Deus Ex Conversation File
File version: 28
Audio package: Mission00
Used in missions: 0
Unknown parameter: 145

Actors list:
0: JCDenton
1: AnnaNavarre
2: GuntherHermann
3: JaimeReyes

Flags list:
0: DL_FailedStealth_Played
1: dl_crate_played

Skills list:

Objects list:

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[ID: 70, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Arena]

[SPEECH: GuntherHermann]
   .            ,      .          .     ,   ,          .
	Take the weapons on the table.  Each of the buttons on the table releases one robot in the room which you will face in combat.  Only after the robots are defeated will the doors to the exit open.  If you are as good as they say then you should have no problem in taking on all four at once.
[Audio: Mission00\JCDenton\DL_Arena\GuntherHermann01.mp3]

[TRIGGER ArenaDoors]

[END]

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[ID: 69, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_ArenaComplete]

[SPEECH: GuntherHermann]
 .     .
	Good work.  Now proceed to the next area.
[Audio: Mission00\JCDenton\DL_ArenaComplete\GuntherHermann01.mp3]

[END]

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[ID: 68, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_body]

[SPEECH: JaimeReyes]
   -  ,           .     ,      .          ,             .
	Lying in front of you is a brave cadet who volunteered to be rendered unconscious for this next training exercise.  Highlight and search him to find the key to the medical room.  Afterward, pick up his body and place it on the medical table so that one of my aides can revive him once the exercise is over.
[Audio: Mission00\JCDenton\DL_body\JaimeReyes01.mp3]

[END]

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[ID: 67, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_bodyexit]

[SPEECH: JaimeReyes]
 .   -,      .    .
	Good work.  I'll get someone down there immediately to revive Private Winslow.  Move on to the next area.
[Audio: Mission00\JCDenton\DL_bodyexit\JaimeReyes01.mp3]

[END]

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[ID: 66, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_BreechDoor]

[SPEECH: GuntherHermann]
      .   LAM   .    ,   .
	Next you will need to breach the doors in the hallway. Throw a LAM down to the end of the hall.  Once it blows proceed down the corridor.
[Audio: Mission00\JCDenton\DL_BreechDoor\GuntherHermann01.mp3]

[END]

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[ID: 65, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_CombatEntry]

[SPEECH: GuntherHermann]
     .     ,        .       . 
	Welcome to the combat training area. I am Gunther Hermann and I will be monitoring your progress here. We will start with weapon familiarization. 
[Audio: Mission00\JCDenton\DL_CombatEntry\GuntherHermann01.mp3]

[TRIGGER combatentry]

[END]

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[ID: 64, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_crate]

[SPEECH: JaimeReyes]
       .      ,       .
	Now pick up a weapon and try to break open those crates.  One of them's indestructible, but the others contain things you might find useful.
[Audio: Mission00\JCDenton\DL_crate\JaimeReyes01.mp3]

[END]

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[ID: 63, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_cratestack]

[SPEECH: JaimeReyes]
       ,   .    ,       ,   ,         .   ,   ,       .   ,  ,   Tab ( ).
	You need to go through the door up ahead, but it's blocked.  Those wooden crates are too big to jump and too heavy to lift, so use the metal crates near the wall to build steps.  To pick up a crate, walk up to it so that it highlights, then click the right mouse button.  To drop something you're holding, you can press the Tab key by default.
[Audio: Mission00\JCDenton\DL_cratestack\JaimeReyes01.mp3]

[END]

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[ID: 62, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_dark]

[SPEECH: JaimeReyes]
  ,    ,      .          .    F12 ( ).
	You can bet this won't be the last time we send you into a dark room.  Turn on your light augmentation and find the exit on the other side.  Just press F12, by default.
[Audio: Mission00\JCDenton\DL_dark\JaimeReyes01.mp3]

[END]

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[ID: 61, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_DefuseFinish]

[SPEECH: GuntherHermann]
 ,  ,     .   LAM   .     . 
	A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving.  You may proceed to the next area.  
[Audio: Mission00\JCDenton\DL_DefuseFinish\GuntherHermann01.mp3]

[TRIGGER BombSquad_DoorExit]

[END]

