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Планета Deus Ex

Вылет при загрузке карты


Рекомендованные сообщения

Опубликовано:

В китае при попытке перейти на «Танночи-роуд» игра постоянно вылетает.

 

Лог:

 

Log: Log file open, 11/11/06 14:14:41

Init: Name subsystem initialized

Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)

Init: Version: 1100

Init: Compiled: Jan 29 2001 16:45:52

Init: Command line:

Init: Base directory: D:\Games\Deus Ex\System\

Init: Character set: Unicode

Log: Bound to Engine.dll

Log: Bound to Core.dll

Log: Bound to Window.dll

Init: Object subsystem initialized

Log: Cd Path: ..\

Init: Computer: PAVEL

Init: User:

Init: Memory total: Phys=261616K Pagef=1262936K Virt=2097024K

Init: Working set: 32000 / 159000

Init: CPU Speed=1150.046149 MHz

Init: CPU Page size=4096, Processors=1

Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)

Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!

Log: Bound to DeusEx.dll

Log: Bound to Extension.dll

Log: Bound to ConSys.dll

Log: Loading: Package DeusEx

Log: Loading: Package Core

Log: Loading: Package Engine

Log: Loading: Package Extension

Log: Loading: Package DeusExCharacters

Log: Loading: Package DeusExUI

Log: Loading: Package DeusExItems

Log: Loading: Package Effects

Log: Bound to Fire.dll

Log: Loading: Package Fire

Log: Loading: Package ConSys

Log: Loading: Package DeusExSounds

Log: Loading: Package DeusExDeco

Log: Loading: Package UBrowser

Log: Loading: Package UWindow

Log: Bound to IpDrv.dll

Log: Loading: Package IpDrv

Log: Bound to DeusExText.dll

Log: Loading: Package DeusExText

Log: Loading: Package Ambient

Log: Loading: Package MoverSFX

Log: Loading: Package IpServer

Log: Loading: Package MPCharacters

Init: Unreal engine initialized

Log: Bound to WinDrv.dll

Init: Mouse info: 6 10 1

Init: Client initialized

Log: Bound to Render.dll

Log: Loading: Package Render

Init: Lighting subsystem initialized

Init: Rendering initialized

Log: LoadMap: entry.dx

Log: Loading: Package Entry

Log: Loading: Package Title_Music

Log: Game class is 'DeusExGameInfo'

Log: Bringing Level Entry.MyLevel up for play (0)...

ScriptLog: InitGame:

ScriptLog: Base Mutator is Entry.Mutator0

Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale

Log: Doing load, not loadgame

Log: Current mission number is —1, next is —1

Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale

Log: Loading: Package DX

Log: Collecting garbage

Log: Purging garbage

Log: Unloading: Package Render

Log: Garbage: objects: 33603->33602; refs: 372156

Log: Game class is 'DeusExGameInfo'

Log: Bringing Level DX.MyLevel up for play (0)...

ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale

ScriptLog: Base Mutator is DX.Mutator1

Init: Initialized moving brush tracker for Level DX.MyLevel

ScriptLog: Login: Player

Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***

Log: Possessed PlayerPawn: JCDentonMale DX.JCDentonMale0

ScriptLog: All inventory from Player is accepted

Init: Input system initialized for WindowsViewport0

Log: Opened viewport

Log: Bound to D3DDrv.dll

Init: DirectDraw drivers detected:

Init: display (Первичный видеодрайвер)

Init: D3D Device: Supports system memory DMA blts

Init: D3D Device: No page lock required

Log: D3D Device 62768K vram, 62586K free

Init: Deus Ex Direct3D support — internal revision 1.6.2

Init: D3D Device: szDriver=nv4_disp.dll

Init: D3D Device: szDescription=NVIDIA GeForce4 Ti 4200 with AGP8X

Init: D3D Device: wProduct=0

Init: D3D Device: wVersion=0

Init: D3D Device: wSubVersion=0

Init: D3D Device: wBuild=0

Init: D3D Device: dwVendorId=4318

Init: D3D Device: dwDeviceId=641

Init: D3D Device: dwSubSysId=0

Init: D3D Device: dwRevision=161

Init: Best-match display mode: 640x480x16 (Error=0)

