D_Bronsky
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Публикации
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Зарегистрирован
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Посещение
Сообщения, опубликованные пользователем D_Bronsky
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В китае при попытке перейти на «Танночи-роуд» игра постоянно вылетает.
Лог:
Log: Log file open, 11/11/06 14:14:41
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: D:\Games\Deus Ex\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Log: Cd Path: ..\
Init: Computer: PAVEL
Init: User:
Init: Memory total: Phys=261616K Pagef=1262936K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1150.046149 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Log: Bound to DeusEx.dll
Log: Bound to Extension.dll
Log: Bound to ConSys.dll
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExUI
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package DeusExDeco
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package IpServer
Log: Loading: Package MPCharacters
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
Log: Doing load, not loadgame
Log: Current mission number is —1, next is —1
Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
Log: Loading: Package DX
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 33603->33602; refs: 372156
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level DX.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
ScriptLog: Base Mutator is DX.Mutator1
Init: Initialized moving brush tracker for Level DX.MyLevel
ScriptLog: Login: Player
Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
Log: Possessed PlayerPawn: JCDentonMale DX.JCDentonMale0
ScriptLog: All inventory from Player is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3DDrv.dll
Init: DirectDraw drivers detected:
Init: display (Первичный видеодрайвер)
Init: D3D Device: Supports system memory DMA blts
Init: D3D Device: No page lock required
Log: D3D Device 62768K vram, 62586K free
Init: Deus Ex Direct3D support — internal revision 1.6.2
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce4 Ti 4200 with AGP8X
Init: D3D Device: wProduct=0
Init: D3D Device: wVersion=0
Init: D3D Device: wSubVersion=0
Init: D3D Device: wBuild=0
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=641
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=161
Init: Best-match display mode: 640x480x16 (Error=0)
Init: D3D Driver: wMaxTextureBlendStages=8
Init: D3D Driver: wMaxSimultaneousTextures=4
Log: D3D Driver: Supports FOURCC DXT1
Log: D3D Driver: Supports FOURCC DXT2
Log: D3D Driver: Supports FOURCC DXT3
Log: D3D Driver: Supports FOURCC DXT4
Log: D3D Driver: Supports FOURCC DXT5
Init: D3D Detected: NVidia video card
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports alpha palettes
Init: D3D Driver: Supports non-power-of-2 textures
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: D3D Driver: Textures (1x1)-(4096x4096), Max aspect 4096
Init: D3D Driver: Supports w-buffering
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 79.230728 seconds
DevMusic: Load music: Music Title_Music.Title_Music
Log: Loading: Package DXFonts
Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow2
Log: Assigning Last Button Window to MenuUIListWindow DX.JCDentonMale0.DeusExRootWindow0.MenuScreenLoadGame0.MenuUIClientWindow1.MenuUIScrollAreaWindow0.ClipWindow0.MenuUIListWindow0
Log: Tried to remove lastbuttonwindow descendant. MenuUIListWindow DX.JCDentonMale0.DeusExRootWindow0.MenuScreenLoadGame0.MenuUIClientWindow1.MenuUIScrollAreaWindow0.ClipWindow0.MenuUIListWindow0
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=DeusEx.JCDentonMale
Log: Browse: Index.dx?loadgame=-1?Name=Player?Class=DeusEx.JCDentonMale
Log: Doing loadgame, not load
Log: Loading: Package saveInfo
Log: Unloading: Package DX
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=DeusEx.JCDentonMale
Log: LoadMap: ..\Save\Current\06_HongKong_WanChai_Market.dxs?load?loadonly?loadgame?Name=Player?Class=DeusEx.JCDentonMale
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 06_HongKong_WanChai_Market
Log: Loading: Package HK_Interior
Log: Loading: Package CoreTexDetail
Log: Loading: Package HK_BuildingExt
Log: Loading: Package CoreTexMetal
Log: Loading: Package NYCBar
Log: Loading: Package HK_Helibase
Log: Loading: Package HK_Signs
Log: Loading: Package CoreTexGlass
Log: Loading: Package CoreTexWood
Log: Loading: Package CoreTexConcrete
Log: Loading: Package CoreTexPaper
Log: Loading: Package HK_MJ12Lab
Log: Loading: Package CoreTexMisc
Log: Loading: Package HK_VersaLife
Log: Loading: Package HK_Decorations
Log: Loading: Package CoreTexCeramic
Log: Loading: Package MJ12_lab
Log: Loading: Package CoreTexSky
Log: Loading: Package CoreTexTiles
Log: Loading: Package CoreTexStone
Log: Loading: Package CoreTexTextile
Log: Loading: Package G_Station
Log: Loading: Package Catacombs
Log: Loading: Package CoreTexEarth
Log: Loading: Package HongKong_Music
Log: Loading: Package NewYorkCity
