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Планета Deus Ex

Dima

Invisible Hand
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Сообщения, опубликованные пользователем Dima

  1. Спасибо! Тогда концовка за Владимира наиболее близка к, заявленной Дедом:

    Ded: События 2027 разворачиваются во вселенной Deus Ex, одна из концовок будет являться предпосылкой к событиям оригинальной игры.
    http://www.computerra.ru/vision/384655/

     

    Можно сделать некое ее подобие в виде FAQ. Осветить там на наиболее часто задаваемые вопросы о Даниэле, его прошлом и о событиях игры... Но это так, предложение.

     

    Очень хорошее предложение, потому как и на этом форуме и за рубежом поднимали вопрос бэкграунда Даниэля и Ксандера. Как я понял Дед не против, но у него на это нет времени.

  2. Наконец-то развернутый буржуйский отзыв (до этого я читал отзыв Jonas (Chief Poking Manager of TNM) но он не использовал дронов и пауков и проскочил мод за 7 часов).

     

     

    i finished the mod a few days ago, and i have to tell im very impressed.

    almost as if it was designed for me. i played on realistic and the mod really emphasizes the game elements i include in my playing style: stealth, exploration, conserving ammo and other resources. plus adds a lot of extra niceties:

    - spider bots that people didnt seem to use much are very helpful in larger fights (and against cloaked enemies if you dont want to use BE to see them). also great fun!

    - spy drones with the detonation perk are awesome, they give a law-grade boom, and you can pack at least 10 of them (i guess - i had 9 of them at the end of the game).

    - napalm grenades are very spectacular and useful (although like most grenades quite rare).

    - money is tight, you really need to consider buying only the best stuff (bots, mods, augs). i upgraded electronics to 3 in paris (and yes, i struggled somewhat without good fighting skills but it was worth it) just to get as money from atms as possible and even then i just had the money to buy everything i found important.

    - i loved the call-a-gunrunner service. i did not actually use it but i laughed out when i tried to use the phone (just for fun) and there was an answer ).

    - liked the revamped skill system, combined skills are in general more useful, and the choice which to upgrade is not so evident as was in dx (although i regret to have upgraded pistol ).

    - same goes for augs, i used ALL of them during the game, unlike in dx.

    - BE is very important, augs are useful and necessary and some augs drain it in seconds. you really need to consider your options because most resources are relatively scarce: use precious BE or tight ammo or bot health or multitool/lockpick? theres a reason why two of the eight perks give you some way to get/conserve BE...

    - i also liked the perks, they complement your augs/skills nicely, accordingly to your gaming style.

    - theres a lot of decision making: in paris you have to choose between the two warring factions, in moscow between magnus & the omars (anna navarre being magnuses daughter nice touch btw), at the end of the siberia map you have to decide which way to escape (they yield different awards, among them a small extra map!) and at mt weather of course the ending. very nicely done!

    - its very recommendable that the game awards exploration (and in some cases creativity) with relatively good xp bonuses.

     

    the music is not that memorable as a dx main theme or wan chai market theme but good and sets the atmosphere for the game. the mod looks very good (i played again dx a few weeks ago with the opengl renderer & new vision so i know what to compare it to), leaves blown by the wind, snow falling, nice textures and skins for characters & guns.

    but where the mod really shines is its level design, especially north labs and mt weather (in dx and in most games i prefer city maps - not here though). there were quite a few times when i had to look for my chin under the table (where it had fallen from the astonishment) how cleverly these levels were made...

     

    the aspects i didnt like were the usual, plus a few:

    - bad english which often made even objectives, directions and often descriptions of skills/perks hard to understand.

    - lack of background for the main character (although omar or justicar background is very well detailed).

    - dialogues werent written/translated by the same person (i guess), phrasing of the main character is inconsistent, like he had a different personality in different conversations.

    - i recommend the creators for trying to implement dx:iws no-weapon-in-nightclubs policy, but rearming myself after every visit really was somewhat tiresome.

    - im not against using less futuristic looking weapons in 2027 thain in the 2050s but i would have liked to see some development from now to 2027. ok, ak might hold its place, but at least the others could have get some fancy names (not necessary new models or handling) like m4a1 mark III or something to show there was some advancement in 30 years in this area. or including some more modern-looking weapons like fn f2000 (which actually had a cameo in the mod ) or g36 would have been nice.

    - at the beginning you really doesnt know how long the game will be, or how much xp (skill upgrades/perks) you will get, and the mod doesnt allow too much space for experimenting (and to choose badly). what i mean: a bit more xp would have been great, and i dont think i missed too much opportunity to gain xp. i had 4 electronics, 3 mechanics, 2 pistol and i could only upgrade rifle to 4 only at the very, very end of the game - i didnt REALLY need it, but having at least one fighting skill maxed out is a necessity for me. one mistake (in my case upgrading pistol) can cost you losing the oppurtunity to upgrade something that turns out more important while playing.

    - the introductory level was (at least for me) the least interesting (verging on the edge of being boring), its not the level that hooks you on 2027.

     

    all these complaints are minor inconveniences (and i need to stress that i played with the pre-patch version, language related problems should be corrected by now!). some other faults (like not being totally consistent with the dx world) i didnt find that disturbing though.

    i cannot emphasize enough how great the game (yes, writing game instead of mod a few times wasnt by mistake) is: it was a great experience. i cannot remember any game or mod that i wanted to play again just after finishing it - 2027 is the first...

    big kudos and thanks to the creators!

     

    ps: those who didnt like the game that much, you might want to try to play it in realistic. that way you will be forced more to explore to get your hands on every bit of ammo, every xp, to use gadgets and augs more - and you will appreciate more the effort and thought that went into this mod than just trying to run through it. it needs some effort from the gamer, but it awards it.

     

     

    http://offtopicproductions.com/forum/viewtopic.php?f=6&t=3148&sid=016c73833fe128d058904e76a06a2027&start=120

  3. Ragnar, линки твои не работают. Чрезвычайно интересное описание получилось. Сделай, плиз, вместо ссылок полный законченный обзор - я его в статьи на сайте выложу.

    Может все таки Denton выложит статью?

    Только еще вот эту инфу добавить https://planetdeusex.ru/forum/index.php?showtopic=4739&st=0&p=43841entry43841

  4. Ну что же? Прошел второй раз (просто не мог не пройти, чтобы узнать как все изменится). В этот раз нашел больше апгрейдов для имплантов

     

    post-7548-089980000 1318722926.jpg

     

    Вопрос по концовкам:

     

     

    В концовке за Владимира и за Титана MJ12 теряют Танатос. Но в одном случаю Юдицианцы (а я выполнил их квесты в Париже) уходят в подполье становясь бандой, а в другом происходит их усиление но под жестким контролем MJ12. Отчего это зависит?

     

     

  5. Для выпуска 2027 на дисках немецких журналов PC Games и PC ACTION

    А в самих журналах статьи о проекте есть/были? Интересно посмотреть.

     

    Почти прошел мод по второму разу с другими сюжетными выборами, заметил разницу. Здорово!

    в этот раз отдал Амриту Магнусу.

     

    Один момент остался не ясен: кто активировал Танатос? Катсцены с самолетами нет, но по инфолинку он на связь все же выходит.

    А вообще чтобы увидеть все последствия сюжетных выборов в игре наверное придется пройти по 3-му и 4-му разу.

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