATCO\PaulDenton01.mp3]

[COMMENT]
A pause after "yeah," a change of subject.

[SPEECH: JCDenton]
.     ...    .
	Yeah.  The offer still stands... if you want to go to Hong Kong.
[Audio: Mission04\PaulDenton\M04PlayerLikesUNATCO\JCDenton02.mp3]

[SPEECH: PaulDenton]
... ,   .  ,          ...    ,   .
	No... No, I'll be fine on my own.  JC, if you'd only open your eyes for one second... I wish I knew how to convince you.
[Audio: Mission04\PaulDenton\M04PlayerLikesUNATCO\PaulDenton02.mp3]

[END]

-----------------------------------------------------------------
[ID: 54, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: PaulDenton]
[Name:  PaulAfterAttack]
M04RaidBegan=true
M04RaidDone=true
AnnaBadMama_Played=false

[COMMENT]
These cycle and repeat the last.a

[LABEL A1]

[SPEECH: PaulDenton]
    ,   .    -.
	I'll have Smuggler get me to Hong Kong; he owes me a favor.  You meet Jock in Battery Park.
[Audio: Mission04\PaulDenton\PaulAfterAttack\PaulDenton01.mp3]

[END]

[LABEL A2]

[SPEECH: PaulDenton]
.    .
	Go.  You don't have much time.
[Audio: Mission04\PaulDenton\PaulAfterAttack\PaulDenton02.mp3]

[END]

[LABEL A3]

[SPEECH: PaulDenton]
  .
	You can trust Jock.
[Audio: Mission04\PaulDenton\PaulAfterAttack\PaulDenton03.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 53, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: PaulDenton]
[Name:  PaulAfterBadMama]
AnnaBadMama_Played=true

[COMMENT]
These cycle and go random.

[LABEL A1]

[SPEECH: PaulDenton]
  .
	We can't win.
[Audio: Mission04\PaulDenton\PaulAfterBadMama\PaulDenton01.mp3]

[END]

[LABEL A2]

[SPEECH: PaulDenton]
  .
	There are too many of them.
[Audio: Mission04\PaulDenton\PaulAfterBadMama\PaulDenton02.mp3]

[END]

[LABEL A3]

[SPEECH: PaulDenton]
   .      .
	They want to capture us.  Otherwise, we'd be dead right now.
[Audio: Mission04\PaulDenton\PaulAfterBadMama\PaulDenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 52, Event lines: 2, Display only once, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: PaulDenton]
[Name:  PaulBeforeAttack]
TalkedToPaulAfterMessage_Played=true
M04RaidBegan=false

[SPEECH: PaulDenton]
  .
	I'll hold them off.
[Audio: Mission04\PaulDenton\PaulBeforeAttack\PaulDenton01.mp3]

[END]

-----------------------------------------------------------------
[ID: 51, Event lines: 3, Display only once, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: PaulDenton]
[Name:  PaulBeforeAttack2]
M04RaidBegan=false
PaulBeforeAttack_Played=true

[SPEECH: PaulDenton]
!
	Hurry!
[Audio: Mission04\PaulDenton\PaulBeforeAttack2\PaulDenton01.mp3]

[END]

-----------------------------------------------------------------
[ID: 50, Event lines: 3, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: PaulDenton]
[Name:  PaulDummyHopBarks]
M04PlayerLikesUNATCO_Played=true
NSFSignalSent=false

[COMMENT]
This jumps to Paul's generic waiting barks.

[JUMP TO Hop IN M04PaulWaiting]

[END]

-----------------------------------------------------------------
[ID: 49, Event lines: 11, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: PaulDenton]
[Name:  PaulDuringAttack]
M04RaidBegan=true
M04RaidDone=false

[COMMENT]
These cycle and go random.


[LABEL A1]

[SPEECH: PaulDenton]
 . !
	I'll be all right.  Go!
[Audio: Mission04\PaulDenton\PaulDuringAttack\PaulDenton01.mp3]

[END]

[LABEL A2]

[SPEECH: PaulDenton]
   .
	Go out the bedroom window.
[Audio: Mission04\PaulDenton\PaulDuringAttack\PaulDenton02.mp3]

[END]

[COMMENT]
Emphasis on "yourself" -- as in "not me".

[LABEL A3]

[SPEECH: PaulDenton]
 .
	Take care of yourself.
[Audio: Mission04\PaulDenton\PaulDuringAttack\PaulDenton03.mp3]

[END]

[LABEL A4]

[SPEECH: PaulDenton]
  .   .
	Thanks for the help.  Now get out of here.
[Audio: Mission04\PaulDenton\PaulDuringAttack\PaulDenton04.mp3]

[END]

-----------------------------------------------------------------
[ID: 48, Event lines: 50, Display only once, On bumping, On frobbing, On distance<100]
[Owner: PaulDenton]
[Name:  PaulInjured]

[GOAL COMPLETE: CheckOnPaul]

[GOAL: InvestigateNSF (Primary)]
   NSF,      ,  ,      UNATCO.  ,  ,      .
	Investigate the captured NSF base to the west behind the bar to see if Paul is telling the truth about UNATCO.  If he is, help the rebels by sending a distress signal from the satellite transmitter.

[COMMENT]
In all of Paul's scenes during Mission 04. he should speak as though he is in severe (but not overwhelming) pain.  The ellipses in this conversation make it obvious where he might be forced to pause, but there may be cases, especially during the barks, where the lines look like they should be read glibly and easily but should retain a bit of suffering, for consistency.

[COMMENT]
(groans as he gets to his feet)}?

[SPEECH: PaulDenton]
()
	(groans)
[Audio: Mission04\PaulDenton\PaulInjured\PaulDenton01.mp3]

[SPEECH: JCDenton]
 -  ?     ?
	Is this killswitch real?  What's it going to do to you?
[Audio: Mission04\PaulDenton\PaulInjured\JCDenton01.mp3]

[SPEECH: PaulDenton]
,  ... .
	I'm afraid that's classified.
[Audio: Mission04\PaulDenton\PaulInjured\PaulDenton02.mp3]

[CHECK FLAGS, JUMP TO RaidComment]
PlayerKnowsAboutRaid=true

[SPEECH: JCDenton]
 ,   .
	Manderley said you're going to die.
[Audio: Mission04\PaulDenton\PaulInjured\JCDenton02.mp3]

[LABEL resume]

[SPEECH: PaulDenton]
      "", ...  ...      .
	You've got to have God clearance to... to know... The nanites can be programmed for exponential growth.
[Audio: Mission04\PaulDenton\PaulInjured\PaulDenton03.mp3]

[SPEECH: JCDenton]
 ,      .   ?
	There's a chopper that can take us to Hong Kong.  You know Jock?
[Audio: Mission04\PaulDenton\PaulInjured\JCDenton03.mp3]

[SPEECH: PaulDenton]
-...  ,   .      NSF. UNATCO      NSF,  ""  .
	First... You're the only one that can help.  I need to send the NSF distress code.  UNATCO tracked Lebedev to the other NSF bases -- and to Silhouette in France.
[Audio: Mission04\PaulDenton\PaulInjured\PaulDenton04.mp3]

[CHECK FLAGS, JUMP TO Dead]
AnnaNavarre_Dead=true

[SPEECH: JCDenton]
    .
	I came to get you out of here.
[Audio: Mission04\PaulDenton\PaulInjured\JCDenton04.mp3]

[SPEECH: PaulDenton]
 ,    .  UNATCO ... . "",   ,   .
	JC -- you've got to believe me.  UNATCO takes... payoffs.  Silhouette -- the other terrorist groups, they're our allies.
[Audio: Mission04\PaulDenton\PaulInjured\PaulDenton05.mp3]

[SPEECH: JCDenton]
    ,  . .
	You've done what you can for the rebels.  Let's go.
[Audio: Mission04\PaulDenton\PaulInjured\JCDenton05.mp3]

[LABEL continue]

[SPEECH: PaulDenton]
   ,   - NSF. ,  ,  ,     :    .      .      ,  .
	You want proof, pay a visit to the NSF headquarters.  Down in the basement, protected by boobytraps, a datacube sits on the edge of a table: my report to the militia leaders.  Here, I have a photograph of the building.  It's a couple of blocks to the west, behind the bar.
[Audio: Mission04\PaulDenton\PaulInjured\PaulDenton06.mp3]

[SPEECH: JCDenton]
,  ,     ,     NSF    UNATCO...?
	And I suppose while I'm there you want me to encrypt a signal with the NSF transmitter, bypass UNATCO SigInt...?
[Audio: Mission04\PaulDenton\PaulInjured\JCDenton06.mp3]

[SPEECH: PaulDenton]
   ...  , , ,  "".
	A lot of people could die... my friend, Chad, for example, the leader of Silhouette.
[Audio: Mission04\PaulDenton\PaulInjured\PaulDenton07.mp3]

[SPEECH: JCDenton]
  ,    ,    .     ,   .
	I'll check out the facility, but I can't promise I'll help the terrorists.  Be ready to leave for Hong Kong when I get back.
[Audio: Mission04\PaulDenton\PaulInjured\JCDenton07.mp3]

[CHECK FLAGS, JUMP TO Password]
KnowsSmugglerPassword=false

[END]

[LABEL RaidComment]

[SPEECH: JCDenton]
,  .       , ,  ,   .
	Well, come on.  I've heard talk about a police raid; maybe they know you're here.
[Audio: Mission04\PaulDenton\PaulInjured\JCDenton08.mp3]

[JUMP TO resume]

[END]

[LABEL Password]

[SPEECH: PaulDenton]
  . ,       .     ,  UNATCO        .    -  ,   .  - "".
	I'll be ready.  Hey, you might check in with Smuggler, too.  You'll need some extra firepower if UNATCO catches you snooping around.  His place is to the northwest of the hotel, near the subway station.  He expects the password "bloodshot."
[Audio: Mission04\PaulDenton\PaulInjured\PaulDenton08.mp3]

[SPEECH: JCDenton]
.     .
	Thanks.  I can always use more hardware.
[Audio: Mission04\PaulDenton\PaulInjured\JCDenton09.mp3]

[NOTE]
   .  : "".
	Smuggler's hideout across from bar.  Password: bloodshot.

[END]

[LABEL Dead]

[SPEECH: JCDenton]
.
	Go on.
[Audio: Mission04\PaulDenton\PaulInjured\JCDenton10.mp3]

[SPEECH: PaulDenton]
 UNATCO  .  "",   ,   .
	UNATCO takes payoffs.  Silhouette -- the other terrorist groups, they're our allies.
[Audio: Mission04\PaulDenton\PaulInjured\PaulDenton09.mp3]

[SPEECH: JCDenton]
   .           UNATCO,    .
	I'm prepared to believe you.  I killed Agent Navarre, and I'll join you against UNATCO -- but I want proof.
[Audio: Mission04\PaulDenton\PaulInjured\JCDenton11.mp3]

[JUMP TO continue]

[END]

-----------------------------------------------------------------
[ID: 47, Event lines: 21, Display only once, On bumping, On frobbing]
[Owner: PaulDenton]
[Name:  PaulInjured2]
PaulInjured_Played=true
NSFSignalSent=false

[SPEECH: JCDenton]
 ,      ?
	You sure you're all right?
[Audio: Mission04\PaulDenton\PaulInjured2\JCDenton01.mp3]

[SPEECH: PaulDenton]
  .   ,  ...
	No worse than a bad cold.  What kills me is just...
[Audio: Mission04\PaulDenton\PaulInjured2\PaulDenton01.mp3]

[SPEECH: JCDenton]
     .
	That they have this kind of power.
[Audio: Mission04\PaulDenton\PaulInjured2\JCDenton02.mp3]

[SPEECH: PaulDenton]
, ,     ,      .    .     ?
	The power, yes, but the fact that it's been there from the beginning.  A lot of things are starting to make sense.  You remember Mom and Dad?
[Audio: Mission04\PaulDenton\PaulInjured2\PaulDenton02.mp3]

[CHECK FLAGS, JUMP TO SuspectsParents]
M03LebedevParentsClaim=true

[COMMENT]
(surprised)arentsClaim

[SPEECH: JCDenton]
,  ?
	You think they knew?
[Audio: Mission04\PaulDenton\PaulInjured2\JCDenton03.mp3]

[SPEECH: PaulDenton]
 ,  .  ,     .
	Lebedev thought so.  He said they were employees of the United Nations.
[Audio: Mission04\PaulDenton\PaulInjured2\PaulDenton03.mp3]

[LABEL resume]

[SPEECH: JCDenton]
      -   .
	They would never have agreed to anything like a killswitch.
[Audio: Mission04\PaulDenton\PaulInjured2\JCDenton04.mp3]

[SPEECH: PaulDenton]
,      ,   ,    ,   ,                .
	Remember, I knew them longer than you did, and after what Tong showed me, I'm pretty certain we don't have a stitch of DNA in common with either of our supposed parents.
[Audio: Mission04\PaulDenton\PaulInjured2\PaulDenton04.mp3]

[END]

[LABEL SuspectsParents]

[SPEECH: JCDenton]
    NSF ,      .
	Your NSF buddy Lebedev says our parents were employees of the United Nations.
[Audio: Mission04\PaulDenton\PaulInjured2\JCDenton05.mp3]

[SPEECH: PaulDenton]
,    .
	I think he might be right.
[Audio: Mission04\PaulDenton\PaulInjured2\PaulDenton05.mp3]

[JUMP TO resume]

[END]

-----------------------------------------------------------------
[ID: 46, Event lines: 22, Display only once, On bumping, On frobbing, On distance<100]
[Owner: PaulDenton]
[Name:  TalkedToPaulAfterMessage]
PaulInjured_Played=true
NSFSignalSent=true

[GOAL COMPLETE: ReturnToPaul]

[GOAL: EscapeToBatteryPark (Primary)]
    -,     -,    UNATCO.     " " - 6282.
	Find Jock's helicopter in Battery Park, the only way out of New York not controlled by UNATCO.  The code to the Hell's Kitchen subway station is 6282.

