Deus Ex Conversation File
File version: 28
Audio package: Mission09
Used in missions: 9
Unknown parameter: 998

Actors list:
0: StantonDowd
1: JCDenton
2: SimonsButton
3: Ops2
4: Ops1Dummy
5: Ops2Dummy
6: Ops1
7: Mechanic3
8: Mechanic2
9: Mechanic1
10: LockerWorker
11: Jock
12: Guard3
13: Guard4
14: Guard1
15: Guard2
16: GatekeepersCallButton
17: Gatekeeper
18: FrontGuard
19: Electrician
20: DoorGuard
21: CafWorker2
22: CafWorker1
23: BarracksSoldier

Flags list:
0: Gatekeeper_Dead
1: GaveDowdAmbrosia
2: M09MeetStantonDowd_Played
3: M09SimonsDisappears
4: Ops1_Dead
5: Ops2_Dead
6: ShipPowerCut
7: OpsA1Played
8: OpsA3Played
9: OpsA2Played
10: OpsB1Played
11: OpsB3Played
12: OpsB2Played
13: PlayerInvincible
14: M09JockLeave_Played
15: GatekeeperBarks_Played
16: MS_ShipBreeched
17: HelpSailor
18: Sailor_Dead
19: MeetFrontGuard_Played
20: MeetElectrician_Played
21: CafWorker1Help_Played

Skills list:

Objects list:
0: VialAmbrosia
1: Image10_Paris_Catacombs
2: NanoKey

-----------------------------------------------------------------
[ID: 30, Event lines: 24, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: BarracksSoldier]
[Name:  BarracksSoldierBarks]

[COMMENT]
These cycle and repeat the last.o

[JUMP TO RANDOM, Cycle Once]
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10

[LABEL A1]

[SPEECH: BarracksSoldier]
   ?   ,  ,   .
	You came in on the chopper?  You must be with the D.C. people.
[Audio: Mission09\BarracksSoldier\BarracksSoldierBarks\BarracksSoldier01.mp3]

[END]

[LABEL A2]

[SPEECH: BarracksSoldier]
    .     .
	My sister lives down there.  She works in the Space Museum.
[Audio: Mission09\BarracksSoldier\BarracksSoldierBarks\BarracksSoldier02.mp3]

[END]

[LABEL A3]

[SPEECH: BarracksSoldier]
      .    -.
	Never seen so many folks from the Beltway.  It's like a convention.
[Audio: Mission09\BarracksSoldier\BarracksSoldierBarks\BarracksSoldier03.mp3]

[END]

[LABEL A4]

[SPEECH: BarracksSoldier]
, ,   ,    .
	Us troops, we're pretty anxious to find out what's going on.
[Audio: Mission09\BarracksSoldier\BarracksSoldierBarks\BarracksSoldier04.mp3]

[END]

[LABEL A5]

[SPEECH: BarracksSoldier]
,      ,     ,    .
	I guess we'll hear about it on the news, and then we can say we were there.
[Audio: Mission09\BarracksSoldier\BarracksSoldierBarks\BarracksSoldier05.mp3]

[END]

[LABEL A6]

[SPEECH: BarracksSoldier]
    .    -   .
	Bob Page was here yesterday.  I bet what's going on is financial.
[Audio: Mission09\BarracksSoldier\BarracksSoldierBarks\BarracksSoldier06.mp3]

[END]

[LABEL A7]

[SPEECH: BarracksSoldier]
,     .   .
	I think the United States is asking for another loan.  That's my theory.
[Audio: Mission09\BarracksSoldier\BarracksSoldierBarks\BarracksSoldier07.mp3]

[END]

[LABEL A8]

[SPEECH: BarracksSoldier]
         .
	We could sure use another check from the Chinese.
[Audio: Mission09\BarracksSoldier\BarracksSoldierBarks\BarracksSoldier08.mp3]

[END]

[LABEL A9]

[SPEECH: BarracksSoldier]
 .
	It was nice chatting.
[Audio: Mission09\BarracksSoldier\BarracksSoldierBarks\BarracksSoldier09.mp3]

[END]

[LABEL A10]

[SPEECH: BarracksSoldier]
 ,     .    .
	Like the directive said, we've got this place sealed tight.  You can count on us.
[Audio: Mission09\BarracksSoldier\BarracksSoldierBarks\BarracksSoldier10.mp3]

[END]

[LABEL Final]

[JUMP TO RANDOM]
A3
A4
A7
A9
A10

[END]

-----------------------------------------------------------------
[ID: 29, Event lines: 18, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: CafWorker1]
[Name:  CafWorker1Barks]
HelpSailor=false

[COMMENT]
These cycle and repeat the last.ksSoldierBarks\BarracksSoldier10k
	These cycle and repeat the last.ksSoldierBarks\BarracksSoldier10

[LABEL Hop]

[JUMP TO RANDOM, Cycle Once]
A1
A2
A3
A4
A5
A6
A7
Final

[LABEL A1]

[SPEECH: CafWorker1]
.
	Hey.
[Audio: Mission09\CafWorker1\CafWorker1Barks\CafWorker101.mp3]

[END]

[LABEL A2]

[SPEECH: CafWorker1]
    .    .
	Left my tools on the ship.  Now I can't get back on board.
[Audio: Mission09\CafWorker1\CafWorker1Barks\CafWorker102.mp3]

[END]

[LABEL A3]

[SPEECH: CafWorker1]
 ,     ,    .
	I don't know what they expect us to do without tools.
[Audio: Mission09\CafWorker1\CafWorker1Barks\CafWorker103.mp3]

[END]

[LABEL A4]

[SPEECH: CafWorker1]
,   FEMA ,       .
	I think the FEMA people would be happy if we didn't show up for work at all.
[Audio: Mission09\CafWorker1\CafWorker1Barks\CafWorker104.mp3]

[END]

[LABEL A5]

[SPEECH: CafWorker1]
    .  .
	A couple of black helicopters landed this morning.  Pretty suspicious.
[Audio: Mission09\CafWorker1\CafWorker1Barks\CafWorker105.mp3]

[END]

[LABEL A6]

[SPEECH: CafWorker1]
  .       .
	Guys from Washington.  One of 'em looked like a politician.
[Audio: Mission09\CafWorker1\CafWorker1Barks\CafWorker106.mp3]

[END]

[LABEL A7]

[SPEECH: CafWorker1]
 .         .
	Black helicopters.  That's what the military uses in operations against civilians.
[Audio: Mission09\CafWorker1\CafWorker1Barks\CafWorker107.mp3]

[END]

[LABEL Final]

[JUMP TO RANDOM]
A3
A4
A7

[END]

-----------------------------------------------------------------
[ID: 28, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: CafWorker1]
[Name:  CafWorker1Barks2]
HelpSailor=true
Sailor_Dead=true

[JUMP TO Hop IN CafWorker1Barks]

[END]

-----------------------------------------------------------------
[ID: 27, Event lines: 12, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: CafWorker1]
[Name:  CafWorker1FriendlyBarks]
CafWorker1Help_Played=true

[COMMENT]
These cycle and go random.

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3
A4
A5

[LABEL A1]

[SPEECH: CafWorker1]
.
	Good luck.
[Audio: Mission09\CafWorker1\CafWorker1FriendlyBarks\CafWorker101.mp3]

[END]

[LABEL A2]

[SPEECH: CafWorker1]
  .    .
	A lot of foreign nationals up there, not sure why.
[Audio: Mission09\CafWorker1\CafWorker1FriendlyBarks\CafWorker102.mp3]

[END]

[LABEL A3]

[SPEECH: CafWorker1]
   ,      .
	I'd like to know why Walton Simons was here yesterday.
[Audio: Mission09\CafWorker1\CafWorker1FriendlyBarks\CafWorker103.mp3]

[END]

[LABEL A4]

[SPEECH: CafWorker1]
    .
	Say hi to Sandra for me.
[Audio: Mission09\CafWorker1\CafWorker1FriendlyBarks\CafWorker104.mp3]

[END]

[LABEL A5]

[SPEECH: CafWorker1]
 -   .
	Vinny's a lucky son-of-a-bitch.
[Audio: Mission09\CafWorker1\CafWorker1FriendlyBarks\CafWorker105.mp3]

[END]

-----------------------------------------------------------------
[ID: 26, Event lines: 9, Display only once, On bumping, On frobbing, On distance<120]
[Owner: CafWorker1]
[Name:  CafWorker1Help]
HelpSailor=true
Sailor_Dead=false

[MOVE CAMERA SideAbove]

[SPEECH: CafWorker1]
,   ,    ,  .
	Hey, you're the guy Vinny was talking about, Sandra's friend.
[Audio: Mission09\CafWorker1\CafWorker1Help\CafWorker101.mp3]

[SPEECH: JCDenton]
-...?
	Yeah...?
[Audio: Mission09\CafWorker1\CafWorker1Help\JCDenton01.mp3]

[SPEECH: CafWorker1]
      .    ,    .
	We're one hundred percent behind you.  We want to know what's happening on the ship.
[Audio: Mission09\CafWorker1\CafWorker1Help\CafWorker102.mp3]

[SPEECH: JCDenton]
 .
	Me too.
[Audio: Mission09\CafWorker1\CafWorker1Help\JCDenton02.mp3]

[SPEECH: CafWorker1]
  - 6655.     ,      .
	The code to the ramp is 6655.  It's that easy, but watch out for the guys on night patrol.
[Audio: Mission09\CafWorker1\CafWorker1Help\CafWorker103.mp3]

[SPEECH: JCDenton]
 . .
	I will.  Thanks.
[Audio: Mission09\CafWorker1\CafWorker1Help\JCDenton03.mp3]

[NOTE]
 : 6655.
	Ramp code: 6655.

