Deus Ex Conversation File
File version: 28
Audio package: Mission01
Used in missions: 1
Unknown parameter: 580

Actors list:
0: JCDenton
1: AlexJacobson

Flags list:
0: MeetJacobson_Played
1: M01WarmCold
2: MeetJaime_Played
3: MeetCarter_Played
4: M02Briefing_Played
5: MeetJanice_Played
6: PlayerKnowsUNATCOLogin
7: KnowsShipment
8: MeetPaul_Played
9: M01JaimeCarterGoalsSet
10: GuntherFreed
11: StatueMissionComplete
12: DL_MissedPaul_Played
13: TerroristCommander_Dead
14: DL_LeaderNotKilled_Played
15: StatueAlarmTriggered
16: PaulCongratulations_Played
17: M01_BotAlive
18: PlayerEnteredStatue
19: MeetManderley_Played

Skills list:

Objects list:

-----------------------------------------------------------------
[ID: 28, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_AnnaIntro]
MeetJaime_Played=false
MeetManderley_Played=false

[GOAL: MeetPartner]
      1    ,  .
	Go to the break room on Level 1 and check in with your partner, Agent Anna Navarre.

[SPEECH: AlexJacobson]
    ,  ,       .  ,   .
	Your partner for the next assignment, Anna Navarre, is in the adjoining break room to the east.  Maybe you should introduce yourself.
[Audio: Mission01\JCDenton\DL_AnnaIntro\AlexJacobson01.mp3]

[END]

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[ID: 27, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_BackEntrance]
PlayerEnteredStatue=false

[SET FLAGS]
PlayerEnteredStatue=true

[SPEECH: AlexJacobson]
 ,       ,   .
	Good thinking; you might be able to avoid some of the security by entering this way.
[Audio: Mission01\JCDenton\DL_BackEntrance\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 26, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_barge]
StatueMissionComplete=false

[SPEECH: AlexJacobson]
     -       NSF          .     ,  ,    -  .
	It all happened an hour ago -- the barge docked and the NSF moved right in on it, offloading the cargo into speedboats.  Our undercover man Harley Filben should be somewhere out on the docks now.
[Audio: Mission01\JCDenton\DL_barge\AlexJacobson01.mp3]

[END]

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[ID: 25, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_FrontEntrance]
PlayerEnteredStatue=false

[SET FLAGS]
PlayerEnteredStatue=true

[SPEECH: AlexJacobson]
 , NSF     .
	Be careful; the NSF have set up patchwork security systems here.
[Audio: Mission01\JCDenton\DL_FrontEntrance\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 23, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_FrontEntranceBot]
StatueMissionComplete=false

[CHECK FLAGS, JUMP TO BotDead]
StatueMissionComplete=true

[SPEECH: AlexJacobson]
NSF        .       ,    ,      EMP   .           .
	The NSF put a commercial-grade security bot in this area.  You can either avoid its patrol route or, if you're feeling lucky, try to take it out with EMP grenades or explosives.  I wouldn't recommend taking it on with small arms.
[Audio: Mission01\JCDenton\DL_FrontEntranceBot\AlexJacobson01.mp3]

[END]

[LABEL BotDead]

[SPEECH: AlexJacobson]
NSF        ,          EMP .
	The NSF had a commercial-grade security bot in this area, but one of our soldiers zapped its electrical system with an EMP grenade.
[Audio: Mission01\JCDenton\DL_FrontEntranceBot\AlexJacobson02.mp3]

[END]

-----------------------------------------------------------------
[ID: 24, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_FrontEntranceBotDead]
StatueMissionComplete=true
M01_BotAlive=true

[SPEECH: AlexJacobson]
NSF        ,          EMP .
	The NSF had a commercial-grade security bot in this area, but one of our soldiers zapped its electrical system with an EMP grenade.
[Audio: Mission01\JCDenton\DL_FrontEntranceBotDead\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 22, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_gameplayintro]
StatueMissionComplete=false