[SPEECH: JCDenton]
     . . UNATCO    .
	Your buddy Chad should have received the signal.  Come on.  UNATCO's after both of us.
[Audio: Mission04\PaulDenton\TalkedToPaulAfterMessage\JCDenton01.mp3]

[SPEECH: PaulDenton]
.          .   ,      ,  ?
	Good.  He'll be able to get his people to their base in the Paris catacombs.  Did you find the records we collected on that weasel, Walton Simons?
[Audio: Mission04\PaulDenton\TalkedToPaulAfterMessage\PaulDenton01.mp3]

[SPEECH: JCDenton]
    .    ,  ,    .  FEMA    UNATCO?  ,  FEMA -          .
	I have a question about Simons.  The instant I sent the signal, he ordered the troopers to hunt us down.  Why does FEMA have authority over UNATCO?  I thought FEMA was a domestic agency for flood relief and that sort of thing.
[Audio: Mission04\PaulDenton\TalkedToPaulAfterMessage\JCDenton02.mp3]

[SPEECH: PaulDenton]
    FEMA.     " 12".       .    FEMA       .
	His authority doesn't come from FEMA.  He's part of a secret organization... Majestic-12.  We don't know much more than the name.  They plan to use FEMA as part of a scheme to shut down the U.S. government.
[Audio: Mission04\PaulDenton\TalkedToPaulAfterMessage\PaulDenton02.mp3]

[COMMENT]
Loud knock on the door; mix it in with the following line of dialogue. (?)s.  Did you find the records we collected on that weasel, Walton Simons?

[SPEECH: MiB]
   . ,      .
	Agent JC Denton.  Please put down your weapons and step into the hallway.
[Audio: Mission04\PaulDenton\TalkedToPaulAfterMessage\MiB01.mp3]

[SPEECH: PaulDenton]
UNATCO!
[Audio: Mission04\PaulDenton\TalkedToPaulAfterMessage\PaulDenton03.mp3]

[SPEECH: JCDenton]
.  .     -.
	Come on.  Out the window.  We'll meet Jock in Battery Park.
[Audio: Mission04\PaulDenton\TalkedToPaulAfterMessage\JCDenton03.mp3]

[SPEECH: PaulDenton]
    .  , .   ,       - 6282.
	I can't manage the climb.  You go ahead.  The code to the gate they installed at the subway station is 6282.
[Audio: Mission04\PaulDenton\TalkedToPaulAfterMessage\PaulDenton04.mp3]

[SPEECH: JCDenton]
     .
	I can't just leave you here.
[Audio: Mission04\PaulDenton\TalkedToPaulAfterMessage\JCDenton04.mp3]

[COMMENT]
A louder knock.

[SPEECH: MiB]
!
	Open up!
[Audio: Mission04\PaulDenton\TalkedToPaulAfterMessage\MiB02.mp3]

[SPEECH: PaulDenton]
  ... .
	Don't be a fool... Run...
[Audio: Mission04\PaulDenton\TalkedToPaulAfterMessage\PaulDenton05.mp3]

[NOTE]
    " " 6282.
	The code to the Hell's Kitchen subway station is 6282.

[END]

-----------------------------------------------------------------
[ID: 45, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<120]
[Owner: PerimeterGuard]
[Name:  M04PerimeterGuardBarks]

[LABEL A1]

[SPEECH: PerimeterGuard]
  .
	This area is off-limits.
[Audio: Mission04\PerimeterGuard\M04PerimeterGuardBarks\PerimeterGuard01.mp3]

[END]

[LABEL A2]

[SPEECH: PerimeterGuard]
, .    .
	Sorry, Agent.  Only authorized personnel.
[Audio: Mission04\PerimeterGuard\M04PerimeterGuardBarks\PerimeterGuard02.mp3]

[END]

[LABEL A3]

[SPEECH: PerimeterGuard]
      .
	I have to ask you to step away from the barricade.
[Audio: Mission04\PerimeterGuard\M04PerimeterGuardBarks\PerimeterGuard03.mp3]

[END]

-----------------------------------------------------------------
[ID: 44, Event lines: 16, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: PrisonGuard]
[Name:  M04PrisonGuard]

[COMMENT]
These cycle and go random.

[LABEL A0]

[SPEECH: PrisonGuard]
   , .
	Not much happening down here, Agent.
[Audio: Mission04\PrisonGuard\M04PrisonGuard\PrisonGuard01.mp3]

[END]

[LABEL A1]

[SPEECH: PrisonGuard]
   .
	We had to execute the prisoners.
[Audio: Mission04\PrisonGuard\M04PrisonGuard\PrisonGuard02.mp3]

[END]

[LABEL A2]

[SPEECH: PrisonGuard]
  .
	They wouldn't talk.
[Audio: Mission04\PrisonGuard\M04PrisonGuard\PrisonGuard03.mp3]

[END]

[LABEL A3]

[SPEECH: PrisonGuard]
   .       .
	Simons shot one of them himself.  Now THAT'S somebody you don't want to piss off.
[Audio: Mission04\PrisonGuard\M04PrisonGuard\PrisonGuard04.mp3]

[END]

[LABEL A4]

[SPEECH: PrisonGuard]
    ,      ,  -   .
	All the same, this post is a little more exciting when we've got someone in custody.
[Audio: Mission04\PrisonGuard\M04PrisonGuard\PrisonGuard05.mp3]

[END]

[LABEL A5]

[SPEECH: PrisonGuard]
,  .
	Take a look around if you want.
[Audio: Mission04\PrisonGuard\M04PrisonGuard\PrisonGuard06.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 43, Event lines: 34, First Person view, Non-interactive, On bumping, On frobbing, On distance<350]
[Owner: PrivateLloyd]
[Name:  M04LloydBarks]

[CHECK FLAGS, JUMP TO FinalBarks]
ManderleyDebriefing03_Played=true

[CHECK FLAGS, JUMP TO ManderleyUnhappy]
PlayerKilledLebedev=false

[LABEL B4]

[SPEECH: PrivateLloyd]
  .     .
	We got the news.  Nobody really believes it.
[Audio: Mission04\PrivateLloyd\M04LloydBarks\PrivateLloyd01.mp3]

[END]

[LABEL B5]

[SPEECH: PrivateLloyd]
,     . ,  ,         .
	Too bad about Paul.  Guess that goes to show we can't be too sure of anyone.
[Audio: Mission04\PrivateLloyd\M04LloydBarks\PrivateLloyd02.mp3]

[END]

[LABEL B6]

[SPEECH: PrivateLloyd]
  ,    ,  .     .
	But I know you're different, JC.  I remember from the Academy.
[Audio: Mission04\PrivateLloyd\M04LloydBarks\PrivateLloyd03.mp3]

[END]

[LABEL B7]

[SPEECH: PrivateLloyd]
     .
	You better get downstairs for a debriefing.
[Audio: Mission04\PrivateLloyd\M04LloydBarks\PrivateLloyd04.mp3]

[END]

[COMMENT]
These cycle and repeat the last.

[LABEL ManderleyUnhappy]

[LABEL A1]

[CHECK FLAGS, JUMP TO Dead]
AnnaKilledLebedev=true

[SPEECH: PrivateLloyd]
 .  ,  ,    .
	Don't worry.  Manderley calmed down when he heard that they picked up Lebedev.
[Audio: Mission04\PrivateLloyd\M04LloydBarks\PrivateLloyd05.mp3]

[END]

[LABEL Dead]

[SPEECH: PrivateLloyd]
 .  ,  ,     .
	Don't worry.  Manderley calmed down when he heard that Anna took care of Lebedev.
[Audio: Mission04\PrivateLloyd\M04LloydBarks\PrivateLloyd06.mp3]

[END]

[LABEL A2]

[SPEECH: PrivateLloyd]
    .      .
	You'll be all right.  He's mainly upset about Paul.
[Audio: Mission04\PrivateLloyd\M04LloydBarks\PrivateLloyd07.mp3]

[END]

[COMMENT]
These cycle and repeat the last.

[LABEL FinalBarks]

[LABEL C1]

[SPEECH: PrivateLloyd]
  , .
	We'll miss you, Agent.
[Audio: Mission04\PrivateLloyd\M04LloydBarks\PrivateLloyd08.mp3]

[END]

[LABEL C2]

[SPEECH: PrivateLloyd]
,     ...   .
	Strange you were reassigned so soon... after only one day.
[Audio: Mission04\PrivateLloyd\M04LloydBarks\PrivateLloyd09.mp3]

[END]

[LABEL C3]

[SPEECH: PrivateLloyd]
  ,    ?   UNATCO     .
	You know what they say about China, right?  That's where UNATCO sends people they aren't sure of.
[Audio: Mission04\PrivateLloyd\M04LloydBarks\PrivateLloyd10.mp3]

[END]

[LABEL C4]

[SPEECH: PrivateLloyd]
      .
	Kind of what Central Asia used to be for the Russians.
[Audio: Mission04\PrivateLloyd\M04LloydBarks\PrivateLloyd11.mp3]

[END]

[LABEL C5]

[SPEECH: PrivateLloyd]
     .   ,    .
	Don't get mixed up with the wrong Triad.  From what I hear, that was Paul's mistake.
[Audio: Mission04\PrivateLloyd\M04LloydBarks\PrivateLloyd12.mp3]

[END]

[LABEL C6]

[SPEECH: PrivateLloyd]
,  .
	Well, have a good trip.
[Audio: Mission04\PrivateLloyd\M04LloydBarks\PrivateLloyd13.mp3]

[END]

-----------------------------------------------------------------
[ID: 42, Event lines: 17, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: RiotCop2]
[Name:  M04RiotCop2Barks]

[COMMENT]
These cycle and repeat last.

[LABEL A1]

[SPEECH: RiotCop2]
   UNATCO      "-".
	Your buddies at UNATCO asked us to steer people away from the 'Ton.
[Audio: Mission04\RiotCop2\M04RiotCop2Barks\RiotCop201.mp3]

[END]

[LABEL A2]

[SPEECH: RiotCop2]
     .
	This block is about to heat up again.
[Audio: Mission04\RiotCop2\M04RiotCop2Barks\RiotCop202.mp3]

[END]

[LABEL A3]

[SPEECH: RiotCop2]
 .  .
	Clear the streets.  No exceptions.
[Audio: Mission04\RiotCop2\M04RiotCop2Barks\RiotCop203.mp3]

[END]

[LABEL A4]

[SPEECH: RiotCop2]
    .    - .
	We're telling everyone to leave the neighborhood.  This one may get out of control.
[Audio: Mission04\RiotCop2\M04RiotCop2Barks\RiotCop204.mp3]

[END]

[LABEL A5]

[SPEECH: RiotCop2]
 , .
	Keep moving, Agent.
[Audio: Mission04\RiotCop2\M04RiotCop2Barks\RiotCop205.mp3]

[END]

[LABEL A6]

[SPEECH: RiotCop2]
     UNATCO.
	This area has been declared a UNATCO security zone.
[Audio: Mission04\RiotCop2\M04RiotCop2Barks\RiotCop206.mp3]

[END]

[LABEL A7]

[SPEECH: RiotCop2]
,    .
	Please comply with the evacuation notice.
[Audio: Mission04\RiotCop2\M04RiotCop2Barks\RiotCop207.mp3]

[END]

-----------------------------------------------------------------
[ID: 41, Event lines: 14, Display only once, On distance<140]
[Owner: Sally]
[Name:  M04MeetSally]
TalkedToPaulAfterMessage_Played=false

[SPEECH: Sally]
,  UNATCO!    ?
	Hey, Mr. UNATCO man.  You guys goin' after JoJo?
[Audio: Mission04\Sally\M04MeetSally\Sally01.mp3]

[SPEECH: JCDenton]
   .
	I'm not going after anybody.
[Audio: Mission04\Sally\M04MeetSally\JCDenton01.mp3]

[SPEECH: Sally]
  ,    "-".
	That's pretty logical, him being hid out in the 'Ton.
[Audio: Mission04\Sally\M04MeetSally\Sally02.mp3]

[SPEECH: JCDenton]
   NSF?
	JoJo Fine of the NSF?
[Audio: Mission04\Sally\M04MeetSally\JCDenton02.mp3]

[SPEECH: Sally]
     UNATCO.      .            .
	The whole street's a UNATCO security zone.  That's why they sent me down here.  They're gonna take that punk out and no one's gonna miss him.
[Audio: Mission04\Sally\M04MeetSally\Sally03.mp3]

[CHECK FLAGS, JUMP TO Dead]
JoJoFine_Dead=true

[END]

[LABEL Dead]

[JUMP TO Hop IN M04MeetSally2]

[END]

-----------------------------------------------------------------
[ID: 40, Event lines: 10, Display only once, On bumping, On frobbing]
[Owner: Sally]
[Name:  M04MeetSally2]
M04MeetSally_Played=true
JoJoFine_Dead=true
TalkedToPaulAfterMessage_Played=false

[LABEL Hop]

[SPEECH: JCDenton]
   .      .
	You can forget about JoJo.  I left him on his back in the hotel.
[Audio: Mission04\Sally\M04MeetSally2\JCDenton01.mp3]

[COMMENT]
In "that's it", she's confusing what the player did with the raid that UNATCO is planning.