[END]

-----------------------------------------------------------------
[ID: 25, Event lines: 29, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: CafWorker2]
[Name:  CafWorker2Barks]

[CHECK FLAGS, JUMP TO KnowsVinny]
CafWorker1Help_Played=true

[COMMENT]
These cycle and repeat the last.r

[JUMP TO RANDOM, Cycle Once]
A1
A2
A3
A4
A5
B3
B5
B6

[COMMENT]
(bored, disinterested)e

[LABEL A1]

[SPEECH: CafWorker2]
,  ?
	How's it goin'?
[Audio: Mission09\CafWorker2\CafWorker2Barks\CafWorker201.mp3]

[END]

[LABEL A2]

[SPEECH: CafWorker2]
,      - -  .
	Yeah, not much for us to do with management gone.
[Audio: Mission09\CafWorker2\CafWorker2Barks\CafWorker202.mp3]

[END]

[LABEL A3]

[SPEECH: CafWorker2]
,     .
	I think we'll be next to get sent home.
[Audio: Mission09\CafWorker2\CafWorker2Barks\CafWorker203.mp3]

[END]

[LABEL A4]

[SPEECH: CafWorker2]
       ,    .
	Whatever those guys from D.C are doing on the ship, they don't want an audience.
[Audio: Mission09\CafWorker2\CafWorker2Barks\CafWorker204.mp3]

[END]

[LABEL A5]

[SPEECH: CafWorker2]
 ,       .
	I think they're making a secret treaty with the Chinese.
[Audio: Mission09\CafWorker2\CafWorker2Barks\CafWorker205.mp3]

[END]

[COMMENT]
These cycle and repeat the last.r

[LABEL KnowsVinny]

[JUMP TO RANDOM, Cycle Once]
B1
B2
A5
B3
B5
B6
Final2

[LABEL B1]

[SPEECH: CafWorker2]
 , ,    .
	That's cool you know Vinny.
[Audio: Mission09\CafWorker2\CafWorker2Barks\CafWorker206.mp3]

[END]

[LABEL B2]

[SPEECH: CafWorker2]
,  ,   .
	I hope you find out what's going on.
[Audio: Mission09\CafWorker2\CafWorker2Barks\CafWorker207.mp3]

[END]

[LABEL B3]

[SPEECH: CafWorker2]
     ,       .
	I called the newspaper myself, but no one called me back.
[Audio: Mission09\CafWorker2\CafWorker2Barks\CafWorker208.mp3]

[END]

[LABEL B5]

[SPEECH: CafWorker2]
 ,  FEMA   " ".
	I think the special interests have control of FEMA.
[Audio: Mission09\CafWorker2\CafWorker2Barks\CafWorker209.mp3]

[END]

[LABEL B6]

[SPEECH: CafWorker2]
-  .    ?     FEMA?
	Something just isn't right.  What's the emergency?  Why's FEMA here?
[Audio: Mission09\CafWorker2\CafWorker2Barks\CafWorker210.mp3]

[END]

[LABEL Final]

[JUMP TO RANDOM]
A2
A5
B2
B3
B5
B6
A4

[LABEL Final2]

[JUMP TO RANDOM]
A2
A5
B2
B3
B5
B6
A4
B1

[END]

-----------------------------------------------------------------
[ID: 24, Event lines: 23, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: DoorGuard]
[Name:  DoorGuardBarks]

[CHECK FLAGS, JUMP TO B2]
MS_ShipBreeched=true

[CHECK FLAGS, JUMP TO Hate]
HelpSailor=false

[CHECK FLAGS, JUMP TO Hate]
Sailor_Dead=true

[COMMENT]
These cycle and repeat the last.t's the emergency?  Why's FEMA h

[JUMP TO RANDOM, Cycle Once]
A1
A2
A3

[LABEL A1]

[SPEECH: DoorGuard]
 ,  .   ,   - .
	You must be Denton.  Come here, I've got something to tell you.
[Audio: Mission09\DoorGuard\DoorGuardBarks\DoorGuard01.mp3]

[END]

[COMMENT]
(under his voice, not quite a whisper)

[LABEL A2]

[SPEECH: DoorGuard]
     .   ,     .
	They gave the ramp key to the foreman.  I think his locker's just up the hall.
[Audio: Mission09\DoorGuard\DoorGuardBarks\DoorGuard02.mp3]

[END]

[COMMENT]
These cycle and repeat the last.t's the emergency?  Why's FEMA h

[LABEL A3]

[JUMP TO RANDOM, Cycle Once]
A4
A5

[LABEL A4]

[SPEECH: DoorGuard]
  .
	Be careful in there.
[Audio: Mission09\DoorGuard\DoorGuardBarks\DoorGuard03.mp3]

[END]

[LABEL A5]

[SPEECH: DoorGuard]
  FEMA " ".    .
	The FEMA people are on Red Alert.  Don't ask me why.
[Audio: Mission09\DoorGuard\DoorGuardBarks\DoorGuard04.mp3]

[END]

[LABEL Hate]

[JUMP TO RANDOM]
B1
B2
B3

[LABEL B1]

[SPEECH: DoorGuard]
!  ?
	Hey!  Who are you?
[Audio: Mission09\DoorGuard\DoorGuardBarks\DoorGuard05.mp3]

[END]

[LABEL B2]

[SPEECH: DoorGuard]
 !
	Get out of here!
[Audio: Mission09\DoorGuard\DoorGuardBarks\DoorGuard06.mp3]

[END]

[LABEL B3]

[SPEECH: DoorGuard]
!
	Halt!
[Audio: Mission09\DoorGuard\DoorGuardBarks\DoorGuard07.mp3]

[END]

-----------------------------------------------------------------
[ID: 23, Event lines: 23, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: Electrician]
[Name:  ElectricianBarks]
MeetElectrician_Played=true
MS_ShipBreeched=false

[CHECK FLAGS, JUMP TO PowerCut]
ShipPowerCut=true

[COMMENT]
These cycle and go random.

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3
A4
A5

[LABEL A1]

[SPEECH: Electrician]
       .
	Arcs of electricity come off that thing like lightning.
[Audio: Mission09\Electrician\ElectricianBarks\Electrician01.mp3]

[END]

[LABEL A2]

[SPEECH: Electrician]
      .
	I can't be responsible if you get hurt.
[Audio: Mission09\Electrician\ElectricianBarks\Electrician02.mp3]

[END]

[LABEL A3]

[SPEECH: Electrician]
    ,   .
	We have to shut down both control panels to kill the power.
[Audio: Mission09\Electrician\ElectricianBarks\Electrician03.mp3]

[END]

[LABEL A4]

[SPEECH: Electrician]
      .
	The bots'll be here any minute.
[Audio: Mission09\Electrician\ElectricianBarks\Electrician04.mp3]

[END]

[LABEL A5]

[SPEECH: Electrician]
 ,     .
	Don't worry; I'll have it fixed by morning.
[Audio: Mission09\Electrician\ElectricianBarks\Electrician05.mp3]

[END]

[COMMENT]
These cycle and go random.