Init: D3D Driver: wMaxTextureBlendStages=8

Init: D3D Driver: wMaxSimultaneousTextures=4

Log: D3D Driver: Supports FOURCC DXT1

Log: D3D Driver: Supports FOURCC DXT2

Log: D3D Driver: Supports FOURCC DXT3

Log: D3D Driver: Supports FOURCC DXT4

Log: D3D Driver: Supports FOURCC DXT5

Init: D3D Detected: NVidia video card

Init: D3D Driver: Supports trilinear

Init: D3D Driver: Supports specular gouraud

Init: D3D Driver: Supports BLENDDIFFUSEALPHA

Init: D3D Driver: Supports alpha palettes

Init: D3D Driver: Supports non-power-of-2 textures

Init: D3D Driver: Supports LOD biasing

Init: D3D Driver: Supports Z biasing

Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X

Init: D3D Driver: Supports D3DTOP_BUMPENVMAP

Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE

Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3

Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR

Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA

Init: D3D Driver: Textures (1x1)-(4096x4096), Max aspect 4096

Init: D3D Driver: Supports w-buffering

Log: Bound to Galaxy.dll

Init: Galaxy is using DirectSound

Init: EAX 1.x sound hardware found!

Init: Galaxy initialized

DevAudio: Galaxy SetViewport: WindowsViewport0

Init: Game engine initialized

Log: Startup time: 79.230728 seconds

DevMusic: Load music: Music Title_Music.Title_Music

Log: Loading: Package DXFonts

Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow2

Log: Assigning Last Button Window to MenuUIListWindow DX.JCDentonMale0.DeusExRootWindow0.MenuScreenLoadGame0.MenuUIClientWindow1.MenuUIScrollAreaWindow0.ClipWindow0.MenuUIListWindow0

Log: Tried to remove lastbuttonwindow descendant. MenuUIListWindow DX.JCDentonMale0.DeusExRootWindow0.MenuScreenLoadGame0.MenuUIClientWindow1.MenuUIScrollAreaWindow0.ClipWindow0.MenuUIListWindow0

Log: URL: Adding default option Name=Player

Log: URL: Adding default option Class=DeusEx.JCDentonMale

Log: Browse: Index.dx?loadgame=-1?Name=Player?Class=DeusEx.JCDentonMale

Log: Doing loadgame, not load

Log: Loading: Package saveInfo

Log: Unloading: Package DX

Log: URL: Adding default option Name=Player

Log: URL: Adding default option Class=DeusEx.JCDentonMale

Log: LoadMap: ..\Save\Current\06_HongKong_WanChai_Market.dxs?load?loadonly?loadgame?Name=Player?Class=DeusEx.JCDentonMale

DevAudio: Galaxy SetViewport: WindowsViewport0

Log: Loading: Package 06_HongKong_WanChai_Market

Log: Loading: Package HK_Interior

Log: Loading: Package CoreTexDetail

Log: Loading: Package HK_BuildingExt

Log: Loading: Package CoreTexMetal

Log: Loading: Package NYCBar

Log: Loading: Package HK_Helibase

Log: Loading: Package HK_Signs

Log: Loading: Package CoreTexGlass

Log: Loading: Package CoreTexWood

Log: Loading: Package CoreTexConcrete

Log: Loading: Package CoreTexPaper

Log: Loading: Package HK_MJ12Lab

Log: Loading: Package CoreTexMisc

Log: Loading: Package HK_VersaLife

Log: Loading: Package HK_Decorations

Log: Loading: Package CoreTexCeramic

Log: Loading: Package MJ12_lab

Log: Loading: Package CoreTexSky

Log: Loading: Package CoreTexTiles

Log: Loading: Package CoreTexStone

Log: Loading: Package CoreTexTextile

Log: Loading: Package G_Station

Log: Loading: Package Catacombs

Log: Loading: Package CoreTexEarth

Log: Loading: Package HongKong_Music

Log: Loading: Package NewYorkCity

Init: Shut down moving brush tracker for Level DX.MyLevel

Log: Collecting garbage

Log: Purging garbage

Log: Unloading: Package DXFonts

Log: Unloading: Package saveInfo

Log: Garbage: objects: 38215->38004; refs: 534785

Log: Loading: Package DeusExConText

Log: Spawning new actor for Viewport WindowsViewport0

ScriptLog: Login: Player

Log: Possessed PlayerPawn: JCDentonMale 06_HongKong_WanChai_Market.JCDentonMale1

ScriptLog: All inventory from Player is accepted

ScriptLog: DeusExLevelInfo — Spawned new mission script 'DeusEx.Mission06'

