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Планета Deus Ex

McBean

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Сообщения, опубликованные пользователем McBean

  1. дык. если я сохранился к примеру сейчас, а потом через час, то он все равно вылетает!!! как играть? эт все время надо будет начинать с naval shipyards или проходить игру до конца. а у меня не так много времени, чтобы седеть весь день за ПК.

     

    вот log, может кто чего посоветует, а то уже переставил Deus и все равно эти глюки

    Log: Log file open, 07/09/06 18:44:56
    
    Init: Name subsystem initialized
    
    Init: Detected: Microsoft Windows 98 4.10 (Build: 67766446)
    
    Init: Version: 1100
    
    Init: Compiled: Jan 29 2001 16:45:52
    
    Init: Command line: 
    
    Init: Base directory: D:GamesDeus ExSystem
    
    Init: Character set: Unicode
    
    Log: Bound to Engine.dll
    
    Log: Bound to Core.dll
    
    Log: Bound to Window.dll
    
    Init: Object subsystem initialized
    
    Log: Cd Path: F:
    
    Init: Computer: P4
    
    Init: User: McBean
    
    Init: Memory total: Phys=523504K Pagef=1279416K Virt=2097024K
    
    Init: Working set: 32000 / 159000
    
    Init: CPU Speed=2004.581390 MHz
    
    Init: CPU Page size=4096, Processors=1
    
    Init: CPU Detected: Unknown processor (GenuineIntel)
    
    Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
    
    Log: Bound to DeusEx.dll
    
    Log: Bound to Extension.dll
    
    Log: Bound to ConSys.dll
    
    Log: Loading: Package DeusEx
    
    Log: Loading: Package Core
    
    Log: Loading: Package Engine
    
    Log: Loading: Package Extension
    
    Log: Loading: Package DeusExCharacters
    
    Log: Loading: Package DeusExUI
    
    Log: Loading: Package DeusExItems
    
    Log: Loading: Package Effects
    
    Log: Bound to Fire.dll
    
    Log: Loading: Package Fire
    
    Log: Loading: Package ConSys
    
    Log: Loading: Package DeusExSounds
    
    Log: Loading: Package DeusExDeco
    
    Log: Loading: Package UBrowser
    
    Log: Loading: Package UWindow
    
    Log: Bound to IpDrv.dll
    
    Log: Loading: Package IpDrv
    
    Log: Bound to DeusExText.dll
    
    Log: Loading: Package DeusExText
    
    Log: Loading: Package Ambient
    
    Log: Loading: Package MoverSFX
    
    Log: Loading: Package IpServer
    
    Log: Loading: Package MPCharacters
    
    Init: Unreal engine initialized
    
    Log: Bound to WinDrv.dll
    
    Init: Mouse info: 0 0 65536
    
    Init: Client initialized
    
    Log: Bound to Render.dll
    
    Log: Loading: Package Render
    
    Init: Lighting subsystem initialized
    
    Init: Rendering initialized
    
    Log: LoadMap: entry.dx
    
    Log: Loading: Package Entry
    
    Log: Loading: Package Title_Music
    
    Log: Game class is 'DeusExGameInfo'
    
    Log: Bringing Level Entry.MyLevel up for play (0)...
    
    ScriptLog: InitGame: 
    
    ScriptLog: Base Mutator is Entry.Mutator0
    
    Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
    
    Log: Doing load, not loadgame
    
    Log: Current mission number is -1, next is -1
    
    Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
    
    Log: Loading: Package DX
    
    Log: Collecting garbage
    
    Log: Purging garbage
    
    Log: Unloading: Package Render
    
    Log: Garbage: objects: 33560->33559; refs: 371668
    
    Log: Game class is 'DeusExGameInfo'
    
    Log: Bringing Level DX.MyLevel up for play (0)...
    
    ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
    
    ScriptLog: Base Mutator is DX.Mutator1
    
    Init: Initialized moving brush tracker for Level DX.MyLevel
    
    ScriptLog: Login: Player
    
    Init: *** DEUS EX VERSION Tue Jan 30 12:55:08 2001 v1.109fm ***
    
    Log: Possessed PlayerPawn: JCDentonMale DX.JCDentonMale0
    
    ScriptLog: All inventory from Player is accepted
    
    Init: Input system initialized for WindowsViewport0
    
    Log: Opened viewport
    
    Log: Bound to D3DDrv.dll
    
    Init: DirectDraw drivers detected:
    
    Init:    display (Primary Display Driver)
    
    Init: D3D Device: Supports system memory DMA blts
    
    Init: D3D Device: No page lock required
    
    Log: D3D Device 126976K vram, 126892K free
    
    Init: Deus Ex Direct3D support - internal revision 1.6.2
    
    Init: D3D Device: szDriver=nv4_disp.dll
    
    Init: D3D Device: szDescription=NVIDIA GeForce FX 5200 
    
    Init: D3D Device: wProduct=0
    
    Init: D3D Device: wVersion=0
    
    Init: D3D Device: wSubVersion=0
    
    Init: D3D Device: wBuild=0
    
    Init: D3D Device: dwVendorId=4318
    
    Init: D3D Device: dwDeviceId=802
    
    Init: D3D Device: dwSubSysId=-1894443909
    
    Init: D3D Device: dwRevision=161
    
    Init: Best-match display mode: 1024x768x32 (Error=0)
    