[LABEL PowerCut]

[JUMP TO RANDOM, Cycle Random]
B1
B2
B3
B4

[LABEL B1]

[SPEECH: Electrician]
.   .
	Great.  I'll take it from here.
[Audio: Mission09\Electrician\ElectricianBarks\Electrician06.mp3]

[END]

[LABEL B2]

[SPEECH: Electrician]
.
	Thanks.
[Audio: Mission09\Electrician\ElectricianBarks\Electrician07.mp3]

[END]

[LABEL B3]

[SPEECH: Electrician]
    .     .
	You ought to consider dropping off an application.  We can always use another hand.
[Audio: Mission09\Electrician\ElectricianBarks\Electrician08.mp3]

[END]

[LABEL B4]

[SPEECH: Electrician]
  ,   .
	I'm sure glad that's over.
[Audio: Mission09\Electrician\ElectricianBarks\Electrician09.mp3]

[END]

-----------------------------------------------------------------
[ID: 22, Event lines: 7, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: Electrician]
[Name:  ElectricianFleeing]
MS_ShipBreeched=true

[JUMP TO RANDOM]
A1
A2
A3

[LABEL A1]

[SPEECH: Electrician]
 !
	She's breaking up!
[Audio: Mission09\Electrician\ElectricianFleeing\Electrician01.mp3]

[END]

[LABEL A2]

[SPEECH: Electrician]
  !
	Get overboard!
[Audio: Mission09\Electrician\ElectricianFleeing\Electrician02.mp3]

[END]

[LABEL A3]

[SPEECH: Electrician]
  !
	We're all gonna die!
[Audio: Mission09\Electrician\ElectricianFleeing\Electrician03.mp3]

[END]

-----------------------------------------------------------------
[ID: 21, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing, On distance<160]
[Owner: Electrician]
[Name:  ElectricianShortCircuit]
ShipPowerCut=true
MeetElectrician_Played=false
MS_ShipBreeched=false

[JUMP TO PowerCut IN ElectricianBarks]

[END]

-----------------------------------------------------------------
[ID: 20, Event lines: 15, Display only once, On bumping, On frobbing, On distance<100]
[Owner: Electrician]
[Name:  MeetElectrician]
ShipPowerCut=false
MS_ShipBreeched=false

[GOAL: CutPower]
  ,      .       ,      .
	Cut the power to the transformers that are shorting out and electrifying the overhead walkway.  Two control panels must be shut down, one of them under the floor.

[MOVE CAMERA SideMid]

[SPEECH: Electrician]
    ,     .
	You'll have to go around; we're rewiring this part of the ship.
[Audio: Mission09\Electrician\MeetElectrician\Electrician01.mp3]

[SPEECH: JCDenton]
     .
	I won't get in the way.
[Audio: Mission09\Electrician\MeetElectrician\JCDenton01.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: Electrician]
 ,      .    .      .
	The transformers are shorting out and I can't shut them down.  A lot of charge in there.  The overhead walkway is like the plate of a capacitor.
[Audio: Mission09\Electrician\MeetElectrician\Electrician02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
    .
	Sounds like a job for bots.
[Audio: Mission09\Electrician\MeetElectrician\JCDenton02.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: Electrician]
  .      ,     .       -    .
	You said it; they don't pay me enough to go in there myself.  I'm waiting on a couple more spiders; the first two have quit responding.
[Audio: Mission09\Electrician\MeetElectrician\Electrician03.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
    .
	I could take a look for you.
[Audio: Mission09\Electrician\MeetElectrician\JCDenton03.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: Electrician]
   .       ,      .         ,     -      . .
	I wouldn't advise it.  You'd have to shut down two power control panels, one of them under the floor.  The guys in the operations room of the helicopter bay have been on my case -- their computers are fried -- but it's not worth the risk.  No way.
[Audio: Mission09\Electrician\MeetElectrician\Electrician04.mp3]

[END]

-----------------------------------------------------------------
[ID: 19, Event lines: 2, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: FrontGuard]
[Name:  AfterBreeched]
MS_ShipBreeched=true

[JUMP TO B10 IN FrontGuardBarks]

[END]

-----------------------------------------------------------------
[ID: 18, Event lines: 49, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: FrontGuard]
[Name:  FrontGuardBarks]
MeetFrontGuard_Played=true
MS_ShipBreeched=false

[COMMENT]
These cycle and repeat the last.nBarks\Electrician02.mp3

[CHECK FLAGS, JUMP TO B10]
MS_ShipBreeched=true

[CHECK FLAGS, JUMP TO NoHelp]
HelpSailor=false

[CHECK FLAGS, JUMP TO NoHelp]
Sailor_Dead=true

[COMMENT]
These cycle and go random.

[LABEL Friendly]

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11

[LABEL A1]

[SPEECH: FrontGuard]
 ,         ,    .
	I don't know how you'll get on-board, with the main ramp retracted, unless you want to swim.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard01.mp3]

[END]

[LABEL A2]

[SPEECH: FrontGuard]
  .
	Be careful in there.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard02.mp3]

[END]

[LABEL A3]

[SPEECH: FrontGuard]
    "  ".
	The standing orders inside the perimeter are "shoot on sight."
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard03.mp3]

[END]

[LABEL A4]

[SPEECH: FrontGuard]
   " ".        ,       .
	We're supposed to be on red-alert.  They even told us to watch the crane so that no one tries to jump the deck.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard04.mp3]

[END]

[LABEL A5]

[SPEECH: FrontGuard]
.
	Good luck.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard05.mp3]

[END]

[LABEL A6]

[SPEECH: FrontGuard]
 FEMA  ,  ,    .
	FEMA made a big mistake if they think we follow orders blindly.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard06.mp3]

[END]

[LABEL A7]

[SPEECH: FrontGuard]
 ,    ,   ,      .
	Just because you have a uniform on, it doesn't mean you don't know how to think for yourself.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard07.mp3]

[END]

[LABEL A8]

[SPEECH: FrontGuard]
  ,   ,         " ".
	When we find out what the government's doing, we're going to tell our friend Joe Greene at the Midnight Sun.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard08.mp3]

[END]

[LABEL A9]

[SPEECH: FrontGuard]
   -      .
	As far as we're concerned, you were never here.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard09.mp3]

[END]

[LABEL A10]

[SPEECH: FrontGuard]
 ,       -  -    .
	I hear they're planning something big for tomorrow morning -- an airlift of some kind.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard10.mp3]

[END]

[LABEL A11]

[SPEECH: FrontGuard]
   , ? ,   .
	You know that girl Sandra?  Man, Vinny has all the luck.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard11.mp3]

[END]

[LABEL NoHelp]

[JUMP TO RANDOM, Cycle Random]
B1
B2
B3
B4
B5
B6
B7
B8
B9
B10

[LABEL B1]

[SPEECH: FrontGuard]
 FEMA   :  .
	The FEMA people left strict orders: no visitors.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard12.mp3]

[END]

[LABEL B2]

[SPEECH: FrontGuard]
 - ,    .
	If you snoop around, you're just going to get yourself shot.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard13.mp3]

[END]

[LABEL B3]

[SPEECH: FrontGuard]
  ,    .
	I'll be glad when this all blows over.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard14.mp3]

[END]

[LABEL B4]

[SPEECH: FrontGuard]
     -    ,      - ,    .
	I'm not sticking my neck out for one of Page's page-boys, assuming you're who you say you are.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard15.mp3]

[END]

[LABEL B5]

[SPEECH: FrontGuard]
        .
	You should have been on time for your meeting.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard16.mp3]

[END]

[LABEL B6]

[SPEECH: FrontGuard]
    ,   , , .
	We don't like what you people are doing in there.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard17.mp3]

[END]

[LABEL B7]

[SPEECH: FrontGuard]
  ,  FEMA ,      .  .
	We don't like how FEMA thinks they can negotiate with a foreign power.  They can't.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard18.mp3]

[END]

[LABEL B8]

[SPEECH: FrontGuard]
,    .       ,       ,   .
	Hey, I just follow orders.  Your secret operation couldn't happen at all if it wasn't for people like me doing what they're told.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard19.mp3]

[END]

[LABEL B9]

[SPEECH: FrontGuard]
 .
	Come back tomorrow.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard20.mp3]

[END]

[LABEL B10]

[SPEECH: FrontGuard]
     .
	I don't have time to talk right now.
[Audio: Mission09\FrontGuard\FrontGuardBarks\FrontGuard21.mp3]

[END]

-----------------------------------------------------------------
[ID: 17, Event lines: 33, Display only once, On distance<160]
[Owner: FrontGuard]
[Name:  MeetFrontGuard]
MS_ShipBreeched=false

[MOVE CAMERA SideAbove45]

[CHECK FLAGS, JUMP TO Friendly]
HelpSailor=true
Sailor_Dead=false

[SPEECH: FrontGuard]
   ?
	You with Page's group?
[Audio: Mission09\FrontGuard\MeetFrontGuard\FrontGuard01.mp3]

[SPEECH: JCDenton]
.
	Yeah.
[Audio: Mission09\FrontGuard\MeetFrontGuard\JCDenton01.mp3]

[SPEECH: FrontGuard]
   .
	They just turned in.
[Audio: Mission09\FrontGuard\MeetFrontGuard\FrontGuard02.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
 ,     ?
	Mind if I take a look at the ship?
[Audio: Mission09\FrontGuard\MeetFrontGuard\JCDenton02.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: FrontGuard]
 FEMA  ,     .        - .
	The FEMA people don't want a lot of traffic through here.  They've got something sensitive going on with the Chinese.
[Audio: Mission09\FrontGuard\MeetFrontGuard\FrontGuard03.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
     .
	I'll stay out of the way.
[Audio: Mission09\FrontGuard\MeetFrontGuard\JCDenton03.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: FrontGuard]
    ,        ,    ,  ,  ,    .       ?
	If I was you, I wouldn't even LOOK at that ship unless I was damn sure I was needed.  Why don't you turn in.
[Audio: Mission09\FrontGuard\MeetFrontGuard\FrontGuard04.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
 .  .
	I'm late.  Let me pass.
[Audio: Mission09\FrontGuard\MeetFrontGuard\JCDenton04.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: FrontGuard]
  .  -,    ,   .      ,        .
	The gate stays closed.  Actually, our orders are to shoot anyone who tries to get in.  We won't go that far, but don't expect a warm reception inside the perimeter.
[Audio: Mission09\FrontGuard\MeetFrontGuard\FrontGuard05.mp3]