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[ID: 60, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_DefuseProcess]

[SPEECH: GuntherHermann]
        LAM,   .         LAM  ,      .        LAM      .       LAM  .
	At each of the corners of this area you will find a LAM planted on the wall.  You must disarm and remove all 4 LAM's before you can proceed to the next section of training.  You will need to move up to the LAM quickly and defuse it by right clicking.  A second right click will remove the LAM from the wall.
[Audio: Mission00\JCDenton\DL_DefuseProcess\GuntherHermann01.mp3]

[END]

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[ID: 59, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_DefusingEntry]

[SPEECH: GuntherHermann]
     .        .
	The area beyond the door is the grenade defusing facility.  Here you will learn how to remove planted explosive devices.
[Audio: Mission00\JCDenton\DL_DefusingEntry\GuntherHermann01.mp3]

[TRIGGER bd2]

[END]

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[ID: 58, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Demolition]

[SPEECH: GuntherHermann]
   .       LAM   .     ,   LAM,     - .
	This is the demolitions training area.  First you will learn to use a LAM as a proximity mine.  Approach the bay window and you will see a LAM placed on the target board on the black and red wall.
[Audio: Mission00\JCDenton\DL_Demolition\GuntherHermann01.mp3]

[END]

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[ID: 57, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_DemolitionLast]

[SPEECH: GuntherHermann]
,  .         .
	Very good, Agent Denton.  You may proceed to the next area for more demolitions training.
[Audio: Mission00\JCDenton\DL_DemolitionLast\GuntherHermann01.mp3]

[TRIGGER DemolitionExitDoors]

[END]

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[ID: 56, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_DestroyObject]

[SPEECH: GuntherHermann]
       .  -  ,  - .   ,    EMP .     ,   .    .     ,     ,       .
	Notice the two objects at the far end.  One is a camera and the other is an autoturret.  They are tough to destroy and will require an explosive or an EMP grenade.  Try this with one of these on the table.  Use the ledge for cover.  When the devices are neutralized, the switch near the turret will open the door, and you can go up to the Combat Arena.
[Audio: Mission00\JCDenton\DL_DestroyObject\GuntherHermann01.mp3]

[TRIGGER ArenaDoors]

[END]

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[ID: 55, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_door]

[SPEECH: JaimeReyes]
     .       .
	Open the door by clicking the right mouse button.  The right button uses items in the world.
[Audio: Mission00\JCDenton\DL_door\JaimeReyes01.mp3]

[END]

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[ID: 54, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_EMP]

[SPEECH: GuntherHermann]
     .   EMP   .         ,   .  EMP       ,     , , LAM.
	You have released a robot from the central bunker.  Throw an EMP grenade at the robot.  If the grenade explodes in close enough proximity to the robot it will shut it down.  EMP grenades are also useful in shutting down camera systems, autoturrets and proximity explosives, such as the LAM.
[Audio: Mission00\JCDenton\DL_EMP\GuntherHermann01.mp3]

[TRIGGER EMPStore]

[END]

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[ID: 53, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_F1F2]

[SPEECH: JaimeReyes]
        .   F1,     ,            .  F2,       ,    .   ,   UNATCO     ,        .
	You're going to get a lot of equipment during these exercises.  Press F1 at any time to access the Inventory Screen, which will let you add and remove items from the Toolbelt.  Press F2 to view your current goals and any notes you may decide to take.  On a typical mission, a UNATCO agent's objectives are logged electronically so that he can stay on-task at all times.
[Audio: Mission00\JCDenton\DL_F1F2\JaimeReyes01.mp3]

[END]

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[ID: 52, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_FailedStealth]

[SPEECH: AnnaNavarre]
  .       .              ,    .
	You blew it.  The alarm just closed the north door.  Return to the control room to the south and press the button in the overlook window to restart the test.
[Audio: Mission00\JCDenton\DL_FailedStealth\AnnaNavarre01.mp3]

[END]

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[ID: 51, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_final]

[SPEECH: JaimeReyes]
    .           .      -       ,    .    ...    "-",   .     ,   ,     .
	Now for the last test.  You have to find a way across the river to the exit on the other side.  There's more than one way to get there, depending on your approach and the skills you want to use.  It's up to you...  Make use of the IFF system to identify enemies.  The crosshairs will highlight red over enemies, green over allies, and white over neutrals.
[Audio: Mission00\JCDenton\DL_final\JaimeReyes01.mp3]