Init: Shut down moving brush tracker for Level DX.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package DXFonts
Log: Unloading: Package saveInfo
Log: Garbage: objects: 38215->38004; refs: 534785
Log: Loading: Package DeusExConText
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Player
Log: Possessed PlayerPawn: JCDentonMale 06_HongKong_WanChai_Market.JCDentonMale1
ScriptLog: All inventory from Player is accepted
ScriptLog: DeusExLevelInfo — Spawned new mission script 'DeusEx.Mission06'
Init: Initialized moving brush tracker for Level 06_HongKong_WanChai_Market.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Unregister music: Music Title_Music.Title_Music
DevMusic: Load music: Music HongKong_Music.HongKong_Music
ScriptLog: **** InitStateMachine() — 06_HongKong_WanChai_Market.JCDentonMale1 started mission state machine for 06_HONGKONG_WANCHAI_MARKET
Log: Export travel for: Player
Log: Browse: 06_HongKong_WanChai_Canal?Name=Player?Class=DeusEx.JCDentonMale#market01
Log: Doing load, not loadgame
Log: Current mission number is 6, next is 6
Log: Attempting to get player
Init: Shut down moving brush tracker for Level 06_HongKong_WanChai_Market.MyLevel
Log: Unloading: Package 06_HongKong_WanChai_Market
Log: Save=2470.640708
Log: Moving '..\Save\Current\Save.tmp' to '..\Save\Current\06_HongKong_WanChai_Market.dxs'
Init: Initialized moving brush tracker for Level 06_HongKong_WanChai_Market.MyLevel
Log: LoadMap: ..\Save\Current\06_HongKong_WanChai_Canal.dxs?Name=Player?Class=DeusEx.JCDentonMale#market01
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 06_HongKong_WanChai_Canal
Log: Loading: Package Constructor
Log: Loading: Package CoreTexBrick
Log: Loading: Package BatteryPark
Log: Loading: Package Supertanker
Log: Loading: Package HongKongCanal_Music
Log: Loading: Package CoreTexWallObj
Log: Loading: Package Mobile_Camp
Init: Shut down moving brush tracker for Level 06_HongKong_WanChai_Market.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package NewYorkCity
Log: Unloading: Package MJ12_lab
Log: Unloading: Package HK_MJ12Lab
Log: Unloading: Package Catacombs
Log: Unloading: Package HongKong_Music
Log: Unloading: Package CoreTexTextile
Log: Unloading: Package HK_VersaLife
Log: Unloading: Package DeusExConText
DevMusic: Unregister music: Music HongKong_Music.HongKong_Music
Log: Garbage: objects: 53831->37411; refs: 545655
Log: Loading: Package DeusExConText
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Player
Log: Possessed PlayerPawn: JCDentonMale 06_HongKong_WanChai_Canal.JCDentonMale3
ScriptLog: All inventory from Player is accepted
ScriptLog: DeusExLevelInfo — Spawned new mission script 'DeusEx.Mission06'
Init: Initialized moving brush tracker for Level 06_HongKong_WanChai_Canal.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Load music: Music HongKongCanal_Music.HongKongCanal_Music
ScriptLog: **** InitStateMachine() — 06_HongKong_WanChai_Canal.JCDentonMale3 started mission state machine for 06_HONGKONG_WANCHAI_CANAL
Log: Loading: Package DeusExConAudioHK_Shared
ScriptWarning: InterpolateTrigger 06_HongKong_WanChai_Canal.InterpolateTrigger1 (Function DeusEx.InterpolateTrigger.SendActorOnPath:0106) GotoState (Interpolating None): State not found
Log: Export travel for: Player
Log: Browse: 06_HongKong_WanChai_Street?Name=Player?Class=DeusEx.JCDentonMale#Canal
Log: Doing load, not loadgame
Log: Current mission number is 6, next is 6
Log: Attempting to get player
Init: Shut down moving brush tracker for Level 06_HongKong_WanChai_Canal.MyLevel
Log: Unloading: Package 06_HongKong_WanChai_Canal
Log: Save=1008.826103
Log: Moving '..\Save\Current\Save.tmp' to '..\Save\Current\06_HongKong_WanChai_Canal.dxs'
Init: Initialized moving brush tracker for Level 06_HongKong_WanChai_Canal.MyLevel
Log: LoadMap: 06_HongKong_WanChai_Street?Name=Player?Class=DeusEx.JCDentonMale#Canal
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 06_HongKong_WanChai_Street
Log: Loading: Package HK_MJ12Lab
Log: Loading: Package MJ12_lab
Log: Loading: Package Catacombs
Log: Loading: Package Paris
Log: Loading: Package area51textures
Log: Loading: Package CoreTexTextile
Log: Loading: Package NewYorkCity
Log: Loading: Package V_Com_Center
Log: Loading: Package BobPage
Init: Shut down moving brush tracker for Level 06_HongKong_WanChai_Canal.MyLevel
Critical: appError called:
Critical: Model 06_HongKong_WanChai_Street.Model213: Serial size mismatch: Got 1653106, Expected 2606860
Critical: Windows GetLastError: . (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Critical: LoadObject
Critical: (Model 06_HongKong_WanChai_Street.Model213 2079314==2079314/4454619 426208 2606860)
Critical: ULinkerLoad::Preload
Critical: ULevel::Serialize
Critical: LoadObject
Critical: (Level 06_HongKong_WanChai_Street.MyLevel 2079314==2079314/4454619 4326810 29141)
Critical: ULinkerLoad::Preload
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Опубликовано:
2 Kronos & Daedalus
Спасибо огромное за информацию и оперативность. Скачал карту, все пошло.