[SPEECH: Sally]
?  ?
	Really?  That's it?
[Audio: Mission04\Sally\M04MeetSally2\Sally01.mp3]

[SPEECH: JCDenton]
       .
	He's not going to be a problem anymore.
[Audio: Mission04\Sally\M04MeetSally2\JCDenton02.mp3]

[SPEECH: Sally]
 ,  ?
	Does that mean the evacuation's over?
[Audio: Mission04\Sally\M04MeetSally2\Sally02.mp3]

[SPEECH: JCDenton]
   ,    ,    .
	You better stay here until the police say it's okay.
[Audio: Mission04\Sally\M04MeetSally2\JCDenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 39, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Sally]
[Name:  M04SallyBarks]
M04MeetSally_Played=true
JoJoFine_Dead=false
TalkedToPaulAfterMessage_Played=false

[LABEL A1]

[SPEECH: Sally]
    -,       ,     .
	They said go to Battery Park, but I wanna be here to see JoJo hit the curb.
[Audio: Mission04\Sally\M04SallyBarks\Sally01.mp3]

[END]

[LABEL A2]

[SPEECH: Sally]
    .
	He's always giving me trouble.
[Audio: Mission04\Sally\M04SallyBarks\Sally02.mp3]

[END]

[LABEL A3]

[SPEECH: Sally]
    .   .
	Now JoJo's moved in on the Rentons.  That ain't right.
[Audio: Mission04\Sally\M04SallyBarks\Sally03.mp3]

[END]

-----------------------------------------------------------------
[ID: 38, Event lines: 12, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Sally]
[Name:  M04SallyBarks2]
M04MeetSally2_Played=true
TalkedToPaulAfterMessage_Played=false

[COMMENT]
Kind of whining.  Because of the raid, she's been stuck in the subway for an hour.lanning.

[LABEL A1]

[SPEECH: Sally]
  ,     .
	I gotta use the street to get home.
[Audio: Mission04\Sally\M04SallyBarks2\Sally01.mp3]

[END]

[LABEL A2]

[SPEECH: Sally]
  .    ?
	They got JoJo.  What more do they need to do?
[Audio: Mission04\Sally\M04SallyBarks2\Sally02.mp3]

[END]

[LABEL A3]

[SPEECH: Sally]
,   ,   .     ...
	Man, I can't believe that guy's dead.  I've been dreaming about this day...
[Audio: Mission04\Sally\M04SallyBarks2\Sally03.mp3]

[END]

[LABEL A4]

[SPEECH: Sally]
   .
	I can't wait to tell Janey.
[Audio: Mission04\Sally\M04SallyBarks2\Sally04.mp3]

[END]

[LABEL A5]

[SPEECH: Sally]
, . .
	Thanks, man.  Really.
[Audio: Mission04\Sally\M04SallyBarks2\Sally05.mp3]

[END]

-----------------------------------------------------------------
[ID: 37, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: Sally]
[Name:  M04SallyScared]
TalkedToPaulAfterMessage_Played=true

[LABEL A1]

[SPEECH: Sally]
   ,  ?
	They tryna kill you or something?
[Audio: Mission04\Sally\M04SallyScared\Sally01.mp3]

[END]

[LABEL A2]

[SPEECH: Sally]
  !
	You better get out of here!
[Audio: Mission04\Sally\M04SallyScared\Sally02.mp3]

[END]

[LABEL A3]

[SPEECH: Sally]
!
	Run!
[Audio: Mission04\Sally\M04SallyScared\Sally03.mp3]

[END]

-----------------------------------------------------------------
[ID: 36, Event lines: 12, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: SamCarter]
[Name:  M04CarterBarks]
M04CarterDone=true

[COMMENT]
These cycle and repeat the last.

[LABEL A1]

[SPEECH: SamCarter]
,     . ,   .
	I hear they're shipping you out to Hong Kong.  Hate to see you go.
[Audio: Mission04\SamCarter\M04CarterBarks\SamCarter01.mp3]

[END]

[LABEL A2]

[SPEECH: SamCarter]
  .
	Watch your back around the Triads.
[Audio: Mission04\SamCarter\M04CarterBarks\SamCarter02.mp3]

[END]

[LABEL A3]

[SPEECH: SamCarter]
  .     .
	It's a shame about Paul.  He was one of the best.
[Audio: Mission04\SamCarter\M04CarterBarks\SamCarter03.mp3]

[END]

[LABEL A4]

[SPEECH: SamCarter]
 , .
	Stop moping around, soldier.
[Audio: Mission04\SamCarter\M04CarterBarks\SamCarter04.mp3]

[END]

[LABEL A5]

[SPEECH: SamCarter]
 , .
	I said move out.
[Audio: Mission04\SamCarter\M04CarterBarks\SamCarter05.mp3]

[END]

-----------------------------------------------------------------
[ID: 35, Event lines: 82, On bumping, On frobbing, On distance<80]
[Owner: SamCarter]
[Name:  M04MeetCarter]
M04CarterDone=false

[CHECK FLAGS, JUMP TO SubsequentVisit]
M04MeetCarter_Played=true

[SPEECH: SamCarter]
 ?
	How are you holding up?
[Audio: Mission04\SamCarter\M04MeetCarter\SamCarter01.mp3]

[CHECK FLAGS, JUMP TO KilledLebedev]
PlayerKilledLebedev=true

[SPEECH: JCDenton]
  .   ,  .
	Not so good.  I don't know who to trust anymore.
[Audio: Mission04\SamCarter\M04MeetCarter\JCDenton01.mp3]

[SPEECH: SamCarter]
     .     -      UNATCO.
	No one blames you about Lebedev.  You refused an order to kill in cold blood -- precisely your duty as a UNATCO peacekeeper.
[Audio: Mission04\SamCarter\M04MeetCarter\SamCarter02.mp3]

[CHECK FLAGS, JUMP TO SeenManderley]
ManderleyDebriefing03_Played=true

[SPEECH: JCDenton]
, , .
	I think Manderley will.
[Audio: Mission04\SamCarter\M04MeetCarter\JCDenton02.mp3]

[JUMP TO NoFightContinue1]

[LABEL SeenManderley]

[SPEECH: JCDenton]
  .
	Manderley certainly does.
[Audio: Mission04\SamCarter\M04MeetCarter\JCDenton03.mp3]

[LABEL NoFightContinue1]

[SPEECH: SamCarter]
 . ,     .
	He'll cool down.  The important thing is that you obey your conscience.
[Audio: Mission04\SamCarter\M04MeetCarter\SamCarter03.mp3]

[SPEECH: JCDenton]
.
	Right.
[Audio: Mission04\SamCarter\M04MeetCarter\JCDenton04.mp3]

[SPEECH: SamCarter]
,   ,    .
	Tell me what you need, and I'll load you up.
[Audio: Mission04\SamCarter\M04MeetCarter\SamCarter04.mp3]

[JUMP TO GiveCommon]

[COMMENT]
Note that the barks share logic with this branch to make sure the last comment about being assigned to Hong Kong doesn't get repeated.

[LABEL KilledLebedev]

[SPEECH: JCDenton]
.    .
	Fine.  I completed the mission objectives.
[Audio: Mission04\SamCarter\M04MeetCarter\JCDenton05.mp3]

[SPEECH: SamCarter]
     . ,  , .
	You were ordered to assassinate a man in cold blood.  That must have been difficult.
[Audio: Mission04\SamCarter\M04MeetCarter\SamCarter05.mp3]

[SPEECH: JCDenton]
 ,    ,       .
	Not if you pause for a second and think about who he was and what he stood for.
[Audio: Mission04\SamCarter\M04MeetCarter\JCDenton06.mp3]

[SPEECH: SamCarter]
 ,      .   ,      .
	It's a shame when a difference of opinion gets somebody killed.  That's all I have to say about that.
[Audio: Mission04\SamCarter\M04MeetCarter\SamCarter06.mp3]

[SPEECH: JCDenton]
  -    .  ,          .
	Every war is the result of a difference of opinion.  Maybe the biggest questions can only be answered by the greatest of conflicts.
[Audio: Mission04\SamCarter\M04MeetCarter\JCDenton07.mp3]

[SPEECH: SamCarter]
 ,  ,       . ,       -  .   .
	Let's hope not, or we're on the brink of another world war.  Speaking of which, tell me what you need.  I'll load you up.
[Audio: Mission04\SamCarter\M04MeetCarter\SamCarter07.mp3]

[JUMP TO GiveCommon]

[END]

[LABEL GiveCommon]

[CHOICES: 4]
[Clear screen]

[CHOICE]
     .
	I'll take tranquilizer darts for the crossbow.
[Audio: Mission04\SamCarter\M04MeetCarter\Choice01a]
[GO TO giveassault]

[CHOICE]
  .
	I've been using a shotgun.
[Audio: Mission04\SamCarter\M04MeetCarter\Choice01b]
[GO TO giveshotgun]

[CHOICE]
 ,  30-06.
	Sniper rifle, thirty-ought-six
[Audio: Mission04\SamCarter\M04MeetCarter\Choice01c]
[GO TO givesniper]

[CHOICE]
GEP .
	A GEP rocket.
[Audio: Mission04\SamCarter\M04MeetCarter\Choice01d]
[GO TO givepistol]

[END]

[LABEL giveassault]

[SPEECH: SamCarter]
 .  .
	A man of tactics.  I like that.
[Audio: Mission04\SamCarter\M04MeetCarter\SamCarter08.mp3]

[END]

[LABEL giveshotgun]

[SPEECH: SamCarter]
 , ?   .
	Working in close, huh?  Takes guts.
[Audio: Mission04\SamCarter\M04MeetCarter\SamCarter09.mp3]

[END]

[LABEL givesniper]

[SPEECH: SamCarter]
   -  .
	You learn fast -- I'm impressed.
[Audio: Mission04\SamCarter\M04MeetCarter\SamCarter10.mp3]

[END]

[LABEL givepistol]

[SPEECH: SamCarter]
  ?    .  ,    .
	Like the big guns, huh?  Hang on to this baby.  It's the last one I've got.
[Audio: Mission04\SamCarter\M04MeetCarter\SamCarter11.mp3]

[END]

[LABEL NoRoom]

[SPEECH: JCDenton]
  .    .
	Hold on to that ammo.  I'm already carrying too much gear.
[Audio: Mission04\SamCarter\M04MeetCarter\JCDenton08.mp3]

[END]

[LABEL SubsequentVisit]

[SPEECH: SamCarter]
   , ?
	Got your gear in order, soldier?
[Audio: Mission04\SamCarter\M04MeetCarter\SamCarter12.mp3]

[JUMP TO GiveCommon]

[CHECK FLAGS, JUMP TO pistol2]
M04WantPistol=true

[CHECK FLAGS, JUMP TO Sniper2]
M04WantSniper=true

[CHECK FLAGS, JUMP TO Shotgun2]
M04WantShotgun=true

[LABEL InOrder]

[SPEECH: JCDenton]
, . , .
	Yes, sir.  Thank you, sir.
[Audio: Mission04\SamCarter\M04MeetCarter\JCDenton09.mp3]

[END]

[LABEL NoRoom2]

[SPEECH: JCDenton]
 , .
	Not yet, sir.
[Audio: Mission04\SamCarter\M04MeetCarter\JCDenton10.mp3]

[END]

[LABEL pistol2]

[JUMP TO InOrder]

[LABEL Sniper2]

[JUMP TO InOrder]

[LABEL Shotgun2]

[JUMP TO InOrder]

[END]

-----------------------------------------------------------------
[ID: 34, Event lines: 5, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SandraRenton]
[Name:  FamilySquabbleWalkingToWrapUpS]
JoJoFine_Dead=true
GilbertRenton_Dead=false
SandraRenton_Dead=false
M03OverhearSquabble_Played=true
FamilySquabbleWrapUp_Played=false
SandraGilbertTogether=false
PlayerKilledRenton=false

[LABEL A1]

[SPEECH: SandraRenton]
 .   .
	That creep.  About time he got waxed.
[Audio: Mission04\SandraRenton\FamilySquabbleWalkingToWrapUpS\SandraRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: SandraRenton]
   .
	I'm gonna check on my dad.
[Audio: Mission04\SandraRenton\FamilySquabbleWalkingToWrapUpS\SandraRenton02.mp3]

[END]

-----------------------------------------------------------------
[ID: 33, Event lines: 21, Display only once, On distance<120]
[Owner: SandraRenton]
[Name:  FamilySquabbleWrapUpGilbertDead]
JoJoFine_Dead=true
GilbertRenton_Dead=true
SandraRenton_Dead=false
M03OverhearSquabble_Played=true
PlayerKilledRenton=false

[COMMENT]
Sandra's dad just died in battle.