Init: Initialized moving brush tracker for Level 06_HongKong_WanChai_Market.MyLevel

DevAudio: Galaxy SetViewport: WindowsViewport0

DevMusic: Unregister music: Music Title_Music.Title_Music

DevMusic: Load music: Music HongKong_Music.HongKong_Music

ScriptLog: **** InitStateMachine() — 06_HongKong_WanChai_Market.JCDentonMale1 started mission state machine for 06_HONGKONG_WANCHAI_MARKET

Log: Export travel for: Player

Log: Browse: 06_HongKong_WanChai_Canal?Name=Player?Class=DeusEx.JCDentonMale#market01

Log: Doing load, not loadgame

Log: Current mission number is 6, next is 6

Log: Attempting to get player

Init: Shut down moving brush tracker for Level 06_HongKong_WanChai_Market.MyLevel

Log: Unloading: Package 06_HongKong_WanChai_Market

Log: Save=2470.640708

Log: Moving '..\Save\Current\Save.tmp' to '..\Save\Current\06_HongKong_WanChai_Market.dxs'

Init: Initialized moving brush tracker for Level 06_HongKong_WanChai_Market.MyLevel

Log: LoadMap: ..\Save\Current\06_HongKong_WanChai_Canal.dxs?Name=Player?Class=DeusEx.JCDentonMale#market01

DevAudio: Galaxy SetViewport: WindowsViewport0

Log: Loading: Package 06_HongKong_WanChai_Canal

Log: Loading: Package Constructor

Log: Loading: Package CoreTexBrick

Log: Loading: Package BatteryPark

Log: Loading: Package Supertanker

Log: Loading: Package HongKongCanal_Music

Log: Loading: Package CoreTexWallObj

Log: Loading: Package Mobile_Camp

Init: Shut down moving brush tracker for Level 06_HongKong_WanChai_Market.MyLevel

Log: Collecting garbage

Log: Purging garbage

Log: Unloading: Package NewYorkCity

Log: Unloading: Package MJ12_lab

Log: Unloading: Package HK_MJ12Lab

Log: Unloading: Package Catacombs

Log: Unloading: Package HongKong_Music

Log: Unloading: Package CoreTexTextile

Log: Unloading: Package HK_VersaLife

Log: Unloading: Package DeusExConText

DevMusic: Unregister music: Music HongKong_Music.HongKong_Music

Log: Garbage: objects: 53831->37411; refs: 545655

Log: Loading: Package DeusExConText

Log: Spawning new actor for Viewport WindowsViewport0

ScriptLog: Login: Player

Log: Possessed PlayerPawn: JCDentonMale 06_HongKong_WanChai_Canal.JCDentonMale3

ScriptLog: All inventory from Player is accepted

ScriptLog: DeusExLevelInfo — Spawned new mission script 'DeusEx.Mission06'

Init: Initialized moving brush tracker for Level 06_HongKong_WanChai_Canal.MyLevel

DevAudio: Galaxy SetViewport: WindowsViewport0

DevMusic: Load music: Music HongKongCanal_Music.HongKongCanal_Music

ScriptLog: **** InitStateMachine() — 06_HongKong_WanChai_Canal.JCDentonMale3 started mission state machine for 06_HONGKONG_WANCHAI_CANAL

Log: Loading: Package DeusExConAudioHK_Shared

ScriptWarning: InterpolateTrigger 06_HongKong_WanChai_Canal.InterpolateTrigger1 (Function DeusEx.InterpolateTrigger.SendActorOnPath:0106) GotoState (Interpolating None): State not found

