Deus Ex Conversation File
File version: 28
Audio package: Mission01
Used in missions: 1
Unknown parameter: 2921

Actors list:
0: UNATCOTroop
1: JCDenton
2: Trooper3
3: Trooper2
4: Trooper1
5: TerroristCommander
6: Terrorist3
7: Terrorist4
8: Terrorist1
9: Terrorist2
10: TechSergeantKaplan
11: Shannon
12: Scott
13: SamCarter
14: PrivateLloyd
15: postmissiontroops
16: PaulDenton
17: NYPoliceBoat
18: Mole
19: MichaelBerry
20: JosephManderley
21: JaniceReed
22: JaimeReyes
23: HarleyFilben
24: GuntherHermann
25: AnnaNavarre
26: CustodyTroop
27: CorporalCollins
28: Amos
29: Jackson
30: AlexJacobson

Flags list:
0: StatueMissionComplete
1: M01PlayerAggressive
2: Trooper2FamiliarName
3: TerroristFollowup2_Played
4: TerroristFollowup_Played
5: MeetTerrorist_Played
6: PlayerAttackedStatueTerrorist
7: StatueAlarmTriggered
8: GuntherFreed
9: M01KaplanDone
10: MeetKaplan_Played
11: KaplanLikesPlayer
12: M01CanBuy10mm
13: M01CanBuyDarts
14: M01CanBuyScope
15: M01BoughtScope
16: M01Bought10mm
17: M01BoughtDarts
18: M02Briefing_Played
19: BathroomBarks_Played
20: ScottWelcome_Played
21: M01CarterDone
22: bNoItemsMode
23: bProdPistolOnly
24: bNinjaMode
25: bLAWsOnlyMode
26: MeetCarter_Played
27: M01GotStealth
28: TerroristCommander_Dead
29: TerroristCommander_Unconscious
30: MeetJaime_Played
31: M01ReadyForBriefing
32: TrooperCongratulation_Played
33: PaulCongratulations_Played
34: MeetPaul_Played
35: GotFreeWeapon
36: PaulDockChat1_Played
37: PaulDockChat2_Played
38: DL_LeaderNotKilled_Played
39: DL_LeaderKilled_Played
40: HeardPaulConvo
41: MoleConvos_Played
42: MoleDone
43: KnowsShipment
44: M01MoleCanBuy10mm
45: M01MoleCanBuyDarts
46: M01MoleCanBuy3006
47: M01MoleBought10mm
48: M01MoleBought3006
49: M01MoleBoughtDarts
50: CustodyTroop_Dead
51: CustodyChastise
52: M01JaimeCarterGoalsSet
53: CustodyTroop_Unconscious
54: M01JumpHack
55: MeetManderley_Played
56: MeetJanice_Played
57: Prebriefing_Played
58: PlayerKnowsUNATCOLogin
59: MeetAnna_Played
60: DatalinkBriefing_Played
61: M01PlayerMetFilben
62: PlayerMetFilben
63: MeetFilben_Played
64: FilbenGaveKey
65: MeetFilben2_Played
66: M01HaveAssault
67: M01HaveStealth
68: M01HavePistol
69: M01HaveKnife
70: GuntherRespectsPlayer
71: GuntherRescued_Played
72: CollinsExpos_Played
73: MeetJacobson_Played
74: bGEPsOnlyMode
75: bPS20sOnlyMode

Skills list:

Objects list:
0: WeaponModScope
1: WeaponRifle
2: Ammo10mm
3: AmmoDartPoison
4: WeaponStealthPistol
5: Lockpick
6: Multitool
7: WeaponGEPGun
8: WeaponMinicrossbow
9: Image01_LibertyIsland
10: Ammo3006
11: AmmoDart
12: AugmentationCannister
13: Image01_TerroristCommander
14: NanoKey
15: WeaponAssaultGun
16: WeaponPistol
17: WeaponCombatKnife

-----------------------------------------------------------------
[ID: 71, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: AlexJacobson]
[Name:  JacobsonBarks]
MeetJacobson_Played=true

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3

[LABEL A1]

[SPEECH: AlexJacobson]
 .     .
	Don't worry.  I'll be watching your back.
[Audio: Mission01\AlexJacobson\JacobsonBarks\AlexJacobson01.mp3]

[END]

[LABEL A2]

[SPEECH: AlexJacobson]
  ,     .
	It'll be interesting to see how the transmission sounds in Manhattan.
[Audio: Mission01\AlexJacobson\JacobsonBarks\AlexJacobson02.mp3]

[END]

[LABEL A3]

[SPEECH: AlexJacobson]
 ,        .    .
	I bet I could jack you into an online jukebox.  We'll have to try that.
[Audio: Mission01\AlexJacobson\JacobsonBarks\AlexJacobson03.mp3]

[END]

-----------------------------------------------------------------
[ID: 70, Event lines: 15, Display only once, On bumping, On frobbing, On distance<100]
[Owner: AlexJacobson]
[Name:  MeetJacobson]

[MOVE CAMERA SideAbove45]

[SPEECH: AlexJacobson]
     .
	Like leading a mouse to cheese.
[Audio: Mission01\AlexJacobson\MeetJacobson\AlexJacobson01.mp3]

[SPEECH: JCDenton]
      .
	This thing is starting to give me a headache.
[Audio: Mission01\AlexJacobson\MeetJacobson\JCDenton01.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: AlexJacobson]
 .       .
	Don't worry.  We shut it down when you go off-duty.
[Audio: Mission01\AlexJacobson\MeetJacobson\AlexJacobson02.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
,    .
	I guess I'll get used to it.
[Audio: Mission01\AlexJacobson\MeetJacobson\JCDenton02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: AlexJacobson]
  ,  .
	I'm Alex Jacobson, communications engineer.
[Audio: Mission01\AlexJacobson\MeetJacobson\AlexJacobson03.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
,   ,  .
	I suppose you already know who I am.
[Audio: Mission01\AlexJacobson\MeetJacobson\JCDenton03.mp3]

[MOVE CAMERA SideTight]

[SPEECH: AlexJacobson]
 .    ,     -  .
	Getting there.  You're certainly quicker on the up-take than your brother Paul ever was.
[Audio: Mission01\AlexJacobson\MeetJacobson\AlexJacobson04.mp3]

[SPEECH: JCDenton]
.
	Thanks.
[Audio: Mission01\AlexJacobson\MeetJacobson\JCDenton04.mp3]

[END]

-----------------------------------------------------------------
[ID: 69, Event lines: 13, Display only once, First Person view, Non-interactive, On distance<350]
[Owner: Amos]
[Name:  TerroristsOverheard]

[SPEECH: Amos->Jackson]
  ?
	Did they find the shipment?
[Audio: Mission01\Amos\TerroristsOverheard\Amos01.mp3]

[SPEECH: Jackson->Amos]
,    .     ,  .
	Yeah, we got the whole supply.  You can see the ship's lights crossing the bay.
[Audio: Mission01\Amos\TerroristsOverheard\Jackson01.mp3]

[SET FLAGS]
KnowsShipment=true

[SPEECH: Amos->Jackson]
,    .     ?
	Guess y'all were right.  So why aren't we pulling out?
[Audio: Mission01\Amos\TerroristsOverheard\Amos02.mp3]

[SPEECH: Jackson->Amos]
    -      .
	Mike's on the horn.  JoJo wants a lead on the distribution network.
[Audio: Mission01\Amos\TerroristsOverheard\Jackson02.mp3]

[SPEECH: Amos->Jackson]
,         ,  .
	Hell, we don't have enough men to protect what we've got.
[Audio: Mission01\Amos\TerroristsOverheard\Amos03.mp3]

[SPEECH: Jackson->Amos]
  .
	That's what JoJo wants.
[Audio: Mission01\Amos\TerroristsOverheard\Jackson03.mp3]

[SPEECH: Amos->Jackson]
 ,         NSF?   ,          ,  ,   .
	I wonder.  How's a guy with a tattooed forehead get to be an NSF colonel?  Pardon me, but back in Alabama we wouldn't let a man who wears earrings plan a military operation.
[Audio: Mission01\Amos\TerroristsOverheard\Amos04.mp3]

[SPEECH: Jackson->Amos]
     .   .
	I'd watch what I say about JoJo.  He's got a temper.
[Audio: Mission01\Amos\TerroristsOverheard\Jackson04.mp3]

[SPEECH: Amos->Jackson]
 ,  -    .
	He's a punk and he's gonna get us all killed.
[Audio: Mission01\Amos\TerroristsOverheard\Amos05.mp3]

[SPEECH: Jackson->Amos]
NSF  ,    .
	The NSF is strong because it represents everyone's interests.
[Audio: Mission01\Amos\TerroristsOverheard\Jackson05.mp3]

[SPEECH: Amos->Jackson]
-.
	Yeah, yeah.
[Audio: Mission01\Amos\TerroristsOverheard\Amos06.mp3]

[END]

-----------------------------------------------------------------
[ID: 68, Event lines: 16, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: AnnaNavarre]
[Name:  AnnaBarks]
MeetAnna_Played=true

[JUMP TO RANDOM]
one
two
three

[LABEL one]

[CHECK FLAGS, JUMP TO NoJaime]
MeetJaime_Played=false

[CHECK FLAGS, JUMP TO NoCarter]
MeetCarter_Played=false

[CHECK FLAGS, JUMP TO NoBriefing]
M02Briefing_Played=false

[SPEECH: AnnaNavarre]
    .    .
	A police boat is wating at the dock.  I'll see you in Manhattan.
[Audio: Mission01\AnnaNavarre\AnnaBarks\AnnaNavarre01.mp3]

[END]

[LABEL NoJaime]

[SPEECH: AnnaNavarre]
    3,  .
	Get your check-up on Level 3, and let's get going.
[Audio: Mission01\AnnaNavarre\AnnaBarks\AnnaNavarre02.mp3]

[END]

[LABEL NoCarter]

[SPEECH: AnnaNavarre]
    .             .
	We're going to see a lot of fighting.  See Sam Carter on Level 3 for your stealth pistol.
[Audio: Mission01\AnnaNavarre\AnnaBarks\AnnaNavarre03.mp3]

[END]

[LABEL NoBriefing]

[SPEECH: AnnaNavarre]
        .
	See Manderley on Level Two and let's move out.
[Audio: Mission01\AnnaNavarre\AnnaBarks\AnnaNavarre04.mp3]

[END]

[LABEL two]

[SPEECH: AnnaNavarre]
    .
	I have to prepare for the mission.
[Audio: Mission01\AnnaNavarre\AnnaBarks\AnnaNavarre05.mp3]

[END]

[LABEL three]

[SPEECH: AnnaNavarre]
      .     .
	I am not going to hold your hand.  You have your orders.
[Audio: Mission01\AnnaNavarre\AnnaBarks\AnnaNavarre06.mp3]

[END]

-----------------------------------------------------------------
[ID: 67, Event lines: 45, Display only once, On bumping, On frobbing, On distance<160]
[Owner: AnnaNavarre]
[Name:  MeetAnna]

[GOAL COMPLETE: MeetPartner]

[MOVE CAMERA ShoulderLeft]

[SPEECH: AnnaNavarre]
  ,   .     ,         ?
	My new partner, JC Denton.  Don't tell me you're going to wear those sunglasses during a night operation.
[Audio: Mission01\AnnaNavarre\MeetAnna\AnnaNavarre01.mp3]

[MOVE CAMERA HeadShotRight]

[SPEECH: JCDenton]
  .
	My vision is augmented.
[Audio: Mission01\AnnaNavarre\MeetAnna\JCDenton01.mp3]

[MOVE CAMERA ShoulderRight]

[CHECK FLAGS, JUMP TO G1]
GuntherRespectsPlayer=true

[SPEECH: GuntherHermann]
,   ,     ,    .
	Better to look good than to have distractions of another agent who needs backup.
[Audio: Mission01\AnnaNavarre\MeetAnna\GuntherHermann01.mp3]

[JUMP TO J1]

[LABEL G1]

[SPEECH: GuntherHermann]
  ,   ,     .
	At least it is a way that we know when it's not Paul.
[Audio: Mission01\AnnaNavarre\MeetAnna\GuntherHermann02.mp3]

[LABEL J1]

[MOVE CAMERA SideMid]

[CHECK FLAGS, JUMP TO NeedManderley]
MeetManderley_Played=false

[CHECK FLAGS, JUMP TO NeedJaime]
MeetJaime_Played=false

[CHECK FLAGS, JUMP TO NeedCarter]
MeetCarter_Played=false

[CHECK FLAGS, JUMP TO NeedManderley]
M02Briefing_Played=false

[LABEL HeadedToBoat]

[SPEECH: JCDenton]
,  .    ,        ,  .  ,   ,      .
	Forgive my interruption.  I just wanted to say that I look forward to working with you, Agent Navarre.  Now, if you'll excuse me, I've got to get to the boat dock.
[Audio: Mission01\AnnaNavarre\MeetAnna\JCDenton02.mp3]

[LABEL A1]

[SPEECH: AnnaNavarre]
  ,       ,    ,      ,   NSF   ,    ,      .
	I do not expect you to perform as well as Agent Hermann, but the mission will require us to do more than frighten the NSF with our baggy coats that make us look bigger than we really are.
[Audio: Mission01\AnnaNavarre\MeetAnna\AnnaNavarre02.mp3]

[SPEECH: JCDenton]
    .
	I am prepared to perform my duties.
[Audio: Mission01\AnnaNavarre\MeetAnna\JCDenton03.mp3]

[MOVE CAMERA ShoulderRight]

[CHECK FLAGS, JUMP TO PlayerLeftGuntherInCell]
GuntherFreed=false

[CHECK FLAGS, JUMP TO PlayerRefusedToArmGunther]
GuntherFreed=true
GuntherRespectsPlayer=false

[JUMP TO G2]

[LABEL J2]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
 .
	No problem.
[Audio: Mission01\AnnaNavarre\MeetAnna\JCDenton04.mp3]

[TRIGGER GuntherWanders]

[TRIGGER AnnaWanders]

[END]

[LABEL G2]

[SPEECH: GuntherHermann->AnnaNavarre]
     .  ,        .
	He will not be the equivalent of his brother.  I have seen that he knows the procedure of a good offensive.
[Audio: Mission01\AnnaNavarre\MeetAnna\GuntherHermann03.mp3]

[MOVE CAMERA SideMid]

[SPEECH: AnnaNavarre->GuntherHermann]
 ,   .
	Let us hope you are right.
[Audio: Mission01\AnnaNavarre\MeetAnna\AnnaNavarre03.mp3]

[SPEECH: JCDenton]
   , .
	I won't let you down, Agent.
[Audio: Mission01\AnnaNavarre\MeetAnna\JCDenton05.mp3]

[TRIGGER GuntherWanders]

[TRIGGER AnnaWanders]

[END]

[LABEL NeedJaime]

[SPEECH: JCDenton]
  .     ,        ,  .       ,    ?
	Forgive my interruption.  I just wanted to say that I look forward to working with you, Agent Navarre.  Could you tell me how to find Jaime's office?
[Audio: Mission01\AnnaNavarre\MeetAnna\JCDenton06.mp3]

[JUMP TO A1]

[LABEL NeedCarter]

[SPEECH: JCDenton]
  .     ,        ,  .       ,     ?
	Forgive my interruption.  I just wanted to say that I look forward to working with you, Agent Navarre.  Could you tell me how to find Sam Carter's office?
[Audio: Mission01\AnnaNavarre\MeetAnna\JCDenton07.mp3]

[JUMP TO A1]

[LABEL NeedManderley]

[SPEECH: JCDenton]
  .     ,        ,  .   ,   ,       .
	Forgive my interruption.  I just wanted to say that I look forward to working with you, Agent Navarre.  Now, if you'll excuse me, I've got to be briefed by Mr. Manderley.
[Audio: Mission01\AnnaNavarre\MeetAnna\JCDenton08.mp3]

[JUMP TO A1]

[LABEL PlayerLeftGuntherInCell]

[SPEECH: GuntherHermann]
,   ,        .
	For instance, not to wipe out the enemy and then leave agents still captured in a locked cell.
[Audio: Mission01\AnnaNavarre\MeetAnna\GuntherHermann04.mp3]

[JUMP TO J2]

[LABEL PlayerRefusedToArmGunther]

[SPEECH: GuntherHermann]
,    ,         .
	For instance, not to be a man running into enemy lines without coordinated military assault.
[Audio: Mission01\AnnaNavarre\MeetAnna\GuntherHermann05.mp3]

[JUMP TO J2]

[END]

-----------------------------------------------------------------
[ID: 66, Event lines: 25, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: CorporalCollins]
[Name:  CollinsDockBarks]
MeetPaul_Played=false

[LABEL Hop]

[CHECK FLAGS, JUMP TO postmission]
M02Briefing_Played=true

[CHECK FLAGS, JUMP TO Waiting]
StatueMissionComplete=true

[JUMP TO RANDOM, Cycle Random]
one
two
three
four

[LABEL one]

[SPEECH: CorporalCollins]
   , .
	Welcome aboard, Agent.
[Audio: Mission01\CorporalCollins\CollinsDockBarks\CorporalCollins01.mp3]

[END]

[LABEL two]

[SPEECH: CorporalCollins]
   ,    , .
	If they come this way, I got  'em, sir.
[Audio: Mission01\CorporalCollins\CollinsDockBarks\CorporalCollins02.mp3]

[END]

[LABEL three]

[SPEECH: CorporalCollins]
,     .
	Well, I certainly see the family resemblance.
[Audio: Mission01\CorporalCollins\CollinsDockBarks\CorporalCollins03.mp3]

[END]

[LABEL four]

[SPEECH: CorporalCollins]
     .
	Those rebels are no match for our bots.
[Audio: Mission01\CorporalCollins\CollinsDockBarks\CorporalCollins04.mp3]

[END]

[LABEL Waiting]

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3

[LABEL A1]

[SPEECH: CorporalCollins]
,     .
	Looks like we ran 'em off.
[Audio: Mission01\CorporalCollins\CollinsDockBarks\CorporalCollins05.mp3]

[END]

[LABEL A2]

[SPEECH: CorporalCollins]
  .
	All quiet down here.
[Audio: Mission01\CorporalCollins\CollinsDockBarks\CorporalCollins06.mp3]

[END]

[LABEL A3]

[SPEECH: CorporalCollins]
     .
	You should probably check in at HQ.
[Audio: Mission01\CorporalCollins\CollinsDockBarks\CorporalCollins07.mp3]

[END]

[LABEL postmission]

[JUMP TO RANDOM, Cycle Once]
B1
B2
B3

[LABEL B1]

[SPEECH: CorporalCollins]
 .
	The boat's ready.
[Audio: Mission01\CorporalCollins\CollinsDockBarks\CorporalCollins08.mp3]

[END]

[LABEL B2]

[SPEECH: CorporalCollins]
  ,    -.
	From what I hear, the terrorists are pinned down in Battery Park.
[Audio: Mission01\CorporalCollins\CollinsDockBarks\CorporalCollins09.mp3]

[END]

[LABEL B3]

[SPEECH: CorporalCollins]
.
	Good luck.
[Audio: Mission01\CorporalCollins\CollinsDockBarks\CorporalCollins10.mp3]

[END]

-----------------------------------------------------------------
[ID: 65, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: CorporalCollins]
[Name:  CollinsDockBarks2]
CollinsExpos_Played=true

[JUMP TO Hop IN CollinsDockBarks]

[END]

-----------------------------------------------------------------
[ID: 64, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: CorporalCollins]
[Name:  CollinsDockBarks3]
StatueMissionComplete=true

[JUMP TO Hop IN CollinsDockBarks]

[END]

-----------------------------------------------------------------
[ID: 63, Event lines: 9, Display only once, On bumping, On frobbing, On distance<100]
[Owner: CorporalCollins]
[Name:  CollinsExpos]
MeetPaul_Played=true
StatueMissionComplete=false

[MOVE CAMERA SideMid]

[SPEECH: JCDenton]
  , ?
	What's your take on the situation, Corporal?
[Audio: Mission01\CorporalCollins\CollinsExpos\JCDenton01.mp3]

[SPEECH: CorporalCollins]
  , .       ,      .
	The bots have them bottled up, sir.  We'd go right in, if it weren't for the hold-back order.
[Audio: Mission01\CorporalCollins\CollinsExpos\CorporalCollins01.mp3]

[CHECK FLAGS, JUMP TO bye]
GuntherFreed=true

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
       ?
	How'd they get one of our agents?
[Audio: Mission01\CorporalCollins\CollinsExpos\JCDenton02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: CorporalCollins]
  .   ,    .     .
	Gunther went rogue on us.  When the order came, he wouldn't pull back.  Now you get to bail him out.
[Audio: Mission01\CorporalCollins\CollinsExpos\CorporalCollins02.mp3]

[LABEL bye]

[END]

-----------------------------------------------------------------
[ID: 62, Event lines: 23, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: CustodyTroop]
[Name:  CustodyTroopBarks]

[COMMENT]
A UNATCO trooper, male.  He takes custody of the Terrorist Commander after JC clears out the Statue of Liberty.th one of the pistols until it is destroyed.  Notice the targeting reticle appears when you aim at a target.

[CHECK FLAGS, JUMP TO Dead]
TerroristCommander_Dead=true

[COMMENT]
These cycle and go random.