[SPEECH: AlexJacobson]
       ,     :     ,  ,      . ,     , :      .
	If you want to make a covert approach, remember the academy stealth course: stay out of their field of view, walk slowly to stay quiet, and crouch behind cover. Or if you have to get your hands dirty, remember that a headshot is a lethal takedown.
[Audio: Mission01\JCDenton\DL_gameplayintro\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 21, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_GateEntrance]

[SPEECH: AlexJacobson]
    2.
	Check in with Manderley on Level Two.
[Audio: Mission01\JCDenton\DL_GateEntrance\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 20, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Hermann]
StatueMissionComplete=false

[SPEECH: AlexJacobson]
   .     .
	Gunther's in that room.  One of our top agents.
[Audio: Mission01\JCDenton\DL_Hermann\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 19, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_HermannGone]
StatueMissionComplete=true
GuntherFreed=false
PaulCongratulations_Played=false

[SPEECH: AlexJacobson]
    .      .
	Gunther slipped out on his own.  Report back to base.
[Audio: Mission01\JCDenton\DL_HermannGone\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 18, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_lasertrigger]
StatueMissionComplete=false
GuntherFreed=false
StatueAlarmTriggered=false

[SPEECH: AlexJacobson]
 ,        .        ,       ,    ...        .
	I think Gunther is being held beyond this laser triggered alarm. If you don't want to set off the alarm, you can either hack the control panel in the doorway or find a way around... My blueprint of the Statue shows a few airshafts.
[Audio: Mission01\JCDenton\DL_lasertrigger\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 17, Event lines: 10, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_LeaderKilled]

[LABEL Start]

[SET FLAGS]
StatueMissionComplete=true

[GOAL: ReportToBase (Primary)]
     ,    .
	Report to headquarters on the west side of the island for a debriefing.

[CHECK FLAGS, JUMP TO Asshole]
DL_LeaderNotKilled_Played=true

[GOAL COMPLETE: DefeatNSFCommandCenter]

[GOAL COMPLETE: RescueAgent]

[GOAL COMPLETE: MeetFilben]

[SPEECH: AlexJacobson]
, ,  ,  .    ...     ,    .   .
	That might have been over the line, JC.  I don't know...  Better head back to base on the west side of the island.  Objective complete.
[Audio: Mission01\JCDenton\DL_LeaderKilled\AlexJacobson01.mp3]

[END]

[LABEL Asshole]

[JUMP TO Asshole IN DL_LeaderKilledInSpite]

[END]

-----------------------------------------------------------------
[ID: 16, Event lines: 8, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_LeaderKilledInSpite]

[CHECK FLAGS, JUMP TO Error]
DL_LeaderNotKilled_Played=false

[SET FLAGS]
StatueMissionComplete=true

[GOAL: ReportToBase (Primary)]
  ,   .
	Report to headquarters for a debriefing.

[LABEL Asshole]

[SPEECH: AlexJacobson]
  .       ?    .      .
	That's over the line.  What did I just tell you?  We won already.  Report back to base.
[Audio: Mission01\JCDenton\DL_LeaderKilledInSpite\AlexJacobson01.mp3]

[TRIGGER ACH_ChangeofHeart]

[END]

[LABEL Error]

[JUMP TO Start IN DL_LeaderKilled]

[END]

-----------------------------------------------------------------
[ID: 15, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_LeaderNotKilled]
StatueMissionComplete=true
TerroristCommander_Dead=false

[GOAL: ReportToBase (Primary)]
     ,    .
	Report to headquarters on the west side of the island for a debriefing.

