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Планета Deus Ex

antaganist

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  1. antaganist

    вылет-зависание

    мой лог Log: Log file open, 07/10/06 10:06:04 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 5.1 (Build: 2600) Init: Version: 1100 Init: Compiled: Jan 29 2001 16:45:52 Init: Command line: Init: Base directory: C:gamesDeusExSystem Init: Character set: Unicode Log: Bound to Engine.dll Log: Bound to Core.dll Log: Bound to Window.dll Init: Object subsystem initialized Log: Cd Path: G: Init: Computer: ANTAGANIST Init: User: Init: Memory total: Phys=785132K Pagef=1921544K Virt=2097024K Init: Working set: 32000 / 159000 Init: CPU Speed=2800.005275 MHz Init: CPU Page size=4096, Processors=2 Init: CPU Detected: Unknown processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX KNI Log: Bound to DeusEx.dll Log: Bound to Extension.dll Log: Bound to ConSys.dll Log: Loading: Package DeusEx Log: Loading: Package Core Log: Loading: Package Engine Log: Loading: Package Extension Log: Loading: Package DeusExCharacters Log: Loading: Package DeusExUI Log: Loading: Package DeusExItems Log: Loading: Package Effects Log: Bound to Fire.dll Log: Loading: Package Fire Log: Loading: Package ConSys Log: Loading: Package DeusExSounds Log: Loading: Package DeusExDeco Log: Loading: Package UBrowser Log: Loading: Package UWindow Log: Bound to IpDrv.dll Log: Loading: Package IpDrv Log: Bound to DeusExText.dll Log: Loading: Package DeusExText Log: Loading: Package Ambient Log: Loading: Package MoverSFX Log: Loading: Package IpServer Log: Loading: Package MPCharacters Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Mouse info: 0 0 65536 Init: Client initialized Log: Bound to Render.dll Log: Loading: Package Render Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: entry.dx Log: Loading: Package Entry Log: Loading: Package Title_Music Log: Game class is 'DeusExGameInfo' Log: Bringing Level Entry.MyLevel up for play (0)... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator0 Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale Log: Doing load, not loadgame Log: Current mission number is -1, next is -1 Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale Log: Loading: Package DX Log: Collecting garbage Log: Purging garbage Log: Unloading: Package Render Log: Garbage: objects: 33603->33602; refs: 372156 Log: Game class is 'DeusExGameInfo' Log: Bringing Level DX.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale ScriptLog: Base Mutator is DX.Mutator1 Init: Initialized moving brush tracker for Level DX.MyLevel ScriptLog: Login: Player Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm *** Log: Possessed PlayerPawn: JCDentonMale DX.JCDentonMale0 ScriptLog: All inventory from Player is accepted Init: Input system initialized for WindowsViewport0 Log: Opened viewport Log: Bound to D3DDrv.dll Init: DirectDraw drivers detected: Init: display (Первичный видеодрайвер) Init: D3D Device: Supports system memory DMA blts Init: D3D Device: No page lock required Log: D3D Device 515068K vram, 514316K free Init: Deus Ex Direct3D support - internal revision 1.6.2 Init: D3D Device: szDriver=nv4_disp.dll Init: D3D Device: szDescription=NVIDIA GeForce 6800 GS/XT Init: D3D Device: wProduct=0 Init: D3D Device: wVersion=0 Init: D3D Device: wSubVersion=0 Init: D3D Device: wBuild=0 Init: D3D Device: dwVendorId=4318 Init: D3D Device: dwDeviceId=246 Init: D3D Device: dwSubSysId=0 Init: D3D Device: dwRevision=162 Init: Best-match display mode: 1024x768x16 (Error=0) Init: D3D Driver: wMaxTextureBlendStages=8 Init: D3D Driver: wMaxSimultaneousTextures=8 Log: D3D Driver: Supports FOURCC DXT1 Log: D3D Driver: Supports FOURCC DXT2 Log: D3D Driver: Supports FOURCC DXT3 Log: D3D Driver: Supports FOURCC DXT4 Log: D3D Driver: Supports FOURCC DXT5 Init: D3D Detected: NVidia video card Init: D3D Driver: Supports