[JUMP TO RANDOM, Cycle Once]
Initial
A1
A2
A3
AFinal

[LABEL A1]

[SPEECH: CustodyTroop]
  .
	I'll take it from here.
[Audio: Mission01\CustodyTroop\CustodyTroopBarks\CustodyTroop01.mp3]

[END]

[LABEL A2]

[SPEECH: CustodyTroop]
 , .
	Good work, Agent.
[Audio: Mission01\CustodyTroop\CustodyTroopBarks\CustodyTroop02.mp3]

[END]

[LABEL A3]

[SPEECH: CustodyTroop]
      .
	We're gonna lock this guy away for a long time.
[Audio: Mission01\CustodyTroop\CustodyTroopBarks\CustodyTroop03.mp3]

[END]

[LABEL AFinal]

[JUMP TO RANDOM]
A1
A2
A3

[COMMENT]
These cycle and go random.

[LABEL Dead]

[JUMP TO RANDOM, Cycle Once]
Initial
B1
B2
B3
BFinal

[LABEL B1]

[SPEECH: CustodyTroop]
   .
	I'll clean up the mess.
[Audio: Mission01\CustodyTroop\CustodyTroopBarks\CustodyTroop04.mp3]

[END]

[LABEL B2]

[SPEECH: CustodyTroop]
   .  -    .
	That's exactly right.  Give them a taste of their own medicine.
[Audio: Mission01\CustodyTroop\CustodyTroopBarks\CustodyTroop05.mp3]

[END]

[LABEL B3]

[SPEECH: CustodyTroop]
   .
	I shot a couple myself.
[Audio: Mission01\CustodyTroop\CustodyTroopBarks\CustodyTroop06.mp3]

[END]

[LABEL BFinal]

[JUMP TO RANDOM]
B1
B2
B3

[END]

[LABEL Initial]

[SPEECH: CustodyTroop]
     -         ,     .
	The chief finally let us loose -- we were right behind you and cut through them like a hot knife through butter.
[Audio: Mission01\CustodyTroop\CustodyTroopBarks\CustodyTroop07.mp3]

[END]

-----------------------------------------------------------------
[ID: 61, Event lines: 19, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: GuntherHermann]
[Name:  GuntherAttackingBarks]
StatueMissionComplete=false
GuntherRescued_Played=true

[CHECK FLAGS, JUMP TO respect]
GuntherRespectsPlayer=true

[COMMENT]
These cycle and go random.

[LABEL norespect]

[JUMP TO RANDOM, Cycle Random]
zero
onea
twoa
threea

[LABEL zero]

[SPEECH: GuntherHermann]
-    .       .
	Now I see the reason for the pull-back.  They wanted to show off their new nanoaugmentation technology.
[Audio: Mission01\GuntherHermann\GuntherAttackingBarks\GuntherHermann01.mp3]

[END]

[LABEL onea]

[SPEECH: GuntherHermann]
     .
	I will not interfere with your demonstration.
[Audio: Mission01\GuntherHermann\GuntherAttackingBarks\GuntherHermann02.mp3]

[END]

[LABEL twoa]

[SPEECH: GuntherHermann]
.      .
	Go ahead.  Put on a show for the bureaucrats.
[Audio: Mission01\GuntherHermann\GuntherAttackingBarks\GuntherHermann03.mp3]

[END]

[LABEL threea]

[SPEECH: GuntherHermann]
 .        .
	Enjoy yourself.  Soon they will be tired of their new toy.
[Audio: Mission01\GuntherHermann\GuntherAttackingBarks\GuntherHermann04.mp3]

[END]

[COMMENT]
These cycle and go random.

[LABEL respect]

[JUMP TO RANDOM, Cycle Random]
oneb
twob
threeb

[LABEL oneb]

[SPEECH: GuntherHermann]
   .
	I will clean out the lower level.
[Audio: Mission01\GuntherHermann\GuntherAttackingBarks\GuntherHermann05.mp3]

[END]

[LABEL twob]

[SPEECH: GuntherHermann]
   .
	You go after the leader.
[Audio: Mission01\GuntherHermann\GuntherAttackingBarks\GuntherHermann06.mp3]

[END]

[LABEL threeb]

[SPEECH: GuntherHermann]
  ,     .
	A recruit is very valuable when he can operate in a team.
[Audio: Mission01\GuntherHermann\GuntherAttackingBarks\GuntherHermann07.mp3]

[END]

-----------------------------------------------------------------
[ID: 60, Event lines: 19, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: GuntherHermann]
[Name:  GuntherHQBarks]
StatueMissionComplete=true

[CHECK FLAGS, JUMP TO respect]
GuntherRespectsPlayer=true

[LABEL norespect]

[JUMP TO RANDOM, Cycle Random]
onea
twoa
threea
foura
fivea

[LABEL twoa]

[SPEECH: GuntherHermann]
" ",  . ,    .
	Manderley says, "Sit out this one."  I am filing another protest.
[Audio: Mission01\GuntherHermann\GuntherHQBarks\GuntherHermann01.mp3]

[END]

[LABEL onea]

[SPEECH: GuntherHermann]
     .
	You will be working with Anna Navarre.
[Audio: Mission01\GuntherHermann\GuntherHQBarks\GuntherHermann02.mp3]

[END]

[LABEL threea]

[SPEECH: GuntherHermann]
      .       ,    .
	I don't need sitting out.  A simple provision of a plasma rifle with laser sighting, and I am ready to go.
[Audio: Mission01\GuntherHermann\GuntherHQBarks\GuntherHermann03.mp3]

[END]

[LABEL foura]

[SPEECH: GuntherHermann]
 - ,        .
	What will be decisive in street-fighting is experience.
[Audio: Mission01\GuntherHermann\GuntherHQBarks\GuntherHermann04.mp3]

[END]

[LABEL fivea]

[SPEECH: GuntherHermann]
 ,        .
	Do not expect your augmentations to do the work for you.
[Audio: Mission01\GuntherHermann\GuntherHQBarks\GuntherHermann05.mp3]

[END]

[LABEL respect]

[JUMP TO RANDOM, Cycle Random]
oneb
twob
threeb

[LABEL oneb]

[SPEECH: GuntherHermann]
 ,     .       .
	Forget how Agent Navarre is not friendly.  She has every life to give for her partner.
[Audio: Mission01\GuntherHermann\GuntherHQBarks\GuntherHermann06.mp3]

[END]

[LABEL twob]

[SPEECH: GuntherHermann]
  .
	You should get moving.
[Audio: Mission01\GuntherHermann\GuntherHQBarks\GuntherHermann07.mp3]

[END]

[LABEL threeb]

[SPEECH: GuntherHermann]
    .    .
	I will not forget a favor.  Always have trust for me.
[Audio: Mission01\GuntherHermann\GuntherHQBarks\GuntherHermann08.mp3]

[END]

-----------------------------------------------------------------
[ID: 59, Event lines: 9, Display only once, First Person view, Non-interactive, Can be interrupted, On distance<250]
[Owner: GuntherHermann]
[Name:  GuntherOverheard]
StatueMissionComplete=true

[SPEECH: AnnaNavarre->GuntherHermann]
 ,    ?
	Are you sure you pressed the right button?
[Audio: Mission01\GuntherHermann\GuntherOverheard\AnnaNavarre01.mp3]

[SPEECH: GuntherHermann->AnnaNavarre]
     .
	I do not make mistakes of that kind.
[Audio: Mission01\GuntherHermann\GuntherOverheard\GuntherHermann01.mp3]

[SPEECH: AnnaNavarre->GuntherHermann]
,    .
	Your hand might have slipped.
[Audio: Mission01\GuntherHermann\GuntherOverheard\AnnaNavarre02.mp3]

[SPEECH: GuntherHermann->AnnaNavarre]
.    .     -.
	No.  I wanted orange.  It gave me lemon-lime.
[Audio: Mission01\GuntherHermann\GuntherOverheard\GuntherHermann02.mp3]

[SPEECH: AnnaNavarre->GuntherHermann]
   ...
	The machine would not make a mistake...
[Audio: Mission01\GuntherHermann\GuntherOverheard\AnnaNavarre03.mp3]

[SPEECH: GuntherHermann->AnnaNavarre]
    .   ,    .
	It's the maintenance man.  He knows I like orange.
[Audio: Mission01\GuntherHermann\GuntherOverheard\GuntherHermann03.mp3]

[SPEECH: AnnaNavarre->GuntherHermann]
  ,   ...
	So you think the staff has some kind of plot...
[Audio: Mission01\GuntherHermann\GuntherOverheard\AnnaNavarre04.mp3]

[SPEECH: GuntherHermann->AnnaNavarre]
.     .
	Yes.  They do it on purpose.
[Audio: Mission01\GuntherHermann\GuntherOverheard\GuntherHermann04.mp3]

[END]

-----------------------------------------------------------------
[ID: 58, Event lines: 49, Display only once, On bumping, On frobbing, On distance<70]
[Owner: GuntherHermann]
[Name:  GuntherRescued]
GuntherFreed=true
StatueMissionComplete=false

[GOAL COMPLETE: RescueAgent]

[ADD SKILL POINTS: 150]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
,    , .
	Glad you're not hurt, Agent.
[Audio: Mission01\GuntherHermann\GuntherRescued\JCDenton01.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: GuntherHermann]
      .
	Command should not have left us to be surrounded.
[Audio: Mission01\GuntherHermann\GuntherRescued\GuntherHermann01.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
 -  .   ,       .
	Risk is part of the job.  I think you lucked out this time.
[Audio: Mission01\GuntherHermann\GuntherRescued\JCDenton02.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: GuntherHermann]
       ,       .    .  ,       .
	Agent Navarre and I were ready to go in, but for no reason they said pull back.  I do not retreat.  Please give me a weapon and move out of the way.
[Audio: Mission01\GuntherHermann\GuntherRescued\GuntherHermann02.mp3]

[MOVE CAMERA ShoulderRight]

[LABEL AssaultChoice]

[CHECK FOR OBJECT WeaponAssaultGun ON FAIL GOTO StealthChoice]

[SET FLAGS]
M01HaveAssault=true

[LABEL StealthChoice]

[CHECK FOR OBJECT WeaponStealthPistol ON FAIL GOTO PistolChoice]

[SET FLAGS]
M01HaveStealth=true

[LABEL PistolChoice]

[CHECK FOR OBJECT WeaponPistol ON FAIL GOTO KnifeChoice]

[SET FLAGS]
M01HavePistol=true

[LABEL KnifeChoice]

[CHECK FOR OBJECT WeaponCombatKnife ON FAIL GOTO Choice]

[SET FLAGS]
M01HaveKnife=true

[LABEL Choice]

[CHECK FLAGS, JUMP TO NothingChoice]
M01HaveAssault=false
M01HaveKnife=false
M01HavePistol=false
M01HaveStealth=false

[CHOICES: 5]

[CHOICE]
M01HaveAssault=true
 .    .
	As you wish. Take my assault gun.
[Audio: Mission01\GuntherHermann\GuntherRescued\Choice01a]
[GO TO GiveAssault]

[CHOICE]
M01HaveStealth=true
 .    .
	As you wish. Take my stealth pistol.
[Audio: Mission01\GuntherHermann\GuntherRescued\Choice01b]
[GO TO GiveStealth]

[CHOICE]
M01HavePistol=true
 .   .
	As you wish. Take my pistol.
[Audio: Mission01\GuntherHermann\GuntherRescued\Choice01c]
[GO TO GivePistol]

[CHOICE]
M01HaveKnife=true
 .   .
	As you wish. Take my knife.
[Audio: Mission01\GuntherHermann\GuntherRescued\Choice01d]
[GO TO GiveKnife]

[CHOICE]
     .    .
	First thing is to get you out of here. I'll handle the enemy.
[Audio: Mission01\GuntherHermann\GuntherRescued\Choice01e]
[GO TO GiveNothing]

[LABEL NothingChoice]

[CHOICES: 2]

[CHOICE]
   ,      .
	Wish I could help, but I'm not very well armed myself.
[Audio: Mission01\GuntherHermann\GuntherRescued\Choice02a]
[GO TO GiveNothingNicely]

[CHOICE]
     .     .
	First thing is to get you out of here.  I'll handle the enemy.
[Audio: Mission01\GuntherHermann\GuntherRescued\Choice02b]
[GO TO GiveNothing]

[LABEL GiveSpeech]

[MOVE CAMERA ShoulderLeft]

[SPEECH: GuntherHermann]
  .     ,         .
	That will be adequate.  I will secure this level.  You proceed up the stairs to the command center at the top.
[Audio: Mission01\GuntherHermann\GuntherRescued\GuntherHermann03.mp3]

[SET FLAGS]
GuntherRespectsPlayer=true

[TRIGGER GuntherAttacks]

[END]

[LABEL GiveNothing]

[MOVE CAMERA HeadShotRight]

[SPEECH: GuntherHermann]
, ,           .
	Excuse that I have forgotten your brother Paul Denton and the infinite power of nano-augmentation.
[Audio: Mission01\GuntherHermann\GuntherRescued\GuntherHermann04.mp3]

[MOVE CAMERA HeadShotLeft]

[SPEECH: JCDenton]
      .  ,    .
	I just can't spare any arms.  Please retreat to a safe location.
[Audio: Mission01\GuntherHermann\GuntherRescued\JCDenton03.mp3]

[MOVE CAMERA HeadShotMid]

[SPEECH: GuntherHermann]
 .          .              .
	Go ahead.  Advance up the stairs to the command center at the top.  I will take my rusty metal bones and sweep away into the junk pile.
[Audio: Mission01\GuntherHermann\GuntherRescued\GuntherHermann05.mp3]

[SET FLAGS]
GuntherRespectsPlayer=false

[END]

[LABEL GiveNothingNicely]

[MOVE CAMERA ShoulderLeft]

[SPEECH: GuntherHermann]
   .     .          .
	Then we will find weapons.  I will secure this level.  You proceed up the stairs to the command center at the top.
[Audio: Mission01\GuntherHermann\GuntherRescued\GuntherHermann06.mp3]

[SET FLAGS]
GuntherRespectsPlayer=true

[TRIGGER GuntherAttacks]

[END]

[LABEL GivePistol]

[TRANSFER WeaponPistol From JCDenton To GuntherHermann]

[JUMP TO GiveSpeech]

[LABEL GiveStealth]

[TRANSFER WeaponStealthPistol From JCDenton To GuntherHermann]

[JUMP TO GiveSpeech]

[LABEL GiveAssault]

[TRANSFER WeaponAssaultGun From JCDenton To GuntherHermann]

[JUMP TO GiveSpeech]

[LABEL GiveKnife]

[TRANSFER WeaponCombatKnife From JCDenton To GuntherHermann]

[JUMP TO GiveSpeech]

[END]

-----------------------------------------------------------------
[ID: 57, Event lines: 15, First Person view, Non-interactive, On distance<580]
[Owner: GuntherHermann]
[Name:  GuntherTrappedBarks]
GuntherFreed=false
StatueMissionComplete=false

[COMMENT]
Gunther is talking to the player from a certain distance (30 feet?) and through a large window.  He is being held prisoner by the NSF.

[COMMENT]
These cycle and go random.

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3
A4
A5
A6

[LABEL A1]

[SPEECH: GuntherHermann]
!   .
	Agent!  Open the door.
[Audio: Mission01\GuntherHermann\GuntherTrappedBarks\GuntherHermann01.mp3]

[END]

[LABEL A2]

[SPEECH: GuntherHermann]
  .
	Get me a weapon.
[Audio: Mission01\GuntherHermann\GuntherTrappedBarks\GuntherHermann02.mp3]

[END]

[LABEL A4]

[SPEECH: GuntherHermann]
   .
	I am ready to counterattack.
[Audio: Mission01\GuntherHermann\GuntherTrappedBarks\GuntherHermann03.mp3]

[END]

[LABEL A3]

[SPEECH: GuntherHermann]
  .    .
	They had us surrounded.  I was forced to surrender.
[Audio: Mission01\GuntherHermann\GuntherTrappedBarks\GuntherHermann04.mp3]

[END]

[LABEL A5]

[SPEECH: GuntherHermann]
  ,     .
	Now everyone will see why I need a skull-gun.
[Audio: Mission01\GuntherHermann\GuntherTrappedBarks\GuntherHermann05.mp3]

[END]

[LABEL A6]

[SPEECH: GuntherHermann]
  ,    .
	The rebels will soon wish they had killed me.
[Audio: Mission01\GuntherHermann\GuntherTrappedBarks\GuntherHermann06.mp3]

[END]

-----------------------------------------------------------------
[ID: 56, Event lines: 27, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: HarleyFilben]
[Name:  FilbenFinalBark]
StatueMissionComplete=true
M01PlayerMetFilben=true

[CHECK FLAGS, JUMP TO Aggressive]
TerroristCommander_Dead=true
TerroristCommander_Unconscious=false

[LABEL Start]

[JUMP TO RANDOM, Cycle Random]
A3
A1

[LABEL A1]

[SPEECH: HarleyFilben]
      .
	I better get my money on time.
[Audio: Mission01\HarleyFilben\FilbenFinalBark\HarleyFilben01.mp3]

[END]

[LABEL A2]

[JUMP TO Start]

[SPEECH: HarleyFilben]
  ,   ,    .
	At least it wasn't a bloodbath this time.
[Audio: Mission01\HarleyFilben\FilbenFinalBark\HarleyFilben02.mp3]

[END]

[LABEL A3]

[CHECK FLAGS, JUMP TO GaveKey1]
FilbenGaveKey=true

[SPEECH: HarleyFilben]
 , NSF     .
	Bet the NSF won't try that trick again.
[Audio: Mission01\HarleyFilben\FilbenFinalBark\HarleyFilben03.mp3]

[END]

[LABEL GaveKey1]

[SPEECH: HarleyFilben]
 -  .     .
	You're a man of your word.  I like that.
[Audio: Mission01\HarleyFilben\FilbenFinalBark\HarleyFilben04.mp3]

[END]

[LABEL Aggressive]

[JUMP TO RANDOM, Cycle Random]
three
one
two

[LABEL one]

[SPEECH: HarleyFilben]
       ?  ?
	How'm I supposed to get back to the city?  Swim?
[Audio: Mission01\HarleyFilben\FilbenFinalBark\HarleyFilben05.mp3]

[END]

[LABEL two]

[SPEECH: HarleyFilben]
   NSF,  UNATCO   .   ,   .
	I don't rat the NSF when it's going to be a UNATCO slaughter.  I thought I made that clear.
[Audio: Mission01\HarleyFilben\FilbenFinalBark\HarleyFilben06.mp3]

[END]

[LABEL three]

[CHECK FLAGS, JUMP TO GaveKey2]
FilbenGaveKey=true

[CHECK FLAGS, JUMP TO Force]
MeetFilben_Played=true

[SPEECH: HarleyFilben]
, ,        NSF.  ,   .
	You guys took out my main NSF contact just now.  I hope you're happy.
[Audio: Mission01\HarleyFilben\FilbenFinalBark\HarleyFilben07.mp3]

[END]

[LABEL Force]

[COMMENT]
Filben bitter, sarcastic.

[SPEECH: HarleyFilben]
 ,   .   ,  .
	You said you'd use force.  At least you tell the truth.
[Audio: Mission01\HarleyFilben\FilbenFinalBark\HarleyFilben08.mp3]

[END]

[COMMENT]
The player promised not to kill the terrorist commander.n

[LABEL GaveKey2]

[SPEECH: HarleyFilben]
   . ,  .
	I heard about the hit.  Guess you changed your mind.
[Audio: Mission01\HarleyFilben\FilbenFinalBark\HarleyFilben09.mp3]

[END]

-----------------------------------------------------------------
[ID: 55, Event lines: 19, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: HarleyFilben]
[Name:  FilbenSecondBark]
StatueMissionComplete=false
MeetFilben2_Played=true

[CHECK FLAGS, JUMP TO GaveKey]
FilbenGaveKey=true

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3

[LABEL A1]

[SPEECH: HarleyFilben]
       ,      , ?
	None of these guys is like my best pal, but who wants to see a bunch of dead bodies, right?
[Audio: Mission01\HarleyFilben\FilbenSecondBark\HarleyFilben01.mp3]

[END]

[LABEL A2]

[SPEECH: HarleyFilben]
    .   .
	I'll come through next time.  Don't worry.
[Audio: Mission01\HarleyFilben\FilbenSecondBark\HarleyFilben02.mp3]

[END]

[LABEL A3]

[SPEECH: HarleyFilben]
     ,  ,      .
	If you're that determined, I'm sure you can get in another way.
[Audio: Mission01\HarleyFilben\FilbenSecondBark\HarleyFilben03.mp3]

[END]

[LABEL GaveKey]

[JUMP TO RANDOM, Cycle Random]
one
two
three
four
five

[LABEL one]

[SPEECH: HarleyFilben]
        .
	I better get paid good for this.
[Audio: Mission01\HarleyFilben\FilbenSecondBark\HarleyFilben04.mp3]

[END]

[LABEL two]

[SPEECH: HarleyFilben]
,     .
	Remember, you said you wouldn't go in shooting.
[Audio: Mission01\HarleyFilben\FilbenSecondBark\HarleyFilben05.mp3]

[END]

[LABEL three]

[SPEECH: HarleyFilben]
 , , : "   ,     ,        ".  ,      ,     .
	My dad used to say, "If copper can get old and green and need repairs, the same with our liberty."  Funny, and that was before the United Nations even had an army.
[Audio: Mission01\HarleyFilben\FilbenSecondBark\HarleyFilben06.mp3]

[END]

[LABEL four]

[SPEECH: HarleyFilben]
    ,  ,  .   .
	I worked here one summer picking up people's trash.  Rotten job.
[Audio: Mission01\HarleyFilben\FilbenSecondBark\HarleyFilben07.mp3]

[END]

[LABEL five]

[SPEECH: HarleyFilben]
        .       .
	It used to be wall-to-wall people out here from all over the world.  Everywhere some other language you can't understand.
[Audio: Mission01\HarleyFilben\FilbenSecondBark\HarleyFilben08.mp3]

[END]

-----------------------------------------------------------------
[ID: 54, Event lines: 41, Display only once, On bumping, On frobbing, On distance<60]
[Owner: HarleyFilben]
[Name:  MeetFilben]
StatueMissionComplete=false

[COMMENT]
Filben is supposed to have a thick Long Island accent.  Nawth = north.  Lawng Island = Long Island. Stah Wahz = Star Wars.  Etc.  I didn't transliterate because I think it would make Filben look dumber than he is.