Log: Export travel for: Player

Log: Browse: 06_HongKong_WanChai_Street?Name=Player?Class=DeusEx.JCDentonMale#Canal

Log: Doing load, not loadgame

Log: Current mission number is 6, next is 6

Log: Attempting to get player

Init: Shut down moving brush tracker for Level 06_HongKong_WanChai_Canal.MyLevel

Log: Unloading: Package 06_HongKong_WanChai_Canal

Log: Save=1008.826103

Log: Moving '..\Save\Current\Save.tmp' to '..\Save\Current\06_HongKong_WanChai_Canal.dxs'

Init: Initialized moving brush tracker for Level 06_HongKong_WanChai_Canal.MyLevel

Log: LoadMap: 06_HongKong_WanChai_Street?Name=Player?Class=DeusEx.JCDentonMale#Canal

DevAudio: Galaxy SetViewport: WindowsViewport0

Log: Loading: Package 06_HongKong_WanChai_Street

Log: Loading: Package HK_MJ12Lab

Log: Loading: Package MJ12_lab

Log: Loading: Package Catacombs

Log: Loading: Package Paris

Log: Loading: Package area51textures

Log: Loading: Package CoreTexTextile

Log: Loading: Package NewYorkCity

Log: Loading: Package V_Com_Center

Log: Loading: Package BobPage

Init: Shut down moving brush tracker for Level 06_HongKong_WanChai_Canal.MyLevel

Critical: appError called:

Critical: Model 06_HongKong_WanChai_Street.Model213: Serial size mismatch: Got 1653106, Expected 2606860

Critical: Windows GetLastError: . (0)

Exit: Executing UObject::StaticShutdownAfterError

Exit: Executing UWindowsClient::ShutdownAfterError

Exit: UGalaxyAudioSubsystem::ShutdownAfterError

Exit: UD3DRenderDevice::ShutdownAfterError

Critical: LoadObject

Critical: (Model 06_HongKong_WanChai_Street.Model213 2079314==2079314/4454619 426208 2606860)

Critical: ULinkerLoad::Preload

Critical: ULevel::Serialize

Critical: LoadObject

Critical: (Level 06_HongKong_WanChai_Street.MyLevel 2079314==2079314/4454619 4326810 29141)

Critical: ULinkerLoad::Preload

Critic

Опубликовано:

Или сейв проглючил или это такая карта глючная попалась. Есть просто разные версии Деуса. Пробани предидущие сейвы, если есть.

Опубликовано:

У тебя, похоже, битая версия игры (старинная версия от 8бит или Змейки-игротеки). Чтобы это исправить, воспользуйся патчем отсюда.

 

Если не получается, все карты выложены в нашем файловом архиве:

http://download.planetdeusex.ru/index.php?dir=DX1%2Fmaps%2F

  • 2 месяца спустя...
Опубликовано:

У меня сейчас такой глюк (выкидывает из игры при переходе из Парижского клуба на улицы).Скачивание карт не помогает. Запуск в безопасном режиме тоже. Помогите.

Опубликовано:

У меня сейчас такой глюк (выкидывает из игры при переходе из Парижского клуба на улицы).Скачивание карт не помогает. Запуск в безопасном режиме тоже. Помогите.

а где брал дистриб игры? Может пришло время его заменить? :)

Опубликовано:

Log: Log file open, 01/24/07 15:07:40

Init: Name subsystem initialized

Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)

Init: Version: 1100

Init: Compiled: Jan 29 2001 16:45:52

Init: Command line:

Init: Base directory: E:\Games\System\

Init: Character set: Unicode

Log: Bound to Engine.dll

Log: Bound to Core.dll

Log: Bound to Window.dll

Init: Object subsystem initialized

Log: Cd Path: ..\

Init: Computer: HOMEB9WB1MBB9O

Init: User: mech

Init: Memory total: Phys=261616K Pagef=633032K Virt=2097024K

Init: Working set: 32000 / 159000

Init: CPU Speed=1501.430101 MHz

Init: CPU Page size=4096, Processors=1

Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)

Init: CPU Features: CMov FPU RDTSC PAE MMX 3DNow!

