Deus Ex Conversation File
File version: 28
Audio package: Mission09
Used in missions: 9
Unknown parameter: 126

Actors list:
0: JCDenton
1: TracerTong
2: Jock
3: Daedalus

Flags list:
0: MS_ShipBreeched
1: M08WarnedSmuggler

Skills list:

Objects list:

-----------------------------------------------------------------
[ID: 26, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_AllDone]

[GOAL COMPLETE: ScuttleShip]

[SPEECH: TracerTong]
   .   .  ,        30 .     .
	All weld points breached.  The bilge valves are open.  Get out of there; the ship will tear itself apart in 30 minutes.  Jock will meet you at the dockyard.
[Audio: Mission09\JCDenton\DL_AllDone\TracerTong01.mp3]

[END]

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[ID: 25, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_AllPlaced]

[SPEECH: TracerTong]
  .         .
	That takes care of the hull.  Now you need to get the bilge pumps running and reverse the flow.
[Audio: Mission09\JCDenton\DL_AllPlaced\TracerTong01.mp3]

[END]

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[ID: 24, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_BadNews]

[CHECK FLAGS, JUMP TO Warned]
M08WarnedSmuggler=true

[SPEECH: Jock]
  ,  .     .     ,            UNATCO.      .   ,    ...
	You won't believe this, JC.  There was a raid on Smuggler's.  I just saw Gunther get into a copter on the roof and head back to UNATCO.  I don't think Smuggler got out in time.  Just thought you might want to know...
[Audio: Mission09\JCDenton\DL_BadNews\Jock01.mp3]

[END]

[LABEL Warned]

[SPEECH: Jock]
  ,  .     .     ,            UNATCO.      , -     .  ,  -  ...
	You won't believe this, JC.  There was a raid on Smuggler's.  I just saw Gunther get into a copter on the roof and head back to UNATCO.  I checked the police bands, though, and they're still looking for Smuggler.  Looks like he managed to slip away...
[Audio: Mission09\JCDenton\DL_BadNews\Jock02.mp3]

[END]

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[ID: 23, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Bilge]

[SPEECH: TracerTong]
  .    ,    .    ,  ,  ,   .
	These are the bilge pumps. You need to turn them on then reverse the flow. There should be a switch nearby to turn on the pumps and the computer should allow you to reverse the flow.
[Audio: Mission09\JCDenton\DL_Bilge\TracerTong01.mp3]

[END]

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[ID: 22, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_BilgeOpenHullPointsLeft]

[SPEECH: TracerTong]
  .      .
	The bilge valves are open.  Now just breach the last of the weld points.
[Audio: Mission09\JCDenton\DL_BilgeOpenHullPointsLeft\TracerTong01.mp3]

[END]

-----------------------------------------------------------------
[ID: 21, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_BuildingEntryAir]
MS_ShipBreeched=false

[SPEECH: TracerTong]
   .       ,          ,        .
	This is the main air-circulation fan.  If you want to slip in this way, you should look for a maintenance hatch or follow the air vents out of this room, but be prepared for dangerous machinery and maintenance bots.
[Audio: Mission09\JCDenton\DL_BuildingEntryAir\TracerTong01.mp3]

[END]

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[ID: 20, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_BuildingEntryMain]
MS_ShipBreeched=false

[SPEECH: TracerTong]
    .    .
	This is a heavily guarded building.  Be prepared for resistance.
[Audio: Mission09\JCDenton\DL_BuildingEntryMain\TracerTong01.mp3]

[END]

-----------------------------------------------------------------
[ID: 19, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_BuildingEntrySewer]
MS_ShipBreeched=false

[GOAL: GetOntoShip (Primary)]
  .
	Get onto ship

[SPEECH: TracerTong]
    .      ,    .
	The sewer leads straight to the water.  You can reach the ship this way if you don't mind swimming.
[Audio: Mission09\JCDenton\DL_BuildingEntrySewer\TracerTong01.mp3]

[END]

-----------------------------------------------------------------
[ID: 18, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_ComingIn]

[GOAL COMPLETE: EliminateField]

[SPEECH: Jock]
 ,   .    ,        .     .
	JC, I'm coming in fast.  LZ is hot so get to me as soon as you can.  I'm going to be a sitting duck out here.
[Audio: Mission09\JCDenton\DL_ComingIn\Jock01.mp3]

[END]

-----------------------------------------------------------------
[ID: 17, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Daedalus1]

