LoadLine Calibration Опубликовано: 30 июля 2021 Опубликовано: 30 июля 2021 Дальности обзора у них бесконечная (трассировка до препятствия), если я правильно понимаю. Можно через консоль уменьшить всем NPC например угол обзора. set ScriptedPawn AIHorizontalFov 75 (по умолчанию 75) Можно попробовать ещё sightradius, но вряд-ли это будет работать. Svirito понравилось это
probspot_ Опубликовано: 10 августа 2021 Опубликовано: 10 августа 2021 Подскажите в какой последовательности нужно ставить моды для GMDX 10 и GMDX RSD 2.1? Моды: Helios Texture Overhaul Version 2.0+Parallax Occlusion Addon+DirectX 11 Rendering+Перевод
probspot_ Опубликовано: 21 января 2022 Опубликовано: 21 января 2022 Обнаружил сбой с диалогами у персонажей, JC Denton с некоторыми NPC разговаривает голосом этого NPC и все разговоры о другом, в отличии от русских субтитров.
KillerBeer Опубликовано: 21 января 2022 Опубликовано: 21 января 2022 Каким переводом пользовался? Распаковывал только файлы текста, или перезаписывал всю английскую озвучку, как следовало?
probspot_ Опубликовано: 24 января 2022 Опубликовано: 24 января 2022 При разговорах в игре, диалоги воспроизводятся не по порядку. То голос пойдет не к тому персонажу, говорящему. Это действительно сбивает с толку. У кого-нибудь еще есть данная проблема?
KillerBeer Опубликовано: 25 января 2022 Опубликовано: 25 января 2022 Еще раз: какой перевод? Какая озвучка? Как ставил? Телепаты, вообще-то, в отпуске.
probspot_ Опубликовано: 26 января 2022 Опубликовано: 26 января 2022 (изменено) 25.01.2022 в 09:31, KillerBeer сказал: Еще раз: какой перевод? Какая озвучка? Как ставил? Телепаты, вообще-то, в отпуске. Извиняюсь, сайт глючил, поэтому два раза написал. Перевод для GMDX RSD 2.1, озвучка оригинальная. 1. Распаковал DeusEx-2020_v1.2.7z 2. Из распакованной папки, положил всё из System вместе с папкой GMDX_RSD_V2.1 поднятой до Deus Ex\System 3. После обнаружения проблемы, пробовал заменить файлы последнего скомпилированного Confix по ссылке ниже, положил их по пути Deus Ex\System, но проблемы не решило. https://github.com/Defaultplayer001/Deus-Ex-Universe-Community-Update-/tree/master/[1.0] Deus Ex - Windows-Linux-macOS-Android/CommunityUpdateFileArchiveDXPC/Confix/Compiled Изменено 26 января 2022 пользователем probspot_
KillerBeer Опубликовано: 26 января 2022 Опубликовано: 26 января 2022 Хм, ну, то, что скачанный Confix проблемы не решил, это ясно почему. Субтитры и аудио должны компилироваться вместе, чтобы соответствовать друг другу. А аудио файлы, лежавшие в System после установки GMDX, но *до* наложения перевода, имели те же названия, что и файлы перевода? Возможно, перевод лег "боком". Если так, то можно попробовать либо переименовать аудио в то что он ожидает найти, либо поискать в настройках GMDX, откуда брать аудио.
probspot_ Опубликовано: 26 января 2022 Опубликовано: 26 января 2022 (изменено) 17 минут назад, KillerBeer сказал: А аудио файлы, лежавшие в System после установки GMDX, но *до* наложения перевода, имели те же названия, что и файлы перевода? Возможно, перевод лег "боком". Если так, то можно попробовать либо переименовать аудио в то что он ожидает найти, либо поискать в настройках GMDX, откуда брать аудио. Да, имели те же названия. В настройках ничего нет особо. Update: Создал папку confix в Deus Ex папке и закинул туда последние файлы конфикса, в gmdx выбрал эту папку в Data Directories и проблема с разговорами между персонажами решилась, но субтитры теперь на английском. И проблема с аудио инфолинка и текст в нём осталась. Изменено 26 января 2022 пользователем probspot_
KillerBeer Опубликовано: 26 января 2022 Опубликовано: 26 января 2022 Тогда странно, надо будет проверить. Насколько далеко надо пройти от начала новой игры, чтобы наткнуться на сбои?
probspot_ Опубликовано: 26 января 2022 Опубликовано: 26 января 2022 3 часа назад, KillerBeer сказал: Тогда странно, надо будет проверить. Насколько далеко надо пройти от начала новой игры, чтобы наткнуться на сбои? Да уже с самого начала всё наперекосяк. на reddit кто-то с этим столкнулся, но мне не помог confix.
KillerBeer Опубликовано: 27 января 2022 Опубликовано: 27 января 2022 На всякий случай, все же покажи скриншот с каталога System.
KillerBeer Опубликовано: 27 января 2022 Опубликовано: 27 января 2022 Или еще, попробуй пробить поиск по папкам, файлов с Audio в названии. Известные бэкапы, если есть, не в счёт.
KillerBeer Опубликовано: 10 февраля 2022 Опубликовано: 10 февраля 2022 Для справки: установил у себя RSD, наложил поверх перевод, прошел весь Либерти-Айленд и базу - все нормально, никаких вышеописанных расхождений между текстом и аудио не заметил. Единственная проблема - плохо подхватываются инты карт, из-за чего часть имен, названий предметов, и прочего не переводятся. Лечится это так - надо открыть все файлы с названиями локаций, типа 01_NYC_UNATCOHQ.int, и обрезать во всех строках замыкающие пробелы - с этим хорошо справляется Notepad++, он умеет в регулярные выражения и поиск/замену по всем открытым файлам в один клик.
makushka Опубликовано: 25 апреля 2022 Опубликовано: 25 апреля 2022 Кто-нибудь сравнивал версии 10 и RSD 2.1 ? Какую лучше ставить?
GreenEyesMan Опубликовано: 11 мая 2022 Опубликовано: 11 мая 2022 https://www.moddb.com/mods/gmdx-v10-community-update А на эту версию мода перевод устанавливается?
KillerBeer Опубликовано: 11 мая 2022 Опубликовано: 11 мая 2022 Диалоги и тексты - да, но файлов интерфейса для этой версии я не делал. GreenEyesMan понравилось это
corvius2000 Опубликовано: 2 августа 2023 Опубликовано: 2 августа 2023 Все м привет, у меня такой вопрос - поставил gmdx v9.0.3 уже переводом на русский. Пытаюсь гасить врага через прицел снайперки, а активация прицела сразу вылет в виндоус, кто сталкивался, подскпжите как фиксить этот глюк?
LoadLine Calibration Опубликовано: 2 августа 2023 Опубликовано: 2 августа 2023 Если пришлете лог сразу после вылета (скорее всего это GMDX.log) то можно будет попытаться найти причину.
corvius2000 Опубликовано: 2 августа 2023 Опубликовано: 2 августа 2023 (изменено) GMDX.log Я все это пришлю, но у меня именно с оптикой такое, не только снайперка, но и любое оружие ставлю оптический прицел - хочу включить и тут же вылет именно при активации оптического прицела. Изменено 2 августа 2023 пользователем corvius2000
corvius2000 Опубликовано: 2 августа 2023 Опубликовано: 2 августа 2023 для тех, кто не может скачать, или не открываеться, скидываю текст из логу напрямую: Скрытый текст Log: Log file open, 08/02/23 01:58:18 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 6.2 (Build: 9200) Init: Version: 1100 Init: Compiled: Jan 29 2001 16:45:52 Init: Command line: Init: Base directory: E:\Games\Deus Ex GMDX v9.0.3 Rus\System\ Init: Character set: Unicode Log: Bound to Window.dll Log: Bound to Core.dll Log: Bound to Extension.dll Log: Bound to Engine.dll Init: Object subsystem initialized Log: Cd Path: ..\ Init: Computer: PC Init: User: User Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K Init: Working set: 32000 / 159000 Init: CPU Speed=2394.486919 MHz Init: CPU Page size=4096, Processors=4 Init: CPU Detected: PentiumPro-class processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX KNI Log: Deus Exe: version 8.1.0.0. Log: Deus Exe: Using User Documents File Manager. Localization: No localization: GMDX.General.Start (int) Log: Bound to DeusEx.dll Log: Bound to ConSys.dll Log: Loading: Package DeusEx Log: Loading: Package Core Log: Loading: Package Engine Log: Loading: Package Extension Log: Loading: Package DeusExCharacters Log: Loading: Package DeusExUI Log: Loading: Package DeusExItems Log: Loading: Package Effects Log: Bound to Fire.dll Log: Loading: Package Fire Log: Loading: Package ConSys Log: Loading: Package DeusExSounds Log: Loading: Package GMDXSFX Log: Loading: Package HDTPItems Log: Loading: Package DeusExDeco Log: Loading: Package HDTPanim Log: Loading: Package HDTPDecos Log: Loading: Package HDTPCharacters Log: Loading: Package UBrowser Log: Loading: Package UWindow Log: Bound to IpDrv.dll Log: Loading: Package IpDrv Log: Bound to DeusExText.dll Log: Loading: Package DeusExText Log: Loading: Package GameMedia Log: Loading: Package GameEffects Log: Loading: Package CoreTexWater Log: Loading: Package CoreTexTextile Log: Loading: Package CoreTexDetail Log: Loading: Package Ambient Log: Loading: Package MoverSFX Log: Loading: Package GMDXUI Log: Loading: Package FOMOD Log: Loading: Package IpServer Log: Loading: Package MPCharacters Log: Loading: Package ShifterEX Log: Loading: Package CoreTexWood Log: Loading: Package Extras Log: Loading: Package CoreTexMetal Log: Loading: Package NYCBar Log: Loading: Package CoreTexConcrete Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Mouse info: 0 0 65536 Init: Initializing DirectDraw Log: DirectDraw drivers: Log: display (Первичный видеодрайвер) Init: DirectDraw initialized successfully Init: Client initialized Log: Bound to Render.dll Log: Loading: Package Render Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: entry.dx Log: Loading: Package Entry Log: Loading: Package Title_Music Log: Game class is 'DeusExGameInfo' Log: Bringing Level Entry.MyLevel up for play (0)... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator0 Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale Log: Doing load, not loadgame Log: Current mission number is -1, next is -1 Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale Log: Loading: Package dx Log: Collecting garbage Log: Purging garbage Log: Unloading: Package Render Log: Garbage: objects: 37383->37382; refs: 431019 Log: Game class is 'DeusExGameInfo' Log: Bringing Level dx.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale ScriptLog: Base Mutator is dx.Mutator1 Init: Initialized moving brush tracker for Level dx.MyLevel ScriptLog: Login: Player Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm *** ScriptLog: MYCHK:: 9 :: 21 ScriptLog: Lean Keys UNDEFINED, disabling tiptoes Log: Possessed PlayerPawn: JCDentonMale dx.JCDentonMale0 ScriptLog: All inventory from Player is accepted Init: Input system initialized for WindowsViewport0 Localization: No localization: GMDX.General.Product (int) Log: Opened viewport Localization: No localization: GMDX.General.Product (int) Log: Bound to D3D9Drv.dll Log: Initializing D3D9Drv... Log: Enter SetRes() Log: D3D adapter driver : igdumdim32.dll Log: D3D adapter description : Intel(R) HD Graphics 5500 Log: D3D adapter id : 0x8086:0x1616 Init: Depth bits: 24 Log: 8 Texture Mapping Units found Log: MinLogTextureSize = 2 Log: MaxLogTextureSize = 8 Log: UseDetailAlpha = 1 Log: Bound to Galaxy.dll Init: Galaxy is using DirectSound Init: Galaxy initialized DevAudio: Galaxy SetViewport: WindowsViewport0 Init: Game engine initialized Localization: No localization: GMDX.General.Run (int) Log: Installing hook 'Free save space fix'. Log: Installing hook 'Widescreen subtitle fix'. DevMusic: Load music: Music Title_Music.Title_Music Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=DeusEx.JCDentonMale Log: Browse: Index.dx?loadgame=21?Name=Player?Class=DeusEx.JCDentonMale Log: Doing loadgame, not load Log: Loading: Package saveInfo Log: Unloading: Package dx Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=DeusEx.JCDentonMale Log: LoadMap: ..