[SET FLAGS]
M01PlayerMetFilben=true
PlayerMetFilben=true

[GOAL COMPLETE: MeetFilben]

[ADD SKILL POINTS: 150]

[MOVE CAMERA ShoulderLeft]

[SPEECH: HarleyFilben]
, -  .
	About time you showed up.
[Audio: Mission01\HarleyFilben\MeetFilben\HarleyFilben01.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
"  ".      , ?
	Iron and copper.  The statue is copper on an iron frame, right?
[Audio: Mission01\HarleyFilben\MeetFilben\JCDenton01.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: HarleyFilben]
 , .   ,     ,  .       .
	Password's enough, pal.  Don't think you know something about the Lady I don't.  My dad did tours out here.
[Audio: Mission01\HarleyFilben\MeetFilben\HarleyFilben02.mp3]

[MOVE CAMERA SideMid]

[SPEECH: JCDenton]
 ,      .
	I heard that you can get me inside.
[Audio: Mission01\HarleyFilben\MeetFilben\JCDenton02.mp3]

[SPEECH: HarleyFilben]
  :    ,   ,   ,       ,   .
	Depends.  You get your man out, take back the Statue, whatever, but I know the commander and I don't want to see him get hurt.
[Audio: Mission01\HarleyFilben\MeetFilben\HarleyFilben03.mp3]

[MOVE CAMERA HeadShotMid]

[SPEECH: HarleyFilben]
 ,     .
	Here's a picture so you don't make a mistake.
[Audio: Mission01\HarleyFilben\MeetFilben\HarleyFilben04.mp3]

[TRANSFER Image01_TerroristCommander From HarleyFilben To JCDenton]

[MOVE CAMERA ShoulderRight]

[CHOICES: 2]
[Clear screen]

[CHOICE]
  .
	You can trust me.
[Audio: Mission01\HarleyFilben\MeetFilben\Choice01a]
[GO TO GetKeyB]

[CHOICE]
  .   , , ,   .
	I can't promise.  In the line of duty I may have to use force.
[Audio: Mission01\HarleyFilben\MeetFilben\Choice01b]
[GO TO NoKeyB]

[LABEL NoKeyB]

[MOVE CAMERA ShoulderLeft]

[SET FLAGS]
FilbenGaveKey=false

[SPEECH: HarleyFilben]
   , .    ,    .
	Buddy, I don't know.  The commander's not much of a soldier; he'll surrender right away.
[Audio: Mission01\HarleyFilben\MeetFilben\HarleyFilben05.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
   ,   .
	I don't see anyone waving a white flag.
[Audio: Mission01\HarleyFilben\MeetFilben\JCDenton03.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: HarleyFilben]
     NSF.        ,    .    .
	He's my main contact at the NSF.  I need him alive and out on bail, or I don't have much of a business.  You can forget the key.
[Audio: Mission01\HarleyFilben\MeetFilben\HarleyFilben06.mp3]

[JUMP TO Addendum]

[END]

[LABEL GetKeyB]

[TRANSFER NanoKey From HarleyFilben To JCDenton]

[SET FLAGS]
FilbenGaveKey=true

[MOVE CAMERA ShoulderLeft]

[SPEECH: HarleyFilben]
  .      .   ,      .      ,       NSF.   ,   .
	I'll take your word.  Here's the key to the front entrance.  The commander's not much of a soldier; he'll surrender as soon as he sees you.  I need him alive because he's my main contact at the NSF.  If he's dead, I don't have much of a business.
[Audio: Mission01\HarleyFilben\MeetFilben\HarleyFilben07.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
.
	Thanks.
[Audio: Mission01\HarleyFilben\MeetFilben\JCDenton04.mp3]

[TRIGGER HarleyStartsToWander]

[END]

[LABEL Addendum]

[MOVE CAMERA HeadShotMid]

[SPEECH: JCDenton]
     -       .     UNATCO  ?
	We have an emergency here -- a terrorist offensive on U.N.-protected territory.  Do you work for UNATCO or not?
[Audio: Mission01\HarleyFilben\MeetFilben\JCDenton05.mp3]

[MOVE CAMERA HeadShotRight]

[SPEECH: HarleyFilben]
    -.     -    .        .     .
	There's more than one way into the Statue.  You wanna kill rebels -- you're on your own.  Yeah -- you should sneak in from the back.  Less chance of a shootout that way.
[Audio: Mission01\HarleyFilben\MeetFilben\HarleyFilben08.mp3]

[TRIGGER HarleyStartsToWander]

[END]

-----------------------------------------------------------------
[ID: 53, Event lines: 17, Display only once, On bumping, On frobbing]
[Owner: HarleyFilben]
[Name:  MeetFilben2]
StatueMissionComplete=false
MeetFilben_Played=true

[MOVE CAMERA SideTight]

[CHECK FLAGS, JUMP TO GaveKey]
FilbenGaveKey=true

[SPEECH: JCDenton]
 ,   ?   ?
	You holding out for more money?  What's the deal?
[Audio: Mission01\HarleyFilben\MeetFilben2\JCDenton01.mp3]

[SPEECH: HarleyFilben]
,      .     ,      NSF.   : "    ,      ,   UNATCO..."
	Sorry.  I'm not playing along this time.  But that doesn't mean I'm in love with the NSF.  I told 'em, "You bring guns into the Lady, you're just as bad as UNATCO..."
[Audio: Mission01\HarleyFilben\MeetFilben2\HarleyFilben01.mp3]

[JUMP TO CommonLines]

[LABEL GaveKey]

[SPEECH: JCDenton]
     ?
	How do you know so much about the commander?
[Audio: Mission01\HarleyFilben\MeetFilben2\JCDenton02.mp3]

[SPEECH: HarleyFilben]
     NSF.         .
	He's my main contact in the NSF.  I need him alive and out on bail.
[Audio: Mission01\HarleyFilben\MeetFilben2\HarleyFilben02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
UNATCO, ,     .
	UNATCO will probably keep him in custody.
[Audio: Mission01\HarleyFilben\MeetFilben2\JCDenton03.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: HarleyFilben]
  ,    ,    .    ,  .       : "    .      ,  UNATCO".
	At least he has a chance if he's alive.  I warned him, you know.  I said right to his face, "Don't take weapons into the Lady.  That makes you as bad as UNATCO."
[Audio: Mission01\HarleyFilben\MeetFilben2\HarleyFilben03.mp3]

[LABEL CommonLines]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
 ,   NSF       C-4. UNATCO   ,       .
	Don't forget that it was the NSF that C-4'ed the Statue in the first place.  UNATCO's here to put the pieces back together.
[Audio: Mission01\HarleyFilben\MeetFilben2\JCDenton04.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: HarleyFilben]
   ,  ,    .  ,    NSF .
	Ask me, I think the government did it.  They want people to think the NSF are terrorists.
[Audio: Mission01\HarleyFilben\MeetFilben2\HarleyFilben04.mp3]

[TRIGGER HarleyStartsToWander]

[END]

-----------------------------------------------------------------
[ID: 52, Event lines: 10, Display only once, On bumping, On frobbing, On distance<60]
[Owner: HarleyFilben]
[Name:  MeetFilbenAfterStatue]
M01PlayerMetFilben=false
StatueMissionComplete=true

[SET FLAGS]
M01PlayerMetFilben=true
PlayerMetFilben=true

[MOVE CAMERA SideMid]

[SPEECH: HarleyFilben]
     ,      ?
	Why the hell'd I come here if no one needs my help?
[Audio: Mission01\HarleyFilben\MeetFilbenAfterStatue\HarleyFilben01.mp3]

[SPEECH: JCDenton]
     ,   , UNATCO   .
	I found a back way into the Statue, but I'm sure UNATCO appreciates your dedication.
[Audio: Mission01\HarleyFilben\MeetFilbenAfterStatue\JCDenton01.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: HarleyFilben]
     .    .
	I've been standing here for an hour.  I better get paid for this.
[Audio: Mission01\HarleyFilben\MeetFilbenAfterStatue\HarleyFilben02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
     .
	You'll have to bring that up with Manderley.
[Audio: Mission01\HarleyFilben\MeetFilbenAfterStatue\JCDenton02.mp3]

[TRIGGER HarleyStartsToWander]

[END]

-----------------------------------------------------------------
[ID: 51, Event lines: 16, Display only once, On bumping, On frobbing]
[Owner: JaimeReyes]
[Name:  DatalinkBriefing]
MeetJaime_Played=true

[MOVE CAMERA SideTight]

[SPEECH: JCDenton]
  ,     ,        .       ?
	One more thing before I go, since you've been briefed on my augmentations.  What can you tell me about the Infolink?
[Audio: Mission01\JaimeReyes\DatalinkBriefing\JCDenton01.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JaimeReyes]
, ...       , -    ...  ,  ,   ....   - ?
	Let's see... microreceiver exostructure in the sulci, mechano-carbon threads on the axons... for queuing, you know, packet routing....  Anything particularly interest you?
[Audio: Mission01\JaimeReyes\DatalinkBriefing\JaimeReyes01.mp3]

[MOVE CAMERA SideMid]

[SPEECH: JCDenton]
    ?
	Is there a way to turn it off?
[Audio: Mission01\JaimeReyes\DatalinkBriefing\JCDenton02.mp3]

[SPEECH: JaimeReyes]
?
	The Infolink?
[Audio: Mission01\JaimeReyes\DatalinkBriefing\JaimeReyes02.mp3]

[SPEECH: JCDenton]
 ,  -  UNATCO    ?
	Yeah, or is someone at UNATCO tuned in 24 hours?
[Audio: Mission01\JaimeReyes\DatalinkBriefing\JCDenton03.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JaimeReyes]
, ,  ,  ,        .
	This might sound a little funny, JC, but I'm not permitted to answer that question.
[Audio: Mission01\JaimeReyes\DatalinkBriefing\JaimeReyes03.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
    ?
	Your clearance is higher than mine?
[Audio: Mission01\JaimeReyes\DatalinkBriefing\JCDenton04.mp3]

[MOVE CAMERA SideTight]

[SPEECH: JaimeReyes]
,  ,    .   .
	Regarding your systems.  I AM your physician.
[Audio: Mission01\JaimeReyes\DatalinkBriefing\JaimeReyes04.mp3]

[SPEECH: JCDenton]
,  .  .
	No big deal.  I was just curious.
[Audio: Mission01\JaimeReyes\DatalinkBriefing\JCDenton05.mp3]

[END]

-----------------------------------------------------------------
[ID: 50, Event lines: 13, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: JaimeReyes]
[Name:  JaimeBarks]
DatalinkBriefing_Played=true

[JUMP TO RANDOM, Cycle Random]
three
one
two

[LABEL one]

[SPEECH: JaimeReyes]
  .
	You better head out.
[Audio: Mission01\JaimeReyes\JaimeBarks\JaimeReyes01.mp3]

[END]

[LABEL two]

[SPEECH: JaimeReyes]
 ,     .
	I think there's a medkit in the storage closet.
[Audio: Mission01\JaimeReyes\JaimeBarks\JaimeReyes02.mp3]

[END]

[LABEL three]

[CHECK FLAGS, JUMP TO NoCarter]
M01CarterDone=false

[CHECK FLAGS, JUMP TO NoBriefing]
M02Briefing_Played=false

[SPEECH: JaimeReyes]
 ,     ,  .
	I think they're waiting for you at the dock, JC.
[Audio: Mission01\JaimeReyes\JaimeBarks\JaimeReyes03.mp3]

[END]

[LABEL NoCarter]

[SPEECH: JaimeReyes]
  -     .       .
	Carter's out the door and around the corner.  He's got your stealth pistol.
[Audio: Mission01\JaimeReyes\JaimeBarks\JaimeReyes04.mp3]

[END]

[LABEL NoBriefing]

[SPEECH: JaimeReyes]
         .      .
	I wouldn't keep Manderley waiting if I were you.  His office is on Level Two.
[Audio: Mission01\JaimeReyes\JaimeBarks\JaimeReyes05.mp3]

[END]

-----------------------------------------------------------------
[ID: 49, Event lines: 53, Display only once, On bumping, On frobbing, On distance<100]
[Owner: JaimeReyes]
[Name:  MeetJaime]

[GOAL COMPLETE: MedicalCheckup]

[MOVE CAMERA SideTight]

[SPEECH: JaimeReyes]
,  .
	Hey,  JC.
[Audio: Mission01\JaimeReyes\MeetJaime\JaimeReyes01.mp3]

[SPEECH: JCDenton]
   .      ?
	You look like the real thing.  They actually let you operate on people?
[Audio: Mission01\JaimeReyes\MeetJaime\JCDenton01.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JaimeReyes]
    , -. C .       ,  .
	Just fixed Gunther's knee, in fact.  A sticky actuator.  So far I feel more like a mechanic than a doctor.
[Audio: Mission01\JaimeReyes\MeetJaime\JaimeReyes02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
 .
	I'm impressed.
[Audio: Mission01\JaimeReyes\MeetJaime\JCDenton02.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JaimeReyes]
         ?
	They actually let you point a gun at people?
[Audio: Mission01\JaimeReyes\MeetJaime\JaimeReyes03.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
  -  .       -.      ,     ?
	We'll have to catch up later.  I've got to leave for New York right away.  Could you send Manderley whatever it is he wants?
[Audio: Mission01\JaimeReyes\MeetJaime\JCDenton03.mp3]

[MOVE CAMERA SideTight]

[SPEECH: JaimeReyes]
 . ,   -   .   ,         ?
	No problem.  Listen, JC -- about your augmentations.  You know they're preparing to roll out the technology worldwide, right?
[Audio: Mission01\JaimeReyes\MeetJaime\JaimeReyes04.mp3]

[SPEECH: JCDenton]
        ,   .
	As long as I don't turn green and grow a pair of antennas, as I understand it.
[Audio: Mission01\JaimeReyes\MeetJaime\JCDenton04.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JaimeReyes]
,   ,     ,  ,         .
	Yeah, well, the design's pretty modular, which means you'll soon have access to upgrades from standard "augmentation canisters."
[Audio: Mission01\JaimeReyes\MeetJaime\JaimeReyes05.mp3]

[MOVE CAMERA ShoulderRight]

[CHECK FOR OBJECT AugmentationCannister ON FAIL GOTO NoCanister]

[SPEECH: JCDenton]
 ,      .
	I think I picked up one of those at the top of the Statue.
[Audio: Mission01\JaimeReyes\MeetJaime\JCDenton05.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JaimeReyes]
.   ,   NSF,     "".         . 
	Maybe you did.  My order from Versalife was on the ship the NSF captured.  You'll need to take it to one of the medbots for installation. 
[Audio: Mission01\JaimeReyes\MeetJaime\JaimeReyes06.mp3]

[JUMP TO continue]

[END]

[LABEL NoCanister]

[SPEECH: JCDenton]
.    - ?
	Great.  Have anything for me?
[Audio: Mission01\JaimeReyes\MeetJaime\JCDenton06.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JaimeReyes]
 .   ,       ,      .
	Not yet.  But remember if you find one of these canisters that you need a medbot for installation.
[Audio: Mission01\JaimeReyes\MeetJaime\JaimeReyes07.mp3]

[LABEL continue]

[MOVE CAMERA SideTight]

[SPEECH: JCDenton]
  ,   .
	I'll do that.
[Audio: Mission01\JaimeReyes\MeetJaime\JCDenton07.mp3]

[SPEECH: JaimeReyes]
    ROM .    ,    ,       .
	The canisters contain a colloid of ROM modules.  Some are generic upgrades; others require you to make permanent choices about how to configure one of your subsystems.
[Audio: Mission01\JaimeReyes\MeetJaime\JaimeReyes08.mp3]

[SPEECH: JCDenton]
    -   .
	It's about time they implemented some of this stuff.
[Audio: Mission01\JaimeReyes\MeetJaime\JCDenton08.mp3]

[CHECK FLAGS, JUMP TO Anna]
MeetAnna_Played=false

[CHECK FLAGS, JUMP TO SetFlag]
M01CarterDone=true

[END]

[LABEL SetFlag]

[SET FLAGS]
M01ReadyForBriefing=true

[GOAL: Briefing (Primary)]
      2   .
	Go to Manderley's office on Level 2 for the mission briefing.

[SPEECH: JaimeReyes]
 .        .
	Report to Manderley.  He told me to send you back to him on the double.
[Audio: Mission01\JaimeReyes\MeetJaime\JaimeReyes09.mp3]

[END]

[LABEL Anna]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JaimeReyes]
      -  ?   ,      ,    .
	Have you met your partner yet -- Anna Navarre?  I think she and Gunther are upstairs in the break room.
[Audio: Mission01\JaimeReyes\MeetJaime\JaimeReyes10.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
     .
	Haven't run into her.
[Audio: Mission01\JaimeReyes\MeetJaime\JCDenton09.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JaimeReyes]
  .  ,      .   -        .
	A real piece of work.  Maybe you should compare notes before the operation.  You never know -- she might go easier on you.
[Audio: Mission01\JaimeReyes\MeetJaime\JaimeReyes11.mp3]

[GOAL: MeetPartner]
      1     ,  .
	Go to the break room on Level 1 and check in with your partner, Agent Anna Navarre.

[CHECK FLAGS, JUMP TO SetFlag2]
M01CarterDone=true

[END]

[LABEL SetFlag2]

[SET FLAGS]
M01ReadyForBriefing=true

[GOAL: Briefing (Primary)]
      2   .
	Go to Manderley's office on Level 2 for the mission briefing.

[MOVE CAMERA SideTight]

[SPEECH: JCDenton]
, ,   .
	Sure, maybe I'll introduce myself.
[Audio: Mission01\JaimeReyes\MeetJaime\JCDenton10.mp3]

[SPEECH: JaimeReyes]
  .        .
	Then report to Manderley.  He told me to send you back to him on the double.
[Audio: Mission01\JaimeReyes\MeetJaime\JaimeReyes12.mp3]

[END]

-----------------------------------------------------------------
[ID: 48, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: JaniceReed]
[Name:  JaniceBarks]
M02Briefing_Played=false
MeetManderley_Played=true
M01ReadyForBriefing=false

[COMMENT]
Bark happens after player meets Janice but before he is ready for the biriefing.

