Deus Ex Conversation File
File version: 28
Audio package: Mission15
Used in missions: 15
Unknown parameter: 1071

Actors list:
0: JCDenton
1: TracerTong
2: BobPage
3: MorganEverett
4: Jock
5: Helios
6: StantonDowd
7: PaulDenton
8: AlexJacobson

Flags list:
0: CoolantCut
1: ReactorSwitch1
2: ReactorSwitch2
3: ReactorReady
4: PageBarks3
5: DL_Blue4_Played
6: PageBarks1
7: PageBarks2
8: endgame_page
9: M15MeetEverett_Played
10: JockBlewUp
11: MeetHelios_Played
12: PaulDenton_Dead
13: HealthEnd10
14: HealthEnd20
15: HealthEnd30
16: HealthEnd40
17: HealthEnd50
18: HealthEnd60
19: HealthEnd70
20: HealthEnd80
21: HealthEnd90
22: HealthEnd100
23: HealthStart100
24: HealthStart90
25: HealthStart80
26: HealthStart70
27: HealthStart60
28: HealthStart50
29: DL_Final_Morgan_Played
30: HeliosFree
31: UplinkLock1
32: UplinkLock2
33: HealthStart10
34: HealthStart20
35: HealthStart30
36: HealthStart40
37: DL_Bunker_Power_Played
38: blast_door_open
39: DL_Final_Helios06_5

Skills list:

Objects list:
0: Image15_Area51Bunker
1: Image15_BlueFusionDevice

-----------------------------------------------------------------
[ID: 59, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_blastdoor_shut]
blast_door_open=false

[COMMENT]
Goes outside blast door.  Needs a flag that says whether the door has been opened or not.

[SPEECH: BobPage]
   -       ...   .
	These blast doors are the reason I don't have to worry about nukes -- or you.
[Audio: Mission15\JCDenton\DL_blastdoor_shut\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 57, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Blue1]

[COMMENT]
This one should be launched by scripting after a blue-fusion device has been brought up, based on how many have been brought up before.

[SPEECH: MorganEverett]
.  .
	Excellent.  Three left.
[Audio: Mission15\JCDenton\DL_Blue1\MorganEverett01.mp3]

[END]

-----------------------------------------------------------------
[ID: 56, Event lines: 6, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Blue2]

[COMMENT]
This one should be launched by scripting after a blue-fusion device has been brought up, based on how many have been brought up before.

[CHECK FLAGS, JUMP TO CoolantCut]
CoolantCut=true

[SPEECH: TracerTong]
   .      .   ,        .
	You are wasting time.  Forget the other two blue-fusion devices.  Find the controls that let you shut off coolant to the power room.
[Audio: Mission15\JCDenton\DL_Blue2\TracerTong01.mp3]

[END]

[LABEL CoolantCut]

[SPEECH: TracerTong]
  .       .       3.
	You are wasting time.  Forget the other two blue-fusion devices.  Get to the power room in Sector 3.
[Audio: Mission15\JCDenton\DL_Blue2\TracerTong02.mp3]

[END]

-----------------------------------------------------------------
[ID: 55, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Blue3]

[COMMENT]
This one should be launched by scripting after a blue-fusion device has been brought up, based on how many have been brought up before.

[SPEECH: BobPage]
.   ? ?    "",   . ?      .  .     .
	Fine.  What do you want?  Money?  You can have VersaLife, the whole damn company.  Power?  I'll get you on Mead's cabinet.  I'm serious.  Just forget about that last reactor.
[Audio: Mission15\JCDenton\DL_Blue3\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 54, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Blue4]

[COMMENT]
This one should be launched by scripting after a blue-fusion device has been brought up, based on how many have been brought up before.

[SPEECH: MorganEverett]
 .   ,  .     -       .
	He's ours.  We did it, JC.  All you have to do is go to the control room and reroute the power.
[Audio: Mission15\JCDenton\DL_Blue4\MorganEverett01.mp3]

[SPEECH: BobPage]
!    .    ""    ,  ,  .    ,  ,  ...      .    .       .    ...
	No!  Don't listen to Everett.  He and the Illuminati have been afraid from the beginning, afraid of US, afraid of nano-augmentation.  Consider your powers, your strength, your intelligence... You've only had a small taste.  Let me finish the project.  Let me bring infinite power to the human body.  You will not be left behind...
[Audio: Mission15\JCDenton\DL_Blue4\BobPage01.mp3]

[TRIGGER page_button]

[END]

-----------------------------------------------------------------
[ID: 58, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Blue_Fusion]

[COMMENT]
Drop this DL around each of the four blue-fusion devices.  It will play only once, indicating to the player what he has just stumbled upon.y'll give people some freedom, but essentially it will be 20th-century capitalism: a corporate elite protected by laws and tax-codes.

[SPEECH: MorganEverett]
     .     .
	That's one of the blue-fusion reactors.  You need to shut down all four.
[Audio: Mission15\JCDenton\DL_Blue_Fusion\MorganEverett01.mp3]

[END]

-----------------------------------------------------------------
[ID: 53, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Bunker_blastdoor]

[GOAL COMPLETE: EnterBlastDoors]

[GOAL: PowerElevator]
   ,     ,  .
	Bring up the power to the elevator system in order to access Page's bunker below.

[SPEECH: TracerTong]
 ,     ,    .      ,     .
	The schematics show an elevator to the west, but utility power is down.  You'll need to bring up the power before you can use the elevator.
[Audio: Mission15\JCDenton\DL_Bunker_blastdoor\TracerTong01.mp3]

[SPEECH: BobPage]
    .  ,       .
	Don't rely too heavily on Savage's schematics.  You can be certain that I've installed a few surprises since his departure.
[Audio: Mission15\JCDenton\DL_Bunker_blastdoor\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 52, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Bunker_Elevator]
DL_Bunker_Power_Played=false

[COMMENT]
Tong was deathly ill just a few hours ago.  His voice should sound somewhat strained throughout M15..  I will be able to see anything, build anything, DO -- ANYTHING!  Just a little further, Denton...