\Save\Current\02_NYC_Warehouse.dxs?load?loadonly?loadgame?Name=Player?Class=DeusEx.JCDentonMale DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Loading: Package 02_NYC_Warehouse Log: Loading: Package NewYorkCity Log: Loading: Package CoreTexGlass Log: Loading: Package CoreTexMisc Log: Loading: Package area51textures Log: Loading: Package MolePeople Log: Loading: Package CoreTexStone Log: Loading: Package Supertanker Log: Loading: Package MJ12_lab Log: Loading: Package CoreTexBrick Log: Loading: Package CoreTexSky Log: Loading: Package BatteryPark Log: Loading: Package Airfield Log: Loading: Package Dockyard Log: Loading: Package Rocket Log: Loading: Package Tester Log: Loading: Package Mobile_Camp Log: Loading: Package CoreTexWallObj Log: Loading: Package UNATCO Log: Loading: Package G_Station Log: Loading: Package CoreTexTiles Log: Loading: Package Catacombs Log: Loading: Package Cmd_tunnels Log: Loading: Package Subway Log: Loading: Package HK_MJ12Lab Log: Loading: Package CoreTexPaper Log: Loading: Package CoreTexCeramic Log: Loading: Package Paris Log: Loading: Package NYCStreets_Music Log: Loading: Package HK_BuildingExt Log: Loading: Package KZTextures Log: Loading: Package V_Com_Center Log: Loading: Package HDTPPapers Init: Shut down moving brush tracker for Level dx.MyLevel Warning: Type mismatch in Region of GameReplicationInfo: file 10, class 2 Warning: Skipping 6 bytes of type 10 Log: Collecting garbage Log: Purging garbage Log: Unloading: Package saveInfo Log: Garbage: objects: 42849->42638; refs: 1064141 Log: Loading: Package DeusExConText Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Login: Player Log: Possessed PlayerPawn: JCDentonMale 02_NYC_Warehouse.JCDentonMale7 ScriptLog: All inventory from Player is accepted ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02' ScriptLog: bHardCoreMode = False ScriptLog: CombatDifficulty = 0.500000 Init: Initialized moving brush tracker for Level 02_NYC_Warehouse.MyLevel DevAudio: Galaxy SetViewport: WindowsViewport0 DevMusic: Unregister music: Music Title_Music.Title_Music DevMusic: Load music: Music NYCStreets_Music.NYCStreets_Music ScriptLog: **** InitStateMachine() - 02_NYC_Warehouse.JCDentonMale7 started mission state machine for 02_NYC_WAREHOUSE ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponRifle' ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponRifle' ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:0059) Accessed None ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:0061) Attempt to assigned variable through None ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:006D) Accessed None ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:0059) Accessed None ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:0061) Attempt to assigned variable through None ScriptWarning: LaserEmitter 02_NYC_Warehouse.LaserEmitter0 (Function DeusEx.LaserEmitter.TurnOff:006D) Accessed None ScriptLog: DONE ITERATE Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton0 Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton22 Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton2 Log: Assigning Last Button Window to TileWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.PersonaInventoryInfoWindow0.PersonaScrollAreaWindow0.ClipWindow1.TileWindow12.TileWindow16 Log: Assigning Last Button Window to TileWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.PersonaInventoryInfoWindow0.PersonaScrollAreaWindow0.ClipWindow1.TileWindow12.TileWindow16 Log: Assigning Last Button Window to TileWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.PersonaInventoryInfoWindow0.PersonaScrollAreaWindow0.ClipWindow1.TileWindow12.TileWindow16 Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton4 ScriptWarning: WeaponShuriken 02_NYC_Warehouse.WeaponShuriken15 (Function DeusEx.DeusExWeapon.UpdateInfo:155E) Accessed None Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton6 Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton1 Log: Tried to remove lastbuttonwindow descendant. PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton1 Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton10 Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton10 Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.Window28.PersonaInventoryItemButton8 Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaClientWindow0.PersonaButtonBarWindow2.PersonaActionButtonWindow3 Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaNavBarWindow0.PersonaButtonBarWindow1.PersonaNavButtonWindow8 Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory0.PersonaNavBarWindow0.PersonaButtonBarWindow1.PersonaNavButtonWindow8 ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponAssaultGun17 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponAssaultGun16 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponAssaultGun16 Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo762mm31 Weapon(item).AmmoType.AmmoAmount= 370 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo762mm30 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo762mm31 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife44 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponCombatKnife42 ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass1 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42 Weapon(item).AmmoType= None Weapon(item).AmmoType.AmmoAmount= 0 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponRifle0 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponRifle1 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponRifle1 Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo0 Weapon(item).AmmoType.AmmoAmount= 44 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo5 ScriptLog: DESTROY WEAP ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle0 (Function DeusEx.WeaponRifle.DownWeapon.EndState:0076) Accessed None ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo0 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife43 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponCombatKnife42 ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass0 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42 Weapon(item).AmmoType= None Weapon(item).AmmoType.AmmoAmount= 0 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponRifle' ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponRifle' ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponRifle3 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponRifle1 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponRifle1 Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo4 Weapon(item).AmmoType.AmmoAmount= 45 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo5 ScriptLog: DESTROY WEAP ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle3 (Function DeusEx.WeaponRifle.DownWeapon.EndState:0076) Accessed None ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo4 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife54 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponCombatKnife42 ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass2 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42 Weapon(item).AmmoType= None Weapon(item).AmmoType.AmmoAmount= 0 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE Log: Loading: Package InfoPortraits Log: Loading: Package DeusExConAudioMission02 Log: Loading: Package DeusExConAudioAIBarks Log: FAILING FBJ: nc -553.449280 from odS 671.535243 and dS 1224.984497 and dz -938.696293 success 0 ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponAssaultGun20 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponAssaultGun16 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponAssaultGun16 Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo762mm34 Weapon(item).AmmoType.AmmoAmount= 198 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo762mm30 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo762mm34 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife53 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponCombatKnife42 ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass3 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42 Weapon(item).AmmoType= None Weapon(item).AmmoType.AmmoAmount= 0 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponRifle' ScriptLog: DONE ITERATE Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory1.PersonaClientWindow1.Window40.PersonaInventoryItemButton35 ScriptWarning: WeaponGasGrenade 02_NYC_Warehouse.WeaponGasGrenade25 (Function DeusEx.DeusExWeapon.UpdateInfo:155E) Accessed None Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory1.PersonaClientWindow1.PersonaButtonBarWindow6.PersonaActionButtonWindow8 Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory1.PersonaNavBarWindow1.PersonaButtonBarWindow5.PersonaNavButtonWindow17 Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory1.PersonaNavBarWindow1.PersonaButtonBarWindow5.PersonaNavButtonWindow17 ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponSawedOffShotgun21 ScriptLog: 2nd WEAPON TEST ScriptLog: found? None ScriptLog: 2nd WEAP is DUP?:- None Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoShell25 Weapon(item).AmmoType.AmmoAmount= 29 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.AmmoShell23 ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.AmmoShell25 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife56 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponCombatKnife42 ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42 Weapon(item).AmmoType= None Weapon(item).AmmoType.AmmoAmount= 0 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: DONE ITERATE ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponSawedOffShotgun21 ScriptLog: 2nd WEAPON TEST ScriptLog: found? None ScriptLog: 2nd WEAP is DUP?:- None Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoShell25 Weapon(item).AmmoType.AmmoAmount= 0 ScriptLog: handled pickup True ScriptLog: DONE ITERATE ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.NanoKey8 ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponMiniCrossbow20 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponMiniCrossbow19 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponMiniCrossbow19 Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoDartPoison24 Weapon(item).AmmoType.AmmoAmount= 18 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.AmmoDartPoison23 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.AmmoDartPoison24 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife45 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponCombatKnife42 ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42 Weapon(item).AmmoType= None Weapon(item).AmmoType.AmmoAmount= 0 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponSawedOffShotgun21 ScriptLog: 2nd WEAPON TEST ScriptLog: found? None ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None ScriptLog: 2nd WEAP is DUP?:- None Weapon(item).AmmoType= None Weapon(item).AmmoType.AmmoAmount= 0 ScriptLog: handled pickup True ScriptLog: DONE ITERATE ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponMiniCrossbow21 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponMiniCrossbow19 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponMiniCrossbow19 Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoDartPoison25 Weapon(item).AmmoType.AmmoAmount= 72 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.AmmoDartPoison23 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.AmmoDartPoison25 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife46 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponCombatKnife42 ScriptWarning: TerroristCarcass4 02_NYC_Warehouse.