[SPEECH: Daedalus]
      .      . ,         ,  .        .
	I have begun planning your future objectives.  Dowd will be sending you to Paris.  Make sure he gives you the current residence of his associate, Morgan Everett.  I do not have access to that information.
[Audio: Mission09\JCDenton\DL_Daedalus1\Daedalus01.mp3]

[END]

-----------------------------------------------------------------
[ID: 16, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Daedalus2]

[SPEECH: Daedalus]
     .      .    ,    .
	There is another way to find Everett.  He has a mistress named Beth DuClare.  Remember that name when you get to Paris.
[Audio: Mission09\JCDenton\DL_Daedalus2\Daedalus01.mp3]

[END]

-----------------------------------------------------------------
[ID: 15, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Daedalus3]

[SPEECH: Daedalus]
   .     ,  ,   .      "" -   ,  .     .    -,      ...
	Do not forget about Everett.  I have located his mistress, Beth DuClare, but she is dead.  The last living associate of the Illuminati leadership is the daughter, Nicolette DuClare.  Ask Dowd about Nicolette.  We need someone to take us to Everett...
[Audio: Mission09\JCDenton\DL_Daedalus3\Daedalus01.mp3]

[END]

-----------------------------------------------------------------
[ID: 14, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Entry]

[GOAL: TalkToDowd (Primary)]
         .
	Meet Stanton Dowd at his family crypt inside the graveyard.

[SPEECH: Jock]
     .   .   ,     .
	I've dropped you at the main gate.  No sign of danger.  Talk to Dowd and then I'll pick you up.
[Audio: Mission09\JCDenton\DL_Entry\Jock01.mp3]

[TRIGGER JockLeaves]

[END]

-----------------------------------------------------------------
[ID: 13, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Insertion]

[SPEECH: TracerTong]
  .  .     .                .      .     .
	You're past the fence.  Good.  Up ahead are the barracks. You need to gain entry to the base and eventually reach the large building to the north.  Keep your eyes open for the ammo storage facility.  You need to load up on explosives.
[Audio: Mission09\JCDenton\DL_Insertion\TracerTong01.mp3]

[GOAL COMPLETE: GetToDockyard]

[GOAL: GetIntoSubPen (Primary)]
       .       .
	Enter Main building on north side of Dockyard. There may be more than one entry point.

[GOAL: GetAmmo]
   ,      LAM  .
	Find Ammo Storage warehouse and raid ammo bunkers for more LAMs or Rockets.

[END]

-----------------------------------------------------------------
[ID: 12, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_JockCryptWarning]

[SPEECH: Jock]
,  .    . ,      . !
	Trouble, JC.  The streets have filled with troops.  I'll see if I can touch down in the graveyard.  Get out of there!
[Audio: Mission09\JCDenton\DL_JockCryptWarning\Jock01.mp3]

[END]

-----------------------------------------------------------------
[ID: 11, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_JockDropOff]

[SPEECH: Jock]
        .        ,      .     ,   -  .
	I've dropped you in an abandoned lot next to the base. There should be an old grate on the wall that you can gain entry through.  I've got to get out of here before the sentries get suspicious.
[Audio: Mission09\JCDenton\DL_JockDropOff\Jock01.mp3]

[TRIGGER CopterLeaves]

[END]

-----------------------------------------------------------------
[ID: 10, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_MainGate]

[SPEECH: TracerTong]
   .          ,      .
	You're at the main gate.  Get to the door at the base of the huge crane in the distance, but watch out for the guards and security bots.
[Audio: Mission09\JCDenton\DL_MainGate\TracerTong01.mp3]

[END]

-----------------------------------------------------------------
[ID: 9, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_OnRoof]
MS_ShipBreeched=false

[SPEECH: TracerTong]
.       ,    .      .
	Good.  One of these units will have a panel you can open.  Crawl through the ductwork into the building.
[Audio: Mission09\JCDenton\DL_OnRoof\TracerTong01.mp3]

[END]

-----------------------------------------------------------------
[ID: 8, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Problem]

[COMMENT]
Jock partly loses control of the helicopter at the beginning of this.  That's why he says "whoa!"hat you can gain entry through.  I've got to get out of here before the sentries get suspicious.

[GOAL: EliminateField (Primary)]
  ,     .  , ,   ,    .
	Disable the EM disruption field that is preventing Jock from landing.  The source seems to be a small building just inside the cemetery gate.