[LABEL DoBark]

[JUMP TO RANDOM, Cycle Random]
one
two
yow
three

[LABEL one]

[SPEECH: JaniceReed]
       ,    .
	You've got to see Carter and Reyes before Manderley can brief you.
[Audio: Mission01\JaniceReed\JaniceBarks\JaniceReed01.mp3]

[END]

[LABEL two]

[SPEECH: JaniceReed]
,      .
	I guess the nanoaugmentation program is really about to take off.
[Audio: Mission01\JaniceReed\JaniceBarks\JaniceReed02.mp3]

[END]

[LABEL yow]

[SPEECH: JaniceReed]
   !
	Welcome to the family!
[Audio: Mission01\JaniceReed\JaniceBarks\JaniceReed03.mp3]

[END]

[LABEL three]

[SPEECH: JaniceReed]
     3.
	Most of the staff is on Level Three.
[Audio: Mission01\JaniceReed\JaniceBarks\JaniceReed04.mp3]

[END]

-----------------------------------------------------------------
[ID: 47, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: JaniceReed]
[Name:  JaniceFinalBarks]
M02Briefing_Played=true

[JUMP TO RANDOM]
A1
A2
A3

[LABEL A1]

[SPEECH: JaniceReed]
 ...  .
	Oh boy... The moment of truth.
[Audio: Mission01\JaniceReed\JaniceFinalBarks\JaniceReed01.mp3]

[END]

[LABEL A2]

[SPEECH: JaniceReed]
     ,   ,  .
	They're really excited to have you, JC.
[Audio: Mission01\JaniceReed\JaniceFinalBarks\JaniceReed02.mp3]

[END]

[LABEL A3]

[SPEECH: JaniceReed]
.
	Good luck.
[Audio: Mission01\JaniceReed\JaniceFinalBarks\JaniceReed03.mp3]

[END]

-----------------------------------------------------------------
[ID: 46, Event lines: 15, Display only once, On bumping, On frobbing, On distance<100]
[Owner: JaniceReed]
[Name:  MeetJanice]
MeetManderley_Played=false

[MOVE CAMERA ShoulderRight]

[CHECK FLAGS, JUMP TO Bad]
TerroristCommander_Dead=true

[CHECK FLAGS, JUMP TO Bad]
CustodyTroop_Dead=true

[SPEECH: JaniceReed]
   ,  .   ,    .     UNATCO.     ...
	Good work out there, Mr. Denton.  Mr. Manderley said you handled yourself nicely.  Welcome to UNATCO HQ.  Our little family keeps getting bigger...
[Audio: Mission01\JaniceReed\MeetJanice\JaniceReed01.mp3]

[LABEL Common]

[SPEECH: JCDenton]
    ?
	Is Mr. Manderley available?
[Audio: Mission01\JaniceReed\MeetJanice\JCDenton01.mp3]

[SPEECH: JaniceReed]
,   . ,     . : JCD, : "bionicman."
	Yes, go right in.  By the way, your computer account is ready.  Login: JCD, password: "bionicman."
[Audio: Mission01\JaniceReed\MeetJanice\JaniceReed02.mp3]

[CHECK FLAGS, JUMP TO KnowsLogin]
PlayerKnowsUNATCOLogin=true

[SET FLAGS]
PlayerKnowsUNATCOLogin=true

[NOTE]
  UNATCO: JCD; : bionicman
	UNATCO login: JCD; password: bionicman

[END]

[LABEL KnowsLogin]

[SPEECH: JCDenton]
   , .
	Alex already told me -- thanks.
[Audio: Mission01\JaniceReed\MeetJanice\JCDenton02.mp3]

[END]

[LABEL Bad]

[SPEECH: JaniceReed]
,  . ,      .     UNATCO.     ...
	Hello, Mr. Denton.  I guess you're here to see Mr. Manderley.  Welcome to UNATCO HQ.  Our little family keeps getting bigger...
[Audio: Mission01\JaniceReed\MeetJanice\JaniceReed03.mp3]

[JUMP TO Common]

[END]

-----------------------------------------------------------------
[ID: 45, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: JaniceReed]
[Name:  Prebriefing]
M02Briefing_Played=false
M01ReadyForBriefing=true

[CHECK FLAGS, JUMP TO LastBark]
Prebriefing_Played=true

[CHECK FLAGS, JUMP TO FirstVisit]
MeetJanice_Played=false

[SPEECH: JaniceReed]
  , . .
	They're waiting for you, Agent.  Go on in.
[Audio: Mission01\JaniceReed\Prebriefing\JaniceReed01.mp3]

[END]

[LABEL FirstVisit]

[SPEECH: JaniceReed]
  , .  .  ,       .  : JCD, : "bionicman."
	They're waiting for you, Agent.  Go on in.  By the way, your computer account has been set up.  Login: JCD, password: "bionicman."
[Audio: Mission01\JaniceReed\Prebriefing\JaniceReed02.mp3]

[NOTE]
  UNATCO: JCD; : bionicman
	UNATCO login: JCD; password: bionicman

[SET FLAGS]
PlayerKnowsUNATCOLogin=true

[END]

[LABEL LastBark]

[SPEECH: JaniceReed]
     .
	You better not keep them waiting.
[Audio: Mission01\JaniceReed\Prebriefing\JaniceReed03.mp3]

[END]

-----------------------------------------------------------------
[ID: 44, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: JaniceReed]
[Name:  PreMeeting]
MeetJanice_Played=true
MeetManderley_Played=false

[SPEECH: JaniceReed]
 ,  .
	He's waiting, JC.
[Audio: Mission01\JaniceReed\PreMeeting\JaniceReed01.mp3]

[END]

-----------------------------------------------------------------
[ID: 43, Event lines: 55, Display only once, On seeing, On distance<240]
[Owner: JosephManderley]
[Name:  M02Briefing]
M01ReadyForBriefing=true

[COMMENT]
(interrupted by JC's entrance)

[LABEL Hop]

[MOVE CAMERA StraightAboveLookingDown]

[SPEECH: JosephManderley->PaulDenton]
     .
	That will be JC's job.
[Audio: Mission01\JosephManderley\M02Briefing\JosephManderley01.mp3]

[GOAL COMPLETE: ReportToBase]

[GOAL COMPLETE: ReportToManderley]

[GOAL COMPLETE: Briefing]

[GOAL: GetToDock (Primary)]
         .
	Go to the South Dock and take the police boat to Manhattan.

[COMMENT]
(the following not a bewildered "What?" or "Huh?", but a casual "What job?")t has been set up.  Login: JCD, password: "bionicman."
	(the following not a bewildered "What?" or "Huh?", but a casual "What job?")

[SPEECH: JCDenton]
 ?
	What's that?
[Audio: Mission01\JosephManderley\M02Briefing\JCDenton01.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
.   NSF    ,     -.       .
	The power station.  The NSF have the Ambrosia in a warehouse protected by cameras and booby traps.  We want to power down the whole system.
[Audio: Mission01\JosephManderley\M02Briefing\PaulDenton01.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JosephManderley]
           NSF.   ,       .
	We're talking one illicit generating plant, protected by weak groups of NSF.  Knock out that plant, and Paul's team can walk right into the warehouse.
[Audio: Mission01\JosephManderley\M02Briefing\JosephManderley02.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
 ,   .
	Just tell me where it is.
[Audio: Mission01\JosephManderley\M02Briefing\JCDenton02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
 NSF       ,  .         .
	The NSF are openly resisting our deployed forces, gradually falling back.  You'll have to deal with them first.
[Audio: Mission01\JosephManderley\M02Briefing\PaulDenton02.mp3]

[MOVE CAMERA HeadShotRight]

[SPEECH: JosephManderley->PaulDenton]
   , .     -       .
	And you be ready, Paul.  When the power drops, go in and go in hard.
[Audio: Mission01\JosephManderley\M02Briefing\JosephManderley03.mp3]

[MOVE CAMERA HeadShotMid]

[SPEECH: PaulDenton->JosephManderley]
    .
	I'll use my discretion.
[Audio: Mission01\JosephManderley\M02Briefing\PaulDenton03.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JosephManderley->PaulDenton]
 ,     .    ,        ,             .
	Go in like the U.S. Marshals.  We lose the vaccine, I'm sending your butt to the Mayor to explain why he and his three daughters won't get their pills this month.
[Audio: Mission01\JosephManderley\M02Briefing\JosephManderley04.mp3]

[MOVE CAMERA HeadShotLeft]

[SPEECH: PaulDenton->JosephManderley]
, .
	Yes, sir.
[Audio: Mission01\JosephManderley\M02Briefing\PaulDenton04.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
      ,  .    ,  ,          .
	Let's not waste any time, JC.  Get down to the dock.  A boat is waiting to take you and your partner Anna Navarre ashore.
[Audio: Mission01\JosephManderley\M02Briefing\PaulDenton05.mp3]

[MOVE CAMERA HeadShotMid]

[CHECK FLAGS, JUMP TO Freed]
GuntherFreed=true

[CHECK FLAGS, JUMP TO Dead2]
TerroristCommander_Dead=true
TerroristCommander_Unconscious=false

[SPEECH: JosephManderley]
, .          , 1000 .       .    ,         .  ,  , .
	Yes, get moving.  Here's your op bonus for the great job you did in the Statue, 1000 credits.  We take care of our people around here.  The bonus for rescuing Agent Hermann goes to one of the troopers, though.  I'm sure you understand.
[Audio: Mission01\JosephManderley\M02Briefing\JosephManderley05.mp3]

[ADD CREDITS: 1000]

[JUMP TO MoneyThanks]

[LABEL Dead2]

[SPEECH: JosephManderley]
, .        .     200     ,     800.     .         .
	Yes, get moving.  Here's your op bonus for your work in the Statue.  I'm docking you 200 for killing the commander against my orders, so that leaves you with 800.  Obey orders next time.  The bonus for rescuing Agent Hermann goes to one of the troopers.
[Audio: Mission01\JosephManderley\M02Briefing\JosephManderley06.mp3]

[ADD CREDITS: 800]

[JUMP TO MoneyThanks]

[LABEL Freed]

[CHECK FLAGS, JUMP TO Dead]
TerroristCommander_Dead=true
TerroristCommander_Unconscious=false

[SPEECH: JosephManderley]
, .          ,  250    .  1250 .       .
	Yes, get moving.  Here's your op bonus for the great job you did in the Statue, plus 250 for rescuing Agent Hermann.  That's 1250.  We take care of our people around here.
[Audio: Mission01\JosephManderley\M02Briefing\JosephManderley07.mp3]

[ADD CREDITS: 1250]

[JUMP TO MoneyThanks]

[LABEL Dead]

[SPEECH: JosephManderley]
, .       .     200     ,        . 1050   .     .
	Yes, get moving.  Here's your op bonus for your work in the Statue.  I'm docking you 200 for killing the commander against my orders, but you get a bonus of 250 for rescuing Agent Hermann.  The total is 1050.  Obey orders next time.
[Audio: Mission01\JosephManderley\M02Briefing\JosephManderley08.mp3]

[ADD CREDITS: 1050]

[LABEL MoneyThanks]

[SPEECH: JCDenton]
, .
	Thank you, sir.
[Audio: Mission01\JosephManderley\M02Briefing\JCDenton03.mp3]

[CHECK FLAGS, JUMP TO Chastise]
CustodyChastise=false
CustodyTroop_Dead=true

[CHECK FLAGS, JUMP TO Pervert]
BathroomBarks_Played=true

[LABEL Return]

[TRIGGER PaulWandering]

[END]

[LABEL Pervert]

[MOVE CAMERA ShoulderRight]

[SPEECH: JosephManderley]
, ,     .         ,   .
	By the way, Denton, stay out of the ladies restroom.  That kind of activity embarasses the agency more than it does you.
[Audio: Mission01\JosephManderley\M02Briefing\JosephManderley09.mp3]

[TRIGGER ACH_Level01_Bathroom]

[TRIGGER PaulWandering]

[END]

[LABEL Chastise]

[SET FLAGS]
M01JumpHack=true

[JUMP TO Chastise IN MeetManderley]

[END]

-----------------------------------------------------------------
[ID: 42, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing, On distance<220]
[Owner: JosephManderley]
[Name:  ManderleyBarks]
M02Briefing_Played=true

[LABEL Barks]

[JUMP TO RANDOM, Cycle Once]
A1
A2
A3
A4

[LABEL A1]

[CHECK FLAGS, JUMP TO Barks]
TerroristCommander_Dead=false

[SPEECH: JosephManderley]
  ,  -     .
	And JC -- try to follow orders this time.
[Audio: Mission01\JosephManderley\ManderleyBarks\JosephManderley01.mp3]

[END]

[LABEL A2]

[SPEECH: JosephManderley]
     .       .
	You'll come to admire your partner.  She's one of our best.
[Audio: Mission01\JosephManderley\ManderleyBarks\JosephManderley02.mp3]

[END]

[LABEL A3]

[SPEECH: JosephManderley]
   ,   , .  . !
	Leave from where you arrived, Denton.  The boat dock.  Move it!
[Audio: Mission01\JosephManderley\ManderleyBarks\JosephManderley03.mp3]

[END]

[LABEL A4]

[SPEECH: JosephManderley]
, .
	Move out, soldier.
[Audio: Mission01\JosephManderley\ManderleyBarks\JosephManderley04.mp3]

[END]

-----------------------------------------------------------------
[ID: 41, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<220]
[Owner: JosephManderley]
[Name:  ManderleyWaiting]
MeetManderley_Played=true
M01ReadyForBriefing=false

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3

[LABEL A1]

[SPEECH: JosephManderley]
      3.
	The med center and armory are on Level Three.
[Audio: Mission01\JosephManderley\ManderleyWaiting\JosephManderley01.mp3]

[END]

[LABEL A2]

[SPEECH: JosephManderley]
    .
	I've got work to do.
[Audio: Mission01\JosephManderley\ManderleyWaiting\JosephManderley02.mp3]

[END]

[LABEL A3]

[SPEECH: JosephManderley]
,      .
	Come back when you've seen Carter and Reyes.
[Audio: Mission01\JosephManderley\ManderleyWaiting\JosephManderley03.mp3]

[END]

-----------------------------------------------------------------
[ID: 40, Event lines: 49, Display only once, On bumping, On frobbing, On distance<160]
[Owner: JosephManderley]
[Name:  MeetManderley]
M01ReadyForBriefing=false

[GOAL COMPLETE: ReportToBase]

[GOAL COMPLETE: ReportToManderley]

[MOVE CAMERA SideAbove45]

[SPEECH: JCDenton]
  , .
	Reporting for duty, sir.
[Audio: Mission01\JosephManderley\MeetManderley\JCDenton01.mp3]

[SPEECH: JosephManderley]
,  .  .       .
	The man himself.  Splendid.  Do accept my apologies about the situation topside.
[Audio: Mission01\JosephManderley\MeetManderley\JosephManderley01.mp3]

[SPEECH: JCDenton]
   , .
	A refreshing change from the academy, sir.
[Audio: Mission01\JosephManderley\MeetManderley\JCDenton02.mp3]

[MOVE CAMERA ShoulderLeft]

[CHECK FLAGS, JUMP TO GoodBoy]
TerroristCommander_Dead=false

[CHECK FLAGS, JUMP TO GoodBoy]
TerroristCommander_Unconscious=true

[SPEECH: JosephManderley]
, .   ,     .          .  ?
	The academy, yes.  I thought they were teaching you discipline there.  Don't ever kill a prisoner against my orders again.  Clear?
[Audio: Mission01\JosephManderley\MeetManderley\JosephManderley02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
, .
	Clear, sir.
[Audio: Mission01\JosephManderley\MeetManderley\JCDenton03.mp3]

[MOVE CAMERA ShoulderLeft]

[LABEL GoodBoy]

[SPEECH: JosephManderley]
  ,  .           .
	Don't despise training, my boy.  Even you would be worthless without the shaping touch of drills and studies.
[Audio: Mission01\JosephManderley\MeetManderley\JosephManderley03.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
, NSF   ?      ,     .
	So the NSF took a shipment of the Ambrosia vaccine?  Give me a chopper and a pilot and I'll handle it.
[Audio: Mission01\JosephManderley\MeetManderley\JCDenton04.mp3]

[MOVE CAMERA ShoulderLeft]

[COMMENT]
(laughs)n

[SPEECH: JosephManderley]
 ,  !  ,  !         .      .         ,           ?     .
	I'm sure you could!  Yes indeed!  But we're having your brother head up the recovery team.  You'll work with Agent Anna Navarre.  Why don't we meet when you've seen Jaime for a medical checkup and received your equipment from Sam Carter?  You'll be briefed at that time.
[Audio: Mission01\JosephManderley\MeetManderley\JosephManderley04.mp3]

[MOVE CAMERA ShoulderRight]

[COMMENT]
Note that we know that JC has not yet seen Jaime, Carter, or both if this convo is triggered.

[CHECK FLAGS, JUMP TO SeenCarter]
MeetCarter_Played=true

[CHECK FLAGS, JUMP TO SeenJaime]
MeetJaime_Played=true

[SPEECH: JCDenton]
, .
	Yes, sir.
[Audio: Mission01\JosephManderley\MeetManderley\JCDenton05.mp3]

[JUMP TO goodbye]

[LABEL SeenJaime]

[SPEECH: JCDenton]
   ,      .
	I've had a checkup already, but I'll see Carter and come back.
[Audio: Mission01\JosephManderley\MeetManderley\JCDenton06.mp3]

[JUMP TO goodbye]

[LABEL SeenCarter]

[SPEECH: JCDenton]
   ,     .
	I have my equipment, but I'll stop by the med center and come back.
[Audio: Mission01\JosephManderley\MeetManderley\JCDenton07.mp3]

[LABEL goodbye]

[CHECK FLAGS, JUMP TO Chastise]
CustodyTroop_Dead=true
CustodyChastise=false

[LABEL goodbye2]

[CHECK FLAGS, JUMP TO TheEnd]
M01JaimeCarterGoalsSet=true

[SET FLAGS]
M01JaimeCarterGoalsSet=true

[GOAL: MedicalCheckup]
     .
	See Jaime Reyes for a medical exam.

[GOAL: GetEquippedForNSFPursuit]
    .
	See Sam Carter for equipment.

[LABEL TheEnd]

[END]

[COMMENT]
In this next exchange, Manderley probably suspects that the player killed the UNATCOTroop that was sent to help with the terrorist commander.  (The player DID kill him.)  But he can't know for certain.  Otherwise, the player would have to be arrested and the game would end.

[LABEL Chastise]

[MOVE CAMERA SideTight]

[CHECK FLAGS, JUMP TO Unconscious]
CustodyTroop_Unconscious=true

[SPEECH: JosephManderley]
,   ,     ,     ?    .
	By the way, did you see what happened to the soldier we sent into the statue?  He turned up dead.
[Audio: Mission01\JosephManderley\MeetManderley\JosephManderley05.mp3]

[JUMP TO CustodyContinue]

[LABEL Unconscious]

[SPEECH: JosephManderley]
,   ,     ,     ?      .
	By the way, did you see what happened to the soldier we sent into the statue?  He turned up unconscious.
[Audio: Mission01\JosephManderley\MeetManderley\JosephManderley06.mp3]

[LABEL CustodyContinue]

[SPEECH: JCDenton]
, .  ?
	No, sir.  Friendly fire?
[Audio: Mission01\JosephManderley\MeetManderley\JCDenton08.mp3]

[MOVE CAMERA HeadShotMid]

[SPEECH: JosephManderley]
  , .   . .
	Not so friendly, I'm afraid.  I have opened an investigation.  Dismissed.
[Audio: Mission01\JosephManderley\MeetManderley\JosephManderley07.mp3]

[SET FLAGS]
CustodyChastise=true

[CHECK FLAGS, JUMP TO Return]
M01JumpHack=true

[JUMP TO goodbye2]

[END]

[LABEL Return]

[JUMP TO Return IN M02Briefing]

[END]

-----------------------------------------------------------------
[ID: 39, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: MichaelBerry]
[Name:  BerryBarks]

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3

[LABEL A1]

[SPEECH: MichaelBerry]
     , , ?
	We finally got to cap some rebels, eh Denton?
[Audio: Mission01\MichaelBerry\BerryBarks\MichaelBerry01.mp3]

[END]

[LABEL A2]

[SPEECH: MichaelBerry]
 , NSF      .
	Bet the NSF won't try that trick again.
[Audio: Mission01\MichaelBerry\BerryBarks\MichaelBerry02.mp3]

[END]

[LABEL A3]

[SPEECH: MichaelBerry]
  .
	Good work up there.
[Audio: Mission01\MichaelBerry\BerryBarks\MichaelBerry03.mp3]

[END]

-----------------------------------------------------------------
[ID: 38, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Mole]
[Name:  MoleBarks]
MoleDone=true

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3

[LABEL A1]

[SPEECH: Mole]
 ,   .
	That's all I got.
[Audio: Mission01\Mole\MoleBarks\Mole01.mp3]

[END]

[LABEL A2]

[SPEECH: Mole]
,   .
	Thanks for the extra cash.
[Audio: Mission01\Mole\MoleBarks\Mole02.mp3]

[END]

[LABEL A3]

[SPEECH: Mole]
  ,  -,  ,    .
	At least I got SOMETHING for coming all the way out here.
[Audio: Mission01\Mole\MoleBarks\Mole03.mp3]

[END]

-----------------------------------------------------------------
[ID: 37, Event lines: 74, On bumping, On frobbing]
[Owner: Mole]
[Name:  MoleConvos]
MoleDone=false
StatueMissionComplete=false

[LABEL Start]

[CHECK FLAGS, JUMP TO SubsequentVisit]
MoleConvos_Played=true

[MOVE CAMERA SideTight]

[SPEECH: JCDenton]
  ?
	You with Filben?
[Audio: Mission01\Mole\MoleConvos\JCDenton01.mp3]

[SPEECH: Mole]
     ,    .
	I get a cut for bringing him over.
[Audio: Mission01\Mole\MoleConvos\Mole01.mp3]

[SPEECH: JCDenton]
 ,     NSF.
	Tell me what you know about the NSF operation.
[Audio: Mission01\Mole\MoleConvos\JCDenton02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: Mole]
    .     -          .   ,      .
	I'm not that high-level.  The more elite troops -- they're the ones that took over the ship and unloaded it into speedboats.  I think we're supposed to be a diversion.
[Audio: Mission01\Mole\MoleConvos\Mole02.mp3]

[MOVE CAMERA ShoulderLeft]

[CHECK FLAGS, JUMP TO Knows]
KnowsShipment=true

[SPEECH: JCDenton]
?
	A ship?
[Audio: Mission01\Mole\MoleConvos\JCDenton03.mp3]

[JUMP TO Continue]

[LABEL Knows]

[SPEECH: JCDenton]
 -   .
	I've heard a little bit about the shipment.
[Audio: Mission01\Mole\MoleConvos\JCDenton04.mp3]

[LABEL Continue]

[MOVE CAMERA ShoulderRight]

[SET FLAGS]
KnowsShipment=true

[SPEECH: Mole]
 ,   .     10 . ,    .30-06,       " " - ,        UNATCO.   ?      175,  30-06  300    50.        ,           ,    .         .    .
	That's all I know.  The commander gave me a 10 mm clip, a box of 30-ought-six ammo, and some crossbow darts and said, "Keep your head down" -- huh, like I'm gonna take on UNATCO troops.  Want 'em?  You can have the clip for 175, the 30.06 for 300, and the darts for 50.  But if I was you, I'd avoid a head-on attack altogether and not even use the key Filben got.  I'd go in the Statue from the back.  Less security that way.
[Audio: Mission01\Mole\MoleConvos\Mole03.mp3]

[LABEL ChoiceStart]

[SET FLAGS]
M01MoleCanBuy10mm=false
M01MoleCanBuyDarts=false
M01MoleCanBuy3006=false

[CHECK PERSONA: if Credits=>300 GOTO CanBuy3006]

[LABEL Check0]

[CHECK PERSONA: if Credits=>175 GOTO CanBuy10mm]

[LABEL Check1]

[CHECK PERSONA: if Credits=>50 GOTO CanBuyDarts]

[LABEL Choices]

[MOVE CAMERA ShoulderLeft]

[CHOICES: 7]
[Clear screen]