[TRIGGER GuardsWander]

[END]

[LABEL Friendly]

[SPEECH: FrontGuard]
,  , .
	You must be Denton.
[Audio: Mission09\FrontGuard\MeetFrontGuard\FrontGuard06.mp3]

[SPEECH: JCDenton]
  ?
	Who's asking?
[Audio: Mission09\FrontGuard\MeetFrontGuard\JCDenton05.mp3]

[SPEECH: FrontGuard]
   ,    .   ,   -  - .
	Our buddy Vinny said to expect you.  You think you can find out what's going on in there, go for it.
[Audio: Mission09\FrontGuard\MeetFrontGuard\FrontGuard07.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
  FEMA   ?
	Is FEMA really running the show?
[Audio: Mission09\FrontGuard\MeetFrontGuard\JCDenton06.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: FrontGuard]
FEMA  .   ,    .
	FEMA and the Chinese.  I don't like the smell of it one bit.
[Audio: Mission09\FrontGuard\MeetFrontGuard\FrontGuard08.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
 .
	Me either.
[Audio: Mission09\FrontGuard\MeetFrontGuard\JCDenton07.mp3]

[MOVE CAMERA HeadShotMid]

[SPEECH: FrontGuard]
    .        ,        FEMA.
	This key will open the main gate.  The guard just inside the main building entrance will let you pass, but don't expect any hospitality from the FEMA people.
[Audio: Mission09\FrontGuard\MeetFrontGuard\FrontGuard09.mp3]

[TRANSFER NanoKey From FrontGuard To JCDenton]

[TRIGGER GuardsWander]

[END]

-----------------------------------------------------------------
[ID: 16, Event lines: 8, First Person view, Non-interactive, On bumping, On frobbing, On distance<100]
[Owner: Gatekeeper]
[Name:  GatekeeperBarks]

[COMMENT]
These cycle and stop on the last.

[JUMP TO RANDOM, Cycle Once]
A1
A2
A3

[LABEL A1]

[SPEECH: Gatekeeper]
       .
	Mr. Dowd awaits you in the family mausoleum.
[Audio: Mission09\Gatekeeper\GatekeeperBarks\Gatekeeper01.mp3]

[END]

[LABEL A2]

[SPEECH: Gatekeeper]
   ""       .
	The building that says "Dowd" on the front, on the western side of the cemetery.
[Audio: Mission09\Gatekeeper\GatekeeperBarks\Gatekeeper02.mp3]

[END]

[LABEL A3]

[SPEECH: Gatekeeper]
  .
	He is expecting you.
[Audio: Mission09\Gatekeeper\GatekeeperBarks\Gatekeeper03.mp3]

[END]

-----------------------------------------------------------------
[ID: 15, Event lines: 6, Display only once, On frobbing]
[Owner: GatekeepersCallButton]
[Name:  RingForService]
GatekeeperBarks_Played=false

[MOVE CAMERA SideAbove45]

[SPEECH: GatekeepersCallButton]
.  ?
	Yes. What is it?
[Audio: Mission09\GatekeepersCallButton\RingForService\GatekeepersCallButton01.mp3]

[SPEECH: JCDenton]
 ,    .
	I'm here to meet with Dowd.
[Audio: Mission09\GatekeepersCallButton\RingForService\JCDenton01.mp3]

[SPEECH: GatekeepersCallButton]
 .     .
	Just a minute. I'll be right out to let you in.
[Audio: Mission09\GatekeepersCallButton\RingForService\GatekeepersCallButton02.mp3]

[TRIGGER CallKeeper]

[END]

-----------------------------------------------------------------
[ID: 14, Event lines: 12, Display only once, First Person view, Non-interactive, On distance<180]
[Owner: Guard1]
[Name:  Guard1Overheard]

[SPEECH: Guard1->Guard2]
RX 84.
[Audio: Mission09\Guard1\Guard1Overheard\Guard101.mp3]

[SPEECH: Guard2->Guard1]
 ?
	What's that?
[Audio: Mission09\Guard1\Guard1Overheard\Guard201.mp3]

[SPEECH: Guard1->Guard2]
  .      RX 84?
	One of the plans.  You haven't heard of RX 84?
[Audio: Mission09\Guard1\Guard1Overheard\Guard102.mp3]

[SPEECH: Guard2->Guard1]
-...
	huh-uh.
[Audio: Mission09\Guard1\Guard1Overheard\Guard202.mp3]

[SPEECH: Guard1->Guard2]
FEMA      , , , ,  .
	FEMA takes over the highways, police, airports, media, the Armed Forces.
[Audio: Mission09\Guard1\Guard1Overheard\Guard103.mp3]

[SPEECH: Guard2->Guard1]
       , ?
	But they still report to the President, right?
[Audio: Mission09\Guard1\Guard1Overheard\Guard203.mp3]

[SPEECH: Guard1->Guard2]
    - .   .              .
	Not until the end of the emergency.  That's for efficiency.  Also, they have plans on the books to arrest five million Americans the day the emergency is declared.
[Audio: Mission09\Guard1\Guard1Overheard\Guard104.mp3]

[SPEECH: Guard2->Guard1]
?
	Terrorists?
[Audio: Mission09\Guard1\Guard1Overheard\Guard204.mp3]

[SPEECH: Guard1->Guard2]
 , ,    ,    .
	Immigrants mostly, but also anyone the FBI's been watching.
[Audio: Mission09\Guard1\Guard1Overheard\Guard105.mp3]

[SPEECH: Guard2->Guard1]
,  ?
	Think it will happen?
[Audio: Mission09\Guard1\Guard1Overheard\Guard205.mp3]

[SPEECH: Guard1->Guard2]
   ,   RX 84. ,  ,   .
	If Simons gets the command, he'll use RX 84.  Hard to tell what's going on, though.
[Audio: Mission09\Guard1\Guard1Overheard\Guard106.mp3]

[END]

-----------------------------------------------------------------
[ID: 13, Event lines: 10, Display only once, First Person view, Non-interactive, On distance<200]
[Owner: Guard3]
[Name:  Guard3Overheard]

[SPEECH: Guard3->Guard4]
 10990.         .
	Executive Order 10990.  It lets us take over all modes of transportation.
[Audio: Mission09\Guard3\Guard3Overheard\Guard301.mp3]

[SPEECH: Guard4->Guard3]
FEMA  ?
	FEMA can do that?
[Audio: Mission09\Guard3\Guard3Overheard\Guard401.mp3]

[SPEECH: Guard3->Guard4]
    .  10995.      .
	If the President declares an emergency.  Executive Order 10995.  We can take over the media.
[Audio: Mission09\Guard3\Guard3Overheard\Guard302.mp3]

[SPEECH: Guard4->Guard3]
?
	All of it?
[Audio: Mission09\Guard3\Guard3Overheard\Guard402.mp3]

[SPEECH: Guard3->Guard4]
  .   10997.        .
	Any and all.  Executive Order 10997.  We can take command of natural resources.
[Audio: Mission09\Guard3\Guard3Overheard\Guard303.mp3]

[SPEECH: Guard4->Guard3]
   .
	So it's all legal.
[Audio: Mission09\Guard3\Guard3Overheard\Guard403.mp3]

[SPEECH: Guard3->Guard4]
       .    .      ,     .
	The National Security Act also falls under our umbrella.  And the Defense Production Act.  If he plays his cards right, Walton Simons can pull off a bloodless coup.
[Audio: Mission09\Guard3\Guard3Overheard\Guard304.mp3]

[SPEECH: Guard4->Guard3]
 . ,    .
	All the better.  Then we don't have to fight.
[Audio: Mission09\Guard3\Guard3Overheard\Guard404.mp3]

[SPEECH: Guard3->Guard4]
.
	Exactly.
[Audio: Mission09\Guard3\Guard3Overheard\Guard305.mp3]

[END]

-----------------------------------------------------------------
[ID: 12, Event lines: 16, On bumping, On frobbing, On distance<240]
[Owner: Jock]
[Name:  M09JockLeave]

[MOVE CAMERA SideAbove45]

[SET FLAGS]
PlayerInvincible=true, obsoletes at mission#10

[CHECK FLAGS, JUMP TO SubsequentVisit]
M09JockLeave_Played=true

[SPEECH: Jock]
  .
	Close one.
[Audio: Mission09\Jock\M09JockLeave\Jock01.mp3]