[SPEECH: TracerTong]
   .    .
	The power to the elevator is down.  Maybe you can find a control switch nearby.
[Audio: Mission15\JCDenton\DL_Bunker_Elevator\TracerTong01.mp3]

[END]

-----------------------------------------------------------------
[ID: 51, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Bunker_Fan]

[COMMENT]
Tong was deathly ill just a few hours ago.  His voice should sound somewhat strained throughout M15..  I will be able to see anything, build anything, DO -- ANYTHING!  Just a little further, Denton...

[SPEECH: TracerTong]
       ,    .
	This ventilation shaft will take you down into the bunker, but watch out for the fan blades.
[Audio: Mission15\JCDenton\DL_Bunker_Fan\TracerTong01.mp3]

[SPEECH: BobPage]
!  !
	Jump!  You can make it!
[Audio: Mission15\JCDenton\DL_Bunker_Fan\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 50, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Bunker_Hangar]
JockBlewUp=false

[SPEECH: Jock]
   ,   .  .
	I saw some soldiers running away from the hangar.  Be careful.
[Audio: Mission15\JCDenton\DL_Bunker_Hangar\Jock01.mp3]

[END]

-----------------------------------------------------------------
[ID: 49, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Bunker_Power]

[COMMENT]
Tong was deathly ill just a few hours ago.  His voice should sound somewhat strained throughout M15..  I will be able to see anything, build anything, DO -- ANYTHING!  Just a little further, Denton...

[GOAL COMPLETE: PowerElevator]

[SPEECH: TracerTong]
   . .   .
	The elevator power is online.  Good.  Proceed to the bunker.
[Audio: Mission15\JCDenton\DL_Bunker_Power\TracerTong01.mp3]

[END]

-----------------------------------------------------------------
[ID: 48, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Bunker_PowerRoom]

[COMMENT]
Played when the player first enters the power room area.

[SPEECH: TracerTong]
   . ,      ,     .
	You're nearing the power room.  The computer that controls power to the elevator system is in the control room at the back.
[Audio: Mission15\JCDenton\DL_Bunker_PowerRoom\TracerTong01.mp3]

[END]

-----------------------------------------------------------------
[ID: 47, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Bunker_Start]
JockBlewUp=false

[CHECK FLAGS, JUMP TO End]
JockBlewUp=true

[SPEECH: Jock]
     .
	Just spotted a sniper in the tower.
[Audio: Mission15\JCDenton\DL_Bunker_Start\Jock01.mp3]

[LABEL End]

[END]

-----------------------------------------------------------------
[ID: 46, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_ButtonWarning]

[SPEECH: Helios]
       .   ,    ,     .
	You will stay away from the coolant controls.  I will be destroyed if the reactors become unstable, and without me there will be chaos.
[Audio: Mission15\JCDenton\DL_ButtonWarning\Helios01.mp3]

[END]

-----------------------------------------------------------------
[ID: 45, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_conveyor_room]

[COMMENT]
Cut this one?

[SPEECH: MorganEverett]
  .  .    -  ,  .
	Page is further down.  Find the elevator.  Your primary objective is to kill Page, JC.
[Audio: Mission15\JCDenton\DL_conveyor_room\MorganEverett01.mp3]

[END]

-----------------------------------------------------------------
[ID: 44, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_DoorExplodes]

[SPEECH: BobPage]
   ? .    ,    .           -   -      ,    .
	What's the rush?  Take a look around.  This facility is where you were born.  I've arranged an appropriate fate for you through the hallway to the north -- a poetic death -- just a few yards away from where you were created.
[Audio: Mission15\JCDenton\DL_DoorExplodes\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 43, Event lines: 24, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_elevator]

[COMMENT]
This plays when the elevator with the MiB and MJ12 guys starts coming up.

[SPEECH: BobPage]
,   ,     ,      .    ,  ,   .     ,   .
	Bet you didn't know your mom and dad tried to protest when we put you in training.  They loved their little boy, JC, and that's why they're dead.  I'm sending up the man who did the job.
[Audio: Mission15\JCDenton\DL_elevator\BobPage01.mp3]

[LABEL bye]

[END]

-----------------------------------------------------------------
[ID: 42, Event lines: 25, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_elevatorshort]

[COMMENT]
This plays when the elevator with the MiB and MJ12 guys starts coming up.

[COMMENT]
Shorter version added by Hawk to play when Simons is dead in order to check the health for the elevator.c
	Shorter version added by Hawk to play when Simons is dead in order to check the health for the elevator.

[SPEECH: BobPage]
,   ,     ,      .    ,  ,   .
	Bet you didn't know your mom and dad tried to protest when we put you in training.  They loved their little boy, JC, and that's why they're dead.
[Audio: Mission15\JCDenton\DL_elevatorshort\BobPage01.mp3]

[COMMENT]
Remember roughly what the player's health was before the battle.t you in training.  They loved their little boy, JC, and that's 
	Remember roughly what the player's health was before the battle.

[CHECK PERSONA: if Health<10 GOTO bye]

[SET FLAGS]
HealthStart10=true

[CHECK PERSONA: if Health<20 GOTO bye]

[SET FLAGS]
HealthStart20=true

[CHECK PERSONA: if Health<30 GOTO bye]

[SET FLAGS]
HealthStart30=true

[CHECK PERSONA: if Health<40 GOTO bye]

[SET FLAGS]
HealthStart40=true

[CHECK PERSONA: if Health<50 GOTO bye]

[SET FLAGS]
HealthStart50=true

[CHECK PERSONA: if Health<60 GOTO bye]

[SET FLAGS]
HealthStart60=true

[CHECK PERSONA: if Health<70 GOTO bye]

[SET FLAGS]
HealthStart70=true

[CHECK PERSONA: if Health<80 GOTO bye]

[SET FLAGS]
HealthStart80=true

[CHECK PERSONA: if Health<90 GOTO bye]

[SET FLAGS]
HealthStart90=true

[CHECK PERSONA: if Health<100 GOTO bye]

[SET FLAGS]
HealthStart100=true

[LABEL bye]

[END]

-----------------------------------------------------------------
[ID: 40, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Helios01]

[SPEECH: Helios]
, .  - .   ,   .
	A corpse, yes; you feel something.  I must know what you are feeling.
[Audio: Mission15\JCDenton\DL_Final_Helios01\Helios01.mp3]

[END]

-----------------------------------------------------------------
[ID: 39, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Helios02]
MeetHelios_Played=true

[COMMENT]
Play this when the player finds Helios.