[CHOICE]
M01MoleBought10mm=false
M01MoleCanBuy10mm=true
   10.  175.
	I'll take the 10 mm clip for 175.
[Audio: Mission01\Mole\MoleConvos\Choice01a]
[GO TO Buy10mm]

[CHOICE]
M01MoleBought10mm=false
M01MoleCanBuy10mm=false
    10.,    175.
	I'd take the 10 mm clip if only I had 175.
[Audio: Mission01\Mole\MoleConvos\Choice01b]
[GO TO NoCash]

[CHOICE]
M01MoleBought3006=false
M01MoleCanBuy3006=true
 300.     30-06.
	Here's 300.  Give me the 30.06 ammo.
[Audio: Mission01\Mole\MoleConvos\Choice01c]
[GO TO Buy3006]

[CHOICE]
M01MoleBought3006=false
M01MoleCanBuy3006=false
    30-06,    300.
	I'd take the 30.06 ammo if I had 300.
[Audio: Mission01\Mole\MoleConvos\Choice01d]
[GO TO NoCash]

[CHOICE]
M01MoleBoughtDarts=false
M01MoleCanBuyDarts=true
   50  .
	I'll give you 50 for the darts.
[Audio: Mission01\Mole\MoleConvos\Choice01e]
[GO TO BuyDarts]

[CHOICE]
M01MoleBoughtDarts=false
M01MoleCanBuyDarts=false
50   -  ,     .
	50 for the darts is a good deal, but I don't have it.
[Audio: Mission01\Mole\MoleConvos\Choice01f]
[GO TO NoCash]

[CHOICE]
, .
	No thanks.
[Audio: Mission01\Mole\MoleConvos\Choice01g]
[GO TO bye]

[LABEL GenericEnding]

[SPEECH: Mole]
.
	Thanks.
[Audio: Mission01\Mole\MoleConvos\Mole04.mp3]

[LABEL BuyCommon]

[CHECK FLAGS, JUMP TO Done]
M01MoleBought10mm=true
M01MoleBoughtDarts=true
M01MoleBought3006=true

[TRIGGER BumFemaleWanders]

[END]

[LABEL Done]

[SET FLAGS]
MoleDone=true

[TRIGGER BumFemaleWanders]

[END]

[LABEL Buy3006]

[TRANSFER Ammo3006 From Mole To JCDenton ON FAIL GOTO NoRoom]

[SET FLAGS]
M01MoleBought3006=true

[ADD CREDITS: -300]

[MOVE CAMERA HeadShotMid]

[JUMP TO GenericEnding]

[LABEL Buy10mm]

[TRANSFER Ammo10mm From Mole To JCDenton ON FAIL GOTO NoRoom]

[SET FLAGS]
M01MoleBought10mm=true

[ADD CREDITS: -175]

[MOVE CAMERA HeadShotMid]

[CHECK FLAGS, JUMP TO GenericEnding]
StatueMissionComplete=true

[SPEECH: Mole]
     .  -    .
	Put a slug in the commander for me.  He's the reason my brother's dead.
[Audio: Mission01\Mole\MoleConvos\Mole05.mp3]

[JUMP TO BuyCommon]

[LABEL BuyDarts]

[TRANSFER AmmoDart From Mole To JCDenton ON FAIL GOTO NoRoom]

[SET FLAGS]
M01MoleBoughtDarts=true

[ADD CREDITS: -50]

[MOVE CAMERA HeadShotMid]

[CHECK FLAGS, JUMP TO GenericEnding]
StatueMissionComplete=true

[SPEECH: Mole]
 -   ,         .  -        .
	The commander's the whole reason my neighborhood turned into a war zone.  Someone should stick him full of these things like a roast pig.
[Audio: Mission01\Mole\MoleConvos\Mole06.mp3]

[JUMP TO BuyCommon]

[LABEL CanBuy3006]

[SET FLAGS]
M01MoleCanBuy3006=true

[JUMP TO Check0]

[LABEL CanBuy10mm]

[SET FLAGS]
M01MoleCanBuy10mm=true

[JUMP TO Check1]

[LABEL CanBuyDarts]

[SET FLAGS]
M01MoleCanBuyDarts=true

[JUMP TO Choices]

[END]

[LABEL NoCash]

[MOVE CAMERA ShoulderRight]

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3

[LABEL A1]

[SPEECH: Mole]
, ,   .    .
	Well, come back if you get the chance.  I sure could use the money.
[Audio: Mission01\Mole\MoleConvos\Mole07.mp3]

[TRIGGER BumFemaleWanders]

[END]

[LABEL A2]

[SPEECH: Mole]
   ,       .
	I'd give you a break, but I'm in kind of a tight spot myself.
[Audio: Mission01\Mole\MoleConvos\Mole08.mp3]

[TRIGGER BumFemaleWanders]

[END]

[LABEL A3]

[SPEECH: Mole]
 ,   .
	You know where to find me.
[Audio: Mission01\Mole\MoleConvos\Mole09.mp3]

[TRIGGER BumFemaleWanders]

[END]

[LABEL NoRoom]

[MOVE CAMERA HeadShotMid]

[SPEECH: JCDenton]
.   - .
	Hold on.  I've got to drop something.
[Audio: Mission01\Mole\MoleConvos\JCDenton05.mp3]

[TRIGGER BumFemaleWanders]

[END]

[LABEL SubsequentVisit]

[MOVE CAMERA ShoulderRight]

[SPEECH: Mole]
     ?
	Sure you can't buy some ammo?
[Audio: Mission01\Mole\MoleConvos\Mole10.mp3]

[JUMP TO ChoiceStart]

[LABEL bye]

[TRIGGER BumFemaleWanders]

[END]

-----------------------------------------------------------------
[ID: 36, Event lines: 2, On bumping, On frobbing]
[Owner: Mole]
[Name:  MoleJump]
MoleConvos_Played=true
StatueMissionComplete=true
MoleDone=false

[JUMP TO Start IN MoleConvos]

[END]

-----------------------------------------------------------------
[ID: 35, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Mole]
[Name:  MoleNotMet]
MoleConvos_Played=false
StatueMissionComplete=true

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3
A4

[LABEL A1]

[SPEECH: Mole]
?    .
	What?  I'm just waiting for a ride.
[Audio: Mission01\Mole\MoleNotMet\Mole01.mp3]

[END]

[LABEL A2]

[SPEECH: Mole]
     200  .      .
	Filben said I'd get 200 for this.  He better not jerk me around.
[Audio: Mission01\Mole\MoleNotMet\Mole02.mp3]

[END]

[LABEL A3]

[SPEECH: Mole]
  ?
	You got a problem?
[Audio: Mission01\Mole\MoleNotMet\Mole03.mp3]

[END]

[LABEL A4]

[SPEECH: Mole]
   .
	Leave me be.
[Audio: Mission01\Mole\MoleNotMet\Mole04.mp3]

[END]

-----------------------------------------------------------------
[ID: 34, Event lines: 7, First Person view, Non-interactive, On distance<240]
[Owner: NYPoliceBoat]
[Name:  BoatWaitingForBriefing]
StatueMissionComplete=true
M02Briefing_Played=false

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3

[LABEL A1]

[SPEECH: NYPoliceBoat]
   ,    .
	Get your orders from headquarters and we can go.
[Audio: Mission01\NYPoliceBoat\BoatWaitingForBriefing\NYPoliceBoat01.mp3]

[END]

[LABEL A2]

[SPEECH: NYPoliceBoat]
 NSF    .
	The NSF have been driven into the city.
[Audio: Mission01\NYPoliceBoat\BoatWaitingForBriefing\NYPoliceBoat02.mp3]

[END]

[LABEL A3]

[SPEECH: NYPoliceBoat]
  ,  ,   -   .
	I don't know what's going on, but there's a lot of fighting in Battery Park.
[Audio: Mission01\NYPoliceBoat\BoatWaitingForBriefing\NYPoliceBoat03.mp3]

[END]

-----------------------------------------------------------------
[ID: 33, Event lines: 5, First Person view, Non-interactive, On bumping, On frobbing, On distance<240]
[Owner: NYPoliceBoat]
[Name:  GotoM02]
M02Briefing_Played=true

[GOAL COMPLETE: GetToDock]

[MOVE CAMERA ShoulderLeft]

[SPEECH: NYPoliceBoat]
.
	Let's head out.
[Audio: Mission01\NYPoliceBoat\GotoM02\NYPoliceBoat01.mp3]

[TRIGGER Dock_boat]

[END]

-----------------------------------------------------------------
[ID: 32, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<240]
[Owner: NYPoliceBoat]
[Name:  JustArrived]
StatueMissionComplete=false

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3

[LABEL A1]

[SPEECH: NYPoliceBoat]
  -  .
	My orders are to stay here.
[Audio: Mission01\NYPoliceBoat\JustArrived\NYPoliceBoat01.mp3]

[END]

[LABEL A2]

[SPEECH: NYPoliceBoat]
       .
	I'd let the bots do the fighting if I were you.
[Audio: Mission01\NYPoliceBoat\JustArrived\NYPoliceBoat02.mp3]

[END]

[LABEL A3]

[SPEECH: NYPoliceBoat]
 ,      .
	I'm glad this thing has bullet-proof glass.
[Audio: Mission01\NYPoliceBoat\JustArrived\NYPoliceBoat03.mp3]

[END]

-----------------------------------------------------------------
[ID: 31, Event lines: 59, Display only once, On bumping, On frobbing, On distance<180]
[Owner: PaulDenton]
[Name:  MeetPaul]
StatueMissionComplete=false

[GOAL: DefeatNSFCommandCenter (Primary)]
-, NSF    .     .
	The NSF seem to be directing the attack from the Statue.  Get inside and locate the threat.

[GOAL: RescueAgent]
     UNATCO    .  ,       NSF.
	One of UNATCO's top agents is being held inside the Statue.  Break him out, and he'll back you up against the NSF.

[GOAL: MeetFilben]
   UNATCO     .         .
	Meet UNATCO informant Harley Filben at the North Docks.  He has a key to the Statue doors.

[MOVE CAMERA SideAbove]

[SPEECH: JCDenton]
l!   ,   .
	Paul!  I thought you were in Hong Kong.
[Audio: Mission01\PaulDenton\MeetPaul\JCDenton01.mp3]

[SPEECH: PaulDenton]
   ,  ... ,      ,   . ,       ?
	Welcome to the Coalition, JC... I might as well start using your codename.  Think I'd miss my brother's first day?
[Audio: Mission01\PaulDenton\MeetPaul\PaulDenton01.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
 ,     .  ?
	Didn't think you'd have a choice.  What's going on?
[Audio: Mission01\PaulDenton\MeetPaul\JCDenton02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
NSF -      .     ,      .
	The NSF -- they hit one of our shipments.  A few of them got away, but we trapped the rest in the Statue.
[Audio: Mission01\PaulDenton\MeetPaul\PaulDenton02.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
    ?  ,      .
	What are we waiting for?  Looks like a textbook assault.
[Audio: Mission01\PaulDenton\MeetPaul\JCDenton03.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
NSF       .    ,      -      .   , -   ,     .
	The NSF took one of our agents hostage.  The bots are holding the perimeter, but my orders are to hold back and send you in alone.  I think someone high up wants to see how you handle the situation.
[Audio: Mission01\PaulDenton\MeetPaul\PaulDenton03.mp3]

[MOVE CAMERA SideTight]

[SPEECH: JCDenton]
    ,    .    ,  UNATCO    - .
	All I've got with me is a pistol and an electric prod.  I don't mind a test, but UNATCO better issue some hardware.
[Audio: Mission01\PaulDenton\MeetPaul\JCDenton04.mp3]

[SPEECH: PaulDenton]
,   .   .       .            . ,   ,  ,      :  , GEP   .
	Remember that we're police.  Stick with the prod.  It will stun your opponents or knock them unconscious.  A nonlethal takedown is always the most silent way to eliminate resistance.  Just in case, though, Manderley wants you to pick an additional weapon: a sniper rifle, a GEP gun, or a minicrossbow.
[Audio: Mission01\PaulDenton\MeetPaul\PaulDenton04.mp3]

[MOVE CAMERA ShoulderLeft]

[LABEL FreeWeapon]

[CHOICES: 3]
[Clear screen]

[CHOICE]
     .    .
	I like to pick 'em off from a distance.  I'll take the rifle.
[Audio: Mission01\PaulDenton\MeetPaul\Choice01a]
[GO TO GiveRifle]

[CHOICE]
 ,      .    GEP .
	Never know when I might come up against heavy armor.  Give me the GEP gun.
[Audio: Mission01\PaulDenton\MeetPaul\Choice01b]
[GO TO GiveRocket]

[CHOICE]
.       .
	The crossbow.  Sometimes you've got to make a silent takedown.
[Audio: Mission01\PaulDenton\MeetPaul\Choice01c]
[GO TO GiveCrossbow]

[LABEL GiveRifle]

[TRANSFER WeaponRifle From PaulDenton To JCDenton ON FAIL GOTO NoRoom]

[MOVE CAMERA HeadShotMid]

[SPEECH: PaulDenton]
   ,  .      .    .
	This isn't a training exercise, JC.  Your targets will be human beings.  Keep that in mind.
[Audio: Mission01\PaulDenton\MeetPaul\PaulDenton05.mp3]

[SET FLAGS]
GotFreeWeapon=true

[CHECK FLAGS, JUMP TO CommonEnd]
MeetPaul_Played=true

[JUMP TO Final1]

[END]

[LABEL GiveRocket]

[TRANSFER WeaponGEPGun From PaulDenton To JCDenton ON FAIL GOTO NoRoom]

[MOVE CAMERA HeadShotMid]

[SPEECH: PaulDenton]
GEP   .           .
	The GEP gun might be useful.  They have a security bot on patrol near the Statue entrance.
[Audio: Mission01\PaulDenton\MeetPaul\PaulDenton06.mp3]

[MOVE CAMERA ShoulderLeft]

[SET FLAGS]
GotFreeWeapon=true

[CHECK FLAGS, JUMP TO CommonEnd]
MeetPaul_Played=true

[SPEECH: JCDenton]
.     ?
	Great.  What's the first move?
[Audio: Mission01\PaulDenton\MeetPaul\JCDenton05.mp3]

[JUMP TO Final2]

[LABEL GiveCrossbow]

[TRANSFER WeaponMinicrossbow From PaulDenton To JCDenton ON FAIL GOTO NoRoom]

[MOVE CAMERA HeadShotMid]

[SET FLAGS]
GotFreeWeapon=true

[SPEECH: PaulDenton]
 .                   .
	Good thinking.  With these tranquilizer darts, you'll have another nonlethal way to take down an enemy in addition to the prod.
[Audio: Mission01\PaulDenton\MeetPaul\PaulDenton07.mp3]

[CHECK FLAGS, JUMP TO CommonEnd]
MeetPaul_Played=true

[JUMP TO Final1]

[LABEL Final1]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
 .     ?
	I get the idea.  What's the first move?
[Audio: Mission01\PaulDenton\MeetPaul\JCDenton06.mp3]

[MOVE CAMERA ShoulderRight]

[LABEL Final2]

[SPEECH: PaulDenton]
     .        ,  UNATCO      .       "  ".    ,     ,      .
	I'm going to give you a map of the island.  If you can get to the north dock, a UNATCO informant will give you a key to the Statue doors.  He responds to the code-phrase "iron and copper."  You could avoid a lot of fighting, though, if you found a back way into the Statue.
[Audio: Mission01\PaulDenton\MeetPaul\PaulDenton08.mp3]

[TRANSFER Image01_LibertyIsland From PaulDenton To JCDenton]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
  .
	I'll see how it looks onshore.
[Audio: Mission01\PaulDenton\MeetPaul\JCDenton07.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
      ,    ,      .   ,     .
	Your primary objective is the makeshift command center the terrorists installed at the top of the Statue, but don't forget about Agent Hermann.  We think he's being held on the ground floor.
[Audio: Mission01\PaulDenton\MeetPaul\PaulDenton09.mp3]

[MOVE CAMERA SideTight]

[SPEECH: JCDenton]
  ,     ?
	What are my orders when I reach the command center?
[Audio: Mission01\PaulDenton\MeetPaul\JCDenton08.mp3]

[LABEL Final2]

[SPEECH: PaulDenton]
 .       ,       .
	Interrogate the leader.  We don't yet know why the terrorists would risk an open assault.
[Audio: Mission01\PaulDenton\MeetPaul\PaulDenton10.mp3]

[SET FLAGS]
HeardPaulConvo=true

[TRIGGER PaulWandering]

[END]

[LABEL NoRoom]

[SPEECH: JCDenton]
,       .
	Hold on, I can't carry anything else right now.
[Audio: Mission01\PaulDenton\MeetPaul\JCDenton09.mp3]

[CHECK FLAGS, JUMP TO Final2]
HeardPaulConvo=false

[END]

[LABEL CommonEnd]

[END]

-----------------------------------------------------------------
[ID: 30, Event lines: 57, Display only once, On distance<160]
[Owner: PaulDenton]
[Name:  PaulCongratulations]
StatueMissionComplete=true
M01ReadyForBriefing=false

[GOAL: ReportToManderley (Primary)]
        2.
	Report to Manderley's office on Level 2.

[GOAL COMPLETE: ReportToBase]

[GOAL COMPLETE: RescueAgent]

[GOAL COMPLETE: MeetFilben]

[MOVE CAMERA SideAbove45]

[CHECK FLAGS, JUMP TO PlayerIsAnAsshole]
DL_LeaderNotKilled_Played=true
TerroristCommander_Dead=true
TerroristCommander_Unconscious=false

[CHECK FLAGS, JUMP TO KilledLeader]
DL_LeaderKilled_Played=true

[COMMENT]
The same dialogue seems to work for both, though in the following case the terrorist commander has lived..

[CHECK FLAGS, JUMP TO KilledLeader]
PlayerAttackedStatueTerrorist=true
TerroristCommander_Dead=false
TerroristCommander_Unconscious=false

[SPEECH: PaulDenton]
    .     ?
	We've got the island secured.  How did things look in the Statue?
[Audio: Mission01\PaulDenton\PaulCongratulations\PaulDenton01.mp3]

[SPEECH: JCDenton]
 . ,    ...
	The leader surrendered.  So they were after Ambrosia...
[Audio: Mission01\PaulDenton\PaulCongratulations\JCDenton01.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
     .  ,      .
	A month's supply for the East Coast.  We think they've taken it back to the city.
[Audio: Mission01\PaulDenton\PaulCongratulations\PaulDenton02.mp3]

[LABEL common]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
  ,  UNATCO   .
	I didn't know UNATCO handled the Ambrosia distribution.
[Audio: Mission01\PaulDenton\PaulCongratulations\JCDenton02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
   .  UNATCO  ,               .
	Manderley will brief us shortly.  UNATCO makes sure the limited supply of vaccine gets to government agencies and key industries.
[Audio: Mission01\PaulDenton\PaulCongratulations\PaulDenton03.mp3]

[MOVE CAMERA SideMid]

[SPEECH: JCDenton]
    .
	It's good to finally see some action.
[Audio: Mission01\PaulDenton\PaulCongratulations\JCDenton03.mp3]

[COMMENT]
Currently, only the" PlayerIsAnAsshole" thread comes through here and needs the "Pissed" ending.o hold back and send you in alone.  I think someone high up wants to see how you handle the situ

[CHECK FLAGS, JUMP TO PissedEnd]
TerroristCommander_Dead=true

[CHECK FLAGS, JUMP TO Killer]
M01PlayerAggressive=true

[SPEECH: PaulDenton]
 ,   .     .   .     ,   2.
	Just keep a level head.  You're doing well so far.  Now get inside.  I'll meet you in Manderley's office, Level 2.
[Audio: Mission01\PaulDenton\PaulCongratulations\PaulDenton04.mp3]

[TRIGGER PaulWandering]

[END]

[LABEL Killer]

[SPEECH: PaulDenton]
 ,    .      .     .           .
	Yeah, well, pace yourself.  You killed a lot of people tonight.  I'll handle things out here.  You better get to Manderley's office on Level 2 and report for duty.
[Audio: Mission01\PaulDenton\PaulCongratulations\PaulDenton05.mp3]

[TRIGGER PaulWandering]

[END]

[LABEL PissedEnd]

[SPEECH: PaulDenton]
 ,    .      ,   2.
	Yeah, well, get your ass inside.  The briefing will be in Manderley's office, Level 2.
[Audio: Mission01\PaulDenton\PaulCongratulations\PaulDenton06.mp3]

[TRIGGER PaulWandering]

[END]

[LABEL PlayerIsAnAsshole]

[SPEECH: PaulDenton]
  .
	You're a complete jackass.
[Audio: Mission01\PaulDenton\PaulCongratulations\PaulDenton07.mp3]

[SPEECH: JCDenton]
 ...
	I don't understand.
[Audio: Mission01\PaulDenton\PaulCongratulations\JCDenton04.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
   .     .
	Command wanted to question the leader.  He surrendered to you.
[Audio: Mission01\PaulDenton\PaulCongratulations\PaulDenton08.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
    ,      .
	I asked him some questions.  I didn't like his answers.
[Audio: Mission01\PaulDenton\PaulCongratulations\JCDenton05.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
  ,  "".   ,   .
	There's something called protocol.  This is a profession, not a sport.
[Audio: Mission01\PaulDenton\PaulCongratulations\PaulDenton09.mp3]

[JUMP TO common]

[LABEL KilledLeader]

[SPEECH: PaulDenton]
     .
	You were a little out of line up there.
[Audio: Mission01\PaulDenton\PaulCongratulations\PaulDenton10.mp3]

