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Планета Deus Ex

D_Bronsky

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    Vagabond

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    Москва
  1. 2 Kronos & Daedalus Спасибо огромное за информацию и оперативность. Скачал карту, все пошло.
  2. В китае при попытке перейти на «Танночи-роуд» игра постоянно вылетает. Лог: Log: Log file open, 11/11/06 14:14:41 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 5.1 (Build: 2600) Init: Version: 1100 Init: Compiled: Jan 29 2001 16:45:52 Init: Command line: Init: Base directory: D:\Games\Deus Ex\System\ Init: Character set: Unicode Log: Bound to Engine.dll Log: Bound to Core.dll Log: Bound to Window.dll Init: Object subsystem initialized Log: Cd Path: ..\ Init: Computer: PAVEL Init: User: Init: Memory total: Phys=261616K Pagef=1262936K Virt=2097024K Init: Working set: 32000 / 159000 Init: CPU Speed=1150.046149 MHz Init: CPU Page size=4096, Processors=1 Init: CPU Detected: PentiumPro-class processor (AuthenticAMD) Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow! Log: Bound to DeusEx.dll Log: Bound to Extension.dll Log: Bound to ConSys.dll Log: Loading: Package DeusEx Log: Loading: Package Core Log: Loading: Package Engine Log: Loading: Package Extension Log: Loading: Package DeusExCharacters Log: Loading: Package DeusExUI Log: Loading: Package DeusExItems Log: Loading: Package Effects Log: Bound to Fire.dll Log: Loading: Package Fire Log: Loading: Package ConSys Log: Loading: Package DeusExSounds Log: Loading: Package DeusExDeco Log: Loading: Package UBrowser Log: Loading: Package UWindow Log: Bound to IpDrv.dll Log: Loading: Package IpDrv Log: Bound to DeusExText.dll Log: Loading: Package DeusExText Log: Loading: Package Ambient Log: Loading: Package MoverSFX Log: Loading: Package IpServer Log: Loading: Package MPCharacters Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Mouse info: 6 10 1 Init: Client initialized Log: Bound to Render.dll Log: Loading: Package Render Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: entry.dx Log: Loading: Package Entry Log: Loading: Package Title_Music Log: Game class is 'DeusExGameInfo' Log: Bringing Level Entry.MyLevel up for play (0)... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator0 Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale Log: Doing load, not loadgame Log: Current mission number is —1, next is —1 Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale Log: Loading: Package DX Log: Collecting garbage Log: Purging garbage Log: Unloading: Package Render Log: Garbage: objects: 33603->33602; refs: 372156 Log: Game class is 'DeusExGameInfo' Log: Bringing Level DX.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale ScriptLog: Base Mutator is DX.Mutator1 Init: Initialized moving brush tracker for Level DX.MyLevel ScriptLog: Login: Player Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm *** Log: Possessed PlayerPawn: JCDentonMale DX.JCDentonMale0 ScriptLog: All inventory from Player is accepted Init: Input system initialized for WindowsViewport0 Log: Opened viewport Log: Bound to D3DDrv.dll Init: DirectDraw drivers detected: Init: display (Первичный видеодрайвер) Init: D3D Device: Supports system memory DMA blts Init: D3D Device: No page lock required Log: D3D Device 62768K vram, 62586K free Init: Deus Ex Direct3D support — internal revision 1.6.2 Init: D3D Device: szDriver=nv4_disp.dll Init: D3D Device: szDescription=NVIDIA GeForce4 Ti 4200 with AGP8X Init: D3D Device: wProduct=0 Init: D3D Device: wVersion=0 Init: D3D Device: wSubVersion=0 Init: D3D Device: wBuild=0 Init: D3D Device: dwVendorId=4318 Init: D3D Device: dwDeviceId=641 Init: D3D Device: dwSubSysId=0 Init: D3D Device: dwRevision=161 Init: Best-match display mode: 640x480x16 (Error=0) Init: D3D Driver: wMaxTextureBlendStages=8 Init: D3D Driver: wMaxSimultaneousTextures=4 Log: D3D Driver: Supports FOURCC DXT1 Log: D3D Driver: Supports FOURCC DXT2 Log: D3D