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Планета Deus Ex

GMDX mod for Deus Ex


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Опубликовано:

Дальности обзора у них бесконечная (трассировка до препятствия), если я правильно понимаю.

Можно через консоль уменьшить всем NPC например угол обзора.

 

set ScriptedPawn AIHorizontalFov 75 (по умолчанию 75)

Можно попробовать ещё sightradius, но вряд-ли это будет работать.

Svirito понравилось это
  • 2 недели спустя...
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Опубликованные изображения

Опубликовано:

Подскажите в какой последовательности нужно ставить моды для GMDX 10 и GMDX RSD 2.1?

 

Моды: Helios Texture Overhaul Version 2.0+Parallax Occlusion Addon+DirectX 11 Rendering+Перевод

  • 5 месяцев спустя...
Опубликовано:

Обнаружил сбой с диалогами у персонажей, JC Denton с некоторыми NPC разговаривает голосом этого NPC и все разговоры о другом, в отличии от русских субтитров.

Опубликовано:

При разговорах в игре, диалоги воспроизводятся не по порядку. То голос пойдет не к тому персонажу, говорящему. Это действительно сбивает с толку. У кого-нибудь еще есть данная проблема?

Опубликовано: (изменено)
25.01.2022 в 09:31, KillerBeer сказал:

Еще раз: какой перевод? Какая озвучка? Как ставил? Телепаты, вообще-то, в отпуске.

Извиняюсь, сайт глючил, поэтому два раза написал. Перевод для GMDX RSD 2.1, озвучка оригинальная.

1. Распаковал DeusEx-2020_v1.2.7z

2. Из распакованной папки, положил всё из System вместе с папкой GMDX_RSD_V2.1 поднятой до Deus Ex\System

3. После обнаружения проблемы, пробовал заменить файлы последнего скомпилированного Confix по ссылке ниже, положил их по пути Deus Ex\System, но проблемы не решило.

https://github.com/Defaultplayer001/Deus-Ex-Universe-Community-Update-/tree/master/[1.0] Deus Ex - Windows-Linux-macOS-Android/CommunityUpdateFileArchiveDXPC/Confix/Compiled

Изменено пользователем probspot_
Опубликовано:

Хм, ну, то, что скачанный Confix проблемы не решил, это ясно почему. Субтитры и аудио должны компилироваться вместе, чтобы соответствовать друг другу. А аудио файлы, лежавшие в System после установки GMDX, но *до* наложения перевода, имели те же названия, что и файлы перевода? Возможно, перевод лег "боком". Если так, то можно попробовать либо переименовать аудио в то что он ожидает найти, либо поискать в настройках GMDX, откуда брать аудио.

Опубликовано: (изменено)
17 минут назад, KillerBeer сказал:

А аудио файлы, лежавшие в System после установки GMDX, но *до* наложения перевода, имели те же названия, что и файлы перевода? Возможно, перевод лег "боком". Если так, то можно попробовать либо переименовать аудио в то что он ожидает найти, либо поискать в настройках GMDX, откуда брать аудио.

Да, имели те же названия. В настройках ничего нет особо.

 

Update: Создал папку confix в Deus Ex папке и закинул туда последние файлы конфикса, в gmdx выбрал эту папку в Data Directories и проблема с разговорами между персонажами решилась, но субтитры теперь на английском. И проблема с аудио инфолинка и текст в нём осталась.

gmdx.JPG

Изменено пользователем probspot_
Опубликовано:
3 часа назад, KillerBeer сказал:

Тогда странно, надо будет проверить. Насколько далеко надо пройти от начала новой игры, чтобы наткнуться на сбои?

Да уже с самого начала всё наперекосяк. на reddit кто-то с этим столкнулся, но мне не помог confix.

 

  • 2 недели спустя...
Опубликовано:

Для справки: установил у себя RSD, наложил поверх перевод, прошел весь Либерти-Айленд и базу - все нормально, никаких вышеописанных расхождений между текстом и аудио не заметил. Единственная проблема - плохо подхватываются инты карт, из-за чего часть имен, названий предметов, и прочего не переводятся. Лечится это так - надо открыть все файлы с названиями локаций, типа 01_NYC_UNATCOHQ.int, и обрезать во всех строках замыкающие пробелы - с этим хорошо справляется Notepad++, он умеет в регулярные выражения и поиск/замену по всем открытым файлам в один клик.

  • 2 месяца спустя...
  • 3 недели спустя...
  • 1 год спустя...
Опубликовано:

Все м привет, у меня такой вопрос - поставил gmdx v9.0.3 уже переводом на русский. Пытаюсь гасить врага через прицел снайперки, а активация прицела сразу вылет в виндоус, кто сталкивался, подскпжите как фиксить этот глюк? 

Опубликовано: (изменено)

GMDX.log

 Я все это пришлю, но у меня именно с оптикой такое, не только снайперка, но и любое оружие ставлю оптический прицел - хочу включить и тут же вылет именно при активации оптического прицела.

Изменено пользователем corvius2000
Опубликовано:

для тех, кто не может скачать, или не открываеться, скидываю текст из логу напрямую:

Скрытый текст


Log: Log file open, 08/02/23 01:58:18
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line: 
Init: Base directory: E:\Games\Deus Ex GMDX v9.0.3 Rus\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Extension.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Log: Cd Path: ..\
Init: Computer: PC
Init: User: User
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K
Init: Working set: 32000 / 159000
Init: CPU Speed=2394.486919 MHz
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Deus Exe: version 8.1.0.0.
Log: Deus Exe: Using User Documents File Manager.
Localization: No localization: GMDX.General.Start (int)
Log: Bound to DeusEx.dll
Log: Bound to ConSys.dll
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExUI
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package GMDXSFX
Log: Loading: Package HDTPItems
Log: Loading: Package DeusExDeco
Log: Loading: Package HDTPanim
Log: Loading: Package HDTPDecos
Log: Loading: Package HDTPCharacters
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package GameMedia
Log: Loading: Package GameEffects
Log: Loading: Package CoreTexWater
Log: Loading: Package CoreTexTextile
Log: Loading: Package CoreTexDetail
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package GMDXUI
Log: Loading: Package FOMOD
Log: Loading: Package IpServer
Log: Loading: Package MPCharacters
Log: Loading: Package ShifterEX
Log: Loading: Package CoreTexWood
Log: Loading: Package Extras
Log: Loading: Package CoreTexMetal
Log: Loading: Package NYCBar
Log: Loading: Package CoreTexConcrete
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 65536
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log:    display (Первичный видеодрайвер)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
Log: Loading: Package dx
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 37383->37382; refs: 431019
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level dx.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
ScriptLog: Base Mutator is dx.Mutator1
Init: Initialized moving brush tracker for Level dx.MyLevel
ScriptLog: Login: Player
Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
ScriptLog: MYCHK:: 9 :: 21
ScriptLog: Lean Keys UNDEFINED, disabling tiptoes
Log: Possessed PlayerPawn: JCDentonMale dx.JCDentonMale0
ScriptLog: All inventory from Player is accepted
Init: Input system initialized for WindowsViewport0
Localization: No localization: GMDX.General.Product (int)
Log: Opened viewport
Localization: No localization: GMDX.General.Product (int)
Log: Bound to D3D9Drv.dll
Log: Initializing D3D9Drv...
Log: Enter SetRes()
Log: D3D adapter driver      : igdumdim32.dll
Log: D3D adapter description : Intel(R) HD Graphics 5500
Log: D3D adapter id          : 0x8086:0x1616
Init: Depth bits: 24
Log: 8 Texture Mapping Units found
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8
Log: UseDetailAlpha = 1
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Localization: No localization: GMDX.General.Run (int)
Log: Installing hook 'Free save space fix'.
Log: Installing hook 'Widescreen subtitle fix'.
DevMusic: Load music: Music Title_Music.Title_Music
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=DeusEx.JCDentonMale
Log: Browse: Index.dx?loadgame=21?Name=Player?Class=DeusEx.JCDentonMale
Log: Doing loadgame, not load
Log: Loading: Package saveInfo
Log: Unloading: Package dx
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=DeusEx.JCDentonMale
Log: LoadMap: ..\Save\Current\02_NYC_Warehouse.dxs?load?loadonly?loadgame?Name=Player?Class=DeusEx.JCDentonMale
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 02_NYC_Warehouse
Log: Loading: Package NewYorkCity
Log: Loading: Package CoreTexGlass
Log: Loading: Package CoreTexMisc
Log: Loading: Package area51textures
Log: Loading: Package MolePeople
Log: Loading: Package CoreTexStone
Log: Loading: Package Supertanker
Log: Loading: Package MJ12_lab
Log: Loading: Package CoreTexBrick
Log: Loading: Package CoreTexSky
Log: Loading: Package BatteryPark
Log: Loading: Package Airfield
Log: Loading: Package Dockyard
Log: Loading: Package Rocket
Log: Loading: Package Tester
Log: Loading: Package Mobile_Camp
Log: Loading: Package CoreTexWallObj
Log: Loading: Package UNATCO
Log: Loading: Package G_Station
Log: Loading: Package CoreTexTiles
Log: Loading: Package Catacombs
Log: Loading: Package Cmd_tunnels
Log: Loading: Package Subway
Log: Loading: Package HK_MJ12Lab
Log: Loading: Package CoreTexPaper
Log: Loading: Package CoreTexCeramic
Log: Loading: Package Paris
Log: Loading: Package NYCStreets_Music
Log: Loading: Package HK_BuildingExt
Log: Loading: Package KZTextures
Log: Loading: Package V_Com_Center
Log: Loading: Package HDTPPapers
Init: Shut down moving brush tracker for Level dx.MyLevel
Warning: Type mismatch in Region of GameReplicationInfo: file 10, class 2
Warning: Skipping 6 bytes of type 10
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package saveInfo
Log: Garbage: objects: 42849->42638; refs: 1064141
Log: Loading: Package DeusExConText
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Player
Log: Possessed PlayerPawn: JCDentonMale 02_NYC_Warehouse.JCDentonMale7
ScriptLog: All inventory from Player is accepted
ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02'
ScriptLog: bHardCoreMode = False
ScriptLog: CombatDifficulty = 0.500000
Init: Initialized moving brush tracker for Level 02_NYC_Warehouse.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Unregister music: Music Title_Music.Title_Music
DevMusic: Load music: Music NYCStreets_Music.NYCStreets_Music
ScriptLog: **** InitStateMachine() - 02_NYC_Warehouse.JCDentonMale7 started mission state machine for 02_NYC_WAREHOUSE
ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponRifle'
ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponRifle'
ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:0059) Accessed None
ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:0061) Attempt to assigned variable through None
ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:006D) Accessed None
ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:0059) Accessed None
ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:0061) Attempt to assigned variable through None
ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:006D) Accessed None
ScriptLog: DONE ITERATE
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton0
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton22
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton2
Log: Assigning Last Button Window to TileWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.PersonaInventoryInfoWindow0.PersonaScrollAreaWindow0.ClipWindow1.TileWindow12.TileWindow16
Log: Assigning Last Button Window to TileWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.PersonaInventoryInfoWindow0.PersonaScrollAreaWindow0.ClipWindow1.TileWindow12.TileWindow16
Log: Assigning Last Button Window to TileWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.PersonaInventoryInfoWindow0.PersonaScrollAreaWindow0.ClipWindow1.TileWindow12.TileWindow16
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton4
ScriptWarning: WeaponShuriken 02_NYC_Warehouse.WeaponShuriken15 (Function DeusEx.DeusExWeapon.UpdateInfo:155E) Accessed None
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton6
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton1
Log: Tried to remove lastbuttonwindow descendant. PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton1
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton10
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton10
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton8
Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.PersonaButtonBarWindow2.PersonaActionButtonWindow3
Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaNavBarWindow0.PersonaButtonBarWindow1.PersonaNavButtonWindow8
Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaNavBarWindow0.PersonaButtonBarWindow1.PersonaNavButtonWindow8
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponAssaultGun17
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponAssaultGun16
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponAssaultGun16  Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo762mm31  Weapon(item).AmmoType.AmmoAmount= 370
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo762mm30
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo762mm31
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife44
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass1 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponRifle0
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponRifle1
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponRifle1  Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo0  Weapon(item).AmmoType.AmmoAmount= 44
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo5
ScriptLog: DESTROY WEAP
ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle0 (Function DeusEx.WeaponRifle.DownWeapon.EndState:0076) Accessed None
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo0
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife43
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass0 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponRifle'
ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponRifle'
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponRifle3
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponRifle1
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponRifle1  Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo4  Weapon(item).AmmoType.AmmoAmount= 45
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo5
ScriptLog: DESTROY WEAP
ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle3 (Function DeusEx.WeaponRifle.DownWeapon.EndState:0076) Accessed None
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo4
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife54
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass2 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
Log: Loading: Package InfoPortraits
Log: Loading: Package DeusExConAudioMission02
Log: Loading: Package DeusExConAudioAIBarks
Log: FAILING FBJ: nc -553.449280 from odS 671.535243 and dS 1224.984497 and dz -938.696293 success 0
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponAssaultGun20
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponAssaultGun16
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponAssaultGun16  Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo762mm34  Weapon(item).AmmoType.AmmoAmount= 198
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo762mm30
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo762mm34
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife53
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass3 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponRifle'
ScriptLog: DONE ITERATE
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory1.PersonaClientWindow1.Window40.PersonaInventoryItemButton35
ScriptWarning: WeaponGasGrenade 02_NYC_Warehouse.WeaponGasGrenade25 (Function DeusEx.DeusExWeapon.UpdateInfo:155E) Accessed None
Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory1.PersonaClientWindow1.PersonaButtonBarWindow6.PersonaActionButtonWindow8
Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory1.PersonaNavBarWindow1.PersonaButtonBarWindow5.PersonaNavButtonWindow17
Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory1.PersonaNavBarWindow1.PersonaButtonBarWindow5.PersonaNavButtonWindow17
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponSawedOffShotgun21
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  None
ScriptLog: 2nd WEAP is DUP?:- None  Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoShell25  Weapon(item).AmmoType.AmmoAmount= 29
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.AmmoShell23
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.AmmoShell25
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife56
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: DONE ITERATE
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponSawedOffShotgun21
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  None
ScriptLog: 2nd WEAP is DUP?:- None  Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoShell25  Weapon(item).AmmoType.AmmoAmount= 0
ScriptLog: handled pickup  True
ScriptLog: DONE ITERATE
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.NanoKey8
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponMiniCrossbow20
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponMiniCrossbow19
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponMiniCrossbow19  Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoDartPoison24  Weapon(item).AmmoType.AmmoAmount= 18
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.AmmoDartPoison23
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.AmmoDartPoison24
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife45
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponSawedOffShotgun21
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  None
ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
ScriptLog: 2nd WEAP is DUP?:- None  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
ScriptLog: handled pickup  True
ScriptLog: DONE ITERATE
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponMiniCrossbow21
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponMiniCrossbow19
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponMiniCrossbow19  Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoDartPoison25  Weapon(item).AmmoType.AmmoAmount= 72
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.AmmoDartPoison23
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.AmmoDartPoison25
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife46
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
ScriptWarning: TerroristCarcass4 02_NYC_Warehouse.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponAssaultGun18
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponAssaultGun16
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponAssaultGun16  Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo762mm32  Weapon(item).AmmoType.AmmoAmount= 420
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo762mm30
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo762mm32
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife48
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass9 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenHack0.PersonaButtonBarWindow8.PersonaActionButtonWindow10
Log: Assigning Last Button Window to MenuUIListWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIClientWindow3.MenuUIScrollAreaWindow1.ClipWindow9.MenuUIListWindow1
Log: Assigning Last Button Window to MenuUIClientWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIClientWindow3
Log: Assigning Last Button Window to MenuUINormalLargeTextWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIClientWindow3.MenuUIScrollAreaWindow2.ClipWindow10.MenuUINormalLargeTextWindow0
Log: Assigning Last Button Window to MenuUINormalLargeTextWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIClientWindow3.MenuUIScrollAreaWindow2.ClipWindow10.MenuUINormalLargeTextWindow0
Log: Assigning Last Button Window to MenuUIListWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIClientWindow3.MenuUIScrollAreaWindow1.ClipWindow9.MenuUIListWindow1
Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIActionButtonBarWindow2.MenuUIActionButtonWindow5
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIActionButtonBarWindow2.MenuUIActionButtonWindow5
Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalSecurity0.ComputerScreenHack1.PersonaButtonBarWindow43.PersonaActionButtonWindow45
Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalSecurity0.ComputerScreenLogin1.MenuUIActionButtonBarWindow3.MenuUIActionButtonWindow6
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalSecurity0.ComputerScreenLogin1.MenuUIActionButtonBarWindow3.MenuUIActionButtonWindow6
Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory2.PersonaNavBarWindow2.PersonaButtonBarWindow63.PersonaNavButtonWindow23
Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory2.PersonaNavBarWindow2.PersonaButtonBarWindow63.PersonaNavButtonWindow23
Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenAugmentations0.PersonaNavBarWindow3.PersonaButtonBarWindow66.PersonaNavButtonWindow31
Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenAugmentations0.PersonaNavBarWindow3.PersonaButtonBarWindow66.PersonaNavButtonWindow31
Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenSkills0.PersonaNavBarWindow4.PersonaButtonBarWindow70.PersonaNavButtonWindow42
Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenSkills0.PersonaNavBarWindow4.PersonaButtonBarWindow70.PersonaNavButtonWindow42
Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenHealth0.PersonaNavBarWindow5.PersonaButtonBarWindow74.PersonaNavButtonWindow53
Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenHealth0.PersonaNavBarWindow5.PersonaButtonBarWindow74.PersonaNavButtonWindow53
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponMiniCrossbow23
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponMiniCrossbow19
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponMiniCrossbow19  Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoDartPoison27  Weapon(item).AmmoType.AmmoAmount= 18
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.AmmoDartPoison23
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.AmmoDartPoison27
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife49
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass11 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponSawedOffShotgun20
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  None
ScriptLog: 2nd WEAP is DUP?:- None  Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoShell24  Weapon(item).AmmoType.AmmoAmount= 52
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.AmmoShell23
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.AmmoShell24
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife52
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass12 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: DONE ITERATE
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponSawedOffShotgun20
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  None
ScriptLog: 2nd WEAP is DUP?:- None  Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoShell24  Weapon(item).AmmoType.AmmoAmount= 0
ScriptLog: handled pickup  True
ScriptLog: DONE ITERATE
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponAssaultGun19
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponAssaultGun16
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponAssaultGun16  Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo762mm33  Weapon(item).AmmoType.AmmoAmount= 387
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo762mm30
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo762mm33
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife50
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
ScriptWarning: TerroristCarcass2 02_NYC_Warehouse.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponRifle2
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponRifle1
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponRifle1  Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo3  Weapon(item).AmmoType.AmmoAmount= 13
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo5
ScriptLog: DESTROY WEAP
ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (Function DeusEx.WeaponRifle.DownWeapon.EndState:0076) Accessed None
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo3
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife51
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Warehouse.WeaponCombatKnife42
ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass4 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory3.PersonaNavBarWindow6.PersonaButtonBarWindow76.PersonaNavButtonWindow58
Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory3.PersonaNavBarWindow6.PersonaButtonBarWindow76.PersonaNavButtonWindow58
Log: Assigning Last Button Window to PersonaSkillTextWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenSkills1.PersonaClientWindow7.TileWindow29.PersonaSkillButtonWindow14.PersonaSkillTextWindow42
Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenSkills1.PersonaNavBarWindow7.PersonaButtonBarWindow80.PersonaNavButtonWindow71
Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenSkills1.PersonaNavBarWindow7.PersonaButtonBarWindow80.PersonaNavButtonWindow71
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory4.PersonaClientWindow8.Window166.PersonaInventoryItemButton97
ScriptWarning: WeaponLAM 02_NYC_Warehouse.WeaponLAM15 (Function DeusEx.DeusExWeapon.UpdateInfo:155E) Accessed None
Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory4.PersonaClientWindow8.PersonaButtonBarWindow84.PersonaActionButtonWindow87
Log: Tried to remove lastbuttonwindow descendant. PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory4.PersonaClientWindow8.PersonaButtonBarWindow84.PersonaActionButtonWindow87
Log: Loading: Package DeusExe
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive0
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive0
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive0
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive1
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive1
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive1
Log: Export travel for: Player
Log: Browse: 03_NYC_UNATCOIsland?Name=Player?Class=DeusEx.JCDentonMale
Log: Doing load, not loadgame
Log: Current mission number is 2, next is 3
Log: Attempting to get player
Log: Unloading: Package 02_NYC_Warehouse
Log: LoadMap: 03_NYC_UNATCOIsland?Name=Player?Class=DeusEx.JCDentonMale
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 03_NYC_UNATCOIsland
Log: Loading: Package HK_Helibase
Log: Loading: Package CoreTexEarth
Log: Loading: Package LibertyIsland_Music
Init: Shut down moving brush tracker for Level 02_NYC_Warehouse.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package V_Com_Center
Log: Unloading: Package CoreTexCeramic
Log: Unloading: Package Cmd_tunnels
Log: Unloading: Package HK_MJ12Lab
Log: Unloading: Package G_Station
Log: Unloading: Package Tester
Log: Unloading: Package MolePeople
Log: Unloading: Package KZTextures
Log: Unloading: Package Paris
Log: Unloading: Package Subway
Log: Unloading: Package CoreTexTiles
Log: Unloading: Package HDTPPapers
Log: Unloading: Package NYCStreets_Music
Log: Unloading: Package CoreTexPaper
Log: Unloading: Package Catacombs
Log: Unloading: Package Supertanker
Log: Unloading: Package DeusExConText
Log: Unloading: Package DeusExConAudioMission02
DevMusic: Unregister music: Music NYCStreets_Music.NYCStreets_Music
Log: Unloading: Package InfoPortraits
Log: Unloading: Package DeusExConAudioAIBarks
Log: Unloading: Package DeusExe
Log: Garbage: objects: 56940->39817; refs: 602278
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level 03_NYC_UNATCOIsland.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
ScriptLog: Base Mutator is 03_NYC_UNATCOIsland.Mutator2
ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission03'
Log: Loading: Package HDTPPapers
Log: Loading: Package DeusExConText
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Player
ScriptLog: MYCHK:: 9 :: 21
ScriptLog: Lean Keys UNDEFINED, disabling tiptoes
Log: Possessed PlayerPawn: JCDentonMale 03_NYC_UNATCOIsland.JCDentonMale1
ScriptLog: All inventory from Player is accepted
ScriptLog: bHardCoreMode = False
ScriptLog: CombatDifficulty = 0.500000
Init: Initialized moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Load music: Music LibertyIsland_Music.LibertyIsland_Music
ScriptLog: **** InitStateMachine() - 03_NYC_UNATCOIsland.JCDentonMale1 started mission state machine for 03_NYC_UNATCOISLAND
ScriptLog: MYCHK:DX_QuickSave: , Auto Save1  ,Last: -11  ,Current: 1
Warning: Failed to load '..\Save\Current\SaveInfo.dxs': Can't find file '..\Save\Current\SaveInfo.dxs'
Warning: Failed to load 'DeusExSaveInfo None.MyDeusExSaveInfo': Can't find file '..\Save\Current\SaveInfo.dxs'
Log: Unloading: Package 03_NYC_UNATCOIsland
Log: Save=17.096711
Log: Moving '..\Save\Save-011\Save.tmp' to '..\Save\Save-011\SaveInfo.dxs'
Init: Shut down moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel
Log: Save=154.133089
Log: Moving '..\Save\Save-011\Save.tmp' to '..\Save\Save-011\03_NYC_UNATCOIsland.dxs'
Init: Initialized moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel
Log: Loading: Package InfoPortraits
Log: Loading: Package DeusExConAudioMission03
Log: Loading: Package DeusExConAudioAIBarks
Log: Assigning Last Button Window to PersonaActionButtonWindow 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.HUDRechargeWindow0.PersonaButtonBarWindow86.PersonaActionButtonWindow90
Log: Assigning Last Button Window to PersonaActionButtonWindow 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.HUDRechargeWindow0.PersonaButtonBarWindow86.PersonaActionButtonWindow89
Log: Tried to remove lastbuttonwindow descendant. PersonaActionButtonWindow 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.HUDRechargeWindow0.PersonaButtonBarWindow86.PersonaActionButtonWindow89
Log: Loading: Package DeusExe
Log: Assigning Last Button Window to ConWindowActive2 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
Log: Assigning Last Button Window to ConWindowActive2 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
Log: Assigning Last Button Window to ConWindowActive2 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
Log: Export travel for: Player
Log: Browse: 03_NYC_UNATCOHQ?Name=Player?Class=DeusEx.JCDentonMale#unatcohq
Log: Doing load, not loadgame
Log: Current mission number is 3, next is 3
Log: Attempting to get player
ScriptWarning: AugmentationDisplayWindow 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.DeusExHUD2.AugmentationDisplayWindow2 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
Init: Shut down moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel
Log: Save=131.868537
Log: Moving '..\Save\Current\Save.tmp' to '..\Save\Current\03_NYC_UNATCOIsland.dxs'
Init: Initialized moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel
Log: LoadMap: 03_NYC_UNATCOHQ?Name=Player?Class=DeusEx.JCDentonMale#unatcohq
ScriptWarning: AugmentationDisplayWindow 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.DeusExHUD2.AugmentationDisplayWindow2 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 03_NYC_UNATCOHQ
Log: Loading: Package Paris
Log: Loading: Package Constructor
Log: Loading: Package V_Com_Center
Log: Loading: Package CoreTexTiles
Log: Loading: Package Supertanker
Log: Loading: Package HK_MJ12Lab
Log: Loading: Package SubBase
Log: Loading: Package CoreTexPaper
Log: Loading: Package HK_VersaLife
Log: Loading: Package HK_Interior
Log: Loading: Package MolePeople
Log: Loading: Package CoreTexCeramic
Log: Loading: Package G_Station
Log: Loading: Package UNATCO_Music
Log: Loading: Package Models
Init: Shut down moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package CoreTexSky
Log: Unloading: Package DeusExConAudioMission03
Log: Unloading: Package DeusExe
Log: Unloading: Package InfoPortraits
Log: Unloading: Package DeusExConAudioAIBarks
DevMusic: Unregister music: Music LibertyIsland_Music.LibertyIsland_Music
Log: Unloading: Package HK_Helibase
Log: Unloading: Package LibertyIsland_Music
Log: Unloading: Package DeusExConText
Log: Unloading: Package HDTPPapers
Log: Garbage: objects: 56071->41518; refs: 799808
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level 03_NYC_UNATCOHQ.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
ScriptLog: Base Mutator is 03_NYC_UNATCOHQ.Mutator3
Log: Loading: Package HDTPBookClosed
ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission03'
Log: Loading: Package HDTPBookOpen
Log: Loading: Package DeusExConText
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Player
ScriptLog: MYCHK:: 10 :: -11
ScriptLog: Lean Keys UNDEFINED, disabling tiptoes
Log: Possessed PlayerPawn: JCDentonMale 03_NYC_UNATCOHQ.JCDentonMale2
ScriptLog: All inventory from Player is accepted
ScriptLog: bHardCoreMode = False
ScriptLog: CombatDifficulty = 0.500000
Init: Initialized moving brush tracker for Level 03_NYC_UNATCOHQ.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Load music: Music UNATCO_Music.UNATCO_Music
ScriptLog: **** InitStateMachine() - 03_NYC_UNATCOHQ.JCDentonMale2 started mission state machine for 03_NYC_UNATCOHQ
ScriptLog: MYCHK:DX_QuickSave: , Auto Save2  ,Last: -12  ,Current: 2
Warning: Failed to load '..\Save\Current\SaveInfo.dxs': Can't find file '..\Save\Current\SaveInfo.dxs'
Warning: Failed to load 'DeusExSaveInfo None.MyDeusExSaveInfo': Can't find file '..\Save\Current\SaveInfo.dxs'
Log: Unloading: Package 03_NYC_UNATCOHQ
Log: Save=12.902623
Log: Moving '..\Save\Save-012\Save.tmp' to '..\Save\Save-012\SaveInfo.dxs'
Init: Shut down moving brush tracker for Level 03_NYC_UNATCOHQ.MyLevel
Log: Save=246.632077
Log: Moving '..\Save\Save-012\Save.tmp' to '..\Save\Save-012\03_NYC_UNATCOHQ.dxs'
Init: Initialized moving brush tracker for Level 03_NYC_UNATCOHQ.MyLevel
Log: Loading: Package DeusExConAudioMission03
Log: Loading: Package DeusExConAudioAIBarks
Log: Loading: Package DeusExe
Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive0.Window220
Log: Tried to remove lastbuttonwindow descendant. Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive0.Window220
Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive1.Window236
Log: Tried to remove lastbuttonwindow descendant. Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive1.Window236
Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237
Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237
Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237
Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237
Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237
Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237
Log: Tried to remove lastbuttonwindow descendant. Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237
Log: Assigning Last Button Window to PersonaActionButtonWindow 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ATMWindow0.ComputerScreenHack2.PersonaButtonBarWindow87.PersonaActionButtonWindow91
Log: Assigning Last Button Window to MenuUIClientWindow 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ATMWindow0.ComputerScreenATMWithdraw0.MenuUIClientWindow7
Log: Assigning Last Button Window to MenuUIActionButtonWindow 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWin

 

Опубликовано:

вот лог проблемы, только что  получил

 

Скрытый текст

Log: Log file open, 08/02/23 17:22:38
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line: 
Init: Base directory: E:\Games\Deus Ex GMDX v9.0.3 Rus\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Extension.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Log: Cd Path: ..\
Init: Computer: PC
Init: User: User
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K
Init: Working set: 32000 / 159000
Init: CPU Speed=2394.427832 MHz
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Deus Exe: version 8.1.0.0.
Log: Deus Exe: Using User Documents File Manager.
Localization: No localization: GMDX.General.Start (int)
Log: Bound to DeusEx.dll
Log: Bound to ConSys.dll
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExUI
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package GMDXSFX
Log: Loading: Package HDTPItems
Log: Loading: Package DeusExDeco
Log: Loading: Package HDTPanim
Log: Loading: Package HDTPDecos
Log: Loading: Package HDTPCharacters
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package GameMedia
Log: Loading: Package GameEffects
Log: Loading: Package CoreTexWater
Log: Loading: Package CoreTexTextile
Log: Loading: Package CoreTexDetail
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package GMDXUI
Log: Loading: Package FOMOD
Log: Loading: Package IpServer
Log: Loading: Package MPCharacters
Log: Loading: Package ShifterEX
Log: Loading: Package CoreTexWood
Log: Loading: Package Extras
Log: Loading: Package CoreTexMetal
Log: Loading: Package NYCBar
Log: Loading: Package CoreTexConcrete
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 65536
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log:    display (Первичный видеодрайвер)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
Log: Loading: Package dx
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 37383->37382; refs: 431019
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level dx.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
ScriptLog: Base Mutator is dx.Mutator1
Init: Initialized moving brush tracker for Level dx.MyLevel
ScriptLog: Login: Player
Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
ScriptLog: MYCHK:: 1 :: -12
ScriptLog: Lean Keys UNDEFINED, disabling tiptoes
Log: Possessed PlayerPawn: JCDentonMale dx.JCDentonMale0
ScriptLog: All inventory from Player is accepted
Init: Input system initialized for WindowsViewport0
Localization: No localization: GMDX.General.Product (int)
Log: Opened viewport
Localization: No localization: GMDX.General.Product (int)
Log: Bound to D3D9Drv.dll
Log: Initializing D3D9Drv...
Log: Enter SetRes()
Log: D3D ada

 

Опубликовано:

уже не нужно, сборка кривой вышла, пришлось качать с другого источника, а сборка - репак на торренте кривой попался. Вот если бы вылет был бы в ванильном  gmdx с официального сайта, то я обратился бы сюда повторно. Но вот странно,  что например в версии gmdx 10 нету - это генератора возле базы юнатко. а в версии 9.0.3 это есть.. странно - почему... 

Опубликовано:

хотел спросить, теперь в логе ошибок используется скриптинг... что это такое? ибо в некоторых местах все равно единично вылетает... 
 