    Init: D3D Driver: wMaxTextureBlendStages=8
    
    Init: D3D Driver: wMaxSimultaneousTextures=8
    
    Log: D3D Driver: Supports FOURCC DXT1
    
    Log: D3D Driver: Supports FOURCC DXT2
    
    Log: D3D Driver: Supports FOURCC DXT3
    
    Log: D3D Driver: Supports FOURCC DXT4
    
    Log: D3D Driver: Supports FOURCC DXT5
    
    Init: D3D Detected: NVidia video card
    
    Init: D3D Driver: Supports trilinear
    
    Init: D3D Driver: Supports specular gouraud
    
    Init: D3D Driver: Supports BLENDDIFFUSEALPHA
    
    Init: D3D Driver: Supports alpha palettes
    
    Init: D3D Driver: Supports non-power-of-2 textures
    
    Init: D3D Driver: Supports LOD biasing
    
    Init: D3D Driver: Supports Z biasing
    
    Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
    
    Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
    
    Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
    
    Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
    
    Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
    
    Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
    
    Init: D3D Driver: Textures (1x1)-(4096x4096), Max aspect 4096
    
    Log: Bound to Galaxy.dll
    
    Init: Galaxy is using DirectSound
    
    Init: EAX 1.x sound hardware found!
    
    Init: Galaxy initialized
    
    DevAudio: Galaxy SetViewport: WindowsViewport0
    
    Init: Game engine initialized
    
    Log: Startup time: 6.794284 seconds
    
    DevMusic: Load music: Music Title_Music.Title_Music
    
    Log: Loading: Package DXFonts
    
    Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow2
    
    Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuScreenLoadGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow1
    
    Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuScreenLoadGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow1
    
    Log: URL: Adding default option Name=Player
    
    Log: URL: Adding default option Class=DeusEx.JCDentonMale
    
    Log: Browse: Index.dx?loadgame=-1?Name=Player?Class=DeusEx.JCDentonMale
    
    Log: Doing loadgame, not load
    
    Log: Loading: Package saveInfo
    
    Log: Unloading: Package DX
    
    Log: URL: Adding default option Name=Player
    
    Log: URL: Adding default option Class=DeusEx.JCDentonMale
    
    Log: LoadMap: ..SaveCurrent09_NYC_Dockyard.dxs?load?loadonly?loadgame?Name=Player?Class=DeusEx.JCDentonMale
    
    DevAudio: Galaxy SetViewport: WindowsViewport0
    
    Log: Loading: Package 09_NYC_Dockyard
    
    Log: Loading: Package NewYorkCity
    
    Log: Loading: Package CoreTexDetail
    
    Log: Loading: Package Dockyard
    
    Log: Loading: Package CoreTexWood
    
    Log: Loading: Package CoreTexMetal
    
    Log: Loading: Package CoreTexMisc
    
    Log: Loading: Package CoreTexPaper
    
    Log: Loading: Package MolePeople
    
    Log: Loading: Package Supertanker
    
    Log: Loading: Package CoreTexConcrete
    
    Log: Loading: Package CoreTexSky
    
    Log: Loading: Package CoreTexGlass
    
    Log: Loading: Package UNATCO
    
    Log: Loading: Package CoreTexStone
    
    Log: Loading: Package CoreTexWallObj
    
    Log: Loading: Package area51textures
    
    Log: Loading: Package CoreTexTiles
    
    Log: Loading: Package BatteryPark
    
    Log: Loading: Package CoreTexCeramic
    
    Log: Loading: Package CoreTexTextile
    
    Log: Loading: Package NavalBase_Music
    
    Init: Shut down moving brush tracker for Level DX.MyLevel
    
    Warning: Property LastinHand of Class DeusEx.JCDentonMale not found
    
    Warning: Skipping 2 bytes of type 5
    
    Log: Collecting garbage
    
    Log: Purging garbage
    
    Log: Unloading: Package DXFonts
    
    Log: Unloading: Package saveInfo
    
    Log: Garbage: objects: 39460->39281; refs: 571796
    
    Log: Loading: Package DeusExConText
    
    Log: Spawning new actor for Viewport WindowsViewport0
    
    ScriptLog: Login: Player
    
    Log: Possessed PlayerPawn: JCDentonMale 09_NYC_Dockyard.JCDentonMale5
    
    ScriptLog: All inventory from Player is accepted
    
    ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission09'
    