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42 Weapon(item).AmmoType= None Weapon(item).AmmoType.AmmoAmount= 0 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponAssaultGun18 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponAssaultGun16 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponAssaultGun16 Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo762mm32 Weapon(item).AmmoType.AmmoAmount= 420 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo762mm30 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo762mm32 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife48 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponCombatKnife42 ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass9 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42 Weapon(item).AmmoType= None Weapon(item).AmmoType.AmmoAmount= 0 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenHack0.PersonaButtonBarWindow8.PersonaActionButtonWindow10 Log: Assigning Last Button Window to MenuUIListWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIClientWindow3.MenuUIScrollAreaWindow1.ClipWindow9.MenuUIListWindow1 Log: Assigning Last Button Window to MenuUIClientWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIClientWindow3 Log: Assigning Last Button Window to MenuUINormalLargeTextWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIClientWindow3.MenuUIScrollAreaWindow2.ClipWindow10.MenuUINormalLargeTextWindow0 Log: Assigning Last Button Window to MenuUINormalLargeTextWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIClientWindow3.MenuUIScrollAreaWindow2.ClipWindow10.MenuUINormalLargeTextWindow0 Log: Assigning Last Button Window to MenuUIListWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIClientWindow3.MenuUIScrollAreaWindow1.ClipWindow9.MenuUIListWindow1 Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIActionButtonBarWindow2.MenuUIActionButtonWindow5 Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalPersonal0.ComputerScreenEmail0.MenuUIActionButtonBarWindow2.MenuUIActionButtonWindow5 Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalSecurity0.ComputerScreenHack1.PersonaButtonBarWindow43.PersonaActionButtonWindow45 Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalSecurity0.ComputerScreenLogin1.MenuUIActionButtonBarWindow3.MenuUIActionButtonWindow6 Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.NetworkTerminalSecurity0.ComputerScreenLogin1.MenuUIActionButtonBarWindow3.MenuUIActionButtonWindow6 Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory2.PersonaNavBarWindow2.PersonaButtonBarWindow63.PersonaNavButtonWindow23 Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory2.PersonaNavBarWindow2.PersonaButtonBarWindow63.PersonaNavButtonWindow23 Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenAugmentations0.PersonaNavBarWindow3.PersonaButtonBarWindow66.PersonaNavButtonWindow31 Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenAugmentations0.PersonaNavBarWindow3.PersonaButtonBarWindow66.PersonaNavButtonWindow31 Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenSkills0.PersonaNavBarWindow4.PersonaButtonBarWindow70.PersonaNavButtonWindow42 Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenSkills0.PersonaNavBarWindow4.PersonaButtonBarWindow70.PersonaNavButtonWindow42 Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenHealth0.PersonaNavBarWindow5.PersonaButtonBarWindow74.PersonaNavButtonWindow53 Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenHealth0.PersonaNavBarWindow5.PersonaButtonBarWindow74.PersonaNavButtonWindow53 ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponMiniCrossbow23 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponMiniCrossbow19 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponMiniCrossbow19 Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoDartPoison27 Weapon(item).AmmoType.AmmoAmount= 18 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.AmmoDartPoison23 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.AmmoDartPoison27 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife49 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponCombatKnife42 ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass11 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42 Weapon(item).AmmoType= None Weapon(item).AmmoType.AmmoAmount= 0 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponSawedOffShotgun20 ScriptLog: 2nd WEAPON TEST ScriptLog: found? None ScriptLog: 2nd WEAP is DUP?:- None Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoShell24 Weapon(item).AmmoType.AmmoAmount= 52 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.AmmoShell23 ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.AmmoShell24 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife52 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponCombatKnife42 ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass12 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42 Weapon(item).AmmoType= None Weapon(item).AmmoType.AmmoAmount= 0 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: DONE ITERATE ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponSawedOffShotgun20 ScriptLog: 2nd WEAPON TEST ScriptLog: found? None ScriptLog: 2nd WEAP is DUP?:- None Weapon(item).AmmoType= 02_NYC_Warehouse.AmmoShell24 Weapon(item).AmmoType.AmmoAmount= 0 ScriptLog: handled pickup True ScriptLog: DONE ITERATE ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponAssaultGun19 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponAssaultGun16 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponAssaultGun16 Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo762mm33 Weapon(item).AmmoType.AmmoAmount= 387 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo762mm30 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo762mm33 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife50 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponCombatKnife42 ScriptWarning: TerroristCarcass2 02_NYC_Warehouse.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42 Weapon(item).AmmoType= None Weapon(item).AmmoType.AmmoAmount= 0 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponRifle2 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponRifle1 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponRifle1 Weapon(item).AmmoType= 02_NYC_Warehouse.Ammo3 Weapon(item).AmmoType.AmmoAmount= 13 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Warehouse.Ammo5 ScriptLog: DESTROY WEAP ScriptWarning: WeaponRifle 02_NYC_Warehouse.WeaponRifle2 (Function DeusEx.WeaponRifle.DownWeapon.EndState:0076) Accessed None ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.Ammo3 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Warehouse.WeaponCombatKnife51 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Warehouse.WeaponCombatKnife42 ScriptWarning: TerroristCarcass 02_NYC_Warehouse.TerroristCarcass4 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Warehouse.WeaponCombatKnife42 Weapon(item).AmmoType= None Weapon(item).AmmoType.AmmoAmount= 0 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory3.PersonaNavBarWindow6.PersonaButtonBarWindow76.PersonaNavButtonWindow58 Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory3.PersonaNavBarWindow6.PersonaButtonBarWindow76.PersonaNavButtonWindow58 Log: Assigning Last Button Window to PersonaSkillTextWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenSkills1.PersonaClientWindow7.TileWindow29.PersonaSkillButtonWindow14.PersonaSkillTextWindow42 Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenSkills1.PersonaNavBarWindow7.PersonaButtonBarWindow80.PersonaNavButtonWindow71 Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenSkills1.PersonaNavBarWindow7.PersonaButtonBarWindow80.PersonaNavButtonWindow71 Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory4.PersonaClientWindow8.Window166.PersonaInventoryItemButton97 ScriptWarning: WeaponLAM 02_NYC_Warehouse.WeaponLAM15 (Function DeusEx.DeusExWeapon.UpdateInfo:155E) Accessed None Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory4.PersonaClientWindow8.PersonaButtonBarWindow84.PersonaActionButtonWindow87 Log: Tried to remove lastbuttonwindow descendant. PersonaActionButtonWindow 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.PersonaScreenInventory4.PersonaClientWindow8.PersonaButtonBarWindow84.PersonaActionButtonWindow87 Log: Loading: Package DeusExe Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive0 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive0 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive0 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive1 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive1 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Warehouse.JCDentonMale7.DeusExRootWindow1.ConWindowActive1 Log: Export travel for: Player Log: Browse: 03_NYC_UNATCOIsland?Name=Player?Class=DeusEx.JCDentonMale Log: Doing load, not loadgame Log: Current mission number is 2, next is 3 Log: Attempting to get player Log: Unloading: Package 02_NYC_Warehouse Log: LoadMap: 03_NYC_UNATCOIsland?Name=Player?Class=DeusEx.JCDentonMale DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Loading: Package 03_NYC_UNATCOIsland Log: Loading: Package HK_Helibase Log: Loading: Package CoreTexEarth Log: Loading: Package LibertyIsland_Music Init: Shut down moving brush tracker for Level 02_NYC_Warehouse.MyLevel Log: Collecting garbage Log: Purging garbage Log: Unloading: Package V_Com_Center Log: Unloading: Package CoreTexCeramic Log: Unloading: Package Cmd_tunnels Log: Unloading: Package HK_MJ12Lab Log: Unloading: Package G_Station Log: Unloading: Package Tester Log: Unloading: Package MolePeople Log: Unloading: Package KZTextures Log: Unloading: Package Paris Log: Unloading: Package Subway Log: Unloading: Package CoreTexTiles Log: Unloading: Package HDTPPapers Log: Unloading: Package NYCStreets_Music Log: Unloading: Package CoreTexPaper Log: Unloading: Package Catacombs Log: Unloading: Package Supertanker Log: Unloading: Package DeusExConText Log: Unloading: Package DeusExConAudioMission02 DevMusic: Unregister music: Music NYCStreets_Music.NYCStreets_Music Log: Unloading: Package InfoPortraits Log: Unloading: Package DeusExConAudioAIBarks Log: Unloading: Package DeusExe Log: Garbage: objects: 56940->39817; refs: 602278 Log: Game class is 'DeusExGameInfo' Log: Bringing Level 03_NYC_UNATCOIsland.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale ScriptLog: Base Mutator is 03_NYC_UNATCOIsland.Mutator2 ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission03' Log: Loading: Package HDTPPapers Log: Loading: Package DeusExConText Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Login: Player ScriptLog: MYCHK:: 9 :: 21 ScriptLog: Lean Keys UNDEFINED, disabling tiptoes Log: Possessed PlayerPawn: JCDentonMale 03_NYC_UNATCOIsland.JCDentonMale1 ScriptLog: All inventory from Player is accepted ScriptLog: bHardCoreMode = False ScriptLog: CombatDifficulty = 0.500000 Init: Initialized moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel DevAudio: Galaxy SetViewport: WindowsViewport0 DevMusic: Load music: Music LibertyIsland_Music.LibertyIsland_Music ScriptLog: **** InitStateMachine() - 03_NYC_UNATCOIsland.JCDentonMale1 started mission state machine for 03_NYC_UNATCOISLAND ScriptLog: MYCHK:DX_QuickSave: , Auto Save1 ,Last: -11 ,Current: 1 Warning: Failed to load '..