Скрытый текст

Log: Log file open, 08/02/23 21:51:29
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line: INI="E:\Games\Deus Ex GOTY\GMDXv9\System\gmdx.ini" USERINI="E:\Games\Deus Ex GOTY\GMDXv9\System\GMDXUser.ini"
Init: Base directory: E:\Games\Deus Ex GOTY\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Extension.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Log: Cd Path: ..\
Init: Computer: PC
Init: User: User
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K
Init: Working set: 32000 / 159000
Init: CPU Speed=2394.430570 MHz
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Deus Exe: version 8.1.0.0.
Log: Deus Exe: Using User Documents File Manager.
Localization: No localization: GMDX.General.Start (int)
Log: Bound to DeusEx.dll
Log: Bound to ConSys.dll
Log: Loading: Package DeusEx
Log: Loading: Package Core
Log: Loading: Package Engine
Log: Loading: Package Extension
Log: Loading: Package DeusExCharacters
Log: Loading: Package DeusExUI
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package ConSys
Log: Loading: Package DeusExSounds
Log: Loading: Package GMDXSFX
Log: Loading: Package HDTPItems
Log: Loading: Package DeusExDeco
Log: Loading: Package HDTPanim
Log: Loading: Package HDTPDecos
Log: Loading: Package HDTPCharacters
Log: Loading: Package UBrowser
Log: Loading: Package UWindow
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package GameMedia
Log: Loading: Package GameEffects
Log: Loading: Package CoreTexWater
Log: Loading: Package CoreTexTextile
Log: Loading: Package CoreTexDetail
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package GMDXUI
Log: Loading: Package FOMOD
Log: Loading: Package IpServer
Log: Loading: Package MPCharacters
Log: Loading: Package ShifterEX
Log: Loading: Package CoreTexWood
Log: Loading: Package Extras
Log: Loading: Package CoreTexMetal
Log: Loading: Package NYCBar
Log: Loading: Package CoreTexConcrete
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 65536
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log:    display (Первичный видеодрайвер)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: entry.dx
Log: Loading: Package Entry
Log: Loading: Package Title_Music
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
Log: Doing load, not loadgame
Log: Current mission number is -1, next is -1
Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale
Log: Loading: Package dx
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Garbage: objects: 37383->37382; refs: 431019
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level dx.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
ScriptLog: Base Mutator is dx.Mutator1
Init: Initialized moving brush tracker for Level dx.MyLevel
ScriptLog: Login: Player
Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm ***
ScriptLog: MYCHK:: 4 :: -15
ScriptLog: Lean Keys UNDEFINED, disabling tiptoes
Log: Possessed PlayerPawn: JCDentonMale dx.JCDentonMale0
ScriptLog: All inventory from Player is accepted
Init: Input system initialized for WindowsViewport0
Localization: No localization: GMDX.General.Product (int)
Log: Opened viewport
Localization: No localization: GMDX.General.Product (int)
Log: Bound to D3D9Drv.dll
Log: Initializing D3D9Drv...
Log: Enter SetRes()
Log: D3D adapter driver      : igdumdim32.dll
Log: D3D adapter description : Intel(R) HD Graphics 5500
Log: D3D adapter id          : 0x8086:0x1616
Init: Depth bits: 24
Log: 8 Texture Mapping Units found
Log: MaxAnisotropy = 16
Log: Trying to use S3TC extension.
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 13
Log: UseDetailAlpha = 1
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Localization: No localization: GMDX.General.Run (int)
Log: Installing hook 'Free save space fix'.
Log: Installing hook 'Widescreen subtitle fix'.
DevMusic: Load music: Music Title_Music.Title_Music
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=DeusEx.JCDentonMale
Log: Browse: Index.dx?loadgame=-15?Name=Player?Class=DeusEx.JCDentonMale
Log: Doing loadgame, not load
Log: Loading: Package saveInfo
Log: Unloading: Package dx
Log: URL: Adding default option Name=Player
Log: URL: Adding default option Class=DeusEx.JCDentonMale
Log: LoadMap: ..\GMDXv9\Save\Current\02_NYC_Street.dxs?load?loadonly?loadgame?Name=Player?Class=DeusEx.JCDentonMale
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 02_NYC_Street
Log: Loading: Package NewYorkCity
Log: Loading: Package UNATCO
Log: Loading: Package CoreTexMisc
Log: Loading: Package Supertanker
Log: Loading: Package BatteryPark
Log: Loading: Package MolePeople
Log: Loading: Package FreeClinic
Log: Loading: Package MJ12_lab
Log: Loading: Package CoreTexBrick
Log: Loading: Package Dockyard
Log: Loading: Package CoreTexGlass
Log: Loading: Package HK_BuildingExt
Log: Loading: Package Rocket
Log: Loading: Package HK_Interior
Log: Loading: Package Airfield
Log: Loading: Package Tester
Log: Loading: Package Catacombs
Log: Loading: Package area51textures
Log: Loading: Package CoreTexStone
Log: Loading: Package CoreTexFoliage
Log: Loading: Package V_Com_Center
Log: Loading: Package Paris
Log: Loading: Package Mobile_Camp
Log: Loading: Package KZTextures
Log: Loading: Package HK_MJ12Lab
Log: Loading: Package CoreTexSky
Log: Loading: Package NYCStreets_Music
Log: Loading: Package HDTPPapers
Log: Loading: Package CoreTexEarth
Init: Shut down moving brush tracker for Level dx.MyLevel
Warning: Type mismatch in Region of GameReplicationInfo: file 10, class 2
Warning: Skipping 6 bytes of type 10
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package saveInfo
Log: Garbage: objects: 41939->41750; refs: 1707181
Log: Loading: Package DeusExConText
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Player
Log: Possessed PlayerPawn: JCDentonMale 02_NYC_Street.JCDentonMale5
ScriptLog: All inventory from Player is accepted
ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02'
ScriptLog: bHardCoreMode = False
ScriptLog: CombatDifficulty = 0.500000
Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Unregister music: Music Title_Music.Title_Music
DevMusic: Load music: Music NYCStreets_Music.NYCStreets_Music
ScriptLog: **** InitStateMachine() - 02_NYC_Street.JCDentonMale5 started mission state machine for 02_NYC_STREET
Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenHack0.PersonaButtonBarWindow0.PersonaActionButtonWindow0
Log: Assigning Last Button Window to MenuUISmallLabelWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenATM0.MenuUIClientWindow2.MenuUISmallLabelWindow0
Log: Tried to remove lastbuttonwindow descendant. MenuUISmallLabelWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenATM0.MenuUIClientWindow2.MenuUISmallLabelWindow0
Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenATMWithdraw0.MenuUIActionButtonBarWindow2.MenuUIActionButtonWindow6
Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenATMWithdraw0.MenuUIActionButtonBarWindow2.MenuUIActionButtonWindow7
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenATMWithdraw0.MenuUIActionButtonBarWindow2.MenuUIActionButtonWindow7
Log: Loading: Package DeusExe
Log: Loading: Package DeusExConAudioMission02
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ConWindowActive0
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ConWindowActive0
Log: Loading: Package InfoPortraits
Log: Loading: Package DeusExConAudioAIBarks
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCrowbar16
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Street.WeaponCrowbar15
ScriptWarning: ThugMaleCarcass 02_NYC_Street.ThugMaleCarcass0 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponCrowbar15  Weapon(item).AmmoType= None  Weapon(item).AmmoType.AmmoAmount= 0
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
Log: Loading: Package saveInfo
Log: Unloading: Package 02_NYC_Street
Log: Unloading: Package saveInfo
Log: Save=14.912363
Log: Moving '..\GMDXv9\Save\Save0016\Save.tmp' to '..\GMDXv9\Save\Save0016\SaveInfo.dxs'
Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel
Log: Save=492.494858
Log: Moving '..\GMDXv9\Save\Save0016\Save.tmp' to '..\GMDXv9\Save\Save0016\02_NYC_Street.dxs'
Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel
ScriptLog: NEW::old: 0
ScriptLog: MYCHK:MenuScreenSaveGame.PerformSave:: Нью-Йорк - Адская Кухня :: 16 :: 16
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ConWindowActive1
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ConWindowActive1
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ConWindowActive1
Log: Export travel for: Player
Log: Browse: 02_NYC_Bar?Name=Player?Class=DeusEx.JCDentonMale#ToBarFrontEntrance
Log: Doing load, not loadgame
Log: Current mission number is 2, next is 2
Log: Attempting to get player
ScriptWarning: AugmentationDisplayWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.DeusExHUD1.AugmentationDisplayWindow1 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel
Log: Save=470.399803
Log: Moving '..\GMDXv9\Save\Current\Save.tmp' to '..\GMDXv9\Save\Current\02_NYC_Street.dxs'
Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel
Log: LoadMap: 02_NYC_Bar?Name=Player?Class=DeusEx.JCDentonMale#ToBarFrontEntrance
ScriptWarning: AugmentationDisplayWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.DeusExHUD1.AugmentationDisplayWindow1 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 02_NYC_Bar
Log: Loading: Package G_Station
Log: Loading: Package CoreTexTiles
Log: Loading: Package NYCBar2_Music
Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package CoreTexEarth
Log: Unloading: Package CoreTexSky
Log: Unloading: Package Paris
Log: Unloading: Package KZTextures
Log: Unloading: Package CoreTexStone
Log: Unloading: Package Catacombs
Log: Unloading: Package HK_BuildingExt
Log: Unloading: Package Dockyard
Log: Unloading: Package NYCStreets_Music
Log: Unloading: Package Mobile_Camp
Log: Unloading: Package CoreTexFoliage
Log: Unloading: Package Tester
Log: Unloading: Package CoreTexBrick
Log: Unloading: Package MolePeople
Log: Unloading: Package Supertanker
Log: Unloading: Package HDTPPapers
Log: Unloading: Package HK_MJ12Lab
Log: Unloading: Package V_Com_Center
Log: Unloading: Package area51textures
Log: Unloading: Package HK_Interior
Log: Unloading: Package DeusExConText
DevMusic: Unregister music: Music NYCStreets_Music.NYCStreets_Music
Log: Unloading: Package DeusExe
Log: Unloading: Package DeusExConAudioMission02
Log: Unloading: Package InfoPortraits
Log: Unloading: Package DeusExConAudioAIBarks
Log: Garbage: objects: 54266->39158; refs: 499840
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level 02_NYC_Bar.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
ScriptLog: Base Mutator is 02_NYC_Bar.Mutator2
ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02'
Log: Loading: Package DeusExConText
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Player
ScriptLog: MYCHK:: 4 :: 16
ScriptLog: Lean Keys UNDEFINED, disabling tiptoes
Log: Possessed PlayerPawn: JCDentonMale 02_NYC_Bar.JCDentonMale1
ScriptLog: All inventory from Player is accepted
ScriptLog: bHardCoreMode = False
ScriptLog: CombatDifficulty = 0.500000
Init: Initialized moving brush tracker for Level 02_NYC_Bar.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Load music: Music NYCBar2_Music.NYCBar2_Music
ScriptLog: **** InitStateMachine() - 02_NYC_Bar.JCDentonMale1 started mission state machine for 02_NYC_BAR
ScriptLog: MYCHK:DX_QuickSave: , Auto Save6  ,Last: -16  ,Current: 6
Log: Loading: Package saveInfo
Log: Unloading: Package 02_NYC_Bar
Log: Unloading: Package saveInfo
Log: Save=13.569257
Log: Moving '..\GMDXv9\Save\Save-016\Save.tmp' to '..\GMDXv9\Save\Save-016\SaveInfo.dxs'
Init: Shut down moving brush tracker for Level 02_NYC_Bar.MyLevel
Log: Save=100.494530
Log: Moving '..\GMDXv9\Save\Save-016\Save.tmp' to '..\GMDXv9\Save\Save-016\02_NYC_Bar.dxs'
Init: Initialized moving brush tracker for Level 02_NYC_Bar.MyLevel
Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow1.ComputerScreenHack1.PersonaButtonBarWindow39.PersonaActionButtonWindow39
Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow1.ComputerScreenATMWithdraw1.MenuUIActionButtonBarWindow5.MenuUIActionButtonWindow14
ScriptWarning: ATM 02_NYC_Bar.ATM1 (Function DeusEx.ATM.ModBalance:00CB) Accessed array out of bounds (-1/8)
ScriptWarning: ATM 02_NYC_Bar.ATM1 (Function DeusEx.ATM.ModBalance:00F6) Accessed array out of bounds (-1/8)
ScriptWarning: ATM 02_NYC_Bar.ATM1 (Function DeusEx.ATM.ModBalance:00CB) Accessed array out of bounds (-1/8)
ScriptWarning: ATM 02_NYC_Bar.ATM1 (Function DeusEx.ATM.ModBalance:00CB) Accessed array out of bounds (-1/8)
Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow1.ComputerScreenATMWithdraw1.MenuUIActionButtonBarWindow5.MenuUIActionButtonWindow15
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow1.ComputerScreenATMWithdraw1.MenuUIActionButtonBarWindow5.MenuUIActionButtonWindow15
Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow2.ComputerScreenHack2.PersonaButtonBarWindow78.PersonaActionButtonWindow78
Log: Assigning Last Button Window to MenuUIActionButtonBarWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow2.ComputerScreenATMWithdraw2.MenuUIActionButtonBarWindow7
Log: Assigning Last Button Window to ATMWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow2
Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow2.ComputerScreenATMWithdraw2.MenuUIActionButtonBarWindow7.MenuUIActionButtonWindow20
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow2.ComputerScreenATMWithdraw2.MenuUIActionButtonBarWindow7.MenuUIActionButtonWindow20
Log: Assigning Last Button Window to ATMWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow3
Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow3.ComputerScreenATMDisabled0.MenuUIActionButtonBarWindow9.MenuUIActionButtonWindow23
Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow3.ComputerScreenATMDisabled0.MenuUIActionButtonBarWindow9.MenuUIActionButtonWindow23
Log: Loading: Package DeusExConAudioMission02
Log: Loading: Package DeusExe
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive1
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive1
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive1
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive1
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive1
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory0.PersonaClientWindow0.Window191.PersonaInventoryItemButton6
Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory0.PersonaClientWindow0.PersonaButtonBarWindow120.PersonaActionButtonWindow119
Log: Tried to remove lastbuttonwindow descendant. PersonaActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory0.PersonaClientWindow0.PersonaButtonBarWindow120.PersonaActionButtonWindow119
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive3
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive3
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive3
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive3
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive4
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive4
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive4
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive8
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive8
ScriptWarning: JCDentonMale 02_NYC_Bar.JCDentonMale1 (Function DeusEx.DeusExPlayer.ParseRightClick:03A0) Accessed None
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive9
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive9
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive9
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory1.PersonaClientWindow1.Window209.PersonaInventoryItemButton22
Log: Tried to remove lastbuttonwindow descendant. PersonaInventoryItemButton 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory1.PersonaClientWindow1.Window209.PersonaInventoryItemButton22
Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory1.PersonaNavBarWindow1.PersonaButtonBarWindow123.PersonaNavButtonWindow17
Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory1.PersonaNavBarWindow1.PersonaButtonBarWindow123.PersonaNavButtonWindow17
ScriptWarning: JCDentonMale 02_NYC_Bar.JCDentonMale1 (Function DeusEx.DeusExPlayer.DrugEffects:0434) Accessed None
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12
Log: Export travel for: Player
Log: Browse: 02_NYC_Street?Name=Player?Class=DeusEx.JCDentonMale#FromBarBackEntrance
Log: Doing load, not loadgame
Log: Current mission number is 2, next is 2
Log: Attempting to get player
ScriptWarning: AugmentationDisplayWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.DeusExHUD2.AugmentationDisplayWindow2 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
Init: Shut down moving brush tracker for Level 02_NYC_Bar.MyLevel
Log: Save=91.441032
Log: Moving '..\GMDXv9\Save\Current\Save.tmp' to '..\GMDXv9\Save\Current\02_NYC_Bar.dxs'
Init: Initialized moving brush tracker for Level 02_NYC_Bar.MyLevel
Log: LoadMap: ..\GMDXv9\Save\Current\02_NYC_Street.dxs?Name=Player?Class=DeusEx.JCDentonMale#FromBarBackEntrance
ScriptWarning: AugmentationDisplayWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.DeusExHUD2.AugmentationDisplayWindow2 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 02_NYC_Street
Log: Loading: Package Supertanker
Log: Loading: Package MolePeople
Log: Loading: Package CoreTexBrick
Log: Loading: Package Dockyard
Log: Loading: Package HK_BuildingExt
Log: Loading: Package Tester
Log: Loading: Package HK_Interior
Log: Loading: Package Catacombs
Log: Loading: Package CoreTexStone
Log: Loading: Package area51textures
Log: Loading: Package CoreTexFoliage
Log: Loading: Package V_Com_Center
Log: Loading: Package Paris
Log: Loading: Package Mobile_Camp
Log: Loading: Package KZTextures
Log: Loading: Package HK_MJ12Lab
Log: Loading: Package CoreTexSky
Log: Loading: Package CoreTexEarth
Log: Loading: Package NYCStreets_Music
Log: Loading: Package HDTPPapers
Init: Shut down moving brush tracker for Level 02_NYC_Bar.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package G_Station
Log: Unloading: Package CoreTexTiles
Log: Unloading: Package DeusExe
Log: Unloading: Package DeusExConAudioMission02
DevMusic: Unregister music: Music NYCBar2_Music.NYCBar2_Music
Log: Unloading: Package NYCBar2_Music
Log: Unloading: Package DeusExConText
Log: Garbage: objects: 54524->41705; refs: 1704057
Log: Loading: Package DeusExConText
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Player
ScriptWarning: WeaponRifle 02_NYC_Street.WeaponRifle4 (Function DeusEx.WeaponRifle.DownWeapon.EndState:0076) Accessed None
Log: Possessed PlayerPawn: JCDentonMale 02_NYC_Street.JCDentonMale5
ScriptLog: All inventory from Player is accepted
ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02'
ScriptLog: bHardCoreMode = False
ScriptLog: CombatDifficulty = 0.500000
Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Load music: Music NYCStreets_Music.NYCStreets_Music
ScriptLog: **** InitStateMachine() - 02_NYC_Street.JCDentonMale5 started mission state machine for 02_NYC_STREET
ScriptLog: MYCHK:DX_QuickSave: , Auto Save7  ,Last: -17  ,Current: 7
Log: Loading: Package saveInfo
Log: Unloading: Package 02_NYC_Street
Log: Unloading: Package saveInfo
Log: Save=15.555106
Log: Moving '..\GMDXv9\Save\Save-017\Save.tmp' to '..\GMDXv9\Save\Save-017\SaveInfo.dxs'
Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel
Log: Save=481.174738
Log: Moving '..\GMDXv9\Save\Save-017\Save.tmp' to '..\GMDXv9\Save\Save-017\02_NYC_Street.dxs'
Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel
Log: Loading: Package DeusExConAudioAIBarks
ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol48 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol'
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponAssaultGun34
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Street.WeaponAssaultGun1
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponAssaultGun1  Weapon(item).AmmoType= 02_NYC_Street.Ammo762mm44  Weapon(item).AmmoType.AmmoAmount= 793
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo762mm2
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo762mm44
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponPistol48
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Street.WeaponPistol1
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponPistol1  Weapon(item).AmmoType= 02_NYC_Street.Ammo10mm50  Weapon(item).AmmoType.AmmoAmount= 108
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo10mm2
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo10mm50
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife86
ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass2 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None
ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass2 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None
ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass2 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None
ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass2 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol46 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol'
ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol46 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol'
ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol46 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol'
ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol53 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol'
ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol46 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol'
ScriptWarning: UNATCOTroop 02_NYC_Street.UNATCOTroop1 (Function DeusEx.ScriptedPawn.Attacking.ShouldMelee:000F) Accessed None
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponAssaultGun38
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Street.WeaponAssaultGun1
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponAssaultGun1  Weapon(item).AmmoType= 02_NYC_Street.Ammo762mm48  Weapon(item).AmmoType.AmmoAmount= 770
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo762mm2
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo762mm48
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife95
ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None
ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None
ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None
ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
Log: Export travel for: Player
Log: Browse: 02_NYC_FreeClinic?Name=Player?Class=DeusEx.JCDentonMale
Log: Doing load, not loadgame
Log: Current mission number is 2, next is 2
Log: Attempting to get player
ScriptWarning: AugmentationDisplayWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow3.DeusExHUD3.AugmentationDisplayWindow3 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel
Log: Save=487.569023
Log: Moving '..\GMDXv9\Save\Current\Save.tmp' to '..\GMDXv9\Save\Current\02_NYC_Street.dxs'
Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel
Log: LoadMap: 02_NYC_FreeClinic?Name=Player?Class=DeusEx.JCDentonMale
ScriptWarning: AugmentationDisplayWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow3.DeusExHUD3.AugmentationDisplayWindow3 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 02_NYC_FreeClinic
Log: Loading: Package CoreTexWallObj
Log: Loading: Package G_Station
Log: Loading: Package HDTPBookOpen
Log: Loading: Package Subway
Log: Loading: Package CoreTexCeramic
Log: Loading: Package CoreTexTiles
Log: Loading: Package OceanLab
Log: Loading: Package HK_VersaLife
Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package MJ12_lab
Log: Unloading: Package Rocket
Log: Unloading: Package UNATCO
Log: Unloading: Package DeusExConAudioAIBarks
Log: Unloading: Package V_Com_Center
Log: Unloading: Package Dockyard
Log: Unloading: Package Paris
Log: Unloading: Package HK_Interior
Log: Unloading: Package CoreTexEarth
Log: Unloading: Package HK_MJ12Lab
Log: Unloading: Package Catacombs
Log: Unloading: Package CoreTexBrick
Log: Unloading: Package MolePeople
Log: Unloading: Package CoreTexFoliage
Log: Unloading: Package Supertanker
Log: Unloading: Package HDTPPapers
Log: Unloading: Package Mobile_Camp
Log: Unloading: Package KZTextures
Log: Unloading: Package DeusExConText
Log: Garbage: objects: 55097->39834; refs: 642172
Log: Game class is 'DeusExGameInfo'
Log: Bringing Level 02_NYC_FreeClinic.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale
ScriptLog: Base Mutator is 02_NYC_FreeClinic.Mutator3
Log: Loading: Package HDTPPapers
ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02'
Log: Loading: Package DeusExConText
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Player
ScriptLog: MYCHK:: 6 :: -17
ScriptLog: Lean Keys UNDEFINED, disabling tiptoes
Log: Possessed PlayerPawn: JCDentonMale 02_NYC_FreeClinic.JCDentonMale2
ScriptLog: All inventory from Player is accepted
ScriptLog: bHardCoreMode = False
ScriptLog: CombatDifficulty = 0.500000
Init: Initialized moving brush tracker for Level 02_NYC_FreeClinic.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: **** InitStateMachine() - 02_NYC_FreeClinic.JCDentonMale2 started mission state machine for 02_NYC_FREECLINIC
ScriptLog: MYCHK:DX_QuickSave: , Auto Save8  ,Last: -18  ,Current: 8
Log: Loading: Package saveInfo
Log: Unloading: Package 02_NYC_FreeClinic
Log: Unloading: Package saveInfo
Log: Save=16.105676
Log: Moving '..\GMDXv9\Save\Save-018\Save.tmp' to '..\GMDXv9\Save\Save-018\SaveInfo.dxs'
Init: Shut down moving brush tracker for Level 02_NYC_FreeClinic.MyLevel
Log: Save=125.137424
Log: Moving '..\GMDXv9\Save\Save-018\Save.tmp' to '..\GMDXv9\Save\Save-018\02_NYC_FreeClinic.dxs'
Init: Initialized moving brush tracker for Level 02_NYC_FreeClinic.MyLevel
Log: Loading: Package DeusExConAudioMission02
Log: Loading: Package DeusExConAudioNYShared
Log: Loading: Package DeusExe
ScriptLog: ==============================================
ScriptLog: WARNING - Conversation Actor speaking to self!
ScriptLog:   Speaker = ClinicMaleBum3
ScriptLog: ==============================================
Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive0.Window244
Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive0.Window244
Log: Tried to remove lastbuttonwindow descendant. Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive0.Window244
Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245
Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245
Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245
Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245
Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245
Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245
Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245
Log: Tried to remove lastbuttonwindow descendant. Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245
Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive2.Window248
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive2
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive2
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive2
Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory3.PersonaNavBarWindow3.PersonaButtonBarWindow128.PersonaNavButtonWindow32
Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory3.PersonaNavBarWindow3.PersonaButtonBarWindow128.PersonaNavButtonWindow32
Log: Assigning Last Button Window to PersonaAugmentationItemButton 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenAugmentations0.PersonaClientWindow4.PersonaAugmentationItemButton2
Log: Assigning Last Button Window to PersonaNormalLargeTextWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenAugmentations0.PersonaClientWindow4.PersonaInfoWindow1.PersonaScrollAreaWindow15.ClipWindow32.TileWindow87.PersonaNormalLargeTextWindow716
Log: Assigning Last Button Window to PersonaNormalLargeTextWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenAugmentations0.PersonaClientWindow4.PersonaInfoWindow1.PersonaScrollAreaWindow15.ClipWindow32.TileWindow87.PersonaNormalLargeTextWindow716
Log: Assigning Last Button Window to PersonaNormalLargeTextWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenAugmentations0.PersonaClientWindow4.PersonaInfoWindow1.PersonaScrollAreaWindow15.ClipWindow32.TileWindow87.PersonaNormalLargeTextWindow716