[SPEECH: JCDenton]
 ?   ,        .
	Ready to head out?  Dowd needs us to contact his associate in Paris.
[Audio: Mission09\Jock\M09JockLeave\JCDenton01.mp3]

[SPEECH: Jock]
, ...?   "".   ,     .
	Everett, right...?  The leader of the Illuminati.  Bet he's not an easy man to find.
[Audio: Mission09\Jock\M09JockLeave\Jock02.mp3]

[LABEL Choices]

[CHOICES: 2]

[CHOICE]
.
	Let's go.
[Audio: Mission09\Jock\M09JockLeave\Choice01a]
[GO TO Go]

[CHOICE]
 ,   .
	Wait here while I look around.
[Audio: Mission09\Jock\M09JockLeave\Choice01b]
[GO TO Wait]

[LABEL Go]

[SPEECH: Jock]
,       ...    .
	Ah, if only Paris wasn't under martial law.  What a great city it used to be.
[Audio: Mission09\Jock\M09JockLeave\Jock03.mp3]

[TRIGGER ChopperExit]

[END]

[LABEL Wait]

[SPEECH: Jock]
 .
	Make it fast.
[Audio: Mission09\Jock\M09JockLeave\Jock04.mp3]

[SET FLAGS]
PlayerInvincible=false, obsoletes at mission#10

[END]

[LABEL SubsequentVisit]

[SPEECH: Jock]
?
	Ready?
[Audio: Mission09\Jock\M09JockLeave\Jock05.mp3]

[JUMP TO Choices]

[END]

-----------------------------------------------------------------
[ID: 11, Event lines: 12, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: LockerWorker]
[Name:  LockerWorkerBarks]

[COMMENT]
These cycle and repeat the last.

[JUMP TO RANDOM, Cycle Once]
A1
A2
A3
A4
Final

[LABEL A1]

[SPEECH: LockerWorker]
 ,       .
	You can sure tell the janitors haven't worked in a couple of days.
[Audio: Mission09\LockerWorker\LockerWorkerBarks\LockerWorker01.mp3]

[END]

[LABEL A2]

[SPEECH: LockerWorker]
  ,         .
	I don't see why they don't just send all of us home.
[Audio: Mission09\LockerWorker\LockerWorkerBarks\LockerWorker02.mp3]

[END]

[LABEL A3]

[SPEECH: LockerWorker]
,        .
	Don't mind the free paycheck, though.
[Audio: Mission09\LockerWorker\LockerWorkerBarks\LockerWorker03.mp3]

[END]

[LABEL A4]

[SPEECH: LockerWorker]
     .
	I should've brought a book.
[Audio: Mission09\LockerWorker\LockerWorkerBarks\LockerWorker04.mp3]

[END]

[LABEL Final]

[JUMP TO RANDOM]
A1
A2
A4

[END]

-----------------------------------------------------------------
[ID: 10, Event lines: 19, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Mechanic1]
[Name:  Mechanic1Barks]

[COMMENT]
Mechanic1 is meant to have a Northeastern/Maine accent.

[JUMP TO RANDOM, Cycle Once]
A1
A2
A3
A4
A5
RandomBarks

[LABEL A1]

[SPEECH: Mechanic1]
      ?
	You supposed to be taking over 'round here?
[Audio: Mission09\Mechanic1\Mechanic1Barks\Mechanic101.mp3]

[END]

[LABEL A2]

[SPEECH: Mechanic1]
    ,        ... ,   .
	Don't mind me saying so, you can't be worse than the other guy...Simons, that's his name.
[Audio: Mission09\Mechanic1\Mechanic1Barks\Mechanic102.mp3]

[END]

[LABEL A3]

[SPEECH: Mechanic1]
,       ,   -   ,    .
	Ayuh, I don't want to be getting anyone into trouble, but there's something about the man that just hain't trustworthy.
[Audio: Mission09\Mechanic1\Mechanic1Barks\Mechanic103.mp3]

[END]

[LABEL A4]

[SPEECH: Mechanic1]
?  ,  ...     -       ,       -   .
	Like what?  Don't know, exactly.  Got this way of talking, like he'd just as soon wring your neck if he didn't need you for the job.
[Audio: Mission09\Mechanic1\Mechanic1Barks\Mechanic104.mp3]

[END]

[LABEL A5]

[SPEECH: Mechanic1]
  -     .     .
	Strange tattoos -- kinda swim around under his skin.  Hain't seen nothin' like it.
[Audio: Mission09\Mechanic1\Mechanic1Barks\Mechanic105.mp3]

[END]

[LABEL RandomBarks]

[JUMP TO RANDOM, Cycle Once]
A6
A7
A8

[LABEL A6]

[SPEECH: Mechanic1]
    , .
	Got work to do, sure enough.
[Audio: Mission09\Mechanic1\Mechanic1Barks\Mechanic106.mp3]

[END]

[LABEL A7]

[SPEECH: Mechanic1]
  ,    - .
	Check in with the front office, you need to know anything else.
[Audio: Mission09\Mechanic1\Mechanic1Barks\Mechanic107.mp3]

[END]

[LABEL A8]

[SPEECH: Mechanic1]
,   ,       .
	Look, I'm done jawing and I got five hours left on my shift.
[Audio: Mission09\Mechanic1\Mechanic1Barks\Mechanic108.mp3]

[END]

-----------------------------------------------------------------
[ID: 9, Event lines: 11, Display only once, First Person view, Non-interactive, Can be interrupted, On distance<350]
[Owner: Mechanic1]
[Name:  Mechanic1Overheard]

[COMMENT]
Mechanic1 is meant to have a Northeastern/Maine accent.R

[SPEECH: Mechanic1->Mechanic2]
    .   ?
	Haven't seen you in a week.  Where you been?
[Audio: Mission09\Mechanic1\Mechanic1Overheard\Mechanic101.mp3]

[SPEECH: Mechanic2->Mechanic1]
...  .    ,       -           .
	Ahhh... worker's comp.  Messed up my hand while I was working on the sewer shut-off grate -- damn thing came down and nearly took off my whole arm.
[Audio: Mission09\Mechanic1\Mechanic1Overheard\Mechanic201.mp3]

[SPEECH: Mechanic1->Mechanic2]
     ?
	You gonna be all right?
[Audio: Mission09\Mechanic1\Mechanic1Overheard\Mechanic102.mp3]

[SPEECH: Mechanic2->Mechanic1]
, .   ,   .  ,  ,    ,    .
	Yeah, 's okay.  They told me they were gonna fix it.  'Course they waited till after I got hurt to do it.
[Audio: Mission09\Mechanic1\Mechanic1Overheard\Mechanic202.mp3]

[SPEECH: Mechanic1->Mechanic2]
,          ,  ,     ,  .
	Ayuh, saw a bunch of folks working on that shed out back a few days ago, figure they must be tinkering with the control valve, sure enough.
[Audio: Mission09\Mechanic1\Mechanic1Overheard\Mechanic103.mp3]

[SPEECH: Mechanic2->Mechanic1]
    ?     -         ,   ,    .
	What's up with this place, anyway?  On the way in some goon with a gun frisked me from head to toe, told me to watch my step.
[Audio: Mission09\Mechanic1\Mechanic1Overheard\Mechanic203.mp3]

[SPEECH: Mechanic1->Mechanic2]
FEMA, .     ,   ,      .        ,  .
	FEMA, sure.  After they declared martial law, they came down on this place like they owned it.   Shut off the sub pen, threatened to shoot anyone got close.
[Audio: Mission09\Mechanic1\Mechanic1Overheard\Mechanic104.mp3]

[SPEECH: Mechanic2->Mechanic1]
,      . .           . ,     .
	Yeah, I saw 'em goose-stepping around back there.  Christ.  This place is going to hell in a hand-basket, real fast.  Wonder what the union's got to say.
[Audio: Mission09\Mechanic1\Mechanic1Overheard\Mechanic204.mp3]

[SPEECH: Mechanic1->Mechanic2]
   " ".
	Right now the union hain't got nothin' to say.
[Audio: Mission09\Mechanic1\Mechanic1Overheard\Mechanic105.mp3]

[END]

-----------------------------------------------------------------
[ID: 8, Event lines: 11, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Mechanic2]
[Name:  Mechanic2Barks]

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3
A4
A5

[LABEL A1]

[SPEECH: Mechanic2]
,    .  -   ,   .
	Hey, I know my job.  You want something else out of me, talk to the union.
[Audio: Mission09\Mechanic2\Mechanic2Barks\Mechanic201.mp3]

[END]

[LABEL A2]

[SPEECH: Mechanic2]
     .       - .
	Place has turned into a military camp.  You're gone one week, this is what happens.
[Audio: Mission09\Mechanic2\Mechanic2Barks\Mechanic202.mp3]

[END]

[LABEL A3]

[SPEECH: Mechanic2]
,   ,  ,    ,  .     ,           .
	Look, you do what you have to do, I'll do what I have to do.  I'm just saying I don't trust a bunch of guys with riot gear and guns.
[Audio: Mission09\Mechanic2\Mechanic2Barks\Mechanic203.mp3]