Driver: Supports FOURCC DXT3 Log: D3D Driver: Supports FOURCC DXT4 Log: D3D Driver: Supports FOURCC DXT5 Init: D3D Detected: NVidia video card Init: D3D Driver: Supports trilinear Init: D3D Driver: Supports specular gouraud Init: D3D Driver: Supports BLENDDIFFUSEALPHA Init: D3D Driver: Supports alpha palettes Init: D3D Driver: Supports non-power-of-2 textures Init: D3D Driver: Supports LOD biasing Init: D3D Driver: Supports Z biasing Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X Init: D3D Driver: Supports D3DTOP_BUMPENVMAP Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA Init: D3D Driver: Textures (1x1)-(4096x4096), Max aspect 4096 Init: D3D Driver: Supports w-buffering Log: Bound to Galaxy.dll Init: Galaxy is using DirectSound Init: EAX 1.x sound hardware found! Init: Galaxy initialized DevAudio: Galaxy SetViewport: WindowsViewport0 Init: Game engine initialized Log: Startup time: 79.230728 seconds DevMusic: Load music: Music Title_Music.Title_Music Log: Loading: Package DXFonts Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow2 Log: Assigning Last Button Window to MenuUIListWindow DX.JCDentonMale0.DeusExRootWindow0.MenuScreenLoadGame0.MenuUIClientWindow1.MenuUIScrollAreaWindow0.ClipWindow0.MenuUIListWindow0 Log: Tried to remove lastbuttonwindow descendant. MenuUIListWindow DX.JCDentonMale0.DeusExRootWindow0.MenuScreenLoadGame0.MenuUIClientWindow1.MenuUIScrollAreaWindow0.ClipWindow0.MenuUIListWindow0 Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=DeusEx.JCDentonMale Log: Browse: Index.dx?loadgame=-1?Name=Player?Class=DeusEx.JCDentonMale Log: Doing loadgame, not load Log: Loading: Package saveInfo Log: Unloading: Package DX Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=DeusEx.JCDentonMale Log: LoadMap: ..\Save\Current\06_HongKong_WanChai_Market.dxs?load?loadonly?loadgame?Name=Player?Class=DeusEx.JCDentonMale DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Loading: Package 06_HongKong_WanChai_Market Log: Loading: Package HK_Interior Log: Loading: Package CoreTexDetail Log: Loading: Package HK_BuildingExt Log: Loading: Package CoreTexMetal Log: Loading: Package NYCBar Log: Loading: Package HK_Helibase Log: Loading: Package HK_Signs Log: Loading: Package CoreTexGlass Log: Loading: Package CoreTexWood Log: Loading: Package CoreTexConcrete Log: Loading: Package CoreTexPaper Log: Loading: Package HK_MJ12Lab Log: Loading: Package CoreTexMisc Log: Loading: Package HK_VersaLife Log: Loading: Package HK_Decorations Log: Loading: Package CoreTexCeramic Log: Loading: Package MJ12_lab Log: Loading: Package CoreTexSky Log: Loading: Package CoreTexTiles Log: Loading: Package CoreTexStone Log: Loading: Package CoreTexTextile Log: Loading: Package G_Station Log: Loading: Package Catacombs Log: Loading: Package CoreTexEarth Log: Loading: Package HongKong_Music Log: Loading: Package NewYorkCity Init: Shut down moving brush tracker for Level DX.MyLevel Log: Collecting garbage Log: Purging garbage Log: Unloading: Package DXFonts Log: Unloading: Package saveInfo Log: Garbage: objects: 38215->38004; refs: 534785 Log: Loading: Package DeusExConText Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Login: Player Log: Possessed PlayerPawn: JCDentonMale 06_HongKong_WanChai_Market.JCDentonMale1 ScriptLog: All inventory from Player is accepted ScriptLog: DeusExLevelInfo — Spawned new mission script 'DeusEx.Mission06' Init: Initialized moving brush tracker for Level 06_HongKong_WanChai_Market.MyLevel DevAudio: Galaxy SetViewport: WindowsViewport0 DevMusic: Unregister music: Music Title_Music.Title_Music DevMusic: Load music: Music HongKong_Music.HongKong_Music ScriptLog: **** InitStateMachine() — 06_HongKong_WanChai_Market.JCDentonMale1 started mission state machine for 06_HONGKONG_WANCHAI_MARKET Log: Export travel for: Player Log: Browse: 06_HongKong_WanChai_Canal?Name=Player?Class=DeusEx.JCDentonMale#market01 Log: Doing load, not loadgame Log: Current mission number is 6, next is 6 Log: Attempting to get player Init: Shut down moving brush tracker for Level 06_HongKong_WanChai_Market.MyLevel Log: Unloading: Package 06_HongKong_WanChai_Market Log: Save=2470.640708 Log: Moving '..