[SPEECH: BobPage]
!  !   ,    ! ,     ,  ,  ...
	No!  Helios is mine!  I will be the one to merge!  The one to see and know everything, to rule, to rule everything...
[Audio: Mission15\JCDenton\DL_Final_Helios02\BobPage01.mp3]

[SPEECH: Helios]
  .  .    ,   ,    ,      .
	I have chosen you.  Trust me.  I will use the security bots to protect you.  My project will fail if I am integrated with the wrong individual.
[Audio: Mission15\JCDenton\DL_Final_Helios02\Helios01.mp3]

[END]

-----------------------------------------------------------------
[ID: 38, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Helios03]

[COMMENT]
Drop this in the room where the player "de-activates the uplink locks" that prevent Helios from merging with JC.  I assume, in the next few datalinks, that UplinkLock1 = true when the first lock gets frobbed and UplinkLock2 = true when the second lock gets frobbed.  It will be okay if there is a specific flag for each lock, if you're careful how you place the datalinks.

[SPEECH: Helios]
    ,  .  , . , , ...
	At the sides of this room are the channels that have gone dark.  Open them, yes.  Wideband, ultrawhite, yes...
[Audio: Mission15\JCDenton\DL_Final_Helios03\Helios01.mp3]

[SPEECH: BobPage]
    ,        .
	You will leave the locks in place until I'm ready to merge with the AI myself.
[Audio: Mission15\JCDenton\DL_Final_Helios03\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 37, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Helios03_5]

[SPEECH: Helios]
,    ,     .     A3.  "Page",  "UberAlles". ,     ,   .
	Yes, this is the router control room you will access, but you will need my eyes.  You will go down to Aquinas Substation A3.  "Page" is the login.  "UberAlles" is the password.  Yes, you will use the security terminal there to open the door.
[Audio: Mission15\JCDenton\DL_Final_Helios03_5\Helios01.mp3]

[NOTE]
      A3,     .  : "Page",  "UberAlles".
	Use the security station in Aquinas Substation A3 to gain access to the routers Helios needs unlocked.  Login: Page.  Password: UberAlles.

[END]

-----------------------------------------------------------------
[ID: 36, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Helios04]
UplinkLock1=true
UplinkLock2=false

[COMMENT]
Place this where the player will have to bump into it after deactivating Lock One.  They loved their little boy, JC, and that's why they're dead.  I'm sending up th
	Place this where the player will have to bump into it after deactivating Lock One.

[LABEL Hop]

[SPEECH: Helios]
 , ---...
	One more, ye-e-e-es...
[Audio: Mission15\JCDenton\DL_Final_Helios04\Helios01.mp3]

[END]

-----------------------------------------------------------------
[ID: 35, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Helios05]
UplinkLock1=false
UplinkLock2=true

[COMMENT]
Place this where the player will have to bump into it after deactivating Lock Two.  They loved their little boy, JC, and that's why they're dead.  I'm sending up th
	Place this where the player will have to bump into it after deactivating Lock Two.

[JUMP TO Hop IN DL_Final_Helios04]

[END]

-----------------------------------------------------------------
[ID: 34, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Helios06]
UplinkLock1=true
UplinkLock2=true

[COMMENT]
Place this on both sides of the chamber, with th player will have to hit it after frobbing the last of the two locks.ion A3.  "Page" is the login.  "UberAlles" is the password.  Yes, you will use the security terminal there to open th
	Place this on both sides of the chamber, with th player will have to hit it after frobbing the last of the two locks.

[SPEECH: Helios]
  .     .   "Icarus",  "panopticon".
	Go to the computer.  You will now engage the primary router.  Use the login "Icarus", password "panopticon".
[Audio: Mission15\JCDenton\DL_Final_Helios06\Helios01.mp3]

[SPEECH: BobPage]
  :  !   !
	I'm warning you: Helios is mine!  Leave it alone!
[Audio: Mission15\JCDenton\DL_Final_Helios06\BobPage01.mp3]

[NOTE]
 : "Icarus", : "panopticon".
	Router-room computer login: "Icarus", password: "panopticon".

[END]

-----------------------------------------------------------------
[ID: 33, Event lines: 6, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Helios06_5]
HeliosFree=true

[COMMENT]
Place this by the computer where the player disables the uplink lock.  Set HeliosFree = true when the player selects the computer option to disable the lock.  "Engage Primary Router."

[GOAL COMPLETE: DeactivateLocks]

[GOAL: MergeWithHelios]
(   )     ""   3,         -  ,    .
	(Merge with Helios AI)  Return to the Sector 3 Aquinas Hub to merge with Helios and rule earth with benevolence, wisdom, and absolute power.

[SPEECH: Helios]
   , .    ,   ...
	You will now come back, yes.  We will integrate our systems, establish the next level...
[Audio: Mission15\JCDenton\DL_Final_Helios06_5\Helios01.mp3]

[SPEECH: BobPage]
! ...   .  ,      .  !  ,      ...
	No!  You fool... Helios will destroy you.  I'm the only one who can merge and take control.  Wait for ME!  I promise you will have a place in the new order...
[Audio: Mission15\JCDenton\DL_Final_Helios06_5\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 32, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Helios07]
HeliosFree=true

[COMMENT]
Place this where the player enters Helios' area.  It will play only after the player has frobbed the uplink locks.r you through the hallway to the north -- a poetic death -- just a few yards away from where you were created.