[SPEECH: JCDenton]
 ...
	I don't understand.
[Audio: Mission01\PaulDenton\PaulCongratulations\JCDenton06.mp3]

[MOVE CAMERA ShoulderRight]

[CHECK FLAGS, JUMP TO StillAlive]
PlayerAttackedStatueTerrorist=true
TerroristCommander_Dead=false

[SPEECH: PaulDenton]
       .
	We could have learned a lot from their leader.
[Audio: Mission01\PaulDenton\PaulCongratulations\PaulDenton11.mp3]

[JUMP TO resume2]

[LABEL StillAlive]

[SPEECH: PaulDenton]
       .    ,    .
	We could have learned a lot from their leader.  Now he'll either get away or the troops will gun him down.
[Audio: Mission01\PaulDenton\PaulCongratulations\PaulDenton12.mp3]

[LABEL resume2]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
   .    -   ...
	He wasn't cooperative.  Alex said something about an Ambrosia shipment...
[Audio: Mission01\PaulDenton\PaulCongratulations\JCDenton07.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
  ,    ,   .      ,    .
	They captured a boat-load of Ambrosia, the plague vaccine.  We might have found out from the leader where they're taking it.
[Audio: Mission01\PaulDenton\PaulCongratulations\PaulDenton13.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
   ,      ?
	So they just disappeared?  We don't know their location?
[Audio: Mission01\PaulDenton\PaulCongratulations\JCDenton08.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
     .          2    .
	Manderley will brief us shortly.  You better get to his office on Level 2 and report for duty.
[Audio: Mission01\PaulDenton\PaulCongratulations\PaulDenton14.mp3]

[TRIGGER PaulWandering]

[END]

-----------------------------------------------------------------
[ID: 29, Event lines: 10, First Person view, Non-interactive, On distance<100]
[Owner: PaulDenton]
[Name:  PaulDockBarks]
PaulDockChat2_Played=true
StatueMissionComplete=false

[COMMENT]
These cycle and go random

[JUMP TO RANDOM, Cycle Random]
one
two
three
four

[LABEL four]

[SPEECH: PaulDenton]
       .
	I'll keep watch on this side of the island.
[Audio: Mission01\PaulDenton\PaulDockBarks\PaulDenton01.mp3]

[END]

[LABEL two]

[SPEECH: PaulDenton]
,    -        .
	You might be able to find some supplies in the comm van by the helipad.
[Audio: Mission01\PaulDenton\PaulDockBarks\PaulDenton02.mp3]

[END]

[LABEL three]

[SPEECH: PaulDenton]
 ,       , ?
	Hard to believe this rock used to be a tourist attraction, huh?
[Audio: Mission01\PaulDenton\PaulDockBarks\PaulDenton03.mp3]

[END]

[LABEL one]

[SPEECH: PaulDenton]
  -      .
	Best thing is to let the bots handle the ground assault.
[Audio: Mission01\PaulDenton\PaulDockBarks\PaulDenton04.mp3]

[END]

-----------------------------------------------------------------
[ID: 28, Event lines: 13, Display only once, On frobbing]
[Owner: PaulDenton]
[Name:  PaulDockChat1]
StatueMissionComplete=false
MeetPaul_Played=true
GotFreeWeapon=true

[MOVE CAMERA SideMid]

[SPEECH: JCDenton]
    ?
	You just going to stay here?
[Audio: Mission01\PaulDenton\PaulDockChat1\JCDenton01.mp3]

[SPEECH: PaulDenton]
   - .      .
	There's been some activity at sea.  I'm going to watch the coast.
[Audio: Mission01\PaulDenton\PaulDockChat1\PaulDenton01.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
      -?
	Why'd they bring you back to New York?
[Audio: Mission01\PaulDenton\PaulDockChat1\JCDenton02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
  ,   .           .
	I don't know what they have planned.  I messed up an assassination attempt on one of the Triad leaders in Hong Kong.
[Audio: Mission01\PaulDenton\PaulDockChat1\PaulDenton02.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
UNATCO  ?
	UNATCO pulled you out?
[Audio: Mission01\PaulDenton\PaulDockChat1\JCDenton03.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
  .      .
	It's a long story.  You better head to the Statue.
[Audio: Mission01\PaulDenton\PaulDockChat1\PaulDenton03.mp3]

[TRIGGER PaulWandering]

[END]

-----------------------------------------------------------------
[ID: 27, Event lines: 24, Display only once, On frobbing]
[Owner: PaulDenton]
[Name:  PaulDockChat2]
StatueMissionComplete=false
PaulDockChat1_Played=true

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
     UNATCO?
	Which Triad was UNATCO targeting?
[Audio: Mission01\PaulDenton\PaulDockChat2\JCDenton01.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
    .    ?
	We'll talk about that later.  How was your graduation?
[Audio: Mission01\PaulDenton\PaulDockChat2\PaulDenton01.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
  ,  .
	I want to hear what happened.
[Audio: Mission01\PaulDenton\PaulDockChat2\JCDenton02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
   .       ,       ,     .       -   .
	I wish I could have come.  At the time I could have cared less that Mom and Dad came to mine, but it was a good thing.  The U.N. threw a dinner in honor of me, the first nano-augmented agent.
[Audio: Mission01\PaulDenton\PaulDockChat2\PaulDenton02.mp3]

[MOVE CAMERA SideTight]

[SPEECH: JCDenton]
    .  ,    .
	I didn't know that.  Guess I must be old news.
[Audio: Mission01\PaulDenton\PaulDockChat2\JCDenton03.mp3]

[SPEECH: PaulDenton]
  .   ,       ...
	Dad made a toast.  I don't know if you remember his old brown suit...
[Audio: Mission01\PaulDenton\PaulDockChat2\PaulDenton03.mp3]

[SPEECH: JCDenton]
?       .
	A toast?  That doesn't sound like our father.
[Audio: Mission01\PaulDenton\PaulDockChat2\JCDenton04.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: PaulDenton]
    ,     .
	It was hard for him in front of the diplomats, but he savored every moment.
[Audio: Mission01\PaulDenton\PaulDockChat2\PaulDenton04.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
,     ,     -...  .
	Strange how proud he could be when so much was due to... our augmentations.
[Audio: Mission01\PaulDenton\PaulDockChat2\JCDenton05.mp3]

[MOVE CAMERA ShoulderRight]

[COMMENT]
Paul's aside is partly to himself.  He has been told by Tracer Tong that his and JC's parents were hired by the military -- that he and JC are genetically engineered.8

[SPEECH: PaulDenton]
,   .   ,    .   -     .   ,  -     .
	Yes, he was proud.  I believe that much.  It was nice to have done something for him and Mom.  I wish someone could have been there for you.
[Audio: Mission01\PaulDenton\PaulDockChat2\PaulDenton05.mp3]

[MOVE CAMERA SideMid]

[SPEECH: JCDenton]
   .
	I'm used to being on my own.
[Audio: Mission01\PaulDenton\PaulDockChat2\JCDenton06.mp3]

[SPEECH: PaulDenton]
  ,  -    .
	One can be TOO self-sufficient, I'm coming to believe.
[Audio: Mission01\PaulDenton\PaulDockChat2\PaulDenton06.mp3]

[TRIGGER PaulWandering]

[END]

-----------------------------------------------------------------
[ID: 26, Event lines: 2, Display only once, First Person view, Non-interactive, On bumping, On frobbing, On distance<70]
[Owner: PaulDenton]
[Name:  PaulFinalBark]
M02Briefing_Played=true

[SPEECH: PaulDenton]
   .
	We'll meet up in the city.
[Audio: Mission01\PaulDenton\PaulFinalBark\PaulDenton01.mp3]

[END]

-----------------------------------------------------------------
[ID: 25, Event lines: 2, On bumping, On frobbing, On distance<70]
[Owner: PaulDenton]
[Name:  PaulGiveWeapon]
MeetPaul_Played=true
GotFreeWeapon=false

[JUMP TO FreeWeapon IN MeetPaul]

[END]

-----------------------------------------------------------------
[ID: 24, Event lines: 3, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: PaulDenton]
[Name:  PaulWaitingOutside]
PaulCongratulations_Played=true
M01ReadyForBriefing=false

[COMMENT]
When player has cleaned out statue, talked to Paul, but has not talked to Jaime and Carter.

[SPEECH: PaulDenton]
 .     .
	Get inside.  I'll meet you in Manderley's office.
[Audio: Mission01\PaulDenton\PaulWaitingOutside\PaulDenton01.mp3]

[END]

-----------------------------------------------------------------
[ID: 23, Event lines: 16, First Person view, Non-interactive, On bumping, On frobbing, On distance<150]
[Owner: postmissiontroops]
[Name:  postmissiontroopsluck]
M02Briefing_Played=true

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3
A4
A5
A6
A7
A8
A9

[LABEL A1]

[SPEECH: postmissiontroops]
, .
	Good luck, Agent.
[Audio: Mission01\postmissiontroops\postmissiontroopsluck\postmissiontroops01.mp3]

[END]

[LABEL A2]

[SPEECH: postmissiontroops]
  , .
	Hit'em hard, sir.
[Audio: Mission01\postmissiontroops\postmissiontroopsluck\postmissiontroops02.mp3]

[END]

[LABEL A3]

[SPEECH: postmissiontroops]
 , .
	Take care, sir.
[Audio: Mission01\postmissiontroops\postmissiontroopsluck\postmissiontroops03.mp3]

[END]

[LABEL A4]

[SPEECH: postmissiontroops]
 , ,  -  NSF.
	Be careful, Agent - the city's an NSF hotbed.
[Audio: Mission01\postmissiontroops\postmissiontroopsluck\postmissiontroops04.mp3]

[END]

[LABEL A5]

[SPEECH: postmissiontroops]
    .   -  .
	Good luck with Agent Navarre.  She's a handful.
[Audio: Mission01\postmissiontroops\postmissiontroopsluck\postmissiontroops05.mp3]

[END]

[LABEL A6]

[JUMP TO A7 IN postmissiontroopsssecure]

[LABEL A7]

[JUMP TO A8 IN postmissiontroopsssecure]

[LABEL A8]

[JUMP TO A10 IN postmissiontroopsssecure]

[LABEL A9]

[JUMP TO A11 IN postmissiontroopsssecure]

[END]

-----------------------------------------------------------------
[ID: 22, Event lines: 39, First Person view, Non-interactive, On bumping, On frobbing, On distance<150]
[Owner: postmissiontroops]
[Name:  postmissiontroopsssecure]
M02Briefing_Played=false

[JUMP TO RANDOM, Cycle Random]
A1
A12
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A13

[LABEL A1]

[SPEECH: postmissiontroops]
    .          .
	They sent us in to pick up the pieces.  We've already searched the bodies and delivered the enemy munitions to the quartermaster.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops01.mp3]

[END]

[LABEL A2]

[CHECK FLAGS, JUMP TO killed]
TerroristCommander_Dead=true
TerroristCommander_Unconscious=false

[SPEECH: postmissiontroops]
-       .
	Someone shoulda put a slug in the commander's head.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops02.mp3]

[END]

[LABEL killed]

[SPEECH: postmissiontroops]
 ,      .
	I'm glad you had the guts to take out the commander.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops03.mp3]

[END]

[LABEL A3]

[CHECK FLAGS, JUMP TO killed1]
TerroristCommander_Dead=true
TerroristCommander_Unconscious=false

[SPEECH: postmissiontroops]
,     .
	I guess you were just following orders up there.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops04.mp3]

[END]

[LABEL killed1]

[SPEECH: postmissiontroops]
    -  ,    .
	You got the right idea.  Cap the bastards before the lawyers get involved.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops05.mp3]

[END]

[LABEL A4]

[SPEECH: postmissiontroops]
     - .
	Benson touched off a gas trap -- nasty.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops06.mp3]

[END]

[LABEL A5]

[CHECK FLAGS, JUMP TO Aggressive]
M01PlayerAggressive=true

[SPEECH: postmissiontroops]
     .
	Thanks for leaving a few for us.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops07.mp3]

[END]

[LABEL Aggressive]

[SPEECH: postmissiontroops]
      .
	Next time, leave a few for us.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops08.mp3]

[END]

[LABEL A6]

[CHECK FLAGS, JUMP TO Aggressive2]
M01PlayerAggressive=true

[SPEECH: postmissiontroops]
   - ,     .
	Stealth and speed -- I guess that's why you're a special agent.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops09.mp3]

[END]

[LABEL Aggressive2]

[SPEECH: postmissiontroops]
- - ,     .
	Finally -- someone nano-augmented who also knows how to fight.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops10.mp3]

[END]

[LABEL A7]

[SPEECH: postmissiontroops]
     .     .
	We already have units in Manhattan.  This isn't over yet.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops11.mp3]

[END]

[LABEL A8]

[SPEECH: postmissiontroops]
   ,     .
	I'd sure like to find out what this was all about.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops12.mp3]

[END]

[LABEL A9]

[SPEECH: postmissiontroops]
    .
	We've got the situation under control.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops13.mp3]

[END]

[LABEL A10]

[SPEECH: postmissiontroops]
    , .
	Heck of a first day, sir.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops14.mp3]

[END]

[LABEL A11]

[SPEECH: postmissiontroops]
   .
	All quadrants are secure.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops15.mp3]

[END]

[LABEL A12]

[SPEECH: postmissiontroops]
    -   .
	Don't worry about the bodies -- we'll handle the cleanup.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops16.mp3]

[END]

[LABEL A13]

[SPEECH: postmissiontroops]
 , .
	Nice work, Agent.
[Audio: Mission01\postmissiontroops\postmissiontroopsssecure\postmissiontroops17.mp3]

[END]

-----------------------------------------------------------------
[ID: 21, Event lines: 16, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: PrivateLloyd]
[Name:  LloydBarks]
TrooperCongratulation_Played=true

[CHECK FLAGS, JUMP TO Leaving]
M02Briefing_Played=true

[COMMENT]
These cycle and go random.

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3
A4

[LABEL A4]

[SPEECH: PrivateLloyd]
    .
	I've got to watch the doors.
[Audio: Mission01\PrivateLloyd\LloydBarks\PrivateLloyd01.mp3]

[END]

[COMMENT]
It's the player's first day at the academy, too.l
	It's the player's first day at the academy, too.

[LABEL A1]

[SPEECH: PrivateLloyd]
     .   .
	It's my first day, too.  I'm pretty excited.
[Audio: Mission01\PrivateLloyd\LloydBarks\PrivateLloyd02.mp3]

[END]

[LABEL A2]

[SPEECH: PrivateLloyd]
    . , ,  .
	I was in your class at the Academy.  You probably don't remember.
[Audio: Mission01\PrivateLloyd\LloydBarks\PrivateLloyd03.mp3]

[END]

[LABEL A3]

[SPEECH: PrivateLloyd]
    2.   .
	Manderley's office is on Level Two.  He's expecting you.
[Audio: Mission01\PrivateLloyd\LloydBarks\PrivateLloyd04.mp3]

[END]

[COMMENT]
These cycle and go random.L

[LABEL Leaving]

[JUMP TO RANDOM, Cycle Random]
B1
A1
A2
A4

[LABEL B1]

[SPEECH: PrivateLloyd]
  . !    ! NSF   ,   .
	Good luck out there.  Man, two Dentons in the field.  The NSF won't know what hit them.
[Audio: Mission01\PrivateLloyd\LloydBarks\PrivateLloyd05.mp3]

[END]

-----------------------------------------------------------------
[ID: 20, Event lines: 8, Display only once, First Person view, Non-interactive, On bumping, On frobbing, On distance<250]
[Owner: PrivateLloyd]
[Name:  TrooperCongratulation]

[CHECK FLAGS, JUMP TO Both]
GuntherFreed=true

[CHECK FLAGS, JUMP TO JustTerrorists]
M01PlayerAggressive=true

[SPEECH: PrivateLloyd]
 ,       .  .
	I hear you just slipped by a lot of the terrorists.  Pretty smart.
[Audio: Mission01\PrivateLloyd\TrooperCongratulation\PrivateLloyd01.mp3]

[END]

[LABEL JustTerrorists]

[SPEECH: PrivateLloyd]
 , . ,    .    UNATCO.
	Good shootin', sir.  Heard you wiped out the whole pack.  Welcome to UNATCO.
[Audio: Mission01\PrivateLloyd\TrooperCongratulation\PrivateLloyd02.mp3]

[END]

[LABEL Both]

[SPEECH: PrivateLloyd]
  , .   ,   .
	Way to go, sir.  I thought Gunther was a goner.
[Audio: Mission01\PrivateLloyd\TrooperCongratulation\PrivateLloyd03.mp3]

[END]

-----------------------------------------------------------------
[ID: 19, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: SamCarter]
[Name:  CarterBarks]
M01CarterDone=true

[JUMP TO RANDOM]
one
two
three

[LABEL one]

[SPEECH: SamCarter]
NSF   .    .
	The NSF are in retreat.  You better get going.
[Audio: Mission01\SamCarter\CarterBarks\SamCarter01.mp3]

[END]

[LABEL two]

[SPEECH: SamCarter]
 -   .  ,       .
	A pistol is more than adequate.  Hell, I dispatched a whole platoon one time with a pocket knife.
[Audio: Mission01\SamCarter\CarterBarks\SamCarter02.mp3]

[END]

[LABEL three]

[SPEECH: SamCarter]
   .
	No time for chit-chat.
[Audio: Mission01\SamCarter\CarterBarks\SamCarter03.mp3]

[END]

-----------------------------------------------------------------
[ID: 18, Event lines: 79, On distance<160]
[Owner: SamCarter]
[Name:  MeetCarter]
M01CarterDone=false

[CHECK FLAGS, JUMP TO NoItemsJump]
bNoItemsMode=true

[CHECK FLAGS, JUMP TO NoItemsJump]
bProdPistolOnly=true

[CHECK FLAGS, JUMP TO NoItemsJump]
bNinjaMode=true

[CHECK FLAGS, JUMP TO NoItemsJump]
bLAWsOnlyMode=true

[CHECK FLAGS, JUMP TO NoItemsJump]
bGEPsOnlyMode=true

[CHECK FLAGS, JUMP TO NoItemsJump]
bPS20sOnlyMode=true

[CHECK FLAGS, JUMP TO SubsequentVisit]
MeetCarter_Played=true

[MOVE CAMERA ShoulderRight]

[SPEECH: SamCarter]
,  .
	At ease, Agent Denton.
[Audio: Mission01\SamCarter\MeetCarter\SamCarter01.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
 ,     ""  .     .
	General Carter, I read about the Merced Operation in school.  This is a great honor.
[Audio: Mission01\SamCarter\MeetCarter\JCDenton01.mp3]

[MOVE CAMERA SideTight]

[SPEECH: SamCarter]
   .     .
	I'm not a general anymore.  Just call me Carter.
[Audio: Mission01\SamCarter\MeetCarter\SamCarter02.mp3]

[SPEECH: JCDenton]
   ,   NSF   .
	I can't believe what the NSF did to your family.
[Audio: Mission01\SamCarter\MeetCarter\JCDenton02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: SamCarter]
  , .       .     ,      .       ?   ,    .
	Enough of that, soldier.  We each have our troubles.  I lost my children, but you've had to grow up without your parents.  Which requires more courage?  I don't think it matters.
[Audio: Mission01\SamCarter\MeetCarter\SamCarter03.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
    .   .
	My parents died in a car accident.  That's different.
[Audio: Mission01\SamCarter\MeetCarter\JCDenton03.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: SamCarter]
 , .      ,   .    ,      ?
	I said that's enough.  You have your own op and time is short.  How 'bout I issue your stealth pistol?
[Audio: Mission01\SamCarter\MeetCarter\SamCarter04.mp3]

[MOVE CAMERA ShoulderLeft]

[TRANSFER WeaponStealthPistol From SamCarter To JCDenton ON FAIL GOTO NoRoom]

[SET FLAGS]
M01GotStealth=true

[SPEECH: JCDenton]
 .  , .
	That sounds fine.  Thank you, sir.
[Audio: Mission01\SamCarter\MeetCarter\JCDenton04.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: SamCarter]
  ,     ?
	What else do you think you'll need?
[Audio: Mission01\SamCarter\MeetCarter\SamCarter05.mp3]

[LABEL Choices]

[MOVE CAMERA ShoulderLeft]

[CHOICES: 3]

[CHOICE]
    .
	A "smart" lock pick is always handy.
[Audio: Mission01\SamCarter\MeetCarter\Choice01a]
[GO TO Picks]

[CHOICE]
     ?
	Can you spare a nanotech tech-tool?
[Audio: Mission01\SamCarter\MeetCarter\Choice01b]
[GO TO Tech]

[CHOICE]
   .
	Just give me ammo.
[Audio: Mission01\SamCarter\MeetCarter\Choice01c]
[GO TO Ammo]

[LABEL Picks]

[TRANSFER Lockpick From SamCarter To JCDenton ON FAIL GOTO NoRoom]

[GOAL COMPLETE: GetEquippedForNSFPursuit]

[SET FLAGS]
M01CarterDone=true

[MOVE CAMERA ShoulderRight]

[SPEECH: SamCarter]
 :     -      .   .   .
	That's right: infiltrate and evade -- engage only on your own terms.  Now move out.  Manderley's waiting.
[Audio: Mission01\SamCarter\MeetCarter\SamCarter06.mp3]

[JUMP TO bye]

[LABEL Tech]

[TRANSFER Multitool From SamCarter To JCDenton ON FAIL GOTO NoRoom]

[GOAL COMPLETE: GetEquippedForNSFPursuit]

[SET FLAGS]
M01CarterDone=true

[MOVE CAMERA ShoulderRight]

[SPEECH: SamCarter]
,    -   .   .   .
	A man who uses his head -- I like that.  Now move out.  Manderley's waiting.
[Audio: Mission01\SamCarter\MeetCarter\SamCarter07.mp3]

[JUMP TO bye]

[LABEL Ammo]

[TRANSFER Ammo10mm From SamCarter To JCDenton ON FAIL GOTO NoRoom]

[GOAL COMPLETE: GetEquippedForNSFPursuit]

[SET FLAGS]
M01CarterDone=true

[MOVE CAMERA ShoulderRight]

[CHECK FLAGS, JUMP TO GoodGuy]
TerroristCommander_Dead=false

[CHECK FLAGS, JUMP TO GoodGuy]
TerroristCommander_Unconscious=true

[SPEECH: SamCarter]
 -  ,  .  ,   ,      .  .   .
	A man who means business.  Just make sure you think before you pull the trigger.  Now move out.  Manderley's waiting.
[Audio: Mission01\SamCarter\MeetCarter\SamCarter08.mp3]

[JUMP TO bye]

[LABEL GoodGuy]

[SPEECH: SamCarter]
 -  ,  .   .   .
	A man who means business -- nothing wrong with that.  Now move out.  Manderley's waiting.
[Audio: Mission01\SamCarter\MeetCarter\SamCarter09.mp3]

[LABEL bye]

[CHECK FLAGS, JUMP TO SetFlag]
MeetJaime_Played=true

[CHECK FLAGS, JUMP TO KaplanComment]
MeetKaplan_Played=true

[END]

[LABEL SetFlag]

[SET FLAGS]
M01ReadyForBriefing=true

[GOAL: Briefing (Primary)]
      2  .
	Go to Manderley's office on Level 2 for the mission briefing.