[END]

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[ID: 50, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_FinishWall]

[SPEECH: GuntherHermann]
!   -  .     ,   ,   LAM       .       .
	Excellent!  Notice that the wall is opened.  Look for other weakened walls such as this and your LAM and other explosives will allow you to breech them.  Continue through that breech and onto the next section.
[Audio: Mission00\JCDenton\DL_FinishWall\GuntherHermann01.mp3]

[END]

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[ID: 49, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_GEP]

[SPEECH: GuntherHermann]
  -.   GEP-      .
	You have released a target robot.  Use the GEP gun and its tracking rockets to destroy the robot.
[Audio: Mission00\JCDenton\DL_GEP\GuntherHermann01.mp3]

[TRIGGER GEPStore]

[END]

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[ID: 48, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Golphers]

[SPEECH: GuntherHermann]
   - ,    "  ".          .       .
	This set of targets is what we like to call the "Prairie Dog" town.  Each of the six targets will pop up in a random pattern.  Try to take them out quickly and efficiently.
[Audio: Mission00\JCDenton\DL_Golphers\GuntherHermann01.mp3]

[END]

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[ID: 47, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_holojaime]

[SPEECH: JaimeReyes]
  .  -    .
	Step over to the communicator.  There's someone who wants to talk to you.
[Audio: Mission00\JCDenton\DL_holojaime\JaimeReyes01.mp3]

[END]

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[ID: 46, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_holoroom]

[SPEECH: JaimeReyes]
      .    -    .
	Step up to each hologram for more info.  When you're through, go out the opposite door.
[Audio: Mission00\JCDenton\DL_holoroom\JaimeReyes01.mp3]

[END]

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[ID: 45, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_jump]

[SPEECH: JaimeReyes]
  .  ,    .  ,    ,   .
	Jump across the platforms.  You'll have to crouch to get under those pipes.  If you fall use the stairs to begin again.
[Audio: Mission00\JCDenton\DL_jump\JaimeReyes01.mp3]

[END]

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[ID: 44, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_key]

[SPEECH: JaimeReyes]
     .     ,       .     ,        .
	The key on the desk opens encryption-based nanotech locks.  When you pick it up, it will automatically be added to your key ring.  Use the key ring to unlock the door and proceed to the next area.
[Audio: Mission00\JCDenton\DL_key\JaimeReyes01.mp3]

[END]

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[ID: 43, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_keypad]

[SPEECH: JaimeReyes]
      .     ,   ,     .     ,  ,           .
	The code to the door has been stored in that datacube.  Right-click on the datacube to read the contents, then type the code into the keypad.  You activate the keypad with the right mouse button, just like you activate a datacube or any object in the world.
[Audio: Mission00\JCDenton\DL_keypad\JaimeReyes01.mp3]

[END]

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[ID: 42, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_ladder]

[SPEECH: JaimeReyes]
       .       ,  .
	Now go up the ladder at the other end of the room.  By default, you look up and use the arrow keys to climb.
[Audio: Mission00\JCDenton\DL_ladder\JaimeReyes01.mp3]

[END]

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[ID: 41, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_LAM]

[SPEECH: GuntherHermann]
     .   LAM,   .  LAM      ,     .         .
	You have released another robot into the arena.  Use the LAM, Light Munitions, to destroy it.  LAMs are also useful for breaching weak walls, some fencing, and light doors.  They also can destroy heavy reinforced cameras and autoturrets.
[Audio: Mission00\JCDenton\DL_LAM\GuntherHermann01.mp3]

[TRIGGER LAMStore]

[END]

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[ID: 40, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_LAW]

[SPEECH: GuntherHermann]
 -     LAW.         .  .
	This is the Light Anti-Tank weapon or LAW.  A static target has appeared on the far side of the compound.  Destroy it.
[Audio: Mission00\JCDenton\DL_LAW\GuntherHermann01.mp3]

[TRIGGER LAWStore]

[END]

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[ID: 39, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_lockpick]