[END]

[LABEL A4]

[SPEECH: Mechanic2]
    ,     , ?
	I ain't done nothing wrong, so just leave me alone, okay?
[Audio: Mission09\Mechanic2\Mechanic2Barks\Mechanic204.mp3]

[END]

[LABEL A5]

[SPEECH: Mechanic2]
    ,     .
	If you're gonna bust my ass, I'm gonna quit right now.
[Audio: Mission09\Mechanic2\Mechanic2Barks\Mechanic205.mp3]

[END]

-----------------------------------------------------------------
[ID: 7, Event lines: 18, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Mechanic3]
[Name:  Mechanic3Barks]

[JUMP TO RANDOM, Cycle Once]
A1
A2
A3
A4
RandomBarks

[LABEL A1]

[SPEECH: Mechanic3]
 ?       ,   ,        .
	You a supervisor?  Whole place been turned upside down ever since they opened that sub pen.
[Audio: Mission09\Mechanic3\Mechanic3Barks\Mechanic301.mp3]

[END]

[LABEL A2]

[SPEECH: Mechanic3]
,   .          ,  , ,      -.
	Yeah, I was there.  Mister Multi-Trillionaire Bob Page was all smiling and cutting the ribbon, talking about how it was this big deal for New York.
[Audio: Mission09\Mechanic3\Mechanic3Barks\Mechanic302.mp3]

[END]

[LABEL A3]

[SPEECH: Mechanic3]
   ,   , ,  FEMA  .  ,    "   ". 
	Next thing I know, Page is gone and a bunch of these FEMA troops are running the place.  Say it's "military security."
[Audio: Mission09\Mechanic3\Mechanic3Barks\Mechanic303.mp3]

[END]

[LABEL A4]

[SPEECH: Mechanic3]
       ,  ,     ,   , ,   -  . , .
	I don't know about military security.  Last thing I saw dock there wasn't a sub, it was some big damned freighter.  Chinese, maybe.
[Audio: Mission09\Mechanic3\Mechanic3Barks\Mechanic304.mp3]

[END]

[LABEL RandomBarks]

[JUMP TO RANDOM, Cycle Random]
A5
A6
A7
A8

[LABEL A5]

[SPEECH: Mechanic3]
  ,    ?     ,       .
	You know anything about the bonus situation?  I mean, we're working some long hours here.
[Audio: Mission09\Mechanic3\Mechanic3Barks\Mechanic305.mp3]

[END]

[LABEL A6]

[SPEECH: Mechanic3]
-,     ,     , ?    .
	Um, if this is about last week, that was just a one-time thing, okay?  Won't happen again.
[Audio: Mission09\Mechanic3\Mechanic3Barks\Mechanic306.mp3]

[END]

[LABEL A7]

[SPEECH: Mechanic3]
, , ,    ,     ?
	Damn, you people got anything better to do but look over our shoulders?
[Audio: Mission09\Mechanic3\Mechanic3Barks\Mechanic307.mp3]

[END]

[LABEL A8]

[SPEECH: Mechanic3]
   .    .  ,    ?
	 I keep my mouth shut.  I don't see anything.  That what you want to hear?
[Audio: Mission09\Mechanic3\Mechanic3Barks\Mechanic308.mp3]

[END]

-----------------------------------------------------------------
[ID: 4, Event lines: 45, First Person view, Non-interactive, On distance<300]
[Owner: Ops1Dummy]
[Name:  Ops1DummyOverheard]
Ops1_Dead=false
Ops2_Dead=false

[COMMENT]
This exact dialogue is duplicated in Ops1 -- Ops1Overheard.  The difference is that this conversation is heard over a loudspeaker, whereas the other one is overheard in the room where the announcers are sitting.

[CHECK FLAGS, JUMP TO Fixed]
ShipPowerCut=true

[COMMENT]
These cycle.w

[LABEL NotFixed]

[JUMP TO RANDOM, Cycle]
A1
A2
A3

[LABEL A1]

[CHECK FLAGS, JUMP TO NotFixed]
OpsA1Played=true
OpsA3Played=false

[SPEECH: Ops1Dummy->Ops2Dummy]
 .
	One more time.
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops1Dummy01.mp3]

[SPEECH: Ops2Dummy->Ops1Dummy]
   .
	Switching to channel A.
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops2Dummy01.mp3]

[SPEECH: Ops1Dummy->Ops2Dummy]
.
	Nothing.
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops1Dummy02.mp3]

[SPEECH: Ops2Dummy->Ops1Dummy]
  .
	Back to B.
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops2Dummy02.mp3]

[SPEECH: Ops1Dummy->Ops2Dummy]
. .
	Dammit.  Hold on.
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops1Dummy03.mp3]

[SET FLAGS]
OpsA1Played=true

[END]

[LABEL A2]

[CHECK FLAGS, JUMP TO NotFixed]
OpsA3Played=false
OpsA2Played=true

[SPEECH: Ops2Dummy->Ops1Dummy]
 .
	Waiting for the uplink.
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops2Dummy03.mp3]

[SPEECH: Ops1Dummy->Ops2Dummy]
 ...
	This is strange...
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops1Dummy04.mp3]

[SPEECH: Ops2Dummy->Ops1Dummy]
,  , .
	Server must be down.
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops2Dummy04.mp3]

[SPEECH: Ops1Dummy->Ops2Dummy]
, ...      "".   .
	No, no... I can't even ping Bismark.  We're off the network.
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops1Dummy05.mp3]

[SPEECH: Ops2Dummy->Ops1Dummy]
  ?
	What the hell is going on?
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops2Dummy05.mp3]

[SET FLAGS]
OpsA2Played=true

[END]

[LABEL A3]

[SPEECH: Ops1Dummy->Ops2Dummy]
 ?
	Now what?
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops1Dummy06.mp3]

[SPEECH: Ops2Dummy->Ops1Dummy]
    .  ,     .
	Try again in a second.  They must still be having trouble with the power.
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops2Dummy06.mp3]

[SPEECH: Ops1Dummy->Ops2Dummy]
    ?
	How hard is it to shut down a couple of transformers?
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops1Dummy07.mp3]

[SPEECH: Ops2Dummy->Ops1Dummy]
,    .
	Evidently it requires careful thinking.
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops2Dummy07.mp3]

[SET FLAGS]
OpsA3Played=true

[END]

[COMMENT]
These cycle.m is going on?
	These cycle.m

[LABEL Fixed]

[JUMP TO RANDOM, Cycle]
B2
B1
B3

[LABEL B1]

[CHECK FLAGS, JUMP TO Fixed]
OpsB1Played=true
OpsB3Played=false

[SPEECH: Ops1Dummy->Ops2Dummy]
    .
	That was not so hard.
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops1Dummy08.mp3]

[SPEECH: Ops2Dummy->Ops1Dummy]
 ,     .
	I cannot imagine what took so long.
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops2Dummy08.mp3]

[SET FLAGS]
OpsB1Played=true

[END]

[LABEL B2]

[CHECK FLAGS, JUMP TO Fixed]
OpsB3Played=false
OpsB2Played=true

[COMMENT]
(make-believe radio voice)

[SPEECH: Ops1Dummy->Ops2Dummy]
  , 10-24,   ...
	Calling all cars, 10-24, report to headquarters...
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops1Dummy09.mp3]

[COMMENT]
(annoyed)

[SPEECH: Ops2Dummy->Ops1Dummy]
. , .
	It works.  Okay, that's enough.
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops2Dummy09.mp3]

[SET FLAGS]
OpsB2Played=true

[END]

[LABEL B3]

[SPEECH: Ops1Dummy->Ops2Dummy]
 4.    . .
	Code 4.  Suspect is in custody.  Over.
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops1Dummy10.mp3]

[SPEECH: Ops2Dummy->Ops1Dummy]
 !
	Cut it out.
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops2Dummy10.mp3]

[SPEECH: Ops1Dummy->Ops2Dummy]
     .
	I used to be with the Hong Kong Police.
[Audio: Mission09\Ops1Dummy\Ops1DummyOverheard\Ops1Dummy11.mp3]

[SET FLAGS]
OpsB3Played=true

[END]

-----------------------------------------------------------------
[ID: 6, Event lines: 10, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Ops1]
[Name:  Ops1Bump]

[JUMP TO RANDOM]
A1
A2
A3

[LABEL A1]

[SPEECH: Ops1]
,    .
	Hey, you are not supposed to be up here.
[Audio: Mission09\Ops1\Ops1Bump\Ops101.mp3]

[END]

[LABEL A2]

[SPEECH: Ops1]
 .
	We are busy.
[Audio: Mission09\Ops1\Ops1Bump\Ops102.mp3]

[END]

[LABEL A3]

[CHECK FLAGS, JUMP TO NotFixed]
ShipPowerCut=false

[SPEECH: Ops1]
   .     .
	The switch just came up.  We have a lot of work to do.
[Audio: Mission09\Ops1\Ops1Bump\Ops103.mp3]

[END]

[LABEL NotFixed]

[SPEECH: Ops1]
 ,  ,    ?
	Can't you see we are in the middle of something?
[Audio: Mission09\Ops1\Ops1Bump\Ops104.mp3]

[END]

-----------------------------------------------------------------
[ID: 5, Event lines: 45, First Person view, Non-interactive, On distance<350]
[Owner: Ops1]
[Name:  Ops1Overheard]

[COMMENT]
This exact dialogue is duplicated in Ops1Dummy -- Ops1DummyOverheard.  The difference is that this conversation is overheard in the room where the announcers are sitting, whereas the other one is heard over a loudspeaker.