[SPEECH: Helios]
   , .    .
	Go into the transmission chamber, yes.  We will begin to exchange information.
[Audio: Mission15\JCDenton\DL_Final_Helios07\Helios01.mp3]

[SPEECH: BobPage]
   .      ,  ...
	Your systems will fail.  You can't possibly withstand the traffic, the volume of messages...
[Audio: Mission15\JCDenton\DL_Final_Helios07\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 41, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Helios_Come]

[SPEECH: Helios]
, ---...      .   ...
	Closer, ye-e-e-es... You will come to the integration unit at the top of the chamber.  Come to me...
[Audio: Mission15\JCDenton\DL_Final_Helios_Come\Helios01.mp3]

[END]

-----------------------------------------------------------------
[ID: 31, Event lines: 7, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Morgan]

[COMMENT]
Drop this BEFORE the player gets to where the Page cinematic conversation happens.  (?)

[GOAL: OverloadForceField]
(  "")  4      ,              . 
	(Join Illuminati) Bring down the four blue-fusion reactors in Page's bunker then go to the infusion control room on the upper level to cut all power to his defense systems.

[SPEECH: MorganEverett]
     .  ,       .        4,        .
	Page is protecting himself with a plasma forcefield.  The controls are locked; you will have to eliminate each power source individually.  Bring down the four blue-fusion reactors in Sector 4, then go to the control room on the upper level.
[Audio: Mission15\JCDenton\DL_Final_Morgan\MorganEverett01.mp3]

[SPEECH: AlexJacobson]
,  ,     ,    ,    .     ,  ,     : 724. ,         .   ,    ,       .  !
	Hey, JC, if you want to do what Everett says, you'll need the deactivation code.  I decrypted the first three digits before Page killed my connection: 724.  Sorry, you'll have to guess the last digit or find it on your own.  So that you'll know what you're looking for, I'm transmitting a schematic of one of the devices.  Good luck!
[Audio: Mission15\JCDenton\DL_Final_Morgan\AlexJacobson01.mp3]

[TRANSFER Image15_BlueFusionDevice From AlexJacobson To JCDenton]

[NOTE]
    : 724*.
	Deactivation code for the blue-fusion reactors: 724*.

[END]

-----------------------------------------------------------------
[ID: 30, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Morgan02]
DL_Final_Morgan_Played=true

[COMMENT]
This should be placed somewhere *before* DL_Final_Morgan, probably in that lone tunnel that connects to his area.  That way, if the player goes back to Helios or the power room *after* DL_Final_Morgan has played, he will get a final etreaty from the Illuminati.

[SPEECH: MorganEverett]
! ! . ,      51...
	No!  No!  Go back.  Think what we could do with Area 51...
[Audio: Mission15\JCDenton\DL_Final_Morgan02\MorganEverett01.mp3]

[END]

-----------------------------------------------------------------
[ID: 29, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Morgan03]

[COMMENT]
This can stay where it is, in that room with the blue glass window.

[SPEECH: MorganEverett]
! !        .  ,     -   ,  !      ""     ...
	Yes!  Yes!  The tunnel to Page's area is just downstairs.  Kill Page and we will begin to rebuild -- you and I, JC.  We will bring together the far-flung fragments of the Illuminati, begin all over again...
[Audio: Mission15\JCDenton\DL_Final_Morgan03\MorganEverett01.mp3]

[SPEECH: BobPage]
 , ,     ,        .       ,      .
	You're a weakling, Everett, hiding in the shadows while you send a pawn to die for you.  A ruler seizes his realm with his own hands -- or he is too weak to hold it.
[Audio: Mission15\JCDenton\DL_Final_Morgan03\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 28, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Page01]

[COMMENT]
This can stay where it is.  A random taunt.

[SPEECH: BobPage]
   .    ,      .
	My own augmentations are nearly complete.  Soon I will be more powerful than you can imagine.
[Audio: Mission15\JCDenton\DL_Final_Page01\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 27, Event lines: 35, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Page02]

[COMMENT]
Place this one at the bottom of the elevator shaft, or just outside.with Helios and rule earth with benevolence, wisdom, and absolute po

[COMMENT]
Determine roughly what the player's health is.n I will be more powerful than you can imagine

[CHECK PERSONA: if Health<10 GOTO bye]

[SET FLAGS]
HealthEnd10=true

[CHECK PERSONA: if Health<20 GOTO bye]

[SET FLAGS]
HealthEnd20=true

[CHECK PERSONA: if Health<30 GOTO bye]

[SET FLAGS]
HealthEnd30=true

[CHECK PERSONA: if Health<40 GOTO bye]

[SET FLAGS]
HealthEnd40=true

[CHECK PERSONA: if Health<50 GOTO bye]

[SET FLAGS]
HealthEnd50=true

[CHECK PERSONA: if Health<60 GOTO bye]

[SET FLAGS]
HealthEnd60=true

[CHECK PERSONA: if Health<70 GOTO bye]

[SET FLAGS]
HealthEnd70=true

[CHECK PERSONA: if Health<80 GOTO bye]

[SET FLAGS]
HealthEnd80=true

[CHECK PERSONA: if Health<90 GOTO bye]

[SET FLAGS]
HealthEnd90=true

[CHECK PERSONA: if Health<100 GOTO bye]

[SET FLAGS]
HealthEnd100=true

[LABEL bye]

[CHECK FLAGS, JUMP TO hurting]
HealthEnd40=false

[CHECK FLAGS, JUMP TO Injured]
HealthStart100=true
HealthEnd100=false

[CHECK FLAGS, JUMP TO Injured]
HealthStart90=true
HealthEnd90=false

[CHECK FLAGS, JUMP TO Injured]
HealthStart80=true
HealthEnd80=false

[CHECK FLAGS, JUMP TO Injured]
HealthStart70=true
HealthEnd70=false

[CHECK FLAGS, JUMP TO Injured]
HealthStart60=true
HealthEnd60=false

[CHECK FLAGS, JUMP TO Injured]
HealthStart50=true
HealthEnd50=false

[LABEL NotInjured]

