.: PROGRAM INFO :.
Program Name: | UT2004 HackBase
Version: | 1.0
Author: | CheatatOr
License Type: | GPL
OS: | Windows
Release Date: | 08.02.2009
.: CONTACT :.
Website: | http://cT.cheatz.to
.: LICENSE :.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see http://www.gnu.org/licenses/. For the Microsoft Detours 1.5 license, please read the "Detours_License.txt" which should have come with this program.
.: DESCRIPTION :.
This is a Hackbase for Unreal Tournament 2004 v. 3369 which makes it possible to create native hacks. It makes use of modified UT 2004 v. 3334 demo headers released by Temp2. The headers are partial though, so you would have to use the C++ headers from the public release of Unreal version 432 to complete them if needed. The Hackbase contains a 2D Radar, 3D Radar and a wallhack example. There is also a detour hook included and some basic functions for drawing, iterating and initializing. It's in my opinion well organized and commented, so everything should be understandable with some basic C++ knowledge. The source project is set up for Visual C++ 2008, but it should compile in older version with minimal changes as well. Please give credits to me and the people that are listed under the credits tab if you use this source as base.
.: TIPS :.
As some of you may know, Americas Army Ops 2 uses the Unreal Engine 2 as well. There are many coders that release code snippets and full projects to the public which makes it possible to grab some code from them. Most of the code can be used in UT2004 as well with some minimal changes. A good place for finding such coding releases is the AAO coding section of mpcforum.com. Another place to find resources is the AAO coding section of uc-forum.com. For finding out what some parts of the headers do in UT2004, I suggest you to visit the Unreal Wiki. The Unreal Wiki contains a lot of information about the unreal engine and beyond.
.: CREDITS :.
Temp2: | For releasing the demo headers
[D2]Dualz: | For the detour hook example
[D2]Keytonic: | For his method of creating a APawn list + getting camera location without hooking
[D2]HelioS: | For supporting the public scene in the good old days
Daru: | For the bounding box radar code
Visit http://cT.cheatz.to ++ http://www.ddeath.net ++ http://www.utcheats.info