[SPEECH: AlexJacobson]
 .     .      ,    .  .
	Well done.   I will pass on your orders to the troopers.  Report back to base on the west side of the island.  Mission complete.
[Audio: Mission01\JCDenton\DL_LeaderNotKilled\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 14, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_LeaveDockNoGun]
MeetPaul_Played=true
DL_MissedPaul_Played=false

[SPEECH: AlexJacobson]
NSF ,  .    -   .  UNATCO,     ,     .  .   - "  ".
	NSF everywhere, JC.  Your orders are to shoot on sight.  A UNATCO informant on the North Dock can get you inside the statue.  Look for a Bum.  Identify yourself with the phrase 'Iron and Copper.'
[Audio: Mission01\JCDenton\DL_LeaveDockNoGun\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 13, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_libertyruinsairshaft]
StatueMissionComplete=false

[SPEECH: AlexJacobson]
      -  ,    - .            .
	This security setup is strictly amateur stuff -- keep an eye out for ways to bypass it.  These old pre-millenial buildings are riddled with ventilation shafts and maintenance tunnels.  
[Audio: Mission01\JCDenton\DL_libertyruinsairshaft\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 12, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_LibHead]

[SPEECH: AlexJacobson]
,   ?     "" ,    ,   .  ,     .
	A shame, isn't it?  The French terrorist group Silhouette claims that France was wrong to give the U.S. the Statue.  We think they planned the bombing.
[Audio: Mission01\JCDenton\DL_LibHead\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 11, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_lightningemp]
StatueMissionComplete=false

[SPEECH: AlexJacobson]
 ,  ,    .     .     EMP ...    ,     .
	This power box must have been damaged in the raid. Don't cross through the arcs. I'm also picking up an EMP field here...if you're not careful it'll suck away your bioelectrical energy.
[Audio: Mission01\JCDenton\DL_lightningemp\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 10, Event lines: 6, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_MissedHermann]

[CHECK FLAGS, JUMP TO Escape]
GuntherFreed=true

[SPEECH: AlexJacobson]
.     .         , , ,    .   .
	Good.  You're nearing the command center.  Agent Hermann remains in captivity on the ground floor, but we can probably get him out.  Keep moving.
[Audio: Mission01\JCDenton\DL_MissedHermann\AlexJacobson01.mp3]

[END]

[COMMENT]
TYPO: just added a space after a period.

[LABEL Escape]

[SPEECH: AlexJacobson]
     .   ,     .   .
	Gunther has reestablished contact.  He says you helped him escape.  Good work.
[Audio: Mission01\JCDenton\DL_MissedHermann\AlexJacobson02.mp3]

[END]

-----------------------------------------------------------------
[ID: 9, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_MissedManderley]
M01JaimeCarterGoalsSet=false

[SPEECH: AlexJacobson]
       3     .            .
	Before the briefing, you've got to go to Level Three for your equipment and a medical examination.  See Jaime Reyes in the med center and Sam Carter in the armory.
[Audio: Mission01\JCDenton\DL_MissedManderley\AlexJacobson01.mp3]

[SET FLAGS]
M01JaimeCarterGoalsSet=true

[GOAL: GetEquippedForNSFPursuit (Primary)]
 ,  .
	See Sam Carter for equipment.

[GOAL: MedicalCheckup (Primary)]
     .
	See Jaime Reyes for a medical exam.

[END]

-----------------------------------------------------------------
[ID: 8, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_MissedPaul]
MeetPaul_Played=false

[SPEECH: AlexJacobson]
  ,  .        .      .
	Not so fast, JC.  Talk to your brother before leaving the dock.  He has a map of the island.
[Audio: Mission01\JCDenton\DL_MissedPaul\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 7, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_NearTop]

[SET FLAGS]
KnowsShipment=true

[SPEECH: AlexJacobson]
 ,  .  NSF    , .      . ,    ,     .     .
	Some news, JC.  The NSF targeted a shipment of the plague vaccine, Ambrosia.  We can't locate it.  See if the leader will surrender when you reach the command post.  We'd like to interrogate him.
[Audio: Mission01\JCDenton\DL_NearTop\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 6, Event lines: 7, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Office]

[CHECK FLAGS, JUMP TO NoLogin]
MeetJanice_Played=false

[SPEECH: AlexJacobson]
   .      ? , ,   .
	You found your office.  Did Janice give you your login?  Yes, I see here that she did.
[Audio: Mission01\JCDenton\DL_Office\AlexJacobson01.mp3]

[END]

[LABEL NoLogin]

[SPEECH: AlexJacobson]
   .      ?  ,  . , : JCD,  "bionicman".
	You found your office.  Did Janice give you your login?  I guess not.  Let's see: JCD, password "bionicman."
[Audio: Mission01\JCDenton\DL_Office\AlexJacobson02.mp3]

[SET FLAGS]
PlayerKnowsUNATCOLogin=true

[NOTE]
    UNATCO: JCD; : bionicman.
	UNATCO login: JCD; password: bionicman.