[SPEECH: BobPage]
 ... , ,     .
	Barely a scratch.  You're a little faster on your feet than your daddy was.
[Audio: Mission15\JCDenton\DL_Final_Page02\BobPage01.mp3]

[END]

[LABEL Injured]

[SPEECH: BobPage]
,   , ,      .   ...
	Looks like you're bleeding, Denton, and those were only the grunts.  This is going to be easy...
[Audio: Mission15\JCDenton\DL_Final_Page02\BobPage02.mp3]

[END]

[LABEL Hurting]

[SPEECH: BobPage]
  , .  ,    .
	Looking pretty beat up, Denton.  Bet you go down with the next shot.
[Audio: Mission15\JCDenton\DL_Final_Page02\BobPage03.mp3]

[END]

-----------------------------------------------------------------
[ID: 26, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Page03]

[COMMENT]
A taunt -- used to happen where JC could see Page for the first time through a window. the infusion control room on the upper level to cut all power to his defense systems.

[SPEECH: BobPage]
  ,    .
	Don't get your hopes up; my compound is quite secure.
[Audio: Mission15\JCDenton\DL_Final_Page03\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 25, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Paul]
PaulDenton_Dead=false

[SPEECH: PaulDenton]
,   ,  .    .
	Do what you think's right, JC.  Only listen to your own conscience.
[Audio: Mission15\JCDenton\DL_Final_Paul\PaulDenton01.mp3]

[END]

-----------------------------------------------------------------
[ID: 24, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Stanton01]

[SPEECH: StantonDowd]
   ,  .        .        .      ,   ,   .  ,  .       .
	All the way down, JC.  Get to Page's compound and take him out.  Everett and I will join you shortly.  We'll bring back the old institutions, the prosperity of the last century,  the giddy acquiescence.  Trust us, JC.  We can put the world back together.
[Audio: Mission15\JCDenton\DL_Final_Stanton01\StantonDowd01.mp3]

[SPEECH: BobPage]
,        ... ,    ,   "",   ...   ,    . ,  .   ,    .
	Now there's a voice I haven't heard in years... Rueful (as I would expect) for the fall of the Illuminati, pining for its return... either nostalgic or senile.  Oh, well.  The old take comfort in delusions.  No harm done.
[Audio: Mission15\JCDenton\DL_Final_Stanton01\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 23, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Final_Tong]
CoolantCut=false

[COMMENT]
Drop this at the entrance of the power room.s.n I will be more powerful than you can ima

[COMMENT]
Tong was deathly ill just a few hours ago.  His voice should sound somewhat strained throughout M15. you and I, JC.  We will bring together the far-flung fragments of the Illuminati, begin all over ag

[SPEECH: TracerTong]
  .   ,    -        4,   .    .
	These are the antimatter reactors.  Two giant bombs, waiting to blow -- but first you will have to go to Sector 4 to shut down the coolant.  Watch out for the escaped grays down below.
[Audio: Mission15\JCDenton\DL_Final_Tong\TracerTong01.mp3]

[SPEECH: BobPage]
            .   ,    !
	You couldn't possibly go through with something like that.  You'd kill everyone -- including yourself!
[Audio: Mission15\JCDenton\DL_Final_Tong\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 22, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Helios_Door1]
MeetHelios_Played=false

[COMMENT]
This plays if the player goes to the blastdoors before talking to Helios.

[SPEECH: Helios]
. ...        4,      .      .   .
	Not yet.  No... I will not allow you to enter Sector 4 until you have received my instructions.  You will come upstairs to the Aquinas Hub.  You will listen to me.
[Audio: Mission15\JCDenton\DL_Helios_Door1\Helios01.mp3]

[END]

-----------------------------------------------------------------
[ID: 21, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Helios_Door2]
MeetHelios_Played=true

[COMMENT]
Happens as the player enters Page's area.  Helios opens the blastdoors.

[SPEECH: Helios]
...  .   ...
	Yes... Do not forget.  The uplink locks...
[Audio: Mission15\JCDenton\DL_Helios_Door2\Helios01.mp3]

[TRIGGER page_blastdoors]

[END]

-----------------------------------------------------------------
[ID: 20, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Helios_Intro]

[COMMENT]
This plays if the player goes to the blastdoors before talking to Helios.

[GOAL: SeeHelios (Primary)]
     "",     4.
	Talk to Helios at the Aquinas Hub to gain access to Sector 4.

[SPEECH: Helios]
 ,       3.     "".       ,        4.
	I will now explain why you have been allowed to reach Sector 3.  Come to the Aquinas Hub.  Until you have received my instructions, I will not open the blast doors to Sector 4.
[Audio: Mission15\JCDenton\DL_Helios_Intro\Helios01.mp3]

[END]

-----------------------------------------------------------------
[ID: 19, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_JockDeath]

[COMMENT]
The helicopter explodes after this DL.  Jock is panicking.  He tries to say "bomb."nstructions.  You will come upstairs to the Aquinas Hub.  You will listen to me.

[SET FLAGS]
JockBlewUp=true

[SPEECH: Jock]
 !   . -  ...
	JC!  Got a problem.  Someone planted a bo-----
[Audio: Mission15\JCDenton\DL_JockDeath\Jock01.mp3]

[END]

-----------------------------------------------------------------
[ID: 18, Event lines: 2, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_JockDeathTongComment]

[SPEECH: TracerTong]
   !  !   !       ...  ,    MJ12.
	I don't believe it!  JC!  We lost Jock!  All systems were operating normally on that chopper...  It must have been a bomb planted by an MJ12 saboteur.
[Audio: Mission15\JCDenton\DL_JockDeathTongComment\TracerTong01.mp3]

[END]

-----------------------------------------------------------------
[ID: 17, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_main_control]

[COMMENT]
Does this still fit somewhere?

[SPEECH: BobPage]
  - , ,  ,         .
	Killing my human agents should be a simple matter for you, but I have other ways of protecting myself.
[Audio: Mission15\JCDenton\DL_main_control\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 16, Event lines: 6, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Morgan_Missed_Convo]
M15MeetEverett_Played=false

[COMMENT]
Drop this where the player will hit it AFTER the Everett hologram conversation.  It will play ONLY if the player skipped the hologram conversation.