[CHECK FLAGS, JUMP TO Fixed]
ShipPowerCut=true

[COMMENT]
These cycle.w

[LABEL NotFixed]

[JUMP TO RANDOM, Cycle]
A1
A2
A3

[LABEL A1]

[CHECK FLAGS, JUMP TO NotFixed]
OpsA1Played=true
OpsA3Played=false

[SPEECH: Ops1->Ops2]
 .
	One more time.
[Audio: Mission09\Ops1\Ops1Overheard\Ops101.mp3]

[SPEECH: Ops2->Ops1]
   .
	Switching to channel A.
[Audio: Mission09\Ops1\Ops1Overheard\Ops201.mp3]

[SPEECH: Ops1->Ops2]
.
	Nothing.
[Audio: Mission09\Ops1\Ops1Overheard\Ops102.mp3]

[SPEECH: Ops2->Ops1]
  .
	Back to B.
[Audio: Mission09\Ops1\Ops1Overheard\Ops202.mp3]

[SPEECH: Ops1->Ops2]
. .
	Dammit.  Hold on.
[Audio: Mission09\Ops1\Ops1Overheard\Ops103.mp3]

[SET FLAGS]
OpsA1Played=true

[END]

[LABEL A2]

[CHECK FLAGS, JUMP TO NotFixed]
OpsA3Played=false
OpsA2Played=true

[SPEECH: Ops2->Ops1]
 .
	Waiting for the uplink.
[Audio: Mission09\Ops1\Ops1Overheard\Ops203.mp3]

[SPEECH: Ops1->Ops2]
 ...
	This is strange...
[Audio: Mission09\Ops1\Ops1Overheard\Ops104.mp3]

[SPEECH: Ops2->Ops1]
,  , .
	Server must be down.
[Audio: Mission09\Ops1\Ops1Overheard\Ops204.mp3]

[SPEECH: Ops1->Ops2]
, ...       "".   .
	No, no... I can't even ping Bismark.  We are off the network.
[Audio: Mission09\Ops1\Ops1Overheard\Ops105.mp3]

[SPEECH: Ops2->Ops1]
  ?
	What the hell is going on?
[Audio: Mission09\Ops1\Ops1Overheard\Ops205.mp3]

[SET FLAGS]
OpsA2Played=true

[END]

[LABEL A3]

[SPEECH: Ops1->Ops2]
 ?
	Now what?
[Audio: Mission09\Ops1\Ops1Overheard\Ops106.mp3]

[SPEECH: Ops2->Ops1]
    .  ,     .
	Try again in a second.  They must still be having trouble with the power.
[Audio: Mission09\Ops1\Ops1Overheard\Ops206.mp3]

[SPEECH: Ops1->Ops2]
    ?
	How difficult is it to shut down a couple of transformers?
[Audio: Mission09\Ops1\Ops1Overheard\Ops107.mp3]

[SPEECH: Ops2->Ops1]
,    .
	Evidently it requires careful thinking.
[Audio: Mission09\Ops1\Ops1Overheard\Ops207.mp3]

[SET FLAGS]
OpsA3Played=true

[END]

[COMMENT]
These cycle.l is going o

[LABEL Fixed]

[JUMP TO RANDOM, Cycle]
B2
B1
B3

[LABEL B1]

[CHECK FLAGS, JUMP TO Fixed]
OpsB1Played=true
OpsB3Played=false

[SPEECH: Ops1->Ops2]
    .
	That was not so hard.
[Audio: Mission09\Ops1\Ops1Overheard\Ops108.mp3]

[SPEECH: Ops2->Ops1]
 ,     .
	I cannot imagine what took so long.
[Audio: Mission09\Ops1\Ops1Overheard\Ops208.mp3]

[SET FLAGS]
OpsB1Played=true

[END]

[LABEL B2]

[CHECK FLAGS, JUMP TO Fixed]
OpsB3Played=false
OpsB2Played=true

[COMMENT]
(make-believe radio voice)

[SPEECH: Ops1->Ops2]
  , 10-24,   ...
	Calling all cars, 10-24, report to headquarters...
[Audio: Mission09\Ops1\Ops1Overheard\Ops109.mp3]

[COMMENT]
(annoyed)

[SPEECH: Ops2->Ops1]
. , .
	It works.  Okay, that's enough.
[Audio: Mission09\Ops1\Ops1Overheard\Ops209.mp3]

[SET FLAGS]
OpsB2Played=true

[END]

[LABEL B3]

[SPEECH: Ops1->Ops2]
 4.    . .
	Code 4.  Suspect is in custody.  Over.
[Audio: Mission09\Ops1\Ops1Overheard\Ops110.mp3]

[SPEECH: Ops2->Ops1]
 !
	Cut it out.
[Audio: Mission09\Ops1\Ops1Overheard\Ops210.mp3]

[SPEECH: Ops1->Ops2]
     .
	I used to be with the Hong Kong Police.
[Audio: Mission09\Ops1\Ops1Overheard\Ops111.mp3]

[SET FLAGS]
OpsB3Played=true

[END]

-----------------------------------------------------------------
[ID: 3, Event lines: 9, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: Ops2]
[Name:  Ops2Bump]

[JUMP TO RANDOM, Cycle Random]
A1
A2
A3
A4

[LABEL A1]

[SPEECH: Ops2]
 .
	Just a minute.
[Audio: Mission09\Ops2\Ops2Bump\Ops201.mp3]

[END]

[LABEL A2]

[SPEECH: Ops2]
   .
	We are busy right now.
[Audio: Mission09\Ops2\Ops2Bump\Ops202.mp3]

[END]

[LABEL A3]

[SPEECH: Ops2]
   .
	We do not need any help.
[Audio: Mission09\Ops2\Ops2Bump\Ops203.mp3]

[END]

[LABEL A4]

[SPEECH: Ops2]
   .
	You are starting to get on my nerves.
[Audio: Mission09\Ops2\Ops2Bump\Ops204.mp3]

[END]

-----------------------------------------------------------------
[ID: 2, Event lines: 4, First Person view, Non-interactive, On distance<400]
[Owner: SimonsButton]
[Name:  M09SimonsMessage]

[SPEECH: SimonsButton]
 .    .       .  .  ,        .
	Captain Zhao.  The helicopters will be there shortly.  They are to be loaded for spraying of the virus.  No delays.  I want the helicopters operating before sunrise.
[Audio: Mission09\SimonsButton\M09SimonsMessage\SimonsButton01.mp3]

[SET FLAGS]
M09SimonsDisappears=true

[TRIGGER HologramSound]

[END]

-----------------------------------------------------------------
[ID: 1, Event lines: 24, First Person view, Non-interactive, On bumping, On frobbing]
[Owner: StantonDowd]
[Name:  DowdChatting]
M09MeetStantonDowd_Played=true

[COMMENT]
These cycle and repeat the last.

