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Планета Deus Ex

corvius2000

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Сообщения, опубликованные пользователем corvius2000

  1. и еще вопрос - на базе штаб-квартиры юнатко, где антенна, там есть технические шкафы, и там много разных кнопок. Для чего они вообще там нужны? 
    там, где пароль от двери 0451, там внутри кнопки у стены, где датчики электронные..

  2. хотел спросить, теперь в логе ошибок используется скриптинг... что это такое? ибо в некоторых местах все равно единично вылетает... 
     

    Скрытый текст

    Log: Log file open, 08/02/23 21:51:29
    Init: Name subsystem initialized
    Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
    Init: Version: 1100
    Init: Compiled: Jan 29 2001 16:45:52
    Init: Command line: INI="E:\Games\Deus Ex GOTY\GMDXv9\System\gmdx.ini" USERINI="E:\Games\Deus Ex GOTY\GMDXv9\System\GMDXUser.ini"
    Init: Base directory: E:\Games\Deus Ex GOTY\System\
    Init: Character set: Unicode
    Log: Bound to Window.dll
    Log: Bound to Core.dll
    Log: Bound to Extension.dll
    Log: Bound to Engine.dll
    Init: Object subsystem initialized
    Log: Cd Path: ..\
    Init: Computer: PC
    Init: User: User
    Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K
    Init: Working set: 32000 / 159000
    Init: CPU Speed=2394.430570 MHz
    Init: CPU Page size=4096, Processors=4
    Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
    Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
    Log: Deus Exe: version 8.1.0.0.
    Log: Deus Exe: Using User Documents File Manager.
    Localization: No localization: GMDX.General.Start (int)
    Log: Bound to DeusEx.dll
    Log: Bound to ConSys.dll
    Log: Loading: Package DeusEx
    Log: Loading: Package Core
    Log: Loading: Package Engine
    Log: Loading: Package Extension
    Log: Loading: Package DeusExCharacters
    Log: Loading: Package DeusExUI
    Log: Loading: Package DeusExItems
    Log: Loading: Package Effects
    Log: Bound to Fire.dll
    Log: Loading: Package Fire
    Log: Loading: Package ConSys
    Log: Loading: Package DeusExSounds
    Log: Loading: Package GMDXSFX
    Log: Loading: Package HDTPItems
    Log: Loading: Package DeusExDeco
    Log: Loading: Package HDTPanim
    Log: Loading: Package HDTPDecos
    Log: Loading: Package HDTPCharacters
    Log: Loading: Package UBrowser
    Log: Loading: Package UWindow
    Log: Bound to IpDrv.dll
    Log: Loading: Package IpDrv
    Log: Bound to DeusExText.dll
    Log: Loading: Package DeusExText
    Log: Loading: Package GameMedia
    Log: Loading: Package GameEffects
    Log: Loading: Package CoreTexWater
    Log: Loading: Package CoreTexTextile
    Log: Loading: Package CoreTexDetail
    Log: Loading: Package Ambient
    Log: Loading: Package MoverSFX
    Log: Loading: Package GMDXUI
    Log: Loading: Package FOMOD
    Log: Loading: Package IpServer
    Log: Loading: Package MPCharacters
    Log: Loading: Package ShifterEX
    Log: Loading: Package CoreTexWood
    Log: Loading: Package Extras
    Log: Loading: Package CoreTexMetal
    Log: Loading: Package NYCBar
    Log: Loading: Package CoreTexConcrete
    Init: Unreal engine initialized
    Log: Bound to WinDrv.dll
    Init: Mouse info: 0 0 65536
    Init: Initializing DirectDraw
    Log: DirectDraw drivers:
    Log:    display (Первичный видеодрайвер)
    Init: DirectDraw initialized successfully
    Init: Client initialized
    Log: Bound to Render.dll
    Log: Loading: Package Render
    Init: Lighting subsystem initialized
    Init: Rendering initialized
    Log: LoadMap: entry.dx
    Log: Loading: Package Entry
    Log: Loading: Package Title_Music
    Log: Game class is 'DeusExGameInfo'
    Log: Bringing Level Entry.MyLevel up for play (0)...
    ScriptLog: InitGame: 
    ScriptLog: Base Mutator is Entry.Mutator0
    Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
    Log: Doing load, not loadgame
    Log: Current mission number is -1, next is -1
    Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
    Log: Loading: Package dx
    Log: Collecting garbage
    Log: Purging garbage
    Log: Unloading: Package Render
    Log: Garbage: objects: 37383->37382; refs: 431019
    Log: Game class is 'DeusExGameInfo'
    Log: Bringing Level dx.MyLevel up for play (0)...
    ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
    ScriptLog: Base Mutator is dx.Mutator1
    Init: Initialized moving brush tracker for Level dx.MyLevel
    ScriptLog: Login: Player
    Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
    ScriptLog: MYCHK:: 4 :: -15
    ScriptLog: Lean Keys UNDEFINED, disabling tiptoes
    Log: Possessed PlayerPawn: JCDentonMale dx.JCDentonMale0
    ScriptLog: All inventory from Player is accepted
    Init: Input system initialized for WindowsViewport0
    Localization: No localization: GMDX.General.Product (int)
    Log: Opened viewport
    Localization: No localization: GMDX.General.Product (int)
    Log: Bound to D3D9Drv.dll
    Log: Initializing D3D9Drv...
    Log: Enter SetRes()
    Log: D3D adapter driver      : igdumdim32.dll
    Log: D3D adapter description : Intel(R) HD Graphics 5500
    Log: D3D adapter id          : 0x8086:0x1616
    Init: Depth bits: 24
    Log: 8 Texture Mapping Units found
    Log: MaxAnisotropy = 16
    Log: Trying to use S3TC extension.
    Log: MinLogTextureSize = 2
    Log: MaxLogTextureSize = 13
    Log: UseDetailAlpha = 1
    Log: Bound to Galaxy.dll
    Init: Galaxy is using DirectSound
    Init: Galaxy initialized
    DevAudio: Galaxy SetViewport: WindowsViewport0
    Init: Game engine initialized
    Localization: No localization: GMDX.General.Run (int)
    Log: Installing hook 'Free save space fix'.
    Log: Installing hook 'Widescreen subtitle fix'.
    DevMusic: Load music: Music Title_Music.Title_Music
    Log: URL: Adding default option Name=Player
    Log: URL: Adding default option Class=DeusEx.JCDentonMale
    Log: Browse: Index.dx?loadgame=-15?Name=Player?Class=DeusEx.JCDentonMale
    Log: Doing loadgame, not load
    Log: Loading: Package saveInfo
    Log: Unloading: Package dx
    Log: URL: Adding default option Name=Player
    Log: URL: Adding default option Class=DeusEx.JCDentonMale
    Log: LoadMap: ..\GMDXv9\Save\Current\02_NYC_Street.dxs?load?loadonly?loadgame?Name=Player?Class=DeusEx.JCDentonMale
    DevAudio: Galaxy SetViewport: WindowsViewport0
    Log: Loading: Package 02_NYC_Street
    Log: Loading: Package NewYorkCity
    Log: Loading: Package UNATCO
    Log: Loading: Package CoreTexMisc
    Log: Loading: Package Supertanker
    Log: Loading: Package BatteryPark
    Log: Loading: Package MolePeople
    Log: Loading: Package FreeClinic
    Log: Loading: Package MJ12_lab
    Log: Loading: Package CoreTexBrick
    Log: Loading: Package Dockyard
    Log: Loading: Package CoreTexGlass
    Log: Loading: Package HK_BuildingExt
    Log: Loading: Package Rocket
    Log: Loading: Package HK_Interior
    Log: Loading: Package Airfield
    Log: Loading: Package Tester
    Log: Loading: Package Catacombs
    Log: Loading: Package area51textures
    Log: Loading: Package CoreTexStone
    Log: Loading: Package CoreTexFoliage
    Log: Loading: Package V_Com_Center
    Log: Loading: Package Paris
    Log: Loading: Package Mobile_Camp
    Log: Loading: Package KZTextures
    Log: Loading: Package HK_MJ12Lab
    Log: Loading: Package CoreTexSky
    Log: Loading: Package NYCStreets_Music
    Log: Loading: Package HDTPPapers
    Log: Loading: Package CoreTexEarth
    Init: Shut down moving brush tracker for Level dx.MyLevel
    Warning: Type mismatch in Region of GameReplicationInfo: file 10, class 2
    Warning: Skipping 6 bytes of type 10
    Log: Collecting garbage
    Log: Purging garbage
    Log: Unloading: Package saveInfo
    Log: Garbage: objects: 41939->41750; refs: 1707181
    Log: Loading: Package DeusExConText
    Log: Spawning new actor for Viewport WindowsViewport0
    ScriptLog: Login: Player
    Log: Possessed PlayerPawn: JCDentonMale 02_NYC_Street.JCDentonMale5
    ScriptLog: All inventory from Player is accepted
    ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02'
    ScriptLog: bHardCoreMode = False
    ScriptLog: CombatDifficulty = 0.500000
    Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel
    DevAudio: Galaxy SetViewport: WindowsViewport0
    DevMusic: Unregister music: Music Title_Music.Title_Music
    DevMusic: Load music: Music NYCStreets_Music.NYCStreets_Music
    ScriptLog: **** InitStateMachine() - 02_NYC_Street.JCDentonMale5 started mission state machine for 02_NYC_STREET
    Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenHack0.PersonaButtonBarWindow0.PersonaActionButtonWindow0
    Log: Assigning Last Button Window to MenuUISmallLabelWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenATM0.MenuUIClientWindow2.MenuUISmallLabelWindow0
    Log: Tried to remove lastbuttonwindow descendant. MenuUISmallLabelWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenATM0.MenuUIClientWindow2.MenuUISmallLabelWindow0
    Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenATMWithdraw0.MenuUIActionButtonBarWindow2.MenuUIActionButtonWindow6
    Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenATMWithdraw0.MenuUIActionButtonBarWindow2.MenuUIActionButtonWindow7
    Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenATMWithdraw0.MenuUIActionButtonBarWindow2.MenuUIActionButtonWindow7
    Log: Loading: Package DeusExe
    Log: Loading: Package DeusExConAudioMission02
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ConWindowActive0
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ConWindowActive0
    Log: Loading: Package InfoPortraits
    Log: Loading: Package DeusExConAudioAIBarks
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCrowbar16
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Street.WeaponCrowbar15
    ScriptWarning: ThugMaleCarcass 02_NYC_Street.ThugMaleCarcass0 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponCrowbar15  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    Log: Loading: Package saveInfo
    Log: Unloading: Package 02_NYC_Street
    Log: Unloading: Package saveInfo
    Log: Save=14.912363
    Log: Moving '..\GMDXv9\Save\Save0016\Save.tmp' to '..\GMDXv9\Save\Save0016\SaveInfo.dxs'
    Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel
    Log: Save=492.494858
    Log: Moving '..\GMDXv9\Save\Save0016\Save.tmp' to '..\GMDXv9\Save\Save0016\02_NYC_Street.dxs'
    Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel
    ScriptLog: NEW::old: 0
    ScriptLog: MYCHK:MenuScreenSaveGame.PerformSave:: Нью-Йорк - Адская Кухня :: 16 :: 16
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ConWindowActive1
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ConWindowActive1
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ConWindowActive1
    Log: Export travel for: Player
    Log: Browse: 02_NYC_Bar?Name=Player?Class=DeusEx.JCDentonMale#ToBarFrontEntrance
    Log: Doing load, not loadgame
    Log: Current mission number is 2, next is 2
    Log: Attempting to get player
    ScriptWarning: AugmentationDisplayWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.DeusExHUD1.AugmentationDisplayWindow1 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
    Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel
    Log: Save=470.399803
    Log: Moving '..\GMDXv9\Save\Current\Save.tmp' to '..\GMDXv9\Save\Current\02_NYC_Street.dxs'
    Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel
    Log: LoadMap: 02_NYC_Bar?Name=Player?Class=DeusEx.JCDentonMale#ToBarFrontEntrance
    ScriptWarning: AugmentationDisplayWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.DeusExHUD1.AugmentationDisplayWindow1 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
    DevAudio: Galaxy SetViewport: WindowsViewport0
    Log: Loading: Package 02_NYC_Bar
    Log: Loading: Package G_Station
    Log: Loading: Package CoreTexTiles
    Log: Loading: Package NYCBar2_Music
    Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel
    Log: Collecting garbage
    Log: Purging garbage
    Log: Unloading: Package CoreTexEarth
    Log: Unloading: Package CoreTexSky
    Log: Unloading: Package Paris
    Log: Unloading: Package KZTextures
    Log: Unloading: Package CoreTexStone
    Log: Unloading: Package Catacombs
    Log: Unloading: Package HK_BuildingExt
    Log: Unloading: Package Dockyard
    Log: Unloading: Package NYCStreets_Music
    Log: Unloading: Package Mobile_Camp
    Log: Unloading: Package CoreTexFoliage
    Log: Unloading: Package Tester
    Log: Unloading: Package CoreTexBrick
    Log: Unloading: Package MolePeople
    Log: Unloading: Package Supertanker
    Log: Unloading: Package HDTPPapers
    Log: Unloading: Package HK_MJ12Lab
    Log: Unloading: Package V_Com_Center
    Log: Unloading: Package area51textures
    Log: Unloading: Package HK_Interior
    Log: Unloading: Package DeusExConText
    DevMusic: Unregister music: Music NYCStreets_Music.NYCStreets_Music
    Log: Unloading: Package DeusExe
    Log: Unloading: Package DeusExConAudioMission02
    Log: Unloading: Package InfoPortraits
    Log: Unloading: Package DeusExConAudioAIBarks
    Log: Garbage: objects: 54266->39158; refs: 499840
    Log: Game class is 'DeusExGameInfo'
    Log: Bringing Level 02_NYC_Bar.MyLevel up for play (0)...
    ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
    ScriptLog: Base Mutator is 02_NYC_Bar.Mutator2
    ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02'
    Log: Loading: Package DeusExConText
    Log: Spawning new actor for Viewport WindowsViewport0
    ScriptLog: Login: Player
    ScriptLog: MYCHK:: 4 :: 16
    ScriptLog: Lean Keys UNDEFINED, disabling tiptoes
    Log: Possessed PlayerPawn: JCDentonMale 02_NYC_Bar.JCDentonMale1
    ScriptLog: All inventory from Player is accepted
    ScriptLog: bHardCoreMode = False
    ScriptLog: CombatDifficulty = 0.500000
    Init: Initialized moving brush tracker for Level 02_NYC_Bar.MyLevel
    DevAudio: Galaxy SetViewport: WindowsViewport0
    DevMusic: Load music: Music NYCBar2_Music.NYCBar2_Music
    ScriptLog: **** InitStateMachine() - 02_NYC_Bar.JCDentonMale1 started mission state machine for 02_NYC_BAR
    ScriptLog: MYCHK:DX_QuickSave: , Auto Save6  ,Last: -16  ,Current: 6
    Log: Loading: Package saveInfo
    Log: Unloading: Package 02_NYC_Bar
    Log: Unloading: Package saveInfo
    Log: Save=13.569257
    Log: Moving '..\GMDXv9\Save\Save-016\Save.tmp' to '..\GMDXv9\Save\Save-016\SaveInfo.dxs'
    Init: Shut down moving brush tracker for Level 02_NYC_Bar.MyLevel
    Log: Save=100.494530
    Log: Moving '..\GMDXv9\Save\Save-016\Save.tmp' to '..\GMDXv9\Save\Save-016\02_NYC_Bar.dxs'
    Init: Initialized moving brush tracker for Level 02_NYC_Bar.MyLevel
    Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow1.ComputerScreenHack1.PersonaButtonBarWindow39.PersonaActionButtonWindow39
    Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow1.ComputerScreenATMWithdraw1.MenuUIActionButtonBarWindow5.MenuUIActionButtonWindow14
    ScriptWarning: ATM 02_NYC_Bar.ATM1 (Function DeusEx.ATM.ModBalance:00CB) Accessed array out of bounds (-1/8)
    ScriptWarning: ATM 02_NYC_Bar.ATM1 (Function DeusEx.ATM.ModBalance:00F6) Accessed array out of bounds (-1/8)
    ScriptWarning: ATM 02_NYC_Bar.ATM1 (Function DeusEx.ATM.ModBalance:00CB) Accessed array out of bounds (-1/8)
    ScriptWarning: ATM 02_NYC_Bar.ATM1 (Function DeusEx.ATM.ModBalance:00CB) Accessed array out of bounds (-1/8)
    Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow1.ComputerScreenATMWithdraw1.MenuUIActionButtonBarWindow5.MenuUIActionButtonWindow15
    Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow1.ComputerScreenATMWithdraw1.MenuUIActionButtonBarWindow5.MenuUIActionButtonWindow15
    Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow2.ComputerScreenHack2.PersonaButtonBarWindow78.PersonaActionButtonWindow78
    Log: Assigning Last Button Window to MenuUIActionButtonBarWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow2.ComputerScreenATMWithdraw2.MenuUIActionButtonBarWindow7
    Log: Assigning Last Button Window to ATMWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow2
    Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow2.ComputerScreenATMWithdraw2.MenuUIActionButtonBarWindow7.MenuUIActionButtonWindow20
    Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow2.ComputerScreenATMWithdraw2.MenuUIActionButtonBarWindow7.MenuUIActionButtonWindow20
    Log: Assigning Last Button Window to ATMWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow3
    Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow3.ComputerScreenATMDisabled0.MenuUIActionButtonBarWindow9.MenuUIActionButtonWindow23
    Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow3.ComputerScreenATMDisabled0.MenuUIActionButtonBarWindow9.MenuUIActionButtonWindow23
    Log: Loading: Package DeusExConAudioMission02
    Log: Loading: Package DeusExe
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive1
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive1
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive1
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive1
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive1
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory0.PersonaClientWindow0.Window191.PersonaInventoryItemButton6
    Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory0.PersonaClientWindow0.PersonaButtonBarWindow120.PersonaActionButtonWindow119
    Log: Tried to remove lastbuttonwindow descendant. PersonaActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory0.PersonaClientWindow0.PersonaButtonBarWindow120.PersonaActionButtonWindow119
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive3
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive3
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive3
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive3
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive4
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive4
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive4
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive8
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive8
    ScriptWarning: JCDentonMale 02_NYC_Bar.JCDentonMale1 (Function DeusEx.DeusExPlayer.ParseRightClick:03A0) Accessed None
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive9
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive9
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive9
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory1.PersonaClientWindow1.Window209.PersonaInventoryItemButton22
    Log: Tried to remove lastbuttonwindow descendant. PersonaInventoryItemButton 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory1.PersonaClientWindow1.Window209.PersonaInventoryItemButton22
    Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory1.PersonaNavBarWindow1.PersonaButtonBarWindow123.PersonaNavButtonWindow17
    Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory1.PersonaNavBarWindow1.PersonaButtonBarWindow123.PersonaNavButtonWindow17
    ScriptWarning: JCDentonMale 02_NYC_Bar.JCDentonMale1 (Function DeusEx.DeusExPlayer.DrugEffects:0434) Accessed None
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
    Log: Export travel for: Player
    Log: Browse: 02_NYC_Street?Name=Player?Class=DeusEx.JCDentonMale#FromBarBackEntrance
    Log: Doing load, not loadgame
    Log: Current mission number is 2, next is 2
    Log: Attempting to get player
    ScriptWarning: AugmentationDisplayWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.DeusExHUD2.AugmentationDisplayWindow2 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
    Init: Shut down moving brush tracker for Level 02_NYC_Bar.MyLevel
    Log: Save=91.441032
    Log: Moving '..\GMDXv9\Save\Current\Save.tmp' to '..\GMDXv9\Save\Current\02_NYC_Bar.dxs'
    Init: Initialized moving brush tracker for Level 02_NYC_Bar.MyLevel
    Log: LoadMap: ..\GMDXv9\Save\Current\02_NYC_Street.dxs?Name=Player?Class=DeusEx.JCDentonMale#FromBarBackEntrance
    ScriptWarning: AugmentationDisplayWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.DeusExHUD2.AugmentationDisplayWindow2 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
    DevAudio: Galaxy SetViewport: WindowsViewport0
    Log: Loading: Package 02_NYC_Street
    Log: Loading: Package Supertanker
    Log: Loading: Package MolePeople
    Log: Loading: Package CoreTexBrick
    Log: Loading: Package Dockyard
    Log: Loading: Package HK_BuildingExt
    Log: Loading: Package Tester
    Log: Loading: Package HK_Interior
    Log: Loading: Package Catacombs
    Log: Loading: Package CoreTexStone
    Log: Loading: Package area51textures
    Log: Loading: Package CoreTexFoliage
    Log: Loading: Package V_Com_Center
    Log: Loading: Package Paris
    Log: Loading: Package Mobile_Camp
    Log: Loading: Package KZTextures