[CHECK FLAGS, JUMP TO KaplanComment]
MeetKaplan_Played=true

[END]

[LABEL NoRoom]

[SPEECH: JCDenton]
, .          .
	Sorry, sir.  I can't carry anything else right now.
[Audio: Mission01\SamCarter\MeetCarter\JCDenton05.mp3]

[END]

[LABEL SubsequentVisit]

[MOVE CAMERA ShoulderRight]

[SPEECH: SamCarter]
, - ...   ...   , -, ?
	So, let's see... A stealth pistol, and... What else you think you'll need?
[Audio: Mission01\SamCarter\MeetCarter\SamCarter10.mp3]

[CHECK FLAGS, JUMP TO Stealth2]
M01GotStealth=false

[JUMP TO Choices]

[END]

[LABEL Stealth2]

[TRANSFER WeaponStealthPistol From SamCarter To JCDenton ON FAIL GOTO NoRoom]

[SET FLAGS]
M01GotStealth=true

[JUMP TO Choices]

[END]

[LABEL KaplanComment]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
,     ,     ?   ?
	Hey -- what about that guy out front selling munitions?  Is that allowed?
[Audio: Mission01\SamCarter\MeetCarter\JCDenton06.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: SamCarter]
, , .       ,    .   - ,     .
	Oh, Kaplan, right.  We've got some screwballs around here, but he's not the problem.  It's whoever's been breaking into the armory.
[Audio: Mission01\SamCarter\MeetCarter\SamCarter11.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
-  UNATCO  ?
	Someone at UNATCO's a thief?
[Audio: Mission01\SamCarter\MeetCarter\JCDenton07.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: SamCarter]
, ,     .
	Yes, sir, and a damn good one.
[Audio: Mission01\SamCarter\MeetCarter\SamCarter12.mp3]

[END]

[LABEL NoItemsJump]

[GOAL COMPLETE: GetEquippedForNSFPursuit]

[SET FLAGS]
M01CarterDone=true

[JUMP TO GoodGuy]

-----------------------------------------------------------------
[ID: 17, Event lines: 11, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: Scott]
[Name:  ScottBarks]
ScottWelcome_Played=true

[CHECK FLAGS, JUMP TO Leaving]
M02Briefing_Played=true

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3

[LABEL A1]

[SPEECH: Scott]
 ,    .
	I heard there was a lot of fighting topside.
[Audio: Mission01\Scott\ScottBarks\Scott01.mp3]

[END]

[LABEL A2]

[SPEECH: Scott]
     .
	I couldn't hear a thing from down here.
[Audio: Mission01\Scott\ScottBarks\Scott02.mp3]

[END]

[LABEL A3]

[SPEECH: Scott]
, -   .
	I guess someone's got to watch HQ.
[Audio: Mission01\Scott\ScottBarks\Scott03.mp3]

[END]

[LABEL Leaving]

[JUMP TO RANDOM, Cycle Random]
B1
A3

[LABEL B1]

[SPEECH: Scott]
     .
	Wish I was going with ya.
[Audio: Mission01\Scott\ScottBarks\Scott04.mp3]

[END]

-----------------------------------------------------------------
[ID: 16, Event lines: 2, Display only once, First Person view, Non-interactive, On distance<300]
[Owner: Scott]
[Name:  ScottWelcome]

[SPEECH: Scott]
 .            .
	Come on in.  The retinal scanner can read blood-vessel patterns right through your sunglasses.
[Audio: Mission01\Scott\ScottWelcome\Scott01.mp3]

[END]

-----------------------------------------------------------------
[ID: 15, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: Shannon]
[Name:  BathroomBarks]

[SET FLAGS]
BathroomBarks_Played=true

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3

[LABEL A1]

[SPEECH: Shannon]
 .
	How unprofessional.
[Audio: Mission01\Shannon\BathroomBarks\Shannon01.mp3]

[END]

[LABEL A2]

[SPEECH: Shannon]
 ?
	Expecting a show?
[Audio: Mission01\Shannon\BathroomBarks\Shannon02.mp3]

[END]

[LABEL A3]

[SPEECH: Shannon]
  ,       .
	Don't think I won't report this.
[Audio: Mission01\Shannon\BathroomBarks\Shannon03.mp3]

[END]

-----------------------------------------------------------------
[ID: 14, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: TechSergeantKaplan]
[Name:  KaplanDefaultBarks]
StatueMissionComplete=true
M01KaplanDone=true

[LABEL Start]

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3

[COMMENT]
A greeting.onComplete

[LABEL A1]

[SPEECH: TechSergeantKaplan]
.
	Agent.
[Audio: Mission01\TechSergeantKaplan\KaplanDefaultBarks\TechSergeantKaplan01.mp3]

[END]

[LABEL A2]

[SPEECH: TechSergeantKaplan]
    ,  .
	Just keeping watch, like they said.
[Audio: Mission01\TechSergeantKaplan\KaplanDefaultBarks\TechSergeantKaplan02.mp3]

[END]

[LABEL A3]

[SPEECH: TechSergeantKaplan]
,    , .
	Good to have you with us, sir.
[Audio: Mission01\TechSergeantKaplan\KaplanDefaultBarks\TechSergeantKaplan03.mp3]

[END]

-----------------------------------------------------------------
[ID: 13, Event lines: 5, Display only once, On bumping, On frobbing, On distance<160]
[Owner: TechSergeantKaplan]
[Name:  KaplanFinalBarks]
StatueMissionComplete=true
M01KaplanDone=true

[LABEL Final]

[CHECK FLAGS, JUMP TO Like]
KaplanLikesPlayer=true

[LABEL Dislike]

[SPEECH: TechSergeantKaplan]
 ,    ,     .
	Glad to see you've got some balls after all.
[Audio:  Mission01\TechSergeantKaplan\KaplanFinalBarks\TechSergeantKaplan01.mp3]
	[Audio: Mission01\TechSergeantKaplan\KaplanFinalBarks\TechSergeantKaplan01.mp3]

[END]

[LABEL Like]

[SPEECH: TechSergeantKaplan]
  , !
	That's the way to do it, Agent!
[Audio: Mission01\TechSergeantKaplan\KaplanFinalBarks\TechSergeantKaplan02.mp3]

[END]

-----------------------------------------------------------------
[ID: 12, Event lines: 16, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: TechSergeantKaplan]
[Name:  KaplanOutsideBarks]
StatueMissionComplete=false
M01KaplanDone=true

[CHECK FLAGS, JUMP TO Like]
KaplanLikesPlayer=true

[JUMP TO RANDOM, Cycle Random]
dislike1
dislike2
dislike3

[LABEL dislike1]

[SPEECH: TechSergeantKaplan]
,      ,   ?
	You might get along better in a desk job, don't you think?
[Audio: Mission01\TechSergeantKaplan\KaplanOutsideBarks\TechSergeantKaplan01.mp3]

[END]

[COMMENT]
Sarcastic.  He thinks the player is a pussy.

[LABEL dislike2]

[SPEECH: TechSergeantKaplan]
, ,    .
	There's a new sheriff in town.
[Audio: Mission01\TechSergeantKaplan\KaplanOutsideBarks\TechSergeantKaplan02.mp3]

[END]

[LABEL dislike3]

[SPEECH: TechSergeantKaplan]
     .
	Don't forget to read them their rights.
[Audio: Mission01\TechSergeantKaplan\KaplanOutsideBarks\TechSergeantKaplan03.mp3]

[END]

[LABEL like]

[JUMP TO RANDOM, Cycle Random]
like1
like2
like3

[LABEL like1]

[SPEECH: TechSergeantKaplan]
     ,    -  .
	Wish I could come with you, but my orders are to stay here.
[Audio: Mission01\TechSergeantKaplan\KaplanOutsideBarks\TechSergeantKaplan04.mp3]

[END]

[LABEL like2]

[SPEECH: TechSergeantKaplan]
    , , .
	Cap a thug for me, eh Denton?
[Audio: Mission01\TechSergeantKaplan\KaplanOutsideBarks\TechSergeantKaplan05.mp3]

[END]

[LABEL like3]

[SPEECH: TechSergeantKaplan]
  UNATCO -    .  .
	Work at UNATCO, you don't take any crap.  You just DON'T.
[Audio: Mission01\TechSergeantKaplan\KaplanOutsideBarks\TechSergeantKaplan06.mp3]

[END]

-----------------------------------------------------------------
[ID: 11, Event lines: 116, On bumping, On frobbing, On distance<100]
[Owner: TechSergeantKaplan]
[Name:  MeetKaplan]
M01KaplanDone=false

[LABEL Start]

[CHECK FLAGS, JUMP TO SubsequentVisit]
MeetKaplan_Played=true

[MOVE CAMERA SideAbove]

[CHECK FLAGS, JUMP TO FirstComplete]
StatueMissionComplete=true

[SPEECH: TechSergeantKaplan]
,     ,    ,  .
	Afraid base is under lockdown 'til the danger's gone, Agent Denton.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan01.mp3]

[SPEECH: JCDenton]
.  , , ?
	Right.  How you guys holding up?
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\JCDenton01.mp3]

[SPEECH: TechSergeantKaplan]
 UNATCO  ,  ,  .    ?      .
	UNATCO command made us pull back, I guess for Gunther's sake.  What's the deal?  We're ready to go in.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan02.mp3]

[CHOICES: 2]

[CHOICE]
    ,      .
	I can't speak for command, but I'm gonna clean the place out.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\Choice01a]
[GO TO Boss]

[CHOICE]
     .   , -.
	We're taking a minimum-force approach.  We're cops, after all.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\Choice01b]
[GO TO Pussy]

[LABEL Boss]

[MOVE CAMERA ShoulderLeft]

[SET FLAGS]
KaplanLikesPlayer=true

[SPEECH: TechSergeantKaplan]
  .  : ,  -  .
	I hear ya.  Manderley's right: you nano-augs are born and bred killers.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan03.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
.
	I do my best.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\JCDenton02.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: TechSergeantKaplan]
 .             .   ,        .  0451.
	Better load up.  There are some crates of ammo stashed in the antenna shaft behind the helipad.  Might also want to check out the comm van next to it.  The code's 0451.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan04.mp3]

[NOTE]
   : 0451
	comm van code: 0451

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
.    .
	Thanks.  I won't let you down.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\JCDenton03.mp3]

[MOVE CAMERA SideTight]

[SPEECH: TechSergeantKaplan]
 :   ,  ,      50  100    .  ?     ,       ;       700 .     10.      - , 200    60  .
	My tactic, when there's no cover like this, is to pick 'em off from fifty or a hundred paces with a scope.  What do you think?  I scored an extra one from a couple of thugs we dropped down by the dock; you can have it for 700 credits.  I also picked up 10 mm ammo and some crossbow tranquilizer darts -- say 200 for one and 60 for the other.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan05.mp3]

[JUMP TO ChoiceCommon]

[LABEL Pussy]

[MOVE CAMERA ShoulderLeft]

[SET FLAGS]
KaplanLikesPlayer=false

[SPEECH: TechSergeantKaplan]
  ,  ,     .     UNATCO -      .
	Ask me, I think we should frag 'em all.  You trespass on UNATCO property, you get pumped full of lead.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan06.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
        ,        .
	When due process fails us, we really do live in a world of terror.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\JCDenton04.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: TechSergeantKaplan]
,  , ,    -. ,  .
	Thought you nano-augs were supposed to be badass killing machines.  Guess I was wrong.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan07.mp3]

[MOVE CAMERA HeadShotMid]

[SPEECH: JCDenton]
, .
	Guess so.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\JCDenton05.mp3]

[MOVE CAMERA SideTight]

[SPEECH: TechSergeantKaplan]
 .          .   -     50-100   .    ,       ;      700 .    10.      - , 200    60  .
	Some advice.  You get out there, you're gonna have to tangle with some real sons-of-bitches.  Best thing is to pick 'em off from fifty or a hundred paces with a scope.  I scored an extra one from a couple of thugs we dropped down by the dock; you can have it for 700 credits.  I also picked up 10 mm ammo and some crossbow darts -- say 200 for one and 60 for the other.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan08.mp3]

[LABEL ChoiceCommon]

[SPEECH: JCDenton]
       ?
	Shouldn't you turn that stuff over to the quartermaster?
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\JCDenton06.mp3]

[SPEECH: TechSergeantKaplan]
,  ,       , -       .
	Sure, I will, but 'long as command has the rest of us on parade drills, someone might as well put this hardware to use.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan09.mp3]

[LABEL ChoiceStart]

[SET FLAGS]
M01CanBuy10mm=false
M01CanBuyDarts=false
M01CanBuyScope=false

[CHECK PERSONA: if Credits=>700 GOTO CanBuyScope]

[LABEL Check1]

[CHECK PERSONA: if Credits=>200 GOTO CanBuy10mm]

[LABEL Check2]

[CHECK PERSONA: if Credits=>60 GOTO CanBuyDarts]

[LABEL Choices]

[CHOICES: 7]
[Clear screen]

[CHOICE]
M01BoughtScope=false
M01CanBuyScope=true
     700.
	I'll take the scope for 700.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\Choice02a]
[GO TO BuyScope]

[CHOICE]
M01BoughtScope=false
M01CanBuyScope=false
   700  .
	I don't have the 700 for the scope.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\Choice02b]
[GO TO NoCash]

[CHOICE]
M01Bought10mm=false
M01CanBuy10mm=true
200   10 . -  .
	200 for 10 mm ammo -- sounds good.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\Choice02c]
[GO TO Buy10mm]

[CHOICE]
M01Bought10mm=false
M01CanBuy10mm=false
  10 .   ,     200.
	Some 10 mm ammo would be great, but I don't have 200.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\Choice02d]
[GO TO NoCash]

[CHOICE]
M01BoughtDarts=false
M01CanBuyDarts=true
 60   .
	Here's 60 for the tranquilizer darts.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\Choice02e]
[GO TO BuyDarts]

[CHOICE]
M01BoughtDarts=false
M01CanBuyDarts=false
 60     -  ,    .
	Even 60 credits for tranquilizer darts is more than I have.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\Choice02f]
[GO TO NoCash]

[CHOICE]
    .
	I'll check back with you later.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\Choice02g]
[GO TO bye]

[LABEL BuyCommon]

[CHECK FLAGS, JUMP TO Done]
M01Bought10mm=true
M01BoughtDarts=true
M01BoughtScope=true

[END]

[LABEL Done]

[SET FLAGS]
M01KaplanDone=true

[END]

[LABEL BuyScope]

[TRANSFER WeaponModScope From TechSergeantKaplan To JCDenton ON FAIL GOTO NoRoom]

[SET FLAGS]
M01BoughtScope=true

[ADD CREDITS: -700]

[MOVE CAMERA HeadShotMid]

[JUMP TO NoRifle]

[CHECK FOR OBJECT WeaponRifle ON FAIL GOTO NoRifle]

[SPEECH: TechSergeantKaplan]
,    ,    .             .      ,      ,     .
	Figured you were a sharp-shooter when I saw the rifle.  Just snap this baby into place, and you're in business.  It works on other guns, but if I had my choice, I'd scope a rifle.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan10.mp3]

[JUMP TO ScopeContinue]

[LABEL NoRifle]

[SPEECH: TechSergeantKaplan]
          .
	Just attach this baby to your pistol and you're in business.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan11.mp3]

[LABEL ScopeContinue]

[JUMP TO BuyCommon]

[LABEL Buy10mm]

[TRANSFER Ammo10mm From TechSergeantKaplan To JCDenton ON FAIL GOTO NoRoom]

[SET FLAGS]
M01Bought10mm=true

[ADD CREDITS: -200]

[LABEL AmmoComment]

[MOVE CAMERA HeadShotMid]

[CHECK FLAGS, JUMP TO Likes]
KaplanLikesPlayer=true

[SPEECH: TechSergeantKaplan]
   "  ".
	So much for that "minimum-force approach."
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan12.mp3]

[JUMP TO 10mmContinue]

[LABEL Likes]

[SPEECH: TechSergeantKaplan]
   .
	Time to clean house.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan13.mp3]

[LABEL 10mmContinue]

[JUMP TO BuyCommon]

[LABEL BuyDarts]

[TRANSFER AmmoDartPoison From TechSergeantKaplan To JCDenton ON FAIL GOTO NoRoom]

[SET FLAGS]
M01BoughtDarts=true

[ADD CREDITS: -60]

[JUMP TO AmmoComment]

[END]

[LABEL CanBuyScope]

[SET FLAGS]
M01CanBuyScope=true

[JUMP TO Check1]

[LABEL CanBuy10mm]

[SET FLAGS]
M01CanBuy10mm=true

[JUMP TO Check2]

[LABEL CanBuyDarts]

[SET FLAGS]
M01CanBuyDarts=true

[JUMP TO Choices]

[END]

[LABEL NoCash]

[MOVE CAMERA ShoulderLeft]

[LABEL CashRandom]

[JUMP TO RANDOM, Cycle Random]
A2
A3
A1

[LABEL A1]

[SPEECH: TechSergeantKaplan]
   .    -,    .
	They don't pay me so good.  I'm gonna wait for someone who's got the money.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan14.mp3]

[END]

[LABEL A2]

[CHECK FLAGS, JUMP TO CashRandom]
StatueMissionComplete=true

[CHECK FLAGS, JUMP TO Minimum]
KaplanLikesPlayer=false

[SPEECH: TechSergeantKaplan]
    ,   .
	If you're gonna clean the place out, you're gonna need hardware.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan15.mp3]

[END]

[LABEL Minimum]

[SPEECH: TechSergeantKaplan]
,   -    "  ," ?
	Guess you'll have to go with that "minimum-force approach," huh?
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan16.mp3]

[END]

[LABEL A3]

[CHECK FLAGS, JUMP TO A1]
M02Briefing_Played=true

[SPEECH: TechSergeantKaplan]
   .
	Check back after you get your op bonus.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan17.mp3]

[END]

[LABEL NoRoom]

[MOVE CAMERA HeadShotSlightLeft]

[SPEECH: JCDenton]
,  .
	Hold on -- I can't carry anything else right now.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\JCDenton07.mp3]

[END]

[LABEL FirstComplete]

[CHECK FLAGS, JUMP TO FirstAggressive]
M01PlayerAggressive=true

[SPEECH: TechSergeantKaplan]
,  -    NSF,     .
	Heard you went a little soft on the NSF; the guys had to mop up for you.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan18.mp3]

[SPEECH: JCDenton]
    .
	I used necessary force.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\JCDenton08.mp3]

[SPEECH: TechSergeantKaplan]
,    ,          .    .     ,       ;       700 .     10.      - , 200     60  .
	Well, necessary force won't work when we chase these sons-of-bitches into the city.  You better load up on some hardware.   I scored an extra scope from a couple of thugs we dropped down by the dock; you can have it for 700 credits.  I also picked up 10 mm ammo and some crossbow darts -- say 200 for one and 60 for the other.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan19.mp3]

[JUMP TO DoneChoiceCommon]

[LABEL FirstAggressive]

[SPEECH: TechSergeantKaplan]
,    .
	Heard you cleaned the place out.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan20.mp3]

[SPEECH: JCDenton]
  ,    .
	They crossed the line by going into the Statue.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\JCDenton09.mp3]

[SPEECH: TechSergeantKaplan]
 .             .   ?     ,       ;      700 .     10.      - , 200     60  .
	That's exactly right.  We're already gearing up to hunt these sons-of-bitches door-to-door in Manhattan.  Need some hardware?   I scored an extra scope from a couple of thugs we dropped down by the dock; you can have it for 700 credits.  I also picked up 10 mm ammo and some crossbow darts -- say 200 for one and 60 for the other.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan21.mp3]

[LABEL DoneChoiceCommon]

[SPEECH: JCDenton]
     ?
	Shouldn't you turn that stuff over to the quartermaster?
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\JCDenton10.mp3]