[SPEECH: SandraRenton]
,  ! ...
	Oh my God!  Daddy...
[Audio: Mission04\SandraRenton\FamilySquabbleWrapUpGilbertDead\SandraRenton01.mp3]

[SPEECH: JCDenton]
 ...
	What a shame...
[Audio: Mission04\SandraRenton\FamilySquabbleWrapUpGilbertDead\JCDenton01.mp3]

[SPEECH: SandraRenton]
   ...  -   .
	He can't really be... There must be something we can do.
[Audio: Mission04\SandraRenton\FamilySquabbleWrapUpGilbertDead\SandraRenton02.mp3]

[SPEECH: JCDenton]
   ...   .
	He was a good man... What a rotten way to die.
[Audio: Mission04\SandraRenton\FamilySquabbleWrapUpGilbertDead\JCDenton02.mp3]

[SPEECH: SandraRenton]
! ! !
	No!  No!  No!
[Audio: Mission04\SandraRenton\FamilySquabbleWrapUpGilbertDead\SandraRenton03.mp3]

[SPEECH: JCDenton]
    -  .
	I wish there was something more I could say.
[Audio: Mission04\SandraRenton\FamilySquabbleWrapUpGilbertDead\JCDenton03.mp3]

[COMMENT]
(sniffling)

[SPEECH: SandraRenton]
  ...  ... ... !
	I absolutely refuse... to subject myself... to this... MADNESS!
[Audio: Mission04\SandraRenton\FamilySquabbleWrapUpGilbertDead\SandraRenton04.mp3]

[COMMENT]
Sandra storms out, on her way to California.a

[END]

-----------------------------------------------------------------
[ID: 32, Event lines: 6, On bumping, On frobbing, On distance<160]
[Owner: SandraRenton]
[Name:  FamilySquabbleWrapUpS]
JoJoFine_Dead=true
GilbertRenton_Dead=false
SandraRenton_Dead=false
M03OverhearSquabble_Played=true
FamilySquabbleWrapUp_Played=false
SandraGilbertTogether=true
PlayerKilledRenton=false

[JUMP TO Hop IN FamilySquabbleWrapUp]

[END]

[SPEECH: GilbertRenton]
   .
	You saved my life.
[Audio: Mission04\SandraRenton\FamilySquabbleWrapUpS\GilbertRenton01.mp3]

[SPEECH: SandraRenton->GilbertRenton]
 ?    .
	Are you NUTS?  You almost got yourself killed.
[Audio: Mission04\SandraRenton\FamilySquabbleWrapUpS\SandraRenton01.mp3]

[END]

-----------------------------------------------------------------
[ID: 31, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SandraRenton]
[Name:  M03SandraFamilyBarks]
GilbertRenton_Dead=false
SandraRenton_Dead=false
InterruptFamilySquabble_Played=false
FamilySquabbleWrapUp_Played=false
PlayerKilledRenton=false

[LABEL A1]

[SPEECH: SandraRenton]
  .
	Mind your own business.
[Audio: Mission04\SandraRenton\M03SandraFamilyBarks\SandraRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: SandraRenton]
    .
	I'm talking to my father.
[Audio: Mission04\SandraRenton\M03SandraFamilyBarks\SandraRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: SandraRenton]
   .
	You better not go upstairs.
[Audio: Mission04\SandraRenton\M03SandraFamilyBarks\SandraRenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 30, Event lines: 19, Display only once, On distance<120]
[Owner: SandraRenton]
[Name:  SandraAttackedByJoJoThanks]
JoJoAndSandraOverheard_Played=true
JoJoFine_Dead=true
PlayerKilledRenton=false

[SPEECH: SandraRenton]
. ,   .
	Thanks.  I guess I attract creeps.
[Audio: Mission04\SandraRenton\SandraAttackedByJoJoThanks\SandraRenton01.mp3]

[SPEECH: JCDenton]
 .    .
	Do me a favor.  Stay away from guys like that.
[Audio: Mission04\SandraRenton\SandraAttackedByJoJoThanks\JCDenton01.mp3]

[SPEECH: SandraRenton]
   .    .
	I can promise you that.  I'm LEAVIN' this town.
[Audio: Mission04\SandraRenton\SandraAttackedByJoJoThanks\SandraRenton02.mp3]

[SPEECH: JCDenton]
-?
	Yeah?
[Audio: Mission04\SandraRenton\SandraAttackedByJoJoThanks\JCDenton02.mp3]

[SPEECH: SandraRenton]
NSF        .      .
	The NSF killed my dad, so now I don't care.  I got NOTHIN' here.
[Audio: Mission04\SandraRenton\SandraAttackedByJoJoThanks\SandraRenton03.mp3]

[SPEECH: JCDenton]
  .  ?
	I'm sorry to hear that.  Where are you headed?
[Audio: Mission04\SandraRenton\SandraAttackedByJoJoThanks\JCDenton03.mp3]

[SPEECH: SandraRenton]
  ... .  .    .
	I don't know... West.  Anywhere.  I just want out.
[Audio: Mission04\SandraRenton\SandraAttackedByJoJoThanks\SandraRenton04.mp3]

[SPEECH: JCDenton]
,  .
	Well, be careful.
[Audio: Mission04\SandraRenton\SandraAttackedByJoJoThanks\JCDenton04.mp3]

[SPEECH: SandraRenton]
 .   , .   .
	I will.  Thanks again, man.  I owe you one.
[Audio: Mission04\SandraRenton\SandraAttackedByJoJoThanks\SandraRenton05.mp3]

[END]

-----------------------------------------------------------------
[ID: 29, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: SandraRenton]
[Name:  SandraFightingAloneBarks]
JoJoFine_Dead=false
JoJoAndSandraOverheard_Played=true
PlayerKilledRenton=false

[COMMENT]
JoJo attacked Sandra but has wandered away.

[LABEL A1]

[SPEECH: SandraRenton]
   !
	Don't let him get away!
[Audio: Mission04\SandraRenton\SandraFightingAloneBarks\SandraRenton01.mp3]

[END]

[COMMENT]
(shrugging off the attack)

[LABEL A2]

[SPEECH: SandraRenton]
    .
	He's just a punk.
[Audio: Mission04\SandraRenton\SandraFightingAloneBarks\SandraRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: SandraRenton]
   ,     .
	I'd like to see him try THAT again.
[Audio: Mission04\SandraRenton\SandraFightingAloneBarks\SandraRenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 28, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: SandraRenton]
[Name:  SandraFightingLostGilbertBarks]
GilbertRenton_Dead=true
SandraRenton_Dead=false
JoJoFine_Dead=false
JoJoOverheard_Played=true
PlayerKilledRenton=false

[COMMENT]
The battle between Sandra, the player, and JoJo is still raging.  Sandra just lost her dad.

[LABEL A1]

[SPEECH: SandraRenton]
!
	Dad!
[Audio: Mission04\SandraRenton\SandraFightingLostGilbertBarks\SandraRenton01.mp3]

[END]

[COMMENT]
(to the player)

[LABEL A2]

[SPEECH: SandraRenton]
  ?
	Are you okay?
[Audio: Mission04\SandraRenton\SandraFightingLostGilbertBarks\SandraRenton02.mp3]

[END]

[COMMENT]
(talking about JoJo, who is still live)

[LABEL A3]

[SPEECH: SandraRenton]
 !  !
	He'll come back!  I know it!
[Audio: Mission04\SandraRenton\SandraFightingLostGilbertBarks\SandraRenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 27, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: SandraRenton]
[Name:  SandraFightingWithGilbertBarks]
GilbertRenton_Dead=false
SandraRenton_Dead=false
JoJoFine_Dead=false
JoJoOverheard_Played=true
PlayerKilledRenton=false

[COMMENT]
The battle between Gilbert, the player, Sandra, and JoJo is still raging.  Sandra, though a whiny brat, sides with her father in this conflict.

[LABEL A1]

[SPEECH: SandraRenton]
 !
	Get him!
[Audio: Mission04\SandraRenton\SandraFightingWithGilbertBarks\SandraRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: SandraRenton]
      .
	He better leave my Dad out of this.
[Audio: Mission04\SandraRenton\SandraFightingWithGilbertBarks\SandraRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: SandraRenton]
 !  !
	He'll come back!  I know it!
[Audio: Mission04\SandraRenton\SandraFightingWithGilbertBarks\SandraRenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 26, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SandraRenton]
[Name:  SandraLeavingBarks]
FamilySquabbleWrapUp_Played=true
SandraWentToCalifornia=true
PlayerKilledRenton=false

[LABEL A1]

[SPEECH: SandraRenton]
 .  .
	I mean it.  I'm leaving.
[Audio: Mission04\SandraRenton\SandraLeavingBarks\SandraRenton01.mp3]

[END]

[LABEL A2]

[SPEECH: SandraRenton]
     .     !
	Around here, all you can be is a bum.  I'm not gonna live like that!
[Audio: Mission04\SandraRenton\SandraLeavingBarks\SandraRenton02.mp3]

[END]

[LABEL A3]

[SPEECH: SandraRenton]
,   , .
	Think I'll go to Eugene, Oregon.
[Audio: Mission04\SandraRenton\SandraLeavingBarks\SandraRenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 25, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: SandraRenton]
[Name:  SandraMadAtPlayer]
PlayerKilledRenton=true

[SPEECH: SandraRenton]
,  ! ...
	Oh my God!  Daddy...
[Audio: Mission04\SandraRenton\SandraMadAtPlayer\SandraRenton01.mp3]

[END]

-----------------------------------------------------------------
[ID: 24, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SandraRenton]
[Name:  SandraStayingBarks]
FamilySquabbleWrapUp_Played=true
SandraWentToCalifornia=false
PlayerKilledRenton=false

[LABEL A1]

[CHECK FLAGS, JUMP TO PimpAlive]
Pimp_Dead=false

[SPEECH: SandraRenton]
  , ,      .
	Since Johnny's dead, too, maybe I can get back to a normal life.
[Audio: Mission04\SandraRenton\SandraStayingBarks\SandraRenton01.mp3]

[END]

[LABEL PimpAlive]

[SPEECH: SandraRenton]
    -  ...
	Now I just got to do something about Johnny...
[Audio: Mission04\SandraRenton\SandraStayingBarks\SandraRenton02.mp3]

[END]

[LABEL A2]

[SPEECH: SandraRenton]
,      ,   ,   .
	Guess this place isn't as bad as the warehouse I've been sleeping in.
[Audio: Mission04\SandraRenton\SandraStayingBarks\SandraRenton03.mp3]

[END]

[LABEL A3]

[SPEECH: SandraRenton]
   ,       .
	But if I stay, first thing is I'm gonna get rid of these rats.
[Audio: Mission04\SandraRenton\SandraStayingBarks\SandraRenton04.mp3]

[END]

-----------------------------------------------------------------
[ID: 23, Event lines: 5, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: SandraRenton]
[Name:  SandraWaitingForJoJoBarks]
GilbertRenton_Dead=false
SandraRenton_Dead=false
JoJoFine_Dead=false
InterruptFamilySquabble_Played=true
PlayerKilledRenton=false

[CHECK FLAGS, JUMP TO GaveGun]
GaveRentonGun=true

[SPEECH: SandraRenton]
       .
	He wasn't gonna stand up to JoJo, anyway.
[Audio: Mission04\SandraRenton\SandraWaitingForJoJoBarks\SandraRenton01.mp3]

[END]

[LABEL GaveGun]

[SPEECH: SandraRenton]
-   .
	You're gonna get him killed.
[Audio: Mission04\SandraRenton\SandraWaitingForJoJoBarks\SandraRenton02.mp3]

[END]

-----------------------------------------------------------------
[ID: 22, Event lines: 14, First Person view, Non-interactive, On distance<260]
[Owner: Scott]
[Name:  M04ScottBarks]

[CHECK FLAGS, JUMP TO Done]
ManderleyDebriefing03_Played=true

[CHECK FLAGS, JUMP TO ManderleyHappy]
PlayerKilledLebedev=true

[SPEECH: Scott]
  .        .
	Manderley's blowing his top.  You better go see him on the double.
[Audio: Mission04\Scott\M04ScottBarks\Scott01.mp3]

[END]

[LABEL ManderleyHappy]

[SPEECH: Scott]
   .  .
	Manderley wants to see you.  You know the drill.
[Audio: Mission04\Scott\M04ScottBarks\Scott02.mp3]

[END]

[COMMENT]
The player is shipping off to Hong Kong.c

[COMMENT]
These cycle and go random.