[END]

-----------------------------------------------------------------
[ID: 5, Event lines: 2, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_RedHot]
MeetJacobson_Played=false

[SPEECH: AlexJacobson]
   .  ,  .
	You're red hot.  Looks like you found me.
[Audio: Mission01\JCDenton\DL_RedHot\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 4, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_SeeManderley]

[SPEECH: AlexJacobson]
,      .  2.   ,  ,    .
	Remember that Mr. Manderley wants to see you.  Level Two.  His secretary, Janice Reed, has your login and password.
[Audio: Mission01\JCDenton\DL_SeeManderley\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 3, Event lines: 11, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_SeePeople]

[CHECK FLAGS, JUMP TO NoJaime]
MeetJaime_Played=false

[CHECK FLAGS, JUMP TO NoCarter]
MeetCarter_Played=false

[CHECK FLAGS, JUMP TO NoManderley]
M02Briefing_Played=false

[LABEL ReadyToLeave]

[SPEECH: AlexJacobson]
    . .
	The boat pilot is waiting at the dock.  Hurry up.
[Audio: Mission01\JCDenton\DL_SeePeople\AlexJacobson01.mp3]

[END]

[LABEL NoJaime]

[SPEECH: AlexJacobson]
    .     3.
	You're late for your medical exam.  See Reyes on Level Three.
[Audio: Mission01\JCDenton\DL_SeePeople\AlexJacobson02.mp3]

[END]

[LABEL NoCarter]

[SPEECH: AlexJacobson]
  ,  .     3,     .
	Better arm yourself, JC.  See Carter on Level Three for your stealth pistol.
[Audio: Mission01\JCDenton\DL_SeePeople\AlexJacobson03.mp3]

[END]

[LABEL NoManderley]

[SPEECH: AlexJacobson]
      2  .     .
	Go to Manderley's office on Level Two for a briefing.  Your brother Paul is there.
[Audio: Mission01\JCDenton\DL_SeePeople\AlexJacobson04.mp3]

[END]

-----------------------------------------------------------------
[ID: 2, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_StartGame]

[SPEECH: AlexJacobson]
 ,  .          . NSF  ,  . :  .       .
	Heads up, JC.  Your brother Paul is on his way to meet you at the dock.  The NSF is raiding the island, and shots have been fired.  I repeat: find Paul.  I will monitor your situation from HQ.
[Audio: Mission01\JCDenton\DL_StartGame\AlexJacobson01.mp3]

[TRIGGER PaulRunningToPlayer]

[END]

-----------------------------------------------------------------
[ID: 1, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Top]

[SPEECH: AlexJacobson]
.  ,        .     ,        .
	Easy.  We want you to take this one alive and conscious.  Find out what you can about the shipment, then turn him over to one of the troopers.
[Audio: Mission01\JCDenton\DL_Top\AlexJacobson01.mp3]

[END]

-----------------------------------------------------------------
[ID: 0, Event lines: 7, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_WarmCold]
MeetJacobson_Played=false

[CHECK FLAGS, JUMP TO Warm]
M01WarmCold=false

[LABEL Cold]

[SPEECH: AlexJacobson]
.
	Getting colder.
[Audio: Mission01\JCDenton\DL_WarmCold\AlexJacobson01.mp3]

[SET FLAGS]
M01WarmCold=false

[END]

[LABEL Warm]

[SPEECH: AlexJacobson]
, .
	You're getting warm.
[Audio: Mission01\JCDenton\DL_WarmCold\AlexJacobson02.mp3]

[SET FLAGS]
M01WarmCold=true

[END]