[SPEECH: TechSergeantKaplan]
?   .   NSF -    . ,     .
	Carter?  He don't care.  NSF goods are the spoils of war.  Hey, we're risking our lives out here.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan22.mp3]

[JUMP TO ChoiceStart]

[LABEL SubsequentVisit]

[MOVE CAMERA ShoulderLeft]

[CHECK FLAGS, JUMP TO Complete]
StatueMissionComplete=true

[CHECK FLAGS, JUMP TO BeforeLikes]
KaplanLikesPlayer=true

[SPEECH: TechSergeantKaplan]
    ,    .
	You better have the right equipment, or you'll be sorry.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan23.mp3]

[JUMP TO ChoiceStart]

[LABEL BeforeLikes]

[SPEECH: TechSergeantKaplan]
    -  .
	You wanna wax some thugs, you better load up.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan24.mp3]

[JUMP TO ChoiceStart]

[LABEL Complete]

[CHECK FLAGS, JUMP TO AfterLikes]
KaplanLikesPlayer=true

[CHECK FLAGS, JUMP TO Aggressive]
M01PlayerAggressive=true

[SPEECH: TechSergeantKaplan]
" "    .     - .
	"Minimum-force" won't work in the city.  You better take some hardware.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan25.mp3]

[JUMP TO ChoiceStart]

[LABEL Aggressive]

[SPEECH: TechSergeantKaplan]
,    ,      .  ?
	Glad you're coming around to our way of doing things.  Need some hardware?
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan26.mp3]

[JUMP TO ChoiceStart]

[LABEL AfterLikes]

[SPEECH: TechSergeantKaplan]
  ,        .  ,   .
	Plenty more cleaning-house to do when we chase these sons-of-bitches into the city.  Tell me what you need.
[Audio: Mission01\TechSergeantKaplan\MeetKaplan\TechSergeantKaplan27.mp3]

[JUMP TO ChoiceStart]

[LABEL bye]

[END]

-----------------------------------------------------------------
[ID: 10, Event lines: 14, Display only once, First Person view, Non-interactive, On bumping, On frobbing, On distance<200]
[Owner: Terrorist1]
[Name:  TopTerroristsOverheard]

[SPEECH: Terrorist1->Terrorist2]
 .
	Let's get out of here.
[Audio: Mission01\Terrorist1\TopTerroristsOverheard\Terrorist101.mp3]

[SPEECH: Terrorist2->Terrorist1]
   .
	I'm standing my ground.
[Audio: Mission01\Terrorist1\TopTerroristsOverheard\Terrorist201.mp3]

[CHECK FLAGS, JUMP TO Alarm]
StatueAlarmTriggered=true

[CHECK FLAGS, JUMP TO Gunther]
GuntherFreed=true

[SPEECH: Terrorist1->Terrorist2]
 ,  ,  .
	The troops pulled back; they must be sending agents.
[Audio: Mission01\Terrorist1\TopTerroristsOverheard\Terrorist102.mp3]

[JUMP TO resume]

[LABEL Gunther]

[SPEECH: Terrorist1->Terrorist2]
  .        .
	They sprung Hermann.  We don't stand a chance against a mech.
[Audio: Mission01\Terrorist1\TopTerroristsOverheard\Terrorist103.mp3]

[JUMP TO resume]

[LABEL Alarm]

[SPEECH: Terrorist1->Terrorist2]
-     .    .
	Someone tripped the alarm downstairs.  They're closing in.
[Audio: Mission01\Terrorist1\TopTerroristsOverheard\Terrorist104.mp3]

[COMMENT]
(grave)

[LABEL resume]

[SPEECH: Terrorist2->Terrorist1]
 , .   ,    .
	This is it, Private.  We knew it might come to this.
[Audio: Mission01\Terrorist1\TopTerroristsOverheard\Terrorist202.mp3]

[SPEECH: Terrorist1->Terrorist2]
     NSF,    ?
	What good are we to the NSF if we end up dead?
[Audio: Mission01\Terrorist1\TopTerroristsOverheard\Terrorist105.mp3]

[SPEECH: Terrorist2->Terrorist1]
 UNATCO  ,    .    .
	If UNATCO breached the perimeter, then it's already too late.  Get ready to fight.
[Audio: Mission01\Terrorist1\TopTerroristsOverheard\Terrorist203.mp3]

[END]

-----------------------------------------------------------------
[ID: 9, Event lines: 9, Display only once, First Person view, Non-interactive, On distance<500]
[Owner: Terrorist3]
[Name:  Terrorist3Overheard]

[SPEECH: Terrorist3->Terrorist4]
 , ,  .     .
	That's the difference right there.  Just take a look at him.
[Audio: Mission01\Terrorist3\Terrorist3Overheard\Terrorist301.mp3]

[SPEECH: Terrorist4->Terrorist3]
, ?
	Bad?
[Audio: Mission01\Terrorist3\Terrorist3Overheard\Terrorist401.mp3]

[SPEECH: Terrorist3->Terrorist4]
    ,   .
	They cut off his arm, replaced half of his face.
[Audio: Mission01\Terrorist3\Terrorist3Overheard\Terrorist302.mp3]

[SPEECH: Terrorist4->Terrorist3]
 , ?    .    .
	Hermann, right?  He's a good soldier.  Killed three of our men.
[Audio: Mission01\Terrorist3\Terrorist3Overheard\Terrorist402.mp3]

[SPEECH: Terrorist3->Terrorist4]
    ,    .        ,    -    ,     ,   , , ...
	They'd've replaced his whole body if it would've improved performance.  If that's how you judge a man -- by performance -- then eventually it's not about people but upgrades, versions, functionality...
[Audio: Mission01\Terrorist3\Terrorist3Overheard\Terrorist303.mp3]

[SPEECH: Terrorist4->Terrorist3]
,    -        .
	All I know is we could use a few mechs for ops like this.
[Audio: Mission01\Terrorist3\Terrorist3Overheard\Terrorist403.mp3]

[SPEECH: Terrorist3->Terrorist4]
      ,    ,  .
	Soon as we buy into the cult of the machine we're just like them.
[Audio: Mission01\Terrorist3\Terrorist3Overheard\Terrorist304.mp3]

[SPEECH: Terrorist4->Terrorist3]
,  ,  .
	Rhetoric, always more rhetoric.
[Audio: Mission01\Terrorist3\Terrorist3Overheard\Terrorist404.mp3]

[END]

-----------------------------------------------------------------
[ID: 8, Event lines: 32, Display only once, On bumping, On frobbing, On distance<140]
[Owner: TerroristCommander]
[Name:  MeetTerrorist]

[GOAL COMPLETE: DefeatNSFCommandCenter]

[GOAL COMPLETE: RescueAgent]

[GOAL COMPLETE: MeetFilben]

[MOVE CAMERA ShoulderRight]

[SPEECH: TerroristCommander]
 !  !
	Don't shoot!  I surrender!
[Audio: Mission01\TerroristCommander\MeetTerrorist\TerroristCommander01.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
,       ,   ,  FEMA...
	So you think you know better than FEMA what to do with this month's Ambrosia shipment...
[Audio: Mission01\TerroristCommander\MeetTerrorist\JCDenton01.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: TerroristCommander]
 .    ,   ,        .
	You're too late.  It's on its way back to the people, and you can't do a damn thing about it.
[Audio: Mission01\TerroristCommander\MeetTerrorist\TerroristCommander02.mp3]

[MOVE CAMERA ShoulderLeft]

[CHOICES: 2]
[Clear screen]

[CHOICE]
        -    .
	Except send YOU back to the people -- in a body bag.
[Audio: Mission01\TerroristCommander\MeetTerrorist\Choice01a]
[GO TO Aggressive]

[CHOICE]
   ,        ,    .
	Tell me about the shipment and I'll order the troops to pick you up as a prisoner instead of a corpse.
[Audio: Mission01\TerroristCommander\MeetTerrorist\Choice01b]
[GO TO Curious]

[LABEL Aggressive]

[SET FLAGS]
PlayerAttackedStatueTerrorist=true

[MOVE CAMERA ShoulderRight]

[SPEECH: TerroristCommander]
   !
	I AM the people!
[Audio: Mission01\TerroristCommander\MeetTerrorist\TerroristCommander03.mp3]

[COMMENT]
Attacks the player.

[SET FLAGS]
StatueMissionComplete=true

[TRIGGER TerroristCommanderAttacks]

[END]

[LABEL Curious]

[SET FLAGS]
PlayerAttackedStatueTerrorist=false

[MOVE CAMERA ShoulderRight]

[SPEECH: TerroristCommander]
.     .
	Ask away.  We already won this round.
[Audio: Mission01\TerroristCommander\MeetTerrorist\TerroristCommander04.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
   ?
	Where are you taking it?
[Audio: Mission01\TerroristCommander\MeetTerrorist\JCDenton02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: TerroristCommander]
           .
	We're just giving ordinary people the same chance to survive as the bureaucrats in Washington.
[Audio: Mission01\TerroristCommander\MeetTerrorist\TerroristCommander05.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
     -,        .
	You'll have to unload in New York because the choppers would spot you at sea.
[Audio: Mission01\TerroristCommander\MeetTerrorist\JCDenton03.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: TerroristCommander]
 ,      ,      .
	I think the government made the plague on purpose to get rid of population growth.
[Audio: Mission01\TerroristCommander\MeetTerrorist\TerroristCommander06.mp3]

[SET FLAGS]
StatueMissionComplete=true

[TRIGGER DL_LeaderNotKilled]

[END]

-----------------------------------------------------------------
[ID: 7, Event lines: 12, Display only once, On bumping, On frobbing]
[Owner: TerroristCommander]
[Name:  TerroristFollowup]
MeetTerrorist_Played=true

[MOVE CAMERA SideTight]

[SPEECH: JCDenton]
   .
	Just answer the question.
[Audio: Mission01\TerroristCommander\TerroristFollowup\JCDenton01.mp3]

[SPEECH: TerroristCommander]
  ?     .          .
	Don't believe me?  It's all in the numbers.  For a hundred years, there's been a conspiracy of plutocrats against ordinary people.
[Audio: Mission01\TerroristCommander\TerroristFollowup\TerroristCommander01.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
    -  ,   ?
	Do you have a single fact to back that up?
[Audio: Mission01\TerroristCommander\TerroristFollowup\JCDenton02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: TerroristCommander]
 :  1945    50   .     -  5 .   :  1900  90     ,    2 .
	Number one:  In 1945 corporations paid 50 percent of federal taxes.  Now they pay about 5 percent.  Number two:  In 1900 90 percent of Americans were self-employed; now it's about two percent.
[Audio: Mission01\TerroristCommander\TerroristFollowup\TerroristCommander02.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
?
	So?
[Audio: Mission01\TerroristCommander\TerroristFollowup\JCDenton03.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: TerroristCommander]
  .     ,   .        ,   .
	It's called consolidation.  Strengthen governments and corporations, weaken individuals.  With taxes, this can be done imperceptibly over time.
[Audio: Mission01\TerroristCommander\TerroristFollowup\TerroristCommander03.mp3]

[END]

-----------------------------------------------------------------
[ID: 6, Event lines: 12, Display only once, On bumping, On frobbing]
[Owner: TerroristCommander]
[Name:  TerroristFollowup2]
TerroristFollowup_Played=true

[MOVE CAMERA SideTight]

[SPEECH: JCDenton]
  ,    UNATCO    ,  .
	I guarantee you that the interrogation staff at UNATCO will not be as forbearing as I am.
[Audio: Mission01\TerroristCommander\TerroristFollowup2\JCDenton01.mp3]

[SPEECH: TerroristCommander]
,  .          .
	Yeah, the secret police.  You're just bullies for a completely illegitimate government in Washington.
[Audio: Mission01\TerroristCommander\TerroristFollowup2\TerroristCommander01.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
   ,   .
	We will locate that shipment one way or another.
[Audio: Mission01\TerroristCommander\TerroristFollowup2\JCDenton02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: TerroristCommander]
    .            ,    .   ...
	The entire executive branch is hand-picked.  Nineteen of the last twenty-three U.S. presidents have been members of the Trilateral Commission.  The Trilateral Commission is financed by the Rockefellers and the Rothschilds.  Don't tell me --
[Audio: Mission01\TerroristCommander\TerroristFollowup2\TerroristCommander02.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
  .     .
	That's a think-tank.  Anyone can become a member.
[Audio: Mission01\TerroristCommander\TerroristFollowup2\JCDenton03.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: TerroristCommander]
   .     " ".
	But not everyone does.  That's why they call it the "secret government."
[Audio: Mission01\TerroristCommander\TerroristFollowup2\TerroristCommander03.mp3]

[END]

-----------------------------------------------------------------
[ID: 5, Event lines: 16, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: TerroristCommander]
[Name:  TerroristStatueBarks]
TerroristFollowup2_Played=true

[COMMENT]
These cycle and go random.o

[LABEL verbose]

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3
A4
A5
A6
A7

[LABEL A3]

[SPEECH: TerroristCommander]
UNATCO   ,      -    !  -   !
	UNATCO teaches teenagers to fight when it still seems like a game, and -- look at you! -- you're a killing machine!
[Audio: Mission01\TerroristCommander\TerroristStatueBarks\TerroristCommander01.mp3]

[END]

[LABEL A4]

[SPEECH: TerroristCommander]
  , ? ,  ?
	Who's the scary one, huh?  Me or you?
[Audio: Mission01\TerroristCommander\TerroristStatueBarks\TerroristCommander02.mp3]

[END]

[LABEL A2]

[SPEECH: TerroristCommander]
 -   -     ? , ,     ?     ?
	Do you ever ask what it's for?  The surveillance, the police, the shoot-on-sight laws?  Is that freedom?
[Audio: Mission01\TerroristCommander\TerroristStatueBarks\TerroristCommander03.mp3]

[END]

[LABEL A1]

[SPEECH: TerroristCommander]
        .
	You can't fight ideas with bullets.
[Audio: Mission01\TerroristCommander\TerroristStatueBarks\TerroristCommander04.mp3]

[END]

[LABEL A5]

[SPEECH: TerroristCommander]
    ,        .
	The more of us you kill, the more that seccessionism lives in the hearts of the people.
[Audio: Mission01\TerroristCommander\TerroristStatueBarks\TerroristCommander05.mp3]

[END]

[LABEL A6]

[SPEECH: TerroristCommander]
  ,         ,        ?
	Ever wonder why big car companies pay two percent tax while the guys on the assembly line pay forty?
[Audio: Mission01\TerroristCommander\TerroristStatueBarks\TerroristCommander06.mp3]

[END]

[LABEL A7]

[SPEECH: TerroristCommander]
  ,     ,   .      .  ,   .
	Corporations are so big you don't even know who you're working for.  That's terror.  Terror built into the system.
[Audio: Mission01\TerroristCommander\TerroristStatueBarks\TerroristCommander07.mp3]

[END]

-----------------------------------------------------------------
[ID: 4, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: Trooper1]
[Name:  Trooper1Barks]

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3
A4

[LABEL A1]

[SPEECH: Trooper1]
     .
	Hell of a first day.
[Audio: Mission01\Trooper1\Trooper1Barks\Trooper101.mp3]

[END]

[LABEL A2]

[SPEECH: Trooper1]
 ,   NSF     -.
	Didn't know the NSF had so many people in New York.
[Audio: Mission01\Trooper1\Trooper1Barks\Trooper102.mp3]

[END]

[LABEL A3]

[SPEECH: Trooper1]
 ,    .
	We'll finish the job when we get to Manhattan.
[Audio: Mission01\Trooper1\Trooper1Barks\Trooper103.mp3]

[END]

[LABEL A4]

[SPEECH: Trooper1]
     ,     .
	It was quiet 'til sundown, then all hell broke loose.
[Audio: Mission01\Trooper1\Trooper1Barks\Trooper104.mp3]

[END]

-----------------------------------------------------------------
[ID: 3, Event lines: 12, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: Trooper2]
[Name:  Trooper2Barks]

[LABEL TRy]

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3
A4

[LABEL A4]

[CHECK FLAGS, JUMP TO TRy]
M01PlayerAggressive=false

[SPEECH: Trooper2]
       ,  .
	Save a few for the grunts next time, JC.
[Audio: Mission01\Trooper2\Trooper2Barks\Trooper201.mp3]

[END]

[LABEL A2]

[SPEECH: Trooper2]
    .
	Glad to have you aboard.
[Audio: Mission01\Trooper2\Trooper2Barks\Trooper202.mp3]

[END]

[LABEL A3]

[SPEECH: Trooper2]
    .
	Just making the rounds.
[Audio: Mission01\Trooper2\Trooper2Barks\Trooper203.mp3]

[END]

[LABEL A1]

[CHECK FLAGS, JUMP TO Try]
Trooper2FamiliarName=true

[SPEECH: Trooper2]
,  .  ,      ?
	JC.  Mind if I call you JC?
[Audio: Mission01\Trooper2\Trooper2Barks\Trooper204.mp3]

[SET FLAGS]
Trooper2FamiliarName=true

[END]

-----------------------------------------------------------------
[ID: 2, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: Trooper3]
[Name:  Trooper3Barks]

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3
A4

[LABEL A1]

[SPEECH: Trooper3]
    ...
	That was a close one up there.
[Audio: Mission01\Trooper3\Trooper3Barks\Trooper301.mp3]

[END]

[LABEL A2]

[SPEECH: Trooper3]
    .  .
	I don't like getting shot at.  Not one bit.
[Audio: Mission01\Trooper3\Trooper3Barks\Trooper302.mp3]

[END]

[LABEL A3]

[SPEECH: Trooper3]
 ,    .
	Thank God my shift is almost over.
[Audio: Mission01\Trooper3\Trooper3Barks\Trooper303.mp3]

[END]

[LABEL A4]

[SPEECH: Trooper3]
   ,    .
	 I didn't know we'd be fighting a war.
[Audio: Mission01\Trooper3\Trooper3Barks\Trooper304.mp3]

[END]

-----------------------------------------------------------------
[ID: 1, Event lines: 19, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: UNATCOTroop]
[Name:  UNATCOTroopInitialBarks]
StatueMissionComplete=false

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3
A4
A5
A6
A7
A8
A9

[LABEL A1]

[SPEECH: UNATCOTroop]
   , .
	Welcome aboard, Agent.
[Audio: Mission01\UNATCOTroop\UNATCOTroopInitialBarks\UNATCOTroop01.mp3]

[END]

[LABEL A2]

[SPEECH: UNATCOTroop]
    .  , !
	Everything was clear an hour ago.  Then, BOOM!
[Audio: Mission01\UNATCOTroop\UNATCOTroopInitialBarks\UNATCOTroop02.mp3]

[END]

[LABEL A8]

[SPEECH: UNATCOTroop]
, .      .
	Careful, Agent.  Rebels are crawling all over the place.
[Audio: Mission01\UNATCOTroop\UNATCOTroopInitialBarks\UNATCOTroop03.mp3]

[END]

[LABEL A4]

[SPEECH: UNATCOTroop]
     NSF   -  .   .
	If I catch sight of the NSF commander at the top of the Statue, I'm gonna take a shot.  Screw Manderley.
[Audio: Mission01\UNATCOTroop\UNATCOTroopInitialBarks\UNATCOTroop04.mp3]

[END]

[LABEL A5]

[SPEECH: UNATCOTroop]
 ,   ,     .
	The thugs must be desperate to attack us here.
[Audio: Mission01\UNATCOTroop\UNATCOTroopInitialBarks\UNATCOTroop05.mp3]

[END]

[LABEL A6]

[SPEECH: UNATCOTroop]
    ,    .
	I don't like just standing around, but orders are orders.
[Audio: Mission01\UNATCOTroop\UNATCOTroopInitialBarks\UNATCOTroop06.mp3]

[END]

[LABEL A7]

[SPEECH: UNATCOTroop]
      , NSF    .
	Whatever was in that barge, the NSF sure wanted it bad.
[Audio: Mission01\UNATCOTroop\UNATCOTroopInitialBarks\UNATCOTroop07.mp3]

[END]

[LABEL A3]

[SPEECH: UNATCOTroop]
  -  .
	My orders are to hang back.
[Audio: Mission01\UNATCOTroop\UNATCOTroopInitialBarks\UNATCOTroop08.mp3]

[END]

[LABEL A9]

[SPEECH: UNATCOTroop]
     .
	I've got this area secured.
[Audio: Mission01\UNATCOTroop\UNATCOTroopInitialBarks\UNATCOTroop09.mp3]

[END]

-----------------------------------------------------------------
[ID: 0, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: UNATCOTroop]
[Name:  UNATCOTroopSecondBarks]
StatueMissionComplete=true

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3
A4

[LABEL A1]

[SPEECH: UNATCOTroop]
 , .
	Way to go, sir.
[Audio: Mission01\UNATCOTroop\UNATCOTroopSecondBarks\UNATCOTroop01.mp3]

[END]

[LABEL A2]

[SPEECH: UNATCOTroop]
   .
	Gunther should have followed orders.
[Audio: Mission01\UNATCOTroop\UNATCOTroopSecondBarks\UNATCOTroop02.mp3]

[END]

[LABEL A3]

[SPEECH: UNATCOTroop]
  ,    -   .
	I can't wait to get to New York and finish the job.
[Audio: Mission01\UNATCOTroop\UNATCOTroopSecondBarks\UNATCOTroop03.mp3]

[END]

[LABEL A4]

[SPEECH: UNATCOTroop]
  , .
	Situation normal, sir.
[Audio: Mission01\UNATCOTroop\UNATCOTroopSecondBarks\UNATCOTroop04.mp3]

[END]

