Deus Ex Conversation File
File version: 28
Audio package: Mission00
Used in missions: 0
Unknown parameter: 449

Actors list:
0: MunitionsTrooper
1: JCDenton
2: LAMTrooper
3: LAMTroop
4: JaimeReyes
5: BobPage

Flags list:
0: MunitionsTrooperReady

Skills list:

Objects list:
0: Multitool
1: Lockpick
2: WeaponPistol
3: WeaponRifle
4: WeaponLAM
5: WeaponGEPGun
6: WeaponLAW
7: WeaponEMPGrenade
8: WeaponCrowbar
9: WeaponCombatKnife
10: WeaponProd
11: WeaponAssaultShotgun
12: WeaponSawedOffShotgun
13: WeaponFlamethrower

-----------------------------------------------------------------
[ID: 4, Event lines: 11, Display only once]
[Owner: BobPage]
[Name:  M00MeetPage]

[COMMENT]
These cycle and go random.x

[MOVE CAMERA SideAbove]

[SPEECH: BobPage]
 .      .
	Sufficiently impressive.  An early success for the whole organization.
[Audio: Mission00\BobPage\M00MeetPage\BobPage01.mp3]

[SPEECH: JCDenton]
.    ?
	Thanks.  You from the United Nations?
[Audio: Mission00\BobPage\M00MeetPage\JCDenton01.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: BobPage]
  .      --  .
	Your augmentations are a-go.  The real test comes next: active duty.
[Audio: Mission00\BobPage\M00MeetPage\BobPage02.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
 , .
	I'm ready, sir.
[Audio: Mission00\BobPage\M00MeetPage\JCDenton02.mp3]

[MOVE CAMERA HeadShotMid]

[SPEECH: BobPage]
.  ,  .
	Yes.  Yes, you are.
[Audio: Mission00\BobPage\M00MeetPage\BobPage03.mp3]

[END]

-----------------------------------------------------------------
[ID: 3, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: JaimeReyes]
[Name:  JaimeBark]

[LABEL A1]

[SPEECH: JaimeReyes]
  ,      .    ,        .  ,   . , . ,    .
	Manderley likes to hear which agents find this area.  They're usually the ones who take terrorists by surprise in the field.  Your brother, Paul, for instance.  All right, carry on.  Don't let it go to your head.
[Audio: Mission00\JaimeReyes\JaimeBark\JaimeReyes01.mp3]

[END]

-----------------------------------------------------------------
[ID: 2, Event lines: 33, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: LAMTrooper]
[Name:  LAMBarks]

[JUMP TO RANDOM, Cycle Once]
A1
A2

[LABEL A1]

[SPEECH: LAMTrooper]
   LAM     .  , !
	You'll need a few extra LAMs for the demolitions area.  Here, catch!
[Audio: Mission00\LAMTrooper\LAMBarks\LAMTrooper01.mp3]

[TRANSFER 4 units of WeaponLAM From LAMTroop To JCDenton ON FAIL GOTO NoRoom]

[END]

[LABEL A2]

[CHECK FOR OBJECT WeaponLAM ON FAIL GOTO MoreLAMs]

[LABEL Chitchat]

[JUMP TO RANDOM, Cycle Once]
B1
B2
B3
B4
B5
B6
B7
B8
B9
Final

[LABEL B1]

[SPEECH: LAMTrooper]
  .
	I just like to kid around.
[Audio: Mission00\LAMTrooper\LAMBarks\LAMTrooper02.mp3]

[END]

[LABEL B2]

[SPEECH: LAMTrooper]
 .
	Gets boring down here.
[Audio: Mission00\LAMTrooper\LAMBarks\LAMTrooper03.mp3]

[END]

[LABEL B3]

[SPEECH: LAMTrooper]
    ,     .
	Didn't have my boots polished.  That's why they put me here.
[Audio: Mission00\LAMTrooper\LAMBarks\LAMTrooper04.mp3]

[END]

[LABEL B4]

[SPEECH: LAMTrooper]
   ,      .
	They just make up excuses because they like to harass us.
[Audio: Mission00\LAMTrooper\LAMBarks\LAMTrooper05.mp3]

[END]

[LABEL B5]