[LABEL Done]

[LABEL A1]

[SPEECH: Scott]
, .
	So long, Agent.
[Audio: Mission04\Scott\M04ScottBarks\Scott03.mp3]

[END]

[COMMENT]
As in, "Wish I was going, too."

[LABEL A2]

[SPEECH: Scott]
     .
	Wish I was shipping out for Hong Kong.
[Audio: Mission04\Scott\M04ScottBarks\Scott04.mp3]

[END]

-----------------------------------------------------------------
[ID: 21, Event lines: 18, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Shannon]
[Name:  M04ShannonBarks]

[CHECK FLAGS, JUMP TO StillPissed]
BathroomBarks_Played=true

[COMMENT]
These cycle and repeat the last.u better go see him on the doubl

[LABEL A1]

[SPEECH: Shannon]
   .
	That's too bad about Paul.
[Audio: Mission04\Shannon\M04ShannonBarks\Shannon01.mp3]

[END]

[LABEL A2]

[SPEECH: Shannon]
   .
	The agency won't recover overnight.
[Audio: Mission04\Shannon\M04ShannonBarks\Shannon02.mp3]

[END]

[LABEL A3]

[SPEECH: Shannon]
    .
	I was talking to Private Newman.
[Audio: Mission04\Shannon\M04ShannonBarks\Shannon03.mp3]

[END]

[LABEL StillPissed]

[CHECK FLAGS, JUMP TO FirstVisit]
M04ShannonBarks_Played=false

[SPEECH: Shannon]
  ?  .
	Do you mind?  We're talking.
[Audio: Mission04\Shannon\M04ShannonBarks\Shannon04.mp3]

[END]

[COMMENT]
The player walked in on Shannon in the ladies' restroom.

[LABEL FirstVisit]

[SPEECH: Shannon]
  ?
	You won't give up, will you?
[Audio: Mission04\Shannon\M04ShannonBarks\Shannon05.mp3]

[SPEECH: LoveTroop->Shannon]
 ?
	What's wrong?
[Audio: Mission04\Shannon\M04ShannonBarks\LoveTroop01.mp3]

[SPEECH: Shannon->LoveTroop]
  -  ,     .
	Agent Denton's the guy I met in the bathroom.
[Audio: Mission04\Shannon\M04ShannonBarks\Shannon06.mp3]

[SPEECH: LoveTroop->Shannon]
... ... .
	Oh... Oh... I see.
[Audio: Mission04\Shannon\M04ShannonBarks\LoveTroop02.mp3]

[END]

-----------------------------------------------------------------
[ID: 20, Event lines: 5, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SickMan]
[Name:  M04SickManBarks]

[CHECK FLAGS, JUMP TO SubsequentVisit]
M04SickManBarks_Played=true

[SPEECH: SickMan]
.
	Get lost.
[Audio: Mission04\SickMan\M04SickManBarks\SickMan01.mp3]

[END]

[LABEL SubsequentVisit]

[SPEECH: SickMan]
 , .
	I said get lost.
[Audio: Mission04\SickMan\M04SickManBarks\SickMan02.mp3]

[END]

-----------------------------------------------------------------
[ID: 19, Event lines: 9, Display only once, First Person view, Non-interactive, Can be interrupted, On distance<300]
[Owner: SickWoman]
[Name:  M04Sickies]

[SPEECH: SickWoman->SickMan]
... ,   .
	... no, it's my kidneys.
[Audio: Mission04\SickWoman\M04Sickies\SickWoman01.mp3]

[SPEECH: SickMan->SickWoman]
    .
	It don't GET into the kidneys.
[Audio: Mission04\SickWoman\M04Sickies\SickMan01.mp3]

[SPEECH: SickWoman->SickMan]
 .   .
	They're infected.  I can feel it.
[Audio: Mission04\SickWoman\M04Sickies\SickWoman02.mp3]

[SPEECH: SickMan->SickWoman]
-,  .
	Oh, stop your moaning.
[Audio: Mission04\SickWoman\M04Sickies\SickMan02.mp3]

[SPEECH: SickWoman->SickMan]
.   ...
	They are.  Every cell in my body...
[Audio: Mission04\SickWoman\M04Sickies\SickWoman03.mp3]

[SPEECH: SickMan->SickWoman]
  .    .
	Viruses are specific.  They target certain parts.
[Audio: Mission04\SickWoman\M04Sickies\SickMan03.mp3]

[SPEECH: SickWoman->SickMan]
     .
	It feels like a fire in my gut.
[Audio: Mission04\SickWoman\M04Sickies\SickWoman04.mp3]

[SPEECH: SickMan->SickWoman]
,    .   .
	I think you got a brain infection.  That's all.
[Audio: Mission04\SickWoman\M04Sickies\SickMan04.mp3]

[END]

-----------------------------------------------------------------
[ID: 18, Event lines: 6, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: SickWoman]
[Name:  M04SickWomanBarks]

[CHECK FLAGS, JUMP TO SubsequentVisit]
M04SickWomanBarks_Played=true

[SPEECH: SickWoman]
   .     .
	You're welcome to rest here awhile, if you're not afraid of the Gray Death.
[Audio: Mission04\SickWoman\M04SickWomanBarks\SickWoman01.mp3]

[SPEECH: SickMan->SickWoman]
,   .    .
	No, he can't.  We were here first.
[Audio: Mission04\SickWoman\M04SickWomanBarks\SickMan01.mp3]

[END]

[LABEL SubsequentVisit]

[SPEECH: SickWoman]
, ,   .
	Sorry, I guess you'll have to go.
[Audio: Mission04\SickWoman\M04SickWomanBarks\SickWoman02.mp3]

[END]

-----------------------------------------------------------------
[ID: 14, Event lines: 23, On frobbing]
[Owner: SmugglerDoorBell]
[Name:  SmugglerDoorBellConvo]

[COMMENT]
NOTE: This conversation should be identical to the conversation of the same name in Mission 2.?-mod for 2400, and a napalm canister that fits most flamethrowers for 2250.

[SPEECH: SmugglerDoorBell]
. ?
	Yes.  Password?
[Audio: Mission04\SmugglerDoorBell\SmugglerDoorBellConvo\SmugglerDoorBell01.mp3]

[CHECK FLAGS, JUMP TO KnowsPassword]
KnowsSmugglerPassword=true

[CHECK FLAGS, JUMP TO RepeatVisit]
SmugglerDoorBellConvo_Played=true

[SPEECH: JCDenton]
.   .
	Open up.  I'm a federal agent.
[Audio: Mission04\SmugglerDoorBell\SmugglerDoorBellConvo\JCDenton01.mp3]

[JUMP TO SmugglerResponse]

[COMMENT]
More forceful.  The player has been denied entry before.m

[LABEL RepeatVisit]

[SPEECH: JCDenton]
.
	Open up.
[Audio: Mission04\SmugglerDoorBell\SmugglerDoorBellConvo\JCDenton02.mp3]

[COMMENT]
These cycle and go random.

[LABEL SmugglerResponse]

[COMMENT]
(sound of Smuggler hanging up the line)

[LABEL B1]

[SPEECH: SmugglerDoorBell]
()
	(click)
[Audio: Mission04\SmugglerDoorBell\SmugglerDoorBellConvo\SmugglerDoorBell02.mp3]

[END]

[COMMENT]
Smuggler might cough during this (optional).

[LABEL B2]

[SPEECH: SmugglerDoorBell]
...  . .
	... too sick  Come back later.
[Audio: Mission04\SmugglerDoorBell\SmugglerDoorBellConvo\SmugglerDoorBell03.mp3]

[END]

[LABEL B3]

[SPEECH: SmugglerDoorBell]
, ,  .
	The buzzer doesn't seem to be working.
[Audio: Mission04\SmugglerDoorBell\SmugglerDoorBellConvo\SmugglerDoorBell04.mp3]

[END]

[LABEL KnowsPassword]

[SPEECH: JCDenton]
"".
	Bloodshot.
[Audio: Mission04\SmugglerDoorBell\SmugglerDoorBellConvo\JCDenton03.mp3]

[END]

-----------------------------------------------------------------
[ID: 17, Event lines: 135, On bumping, On frobbing, On distance<80]
[Owner: Smuggler]
[Name:  M04MeetSmuggler]
M04SmugglerDoneVending=false

[CHECK FLAGS, JUMP TO FirstMeeting]
MetSmuggler=false

[CHECK FLAGS, JUMP TO FirstRun]
TalkedToPaulAfterMessage_Played=true
M04SmugglerShootingComment=false

[CHECK FLAGS, JUMP TO DescriptionBranching]
M04MeetSmuggler_Played=true

[COMMENT]
(annoyed)onBranchi

[SPEECH: Smuggler]
   ?
	Now what do you want?
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler01.mp3]

[SPEECH: JCDenton]
 ?
	Anything for sale?
[Audio: Mission04\Smuggler\M04MeetSmuggler\JCDenton01.mp3]

[SPEECH: Smuggler]
,   .     ,    .
	Hey, about your brother.  If he's in Hell's Kitchen, he's a sitting duck.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler02.mp3]

[SPEECH: JCDenton]
  ,     NSF...
	So you heard that he went over to the NSF...
[Audio: Mission04\Smuggler\M04MeetSmuggler\JCDenton02.mp3]

[SPEECH: Smuggler]
UNATCO       .      -   -.
	UNATCO's got this place nailed down.  One thing they can't stand: an agent gone AWOL.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler03.mp3]

[SPEECH: JCDenton]
,     .    ?
	Maybe I should prepare for the worst.  What do you have for me?
[Audio: Mission04\Smuggler\M04MeetSmuggler\JCDenton03.mp3]

[JUMP TO DescriptionBranching]

[END]

[LABEL FirstMeeting]

[SPEECH: Smuggler]
, ,  ?
	You must be JC.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler04.mp3]

[SPEECH: JCDenton]
   ?
	How do you know my name?
[Audio: Mission04\Smuggler\M04MeetSmuggler\JCDenton04.mp3]

[CHECK FLAGS, JUMP TO OnTheRun]
TalkedToPaulAfterMessage_Played=true

[SPEECH: Smuggler]
      NSF.     -?
	I heard about your brother and the NSF.  Is he still in New York?
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler05.mp3]

[SPEECH: JCDenton]
.   .
	Yeah.  He's in some trouble.
[Audio: Mission04\Smuggler\M04MeetSmuggler\JCDenton05.mp3]

[SPEECH: Smuggler]
UNATCO      .  ,       . ,      .
	UNATCO's got this place nailed down.  He's dead if you don't get him out of the city.  Maybe I can help you out with some hardware.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler06.mp3]

[SPEECH: JCDenton]
, ?
	Like what?
[Audio: Mission04\Smuggler\M04MeetSmuggler\JCDenton06.mp3]

[JUMP TO DescriptionBranching]

[LABEL OnTheRun]

[SPEECH: Smuggler]
       NSF.  -   ? UNATCO  ?
	I heard about your brother and the NSF.  Is that what all the shooting's about?  Did UNATCO raid the hotel?
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler07.mp3]

[CHECK FLAGS, JUMP TO PaulDead]
PaulDenton_Dead=true

[SPEECH: JCDenton]
    .   ?
	Paul and I have to leave the city.  Can you help us out?
[Audio: Mission04\Smuggler\M04MeetSmuggler\JCDenton07.mp3]