[GOAL COMPLETE: TalkToMorgan]

[GOAL: KillPage]
(  "")        "",     .     ,    .
	(Join Illuminati)  Kill Bob Page and clear the way for the former Illuminati leaders to restore an age-old secret government.  Rule the world with compassion and an invisible hand alongside Morgan Everett.

[SPEECH: MorganEverett]
   .   ,     51.  ,   ,    ,    .    -      ,   ,  .      , ,  ...     2,  - 8946.     .
	Don't trust Tracer Tong.  He wants you to destroy Area 51.  What we want is to kill Bob Page but preserve the power apparatus.  Do that and we will rule the world together, you and I, JC.  We can put this planet back together any way we like...   Alex hacked the Sector 2 security grid; the code's 8946.  Don't waste any time.
[Audio: Mission15\JCDenton\DL_Morgan_Missed_Convo\MorganEverett01.mp3]

[NOTE]
    : 8946.
	Crew-complex security code: 8946.

[END]

-----------------------------------------------------------------
[ID: 15, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Morgan_Talk]
M15MeetEverett_Played=false

[COMMENT]
Drop this shortly before the hologram-device Everett will use to talk to the player.

[GOAL: TalkToMorgan]
    2,          5.
	Gain Sector 2 access by talking to Morgan Everett at the Station 5 holographic communicator.

[SPEECH: MorganEverett]
   .      5.       2.
	You're doing well.  Come back to the communicator in Station 5.  I can get you into Sector 2.
[Audio: Mission15\JCDenton\DL_Morgan_Talk\MorganEverett01.mp3]

[END]

-----------------------------------------------------------------
[ID: 13, Event lines: 33, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_PageBarks1]
PageBarks1=true
DL_Blue4_Played=false
CoolantCut=false
DL_Final_Helios06_5=false

[COMMENT]
Drop DL_PageBarks1, 2, 3 around the central area were the player will bump them multiple times.  The DL's themselves will randomly take turns going "active", such that the player *occasionally* gets a bark when he passes close to Page.re doing more than cloning down there.  I found out one of the codes, 1038, but that turned out to be for the Aquinas Hub, here in Sector 3.  I don't know... Maybe the Aquinas system controls access, but I haven't figured out how yet.C
	Drop DL_PageBarks1, 2, 3 around the central area were the player will bump them multiple times.  The DL's themselves will randomly take turns going "active", such that the player *occasionally* gets a bark when he passes close to Page.re doing more than cloning down there.  I found out one of the codes, 1038, but that turned out to be for the Aquinas Hub, here in Sector 3.  I don't know... Maybe the Aquinas system controls access, but I haven't figured out how yet.

[SET FLAGS]
PageBarks1=false
PageBarks2=false
PageBarks3=false

[JUMP TO RANDOM]
F1
F2

[LABEL F1]

[SET FLAGS]
PageBarks2=true

[JUMP TO PageBarks]

[LABEL F2]

[SET FLAGS]
PageBarks3=true

[LABEL PageBarks]

[JUMP TO RANDOM, Cycle Once]
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
Final

[LABEL A1]

[SPEECH: BobPage]
          .
	Soon I will leave this body and death will have no meaning.
[Audio: Mission15\JCDenton\DL_PageBarks1\BobPage01.mp3]

[END]

[LABEL A2]

[SPEECH: BobPage]
  !
	That's far enough!
[Audio: Mission15\JCDenton\DL_PageBarks1\BobPage02.mp3]

[END]

[LABEL A3]

[SPEECH: BobPage]
  ,      .        .
	You can't shoot your way out of this one.  My UCs can assemble new creatures in seconds.
[Audio: Mission15\JCDenton\DL_PageBarks1\BobPage03.mp3]

[END]

[LABEL A4]

[SPEECH: BobPage]
?
	Lost?
[Audio: Mission15\JCDenton\DL_PageBarks1\BobPage04.mp3]

[END]

[LABEL A5]

[SPEECH: BobPage]
     .
	You will make a nice meal for a karkian.
[Audio: Mission15\JCDenton\DL_PageBarks1\BobPage05.mp3]

[END]

[LABEL A6]

[SPEECH: BobPage]
  ...
	Just a moment longer...
[Audio: Mission15\JCDenton\DL_PageBarks1\BobPage06.mp3]

[END]

[LABEL A7]

[SPEECH: BobPage]
   ...
	Always up to no good...
[Audio: Mission15\JCDenton\DL_PageBarks1\BobPage07.mp3]

[END]

[LABEL A8]

[SPEECH: BobPage]
 .  ,          ...
	I'll make you a deal.  Leave now and you will be made comfortable, under the new world order...
[Audio: Mission15\JCDenton\DL_PageBarks1\BobPage08.mp3]

[END]

[LABEL A9]

[SPEECH: BobPage]
   , .  ,           ...
	You were a great prototype, Denton.  Too bad you never understood your power, and how to use it...
[Audio: Mission15\JCDenton\DL_PageBarks1\BobPage09.mp3]

[END]

[LABEL A10]

[SPEECH: BobPage]
 !
	Time is running out!
[Audio: Mission15\JCDenton\DL_PageBarks1\BobPage10.mp3]

[END]

[LABEL A11]

[SPEECH: BobPage]
!    !
	Stop!  I order you to stop right there!
[Audio: Mission15\JCDenton\DL_PageBarks1\BobPage11.mp3]

[END]

[LABEL A12]

[SPEECH: BobPage]
 ,    ...   !
	I know what you're trying to do... It won't work!
[Audio: Mission15\JCDenton\DL_PageBarks1\BobPage12.mp3]

[END]

[LABEL Final]

[JUMP TO RANDOM]
A4
A6
A10
A11
A12

[END]

-----------------------------------------------------------------
[ID: 12, Event lines: 7, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_PageBarks2]
PageBarks2=true
DL_Blue4_Played=false
CoolantCut=false
DL_Final_Helios06_5=false