trilinear Init: D3D Driver: Supports specular gouraud Init: D3D Driver: Supports BLENDDIFFUSEALPHA Init: D3D Driver: Supports alpha palettes Init: D3D Driver: Supports non-power-of-2 textures Init: D3D Driver: Supports LOD biasing Init: D3D Driver: Supports Z biasing Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X Init: D3D Driver: Supports D3DTOP_BUMPENVMAP Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA Init: D3D Driver: Textures (1x1)-(4096x4096), Max aspect 4096 Log: Bound to Galaxy.dll Init: Galaxy is using DirectSound Init: EAX 1.x sound hardware found! Init: Galaxy initialized DevAudio: Galaxy SetViewport: WindowsViewport0 Init: Game engine initialized Log: Startup time: 20.164093 seconds DevMusic: Load music: Music Title_Music.Title_Music Log: Loading: Package DXFonts Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow2 Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuScreenLoadGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow1 Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuScreenLoadGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow1 Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=DeusEx.JCDentonMale Log: Browse: Index.dx?loadgame=7?Name=Player?Class=DeusEx.JCDentonMale Log: Doing loadgame, not load Log: Loading: Package saveInfo Log: Unloading: Package DX Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=DeusEx.JCDentonMale Log: LoadMap: ..SaveCurrent12_Vandenberg_cmd.dxs?load?loadonly?loadgame?Name=Player?Class=DeusEx.JCDentonMale DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Loading: Package 12_Vandenberg_cmd Log: Loading: Package CoreTexMetal Log: Loading: Package CoreTexDetail Log: Loading: Package V_Com_Center Log: Loading: Package area51textures Log: Loading: Package CoreTexGlass Log: Loading: Package Rocket Log: Loading: Package CoreTexConcrete Log: Loading: Package Constructor Log: Loading: Package CoreTexWallObj Log: Loading: Package G_Station Log: Loading: Package CoreTexMisc Log: Loading: Package CoreTexEarth Log: Loading: Package CoreTexTiles Log: Loading: Package CoreTexPaper Log: Loading: Package CoreTexBrick Log: Loading: Package CoreTexSky Log: Loading: Package Vandenberg_Music Log: Loading: Package Cmd_tunnels Init: Shut down moving brush tracker for Level DX.MyLevel Log: Collecting garbage Log: Purging garbage Log: Unloading: Package DXFonts Log: Unloading: Package saveInfo Log: Garbage: objects: 39086->38893; refs: 640006 Log: Loading: Package DeusExConText Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Login: Player Log: Possessed PlayerPawn: JCDentonMale 12_Vandenberg_cmd.JCDentonMale1 ScriptLog: All inventory from Player is accepted ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission12' Init: Initialized moving brush tracker for Level 12_Vandenberg_cmd.MyLevel DevAudio: Galaxy SetViewport: WindowsViewport0 DevMusic: Unregister music: Music Title_Music.Title_Music DevMusic: Load music: Music Vandenberg_Music.Vandenberg_Music ScriptLog: **** InitStateMachine() - 12_Vandenberg_cmd.JCDentonMale1 started mission state machine for 12_VANDENBERG_CMD Log: Loading: Package InfoPortraits Log: Loading: Package DeusExConAudioMission12 Log: Assigning Last Button Window to Window 12_Vandenberg_cmd.JCDentonMale1.DeusExRootWindow1.ConWindowActive0.Window28 Log: Tried to remove lastbuttonwindow descendant. Window 12_Vandenberg_cmd.JCDentonMale1.DeusExRootWindow1.ConWindowActive0.Window28 Log: Export travel for: Player Log: Browse: 12_vandenberg_tunnels?Name=Player?Class=DeusEx.JCDentonMale#start Log: Doing load, not loadgame Log: Current mission number is 12, next is 12 Log: Attempting to get player Init: Shut down moving brush tracker for Level 12_Vandenberg_cmd.M
  2. antaganist

    вылет-зависание

    на уровне "Зачистка исследовательской базы Вандерберг" игра вылетает при попытке сохраниться, что делать ?
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