\Save\Current\SaveInfo.dxs': Can't find file '..\Save\Current\SaveInfo.dxs' Warning: Failed to load 'DeusExSaveInfo None.MyDeusExSaveInfo': Can't find file '..\Save\Current\SaveInfo.dxs' Log: Unloading: Package 03_NYC_UNATCOIsland Log: Save=17.096711 Log: Moving '..\Save\Save-011\Save.tmp' to '..\Save\Save-011\SaveInfo.dxs' Init: Shut down moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel Log: Save=154.133089 Log: Moving '..\Save\Save-011\Save.tmp' to '..\Save\Save-011\03_NYC_UNATCOIsland.dxs' Init: Initialized moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel Log: Loading: Package InfoPortraits Log: Loading: Package DeusExConAudioMission03 Log: Loading: Package DeusExConAudioAIBarks Log: Assigning Last Button Window to PersonaActionButtonWindow 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.HUDRechargeWindow0.PersonaButtonBarWindow86.PersonaActionButtonWindow90 Log: Assigning Last Button Window to PersonaActionButtonWindow 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.HUDRechargeWindow0.PersonaButtonBarWindow86.PersonaActionButtonWindow89 Log: Tried to remove lastbuttonwindow descendant. PersonaActionButtonWindow 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.HUDRechargeWindow0.PersonaButtonBarWindow86.PersonaActionButtonWindow89 Log: Loading: Package DeusExe Log: Assigning Last Button Window to ConWindowActive2 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.ConWindowActive0 Log: Assigning Last Button Window to ConWindowActive2 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.ConWindowActive0 Log: Assigning Last Button Window to ConWindowActive2 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.ConWindowActive0 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.ConWindowActive0 Log: Export travel for: Player Log: Browse: 03_NYC_UNATCOHQ?Name=Player?Class=DeusEx.JCDentonMale#unatcohq Log: Doing load, not loadgame Log: Current mission number is 3, next is 3 Log: Attempting to get player ScriptWarning: AugmentationDisplayWindow 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.DeusExHUD2.AugmentationDisplayWindow2 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None Init: Shut down moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel Log: Save=131.868537 Log: Moving '..\Save\Current\Save.tmp' to '..\Save\Current\03_NYC_UNATCOIsland.dxs' Init: Initialized moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel Log: LoadMap: 03_NYC_UNATCOHQ?Name=Player?Class=DeusEx.JCDentonMale#unatcohq ScriptWarning: AugmentationDisplayWindow 03_NYC_UNATCOIsland.JCDentonMale1.DeusExRootWindow2.DeusExHUD2.AugmentationDisplayWindow2 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Loading: Package 03_NYC_UNATCOHQ Log: Loading: Package Paris Log: Loading: Package Constructor Log: Loading: Package V_Com_Center Log: Loading: Package CoreTexTiles Log: Loading: Package Supertanker Log: Loading: Package HK_MJ12Lab Log: Loading: Package SubBase Log: Loading: Package CoreTexPaper Log: Loading: Package HK_VersaLife Log: Loading: Package HK_Interior Log: Loading: Package MolePeople Log: Loading: Package CoreTexCeramic Log: Loading: Package G_Station Log: Loading: Package UNATCO_Music Log: Loading: Package Models Init: Shut down moving brush tracker for Level 03_NYC_UNATCOIsland.MyLevel Log: Collecting garbage Log: Purging garbage Log: Unloading: Package CoreTexSky Log: Unloading: Package DeusExConAudioMission03 Log: Unloading: Package DeusExe Log: Unloading: Package InfoPortraits Log: Unloading: Package DeusExConAudioAIBarks DevMusic: Unregister music: Music LibertyIsland_Music.LibertyIsland_Music Log: Unloading: Package HK_Helibase Log: Unloading: Package LibertyIsland_Music Log: Unloading: Package DeusExConText Log: Unloading: Package HDTPPapers Log: Garbage: objects: 56071->41518; refs: 799808 Log: Game class is 'DeusExGameInfo' Log: Bringing Level 03_NYC_UNATCOHQ.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale ScriptLog: Base Mutator is 03_NYC_UNATCOHQ.Mutator3 Log: Loading: Package HDTPBookClosed ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission03' Log: Loading: Package HDTPBookOpen Log: Loading: Package DeusExConText Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Login: Player ScriptLog: MYCHK:: 10 :: -11 ScriptLog: Lean Keys UNDEFINED, disabling tiptoes Log: Possessed PlayerPawn: JCDentonMale 03_NYC_UNATCOHQ.JCDentonMale2 ScriptLog: All inventory from Player is accepted ScriptLog: bHardCoreMode = False ScriptLog: CombatDifficulty = 0.500000 Init: Initialized moving brush tracker for Level 03_NYC_UNATCOHQ.MyLevel DevAudio: Galaxy SetViewport: WindowsViewport0 DevMusic: Load music: Music UNATCO_Music.UNATCO_Music ScriptLog: **** InitStateMachine() - 03_NYC_UNATCOHQ.JCDentonMale2 started mission state machine for 03_NYC_UNATCOHQ ScriptLog: MYCHK:DX_QuickSave: , Auto Save2 ,Last: -12 ,Current: 2 Warning: Failed to load '..\Save\Current\SaveInfo.dxs': Can't find file '..\Save\Current\SaveInfo.dxs' Warning: Failed to load 'DeusExSaveInfo None.MyDeusExSaveInfo': Can't find file '..\Save\Current\SaveInfo.dxs' Log: Unloading: Package 03_NYC_UNATCOHQ Log: Save=12.902623 Log: Moving '..\Save\Save-012\Save.tmp' to '..\Save\Save-012\SaveInfo.dxs' Init: Shut down moving brush tracker for Level 03_NYC_UNATCOHQ.MyLevel Log: Save=246.632077 Log: Moving '..\Save\Save-012\Save.tmp' to '..\Save\Save-012\03_NYC_UNATCOHQ.dxs' Init: Initialized moving brush tracker for Level 03_NYC_UNATCOHQ.MyLevel Log: Loading: Package DeusExConAudioMission03 Log: Loading: Package DeusExConAudioAIBarks Log: Loading: Package DeusExe Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive0.Window220 Log: Tried to remove lastbuttonwindow descendant. Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive0.Window220 Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive1.Window236 Log: Tried to remove lastbuttonwindow descendant. Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive1.Window236 Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237 Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237 Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237 Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237 Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237 Log: Assigning Last Button Window to Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237 Log: Tried to remove lastbuttonwindow descendant. Window 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ConWindowActive2.Window237 Log: Assigning Last Button Window to PersonaActionButtonWindow 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ATMWindow0.ComputerScreenHack2.PersonaButtonBarWindow87.PersonaActionButtonWindow91 Log: Assigning Last Button Window to MenuUIClientWindow 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWindow3.ATMWindow0.ComputerScreenATMWithdraw0.MenuUIClientWindow7 Log: Assigning Last Button Window to MenuUIActionButtonWindow 03_NYC_UNATCOHQ.JCDentonMale2.DeusExRootWin
corvius2000 Опубликовано: 2 августа 2023 Опубликовано: 2 августа 2023 вот лог проблемы, только что получил : Скрытый текст Log: Log file open, 08/02/23 17:22:38 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 6.2 (Build: 9200) Init: Version: 1100 Init: Compiled: Jan 29 2001 16:45:52 Init: Command line: Init: Base directory: E:\Games\Deus Ex GMDX v9.0.3 Rus\System\ Init: Character set: Unicode Log: Bound to Window.dll Log: Bound to Core.dll Log: Bound to Extension.dll Log: Bound to Engine.dll Init: Object subsystem initialized Log: Cd Path: ..\ Init: Computer: PC Init: User: User Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K Init: Working set: 32000 / 159000 Init: CPU Speed=2394.427832 MHz Init: CPU Page size=4096, Processors=4 Init: CPU Detected: PentiumPro-class processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX KNI Log: Deus Exe: version 8.1.0.0. Log: Deus Exe: Using User Documents File Manager. Localization: No localization: GMDX.General.Start (int) Log: Bound to DeusEx.dll Log: Bound to ConSys.dll Log: Loading: Package DeusEx Log: Loading: Package Core Log: Loading: Package Engine Log: Loading: Package Extension Log: Loading: Package DeusExCharacters Log: Loading: Package DeusExUI Log: Loading: Package DeusExItems Log: Loading: Package Effects Log: Bound to Fire.dll Log: Loading: Package Fire Log: Loading: Package ConSys Log: Loading: Package DeusExSounds Log: Loading: Package GMDXSFX Log: Loading: Package HDTPItems Log: Loading: Package DeusExDeco Log: Loading: Package HDTPanim Log: Loading: Package HDTPDecos Log: Loading: Package HDTPCharacters Log: Loading: Package UBrowser Log: Loading: Package UWindow Log: Bound to IpDrv.dll Log: Loading: Package IpDrv Log: Bound to DeusExText.dll Log: Loading: Package DeusExText Log: Loading: Package GameMedia Log: Loading: Package GameEffects Log: Loading: Package CoreTexWater Log: Loading: Package CoreTexTextile Log: Loading: Package CoreTexDetail Log: Loading: Package Ambient Log: Loading: Package MoverSFX Log: Loading: Package GMDXUI Log: Loading: Package FOMOD Log: Loading: Package IpServer Log: Loading: Package MPCharacters Log: Loading: Package ShifterEX Log: Loading: Package CoreTexWood Log: Loading: Package Extras Log: Loading: Package CoreTexMetal Log: Loading: Package NYCBar Log: Loading: Package CoreTexConcrete Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Mouse info: 0 0 65536 Init: Initializing DirectDraw Log: DirectDraw drivers: Log: display (Первичный видеодрайвер) Init: DirectDraw initialized successfully Init: Client initialized Log: Bound to Render.dll Log: Loading: Package Render Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: entry.dx Log: Loading: Package Entry Log: Loading: Package Title_Music Log: Game class is 'DeusExGameInfo' Log: Bringing Level Entry.MyLevel up for play (0)... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator0 Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale Log: Doing load, not loadgame Log: Current mission number is -1, next is -1 Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale Log: Loading: Package dx Log: Collecting garbage Log: Purging garbage Log: Unloading: Package Render Log: Garbage: objects: 37383->37382; refs: 431019 Log: Game class is 'DeusExGameInfo' Log: Bringing Level dx.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale ScriptLog: Base Mutator is dx.Mutator1 Init: Initialized moving brush tracker for Level dx.MyLevel ScriptLog: Login: Player Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm *** ScriptLog: MYCHK:: 1 :: -12 ScriptLog: Lean Keys UNDEFINED, disabling tiptoes Log: Possessed PlayerPawn: JCDentonMale dx.JCDentonMale0 ScriptLog: All inventory from Player is accepted Init: Input system initialized for WindowsViewport0 Localization: No localization: GMDX.General.Product (int) Log: Opened viewport Localization: No localization: GMDX.General.Product (int) Log: Bound to D3D9Drv.dll Log: Initializing D3D9Drv... Log: Enter SetRes() Log: D3D ada
LoadLine Calibration Опубликовано: 2 августа 2023 Опубликовано: 2 августа 2023 @corvius2000 к сожалению оба лога обрываются и информации и вылете как раз нет. При вылете обычно появляется сообщение, если оно будет, добавьте скриншот этого сообщения.