[SPEECH: Smuggler]
    ,    .   ,     .    ...   ?
	Tell you what, I owe Paul a favor.  If he shows up, I'll get him some transportation.  But for you... How about some hardware?
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler08.mp3]

[JUMP TO RunEnd]

[LABEL PaulDead]

[SPEECH: JCDenton]
 .     .   ?
	Paul's dead.  I'm trying to get out of the city.  Can you help me out?
[Audio: Mission04\Smuggler\M04MeetSmuggler\JCDenton08.mp3]

[JUMP TO RunEnd0]

[LABEL FirstRun]

[SPEECH: Smuggler]
 ?   .
	What's going on?  I heard shooting.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler09.mp3]

[SPEECH: JCDenton]
  -  UNATCO  .   ?
	I stepped on a few toes at UNATCO.  Can you help me out?
[Audio: Mission04\Smuggler\M04MeetSmuggler\JCDenton09.mp3]

[LABEL RunEnd0]

[SPEECH: Smuggler]
      ,     ...
	I stay out of the Coalition's business, but if you'd like some hardware...
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler10.mp3]

[LABEL RunEnd]

[SPEECH: JCDenton]
   ?
	What do you have?
[Audio: Mission04\Smuggler\M04MeetSmuggler\JCDenton10.mp3]

[JUMP TO DescriptionBranching]

[END]

[LABEL DescriptionBranching]

[CHECK FLAGS, JUMP TO HardwareDescriptionCheap]
FordSchickRescued=true
FordSchick_Dead=false

[JUMP TO HardwareDescription]

[LABEL HardwareDescriptionCheap]

[CHECK FLAGS, JUMP TO GenericOptions]
M04SmugglerGaveOptions=true

[SPEECH: Smuggler]
    ,   .      ,       ,  500 ,    800,   ,     ,  750.
	Since you helped Ford, I'll cut you a deal.  I'll give you an extended clip that will fit most handguns and rifles for 500 credits, a range weapon-mod for 800, or a napalm canister that fits most flamethrowers for 750.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler11.mp3]

[JUMP TO ChoiceContinue0]

[LABEL HardwareDescription]

[CHECK FLAGS, JUMP TO GenericOptions]
M04SmugglerGaveOptions=true

[SPEECH: Smuggler]
    ,       ,  1500 ,    2400,   ,    ,  2250.
	I have an extended clip that will fit most handguns and rifles for 1500 credits, a range weapon-mod for 2400, and a napalm canister that fits most flamethrowers for 2250.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler12.mp3]

[JUMP TO ChoiceContinue0]

[LABEL GenericOptions]

[SPEECH: Smuggler]
, ,    .
	This is what I've got.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler13.mp3]

[LABEL ChoiceContinue0]

[CHECK FLAGS, JUMP TO CheapCheck]
FordSchickRescued=true
FordSchick_Dead=false

[CHECK PERSONA: if Credits=>2400 GOTO CanBuyBinoculars]

[LABEL ChoiceContinue1]

[CHECK PERSONA: if Credits=>2250 GOTO CanBuyFlame]

[LABEL ChoiceContinue2]

[CHECK PERSONA: if Credits=>1500 GOTO CanBuyClip]

[LABEL ChoiceContinue3]

[CHECK FLAGS, JUMP TO CheapChoice]
FordSchickRescued=true
FordSchick_Dead=false

[CHOICES: 7]
[Clear screen]

[CHOICE]
M04CanBuyBinoculars=true
M04BoughtBinoculars=false
  2400   .
	I'll give you 2400 for the range mod.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Choice01a]
[GO TO BuyBinoculars]

[CHOICE]
M04CanBuyBinoculars=false
M04BoughtBinoculars=false
   2400   ,     .
	I'd offer 2400 for the range mod, but I'm low on cash.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Choice01b]
[GO TO Broke]

[CHOICE]
M04CanBuyFlame=true
M04BoughtFlame=false
     2250?
	How about you give me the napalm canister for 2250?
[Audio: Mission04\Smuggler\M04MeetSmuggler\Choice01c]
[GO TO BuyFlame]

[CHOICE]
M04CanBuyFlame=false
M04BoughtFlame=false
   2250  ,   .
	I'd give you 2250 for the napalm if I wasn't broke.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Choice01d]
[GO TO Broke]

[CHOICE]
M04CanBuyClip=true
M04BoughtClip=false
    1500.
	Sell me the extended clip for 1500.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Choice01e]
[GO TO BuyClip]

[CHOICE]
M04CanBuyClip=false
M04BoughtClip=false
   1500,     .
	If I had 1500, I'd make an offer on the extended clip.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Choice01f]
[GO TO Broke]

[CHOICE]
 .
	Not interested.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Choice01g]
[GO TO NotInterested]

[LABEL CheapChoice]

[CHOICES: 7]
[Clear screen]

[CHOICE]
M04CanBuyBinoculars=true
M04BoughtBinoculars=false
    800.
	I'll take the range mod for 800.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Choice02a]
[GO TO BuyBinocularsCheap]

[CHOICE]
M04CanBuyBinoculars=false
M04BoughtBinoculars=false
800    ,     .
	800's a bargain on the range mod, but I'm low on cash.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Choice02b]
[GO TO NotInterested]

[CHOICE]
M04CanBuyFlame=true
M04BoughtFlame=false
 750   .
	Here's 750 for the napalm canister.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Choice02c]
[GO TO BuyFlameCheap]

[CHOICE]
M04CanBuyFlame=false
M04BoughtFlame=false
    750,    .
	I'd take the napalm for 750 if I had the cash.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Choice02d]
[GO TO NotInterested]

[CHOICE]
M04CanBuyClip=true
M04BoughtClip=false
500   ? .
	500 for an extended clip?  Sure.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Choice02e]
[GO TO BuyClipCheap]

[CHOICE]
M04CanBuyClip=false
M04BoughtClip=false
500    - ,     .
	500 for an extended clip sounds fair, but I don't have the money.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Choice02f]
[GO TO NotInterested]

[CHOICE]
 .
	Not interested.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Choice02g]
[GO TO NotInterested]

[LABEL BuyCommon]

[SPEECH: Smuggler]
.
	Deal.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler14.mp3]

[CHECK FLAGS, JUMP TO VendingDone]
M04BoughtBinoculars=true
M04BoughtClip=true
M04BoughtFlame=true

[LABEL NotInterested]

[END]

[LABEL VendingDone]

[END]

[LABEL Broke]

[LABEL A1]

[SPEECH: Smuggler]
.   .
	Sure.  Just bring me the money.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler15.mp3]

[END]

[LABEL A2]

[SPEECH: Smuggler]
 ,   .
	You know where to find me.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler16.mp3]

[END]

[LABEL A3]

[SPEECH: Smuggler]
,  .
	Remember, you've got to pay in cash.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler17.mp3]

[END]

[LABEL BuyClip]

[JUMP TO BuyCommon]

[LABEL BuyClipCheap]

[JUMP TO BuyCommon]

[LABEL BuyFlame]

[JUMP TO BuyCommon]

[LABEL BuyFlameCheap]

[JUMP TO BuyCommon]

[LABEL BuyBinoculars]

[JUMP TO BuyCommon]

[LABEL BuyBinocularsCheap]

[JUMP TO BuyCommon]

[LABEL CanBuyBinoculars]

[JUMP TO ChoiceContinue1]

[LABEL CanBuyBinocularsCheap]

[JUMP TO CheapCheckContinue1]

[LABEL CanBuyFlame]

[JUMP TO ChoiceContinue2]

[LABEL CanBuyFlameCheap]

[JUMP TO CheapCheckContinue2]

[LABEL CanBuyClip]

[JUMP TO ChoiceContinue3]

[LABEL CanBuyClipCheap]

[JUMP TO ChoiceContinue3]

[LABEL CheapCheck]

[CHECK PERSONA: if Credits=>800 GOTO CanBuyBinocularsCheap]

[LABEL CheapCheckContinue1]

[CHECK PERSONA: if Credits=>750 GOTO CanBuyFlameCheap]

[LABEL CheapCheckContinue2]

[CHECK PERSONA: if Credits=>500 GOTO CanBuyClipCheap]

[JUMP TO ChoiceContinue3]

[END]

[LABEL NoRoom]

[SPEECH: Smuggler]
  ,      .
	Doesn't look like you can carry anything else right now.
[Audio: Mission04\Smuggler\M04MeetSmuggler\Smuggler18.mp3]

[END]

-----------------------------------------------------------------
[ID: 16, Event lines: 26, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Smuggler]
[Name:  M04SmugglerBarks]
M04SmugglerDoneVending=true

[LABEL Hop]

[CHECK FLAGS, JUMP TO OnTheRun]
TalkedToPaulAfterMessage_Played=true

[COMMENT]
These cycle and go random.

[LABEL A1]

[CHECK FLAGS, JUMP TO Hop]
MetSmuggler=false

[SPEECH: Smuggler]
 ,     .
	Tell Paul he better lay low for the next few hours.
[Audio: Mission04\Smuggler\M04SmugglerBarks\Smuggler01.mp3]

[END]

[LABEL A2]

[SPEECH: Smuggler]
      "-".
	I've heard talk of a raid on the 'Ton.
[Audio: Mission04\Smuggler\M04SmugglerBarks\Smuggler02.mp3]

[END]

[LABEL A3]

[SPEECH: Smuggler]
    UNATCO.
	The best thing is to stay out of UNATCO's way.
[Audio: Mission04\Smuggler\M04SmugglerBarks\Smuggler03.mp3]

[END]

[LABEL OnTheRun]

[CHECK FLAGS, JUMP TO Shooting]
M04SmugglerShootingComment=false
TalkedToPaulAfterMessage_Played=true

[COMMENT]
These cycle and go random.

[LABEL B1]

[CHECK FLAGS, JUMP TO Dead]
PaulDenton_Dead=true

[SPEECH: Smuggler]
 ...     .
	Don't worry... Paul can take care of himself.
[Audio: Mission04\Smuggler\M04SmugglerBarks\Smuggler04.mp3]

[END]

[LABEL Dead]

[SPEECH: Smuggler]
,       .
	Guess they were bound to catch up to Paul sooner or later.
[Audio: Mission04\Smuggler\M04SmugglerBarks\Smuggler05.mp3]

[END]

[LABEL B2]

[SPEECH: Smuggler]
  .
	You better get out of here.
[Audio: Mission04\Smuggler\M04SmugglerBarks\Smuggler06.mp3]

[END]

[LABEL B3]

[SPEECH: Smuggler]
     UNATCO.
	I don't want any trouble with UNATCO.
[Audio: Mission04\Smuggler\M04SmugglerBarks\Smuggler07.mp3]

[END]

[COMMENT]
This line will almost never get played, but we have to catch this case.

[LABEL Shooting]

[SPEECH: Smuggler]
  . ,    ,   UNATCO    .
	I heard shooting.  Hey, I'm on your side, but I'm not gonna take on UNATCO.
[Audio: Mission04\Smuggler\M04SmugglerBarks\Smuggler08.mp3]

[END]

-----------------------------------------------------------------
[ID: 15, Event lines: 3, First Person view, Non-interactive, On distance<240]
[Owner: Smuggler]
[Name:  M04SmugglerIdleBarks]

[COMMENT]
Some radius-triggered comments.