[SET FLAGS]
PageBarks1=false
PageBarks2=false
PageBarks3=false

[JUMP TO RANDOM]
F1
F2

[LABEL F1]

[SET FLAGS]
PageBarks1=true

[JUMP TO PageBarks IN DL_PageBarks1]

[LABEL F2]

[SET FLAGS]
PageBarks3=true

[JUMP TO PageBarks IN DL_PageBarks1]

[END]

-----------------------------------------------------------------
[ID: 11, Event lines: 7, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_PageBarks3]
PageBarks3=true
DL_Blue4_Played=false
CoolantCut=false
DL_Final_Helios06_5=false

[SET FLAGS]
PageBarks1=false
PageBarks2=false
PageBarks3=false

[JUMP TO RANDOM]
F1
F2

[LABEL F1]

[SET FLAGS]
PageBarks1=true

[JUMP TO PageBarks IN DL_PageBarks1]

[LABEL F2]

[SET FLAGS]
PageBarks2=true

[JUMP TO PageBarks IN DL_PageBarks1]

[END]

-----------------------------------------------------------------
[ID: 14, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Page_Dead]

[COMMENT]
This DL happens when Page gets electrocuted by the player.  He might start out screaming, spit out the first sentence, scream a little more, howl "Denton!" and then be overcome by pain.C.  We can put this planet back together any way we like...   Alex hacked the Sector 2 security grid; the code's 8946.  Don't waste any time.
	This DL happens when Page gets electrocuted by the player.  He might start out screaming, spit out the first sentence, scream a little more, howl "Denton!" and then be overcome by pain.

[SPEECH: BobPage]
   ! ... ---!...
	I gave you life!... I... (screams)...
[Audio: Mission15\JCDenton\DL_Page_Dead\BobPage01.mp3]

[SET FLAGS]
endgame_page=true

[END]

-----------------------------------------------------------------
[ID: 10, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_SubStationExplodes]

[COMMENT]
This can stay where it is.  A random taunt.

[SPEECH: BobPage]
   .    ""  ,      .       .
	You can forget about Helios.  The Aquinas Router control-room will remain locked until my upgrades are complete.  I have my own plans for the AI.
[Audio: Mission15\JCDenton\DL_SubStationExplodes\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 9, Event lines: 3, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_Taunt_overload]

[COMMENT]
A device in the hallway overloads and spews electricity in all directions.locked until my upgrades are complete.  I have my own plans for the AI.

[SPEECH: BobPage]
   ,        .     ,   ?    ,   , ,   .     .
	I'm always pleased to see one of my experiments perform so well.  You aren't even afraid, are you?  We got a lot of things right when we made you, Denton, but don't worry.  I know your weaknesses.
[Audio: Mission15\JCDenton\DL_Taunt_overload\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 6, Event lines: 6, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_tong1]

[COMMENT]
Tong was deathly ill just a few hours ago.  His voice should sound somewhat strained throughout M15.form, everywhere and nowhere, like air or radiation, redundant, self-replicating, always evolving...

[GOAL: EnterBlastDoors (Primary)]
        .
	Get past the blast doors north of the helipad.

[GOAL: PenetrateBunker (Primary)]
     51.
	Get access to the Area 51 Bunker.

[SPEECH: TracerTong]
      .   ,         . ,   ,  .  :     .   ,     .
	Here's a satellite image of the damage from the missile.  Page is weakened, but you still have to get past the large blast doors north of the helipad and penetrate his bunker deep underground.  I seem to be in remission, JC.  Everett is right: the virus has some sort of on/off switch.  Anyway, I'll be looking over your shoulder again.
[Audio: Mission15\JCDenton\DL_tong1\TracerTong01.mp3]

[TRANSFER Image15_Area51Bunker From TracerTong To JCDenton]

[END]

-----------------------------------------------------------------
[ID: 5, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_tong2]

[COMMENT]
Drop this in the room where the player can shut down the coolant to the reactors.."nstructions.  You will come upstairs to the Aquinas Hub.  You will listen to mee his bunker deep underground.  I seem to be in remission, JC.  Everett is right: the virus has some sort of on/off switch.  Anyway, I'll be looking over your sho
	Drop this in the room where the player can shut down the coolant to the reactors.."nstructions.  You will come upstairs to the Aquinas Hub.  You will listen to me

[COMMENT]
Tong was deathly ill just a few hours ago.  His voice should sound somewhat strained throughout M15.form, everywhere and nowhere, like air or radiation, redundant, self-replicating, always evolving...

[SPEECH: TracerTong]
     .  ,        .
	The reactors' coolant runs through this facility.  Cut the flow, then return to the reactor lab to initiate a meltdown.
[Audio: Mission15\JCDenton\DL_tong2\TracerTong01.mp3]

[SPEECH: BobPage]
!     ...      ,    "", ,   .   ?   ?
	Go ahead!  Blow this place sky-high... You might get rid of ME, but you'll take down Aquinas, the power grid, the whole electronic infrastructure.  Is that what you want?  Are you completely nuts?
[Audio: Mission15\JCDenton\DL_tong2\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 4, Event lines: 6, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_tong3]
CoolantCut=true

[COMMENT]
Drop this where the player will bump it after shutting down the cooling system for the reactors.  Set CoolingCut = true when the coolant is shut down.J5(
	Drop this where the player will bump it after shutting down the cooling system for the reactors.  Set CoolingCut = true when the coolant is shut down.

[COMMENT]
Tong was deathly ill just a few hours ago.  His voice should sound somewhat strained throughout M15.form, everywhere and nowhere, like air or radiation, redundant, self-replicating, always evolving...

[GOAL: ReturnToReactorLab]
( )      3,          51.
	(New Dark Age)  Return to the reactor lab in Sector 3 to initiate a meltdown and destroy Area 51's global communications hub.