[SPEECH: LAMTrooper]
    ,       ,  ,     ,   .
	This place would run a lot smoother if they'd just rotate assignments, instead of always making you feel like you're being punished.
[Audio: Mission00\LAMTrooper\LAMBarks\LAMTrooper06.mp3]

[END]

[LABEL B6]

[SPEECH: LAMTrooper]
.       .    .
	Bastards.  I don't have to take this crap.  There's lots of things I could be doing.
[Audio: Mission00\LAMTrooper\LAMBarks\LAMTrooper07.mp3]

[END]

[LABEL B7]

[SPEECH: LAMTrooper]
,  ,  - .    .
	I had offers on Wall Street, you know.  Top corporate security divisions.
[Audio: Mission00\LAMTrooper\LAMBarks\LAMTrooper08.mp3]

[END]

[LABEL B8]

[SPEECH: LAMTrooper]
    ,    .
	Corporate work's not so glamorous, but it sure pays better.
[Audio: Mission00\LAMTrooper\LAMBarks\LAMTrooper09.mp3]

[END]

[LABEL B9]

[SPEECH: LAMTrooper]
 -   .     .  ,       .
	One of these days, I'm going to resign.  Then they'll be sorry.  Then they'll wish they'd treated the troops a little better.
[Audio: Mission00\LAMTrooper\LAMBarks\LAMTrooper10.mp3]

[END]

[LABEL Final]

[JUMP TO RANDOM]
B6
B7
B8
B9

[END]

[LABEL NoRoom]

[SPEECH: LAMTrooper]
,      .      LAM,       .
	Oh -- guess you have too much gear.  If you run out of LAMs, just come back and I'll give you some.
[Audio: Mission00\LAMTrooper\LAMBarks\LAMTrooper11.mp3]

[END]

[LABEL NoRoom2]

[SPEECH: LAMTrooper]
,     .    -.
	Oh -- guess you have too much gear.  You better drop something.
[Audio: Mission00\LAMTrooper\LAMBarks\LAMTrooper12.mp3]

[END]

[LABEL MoreLAMs]

[TRANSFER 4 units of WeaponLAM From LAMTroop To JCDenton ON FAIL GOTO NoRoom2]

[SPEECH: LAMTrooper]
 ?   . ,   .       .
	Out of explosives?  Here's some more.  Hell, I don't care.  I'm not paying for 'em.
[Audio: Mission00\LAMTrooper\LAMBarks\LAMTrooper13.mp3]

[END]

-----------------------------------------------------------------
[ID: 1, Event lines: 11, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: MunitionsTrooper]
[Name:  MunitionsTrooperFrob]
MunitionsTrooperReady=false

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3
A4
A5

[LABEL A1]

[SPEECH: MunitionsTrooper]
   ...
	You aren't done yet...
[Audio: Mission00\MunitionsTrooper\MunitionsTrooperFrob\MunitionsTrooper01.mp3]

[END]

[LABEL A2]

[SPEECH: MunitionsTrooper]
   , ?   ,    ,  .
	Got you running the course, huh?  Don't sweat it; everybody has to do it once, even the special agents.
[Audio: Mission00\MunitionsTrooper\MunitionsTrooperFrob\MunitionsTrooper02.mp3]

[END]

[LABEL A3]

[SPEECH: MunitionsTrooper]
 , .        .
	Carry on with the training, Agent.  I'm just here to take care of your gear.
[Audio: Mission00\MunitionsTrooper\MunitionsTrooperFrob\MunitionsTrooper03.mp3]

[END]

[LABEL A4]

[SPEECH: MunitionsTrooper]
  ...
	So far, so good...
[Audio: Mission00\MunitionsTrooper\MunitionsTrooperFrob\MunitionsTrooper04.mp3]

[END]

[LABEL A5]

[SPEECH: MunitionsTrooper]
  -   , ?       ... ,      .        ,   -   .
	This thing's a bitch, isn't it?  Last time I did it... Man, I sprained my ankle on the jumping part.  They should get rid of crazy stuff like that.  Someone'll break their neck.
[Audio: Mission00\MunitionsTrooper\MunitionsTrooperFrob\MunitionsTrooper05.mp3]

[END]