[SPEECH: JaimeReyes]
       .         .      ,   .            ,   .
	Now pick up the lockpick and use it to open the door.  Lock-picking takes time and expends the self-assembling resources of modern lockpicks.  Just be patient and remember your training.  At higher skill levels, you won't need as much time or lockpick resources to pick a lock.
[Audio: Mission00\JCDenton\DL_lockpick\JaimeReyes01.mp3]

[END]

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[ID: 38, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_lockstr]
dl_crate_played=true

[SPEECH: JaimeReyes]
     .      ,      .       ,    .         ,  .  ,     .
	Doors have two strength values.  The Door Strength tells you how much damage a door takes before being destroyed.  The Lock Strength tells you how many lockpicks will be required to pick the lock.  Some doors have an infinite strength and an infinite lock strength.  That means you have to find a key.
[Audio: Mission00\JCDenton\DL_lockstr\JaimeReyes01.mp3]

[END]

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[ID: 37, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_mechagent]

[SPEECH: JaimeReyes]
   , ,  .      .  .            ,         ...
	This is the old augmentation technology, hopefully about to be phased out.  Notice the reliance on electronics and servomechanics.  A maintenance nightmare.  If I had two credits for every repair manual they've made me file in my office in the Med Lab...
[Audio: Mission00\JCDenton\DL_mechagent\JaimeReyes01.mp3]

[END]

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[ID: 36, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_medbot]

[SPEECH: JaimeReyes]
       ,  ,  ,   ,           .         -    .
	These medical bots, normally used for quick-healing, are of particular interest to you, JC, because you need a bot's help to install new augmentations.  If you took any damage during the swim, now's a good time to get patched up.
[Audio: Mission00\JCDenton\DL_medbot\JaimeReyes01.mp3]

[END]

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[ID: 35, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_multitool]

[SPEECH: JaimeReyes]
    ,   .   .   ,   .         .               .
	Use the disposable multitools on the table to hack the keypad up ahead.  A multitool's resources are finite.  When a tool is depleted, it becomes useless.  The manual describes other uses for the multitool.  At higher skill levels, you'll need less time and multitool resources to hack a given device.
[Audio: Mission00\JCDenton\DL_multitool\JaimeReyes01.mp3]

[END]

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[ID: 34, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_NotArena]

[SPEECH: GuntherHermann]
  ?   ,       ,         .
	You are eager.  I like that, but first you will need to train in demolition before I open the doors to the Combat Arena.
[Audio: Mission00\JCDenton\DL_NotArena\GuntherHermann01.mp3]

[END]

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[ID: 33, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_NotOutdoor]

[SPEECH: GuntherHermann]
      .      ,   .
	You are not yet ready for this area.  You need to first go to the static target range, next door.
[Audio: Mission00\JCDenton\DL_NotOutdoor\GuntherHermann01.mp3]

[END]

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[ID: 32, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_nsf]

[SPEECH: JaimeReyes]
NSF:       .     ,     .
	The NSF: the biggest terrorist threat in the U. S.  This national militia group thinks it is fighting the Second American Revolution.
[Audio: Mission00\JCDenton\DL_nsf\JaimeReyes01.mp3]

[END]

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[ID: 31, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_ObserveDoors]

[SPEECH: GuntherHermann]
,     ,     .    .         ,     ,  LAM.  .
	Notice how the wooden door was destroyed and the metal and barred doors remained.  Remember this for future reference.  Beyond the destroyed door you can see a damaged piece of wall you can also breech with a LAM.  Try that now.
[Audio: Mission00\JCDenton\DL_ObserveDoors\GuntherHermann01.mp3]

[END]

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[ID: 30, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_OutdoorRange]

[SPEECH: GuntherHermann]
 - -"".    ,   .             .      ,    .      .       ,    .
	This is the outdoor target range.  Below you is a simulated section of an urban environment.  Each of the buttons on the window sill will test your abilities with the weapons.  When you press each button, the appropriate weapon storage case will open.  Use that weapon on the targets provided.  If you wish to reset the range, press the button on the wall.
[Audio: Mission00\JCDenton\DL_OutdoorRange\GuntherHermann01.mp3]

[END]