[SPEECH: TracerTong]
.   .
	Good.  Now go to the reactor lab.
[Audio: Mission15\JCDenton\DL_tong3\TracerTong01.mp3]

[SPEECH: BobPage]
.    .       ,         .  , .    ,  .    ?    ...     .
	All right.  I get the picture.  You want a piece of the pie, or you're going to toss the whole pie out the window.  Fair enough.  You can have anything you want.  How about Europe?  Your own continent... Just let me complete my preparations.
[Audio: Mission15\JCDenton\DL_tong3\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 3, Event lines: 5, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_tong4]
CoolantCut=true

[COMMENT]
Drop this near the entrance to the power room.  It will play only after the player has shut down the cooling system.  (CoolantCut = true)

[COMMENT]
Tong was deathly ill just a few hours ago.  His voice should sound somewhat strained throughout M15.form, everywhere and nowhere, like air or radiation, redundant, self-replicating, always evolving...

[GOAL COMPLETE: ReturnToReactorLab]

[SPEECH: TracerTong]
       .          .
	You will need to activate the failsafe switch at the base of each reactor.  The meltdown can be initiated afterward from the control room.
[Audio: Mission15\JCDenton\DL_tong4\TracerTong01.mp3]

[END]

-----------------------------------------------------------------
[ID: 2, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_tong5]
CoolantCut=true
ReactorSwitch1=true
ReactorSwitch2=false

[COMMENT]
Drop this where the player will bump it after throwing Reactor Switch One.

[COMMENT]
Tong was deathly ill just a few hours ago.  His voice should sound somewhat strained throughout M15.form, everywhere and nowhere, like air or radiation, redundant, self-replicating, always evolving...

[LABEL Hop]

[SPEECH: TracerTong]
 ...
	Now the other one...
[Audio: Mission15\JCDenton\DL_tong5\TracerTong01.mp3]

[END]

-----------------------------------------------------------------
[ID: 1, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_tong6]
CoolantCut=true
ReactorSwitch1=false
ReactorSwitch2=true

[COMMENT]
Drop this where the player will bump it after throwing Reactor Switch Two.

[COMMENT]
Tong was deathly ill just a few hours ago.  His voice should sound somewhat strained throughout M15.form, everywhere and nowhere, like air or radiation, redundant, self-replicating, always evolving...

[JUMP TO Hop IN DL_tong5]

[END]

-----------------------------------------------------------------
[ID: 0, Event lines: 7, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_tong7]
CoolantCut=true
ReactorSwitch1=true
ReactorSwitch2=true

[COMMENT]
Drop this where the player will bump it after throwing either of the Reactor switches. 2 and 3, so proceed with caution.  We think Page himself has pulled back to Sector 4.er deep underground.  I seem to be in remission, JC.  Everett is right: the virus has some sort of on/off switch.  Anyway, I'll be looking over your sho
	Drop this where the player will bump it after throwing either of the Reactor switches. 2 and 3, so proceed with caution.  We think Page himself has pulled back to Sector 4.

[COMMENT]
Tong was deathly ill just a few hours ago.  His voice should sound somewhat strained throughout M15.form, everywhere and nowhere, like air or radiation, redundant, self-replicating, always evolving...

[SET FLAGS]
ReactorReady=true

[GOAL: ActivateReactors]
    .    ,    -.  .
	Go to the reactor control room.  Activate the three ion injectors, then initiate the antimatter-matter reaction.  Run.

[SPEECH: TracerTong]
 .         .    ,   .         .    .   .
	We are ready.  Go to the control room and trigger the three ion injectors.  When they're on, engage the reaction chambers.  No one's run these at full capacity before.  Without coolant, an explosion is inevitable.  Get ready to run.
[Audio: Mission15\JCDenton\DL_tong7\TracerTong01.mp3]

[SPEECH: BobPage]
!    ,  !   , ...     .    .   ,  !
	No!  You don't know what you're doing!  Everything will be lost, EVERYTHING... The world will fall to pieces.  No one will be in control.  It will be chaos, complete chaos!
[Audio: Mission15\JCDenton\DL_tong7\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 8, Event lines: 6, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_tong_reached_bunker]

[COMMENT]
Tong was deathly ill just a few hours ago.  His voice should sound somewhat strained throughout M15.g
	Tong was deathly ill just a few hours ago.  His voice should sound somewhat strained throughout M15.

[GOAL COMPLETE: PenetrateBunker]

[GOAL COMPLETE: PowerElevator]

[SPEECH: TracerTong]
 .   .     2  3   ,    .  ,       4.   .
	Good work.  You've reached the bunker.  Page has extensive defenses throughout Sectors 2 and 3, so proceed with caution.  We think Page himself has pulled back to Sector 4.
[Audio: Mission15\JCDenton\DL_tong_reached_bunker\TracerTong01.mp3]

[SPEECH: BobPage]
,  .  ,    ,      ,   ,   ,    , , ,  ...
	Oh, much further than that.  A moment more, and I will be like nothing you've ever seen, a new life-form, everywhere and nowhere, like air or radiation, redundant, self-replicating, always evolving...
[Audio: Mission15\JCDenton\DL_tong_reached_bunker\BobPage01.mp3]

[END]

-----------------------------------------------------------------
[ID: 7, Event lines: 4, Display only once, On bumping, On frobbing]
[Owner: JCDenton]
[Name:  DL_tong_reminder]

[COMMENT]
Drop this somewhere in Page's area, well BEFORE the player reaches the place to shut down the coolant -- just a way to remind the player that Tong is still waiting for him to do something.

[COMMENT]
Tong was deathly ill just a few hours ago.  His voice should sound somewhat strained throughout M15.form, everywhere and nowhere, like air or radiation, redundant, self-replicating, always evolving...

[SPEECH: TracerTong]
  .   ,     .     -      .    ,   ,     ,      .
	Ignore Page.  He will die when we blow up the facility.  Your only objective is to find the controls for the reactors' cooling system.  We must make sure that the monstrosity Page has made of himself is not technologically feasible for future generations.
[Audio: Mission15\JCDenton\DL_tong_reminder\TracerTong01.mp3]

[END]