-----------------------------------------------------------------
[ID: 0, Event lines: 46, First Person view, Non-interactive, On bumping, On frobbing, On distance<350]
[Owner: MunitionsTrooper]
[Name:  MunitionsTrooperTake]
MunitionsTrooperReady=true

[SET FLAGS]
MunitionsTrooperReady=false

[JUMP TO Take]

[LABEL Start]

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3

[LABEL A1]

[SPEECH: MunitionsTrooper]
       .    , .
	I'm here to pick up all munitions and equipment.  Thanks for the cooperation, Agent.
[Audio: Mission00\MunitionsTrooper\MunitionsTrooperTake\MunitionsTrooper01.mp3]

[END]

[LABEL A2]

[SPEECH: MunitionsTrooper]
   .  :  .
	Hand in your equipment.  That's right: no cheating.
[Audio: Mission00\MunitionsTrooper\MunitionsTrooperTake\MunitionsTrooper02.mp3]

[END]

[LABEL A3]

[SPEECH: MunitionsTrooper]
          .    .
	You've got to start the next section without arms or tools.  Rules are rules.
[Audio: Mission00\MunitionsTrooper\MunitionsTrooperTake\MunitionsTrooper03.mp3]

[END]

[LABEL Take]

[TRANSFER Multitool From JCDenton To MunitionsTrooper]

[TRANSFER Multitool From JCDenton To MunitionsTrooper]

[TRANSFER Multitool From JCDenton To MunitionsTrooper]

[TRANSFER Lockpick From JCDenton To MunitionsTrooper]

[TRANSFER Lockpick From JCDenton To MunitionsTrooper]

[TRANSFER Lockpick From JCDenton To MunitionsTrooper]

[TRANSFER WeaponPistol From JCDenton To MunitionsTrooper]

[TRANSFER WeaponPistol From JCDenton To MunitionsTrooper]

[TRANSFER WeaponRifle From JCDenton To MunitionsTrooper]

[TRANSFER WeaponRifle From JCDenton To MunitionsTrooper]

[TRANSFER WeaponLAM From JCDenton To MunitionsTrooper]

[TRANSFER WeaponLAM From JCDenton To MunitionsTrooper]

[TRANSFER WeaponLAM From JCDenton To MunitionsTrooper]

[TRANSFER WeaponLAM From JCDenton To MunitionsTrooper]

[TRANSFER WeaponLAM From JCDenton To MunitionsTrooper]

[TRANSFER WeaponLAM From JCDenton To MunitionsTrooper]

[TRANSFER WeaponLAM From JCDenton To MunitionsTrooper]

[TRANSFER WeaponGEPGun From JCDenton To MunitionsTrooper]

[TRANSFER WeaponLAW From JCDenton To MunitionsTrooper]

[TRANSFER WeaponEMPGrenade From JCDenton To MunitionsTrooper]

[TRANSFER WeaponEMPGrenade From JCDenton To MunitionsTrooper]

[TRANSFER WeaponEMPGrenade From JCDenton To MunitionsTrooper]

[TRANSFER WeaponEMPGrenade From JCDenton To MunitionsTrooper]

[TRANSFER WeaponCrowbar From JCDenton To MunitionsTrooper]

[TRANSFER WeaponCrowbar From JCDenton To MunitionsTrooper]

[TRANSFER WeaponCombatKnife From JCDenton To MunitionsTrooper]

[TRANSFER WeaponCombatKnife From JCDenton To MunitionsTrooper]

[TRANSFER WeaponProd From JCDenton To MunitionsTrooper]

[TRANSFER WeaponProd From JCDenton To MunitionsTrooper]

[TRANSFER WeaponAssaultShotgun From JCDenton To MunitionsTrooper]

[TRANSFER WeaponAssaultShotgun From JCDenton To MunitionsTrooper]

[TRANSFER WeaponSawedOffShotgun From JCDenton To MunitionsTrooper]

[TRANSFER WeaponSawedOffShotgun From JCDenton To MunitionsTrooper]

[TRANSFER WeaponFlamethrower From JCDenton To MunitionsTrooper]

[TRANSFER WeaponFlamethrower From JCDenton To MunitionsTrooper]

[JUMP TO Start]

[END]