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[ID: 29, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_part2]

[SPEECH: JaimeReyes]
,    1.      ,    .        ,  ,      .    ,           ,         .
	Congratulations, you completed Phase 1.  Move over the ramp into the next rooms to begin learning movement skills.  We'll be watching you through the cameras, like the one you can see up in the corner.  In the field, remember that terrorists sometimes use cameras like this in their security-grids to set off alarms and alert guards to your location.
[Audio: Mission00\JCDenton\DL_part2\JaimeReyes01.mp3]

[END]

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[ID: 28, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_paul]

[SPEECH: JaimeReyes]
        ,   ,        ,   .
	The Coalition's new nano-augmented agents are nearly indistinguishable from the general population, except that you and your brother don't know how to smile, even for a picture.
[Audio: Mission00\JCDenton\DL_paul\JaimeReyes01.mp3]

[END]

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[ID: 27, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Pistols]

[SPEECH: GuntherHermann]
  ,  .        .     ,     ,   .
	Choose your pistol, JC.  Try to take out the static targets below as quickly as you can.  If your accuracy is good you will take them all out with one clip.
[Audio: Mission00\JCDenton\DL_Pistols\GuntherHermann01.mp3]

[TRIGGER Ballistic2Store]

[END]

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[ID: 26, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_PlaceLam]

[SPEECH: GuntherHermann]
     ,    LAM.     , LAM     .
	Get as close to the wall as possible when you place the LAM.  If you aren't close enough, the LAM will fall to the ground and detonate.
[Audio: Mission00\JCDenton\DL_PlaceLam\GuntherHermann01.mp3]

[END]

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[ID: 25, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Releasebot1]

[SPEECH: GuntherHermann]
         . ,     LAM. LAM,   ,     .
	Press the first button next to the window and a security bot will be released.  Watch as he nears the LAM.  LAMs placed on walls are proximity triggered.
[Audio: Mission00\JCDenton\DL_Releasebot1\GuntherHermann01.mp3]

[TRIGGER shield5]

[END]

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[ID: 24, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_ReleaseBot2]

[SPEECH: GuntherHermann]
       LAM.          -  .
	This time you will place your own LAM.  Take a LAM from the munitions bay and proceed to the red and black wall below.
[Audio: Mission00\JCDenton\DL_ReleaseBot2\GuntherHermann01.mp3]

[TRIGGER LAMDoor]

[TRIGGER LAMstore2]

[END]

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[ID: 23, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_repairbot]

[SPEECH: JaimeReyes]
  ,   ,         . ,       ,    ,      .
	You're not a mech, but you're enough of a machine to need repair bots now and then.  If you used up some bioelectric energy getting through the dark area, for example, this contraption can charge you back up.
[Audio: Mission00\JCDenton\DL_repairbot\JaimeReyes01.mp3]

[END]

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[ID: 22, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_RifleRange]

[SPEECH: GuntherHermann]
    .         .    ,   "[",   .
	The targets are released by using the buttons on the counter.  Release the first target and destroy it with the rifle.  Use the rifle's scope by pressing the left bracket key "[" to turn the scope on.
[Audio: Mission00\JCDenton\DL_RifleRange\GuntherHermann01.mp3]

[TRIGGER shield3]

[TRIGGER BallisticStore2]

[END]

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[ID: 21, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_RifleRangeIntro]

[SPEECH: GuntherHermann]
  .   ,        .    .
	This is the rifle range.  Here you will learn one of the ways skill level makes a difference in your accuracy.  Step up to the shooting range.
[Audio: Mission00\JCDenton\DL_RifleRangeIntro\GuntherHermann01.mp3]

[END]

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[ID: 20, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_RifleRangeShot1]

[SPEECH: GuntherHermann]
.           .       .
	Excellent.  Now we are going to raise your skill with rifles to Master level.  Release the second target and destroy it.
[Audio: Mission00\JCDenton\DL_RifleRangeShot1\GuntherHermann01.mp3]

[TRIGGER shield4]

[END]

-----------------------------------------------------------------
[ID: 19, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_RifleRangeShot2]