    Log: Loading: Package HK_MJ12Lab
    Log: Loading: Package CoreTexSky
    Log: Loading: Package CoreTexEarth
    Log: Loading: Package NYCStreets_Music
    Log: Loading: Package HDTPPapers
    Init: Shut down moving brush tracker for Level 02_NYC_Bar.MyLevel
    Log: Collecting garbage
    Log: Purging garbage
    Log: Unloading: Package G_Station
    Log: Unloading: Package CoreTexTiles
    Log: Unloading: Package DeusExe
    Log: Unloading: Package DeusExConAudioMission02
    DevMusic: Unregister music: Music NYCBar2_Music.NYCBar2_Music
    Log: Unloading: Package NYCBar2_Music
    Log: Unloading: Package DeusExConText
    Log: Garbage: objects: 54524->41705; refs: 1704057
    Log: Loading: Package DeusExConText
    Log: Spawning new actor for Viewport WindowsViewport0
    ScriptLog: Login: Player
    ScriptWarning: WeaponRifle 02_NYC_Street.WeaponRifle4 (Function DeusEx.WeaponRifle.DownWeapon.EndState:0076) Accessed None
    Log: Possessed PlayerPawn: JCDentonMale 02_NYC_Street.JCDentonMale5
    ScriptLog: All inventory from Player is accepted
    ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02'
    ScriptLog: bHardCoreMode = False
    ScriptLog: CombatDifficulty = 0.500000
    Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel
    DevAudio: Galaxy SetViewport: WindowsViewport0
    DevMusic: Load music: Music NYCStreets_Music.NYCStreets_Music
    ScriptLog: **** InitStateMachine() - 02_NYC_Street.JCDentonMale5 started mission state machine for 02_NYC_STREET
    ScriptLog: MYCHK:DX_QuickSave: , Auto Save7  ,Last: -17  ,Current: 7
    Log: Loading: Package saveInfo
    Log: Unloading: Package 02_NYC_Street
    Log: Unloading: Package saveInfo
    Log: Save=15.555106
    Log: Moving '..\GMDXv9\Save\Save-017\Save.tmp' to '..\GMDXv9\Save\Save-017\SaveInfo.dxs'
    Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel
    Log: Save=481.174738
    Log: Moving '..\GMDXv9\Save\Save-017\Save.tmp' to '..\GMDXv9\Save\Save-017\02_NYC_Street.dxs'
    Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel
    Log: Loading: Package DeusExConAudioAIBarks
    ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol48 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol'
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponAssaultGun34
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Street.WeaponAssaultGun1
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponAssaultGun1  Weapon(item).AmmoType= 02_NYC_Street.Ammo762mm44  Weapon(item).AmmoType.AmmoAmount= 793
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo762mm2
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo762mm44
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponPistol48
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Street.WeaponPistol1
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponPistol1  Weapon(item).AmmoType= 02_NYC_Street.Ammo10mm50  Weapon(item).AmmoType.AmmoAmount= 108
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo10mm2
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo10mm50
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife86
    ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass2 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None
    ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass2 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None
    ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass2 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None
    ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass2 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol46 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol'
    ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol46 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol'
    ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol46 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol'
    ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol53 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol'
    ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol46 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol'
    ScriptWarning: UNATCOTroop 02_NYC_Street.UNATCOTroop1 (Function DeusEx.ScriptedPawn.Attacking.ShouldMelee:000F) Accessed None
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponAssaultGun38
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Street.WeaponAssaultGun1
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponAssaultGun1  Weapon(item).AmmoType= 02_NYC_Street.Ammo762mm48  Weapon(item).AmmoType.AmmoAmount= 770
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo762mm2
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo762mm48
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife95
    ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None
    ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None
    ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None
    ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    Log: Export travel for: Player
    Log: Browse: 02_NYC_FreeClinic?Name=Player?Class=DeusEx.JCDentonMale
    Log: Doing load, not loadgame
    Log: Current mission number is 2, next is 2
    Log: Attempting to get player
    ScriptWarning: AugmentationDisplayWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow3.DeusExHUD3.AugmentationDisplayWindow3 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
    Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel
    Log: Save=487.569023
    Log: Moving '..\GMDXv9\Save\Current\Save.tmp' to '..\GMDXv9\Save\Current\02_NYC_Street.dxs'
    Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel
    Log: LoadMap: 02_NYC_FreeClinic?Name=Player?Class=DeusEx.JCDentonMale
    ScriptWarning: AugmentationDisplayWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow3.DeusExHUD3.AugmentationDisplayWindow3 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
    DevAudio: Galaxy SetViewport: WindowsViewport0
    Log: Loading: Package 02_NYC_FreeClinic
    Log: Loading: Package CoreTexWallObj
    Log: Loading: Package G_Station
    Log: Loading: Package HDTPBookOpen
    Log: Loading: Package Subway
    Log: Loading: Package CoreTexCeramic
    Log: Loading: Package CoreTexTiles
    Log: Loading: Package OceanLab
    Log: Loading: Package HK_VersaLife
    Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel
    Log: Collecting garbage
    Log: Purging garbage
    Log: Unloading: Package MJ12_lab
    Log: Unloading: Package Rocket
    Log: Unloading: Package UNATCO
    Log: Unloading: Package DeusExConAudioAIBarks
    Log: Unloading: Package V_Com_Center
    Log: Unloading: Package Dockyard
    Log: Unloading: Package Paris
    Log: Unloading: Package HK_Interior
    Log: Unloading: Package CoreTexEarth
    Log: Unloading: Package HK_MJ12Lab
    Log: Unloading: Package Catacombs
    Log: Unloading: Package CoreTexBrick
    Log: Unloading: Package MolePeople
    Log: Unloading: Package CoreTexFoliage
    Log: Unloading: Package Supertanker
    Log: Unloading: Package HDTPPapers
    Log: Unloading: Package Mobile_Camp
    Log: Unloading: Package KZTextures
    Log: Unloading: Package DeusExConText
    Log: Garbage: objects: 55097->39834; refs: 642172
    Log: Game class is 'DeusExGameInfo'
    Log: Bringing Level 02_NYC_FreeClinic.MyLevel up for play (0)...
    ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
    ScriptLog: Base Mutator is 02_NYC_FreeClinic.Mutator3
    Log: Loading: Package HDTPPapers
    ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02'
    Log: Loading: Package DeusExConText
    Log: Spawning new actor for Viewport WindowsViewport0
    ScriptLog: Login: Player
    ScriptLog: MYCHK:: 6 :: -17
    ScriptLog: Lean Keys UNDEFINED, disabling tiptoes
    Log: Possessed PlayerPawn: JCDentonMale 02_NYC_FreeClinic.JCDentonMale2
    ScriptLog: All inventory from Player is accepted
    ScriptLog: bHardCoreMode = False
    ScriptLog: CombatDifficulty = 0.500000
    Init: Initialized moving brush tracker for Level 02_NYC_FreeClinic.MyLevel
    DevAudio: Galaxy SetViewport: WindowsViewport0
    ScriptLog: **** InitStateMachine() - 02_NYC_FreeClinic.JCDentonMale2 started mission state machine for 02_NYC_FREECLINIC
    ScriptLog: MYCHK:DX_QuickSave: , Auto Save8  ,Last: -18  ,Current: 8
    Log: Loading: Package saveInfo
    Log: Unloading: Package 02_NYC_FreeClinic
    Log: Unloading: Package saveInfo
    Log: Save=16.105676
    Log: Moving '..\GMDXv9\Save\Save-018\Save.tmp' to '..\GMDXv9\Save\Save-018\SaveInfo.dxs'
    Init: Shut down moving brush tracker for Level 02_NYC_FreeClinic.MyLevel
    Log: Save=125.137424
    Log: Moving '..\GMDXv9\Save\Save-018\Save.tmp' to '..\GMDXv9\Save\Save-018\02_NYC_FreeClinic.dxs'
    Init: Initialized moving brush tracker for Level 02_NYC_FreeClinic.MyLevel
    Log: Loading: Package DeusExConAudioMission02
    Log: Loading: Package DeusExConAudioNYShared
    Log: Loading: Package DeusExe
    ScriptLog: ==============================================
    ScriptLog: WARNING - Conversation Actor speaking to self!
    ScriptLog:   Speaker = ClinicMaleBum3
    ScriptLog: ==============================================
    Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive0.Window244
    Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive0.Window244
    Log: Tried to remove lastbuttonwindow descendant. Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive0.Window244
    Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245
    Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245
    Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245
    Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245
    Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245
    Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245
    Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245
    Log: Tried to remove lastbuttonwindow descendant. Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245
    Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive2.Window248
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive2
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive2
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive2
    Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory3.PersonaNavBarWindow3.PersonaButtonBarWindow128.PersonaNavButtonWindow32
    Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory3.PersonaNavBarWindow3.PersonaButtonBarWindow128.PersonaNavButtonWindow32