corvius2000 Опубликовано: 2 августа 2023 Опубликовано: 2 августа 2023 уже не нужно, сборка кривой вышла, пришлось качать с другого источника, а сборка - репак на торренте кривой попался. Вот если бы вылет был бы в ванильном gmdx с официального сайта, то я обратился бы сюда повторно. Но вот странно, что например в версии gmdx 10 нету - это генератора возле базы юнатко. а в версии 9.0.3 это есть.. странно - почему...
corvius2000 Опубликовано: 2 августа 2023 Опубликовано: 2 августа 2023 хотел спросить, теперь в логе ошибок используется скриптинг... что это такое? ибо в некоторых местах все равно единично вылетает... Скрытый текст Log: Log file open, 08/02/23 21:51:29 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 6.2 (Build: 9200) Init: Version: 1100 Init: Compiled: Jan 29 2001 16:45:52 Init: Command line: INI="E:\Games\Deus Ex GOTY\GMDXv9\System\gmdx.ini" USERINI="E:\Games\Deus Ex GOTY\GMDXv9\System\GMDXUser.ini" Init: Base directory: E:\Games\Deus Ex GOTY\System\ Init: Character set: Unicode Log: Bound to Window.dll Log: Bound to Core.dll Log: Bound to Extension.dll Log: Bound to Engine.dll Init: Object subsystem initialized Log: Cd Path: ..\ Init: Computer: PC Init: User: User Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K Init: Working set: 32000 / 159000 Init: CPU Speed=2394.430570 MHz Init: CPU Page size=4096, Processors=4 Init: CPU Detected: PentiumPro-class processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX KNI Log: Deus Exe: version 8.1.0.0. Log: Deus Exe: Using User Documents File Manager. Localization: No localization: GMDX.General.Start (int) Log: Bound to DeusEx.dll Log: Bound to ConSys.dll Log: Loading: Package DeusEx Log: Loading: Package Core Log: Loading: Package Engine Log: Loading: Package Extension Log: Loading: Package DeusExCharacters Log: Loading: Package DeusExUI Log: Loading: Package DeusExItems Log: Loading: Package Effects Log: Bound to Fire.dll Log: Loading: Package Fire Log: Loading: Package ConSys Log: Loading: Package DeusExSounds Log: Loading: Package GMDXSFX Log: Loading: Package HDTPItems Log: Loading: Package DeusExDeco Log: Loading: Package HDTPanim Log: Loading: Package HDTPDecos Log: Loading: Package HDTPCharacters Log: Loading: Package UBrowser Log: Loading: Package UWindow Log: Bound to IpDrv.dll Log: Loading: Package IpDrv Log: Bound to DeusExText.dll Log: Loading: Package DeusExText Log: Loading: Package GameMedia Log: Loading: Package GameEffects Log: Loading: Package CoreTexWater Log: Loading: Package CoreTexTextile Log: Loading: Package CoreTexDetail Log: Loading: Package Ambient Log: Loading: Package MoverSFX Log: Loading: Package GMDXUI Log: Loading: Package FOMOD Log: Loading: Package IpServer Log: Loading: Package MPCharacters Log: Loading: Package ShifterEX Log: Loading: Package CoreTexWood Log: Loading: Package Extras Log: Loading: Package CoreTexMetal Log: Loading: Package NYCBar Log: Loading: Package CoreTexConcrete Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Mouse info: 0 0 65536 Init: Initializing DirectDraw Log: DirectDraw drivers: Log: display (Первичный видеодрайвер) Init: DirectDraw initialized successfully Init: Client initialized Log: Bound to Render.dll Log: Loading: Package Render Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: entry.dx Log: Loading: Package Entry Log: Loading: Package Title_Music Log: Game class is 'DeusExGameInfo' Log: Bringing Level Entry.MyLevel up for play (0)... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator0 Log: Browse: DX.dx?Name=Player?Class=DeusEx.JCDentonMale Log: Doing load, not loadgame Log: Current mission number is -1, next is -1 Log: LoadMap: DX.dx?Name=Player?Class=DeusEx.JCDentonMale Log: Loading: Package dx Log: Collecting garbage Log: Purging garbage Log: Unloading: Package Render Log: Garbage: objects: 37383->37382; refs: 431019 Log: Game class is 'DeusExGameInfo' Log: Bringing Level dx.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale ScriptLog: Base Mutator is dx.Mutator1 Init: Initialized moving brush tracker for Level dx.MyLevel ScriptLog: Login: Player Init: *** DEUS EX VERSION Mon Mar 19 12:06:14 2001 v1.112fm *** ScriptLog: MYCHK:: 4 :: -15 ScriptLog: Lean Keys UNDEFINED, disabling tiptoes Log: Possessed PlayerPawn: JCDentonMale dx.JCDentonMale0 ScriptLog: All inventory from Player is accepted Init: Input system initialized for WindowsViewport0 Localization: No localization: GMDX.General.Product (int) Log: Opened viewport Localization: No localization: GMDX.General.Product (int) Log: Bound to D3D9Drv.dll Log: Initializing D3D9Drv... Log: Enter SetRes() Log: D3D adapter driver : igdumdim32.dll Log: D3D adapter description : Intel(R) HD Graphics 5500 Log: D3D adapter id : 0x8086:0x1616 Init: Depth bits: 24 Log: 8 Texture Mapping Units found Log: MaxAnisotropy = 16 Log: Trying to use S3TC extension. Log: MinLogTextureSize = 2 Log: MaxLogTextureSize = 13 Log: UseDetailAlpha = 1 Log: Bound to Galaxy.dll Init: Galaxy is using DirectSound Init: Galaxy initialized DevAudio: Galaxy SetViewport: WindowsViewport0 Init: Game engine initialized Localization: No localization: GMDX.General.Run (int) Log: Installing hook 'Free save space fix'. Log: Installing hook 'Widescreen subtitle fix'. DevMusic: Load music: Music Title_Music.Title_Music Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=DeusEx.JCDentonMale Log: Browse: Index.dx?loadgame=-15?Name=Player?Class=DeusEx.JCDentonMale Log: Doing loadgame, not load Log: Loading: Package saveInfo Log: Unloading: Package dx Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=DeusEx.JCDentonMale Log: LoadMap: ..\GMDXv9\Save\Current\02_NYC_Street.dxs?load?loadonly?loadgame?Name=Player?Class=DeusEx.JCDentonMale DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Loading: Package 02_NYC_Street Log: Loading: Package NewYorkCity Log: Loading: Package UNATCO Log: Loading: Package CoreTexMisc Log: Loading: Package Supertanker Log: Loading: Package BatteryPark Log: Loading: Package MolePeople Log: Loading: Package FreeClinic Log: Loading: Package MJ12_lab Log: Loading: Package CoreTexBrick Log: Loading: Package Dockyard Log: Loading: Package CoreTexGlass Log: Loading: Package HK_BuildingExt Log: Loading: Package Rocket Log: Loading: Package HK_Interior Log: Loading: Package Airfield Log: Loading: Package Tester Log: Loading: Package Catacombs Log: Loading: Package area51textures Log: Loading: Package CoreTexStone Log: Loading: Package CoreTexFoliage Log: Loading: Package V_Com_Center Log: Loading: Package Paris Log: Loading: Package Mobile_Camp Log: Loading: Package KZTextures Log: Loading: Package HK_MJ12Lab Log: Loading: Package CoreTexSky Log: Loading: Package NYCStreets_Music Log: Loading: Package HDTPPapers Log: Loading: Package CoreTexEarth Init: Shut down moving brush tracker for Level dx.MyLevel Warning: Type mismatch in Region of GameReplicationInfo: file 10, class 2 Warning: Skipping 6 bytes of type 10 Log: Collecting garbage Log: Purging garbage Log: Unloading: Package saveInfo Log: Garbage: objects: 41939->41750; refs: 1707181 Log: Loading: Package DeusExConText Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Login: Player Log: Possessed PlayerPawn: JCDentonMale 02_NYC_Street.JCDentonMale5 ScriptLog: All inventory from Player is accepted ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02' ScriptLog: bHardCoreMode = False ScriptLog: CombatDifficulty = 0.500000 Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel DevAudio: Galaxy SetViewport: WindowsViewport0 DevMusic: Unregister music: Music Title_Music.Title_Music DevMusic: Load music: Music NYCStreets_Music.NYCStreets_Music ScriptLog: **** InitStateMachine() - 02_NYC_Street.JCDentonMale5 started mission state machine for 02_NYC_STREET Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenHack0.PersonaButtonBarWindow0.PersonaActionButtonWindow0 Log: Assigning Last Button Window to MenuUISmallLabelWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenATM0.MenuUIClientWindow2.MenuUISmallLabelWindow0 Log: Tried to remove lastbuttonwindow descendant. MenuUISmallLabelWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenATM0.MenuUIClientWindow2.MenuUISmallLabelWindow0 Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenATMWithdraw0.MenuUIActionButtonBarWindow2.MenuUIActionButtonWindow6 Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenATMWithdraw0.MenuUIActionButtonBarWindow2.MenuUIActionButtonWindow7 Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ATMWindow0.ComputerScreenATMWithdraw0.MenuUIActionButtonBarWindow2.MenuUIActionButtonWindow7 Log: Loading: Package DeusExe Log: Loading: Package DeusExConAudioMission02 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ConWindowActive0 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ConWindowActive0 Log: Loading: Package InfoPortraits Log: Loading: Package DeusExConAudioAIBarks ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCrowbar16 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Street.WeaponCrowbar15 ScriptWarning: ThugMaleCarcass 02_NYC_Street.ThugMaleCarcass0 (Function DeusEx.DeusExCarcass.Frob:0AE9) Accessed None ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponCrowbar15 Weapon(item).AmmoType= None Weapon(item).AmmoType.AmmoAmount= 0 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE Log: Loading: Package saveInfo Log: Unloading: Package 02_NYC_Street Log: Unloading: Package saveInfo Log: Save=14.912363 Log: Moving '..\GMDXv9\Save\Save0016\Save.tmp' to '..\GMDXv9\Save\Save0016\SaveInfo.dxs' Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel Log: Save=492.494858 Log: Moving '..\GMDXv9\Save\Save0016\Save.tmp' to '..