Log: Bound to DeusEx.dll

Log: Bound to Extension.dll

Log: Bound to ConSys.dll

Log: Loading: Package DeusEx

Log: Loading: Package Core

Log: Loading: Package Engine

Log: Loading: Package Extension

Log: Loading: Package DeusExCharacters

Log: Loading: Package DeusExUI

Log: Loading: Package DeusExItems

Log: Loading: Package Effects

Log: Bound to Fire.dll

Log: Loading: Package Fire

Log: Loading: Package ConSys

Log: Loading: Package DeusExSounds

Log: Loading: Package DeusExDeco

Log: Loading: Package UBrowser

Log: Loading: Package UWindow

Log: Bound to IpDrv.dll

Log: Loading: Package IpDrv

Log: Bound to DeusExText.dll

Log: Loading: Package DeusExText

Log: Loading: Package Ambient

Log: Loading: Package MoverSFX

Log: Loading: Package IpServer

Log: Loading: Package MPCharacters

Init: Unreal engine initialized

Log: Bound to WinDrv.dll

Init: Mouse info: 6 10 1

Init: Client initialized

Log: Bound to Render.dll

Log: Loading: Package Render

Init: Lighting subsystem initialized

Init: Rendering initialized

Log: LoadMap: entry.dx

Log: Loading: Package Entry

Log: Loading: Package Title_Music

Log: Game class is 'DeusExGameInfo'

Log: Bringing Level Entry.MyLevel up for play (0)...

ScriptLog: InitGame:

ScriptLog: Base Mutator is Entry.Mutator0

Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale

Log: Doing load, not loadgame

Log: Current mission number is —1, next is —1

Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale

Log: Loading: Package DX

Log: Collecting garbage

Log: Purging garbage

Log: Unloading: Package Render

Log: Garbage: objects: 33603->33602; refs: 372156

Log: Game class is 'DeusExGameInfo'

Log: Bringing Level DX.MyLevel up for play (0)...

ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale

ScriptLog: Base Mutator is DX.Mutator1

Init: Initialized moving brush tracker for Level DX.MyLevel

ScriptLog: Login: Player

Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***

Log: Possessed PlayerPawn: JCDentonMale DX.JCDentonMale0

ScriptLog: All inventory from Player is accepted

Init: Input system initialized for WindowsViewport0

Log: Opened viewport

Log: Bound to D3DDrv.dll

Init: DirectDraw drivers detected:

Init: display (Первичный видеодрайвер)

Init: D3D Device: Supports system memory DMA blts

Init: D3D Device: No page lock required

Log: D3D Device 124928K vram, 124488K free

Init: Deus Ex Direct3D support — internal revision 1.6.2

Init: D3D Device: szDriver=nv4_disp.dll

Init: D3D Device: szDescription=NVIDIA GeForce FX 5500

Init: D3D Device: wProduct=0

Init: D3D Device: wVersion=0

Init: D3D Device: wSubVersion=0

Init: D3D Device: wBuild=0

Init: D3D Device: dwVendorId=4318

Init: D3D Device: dwDeviceId=806

Init: D3D Device: dwSubSysId=0

Init: D3D Device: dwRevision=161

Init: Best-match display mode: 640x480x16 (Error=0)

Init: D3D Driver: wMaxTextureBlendStages=8

Init: D3D Driver: wMaxSimultaneousTextures=8

Log: D3D Driver: Supports FOURCC DXT1

Log: D3D Driver: Supports FOURCC DXT2

Log: D3D Driver: Supports FOURCC DXT3

Log: D3D Driver: Supports FOURCC DXT4

Log: D3D Driver: Supports FOURCC DXT5

Init: D3D Detected: NVidia video card

Init: D3D Driver: Supports trilinear

Init: D3D Driver: Supports specular gouraud

Init: D3D Driver: Supports BLENDDIFFUSEALPHA

Init: D3D Driver: Supports alpha palettes

Init: D3D Driver: Supports non-power-of-2 textures

Init: D3D Driver: Supports LOD biasing

Init: D3D Driver: Supports Z biasing

Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X

Init: D3D Driver: Supports D3DTOP_BUMPENVMAP

Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE

Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3

Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR

Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA

Init: D3D Driver: Textures (1x1)-(4096x4096), Max aspect 4096

Log: Bound to Galaxy.dll

Init: Galaxy is using DirectSound

Init: EAX 1.x sound hardware found!