[JUMP TO Hop IN M04SmugglerBarks]

[END]

-----------------------------------------------------------------
[ID: 13, Event lines: 17, First Person view, Non-interactive, On distance<240]
[Owner: StreetBum]
[Name:  M04StreetBumBarks]

[CHECK FLAGS, JUMP TO PlayerOnTheRun]
TalkedToPaulAfterMessage_Played=true

[LABEL A1]

[SPEECH: StreetBum]
... ,   .
	... sick of being shoved around.
[Audio: Mission04\StreetBum\M04StreetBumBarks\StreetBum01.mp3]

[END]

[LABEL A2]

[SPEECH: StreetBum]
 ?
	What you looking at?
[Audio: Mission04\StreetBum\M04StreetBumBarks\StreetBum02.mp3]

[END]

[LABEL A3]

[SPEECH: StreetBum]
 ,   .
	Cops think they OWN you.
[Audio: Mission04\StreetBum\M04StreetBumBarks\StreetBum03.mp3]

[END]

[LABEL A4]

[SPEECH: StreetBum]
 .
	Helluva night.
[Audio: Mission04\StreetBum\M04StreetBumBarks\StreetBum04.mp3]

[END]

[LABEL PlayerOnTheRun]

[LABEL B1]

[SPEECH: StreetBum]
  !
	I heard shooting!
[Audio: Mission04\StreetBum\M04StreetBumBarks\StreetBum05.mp3]

[END]

[LABEL B2]

[SPEECH: StreetBum]
   ,   ,  .
	Don't run from a cop; it just makes it worse when they catch you.
[Audio: Mission04\StreetBum\M04StreetBumBarks\StreetBum06.mp3]

[END]

[LABEL B3]

[SPEECH: StreetBum]
   .
	Cops are sure out for blood tonight.
[Audio: Mission04\StreetBum\M04StreetBumBarks\StreetBum07.mp3]

[END]

-----------------------------------------------------------------
[ID: 12, Event lines: 11, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: StreetBum]
[Name:  M04StreetBumBarksBump]

[LABEL A1]

[SPEECH: StreetBum]
    .
	I'm just minding my own business.
[Audio: Mission04\StreetBum\M04StreetBumBarksBump\StreetBum01.mp3]

[END]

[LABEL A2]

[SPEECH: StreetBum]
        .       ,      .
	You better stay away from the apartment on the second floor.  That guy's packin', and he doesn't like people messing with his stuff.
[Audio: Mission04\StreetBum\M04StreetBumBarksBump\StreetBum02.mp3]

[END]

[LABEL A3]

[SPEECH: StreetBum]
, .
	Back off, buddy.
[Audio: Mission04\StreetBum\M04StreetBumBarksBump\StreetBum03.mp3]

[END]

[LABEL A4]

[SPEECH: StreetBum]
        .
	I'd stay out of the streets if I was you.
[Audio: Mission04\StreetBum\M04StreetBumBarksBump\StreetBum04.mp3]

[END]

[LABEL Final]

[END]

-----------------------------------------------------------------
[ID: 11, Event lines: 14, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: StreetBumOld]
[Name:  StreetBumOldBarks]

[COMMENT]
A drunk old man, grumbling at the player.

[LABEL A1]

[SPEECH: StreetBumOld]
... .
	... no escape.
[Audio: Mission04\StreetBumOld\StreetBumOldBarks\StreetBumOld01.mp3]

[END]

[LABEL A2]

[SPEECH: StreetBumOld]
   .
	It's already too late for you.
[Audio: Mission04\StreetBumOld\StreetBumOldBarks\StreetBumOld02.mp3]

[END]

[LABEL A3]

[SPEECH: StreetBumOld]
    ,  ,    ,      .
	Came at us with everything they had, cut us to pieces even before we could take Washington state.
[Audio: Mission04\StreetBumOld\StreetBumOldBarks\StreetBumOld03.mp3]

[END]

[LABEL A4]

[SPEECH: StreetBumOld]
   .
	They have us outnumbered.
[Audio: Mission04\StreetBumOld\StreetBumOldBarks\StreetBumOld04.mp3]

[END]

[LABEL A5]

[SPEECH: StreetBumOld]
-  ...  - -    .
	Some of us'll be heroes; the rest of us will walk away on both legs.
[Audio: Mission04\StreetBumOld\StreetBumOldBarks\StreetBumOld05.mp3]

[END]

[LABEL A6]

[SPEECH: StreetBumOld]
   , .    - .
	They have you, sonny.  They have you this time.
[Audio: Mission04\StreetBumOld\StreetBumOldBarks\StreetBumOld06.mp3]

[END]

-----------------------------------------------------------------
[ID: 10, Event lines: 23, Display only once, First Person view, Non-interactive, Can be interrupted, On distance<300]
[Owner: TrooperTalking1]
[Name:  M04TroopersOverheard]

[COMMENT]
These troopers, two men, are in the captured NSF headquarters in New York.  They're chatting about the secret payments Walton Simons sends to UNATCO.

[SPEECH: TrooperTalking1->TrooperTalking2]
...   ?
	... but what's it for?
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking101.mp3]

[SPEECH: TrooperTalking2->TrooperTalking1]
  .
	That's a dumb question.
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking201.mp3]

[SPEECH: TrooperTalking1->TrooperTalking2]
, .  UNATCO  ?
	No, really.  What does UNATCO need with that kind of money?
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking102.mp3]

[SPEECH: TrooperTalking2->TrooperTalking1]
 . , UNATCO    ,     ?
	Just look around.  Think UNATCO'd be handing out assault guns if funding was left to the UN?
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking202.mp3]

[SPEECH: TrooperTalking1->TrooperTalking2]
...
	Well...
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking103.mp3]

[SPEECH: TrooperTalking2->TrooperTalking1]
...    ,         .
	The uniforms... If it wasn't for Simons, we'd still be wearing those little white helmets.
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking203.mp3]

[COMMENT]
A breathy laugh.a

[SPEECH: TrooperTalking1->TrooperTalking2]
...
	Yeah...
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking104.mp3]

[SPEECH: TrooperTalking2->TrooperTalking1]
  ,   .
	He's what they call a philanthropist.
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking204.mp3]

[COMMENT]
This is an aside; they're talking about classified material the rebels stole but which they are deleting.

[SPEECH: TrooperTalking1->TrooperTalking2]
 ?
	Axe this file?
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking105.mp3]

[SPEECH: TrooperTalking2->TrooperTalking1]
,  .   .
	Yeah, all of it.  The whole directory.
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking205.mp3]

[SPEECH: TrooperTalking1->TrooperTalking2]
 ,    .
	What I want to know is what he gets in return.
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking106.mp3]

[SPEECH: TrooperTalking2->TrooperTalking1]
 ,   ?
	Don't you know what a philanthropist is?
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking206.mp3]

[COMMENT]
He should mispronounce Nietzche as "Neechee."

[SPEECH: TrooperTalking1->TrooperTalking2]
,  .
	Yeah, like Nietzche.
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking107.mp3]

[SPEECH: TrooperTalking2->TrooperTalking1]
, . .
	No, a philanthropist.  Giving to charity.
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking207.mp3]

[SPEECH: TrooperTalking1->TrooperTalking2]
.
	Oh.
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking108.mp3]

[SPEECH: TrooperTalking2->TrooperTalking1]
    FEMA,        .
	That's why he volunteered for FEMA, to help out after hurricanes and that kind of thing.
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking208.mp3]

[SPEECH: TrooperTalking1->TrooperTalking2]
    ...
	That's a lot of money to just give away...
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking109.mp3]

[SPEECH: TrooperTalking2->TrooperTalking1]
   , ?   .
	Some people are just good, you know?  Good to the bone.
[Audio: Mission04\TrooperTalking1\M04TroopersOverheard\TrooperTalking209.mp3]

[END]

-----------------------------------------------------------------
[ID: 9, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: TrooperTalking1]
[Name:  M04TrooperTalking1Barks]
M04TroopersOverheard_Played=true

[LABEL A1]

[SPEECH: TrooperTalking1]
    .
	You shouldn't be in here.
[Audio: Mission04\TrooperTalking1\M04TrooperTalking1Barks\TrooperTalking101.mp3]

[END]

[LABEL A2]

[SPEECH: TrooperTalking1]
      .
	This area is restricted by order of Walton Simons.
[Audio: Mission04\TrooperTalking1\M04TrooperTalking1Barks\TrooperTalking102.mp3]

[END]

[LABEL A3]

[SPEECH: TrooperTalking1]
      , .
	I'm going to have to write you up, Agent.
[Audio: Mission04\TrooperTalking1\M04TrooperTalking1Barks\TrooperTalking103.mp3]

[END]

-----------------------------------------------------------------
[ID: 8, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: TrooperTalking2]
[Name:  M04TrooperTalking2Barks]
M04TroopersOverheard_Played=true

[LABEL A1]

[SPEECH: TrooperTalking2]
  .
	We're in the middle of something.
[Audio: Mission04\TrooperTalking2\M04TrooperTalking2Barks\TrooperTalking201.mp3]

[END]

[LABEL A2]

[SPEECH: TrooperTalking2]
      .
	We can't work with you here.
[Audio: Mission04\TrooperTalking2\M04TrooperTalking2Barks\TrooperTalking202.mp3]

[END]

[LABEL A3]

[SPEECH: TrooperTalking2]
 .
	Leave us alone.
[Audio: Mission04\TrooperTalking2\M04TrooperTalking2Barks\TrooperTalking203.mp3]

[END]

-----------------------------------------------------------------
[ID: 7, Event lines: 20, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: UNATCOCrimeSceneGuard]
[Name:  UNATCOCrimeSceneGuardBarks]

[COMMENT]
These play in sequence and then go random.o

[LABEL A1]

[SPEECH: UNATCOCrimeSceneGuard]
 .
	Just keeping busy.
[Audio: Mission04\UNATCOCrimeSceneGuard\UNATCOCrimeSceneGuardBarks\UNATCOCrimeSceneGuard01.mp3]

[END]

[LABEL A2]

[SPEECH: UNATCOCrimeSceneGuard]
   .
	We've got a lot of work to do.
[Audio: Mission04\UNATCOCrimeSceneGuard\UNATCOCrimeSceneGuardBarks\UNATCOCrimeSceneGuard02.mp3]

[END]

[LABEL A3]

[SPEECH: UNATCOCrimeSceneGuard]
,         UNATCO.
	Turns out your brother was stealing balance sheets from UNATCO's accounting department.
[Audio: Mission04\UNATCOCrimeSceneGuard\UNATCOCrimeSceneGuardBarks\UNATCOCrimeSceneGuard03.mp3]

[END]

[LABEL A4]

[SPEECH: UNATCOCrimeSceneGuard]
      .
	The civilian authorities will take over tomorrow.
[Audio: Mission04\UNATCOCrimeSceneGuard\UNATCOCrimeSceneGuardBarks\UNATCOCrimeSceneGuard04.mp3]

[END]

[LABEL A5]

[SPEECH: UNATCOCrimeSceneGuard]
 ,     .     10,000 ?
	I can't imagine what the rebels thought they'd find.  A 10,000-credit toilet seat?
[Audio: Mission04\UNATCOCrimeSceneGuard\UNATCOCrimeSceneGuardBarks\UNATCOCrimeSceneGuard05.mp3]

[END]

[LABEL A6]

[SPEECH: UNATCOCrimeSceneGuard]
NSF      .
	The NSF sure put up a fight this time.
[Audio: Mission04\UNATCOCrimeSceneGuard\UNATCOCrimeSceneGuardBarks\UNATCOCrimeSceneGuard06.mp3]

[END]

[LABEL A7]

[SPEECH: UNATCOCrimeSceneGuard]
, .
	Pardon me, sir.
[Audio: Mission04\UNATCOCrimeSceneGuard\UNATCOCrimeSceneGuardBarks\UNATCOCrimeSceneGuard07.mp3]

[END]

[LABEL A8]

[SPEECH: UNATCOCrimeSceneGuard]
 -  .
	Someone should check out the roof.
[Audio: Mission04\UNATCOCrimeSceneGuard\UNATCOCrimeSceneGuardBarks\UNATCOCrimeSceneGuard08.mp3]

[END]

[LABEL A9]

[SPEECH: UNATCOCrimeSceneGuard]
,    .
	I think we found all of the data.
[Audio: Mission04\UNATCOCrimeSceneGuard\UNATCOCrimeSceneGuardBarks\UNATCOCrimeSceneGuard09.mp3]

[END]

-----------------------------------------------------------------
[ID: 6, Event lines: 16, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: UNATCOGateGuard]
[Name:  GateGuardBarks]
M04MeetGateGuard_Played=true

[COMMENT]
These cycle and go random.