[JUMP TO RANDOM, Cycle Once]
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11

[LABEL A1]

[SPEECH: StantonDowd]
     .  ,  .
	Bob Page was Morgan Everett's protege, a good student but very impatient.
[Audio: Mission09\StantonDowd\DowdChatting\StantonDowd01.mp3]

[END]

[LABEL A2]

[SPEECH: StantonDowd]
-       -        .
	When one of Page's plates was contaminated, he would smash everything in his cubicle with a ball-peen hammer.
[Audio: Mission09\StantonDowd\DowdChatting\StantonDowd02.mp3]

[END]

[LABEL A3]

[SPEECH: StantonDowd]
 ,     .
	Should have guessed he would go bad.
[Audio: Mission09\StantonDowd\DowdChatting\StantonDowd03.mp3]

[END]

[LABEL A4]

[SPEECH: StantonDowd]
  " ",   ,    .       " ".
	Page resisted the "degrees of Illuminism," as they were implemented.  Never made it past "Master of Tyre."
[Audio: Mission09\StantonDowd\DowdChatting\StantonDowd04.mp3]

[END]

[LABEL A5]

[SPEECH: StantonDowd]
      -,     .
	He would sleep through the Hatha Yoga exercises in the morning, so it became impossible for him to advance.
[Audio: Mission09\StantonDowd\DowdChatting\StantonDowd05.mp3]

[END]

[LABEL A6]

[SPEECH: StantonDowd]
 " 12",   ,       -    ,  .
	With Majestic 12, from what I can tell, he's replaced the degrees with a hierarchy of security clearances -- same structure, only secular.
[Audio: Mission09\StantonDowd\DowdChatting\StantonDowd06.mp3]

[END]

[LABEL A7]

[SPEECH: StantonDowd]
       .     .
	He names the various clearances after angels, though.  I find that ironic.
[Audio: Mission09\StantonDowd\DowdChatting\StantonDowd07.mp3]

[END]

[LABEL A8]

[SPEECH: StantonDowd]
 .    .            .
	A bright man.  Understands the origins of loyalty.  Advancement through the layers of secrecy provides incentives for recruits to perform well.
[Audio: Mission09\StantonDowd\DowdChatting\StantonDowd08.mp3]

[END]

[LABEL A9]

[SPEECH: StantonDowd]
     .         21 ,     -  ,       .
	Don't underestimate the allure of a well-kept secret.  Our organization lasted from the Crusades to the early 21st century, and our only secret was a technique of meditation, a way of imaging your body dissolving into light.
[Audio: Mission09\StantonDowd\DowdChatting\StantonDowd09.mp3]

[END]

[LABEL A10]

[SPEECH: StantonDowd]
     ,      .  -       .
	If you want to know about Page, ask Everett when you get to Paris.  They were like father and son, once.
[Audio: Mission09\StantonDowd\DowdChatting\StantonDowd10.mp3]

[END]

[LABEL A11]

[SPEECH: StantonDowd]
   .
	You better get moving.
[Audio: Mission09\StantonDowd\DowdChatting\StantonDowd11.mp3]

[END]

-----------------------------------------------------------------
[ID: 0, Event lines: 68, Display only once, On bumping, On frobbing]
[Owner: StantonDowd]
[Name:  M09MeetStantonDowd]

[GOAL COMPLETE: TalkToDowd]

[ADD SKILL POINTS: 200]

[MOVE CAMERA SideAbove45]

[SPEECH: StantonDowd]
  ?
	How'd you get in?
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\StantonDowd01.mp3]

[SPEECH: JCDenton]
.    ?
	The gatekeeper.  How else?
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\JCDenton01.mp3]

[SPEECH: StantonDowd]
...      .   - ?
	Strange... No one's supposed to be working this late.  Did he say anything?
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\StantonDowd02.mp3]

[CHECK FLAGS, JUMP TO Dead]
Gatekeeper_Dead=true

[SPEECH: JCDenton]
 . ,   ?
	Not really.  Think I should check it out?
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\JCDenton02.mp3]

[SPEECH: StantonDowd]
 ,    .  .  ,     .
	Oh, don't mind my paranoia.  Occupational hazard.  I'm sure he has his business.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\StantonDowd03.mp3]

[SPEECH: JCDenton]
  .     ,       .
	He seemed harmless.  Anyway, I scuttled the freighter and destroyed the stockpile of plague virus.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\JCDenton03.mp3]

[COMMENT]
Dowd coughs pretty badly during this line, after which the player either offers him Ambrosia or apologizes for not finding any. our only secret was a technique of meditation, a way of imaging your body dissolving into light.
	Dowd coughs pretty badly during this line, after which the player either offers him Ambrosia or apologizes for not finding any.

[LABEL continue]

[SPEECH: StantonDowd]
,  .     .
	Excellent, my friend.  We have them on the run.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\StantonDowd04.mp3]

[MOVE CAMERA ShoulderLeft]

[CHECK FOR OBJECT VialAmbrosia ON FAIL GOTO NoAmbrosia]

[SET FLAGS]
GaveDowdAmbrosia=true

[SPEECH: JCDenton]
   -  .  ,  .
	I brought you something for that cough.  Hope it works.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\JCDenton04.mp3]

[MOVE CAMERA HeadShotMid]

[SPEECH: StantonDowd]
...   !
	Ambrosia... You found some.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\StantonDowd05.mp3]

[TRIGGER ACH_Level09_GiveVial]

[TRANSFER VialAmbrosia From JCDenton To StantonDowd]

[CHECK FOR OBJECT VialAmbrosia ON FAIL GOTO resume]

[TRANSFER VialAmbrosia From JCDenton To StantonDowd]

[JUMP TO resume]

[LABEL NoAmbrosia]

[SPEECH: JCDenton]
 .    , ...     .
	You sound pretty bad.  I'm sorry, but... I didn't manage to retrieve any Ambrosia.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\JCDenton05.mp3]

[MOVE CAMERA ShoulderRight]

[COMMENT]
(coughs)b

[SPEECH: StantonDowd]
.
	No bother.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\StantonDowd06.mp3]

[LABEL resume]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
 ,   -.  ,   ,    .   ,         ,  .
	Mr. Dowd, tell me something.  Someone calling himself Daedalus has been broadcasting to my infolink.  He wants me to go to Paris to find an associate of yours, Morgan Everett.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\JCDenton06.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: StantonDowd]
, ... .       .   ?
	Yes, yes... Everett.  We need his help to develop a cure.  Who is this Daedalus?
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\StantonDowd07.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: JCDenton]
  ... ,  .       ,   , ...
	I don't know...  He seems to be an ally.  But if your friend doesn't want to be found --
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\JCDenton07.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: StantonDowd]
       .  ,     ,   .  ,      .
	At this stage, we might be out of options.  You see, I was able to decipher the molecular signatures Tracer Tong found, and it turns out Everett was the one who developed the eutactic component of the virus.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\StantonDowd08.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
    ""?
	He developed the virus for the Illuminati?
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\JCDenton08.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: StantonDowd]
 .     .         .    ,       .
	Not exactly.  The work was on augmentations.  It was Bob Page who wanted to develop it into a weapon.  Tong found Page's signature on the virus as well.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\StantonDowd09.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
... .      " 12"?
	Page... the billionaire.  How does he relate to Majestic 12?
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\JCDenton09.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: StantonDowd]
     ,    " 12".      , ... ,  ,  .
	He was among the original group of Illuminati who broke off to form Majestic 12.  Not so good at the science, though... he must be directing operations.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\StantonDowd10.mp3]

[MOVE CAMERA SideTight]

[SPEECH: JCDenton]
,      ,  ...    .
	So Everett should be able to reverse-engineer Page's modifications... and help find a cure.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\JCDenton10.mp3]

[SPEECH: StantonDowd]
.
	Exactly.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\StantonDowd11.mp3]

[SPEECH: JCDenton]
 ,      .
	Daedalus said I should find Nicolette DuClare first.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\JCDenton11.mp3]

[SPEECH: StantonDowd]
,    .       .  ,  ,       .
	Yes, Everett is close to the DuClares.  My suggestion, too.  Unfortunately, I've lost touch with the Paris crowd.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\StantonDowd12.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
   ?
	How do I find Nicolette?
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\JCDenton12.mp3]

[MOVE CAMERA ShoulderLeft]

[SPEECH: StantonDowd]
 -    ""  ,   .   ,     .
	She's a member of the French terrorist group Silhouette, last I heard.  They're rumored to meet in the Paris catacombs.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\StantonDowd13.mp3]

[MOVE CAMERA ShoulderRight]

[SPEECH: JCDenton]
.       .
	Great.  I'll have Jock drop me off at the catacombs.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\JCDenton13.mp3]

[GOAL: FindSilhouette (Primary)]
    .     ""   .
	Take the helicopter to Paris.  Make contact with Silhouette in the Paris catacombs.

[CHECK FLAGS, JUMP TO end]
GaveDowdAmbrosia=false

[MOVE CAMERA ShoulderLeft]

[SPEECH: StantonDowd]
  ,      .     -    .
	I'll give you what I have on Nicolette.  It's not much -- just a few snapshots of the catacombs area.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\StantonDowd14.mp3]

[MOVE CAMERA HeadShotMid]

[SPEECH: JCDenton]
.  ,    .
	Thanks.  I'm sure they will be helpful.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\JCDenton14.mp3]

[TRANSFER Image10_Paris_Catacombs From StantonDowd To JCDenton]

[LABEL end]

[END]

[LABEL Dead]

[SPEECH: JCDenton]
   ,    - .    .
	I took him out before he could say much.  Better safe than sorry.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\JCDenton15.mp3]

[SPEECH: StantonDowd]
   , ?  .  -  ,  .
	Starting to think like us, huh?  Be careful.  Paranoia's a drug; you can get addicted.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\StantonDowd15.mp3]

[TRIGGER ACH_Level09_Paranoid]

[SPEECH: JCDenton]
   .       .
	I have some good news.  I scuttled the freighter and destroyed the stockpile of virus.
[Audio: Mission09\StantonDowd\M09MeetStantonDowd\JCDenton16.mp3]

[JUMP TO continue]

[END]