Init: Galaxy initialized

DevAudio: Galaxy SetViewport: WindowsViewport0

Init: Game engine initialized

Log: Startup time: 40.357054 seconds

DevMusic: Load music: Music Title_Music.Title_Music

Log: Loading: Package DXFonts

Log: Assigning Last Button Window to MenuUIMenuButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuMain0.MenuUIClientWindow0.MenuUIMenuButtonWindow2

Log: Assigning Last Button Window to MenuUIActionButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuScreenLoadGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow1

Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow DX.JCDentonMale0.DeusExRootWindow0.MenuScreenLoadGame0.MenuUIActionButtonBarWindow0.MenuUIActionButtonWindow1

Log: URL: Adding default option Name=Player

Log: URL: Adding default option Class=DeusEx.JCDentonMale

Log: Browse: Index.dx?loadgame=-1?Name=Player?Class=DeusEx.JCDentonMale

Log: Doing loadgame, not load

Log: Loading: Package saveInfo

Log: Unloading: Package DX

Log: URL: Adding default option Name=Player

Log: URL: Adding default option Class=DeusEx.JCDentonMale

Log: LoadMap: ..\Save\Current\10_Paris_Club.dxs?load?loadonly?loadgame?Name=Player?Class=DeusEx.JCDentonMale

DevAudio: Galaxy SetViewport: WindowsViewport0

Log: Loading: Package 10_Paris_Club

Log: Loading: Package Paris

Log: Loading: Package CoreTexDetail

Log: Loading: Package Catacombs

Log: Loading: Package CoreTexMetal

Log: Loading: Package NYCBar

Log: Loading: Package CoreTexStone

Log: Loading: Package CoreTexWood

Log: Loading: Package CoreTexMisc

Log: Loading: Package CoreTexTextile

Log: Loading: Package ParisClub2_Music

Init: Shut down moving brush tracker for Level DX.MyLevel

Log: Collecting garbage

Log: Purging garbage

Log: Unloading: Package DXFonts

Log: Unloading: Package saveInfo

Log: Garbage: objects: 36712->36493; refs: 447837

Log: Loading: Package DeusExConText

Log: Spawning new actor for Viewport WindowsViewport0

ScriptLog: Login: Player

Log: Possessed PlayerPawn: JCDentonMale 10_Paris_Club.JCDentonMale1

ScriptLog: All inventory from Player is accepted

ScriptLog: DeusExLevelInfo — Spawned new mission script 'DeusEx.Mission10'

Init: Initialized moving brush tracker for Level 10_Paris_Club.MyLevel

DevAudio: Galaxy SetViewport: WindowsViewport0

DevMusic: Unregister music: Music Title_Music.Title_Music

DevMusic: Load music: Music ParisClub2_Music.ParisClub2_Music

ScriptLog: **** InitStateMachine() — 10_Paris_Club.JCDentonMale1 started mission state machine for 10_PARIS_CLUB

Log: Export travel for: Player

Log: Browse: 10_Paris_Metro?Name=Player?Class=DeusEx.JCDentonMale#Paris_Metro1

Log: Doing load, not loadgame

Log: Current mission number is 10, next is 10

Log: Attempting to get player

Init: Shut down moving brush tracker for Level 10_Paris_Club.MyLevel

Log: Unloading: Package 10_Paris_Club

Log: Save=368.779057

Log: Moving '..\Save\Current\Save.tmp' to '..\Save\Current\10_Paris_Club.dxs'

Init: Initialized moving brush tracker for Level 10_Paris_Club.MyLevel

Log: LoadMap: ..\Save\Current\10_Paris_Metro.dxs?Name=Player?Class=DeusEx.JCDentonMale#Paris_Metro1

DevAudio: Galaxy SetViewport: WindowsViewport0

Log: Loading: Package 10_Paris_Metro

Log: Loading: Package CoreTexGlass

Log: Loading: Package Rocket

Log: Loading: Package CoreTexEarth

Log: Loading: Package NewYorkCity

Log: Loading: Package UNATCO

Log: Loading: Package CoreTexSky

Log: Loading: Package ParisCathedral_Music

Log: Loading: Package CoreTexBrick

Init: Shut down moving brush tracker for Level 10_Paris_Club.MyLevel

Critical: appError called:

Critical: Bad import index 1048574/570

Critical: Windows GetLastError: . (2)

Exit: Executing UObject::StaticShutdownAfterError

Exit: Executing UWindowsClient::ShutdownAfterError

Exit: UGalaxyAudioSubsystem::ShutdownAfterError

Exit: UD3DRenderDevice::ShutdownAfterError

Critical: IndexToObject

Critical: ULinkerLoad<<UObject

Critical: (LinkerLoad Transient.LinkerLoad41 2207486))

Critical: FZoneProperties<<

Critical: UModel::Serialize

Critical: LoadObject

Critical: (Model 10_Paris_Metro.Model684 2207486==2207486/4911196 417415 3896919)

Critical: ULinkerLoad::Preload

Critical: ULevel::Serialize

Critical: LoadObject

Critical: (Level 10_Paris_Metro.MyLevel 2207486==2207486/4911196 4519678 334351)

Critical: ULinkerLoad::Preload

Critical: PreLoadObjects

Critical: UObject::EndLoad

Critical: UObject::StaticLoadObject

Critical: (Engine.Level None.MyLevel ..\Save\Current\10_Paris_Metro.dxs)

Critical: LoadLevel

Critical: UGameEngine::LoadMap

Critical: LoadURL

Critical: UGameEngine::Browse

Critical: ClientTravel

Critical: UGameEngine::Tick

Critical: XGameEngineExt::Tick

Critical: UpdateWorld

Critical: MainLoop

Exit: Exiting.

Uninitialized: Name subsystem shut down

Uninitialized: Log file closed, 01/24/07 15:08:57

 

 

 

 

 

 

 

 

 

Думаю, может поможет переустановка с предварительным сохранением настроек и сэйвов?

Опубликовано:
Critical: appError called:

Critical: Bad import index 1048574/570

Critical: Windows GetLastError:     . (2)

Exit: Executing UObject::StaticShutdownAfterError

Exit: Executing UWindowsClient::ShutdownAfterError

Exit: UGalaxyAudioSubsystem::ShutdownAfterError

Exit: UD3DRenderDevice::ShutdownAfterError

 

Карта похоже повреждена.

Замени карты и и введи в консоли

 

open ИМЯ_КАРТЫ без расширения

 

и попробуй. НЕ загружай сохранение.

Если получиться то проходи игру либо с Парижа либо заново либо с другого сохранения (на карту раньше) :oops:

Опубликовано:

Я, конечно,попробую. Не стану спорить с гениями. Но дело в том, что это уже не в первый раз. Впервые так глюконуло при переходе между картами Ocean lab. Тогда помог запуск в безопасном режиме. И вот опять. :oops: Все играют, а я как гоблин!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Опубликовано:

Вероника, карта открывается через консоль (так, как ты писала). Но пропадает весь инвентарь, цели, заметки, прочтенные сообщения из датакубов.

 

И потом. Как ввести имя карты в консоли без загрузки сохранения?

 

А это что такое?

 

 

 

Судя по всему, это вариант загрузки игры в 640X480, без звука, со сбросом всех параметров. Причем можно самому выбрать,что отключить.

Опубликовано:

Открывай карту через меню «legend»:

Загружаешь свою сохраненку, потом «Т», вводишь «set Human bCheatsEnabled True», потом снова «Т» и «legend», только проверь, чтобы стояла галочка в «Трэвл». И будет тебе и инвентарь и инфа и надеюсь счастье :)

На всякий случай https://planetdeusex.ru/dx/ispolzovanie-konsoli-v-dx1/

Опубликовано:

Знем-знаем. Не хочется как-то. Открыть карту и нарастить себе имплантов да опыта легко. Хочется без хитрожопистости. :)

Опубликовано:

Ты не понял! Я не предлагаю тебе юзать чит коды. Используй меню legend для прехода на нужный уровень без потери инвентаря и инфы.

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