    Log: Assigning Last Button Window to PersonaAugmentationItemButton 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenAugmentations0.PersonaClientWindow4.PersonaAugmentationItemButton2
    Log: Assigning Last Button Window to PersonaNormalLargeTextWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenAugmentations0.PersonaClientWindow4.PersonaInfoWindow1.PersonaScrollAreaWindow15.ClipWindow32.TileWindow87.PersonaNormalLargeTextWindow716
    Log: Assigning Last Button Window to PersonaNormalLargeTextWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenAugmentations0.PersonaClientWindow4.PersonaInfoWindow1.PersonaScrollAreaWindow15.ClipWindow32.TileWindow87.PersonaNormalLargeTextWindow716
    Log: Assigning Last Button Window to PersonaNormalLargeTextWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenAugmentations0.PersonaClientWindow4.PersonaInfoWindow1.PersonaScrollAreaWindow15.ClipWindow32.TileWindow87.PersonaNormalLargeTextWindow716
    Log: Tried to remove lastbuttonwindow descendant. PersonaNormalLargeTextWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenAugmentations0.PersonaClientWindow4.PersonaInfoWindow1.PersonaScrollAreaWindow15.ClipWindow32.TileWindow87.PersonaNormalLargeTextWindow716
    Log: Assigning Last Button Window to HUDObjectSlot 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaInventoryObjectBelt4.HUDObjectBelt9.RadioBoxWindow9.TileWindow89.HUDObjectSlot97
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaClientWindow5.Window272.PersonaInventoryItemButton90
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaClientWindow5.Window272.PersonaInventoryItemButton95
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaClientWindow5.Window272.PersonaInventoryItemButton103
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaClientWindow5.Window272.PersonaInventoryItemButton107
    Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaNavBarWindow5.PersonaButtonBarWindow135.PersonaNavButtonWindow51
    Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaNavBarWindow5.PersonaButtonBarWindow135.PersonaNavButtonWindow51
    Log: Assigning Last Button Window to PersonaHealthActionButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenHealth0.PersonaClientWindow6.PersonaHealthRegionWindow1.PersonaHealthActionButtonWindow1
    Log: Assigning Last Button Window to PersonaHealthActionButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenHealth0.PersonaClientWindow6.PersonaHealthRegionWindow5.PersonaHealthActionButtonWindow5
    Log: Assigning Last Button Window to PersonaHealthActionButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenHealth0.PersonaClientWindow6.PersonaHealthRegionWindow4.PersonaHealthActionButtonWindow4
    Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenHealth0.PersonaNavBarWindow6.PersonaButtonBarWindow139.PersonaNavButtonWindow62
    Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenHealth0.PersonaNavBarWindow6.PersonaButtonBarWindow139.PersonaNavButtonWindow62
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3
    Log: Export travel for: Player
    Log: Browse: 02_NYC_Street?Name=Player?Class=DeusEx.JCDentonMale#FromClinic
    Log: Doing load, not loadgame
    Log: Current mission number is 2, next is 2
    Log: Attempting to get player
    ScriptWarning: AugmentationDisplayWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.DeusExHUD4.AugmentationDisplayWindow4 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
    Init: Shut down moving brush tracker for Level 02_NYC_FreeClinic.MyLevel
    Log: Save=105.204246
    Log: Moving '..\GMDXv9\Save\Current\Save.tmp' to '..\GMDXv9\Save\Current\02_NYC_FreeClinic.dxs'
    Init: Initialized moving brush tracker for Level 02_NYC_FreeClinic.MyLevel
    Log: LoadMap: ..\GMDXv9\Save\Current\02_NYC_Street.dxs?Name=Player?Class=DeusEx.JCDentonMale#FromClinic
    ScriptWarning: AugmentationDisplayWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.DeusExHUD4.AugmentationDisplayWindow4 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
    DevAudio: Galaxy SetViewport: WindowsViewport0
    Log: Loading: Package 02_NYC_Street
    Log: Loading: Package UNATCO
    Log: Loading: Package Supertanker
    Log: Loading: Package MolePeople
    Log: Loading: Package MJ12_lab
    Log: Loading: Package CoreTexBrick
    Log: Loading: Package Dockyard
    Log: Loading: Package Rocket
    Log: Loading: Package HK_Interior
    Log: Loading: Package Catacombs
    Log: Loading: Package CoreTexFoliage
    Log: Loading: Package V_Com_Center
    Log: Loading: Package Paris
    Log: Loading: Package Mobile_Camp
    Log: Loading: Package KZTextures
    Log: Loading: Package HK_MJ12Lab
    Log: Loading: Package CoreTexEarth
    Init: Shut down moving brush tracker for Level 02_NYC_FreeClinic.MyLevel
    Log: Collecting garbage
    Log: Purging garbage
    Log: Unloading: Package G_Station
    Log: Unloading: Package CoreTexTiles
    Log: Unloading: Package OceanLab
    Log: Unloading: Package Subway
    Log: Unloading: Package CoreTexWallObj
    Log: Unloading: Package CoreTexCeramic
    Log: Unloading: Package HK_VersaLife
    Log: Unloading: Package DeusExConAudioMission02
    Log: Unloading: Package DeusExe
    Log: Unloading: Package DeusExConAudioNYShared
    Log: Unloading: Package HDTPBookOpen
    Log: Unloading: Package DeusExConText
    Log: Garbage: objects: 55276->41965; refs: 1710789
    Log: Loading: Package DeusExConText
    Log: Spawning new actor for Viewport WindowsViewport0
    ScriptLog: Login: Player
    ScriptWarning: WeaponRifle 02_NYC_Street.WeaponRifle1 (Function DeusEx.WeaponRifle.DownWeapon.EndState:0076) Accessed None
    Log: Possessed PlayerPawn: JCDentonMale 02_NYC_Street.JCDentonMale5
    ScriptLog: All inventory from Player is accepted
    ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02'
    ScriptLog: bHardCoreMode = False
    ScriptLog: CombatDifficulty = 0.500000
    Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel
    DevAudio: Galaxy SetViewport: WindowsViewport0
    ScriptLog: **** InitStateMachine() - 02_NYC_Street.JCDentonMale5 started mission state machine for 02_NYC_STREET
    ScriptLog: MYCHK:DX_QuickSave: , Auto Save9  ,Last: -19  ,Current: 9
    Log: Loading: Package saveInfo
    Log: Unloading: Package 02_NYC_Street
    Log: Unloading: Package saveInfo
    Log: Save=18.401812
    Log: Moving '..\GMDXv9\Save\Save-019\Save.tmp' to '..\GMDXv9\Save\Save-019\SaveInfo.dxs'
    Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel
    Log: Save=482.309913
    Log: Moving '..\GMDXv9\Save\Save-019\Save.tmp' to '..\GMDXv9\Save\Save-019\02_NYC_Street.dxs'
    Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel
    ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol52 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol'
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponMiniCrossbow16
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Street.WeaponMiniCrossbow3
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponMiniCrossbow3  Weapon(item).AmmoType= 02_NYC_Street.AmmoDartPoison24  Weapon(item).AmmoType.AmmoAmount= 3
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Street.AmmoDartPoison3
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.AmmoDart7
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife93
    ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass4 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None
    ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass4 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None
    ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass4 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None
    ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass4 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.AmmoDartPoison24
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponAssaultGun35
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Street.WeaponAssaultGun3
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponAssaultGun3  Weapon(item).AmmoType= 02_NYC_Street.Ammo762mm45  Weapon(item).AmmoType.AmmoAmount= 840
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo762mm5
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo762mm45
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife87
    ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass0 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None
    ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass0 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None
    ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass0 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None
    ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass0 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    Log: Loading: Package DeusExConAudioMission02
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponPistol46
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Street.WeaponPistol3
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponPistol3  Weapon(item).AmmoType= 02_NYC_Street.Ammo10mm48  Weapon(item).AmmoType.AmmoAmount= 88
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo10mm5
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo10mm48
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife84
    ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None
    ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None
    ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None
    ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponAssaultGun36
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Street.WeaponAssaultGun3
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponAssaultGun3  Weapon(item).AmmoType= 02_NYC_Street.Ammo762mm46  Weapon(item).AmmoType.AmmoAmount= 784
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo762mm5
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo762mm46
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife88
    ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass1 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None
    ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass1 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None
    ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass1 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None
    ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass1 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None
    ScriptLog: DONE ITERATE
    ScriptLog: DO