[SPEECH: GuntherHermann]
 .   ,      ,   .    ,   .
	Good work.  As you can see, higher skills give you better range, accuracy, and effectiveness.  Proceed to the next area when you are ready.
[Audio: Mission00\JCDenton\DL_RifleRangeShot2\GuntherHermann01.mp3]

[TRIGGER riflerangeexit]

[END]

-----------------------------------------------------------------
[ID: 18, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Sniping]

[SPEECH: GuntherHermann]
          .      ,    .
	In the windows of the building on the far side of the arena, you will see moving targets.  Try to use your sniper rifle to take out all of these targets.
[Audio: Mission00\JCDenton\DL_Sniping\GuntherHermann01.mp3]

[END]

-----------------------------------------------------------------
[ID: 17, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Start]

[SPEECH: JaimeReyes]
 ,      .   ,       ,     .
	I figured you'd be sick of drills by now.  Hopefully our training exercises will be more interesting than what they've had you doing at the Academy.
[Audio: Mission00\JCDenton\DL_Start\JaimeReyes01.mp3]

[END]

-----------------------------------------------------------------
[ID: 16, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_StealthAdvice1]

[SPEECH: AnnaNavarre]
:     .        .
	Remember: don't let the guards see you.  Use the crates for cover and crouch when you move.
[Audio: Mission00\JCDenton\DL_StealthAdvice1\AnnaNavarre01.mp3]

[END]

-----------------------------------------------------------------
[ID: 15, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_StealthAdvice2]
DL_FailedStealth_Played=true

[SPEECH: AnnaNavarre]
       .  ,         .
	This time, don't let the guards see you.  Stay crouched, stay behind the crates, and stay behind the guards.
[Audio: Mission00\JCDenton\DL_StealthAdvice2\AnnaNavarre01.mp3]

[END]

-----------------------------------------------------------------
[ID: 14, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_StealthAdvice3]

[SPEECH: AnnaNavarre]
  .    -   ,     . ,   ,  -   .
	The guards can be distracted.  Pick up and throw an object near them, and they will go investigate the noise.  Bottles, plants, flasks -- many things will work.
[Audio: Mission00\JCDenton\DL_StealthAdvice3\AnnaNavarre01.mp3]

[END]

-----------------------------------------------------------------
[ID: 13, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_StealthAdvice4]

[SPEECH: AnnaNavarre]
       :   ,    ,     ,    .      .
	Always remember the four basic tactics to avoid detection: crouch behind concealment, stay behind enemies, move slowly to avoid making noise, and use shadows to conceal yourself.  Be alert to every possibility.
[Audio: Mission00\JCDenton\DL_StealthAdvice4\AnnaNavarre01.mp3]

[END]

-----------------------------------------------------------------
[ID: 12, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_StealthComplete]

[SPEECH: AnnaNavarre]
 .  ,    , .   ,                  .
	Very good.  I hope you remember this lesson, Agent.  They have assigned us to be partners, and I will not stop to hold your hand and repeat myself when we are facing a real enemy.
[Audio: Mission00\JCDenton\DL_StealthComplete\AnnaNavarre01.mp3]

[END]

-----------------------------------------------------------------
[ID: 11, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_StealthMaze]

[SPEECH: AnnaNavarre]
  .       ,      .       ,      .
	The test is simple.  Get to the far north door without being spotted by the guards below.  If one of them sees you, he will sound an alarm and lock the door.
[Audio: Mission00\JCDenton\DL_StealthMaze\AnnaNavarre01.mp3]

[END]

-----------------------------------------------------------------
[ID: 10, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_swim]

[SPEECH: JaimeReyes]
      ,     .     ,      . .   ,     ,       . ,    - ;       ,     .      ,  .
	We get some complaints about this swimming obstacle because the water's contaminated.  Recruits forget to grab the HazMat suit and end up in my office.  Not pretty.  Or they forget that they have to put the suit on by selecting it and pressing the left mouse button.  Remember that the HazMat is disposable; you can wear it only once, and it operates only for a fixed duration.  Use the ramp on the other side of the pool to climb out.
[Audio: Mission00\JCDenton\DL_swim\JaimeReyes01.mp3]

[END]

-----------------------------------------------------------------
[ID: 9, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_TargetRange]