[SPEECH: Jock]
!   .  -      -    .  , ,   ,    .        ,     .
	Whoa!  Big problem.  Someone set up an EM disruption field -- my controls are all over the place.  The source seems to be a small building just inside the cemetery gate.  Take out the field generator or its power source or I won't be able to land.
[Audio: Mission09\JCDenton\DL_Problem\Jock01.mp3]

[END]

-----------------------------------------------------------------
[ID: 7, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Scuttled]

[COMMENT]
Tong just detonated the charges that destroy the ship.   "Yeeow!" could be any exclamation that fits his voice.

[SPEECH: TracerTong]
.   .           .    ,    .
	That does it.  The ship is sinking.  Jock is touching down on the roof and will take you to Stanton Dowd.  Dowd has determined who engineered the virus.
[Audio: Mission09\JCDenton\DL_Scuttled\TracerTong01.mp3]

[END]

-----------------------------------------------------------------
[ID: 6, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_SewerEntry]
MS_ShipBreeched=false

[SPEECH: TracerTong]
      .    ,        -.
	These sewers run to the submarine building.  You can be sure the military has rigged these passages with detectors and booby traps.
[Audio: Mission09\JCDenton\DL_SewerEntry\TracerTong01.mp3]

[END]

-----------------------------------------------------------------
[ID: 5, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_ShipEntry]
MS_ShipBreeched=false

[GOAL: GetBelowDecks (Primary)]
    .
	Find a way to the lower decks.

[GOAL COMPLETE: GetOntoShip]

[SPEECH: TracerTong]
 !         .
	Good work!  Now watch for guards and find a way to get below decks.
[Audio: Mission09\JCDenton\DL_ShipEntry\TracerTong01.mp3]

[END]

-----------------------------------------------------------------
[ID: 4, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_ShipExit]

[GOAL: Escape (Primary)]
   .       ,    .    ,         .
	Meet Jock on the roof.  At the west end of the dock is a maintenance store to the air conditioning system.  Use the ladder inside to get into the ventilation channels and up onto the roof.

[SPEECH: TracerTong]
      .     .     .       ,    .       .      .
	I show alarms active everywhere and bulkheads closing.  Get out of there now.  At the west end of the dock is a maintenance door to the air conditioning system.  A ladder will take you into the ventilation channels.  Jock is waiting on the roof.
[Audio: Mission09\JCDenton\DL_ShipExit\TracerTong01.mp3]

[COMMENT]
I detect alarms going off all over the base. Doors

[END]

-----------------------------------------------------------------
[ID: 3, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_ShipView]
MS_ShipBreeched=false

[SPEECH: TracerTong]
  :  " ".       ,      , , ,     .
	There's the objective: the PRCS Wall Cloud.  You should have no trouble slipping past the guards on the dock; they seem to be walking standard patrol routes.
[Audio: Mission09\JCDenton\DL_ShipView\TracerTong01.mp3]

[GOAL: GetOntoShip (Primary)]
  .
	Get onto Ship

[END]

-----------------------------------------------------------------
[ID: 2, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_UseCrane]
MS_ShipBreeched=false

[SPEECH: TracerTong]
      .              .
	Try taking the elevator to the top of that crane.  You might be able to get on the roof and enter the building through the air conditioning ducts.
[Audio: Mission09\JCDenton\DL_UseCrane\TracerTong01.mp3]

[END]

-----------------------------------------------------------------
[ID: 1, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_VentOpening]
MS_ShipBreeched=false

[SPEECH: TracerTong]
 ,  ,     .    ...  .     -   .
	Open the grate and maybe you can jump to the ship.  I don't know... it's a long ways.  If your legs are augmented, I'd make sure the juice is turned on.
[Audio: Mission09\JCDenton\DL_VentOpening\TracerTong01.mp3]

[GOAL: GetOntoShip (Primary)]
  .
	Get onto ship

[END]

-----------------------------------------------------------------
[ID: 0, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_WeldPoint]

[SPEECH: TracerTong]
   ,  .        .          LAM.      ,    ,   .      .
	This is the spot JC. That is one of the Tri-hull weld points on the wall. You should be able to breech the inner hull with a GEP round or a LAM. When this one is opened there are four more you need to breech. Check Dowd's map for their locations.
[Audio: Mission09\JCDenton\DL_WeldPoint\TracerTong01.mp3]

[END]