[LABEL A2]

[SPEECH: UNATCOGateGuard]
     ,    .
	By morning, you won't even know the terrorists were here.
[Audio: Mission04\UNATCOGateGuard\GateGuardBarks\UNATCOGateGuard01.mp3]

[END]

[LABEL A3]

[SPEECH: UNATCOGateGuard]
     ,  .
	We still haven't found what we're looking for.
[Audio: Mission04\UNATCOGateGuard\GateGuardBarks\UNATCOGateGuard02.mp3]

[END]

[LABEL A1]

[SPEECH: UNATCOGateGuard]
,   ,    .  ,   .
	I don't care what they say; Paul was a great agent.  I hate to see him go.
[Audio: Mission04\UNATCOGateGuard\GateGuardBarks\UNATCOGateGuard03.mp3]

[END]

[LABEL A4]

[SPEECH: UNATCOGateGuard]
   , .
	Got to make my rounds, Agent.
[Audio: Mission04\UNATCOGateGuard\GateGuardBarks\UNATCOGateGuard04.mp3]

[END]

[LABEL A5]

[SPEECH: UNATCOGateGuard]
 ,      ,   .
	We think there's a secret level below the base, but no one's sure.
[Audio: Mission04\UNATCOGateGuard\GateGuardBarks\UNATCOGateGuard05.mp3]

[END]

[LABEL A6]

[SPEECH: UNATCOGateGuard]
,    .
	Glad you could lend a hand.
[Audio: Mission04\UNATCOGateGuard\GateGuardBarks\UNATCOGateGuard06.mp3]

[END]

[LABEL A7]

[SPEECH: UNATCOGateGuard]
     .
	The guys inside know more about what's going on.
[Audio: Mission04\UNATCOGateGuard\GateGuardBarks\UNATCOGateGuard07.mp3]

[END]

-----------------------------------------------------------------
[ID: 5, Event lines: 9, Display only once, On distance<180]
[Owner: UNATCOGateGuard]
[Name:  M04MeetGateGuard]

[SPEECH: UNATCOGateGuard]
 ,    .
	I thought they were shipping you off to Hong Kong.
[Audio: Mission04\UNATCOGateGuard\M04MeetGateGuard\UNATCOGateGuard01.mp3]

[SPEECH: JCDenton]
    .    ?
	Had to pack a few things.  What's going on here?
[Audio: Mission04\UNATCOGateGuard\M04MeetGateGuard\JCDenton01.mp3]

[SPEECH: UNATCOGateGuard]
 . NSF     - .
	Damage control.  The NSF got their hands on some pretty sensitive material.
[Audio: Mission04\UNATCOGateGuard\M04MeetGateGuard\UNATCOGateGuard02.mp3]

[SPEECH: JCDenton]
, -     .
	Probably had something to do with my two-faced brother.
[Audio: Mission04\UNATCOGateGuard\M04MeetGateGuard\JCDenton02.mp3]

[SPEECH: UNATCOGateGuard]
,       .
	Nothing we can't clean up.
[Audio: Mission04\UNATCOGateGuard\M04MeetGateGuard\UNATCOGateGuard03.mp3]

[SPEECH: JCDenton]
,   ?
	Mind if I take a look around?
[Audio: Mission04\UNATCOGateGuard\M04MeetGateGuard\JCDenton03.mp3]

[SPEECH: UNATCOGateGuard]
.
	Go right ahead.
[Audio: Mission04\UNATCOGateGuard\M04MeetGateGuard\UNATCOGateGuard04.mp3]

[END]

-----------------------------------------------------------------
[ID: 4, Event lines: 43, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: UNATCOTroop]
[Name:  M04TroopBarks]

[LABEL Start]

[LABEL A1]

[SPEECH: UNATCOTroop]
    .
	Back to the same old routine.
[Audio: Mission04\UNATCOTroop\M04TroopBarks\UNATCOTroop01.mp3]

[END]

[LABEL A2]

[SPEECH: UNATCOTroop]
  -   .
	We sure cleaned house tonight.
[Audio: Mission04\UNATCOTroop\M04TroopBarks\UNATCOTroop02.mp3]

[END]

[LABEL A3]

[SPEECH: UNATCOTroop]
,    . .
	Heard you're shipping out to Hong Kong.  Good luck.
[Audio: Mission04\UNATCOTroop\M04TroopBarks\UNATCOTroop03.mp3]

[END]

[LABEL A4]

[SPEECH: UNATCOTroop]
     .
	Never seen HQ so crowded during graveyard.
[Audio: Mission04\UNATCOTroop\M04TroopBarks\UNATCOTroop04.mp3]

[END]

[LABEL A8]

[CHECK FLAGS, JUMP TO Start]
AnnaNavarre_Dead=false

[CHECK FLAGS, JUMP TO Start]
AnnaNavarre_Dead=true
AnnaNavarre_Unconscious=true

[SPEECH: UNATCOTroop]
 ,  . .
	I heard Anna got killed.  Amazing.
[Audio: Mission04\UNATCOTroop\M04TroopBarks\UNATCOTroop05.mp3]

[END]

[LABEL A9]

[CHECK FLAGS, JUMP TO Start]
AnnaNavarre_Dead=false

[SPEECH: UNATCOTroop]
    ,    .
	Whoever got Anna must have caught her by surprise.
[Audio: Mission04\UNATCOTroop\M04TroopBarks\UNATCOTroop06.mp3]

[END]

[LABEL A5]

[COMMENT]
dummy.

[LABEL A6]

[COMMENT]
dummy.

[LABEL A7]

[CHECK FLAGS, JUMP TO KilledLebedev]
PlayerKilledLebedev=true

[CHECK FLAGS, JUMP TO Disobeyed]
M03_AnnaEntrance=true

[LABEL B1]

[SPEECH: UNATCOTroop]
     ,  .
	Your brother sure had us fooled.
[Audio: Mission04\UNATCOTroop\M04TroopBarks\UNATCOTroop07.mp3]

[END]

[LABEL B2]

[SPEECH: UNATCOTroop]
,         .
	Glad one of the Dentons is going to stick it out.
[Audio: Mission04\UNATCOTroop\M04TroopBarks\UNATCOTroop08.mp3]

[END]

[LABEL B3]

[SPEECH: UNATCOTroop]
  - 747-.  ,      .
	Don't sweat the business about the 747.  I heard they got Lebedev, anyway.
[Audio: Mission04\UNATCOTroop\M04TroopBarks\UNATCOTroop09.mp3]

[END]

[LABEL Disobeyed]

[LABEL C1]

[SPEECH: UNATCOTroop]
, , ? , .
	A little trigger-shy, eh?  You'll get used to it.
[Audio: Mission04\UNATCOTroop\M04TroopBarks\UNATCOTroop10.mp3]

[END]

[LABEL C2]

[CHECK FLAGS, JUMP TO Disobeyed]
AnnaNavarre_Dead=true

[SPEECH: UNATCOTroop]
      ,      .
	Agent Navarre isn't really mad.  She likes doing the dirty work herself.
[Audio: Mission04\UNATCOTroop\M04TroopBarks\UNATCOTroop11.mp3]

[END]

[LABEL C3]

[SPEECH: UNATCOTroop]
     .
	Good work tracking down that sneaky bastard Lebedev.
[Audio: Mission04\UNATCOTroop\M04TroopBarks\UNATCOTroop12.mp3]

[END]

[LABEL KilledLebedev]

[LABEL D1]

[SPEECH: UNATCOTroop]
     , ?
	We sure showed that rich bastard, Lebedev, didn't we?
[Audio: Mission04\UNATCOTroop\M04TroopBarks\UNATCOTroop13.mp3]

[END]

[LABEL D2]

[SPEECH: UNATCOTroop]
  .   .   .
	A bullet to the head.  That's justice.  You catch on fast.
[Audio: Mission04\UNATCOTroop\M04TroopBarks\UNATCOTroop14.mp3]

[END]

[LABEL D3]

[CHECK FLAGS, JUMP TO KilledLebedev]
AnnaNavarre_Dead=true

[SPEECH: UNATCOTroop]
   ,      ,  .
	Agent Navarre is telling everybody you're the best recruit we've ever had.
[Audio: Mission04\UNATCOTroop\M04TroopBarks\UNATCOTroop15.mp3]

[END]

-----------------------------------------------------------------
[ID: 3, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Veteran]
[Name:  M04VeteranBarks]

[LABEL A1]

[SPEECH: Veteran]
...  .
	... work of the devil.
[Audio: Mission04\Veteran\M04VeteranBarks\Veteran01.mp3]

[END]

[COMMENT]
Here's Tarentino's version of Ezekiel 25:17 -- "The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he how in the name of charity and good will shepherds the weak through the valley of darkness. For he is truly his brother's keeper, and the father of lost children. And I will strike down thee with great vengeance and furious anger, those who attempt to destroy my brother. And they shall know my name is the lord when I raise my vengeance upon them."

[LABEL A2]

[SPEECH: Veteran]
   : ,     .
	Therefore thus saith the Lord GOD; Behold, I will stretch out mine hand upon the Philistines.
[Audio: Mission04\Veteran\M04VeteranBarks\Veteran02.mp3]

[END]

[LABEL A3]

[SPEECH: Veteran]
 ,   ,      .
	And they shall know my name is the Lord when I raise my vengeance upon them.
[Audio: Mission04\Veteran\M04VeteranBarks\Veteran03.mp3]

[END]

-----------------------------------------------------------------
[ID: 2, Event lines: 15, Display only once, On bumping, On frobbing]
[Owner: WaltonSimons]
[Name:  M04MeetWalton]

[SPEECH: WaltonSimons]
 ,   . ,  .     ,    .
	I saw you listening in.  Yes, it's true.  I have augmentations like yours.
[Audio: Mission04\WaltonSimons\M04MeetWalton\WaltonSimons01.mp3]

[SPEECH: JCDenton]
     ?
	Don't you work down in Washington?
[Audio: Mission04\WaltonSimons\M04MeetWalton\JCDenton01.mp3]

[SPEECH: WaltonSimons]
-,   FEMA.
	Actually, I'm the Director of FEMA.
[Audio: Mission04\WaltonSimons\M04MeetWalton\WaltonSimons02.mp3]

[SPEECH: JCDenton]
,      .
	Sounds like you wouldn't have much use for physical augmentations.
[Audio: Mission04\WaltonSimons\M04MeetWalton\JCDenton02.mp3]

[SPEECH: WaltonSimons]
     .        ,    .
	You underestimate the demands of my work.  We deal with every sort of natural and unnatural disaster you can imagine.
[Audio: Mission04\WaltonSimons\M04MeetWalton\WaltonSimons03.mp3]

[SPEECH: JCDenton]
   .     .
	But you're the director.  You work behind a desk.
[Audio: Mission04\WaltonSimons\M04MeetWalton\JCDenton03.mp3]

[SPEECH: WaltonSimons]
    ? ,   .   ,       -.    ,     .     , ,     ,         .
	Am I behind a desk right now?  No, I'm not.  That's because we have a situation here in New York.  I got to my position because I can fix things.  You will see shortly, because as you have probably noticed yourself this agency is broken and needs an overhaul.
[Audio: Mission04\WaltonSimons\M04MeetWalton\WaltonSimons04.mp3]

[END]

-----------------------------------------------------------------
[ID: 1, Event lines: 15, Display only once, On bumping, On frobbing]
[Owner: WaltonSimons]
[Name:  M04MeetWalton2]
M04MeetWalton_Played=true

[SPEECH: JCDenton]
   ""?
	What do you mean by "overhaul"?
[Audio: Mission04\WaltonSimons\M04MeetWalton2\JCDenton01.mp3]

[SPEECH: WaltonSimons]
     .    .
	You will receive a memo in a few days.  I am still collecting data.
[Audio: Mission04\WaltonSimons\M04MeetWalton2\WaltonSimons01.mp3]

[SPEECH: JCDenton]
UNATCO     .   .
	UNATCO was very effective this evening.  We recaptured the shipment.
[Audio: Mission04\WaltonSimons\M04MeetWalton2\JCDenton02.mp3]

[SPEECH: WaltonSimons]
   , .      .
	You don't have to worry, Agent.  It's the softer elements I am after.
[Audio: Mission04\WaltonSimons\M04MeetWalton2\WaltonSimons02.mp3]

[SPEECH: JCDenton]
 , ?
	Like who?
[Audio: Mission04\WaltonSimons\M04MeetWalton2\JCDenton03.mp3]

[SPEECH: WaltonSimons]
    .  , /0A?
	You're beginning to exceed your clearance.  What are you, Angel/0A?
[Audio: Mission04\WaltonSimons\M04MeetWalton2\WaltonSimons03.mp3]

[SPEECH: JCDenton]
  .   .
	Excuse my persistence.  I'll wait for the memo.
[Audio: Mission04\WaltonSimons\M04MeetWalton2\JCDenton04.mp3]

[SPEECH: WaltonSimons]
, .
	Good.  Carry on.
[Audio: Mission04\WaltonSimons\M04MeetWalton2\WaltonSimons04.mp3]

[END]

-----------------------------------------------------------------
[ID: 0, Event lines: 12, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: WaltonSimons]
[Name:  M04WaltonBarks]
M04MeetWalton2_Played=true

[COMMENT]
These cycle and repeat the last.clearance.  What are you, Angel/

[LABEL A1]

[SPEECH: WaltonSimons]
 ,   .
	I said no more questions.
[Audio: Mission04\WaltonSimons\M04WaltonBarks\WaltonSimons01.mp3]

[END]

[LABEL A2]

[SPEECH: WaltonSimons]
        .
	I have good reason to hold back the announcement.
[Audio: Mission04\WaltonSimons\M04WaltonBarks\WaltonSimons02.mp3]

[END]

[LABEL A3]

[SPEECH: WaltonSimons]
C, !
	Dismissed, Agent!
[Audio: Mission04\WaltonSimons\M04WaltonBarks\WaltonSimons03.mp3]

[END]

[LABEL A4]

[SPEECH: WaltonSimons]
   .
	Leave me alone.
[Audio: Mission04\WaltonSimons\M04WaltonBarks\WaltonSimons04.mp3]

[END]

[LABEL Final]

[END]