[SPEECH: GuntherHermann]
    .           ,     .  ,        .
	The targets are released by using the buttons on the counter.  Release the first target and take a few shots with one of the pistols until it is destroyed.  Notice the targeting reticle appears when you aim at a target.
[Audio: Mission00\JCDenton\DL_TargetRange\GuntherHermann01.mp3]

[TRIGGER shield1]

[TRIGGER BallisticStore]

[END]

-----------------------------------------------------------------
[ID: 8, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_TargetRangeIntro]

[SPEECH: GuntherHermann]
        .     ,   .
	Your first exercise will be to learn a little about aiming and targeting.  Step up to the shooting range to the west.
[Audio: Mission00\JCDenton\DL_TargetRangeIntro\GuntherHermann01.mp3]

[END]

-----------------------------------------------------------------
[ID: 7, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_TargetRangeShot1]

[SPEECH: GuntherHermann]
.          ,  ,         .          ,     .    ,       .
	Good.  If you hold your aim for a few seconds before firing you will notice the reticle starts out wide and tightens as you hold.  The longer you aim at the target without moving the greater your accuracy will become.  Release the second target and aim before shooting this time.
[Audio: Mission00\JCDenton\DL_TargetRangeShot1\GuntherHermann01.mp3]

[TRIGGER shield2]

[END]

-----------------------------------------------------------------
[ID: 6, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_TargetRangeShot2]

[SPEECH: GuntherHermann]
 .      .
	Good work.  Now proceed to the next area.
[Audio: Mission00\JCDenton\DL_TargetRangeShot2\GuntherHermann01.mp3]

[TRIGGER gunrangeexit]

[END]

-----------------------------------------------------------------
[ID: 5, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_terrorbot]

[SPEECH: JaimeReyes]
  ,        .    ,    :     -     .     ,     .
	An inexpensive security bot, a favorite of Third World countries and corporate security divisions.  Not so mobile, but don't be fooled: we've lost plenty of agents to its well-armored assault gun.  Like other bots, it's difficult to damage with ordinary bullets.
[Audio: Mission00\JCDenton\DL_terrorbot\JaimeReyes01.mp3]

[END]

-----------------------------------------------------------------
[ID: 4, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_tnt]

[SPEECH: JaimeReyes]
    .        ,   ,      .       .
	Careful around this TNT.  You can pick up the boxes and move them around, but crouch to set them down.  I don't want to have to reattach your arms.
[Audio: Mission00\JCDenton\DL_tnt\JaimeReyes01.mp3]

[END]

-----------------------------------------------------------------
[ID: 3, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_unatcobot]

[SPEECH: JaimeReyes]
         ,      .  -        .       ,   EMP ,    - .
	This Page Industries walking turret, marketed to governments worldwide, is the workhorse of most national military forces.  Due to the heavy armor, they take little damage from ordinary bullets.  If you come up against a bot, you should use an EMP grenade, scrambler grenade, or some kind of explosive.
[Audio: Mission00\JCDenton\DL_unatcobot\JaimeReyes01.mp3]

[END]

-----------------------------------------------------------------
[ID: 2, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_unatcotroop]

[COMMENT]
"occupation" used on purpose.

[SPEECH: JaimeReyes]
  UNATCO -      .
	A deployment of UNATCO troopers is the central component of all UN peacekeeping occupations.
[Audio: Mission00\JCDenton\DL_unatcotroop\JaimeReyes01.mp3]

[END]

-----------------------------------------------------------------
[ID: 1, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_WelcomeArena]

[SPEECH: GuntherHermann]
    .      ,    .   ,     .
	Welcome to the Combat Arena.  The guard will take all of the weapons you have acquired so far.  Step up to the table and I will describe the arena.
[Audio: Mission00\JCDenton\DL_WelcomeArena\GuntherHermann01.mp3]

[END]

-----------------------------------------------------------------
[ID: 0, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_WelcomeStealth]

[SPEECH: AnnaNavarre]
        ,        .
	Now you will learn to move quietly and conceal yourself, so that you will be able to avoid a confrontation altogether.
[Audio: Mission00\JCDenton\DL_WelcomeStealth\AnnaNavarre01.mp3]

[END]