Log: Tried to remove lastbuttonwindow descendant. PersonaNormalLargeTextWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenAugmentations0.PersonaClientWindow4.PersonaInfoWindow1.PersonaScrollAreaWindow15.ClipWindow32.TileWindow87.PersonaNormalLargeTextWindow716
Log: Assigning Last Button Window to HUDObjectSlot 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaInventoryObjectBelt4.HUDObjectBelt9.RadioBoxWindow9.TileWindow89.HUDObjectSlot97
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaClientWindow5.Window272.PersonaInventoryItemButton90
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaClientWindow5.Window272.PersonaInventoryItemButton95
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaClientWindow5.Window272.PersonaInventoryItemButton103
Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaClientWindow5.Window272.PersonaInventoryItemButton107
Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaNavBarWindow5.PersonaButtonBarWindow135.PersonaNavButtonWindow51
Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaNavBarWindow5.PersonaButtonBarWindow135.PersonaNavButtonWindow51
Log: Assigning Last Button Window to PersonaHealthActionButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenHealth0.PersonaClientWindow6.PersonaHealthRegionWindow1.PersonaHealthActionButtonWindow1
Log: Assigning Last Button Window to PersonaHealthActionButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenHealth0.PersonaClientWindow6.PersonaHealthRegionWindow5.PersonaHealthActionButtonWindow5
Log: Assigning Last Button Window to PersonaHealthActionButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenHealth0.PersonaClientWindow6.PersonaHealthRegionWindow4.PersonaHealthActionButtonWindow4
Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenHealth0.PersonaNavBarWindow6.PersonaButtonBarWindow139.PersonaNavButtonWindow62
Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenHealth0.PersonaNavBarWindow6.PersonaButtonBarWindow139.PersonaNavButtonWindow62
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3
Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3
Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3
Log: Export travel for: Player
Log: Browse: 02_NYC_Street?Name=Player?Class=DeusEx.JCDentonMale#FromClinic
Log: Doing load, not loadgame
Log: Current mission number is 2, next is 2
Log: Attempting to get player
ScriptWarning: AugmentationDisplayWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.DeusExHUD4.AugmentationDisplayWindow4 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
Init: Shut down moving brush tracker for Level 02_NYC_FreeClinic.MyLevel
Log: Save=105.204246
Log: Moving '..\GMDXv9\Save\Current\Save.tmp' to '..\GMDXv9\Save\Current\02_NYC_FreeClinic.dxs'
Init: Initialized moving brush tracker for Level 02_NYC_FreeClinic.MyLevel
Log: LoadMap: ..\GMDXv9\Save\Current\02_NYC_Street.dxs?Name=Player?Class=DeusEx.JCDentonMale#FromClinic
ScriptWarning: AugmentationDisplayWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.DeusExHUD4.AugmentationDisplayWindow4 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Loading: Package 02_NYC_Street
Log: Loading: Package UNATCO
Log: Loading: Package Supertanker
Log: Loading: Package MolePeople
Log: Loading: Package MJ12_lab
Log: Loading: Package CoreTexBrick
Log: Loading: Package Dockyard
Log: Loading: Package Rocket
Log: Loading: Package HK_Interior
Log: Loading: Package Catacombs
Log: Loading: Package CoreTexFoliage
Log: Loading: Package V_Com_Center
Log: Loading: Package Paris
Log: Loading: Package Mobile_Camp
Log: Loading: Package KZTextures
Log: Loading: Package HK_MJ12Lab
Log: Loading: Package CoreTexEarth
Init: Shut down moving brush tracker for Level 02_NYC_FreeClinic.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package G_Station
Log: Unloading: Package CoreTexTiles
Log: Unloading: Package OceanLab
Log: Unloading: Package Subway
Log: Unloading: Package CoreTexWallObj
Log: Unloading: Package CoreTexCeramic
Log: Unloading: Package HK_VersaLife
Log: Unloading: Package DeusExConAudioMission02
Log: Unloading: Package DeusExe
Log: Unloading: Package DeusExConAudioNYShared
Log: Unloading: Package HDTPBookOpen
Log: Unloading: Package DeusExConText
Log: Garbage: objects: 55276->41965; refs: 1710789
Log: Loading: Package DeusExConText
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Login: Player
ScriptWarning: WeaponRifle 02_NYC_Street.WeaponRifle1 (Function DeusEx.WeaponRifle.DownWeapon.EndState:0076) Accessed None
Log: Possessed PlayerPawn: JCDentonMale 02_NYC_Street.JCDentonMale5
ScriptLog: All inventory from Player is accepted
ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02'
ScriptLog: bHardCoreMode = False
ScriptLog: CombatDifficulty = 0.500000
Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: **** InitStateMachine() - 02_NYC_Street.JCDentonMale5 started mission state machine for 02_NYC_STREET
ScriptLog: MYCHK:DX_QuickSave: , Auto Save9  ,Last: -19  ,Current: 9
Log: Loading: Package saveInfo
Log: Unloading: Package 02_NYC_Street
Log: Unloading: Package saveInfo
Log: Save=18.401812
Log: Moving '..\GMDXv9\Save\Save-019\Save.tmp' to '..\GMDXv9\Save\Save-019\SaveInfo.dxs'
Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel
Log: Save=482.309913
Log: Moving '..\GMDXv9\Save\Save-019\Save.tmp' to '..\GMDXv9\Save\Save-019\02_NYC_Street.dxs'
Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel
ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol52 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol'
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponMiniCrossbow16
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Street.WeaponMiniCrossbow3
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponMiniCrossbow3  Weapon(item).AmmoType= 02_NYC_Street.AmmoDartPoison24  Weapon(item).AmmoType.AmmoAmount= 3
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Street.AmmoDartPoison3
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.AmmoDart7
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife93
ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass4 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None
ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass4 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None
ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass4 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None
ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass4 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.AmmoDartPoison24
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponAssaultGun35
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Street.WeaponAssaultGun3
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponAssaultGun3  Weapon(item).AmmoType= 02_NYC_Street.Ammo762mm45  Weapon(item).AmmoType.AmmoAmount= 840
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo762mm5
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo762mm45
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife87
ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass0 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None
ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass0 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None
ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass0 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None
ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass0 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
Log: Loading: Package DeusExConAudioMission02
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponPistol46
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Street.WeaponPistol3
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponPistol3  Weapon(item).AmmoType= 02_NYC_Street.Ammo10mm48  Weapon(item).AmmoType.AmmoAmount= 88
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo10mm5
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo10mm48
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife84
ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None
ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None
ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None
ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None
ScriptLog: DONE ITERATE
ScriptLog: DONE ITERATE
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponAssaultGun36
ScriptLog: 2nd WEAPON TEST
ScriptLog: found?  02_NYC_Street.WeaponAssaultGun3
ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponAssaultGun3  Weapon(item).AmmoType= 02_NYC_Street.Ammo762mm46  Weapon(item).AmmoType.AmmoAmount= 784
ScriptLog: HAS AMMO TYPE
ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo762mm5
ScriptLog: DESTROY WEAP
ScriptLog: handled pickup  True
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo762mm46
ScriptLog: IS AMMO<DESTROYED>
ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife88
ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass1 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None
ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass1 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None
ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass1 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None
ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass1 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None
ScriptLog: DONE ITERATE
ScriptLog: DO

 

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