\GMDXv9\Save\Save0016\02_NYC_Street.dxs' Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel ScriptLog: NEW::old: 0 ScriptLog: MYCHK:MenuScreenSaveGame.PerformSave:: Нью-Йорк - Адская Кухня :: 16 :: 16 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ConWindowActive1 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ConWindowActive1 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.ConWindowActive1 Log: Export travel for: Player Log: Browse: 02_NYC_Bar?Name=Player?Class=DeusEx.JCDentonMale#ToBarFrontEntrance Log: Doing load, not loadgame Log: Current mission number is 2, next is 2 Log: Attempting to get player ScriptWarning: AugmentationDisplayWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.DeusExHUD1.AugmentationDisplayWindow1 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel Log: Save=470.399803 Log: Moving '..\GMDXv9\Save\Current\Save.tmp' to '..\GMDXv9\Save\Current\02_NYC_Street.dxs' Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel Log: LoadMap: 02_NYC_Bar?Name=Player?Class=DeusEx.JCDentonMale#ToBarFrontEntrance ScriptWarning: AugmentationDisplayWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow1.DeusExHUD1.AugmentationDisplayWindow1 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Loading: Package 02_NYC_Bar Log: Loading: Package G_Station Log: Loading: Package CoreTexTiles Log: Loading: Package NYCBar2_Music Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel Log: Collecting garbage Log: Purging garbage Log: Unloading: Package CoreTexEarth Log: Unloading: Package CoreTexSky Log: Unloading: Package Paris Log: Unloading: Package KZTextures Log: Unloading: Package CoreTexStone Log: Unloading: Package Catacombs Log: Unloading: Package HK_BuildingExt Log: Unloading: Package Dockyard Log: Unloading: Package NYCStreets_Music Log: Unloading: Package Mobile_Camp Log: Unloading: Package CoreTexFoliage Log: Unloading: Package Tester Log: Unloading: Package CoreTexBrick Log: Unloading: Package MolePeople Log: Unloading: Package Supertanker Log: Unloading: Package HDTPPapers Log: Unloading: Package HK_MJ12Lab Log: Unloading: Package V_Com_Center Log: Unloading: Package area51textures Log: Unloading: Package HK_Interior Log: Unloading: Package DeusExConText DevMusic: Unregister music: Music NYCStreets_Music.NYCStreets_Music Log: Unloading: Package DeusExe Log: Unloading: Package DeusExConAudioMission02 Log: Unloading: Package InfoPortraits Log: Unloading: Package DeusExConAudioAIBarks Log: Garbage: objects: 54266->39158; refs: 499840 Log: Game class is 'DeusExGameInfo' Log: Bringing Level 02_NYC_Bar.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale ScriptLog: Base Mutator is 02_NYC_Bar.Mutator2 ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02' Log: Loading: Package DeusExConText Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Login: Player ScriptLog: MYCHK:: 4 :: 16 ScriptLog: Lean Keys UNDEFINED, disabling tiptoes Log: Possessed PlayerPawn: JCDentonMale 02_NYC_Bar.JCDentonMale1 ScriptLog: All inventory from Player is accepted ScriptLog: bHardCoreMode = False ScriptLog: CombatDifficulty = 0.500000 Init: Initialized moving brush tracker for Level 02_NYC_Bar.MyLevel DevAudio: Galaxy SetViewport: WindowsViewport0 DevMusic: Load music: Music NYCBar2_Music.NYCBar2_Music ScriptLog: **** InitStateMachine() - 02_NYC_Bar.JCDentonMale1 started mission state machine for 02_NYC_BAR ScriptLog: MYCHK:DX_QuickSave: , Auto Save6 ,Last: -16 ,Current: 6 Log: Loading: Package saveInfo Log: Unloading: Package 02_NYC_Bar Log: Unloading: Package saveInfo Log: Save=13.569257 Log: Moving '..\GMDXv9\Save\Save-016\Save.tmp' to '..\GMDXv9\Save\Save-016\SaveInfo.dxs' Init: Shut down moving brush tracker for Level 02_NYC_Bar.MyLevel Log: Save=100.494530 Log: Moving '..\GMDXv9\Save\Save-016\Save.tmp' to '..\GMDXv9\Save\Save-016\02_NYC_Bar.dxs' Init: Initialized moving brush tracker for Level 02_NYC_Bar.MyLevel Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow1.ComputerScreenHack1.PersonaButtonBarWindow39.PersonaActionButtonWindow39 Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow1.ComputerScreenATMWithdraw1.MenuUIActionButtonBarWindow5.MenuUIActionButtonWindow14 ScriptWarning: ATM 02_NYC_Bar.ATM1 (Function DeusEx.ATM.ModBalance:00CB) Accessed array out of bounds (-1/8) ScriptWarning: ATM 02_NYC_Bar.ATM1 (Function DeusEx.ATM.ModBalance:00F6) Accessed array out of bounds (-1/8) ScriptWarning: ATM 02_NYC_Bar.ATM1 (Function DeusEx.ATM.ModBalance:00CB) Accessed array out of bounds (-1/8) ScriptWarning: ATM 02_NYC_Bar.ATM1 (Function DeusEx.ATM.ModBalance:00CB) Accessed array out of bounds (-1/8) Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow1.ComputerScreenATMWithdraw1.MenuUIActionButtonBarWindow5.MenuUIActionButtonWindow15 Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow1.ComputerScreenATMWithdraw1.MenuUIActionButtonBarWindow5.MenuUIActionButtonWindow15 Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow2.ComputerScreenHack2.PersonaButtonBarWindow78.PersonaActionButtonWindow78 Log: Assigning Last Button Window to MenuUIActionButtonBarWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow2.ComputerScreenATMWithdraw2.MenuUIActionButtonBarWindow7 Log: Assigning Last Button Window to ATMWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow2 Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow2.ComputerScreenATMWithdraw2.MenuUIActionButtonBarWindow7.MenuUIActionButtonWindow20 Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow2.ComputerScreenATMWithdraw2.MenuUIActionButtonBarWindow7.MenuUIActionButtonWindow20 Log: Assigning Last Button Window to ATMWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow3 Log: Assigning Last Button Window to MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow3.ComputerScreenATMDisabled0.MenuUIActionButtonBarWindow9.MenuUIActionButtonWindow23 Log: Tried to remove lastbuttonwindow descendant. MenuUIActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ATMWindow3.ComputerScreenATMDisabled0.MenuUIActionButtonBarWindow9.MenuUIActionButtonWindow23 Log: Loading: Package DeusExConAudioMission02 Log: Loading: Package DeusExe Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive0 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive1 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive1 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive1 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive1 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive1 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive2 Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory0.PersonaClientWindow0.Window191.PersonaInventoryItemButton6 Log: Assigning Last Button Window to PersonaActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory0.PersonaClientWindow0.PersonaButtonBarWindow120.PersonaActionButtonWindow119 Log: Tried to remove lastbuttonwindow descendant. PersonaActionButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory0.PersonaClientWindow0.PersonaButtonBarWindow120.PersonaActionButtonWindow119 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive3 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive3 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive3 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive3 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive4 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive4 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive4 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive5 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive6 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive7 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive8 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive8 ScriptWarning: JCDentonMale 02_NYC_Bar.JCDentonMale1 (Function DeusEx.DeusExPlayer.ParseRightClick:03A0) Accessed None Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive9 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive9 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive9 Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory1.PersonaClientWindow1.Window209.PersonaInventoryItemButton22 Log: Tried to remove lastbuttonwindow descendant. PersonaInventoryItemButton 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory1.PersonaClientWindow1.Window209.PersonaInventoryItemButton22 Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory1.PersonaNavBarWindow1.PersonaButtonBarWindow123.PersonaNavButtonWindow17 Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.PersonaScreenInventory1.PersonaNavBarWindow1.PersonaButtonBarWindow123.PersonaNavButtonWindow17 ScriptWarning: JCDentonMale 02_NYC_Bar.JCDentonMale1 (Function DeusEx.DeusExPlayer.DrugEffects:0434) Accessed None Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive10 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive11 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.ConWindowActive12 Log: Export travel for: Player Log: Browse: 02_NYC_Street?Name=Player?Class=DeusEx.JCDentonMale#FromBarBackEntrance Log: Doing load, not loadgame Log: Current mission number is 2, next is 2 Log: Attempting to get player ScriptWarning: AugmentationDisplayWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.DeusExHUD2.AugmentationDisplayWindow2 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None Init: Shut down moving brush tracker for Level 02_NYC_Bar.MyLevel Log: Save=91.441032 Log: Moving '..\GMDXv9\Save\Current\Save.tmp' to '..\GMDXv9\Save\Current\02_NYC_Bar.dxs' Init: Initialized moving brush tracker for Level 02_NYC_Bar.MyLevel Log: LoadMap: ..