\Save\Current\Save.tmp' to '..\Save\Current\06_HongKong_WanChai_Market.dxs' Init: Initialized moving brush tracker for Level 06_HongKong_WanChai_Market.MyLevel Log: LoadMap: ..\Save\Current\06_HongKong_WanChai_Canal.dxs?Name=Player?Class=DeusEx.JCDentonMale#market01 DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Loading: Package 06_HongKong_WanChai_Canal Log: Loading: Package Constructor Log: Loading: Package CoreTexBrick Log: Loading: Package BatteryPark Log: Loading: Package Supertanker Log: Loading: Package HongKongCanal_Music Log: Loading: Package CoreTexWallObj Log: Loading: Package Mobile_Camp Init: Shut down moving brush tracker for Level 06_HongKong_WanChai_Market.MyLevel Log: Collecting garbage Log: Purging garbage Log: Unloading: Package NewYorkCity Log: Unloading: Package MJ12_lab Log: Unloading: Package HK_MJ12Lab Log: Unloading: Package Catacombs Log: Unloading: Package HongKong_Music Log: Unloading: Package CoreTexTextile Log: Unloading: Package HK_VersaLife Log: Unloading: Package DeusExConText DevMusic: Unregister music: Music HongKong_Music.HongKong_Music Log: Garbage: objects: 53831->37411; refs: 545655 Log: Loading: Package DeusExConText Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Login: Player Log: Possessed PlayerPawn: JCDentonMale 06_HongKong_WanChai_Canal.JCDentonMale3 ScriptLog: All inventory from Player is accepted ScriptLog: DeusExLevelInfo — Spawned new mission script 'DeusEx.Mission06' Init: Initialized moving brush tracker for Level 06_HongKong_WanChai_Canal.MyLevel DevAudio: Galaxy SetViewport: WindowsViewport0 DevMusic: Load music: Music HongKongCanal_Music.HongKongCanal_Music ScriptLog: **** InitStateMachine() — 06_HongKong_WanChai_Canal.JCDentonMale3 started mission state machine for 06_HONGKONG_WANCHAI_CANAL Log: Loading: Package DeusExConAudioHK_Shared ScriptWarning: InterpolateTrigger 06_HongKong_WanChai_Canal.InterpolateTrigger1 (Function DeusEx.InterpolateTrigger.SendActorOnPath:0106) GotoState (Interpolating None): State not found Log: Export travel for: Player Log: Browse: 06_HongKong_WanChai_Street?Name=Player?Class=DeusEx.JCDentonMale#Canal Log: Doing load, not loadgame Log: Current mission number is 6, next is 6 Log: Attempting to get player Init: Shut down moving brush tracker for Level 06_HongKong_WanChai_Canal.MyLevel Log: Unloading: Package 06_HongKong_WanChai_Canal Log: Save=1008.826103 Log: Moving '..\Save\Current\Save.tmp' to '..\Save\Current\06_HongKong_WanChai_Canal.dxs' Init: Initialized moving brush tracker for Level 06_HongKong_WanChai_Canal.MyLevel Log: LoadMap: 06_HongKong_WanChai_Street?Name=Player?Class=DeusEx.JCDentonMale#Canal DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Loading: Package 06_HongKong_WanChai_Street Log: Loading: Package HK_MJ12Lab Log: Loading: Package MJ12_lab Log: Loading: Package Catacombs Log: Loading: Package Paris Log: Loading: Package area51textures Log: Loading: Package CoreTexTextile Log: Loading: Package NewYorkCity Log: Loading: Package V_Com_Center Log: Loading: Package BobPage Init: Shut down moving brush tracker for Level 06_HongKong_WanChai_Canal.MyLevel Critical: appError called: Critical: Model 06_HongKong_WanChai_Street.Model213: Serial size mismatch: Got 1653106, Expected 2606860 Critical: Windows GetLastError: . (0) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UGalaxyAudioSubsystem::ShutdownAfterError Exit: UD3DRenderDevice::ShutdownAfterError Critical: LoadObject Critical: (Model 06_HongKong_WanChai_Street.Model213 2079314==2079314/4454619 426208 2606860) Critical: ULinkerLoad::Preload Critical: ULevel::Serialize Critical: LoadObject Critical: (Level 06_HongKong_WanChai_Street.MyLevel 2079314==2079314/4454619 4326810 29141) Critical: ULinkerLoad::Preload Critic
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