     

  3. уже не нужно, сборка кривой вышла, пришлось качать с другого источника, а сборка - репак на торренте кривой попался. Вот если бы вылет был бы в ванильном  gmdx с официального сайта, то я обратился бы сюда повторно. Но вот странно,  что например в версии gmdx 10 нету - это генератора возле базы юнатко. а в версии 9.0.3 это есть.. странно - почему... 

  4. вот лог проблемы, только что  получил

     

    Скрытый текст

    Log: Log file open, 08/02/23 17:22:38
    Init: Name subsystem initialized
    Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
    Init: Version: 1100
    Init: Compiled: Jan 29 2001 16:45:52
    Init: Command line: 
    Init: Base directory: E:\Games\Deus Ex GMDX v9.0.3 Rus\System\
    Init: Character set: Unicode
    Log: Bound to Window.dll
    Log: Bound to Core.dll
    Log: Bound to Extension.dll
    Log: Bound to Engine.dll
    Init: Object subsystem initialized
    Log: Cd Path: ..\
    Init: Computer: PC
    Init: User: User
    Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K
    Init: Working set: 32000 / 159000
    Init: CPU Speed=2394.427832 MHz
    Init: CPU Page size=4096, Processors=4
    Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
    Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
    Log: Deus Exe: version 8.1.0.0.
    Log: Deus Exe: Using User Documents File Manager.
    Localization: No localization: GMDX.General.Start (int)
    Log: Bound to DeusEx.dll
    Log: Bound to ConSys.dll
    Log: Loading: Package DeusEx
    Log: Loading: Package Core
    Log: Loading: Package Engine
    Log: Loading: Package Extension
    Log: Loading: Package DeusExCharacters
    Log: Loading: Package DeusExUI
    Log: Loading: Package DeusExItems
    Log: Loading: Package Effects
    Log: Bound to Fire.dll
    Log: Loading: Package Fire
    Log: Loading: Package ConSys
    Log: Loading: Package DeusExSounds
    Log: Loading: Package GMDXSFX
    Log: Loading: Package HDTPItems
    Log: Loading: Package DeusExDeco
    Log: Loading: Package HDTPanim
    Log: Loading: Package HDTPDecos
    Log: Loading: Package HDTPCharacters
    Log: Loading: Package UBrowser
    Log: Loading: Package UWindow
    Log: Bound to IpDrv.dll
    Log: Loading: Package IpDrv
    Log: Bound to DeusExText.dll
    Log: Loading: Package DeusExText
    Log: Loading: Package GameMedia
    Log: Loading: Package GameEffects
    Log: Loading: Package CoreTexWater
    Log: Loading: Package CoreTexTextile
    Log: Loading: Package CoreTexDetail
    Log: Loading: Package Ambient
    Log: Loading: Package MoverSFX
    Log: Loading: Package GMDXUI
    Log: Loading: Package FOMOD
    Log: Loading: Package IpServer
    Log: Loading: Package MPCharacters
    Log: Loading: Package ShifterEX
    Log: Loading: Package CoreTexWood
    Log: Loading: Package Extras
    Log: Loading: Package CoreTexMetal
    Log: Loading: Package NYCBar
    Log: Loading: Package CoreTexConcrete
    Init: Unreal engine initialized
    Log: Bound to WinDrv.dll
    Init: Mouse info: 0 0 65536
    Init: Initializing DirectDraw
    Log: DirectDraw drivers:
    Log:    display (Первичный видеодрайвер)
    Init: DirectDraw initialized successfully
    Init: Client initialized
    Log: Bound to Render.dll
    Log: Loading: Package Render
    Init: Lighting subsystem initialized
    Init: Rendering initialized
    Log: LoadMap: entry.dx
    Log: Loading: Package Entry
    Log: Loading: Package Title_Music
    Log: Game class is 'DeusExGameInfo'
    Log: Bringing Level Entry.MyLevel up for play (0)...
    ScriptLog: InitGame: 
    ScriptLog: Base Mutator is Entry.Mutator0
    Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
    Log: Doing load, not loadgame
    Log: Current mission number is -1, next is -1
    Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
    Log: Loading: Package dx
    Log: Collecting garbage
    Log: Purging garbage
    Log: Unloading: Package Render
    Log: Garbage: objects: 37383->37382; refs: 431019
    Log: Game class is 'DeusExGameInfo'
    Log: Bringing Level dx.MyLevel up for play (0)...
    ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
    ScriptLog: Base Mutator is dx.Mutator1
    Init: Initialized moving brush tracker for Level dx.MyLevel
    ScriptLog: Login: Player
    Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
    ScriptLog: MYCHK:: 1 :: -12
    ScriptLog: Lean Keys UNDEFINED, disabling tiptoes
    Log: Possessed PlayerPawn: JCDentonMale dx.JCDentonMale0
    ScriptLog: All inventory from Player is accepted
    Init: Input system initialized for WindowsViewport0
    Localization: No localization: GMDX.General.Product (int)
    Log: Opened viewport
    Localization: No localization: GMDX.General.Product (int)
    Log: Bound to D3D9Drv.dll
    Log: Initializing D3D9Drv...
    Log: Enter SetRes()
    Log: D3D ada

     

  5. для тех, кто не может скачать, или не открываеться, скидываю текст из логу напрямую:

    Скрытый текст


    Log: Log file open, 08/02/23 01:58:18
    Init: Name subsystem initialized
    Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
    Init: Version: 1100
    Init: Compiled: Jan 29 2001 16:45:52
    Init: Command line: 
    Init: Base directory: E:\Games\Deus Ex GMDX v9.0.3 Rus\System\
    Init: Character set: Unicode
    Log: Bound to Window.dll
    Log: Bound to Core.dll
    Log: Bound to Extension.dll
    Log: Bound to Engine.dll
    Init: Object subsystem initialized
    Log: Cd Path: ..\
    Init: Computer: PC
    Init: User: User
    Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K
    Init: Working set: 32000 / 159000
    Init: CPU Speed=2394.486919 MHz
    Init: CPU Page size=4096, Processors=4
    Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
    Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
    Log: Deus Exe: version 8.1.0.0.
    Log: Deus Exe: Using User Documents File Manager.
    Localization: No localization: GMDX.General.Start (int)
    Log: Bound to DeusEx.dll
    Log: Bound to ConSys.dll
    Log: Loading: Package DeusEx
    Log: Loading: Package Core
    Log: Loading: Package Engine
    Log: Loading: Package Extension
    Log: Loading: Package DeusExCharacters
    Log: Loading: Package DeusExUI
    Log: Loading: Package DeusExItems
    Log: Loading: Package Effects
    Log: Bound to Fire.dll
    Log: Loading: Package Fire
    Log: Loading: Package ConSys
    Log: Loading: Package DeusExSounds
    Log: Loading: Package GMDXSFX
    Log: Loading: Package HDTPItems
    Log: Loading: Package DeusExDeco
    Log: Loading: Package HDTPanim
    Log: Loading: Package HDTPDecos
    Log: Loading: Package HDTPCharacters
    Log: Loading: Package UBrowser
    Log: Loading: Package UWindow
    Log: Bound to IpDrv.dll
    Log: Loading: Package IpDrv
    Log: Bound to DeusExText.dll
    Log: Loading: Package DeusExText
    Log: Loading: Package GameMedia
    Log: Loading: Package GameEffects
    Log: Loading: Package CoreTexWater
    Log: Loading: Package CoreTexTextile
    Log: Loading: Package CoreTexDetail
    Log: Loading: Package Ambient
    Log: Loading: Package MoverSFX
    Log: Loading: Package GMDXUI
    Log: Loading: Package FOMOD
    Log: Loading: Package IpServer
    Log: Loading: Package MPCharacters
    Log: Loading: Package ShifterEX
    Log: Loading: Package CoreTexWood
    Log: Loading: Package Extras
    Log: Loading: Package CoreTexMetal
    Log: Loading: Package NYCBar
    Log: Loading: Package CoreTexConcrete
    Init: Unreal engine initialized
    Log: Bound to WinDrv.dll
    Init: Mouse info: 0 0 65536
    Init: Initializing DirectDraw
    Log: DirectDraw drivers:
    Log:    display (Первичный видеодрайвер)
    Init: DirectDraw initialized successfully
    Init: Client initialized
    Log: Bound to Render.dll
    Log: Loading: Package Render
    Init: Lighting subsystem initialized
    Init: Rendering initialized
    Log: LoadMap: entry.dx
    Log: Loading: Package Entry
    Log: Loading: Package Title_Music
    Log: Game class is 'DeusExGameInfo'
    Log: Bringing Level Entry.MyLevel up for play (0)...
    ScriptLog: InitGame: 
    ScriptLog: Base Mutator is Entry.Mutator0
    Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
    Log: Doing load, not loadgame
    Log: Current mission number is -1, next is -1
    Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
    Log: Loading: Package dx
    Log: Collecting garbage
    Log: Purging garbage
    Log: Unloading: Package Render
    Log: Garbage: objects: 37383->37382; refs: 431019
    Log: Game class is 'DeusExGameInfo'
    Log: Bringing Level dx.MyLevel up for play (0)...
    ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
    ScriptLog: Base Mutator is dx.Mutator1
    Init: Initialized moving brush tracker for Level dx.MyLevel
    ScriptLog: Login: Player
    Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
    ScriptLog: MYCHK:: 9 :: 21
    ScriptLog: Lean Keys UNDEFINED, disabling tiptoes
    Log: Possessed PlayerPawn: JCDentonMale dx.JCDentonMale0
    ScriptLog: All inventory from Player is accepted
    Init: Input system initialized for WindowsViewport0
    Localization: No localization: GMDX.General.Product (int)
    Log: Opened viewport
    Localization: No localization: GMDX.General.Product (int)
    Log: Bound to D3D9Drv.dll
    Log: Initializing D3D9Drv...
    Log: Enter SetRes()
    Log: D3D adapter driver      : igdumdim32.dll
    Log: D3D adapter description : Intel(R) HD Graphics 5500
    Log: D3D adapter id          : 0x8086:0x1616
    Init: Depth bits: 24
    Log: 8 Texture Mapping Units found
    Log: MinLogTextureSize = 2
    Log: MaxLogTextureSize = 8
    Log: UseDetailAlpha = 1
    Log: Bound to Galaxy.dll
    Init: Galaxy is using DirectSound
    Init: Galaxy initialized
    DevAudio: Galaxy SetViewport: WindowsViewport0
    Init: Game engine initialized
    Localization: No localization: GMDX.General.Run (int)
    Log: Installing hook 'Free save space fix'.
    Log: Installing hook 'Widescreen subtitle fix'.
    DevMusic: Load music: Music Title_Music.Title_Music
    Log: URL: Adding default option Name=Player
    Log: URL: Adding default option Class=DeusEx.JCDentonMale
    Log: Browse: Index.dx?loadgame=21?Name=Player?Class=DeusEx.JCDentonMale
    Log: Doing loadgame, not load
    Log: Loading: Package saveInfo
    Log: Unloading: Package dx
    Log: URL: Adding default option Name=Player
    Log: URL: Adding default option Class=DeusEx.JCDentonMale
    Log: LoadMap: ..\Save\Current\02_NYC_Warehouse.dxs?load?loadonly?loadgame?Name=Player?Class=DeusEx.JCDentonMale
    DevAudio: Galaxy SetViewport: WindowsViewport0
    Log: Loading: Package 02_NYC_Warehouse
    Log: Loading: Package NewYorkCity
    Log: Loading: Package CoreTexGlass
    Log: Loading: Package CoreTexMisc
    Log: Loading: Package area51textures
    Log: Loading: Package MolePeople
    Log: Loading: Package CoreTexStone
    Log: Loading: Package Supertanker
    Log: Loading: Package MJ12_lab
    Log: Loading: Package CoreTexBrick
    Log: Loading: Package CoreTexSky
    Log: Loading: Package BatteryPark
    Log: Loading: Package Airfield
    Log: Loading: Package Dockyard
    Log: Loading: Package Rocket
    Log: Loading: Package Tester
    Log: Loading: Package Mobile_Camp
    Log: Loading: Package CoreTexWallObj
    Log: Loading: Package UNATCO
    Log: Loading: Package G_Station
    Log: Loading: Package CoreTexTiles
    Log: Loading: Package Catacombs
    Log: Loading: Package Cmd_tunnels
    Log: Loading: Package Subway
    Log: Loading: Package HK_MJ12Lab
    Log: Loading: Package CoreTexPaper
    Log: Loading: Package CoreTexCeramic
    Log: Loading: Package Paris
    Log: Loading: Package NYCStreets_Music
    Log: Loading: Package HK_BuildingExt
    Log: Loading: Package KZTextures
    Log: Loading: Package V_Com_Center
    Log: Loading: Package HDTPPapers
    Init: Shut down moving brush tracker for Level dx.MyLevel
    Warning: Type mismatch in Region of GameReplicationInfo: file 10, class 2
    Warning: Skipping 6 bytes of type 10
    Log: Collecting garbage
    Log: Purging garbage
    Log: Unloading: Package saveInfo
    Log: Garbage: objects: 42849->42638; refs: 1064141
    Log: Loading: Package DeusExConText
    Log: Spawning new actor for Viewport WindowsViewport0
    ScriptLog: Login: Player
    Log: Possessed PlayerPawn: JCDentonMale 02_NYC_Warehouse.JCDentonMale7
    ScriptLog: All inventory from Player is accepted
    ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02'
    ScriptLog: bHardCoreMode = False
    ScriptLog: CombatDifficulty = 0.500000
    Init: Initialized moving brush tracker for Level 02_NYC_Warehouse.MyLevel
    DevAudio: Galaxy SetViewport: WindowsViewport0
    DevMusic: Unregister music: Music Title_Music.Title_Music
    DevMusic: Load music: Music NYCStreets_Music.NYCStreets_Music
    ScriptLog: **** InitStateMachine() - 02_NYC_Warehouse.JCDentonMale7 started mission state machine for 02_NYC_WAREHOUSE
    ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponRifle'
    ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponRifle'
    ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:0059) Accessed None
    ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:0061) Attempt to assigned variable through None
    ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:006D) Accessed None
    ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:0059) Accessed None
    ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:0061) Attempt to assigned variable through None
    ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:006D) Accessed None
    ScriptLog: DONE ITERATE
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton0
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton22
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton2
    Log: Assigning Last Button Window to TileWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.PersonaInventoryInfoWindow0.PersonaScrollAreaWindow0.ClipWindow1.TileWindow12.TileWindow16
    Log: Assigning Last Button Window to TileWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.PersonaInventoryInfoWindow0.PersonaScrollAreaWindow0.ClipWindow1.TileWindow12.TileWindow16
    Log: Assigning Last Button Window to TileWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.PersonaInventoryInfoWindow0.PersonaScrollAreaWindow0.ClipWindow1.TileWindow12.TileWindow16
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton4
    ScriptWarning: WeaponShuriken 02_NYC_Warehouse.WeaponShuriken15 (Function DeusEx.DeusExWeapon.UpdateInfo:155E) Accessed None
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton6
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton1
    Log: Tried to remove lastbuttonwindow descendant. PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton1
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton10
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton10
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton8
    Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.PersonaButtonBarWindow2.PersonaActionButtonWindow3
    Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaNavBarWindow0.PersonaButtonBarWindow1.PersonaNavButtonWindow8
    Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaNavBarWindow0.PersonaButtonBarWindow1.PersonaNavButtonWindow8
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponAssaultGun17
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponAssaultGun16
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponAssaultGun16  Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo762mm31  Weapon(item).AmmoType.AmmoAmount= 370
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo762mm30
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo762mm31
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife44
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
    ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass1 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponRifle0
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponRifle1
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponRifle1  Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo0  Weapon(item).AmmoType.AmmoAmount= 44
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo5
    ScriptLog: DESTROY WEAP
    ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle0 (Function DeusEx.WeaponRifle.DownWeapon.EndState:0076) Accessed None
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo0
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife43
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
    ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass0 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponRifle'
    ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponRifle'
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponRifle3