\GMDXv9\Save\Current\02_NYC_Street.dxs?Name=Player?Class=DeusEx.JCDentonMale#FromBarBackEntrance ScriptWarning: AugmentationDisplayWindow 02_NYC_Bar.JCDentonMale1.DeusExRootWindow2.DeusExHUD2.AugmentationDisplayWindow2 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Loading: Package 02_NYC_Street Log: Loading: Package Supertanker Log: Loading: Package MolePeople Log: Loading: Package CoreTexBrick Log: Loading: Package Dockyard Log: Loading: Package HK_BuildingExt Log: Loading: Package Tester Log: Loading: Package HK_Interior Log: Loading: Package Catacombs Log: Loading: Package CoreTexStone Log: Loading: Package area51textures Log: Loading: Package CoreTexFoliage Log: Loading: Package V_Com_Center Log: Loading: Package Paris Log: Loading: Package Mobile_Camp Log: Loading: Package KZTextures Log: Loading: Package HK_MJ12Lab Log: Loading: Package CoreTexSky Log: Loading: Package CoreTexEarth Log: Loading: Package NYCStreets_Music Log: Loading: Package HDTPPapers Init: Shut down moving brush tracker for Level 02_NYC_Bar.MyLevel Log: Collecting garbage Log: Purging garbage Log: Unloading: Package G_Station Log: Unloading: Package CoreTexTiles Log: Unloading: Package DeusExe Log: Unloading: Package DeusExConAudioMission02 DevMusic: Unregister music: Music NYCBar2_Music.NYCBar2_Music Log: Unloading: Package NYCBar2_Music Log: Unloading: Package DeusExConText Log: Garbage: objects: 54524->41705; refs: 1704057 Log: Loading: Package DeusExConText Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Login: Player ScriptWarning: WeaponRifle 02_NYC_Street.WeaponRifle4 (Function DeusEx.WeaponRifle.DownWeapon.EndState:0076) Accessed None Log: Possessed PlayerPawn: JCDentonMale 02_NYC_Street.JCDentonMale5 ScriptLog: All inventory from Player is accepted ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02' ScriptLog: bHardCoreMode = False ScriptLog: CombatDifficulty = 0.500000 Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel DevAudio: Galaxy SetViewport: WindowsViewport0 DevMusic: Load music: Music NYCStreets_Music.NYCStreets_Music ScriptLog: **** InitStateMachine() - 02_NYC_Street.JCDentonMale5 started mission state machine for 02_NYC_STREET ScriptLog: MYCHK:DX_QuickSave: , Auto Save7 ,Last: -17 ,Current: 7 Log: Loading: Package saveInfo Log: Unloading: Package 02_NYC_Street Log: Unloading: Package saveInfo Log: Save=15.555106 Log: Moving '..\GMDXv9\Save\Save-017\Save.tmp' to '..\GMDXv9\Save\Save-017\SaveInfo.dxs' Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel Log: Save=481.174738 Log: Moving '..\GMDXv9\Save\Save-017\Save.tmp' to '..\GMDXv9\Save\Save-017\02_NYC_Street.dxs' Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel Log: Loading: Package DeusExConAudioAIBarks ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol48 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol' ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponAssaultGun34 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Street.WeaponAssaultGun1 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponAssaultGun1 Weapon(item).AmmoType= 02_NYC_Street.Ammo762mm44 Weapon(item).AmmoType.AmmoAmount= 793 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo762mm2 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo762mm44 ScriptLog: IS AMMO<DESTROYED> ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponPistol48 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Street.WeaponPistol1 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponPistol1 Weapon(item).AmmoType= 02_NYC_Street.Ammo10mm50 Weapon(item).AmmoType.AmmoAmount= 108 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo10mm2 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo10mm50 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife86 ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass2 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass2 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass2 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass2 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol46 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol' ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol46 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol' ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol46 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol' ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol53 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol' ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol46 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol' ScriptWarning: UNATCOTroop 02_NYC_Street.UNATCOTroop1 (Function DeusEx.ScriptedPawn.Attacking.ShouldMelee:000F) Accessed None ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponAssaultGun38 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Street.WeaponAssaultGun1 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponAssaultGun1 Weapon(item).AmmoType= 02_NYC_Street.Ammo762mm48 Weapon(item).AmmoType.AmmoAmount= 770 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo762mm2 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo762mm48 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife95 ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass6 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE Log: Export travel for: Player Log: Browse: 02_NYC_FreeClinic?Name=Player?Class=DeusEx.JCDentonMale Log: Doing load, not loadgame Log: Current mission number is 2, next is 2 Log: Attempting to get player ScriptWarning: AugmentationDisplayWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow3.DeusExHUD3.AugmentationDisplayWindow3 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel Log: Save=487.569023 Log: Moving '..\GMDXv9\Save\Current\Save.tmp' to '..\GMDXv9\Save\Current\02_NYC_Street.dxs' Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel Log: LoadMap: 02_NYC_FreeClinic?Name=Player?Class=DeusEx.JCDentonMale ScriptWarning: AugmentationDisplayWindow 02_NYC_Street.JCDentonMale5.DeusExRootWindow3.DeusExHUD3.AugmentationDisplayWindow3 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Loading: Package 02_NYC_FreeClinic Log: Loading: Package CoreTexWallObj Log: Loading: Package G_Station Log: Loading: Package HDTPBookOpen Log: Loading: Package Subway Log: Loading: Package CoreTexCeramic Log: Loading: Package CoreTexTiles Log: Loading: Package OceanLab Log: Loading: Package HK_VersaLife Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel Log: Collecting garbage Log: Purging garbage Log: Unloading: Package MJ12_lab Log: Unloading: Package Rocket Log: Unloading: Package UNATCO Log: Unloading: Package DeusExConAudioAIBarks Log: Unloading: Package V_Com_Center Log: Unloading: Package Dockyard Log: Unloading: Package Paris Log: Unloading: Package HK_Interior Log: Unloading: Package CoreTexEarth Log: Unloading: Package HK_MJ12Lab Log: Unloading: Package Catacombs Log: Unloading: Package CoreTexBrick Log: Unloading: Package MolePeople Log: Unloading: Package CoreTexFoliage Log: Unloading: Package Supertanker Log: Unloading: Package HDTPPapers Log: Unloading: Package Mobile_Camp Log: Unloading: Package KZTextures Log: Unloading: Package DeusExConText Log: Garbage: objects: 55097->39834; refs: 642172 Log: Game class is 'DeusExGameInfo' Log: Bringing Level 02_NYC_FreeClinic.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=Player?Class=DeusEx.JCDentonMale ScriptLog: Base Mutator is 02_NYC_FreeClinic.Mutator3 Log: Loading: Package HDTPPapers ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02' Log: Loading: Package DeusExConText Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Login: Player ScriptLog: MYCHK:: 6 :: -17 ScriptLog: Lean Keys UNDEFINED, disabling tiptoes Log: Possessed PlayerPawn: JCDentonMale 02_NYC_FreeClinic.JCDentonMale2 ScriptLog: All inventory from Player is accepted ScriptLog: bHardCoreMode = False ScriptLog: CombatDifficulty = 0.500000 Init: Initialized moving brush tracker for Level 02_NYC_FreeClinic.MyLevel DevAudio: Galaxy SetViewport: WindowsViewport0 ScriptLog: **** InitStateMachine() - 02_NYC_FreeClinic.JCDentonMale2 started mission state machine for 02_NYC_FREECLINIC ScriptLog: MYCHK:DX_QuickSave: , Auto Save8 ,Last: -18 ,Current: 8 Log: Loading: Package saveInfo Log: Unloading: Package 02_NYC_FreeClinic Log: Unloading: Package saveInfo Log: Save=16.105676 Log: Moving '..\GMDXv9\Save\Save-018\Save.tmp' to '..\GMDXv9\Save\Save-018\SaveInfo.dxs' Init: Shut down moving brush tracker for Level 02_NYC_FreeClinic.MyLevel Log: Save=125.137424 Log: Moving '..\GMDXv9\Save\Save-018\Save.tmp' to '..\GMDXv9\Save\Save-018\02_NYC_FreeClinic.dxs' Init: Initialized moving brush tracker for Level 02_NYC_FreeClinic.MyLevel Log: Loading: Package DeusExConAudioMission02 Log: Loading: Package DeusExConAudioNYShared Log: Loading: Package DeusExe ScriptLog: ============================================== ScriptLog: WARNING - Conversation Actor speaking to self! ScriptLog: Speaker = ClinicMaleBum3 ScriptLog: ============================================== Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive0.Window244 Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive0.Window244 Log: Tried to remove lastbuttonwindow descendant. Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive0.Window244 Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245 Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245 Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245 Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245 Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245 Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245 Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245 Log: Tried to remove lastbuttonwindow descendant. Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive1.Window245 Log: Assigning Last Button Window to Window 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive2.Window248 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive2 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive2 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive2 Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory3.PersonaNavBarWindow3.PersonaButtonBarWindow128.PersonaNavButtonWindow32 Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory3.PersonaNavBarWindow3.PersonaButtonBarWindow128.PersonaNavButtonWindow32 Log: Assigning Last Button Window to PersonaAugmentationItemButton 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenAugmentations0.PersonaClientWindow4.PersonaAugmentationItemButton2 Log: Assigning Last Button Window to PersonaNormalLargeTextWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenAugmentations0.PersonaClientWindow4.PersonaInfoWindow1.PersonaScrollAreaWindow15.ClipWindow32.TileWindow87.PersonaNormalLargeTextWindow716 Log: Assigning Last Button Window to PersonaNormalLargeTextWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenAugmentations0.PersonaClientWindow4.PersonaInfoWindow1.PersonaScrollAreaWindow15.ClipWindow32.TileWindow87.PersonaNormalLargeTextWindow716 Log: Assigning Last Button Window to PersonaNormalLargeTextWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenAugmentations0.PersonaClientWindow4.PersonaInfoWindow1.PersonaScrollAreaWindow15.ClipWindow32.TileWindow87.PersonaNormalLargeTextWindow716 Log: Tried to remove lastbuttonwindow descendant. PersonaNormalLargeTextWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenAugmentations0.PersonaClientWindow4.PersonaInfoWindow1.PersonaScrollAreaWindow15.ClipWindow32.TileWindow87.PersonaNormalLargeTextWindow716 Log: Assigning Last Button Window to HUDObjectSlot 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaInventoryObjectBelt4.HUDObjectBelt9.RadioBoxWindow9.TileWindow89.HUDObjectSlot97 Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaClientWindow5.Window272.PersonaInventoryItemButton90 Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaClientWindow5.Window272.PersonaInventoryItemButton95 Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaClientWindow5.Window272.PersonaInventoryItemButton103 Log: Assigning Last Button Window to PersonaInventoryItemButton 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaClientWindow5.Window272.PersonaInventoryItemButton107 Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaNavBarWindow5.PersonaButtonBarWindow135.PersonaNavButtonWindow51 Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenInventory4.PersonaNavBarWindow5.PersonaButtonBarWindow135.PersonaNavButtonWindow51 Log: Assigning Last Button Window to PersonaHealthActionButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenHealth0.PersonaClientWindow6.PersonaHealthRegionWindow1.PersonaHealthActionButtonWindow1 Log: Assigning Last Button Window to PersonaHealthActionButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenHealth0.PersonaClientWindow6.PersonaHealthRegionWindow5.PersonaHealthActionButtonWindow5 Log: Assigning Last Button Window to PersonaHealthActionButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenHealth0.PersonaClientWindow6.PersonaHealthRegionWindow4.PersonaHealthActionButtonWindow4 Log: Assigning Last Button Window to PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenHealth0.PersonaNavBarWindow6.PersonaButtonBarWindow139.PersonaNavButtonWindow62 Log: Tried to remove lastbuttonwindow descendant. PersonaNavButtonWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.PersonaScreenHealth0.PersonaNavBarWindow6.PersonaButtonBarWindow139.PersonaNavButtonWindow62 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3 Log: Assigning Last Button Window to ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3 Log: Tried to remove lastbuttonwindow descendant. ConWindowActive2 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.ConWindowActive3 Log: Export travel for: Player Log: Browse: 02_NYC_Street?Name=Player?Class=DeusEx.JCDentonMale#FromClinic Log: Doing load, not loadgame Log: Current mission number is 2, next is 2 Log: Attempting to get player ScriptWarning: AugmentationDisplayWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.DeusExHUD4.AugmentationDisplayWindow4 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None Init: Shut down moving brush tracker for Level 02_NYC_FreeClinic.MyLevel Log: Save=105.204246 Log: Moving '..\GMDXv9\Save\Current\Save.tmp' to '..\GMDXv9\Save\Current\02_NYC_FreeClinic.dxs' Init: Initialized moving brush tracker for Level 02_NYC_FreeClinic.MyLevel Log: LoadMap: ..\GMDXv9\Save\Current\02_NYC_Street.dxs?Name=Player?Class=DeusEx.JCDentonMale#FromClinic ScriptWarning: AugmentationDisplayWindow 02_NYC_FreeClinic.JCDentonMale2.DeusExRootWindow4.DeusExHUD4.AugmentationDisplayWindow4 (Function DeusEx.AugmentationDisplayWindow.DrawTargetAugmentation:0063) Accessed None DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Loading: Package 02_NYC_Street Log: Loading: Package UNATCO Log: Loading: Package Supertanker Log: Loading: Package MolePeople Log: Loading: Package MJ12_lab Log: Loading: Package CoreTexBrick Log: Loading: Package Dockyard Log: Loading: Package Rocket Log: Loading: Package HK_Interior Log: Loading: Package Catacombs Log: Loading: Package CoreTexFoliage Log: Loading: Package V_Com_Center Log: Loading: Package Paris Log: Loading: Package Mobile_Camp Log: Loading: Package KZTextures Log: Loading: Package HK_MJ12Lab Log: Loading: Package CoreTexEarth Init: Shut down moving brush tracker for Level 02_NYC_FreeClinic.MyLevel Log: Collecting garbage Log: Purging garbage Log: Unloading: Package G_Station Log: Unloading: Package CoreTexTiles Log: Unloading: Package OceanLab Log: Unloading: Package Subway Log: Unloading: Package CoreTexWallObj Log: Unloading: Package CoreTexCeramic Log: Unloading: Package HK_VersaLife Log: Unloading: Package DeusExConAudioMission02 Log: Unloading: Package DeusExe Log: Unloading: Package DeusExConAudioNYShared Log: Unloading: Package HDTPBookOpen Log: Unloading: Package DeusExConText Log: Garbage: objects: 55276->41965; refs: 1710789 Log: Loading: Package DeusExConText Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Login: Player ScriptWarning: WeaponRifle 02_NYC_Street.WeaponRifle1 (Function DeusEx.WeaponRifle.DownWeapon.EndState:0076) Accessed None Log: Possessed PlayerPawn: JCDentonMale 02_NYC_Street.JCDentonMale5 ScriptLog: All inventory from Player is accepted ScriptLog: DeusExLevelInfo - Spawned new mission script 'DeusEx.Mission02' ScriptLog: bHardCoreMode = False ScriptLog: CombatDifficulty = 0.500000 Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel DevAudio: Galaxy SetViewport: WindowsViewport0 ScriptLog: **** InitStateMachine() - 02_NYC_Street.JCDentonMale5 started mission state machine for 02_NYC_STREET ScriptLog: MYCHK:DX_QuickSave: , Auto Save9 ,Last: -19 ,Current: 9 Log: Loading: Package saveInfo Log: Unloading: Package 02_NYC_Street Log: Unloading: Package saveInfo Log: Save=18.401812 Log: Moving '..\GMDXv9\Save\Save-019\Save.tmp' to '..\GMDXv9\Save\Save-019\SaveInfo.dxs' Init: Shut down moving brush tracker for Level 02_NYC_Street.MyLevel Log: Save=482.309913 Log: Moving '..\GMDXv9\Save\Save-019\Save.tmp' to '..\GMDXv9\Save\Save-019\02_NYC_Street.dxs' Init: Initialized moving brush tracker for Level 02_NYC_Street.MyLevel ScriptWarning: WeaponPistol 02_NYC_Street.WeaponPistol52 (State DeusEx.DeusExWeapon.Reload:0153) PlayAnim: Sequence 'ReloadBegin' not found in Mesh 'HDTPWeaponPistol' ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponMiniCrossbow16 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Street.WeaponMiniCrossbow3 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponMiniCrossbow3 Weapon(item).AmmoType= 02_NYC_Street.AmmoDartPoison24 Weapon(item).AmmoType.AmmoAmount= 3 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Street.AmmoDartPoison3 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.AmmoDart7 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife93 ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass4 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass4 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass4 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass4 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.AmmoDartPoison24 ScriptLog: IS AMMO<DESTROYED> ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponAssaultGun35 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Street.WeaponAssaultGun3 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponAssaultGun3 Weapon(item).AmmoType= 02_NYC_Street.Ammo762mm45 Weapon(item).AmmoType.AmmoAmount= 840 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo762mm5 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo762mm45 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife87 ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass0 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass0 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass0 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass0 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE Log: Loading: Package DeusExConAudioMission02 ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponPistol46 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Street.WeaponPistol3 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponPistol3 Weapon(item).AmmoType= 02_NYC_Street.Ammo10mm48 Weapon(item).AmmoType.AmmoAmount= 88 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo10mm5 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo10mm48 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife84 ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None ScriptWarning: TerroristCarcass 02_NYC_Street.TerroristCarcass5 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None ScriptLog: DONE ITERATE ScriptLog: DONE ITERATE ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponAssaultGun36 ScriptLog: 2nd WEAPON TEST ScriptLog: found? 02_NYC_Street.WeaponAssaultGun3 ScriptLog: 2nd WEAP is DUP?:- 02_NYC_Street.WeaponAssaultGun3 Weapon(item).AmmoType= 02_NYC_Street.Ammo762mm46 Weapon(item).AmmoType.AmmoAmount= 784 ScriptLog: HAS AMMO TYPE ScriptLog: IS AMMO TYPE: 02_NYC_Street.Ammo762mm5 ScriptLog: DESTROY WEAP ScriptLog: handled pickup True ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.Ammo762mm46 ScriptLog: IS AMMO<DESTROYED> ScriptLog: ===>DeusExCarcass:item=02_NYC_Street.WeaponCombatKnife88 ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass1 (Function DeusEx.DeusExCarcass.Frob:0585) Accessed None ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass1 (Function DeusEx.DeusExCarcass.Frob:0599) Accessed None ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass1 (Function DeusEx.DeusExCarcass.Frob:05AE) Accessed None ScriptWarning: UNATCOTroopCarcass 02_NYC_Street.UNATCOTroopCarcass1 (Function DeusEx.DeusExCarcass.Frob:05FA) Accessed None ScriptLog: DONE ITERATE ScriptLog: DO
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