    Init: Initialized moving brush tracker for Level 09_NYC_Dockyard.MyLevel
    
    DevAudio: Galaxy SetViewport: WindowsViewport0
    
    DevMusic: Unregister music: Music Title_Music.Title_Music
    
    DevMusic: Load music: Music NavalBase_Music.NavalBase_Music
    
    ScriptLog: **** InitStateMachine() - 09_NYC_Dockyard.JCDentonMale5 started mission state machine for 09_NYC_DOCKYARD
    
    Log: Loading: Package DXFonts
    
    Log: Assigning Last Button Window to MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuMain1.MenuUIClientWindow2.MenuUIMenuButtonWindow13
    
    Log: Assigning Last Button Window to MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuSettings0.MenuUIClientWindow3.MenuUIMenuButtonWindow20
    
    Log: Assigning Last Button Window to MenuScreenCustomizeKeys 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys0
    
    Log: Assigning Last Button Window to MenuUIListWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys0.MenuUIClientWindow4.MenuUIScrollAreaWindow1.ClipWindow1.MenuUIListWindow1
    
    Log: Assigning Last Button Window to MenuUIListWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys0.MenuUIClientWindow4.MenuUIScrollAreaWindow1.ClipWindow1.MenuUIListWindow1
    
    Log: Assigning Last Button Window to MenuUIListWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys0.MenuUIClientWindow4.MenuUIScrollAreaWindow1.ClipWindow1.MenuUIListWindow1
    
    Log: Assigning Last Button Window to MenuUIActionButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys0.MenuUIActionButtonBarWindow1.MenuUIActionButtonWindow4
    
    Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys0.MenuUIActionButtonBarWindow1.MenuUIActionButtonWindow4
    
    Log: Assigning Last Button Window to MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuSettings0.MenuUIClientWindow3.MenuUIMenuButtonWindow20
    
    Log: Assigning Last Button Window to MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuSettings0.MenuUIClientWindow3.MenuUIMenuButtonWindow21
    
    Log: Assigning Last Button Window to ScaleWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenControls0.MenuUIClientWindow6.MenuChoice_MouseSensitivity0.MenuUISliderButtonWindow0.ScaleManagerWindow6.ScaleWindow6
    
    Log: Assigning Last Button Window to ScaleWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenControls0.MenuUIClientWindow6.MenuChoice_MouseSensitivity0.MenuUISliderButtonWindow0.ScaleManagerWindow6.ScaleWindow6
    
    Log: Assigning Last Button Window to MenuUIActionButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenControls0.MenuUIActionButtonBarWindow3.MenuUIActionButtonWindow10
    
    Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenControls0.MenuUIActionButtonBarWindow3.MenuUIActionButtonWindow10
    
    Log: Assigning Last Button Window to MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuSettings0.MenuUIClientWindow3.MenuUIMenuButtonWindow26
    
    Log: Tried to remove lastbuttonwindow descendant. MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuSettings0.MenuUIClientWindow3.MenuUIMenuButtonWindow26
    
    Log: Assigning Last Button Window to MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuMain3.MenuUIClientWindow8.MenuUIMenuButtonWindow40
    
    Log: Assigning Last Button Window to MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuSettings1.MenuUIClientWindow9.MenuUIMenuButtonWindow47
    
    Log: Assigning Last Button Window to MenuUIListWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys2.MenuUIClientWindow10.MenuUIScrollAreaWindow3.ClipWindow3.MenuUIListWindow3
    
    Log: Assigning Last Button Window to MenuUIListWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys2.MenuUIClientWindow10.MenuUIScrollAreaWindow3.ClipWindow3.MenuUIListWindow3
    
    Log: Assigning Last Button Window to MenuUIActionButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys2.MenuUIActionButtonBarWindow4.MenuUIActionButtonWindow13
    
    Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuScreenCustomizeKeys2.MenuUIActionButtonBarWindow4.MenuUIActionButtonWindow13
    
    Log: Assigning Last Button Window to MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuSettings1.MenuUIClientWindow9.MenuUIMenuButtonWindow53
    
    Log: Tried to remove lastbuttonwindow descendant. MenuUIMenuButtonWindow 09_NYC_Dockyard.JCDentonMale5.DeusExRootWindow1.MenuSettings1.MenuUIClientWindow9.MenuUIMenuButtonWindow53
    
    Log: 

  2. Доброго времени суток. не хотел создавать отдельнуютему, поэтому отпишу здесь. крч. сегодня возникла одна, но очень серьезная проблемка! суть проблемы заключается в том, что если сохраниться 2 раза подряд (1 раз, потом через пару минут второй), то игра вылетает в виндовс! что делать?! я доше до Naval shipyard...

  3. еще у меня такой вопрос: помните (конечно помните) была такая мипса, где нужно было смыться из плена в UNATCO HQ? так вот там была возможность вырубить анну наваре путем выкл. ее через ПК (на ее компе можно было вкл. killphrase что-то такое), и потом еще один illphrase у мандерли на его компе, тогда типа навара взрывается...

     

    так вот на компе у навары моно было вкл. один killphrase для гюнтера, а где второй? чтобы он тоже взорвался?

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