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponRifle1
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponRifle1  Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo4  Weapon(item).AmmoType.AmmoAmount= 45
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo5
    ScriptLog: DESTROY WEAP
    ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle3 (Function DeusEx.WeaponRifle.DownWeapon.EndState:0076) Accessed None
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo4
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife54
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
    ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass2 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    Log: Loading: Package InfoPortraits
    Log: Loading: Package DeusExConAudioMission02
    Log: Loading: Package DeusExConAudioAIBarks
    Log: FAILING FBJ: nc -553.449280 from odS 671.535243 and dS 1224.984497 and dz -938.696293 success 0
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponAssaultGun20
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponAssaultGun16
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponAssaultGun16  Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo762mm34  Weapon(item).AmmoType.AmmoAmount= 198
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo762mm30
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo762mm34
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife53
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
    ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass3 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponRifle'
    ScriptLog: DONE ITERATE
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory1.PersonaClientWindow1.Window40.PersonaInventoryItemButton35
    ScriptWarning: WeaponGasGrenade 02_NYC_Warehouse.WeaponGasGrenade25 (Function DeusEx.DeusExWeapon.UpdateInfo:155E) Accessed None
    Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory1.PersonaClientWindow1.PersonaButtonBarWindow6.PersonaActionButtonWindow8
    Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory1.PersonaNavBarWindow1.PersonaButtonBarWindow5.PersonaNavButtonWindow17
    Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory1.PersonaNavBarWindow1.PersonaButtonBarWindow5.PersonaNavButtonWindow17
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponSawedOffShotgun21
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  None
    ScriptLog: 2nd WEAP is DUP?:- None  Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoShell25  Weapon(item).AmmoType.AmmoAmount= 29
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.AmmoShell23
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.AmmoShell25
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife56
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
    ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: DONE ITERATE
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponSawedOffShotgun21
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  None
    ScriptLog: 2nd WEAP is DUP?:- None  Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoShell25  Weapon(item).AmmoType.AmmoAmount= 0
    ScriptLog: handled pickup  True
    ScriptLog: DONE ITERATE
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.NanoKey8
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponMiniCrossbow20
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponMiniCrossbow19
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponMiniCrossbow19  Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoDartPoison24  Weapon(item).AmmoType.AmmoAmount= 18
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.AmmoDartPoison23
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.AmmoDartPoison24
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife45
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
    ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponSawedOffShotgun21
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  None
    ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
    ScriptLog: 2nd WEAP is DUP?:- None  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
    ScriptLog: handled pickup  True
    ScriptLog: DONE ITERATE
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponMiniCrossbow21
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponMiniCrossbow19
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponMiniCrossbow19  Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoDartPoison25  Weapon(item).AmmoType.AmmoAmount= 72
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.AmmoDartPoison23
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.AmmoDartPoison25
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife46
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
    ScriptWarning: TerroristCarcass4 02_NYC_Warehouse.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponAssaultGun18
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponAssaultGun16
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponAssaultGun16  Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo762mm32  Weapon(item).AmmoType.AmmoAmount= 420
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo762mm30
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo762mm32
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife48
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
    ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass9 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenHack0.PersonaButtonBarWindow8.PersonaActionButtonWindow10
    Log: Assigning Last Button Window to MenuUIListWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIClientWindow3.MenuUIScrollAreaWindow1.ClipWindow9.MenuUIListWindow1
    Log: Assigning Last Button Window to MenuUIClientWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIClientWindow3
    Log: Assigning Last Button Window to MenuUINormalLargeTextWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIClientWindow3.MenuUIScrollAreaWindow2.ClipWindow10.MenuUINormalLargeTextWindow0
    Log: Assigning Last Button Window to MenuUINormalLargeTextWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIClientWindow3.MenuUIScrollAreaWindow2.ClipWindow10.MenuUINormalLargeTextWindow0
    Log: Assigning Last Button Window to MenuUIListWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIClientWindow3.MenuUIScrollAreaWindow1.ClipWindow9.MenuUIListWindow1
    Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIActionButtonBarWindow2.MenuUIActionButtonWindow5
    Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIActionButtonBarWindow2.MenuUIActionButtonWindow5
    Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalSecurity0.ComputerScreenHack1.PersonaButtonBarWindow43.PersonaActionButtonWindow45
    Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalSecurity0.ComputerScreenLogin1.MenuUIActionButtonBarWindow3.MenuUIActionButtonWindow6
    Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalSecurity0.ComputerScreenLogin1.MenuUIActionButtonBarWindow3.MenuUIActionButtonWindow6
    Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory2.PersonaNavBarWindow2.PersonaButtonBarWindow63.PersonaNavButtonWindow23
    Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory2.PersonaNavBarWindow2.PersonaButtonBarWindow63.PersonaNavButtonWindow23
    Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenAugmentations0.PersonaNavBarWindow3.PersonaButtonBarWindow66.PersonaNavButtonWindow31
    Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenAugmentations0.PersonaNavBarWindow3.PersonaButtonBarWindow66.PersonaNavButtonWindow31
    Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenSkills0.PersonaNavBarWindow4.PersonaButtonBarWindow70.PersonaNavButtonWindow42
    Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenSkills0.PersonaNavBarWindow4.PersonaButtonBarWindow70.PersonaNavButtonWindow42
    Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenHealth0.PersonaNavBarWindow5.PersonaButtonBarWindow74.PersonaNavButtonWindow53
    Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenHealth0.PersonaNavBarWindow5.PersonaButtonBarWindow74.PersonaNavButtonWindow53
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponMiniCrossbow23
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponMiniCrossbow19
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponMiniCrossbow19  Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoDartPoison27  Weapon(item).AmmoType.AmmoAmount= 18
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.AmmoDartPoison23
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.AmmoDartPoison27
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife49
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
    ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass11 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponSawedOffShotgun20
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  None
    ScriptLog: 2nd WEAP is DUP?:- None  Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoShell24  Weapon(item).AmmoType.AmmoAmount= 52
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.AmmoShell23
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.AmmoShell24
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife52
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
    ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass12 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: DONE ITERATE
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponSawedOffShotgun20
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  None
    ScriptLog: 2nd WEAP is DUP?:- None  Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoShell24  Weapon(item).AmmoType.AmmoAmount= 0
    ScriptLog: handled pickup  True
    ScriptLog: DONE ITERATE
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponAssaultGun19
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponAssaultGun16
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponAssaultGun16  Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo762mm33  Weapon(item).AmmoType.AmmoAmount= 387
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo762mm30
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo762mm33
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife50
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
    ScriptWarning: TerroristCarcass2 02_NYC_Warehouse.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponRifle2
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponRifle1
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponRifle1  Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo3  Weapon(item).AmmoType.AmmoAmount= 13
    ScriptLog: HAS AMMO TYPE
    ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo5
    ScriptLog: DESTROY WEAP
    ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (Function DeusEx.WeaponRifle.DownWeapon.EndState:0076) Accessed None
    ScriptLog: handled pickup  True
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo3
    ScriptLog: IS AMMO<DESTROYED>
    ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife51
    ScriptLog: 2nd WEAPON TEST
    ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
    ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass4 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
    ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
    ScriptLog: DESTROY WEAP
    ScriptLog: handled pickup  True
    ScriptLog: DONE ITERATE
    ScriptLog: DONE ITERATE
    Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory3.PersonaNavBarWindow6.PersonaButtonBarWindow76.PersonaNavButtonWindow58
    Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory3.PersonaNavBarWindow6.PersonaButtonBarWindow76.PersonaNavButtonWindow58
    Log: Assigning Last Button Window to PersonaSkillTextWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenSkills1.PersonaClientWindow7.TileWindow29.PersonaSkillButtonWindow14.PersonaSkillTextWindow42
    Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenSkills1.PersonaNavBarWindow7.PersonaButtonBarWindow80.PersonaNavButtonWindow71
    Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenSkills1.PersonaNavBarWindow7.PersonaButtonBarWindow80.PersonaNavButtonWindow71
    Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory4.PersonaClientWindow8.Window166.PersonaInventoryItemButton97
    ScriptWarning: WeaponLAM 02_NYC_Warehouse.WeaponLAM15 (Function DeusEx.DeusExWeapon.UpdateInfo:155E) Accessed None
    Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory4.PersonaClientWindow8.PersonaButtonBarWindow84.PersonaActionButtonWindow87
    Log: Tried to remove lastbuttonwindow descendant. PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory4.PersonaClientWindow8.PersonaButtonBarWindow84.PersonaActionButtonWindow87
    Log: Loading: Package DeusExe
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive0
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive0
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive0
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive1
    Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive1
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive1
    Log: Export travel for: Player
    Log: Browse: 03_NYC_UNATCOIsland?Name=Player?Class=DeusEx.JCDentonMale
    Log: Doing load, not loadgame
    Log: Current mission number is 2, next is 3
    Log: Attempting to get player
    Log: Unloading: Package 02_NYC_Warehouse
    Log: LoadMap: 03_NYC_UNATCOIsland?Name=Player?Class=DeusEx.JCDentonMale
    DevAudio: Galaxy SetViewport: WindowsViewport0
    Log: Loading: Package 03_NYC_UNATCOIsland
    Log: Loading: Package HK_Helibase
    Log: Loading: Package CoreTexEarth
    Log: Loading: Package LibertyIsland_Music
    Init: Shut down moving brush tracker for Level 02_NYC_Warehouse.MyLevel
    Log: Collecting garbage
    Log: Purging garbage
    Log: Unloading: Package V_Com_Center
    Log: Unloading: Package CoreTexCeramic
    Log: Unloading: Package Cmd_tunnels
    Log: Unloading: Package HK_MJ12Lab
    Log: Unloading: Package G_Station
    Log: Unloading: Package Tester
    Log: Unloading: Package MolePeople
    Log: Unloading: Package KZTextures
    Log: Unloading: Package Paris
    Log: Unloading: Package Subway
    Log: Unloading: Package CoreTexTiles
    Log: Unloading: Package HDTPPapers
    Log: Unloading: Package NYCStreets_Music
    Log: Unloading: Package CoreTexPaper
    Log: Unloading: Package Catacombs
    Log: Unloading: Package Supertanker
    Log: Unloading: Package DeusExConText
    Log: Unloading: Package DeusExConAudioMission02
    DevMusic: Unregister music: Music NYCStreets_Music.NYCStreets_Music
    Log: Unloading: Package InfoPortraits
    Log: Unloading: Package DeusExConAudioAIBarks
    Log: Unloading: Package DeusExe
    Log: Garbage: objects: 56940->39817; refs: 602278
    Log: Game class is 'DeusExGameInfo'
    Log: Bringing Level 03_NYC_UNATCOIsland.MyLevel up for play (0)...
    ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
    ScriptLog: Base Mutator is 03_NYC_UNATCOIsland.Mutator2
    ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission03'
    Log: Loading: Package HDTPPapers
    Log: Loading: Package DeusExConText
    Log: Spawning new actor for Viewport WindowsViewport0
    ScriptLog: Login: Player
    ScriptLog: MYCHK:: 9 :: 21
    ScriptLog: Lean Keys UNDEFINED, disabling tiptoes
    Log: Possessed PlayerPawn: JCDentonMale 03_NYC_UNATCOIsland.JCDentonMale1
    ScriptLog: All inventory from Player is accepted
    ScriptLog: bHardCoreMode = False
    ScriptLog: CombatDifficulty = 0.500000
    Init: Initialized moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel
    DevAudio: Galaxy SetViewport: WindowsViewport0
    DevMusic: Load music: Music LibertyIsland_Music.LibertyIsland_Music
    ScriptLog: **** InitStateMachine() - 03_NYC_UNATCOIsland.JCDentonMale1 started mission state machine for 03_NYC_UNATCOISLAND
    ScriptLog: MYCHK:DX_QuickSave: , Auto Save1  ,Last: -11  ,Current: 1
    Warning: Failed to load '..\Save\Current\SaveInfo.dxs': Can't find file '..\Save\Current\SaveInfo.dxs'
    Warning: Failed to load 'DeusExSaveInfo None.MyDeusExSaveInfo': Can't find file '..\Save\Current\SaveInfo.dxs'
    Log: Unloading: Package 03_NYC_UNATCOIsland
    Log: Save=17.096711
    Log: Moving '..\Save\Save-011\Save.tmp' to '..\Save\Save-011\SaveInfo.dxs'
    Init: Shut down moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel
    Log: Save=154.133089
    Log: Moving '..\Save\Save-011\Save.tmp' to '..\Save\Save-011\03_NYC_UNATCOIsland.dxs'
    Init: Initialized moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel
    Log: Loading: Package InfoPortraits
    Log: Loading: Package DeusExConAudioMission03
    Log: Loading: Package DeusExConAudioAIBarks
    Log: Assigning Last Button Window to PersonaActionButtonWindow 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.HUDRechargeWindow0.PersonaButtonBarWindow86.PersonaActionButtonWindow90
    Log: Assigning Last Button Window to PersonaActionButtonWindow 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.HUDRechargeWindow0.PersonaButtonBarWindow86.PersonaActionButtonWindow89
    Log: Tried to remove lastbuttonwindow descendant. PersonaActionButtonWindow 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.HUDRechargeWindow0.PersonaButtonBarWindow86.PersonaActionButtonWindow89
    Log: Loading: Package DeusExe
    Log: Assigning Last Button Window to ConWindowActive2 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
    Log: Assigning Last Button Window to ConWindowActive2 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
    Log: Assigning Last Button Window to ConWindowActive2 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
    Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
    Log: Export travel for: Player
    Log: Browse: 03_NYC_UNATCOHQ?Name=Player?Class=DeusEx.JCDentonMale#unatcohq
    Log: Doing load, not loadgame
    Log: Current mission number is 3, next is 3
    Log: Attempting to get player
    ScriptWarning: AugmentationDisplayWindow 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.DeusExHUD2.AugmentationDisplayWindow2 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
    Init: Shut down moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel
    Log: Save=131.868537
    Log: Moving '..\Save\Current\Save.tmp' to '..\Save\Current\03_NYC_UNATCOIsland.dxs'
    Init: Initialized moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel
    Log: LoadMap: 03_NYC_UNATCOHQ?Name=Player?Class=DeusEx.JCDentonMale#unatcohq
    ScriptWarning: AugmentationDisplayWindow 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.DeusExHUD2.AugmentationDisplayWindow2 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
    DevAudio: Galaxy SetViewport: WindowsViewport0
    Log: Loading: Package 03_NYC_UNATCOHQ
    Log: Loading: Package Paris
    Log: Loading: Package Constructor
    Log: Loading: Package V_Com_Center
    Log: Loading: Package CoreTexTiles
    Log: Loading: Package Supertanker
    Log: Loading: Package HK_MJ12Lab
    Log: Loading: Package SubBase
    Log: Loading: Package CoreTexPaper
    Log: Loading: Package HK_VersaLife
    Log: Loading: Package HK_Interior
    Log: Loading: Package MolePeople
    Log: Loading: Package CoreTexCeramic
    Log: Loading: Package G_Station
    Log: Loading: Package UNATCO_Music
    Log: Loading: Package Models
    Init: Shut down moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel
    Log: Collecting garbage
    Log: Purging garbage
    Log: Unloading: Package CoreTexSky
    Log: Unloading: Package DeusExConAudioMission03
    Log: Unloading: Package DeusExe
    Log: Unloading: Package InfoPortraits
    Log: Unloading: Package DeusExConAudioAIBarks
    DevMusic: Unregister music: Music LibertyIsland_Music.LibertyIsland_Music
    Log: Unloading: Package HK_Helibase
    Log: Unloading: Package LibertyIsland_Music
    Log: Unloading: Package DeusExConText
    Log: Unloading: Package HDTPPapers
    Log: Garbage: objects: 56071->41518; refs: 799808
    Log: Game class is 'DeusExGameInfo'
    Log: Bringing Level 03_NYC_UNATCOHQ.MyLevel up for play (0)...
    ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
    ScriptLog: Base Mutator is 03_NYC_UNATCOHQ.Mutator3
    Log: Loading: Package HDTPBookClosed
    ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission03'
    Log: Loading: Package HDTPBookOpen
    Log: Loading: Package DeusExConText
    Log: Spawning new actor for Viewport WindowsViewport0
    ScriptLog: Login: Player
    ScriptLog: MYCHK:: 10 :: -11
    ScriptLog: Lean Keys UNDEFINED, disabling tiptoes
    Log: Possessed PlayerPawn: JCDentonMale 03_NYC_UNATCOHQ.JCDentonMale2
    ScriptLog: All inventory from Player is accepted
    ScriptLog: bHardCoreMode = False
    ScriptLog: CombatDifficulty = 0.500000
    Init: Initialized moving brush tracker for Level 03_NYC_UNATCOHQ.MyLevel
    DevAudio: Galaxy SetViewport: WindowsViewport0
    DevMusic: Load music: Music UNATCO_Music.UNATCO_Music
    ScriptLog: **** InitStateMachine() - 03_NYC_UNATCOHQ.JCDentonMale2 started mission state machine for 03_NYC_UNATCOHQ
    ScriptLog: MYCHK:DX_QuickSave: , Auto Save2  ,Last: -12  ,Current: 2
    Warning: Failed to load '..\Save\Current\SaveInfo.dxs': Can't find file '..\Save\Current\SaveInfo.dxs'
    Warning: Failed to load 'DeusExSaveInfo None.MyDeusExSaveInfo': Can't find file '..\Save\Current\SaveInfo.dxs'
    Log: Unloading: Package 03_NYC_UNATCOHQ
    Log: Save=12.902623
    Log: Moving '..\Save\Save-012\Save.tmp' to '..\Save\Save-012\SaveInfo.dxs'
    Init: Shut down moving brush tracker for Level 03_NYC_UNATCOHQ.MyLevel
    Log: Save=246.632077
    Log: Moving '..\Save\Save-012\Save.tmp' to '..\Save\Save-012\03_NYC_UNATCOHQ.dxs'
    Init: Initialized moving brush tracker for Level 03_NYC_UNATCOHQ.MyLevel
    Log: Loading: Package DeusExConAudioMission03
    Log: Loading: Package DeusExConAudioAIBarks
    Log: Loading: Package DeusExe
    Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive0.Window220
    Log: Tried to remove lastbuttonwindow descendant. Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive0.Window220
    Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive1.Window236
    Log: Tried to remove lastbuttonwindow descendant. Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive1.Window236
    Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237
    Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237
    Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237
    Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237
    Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237
    Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237
    Log: Tried to remove lastbuttonwindow descendant. Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237
    Log: Assigning Last Button Window to PersonaActionButtonWindow 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ATMWindow0.ComputerScreenHack2.PersonaButtonBarWindow87.PersonaActionButtonWindow91
    Log: Assigning Last Button Window to MenuUIClientWindow 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ATMWindow0.ComputerScreenATMWithdraw0.MenuUIClientWindow7
    Log: Assigning Last Button Window to MenuUIActionButtonWindow 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWin

     

  6. GMDX.log

     Я все это пришлю, но у меня именно с оптикой такое, не только снайперка, но и любое оружие ставлю оптический прицел - хочу включить и тут же вылет именно при активации оптического прицела.

  7. Все м привет, у меня такой вопрос - поставил gmdx v9.0.3 уже переводом на русский. Пытаюсь гасить врага через прицел снайперки, а активация прицела сразу вылет в виндоус, кто сталкивался, подскпжите как фиксить этот глюк? 

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